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Wikipedia

Community PlanIt

Community Planit is a community planning platform that uses gamification to diversify and engage citizens that participate in community decision-making. Designed by Engagement Lab at Emerson College in September 2012,[1] Community Planit is centered around time-sensitive games that help players use their voice in community decisions, as well as community leaders and local officeholders cheaply and easily gain feedback from difficult to reach stakeholders.[2]

Incentives come in the form of coins which have several purposes:

"Coins function to rank players’ performance in the game, and also serve as a currency that can be spent on "causes" which are local projects that benefit the communities playing, such as college application assistance for low-income youth or funding a neighborhood bike program. Players with more coins accumulated have a greater impact on which causes win.[3]"

Each game culminates in real life community planning meeting that acts as a "Game Finale."

Operations edit

Games created on Community Planit's platform have ranged from the neighborhood level to the international level.[4]

Neighborhood level projects include What's "The Point"?[permanent dead link], a Salem-based game that involved citizens in a local visioning process.

In April 2013, their game tackling Moldovan unemployment gained the attention of the UK news site, The Guardian.[5]

In March, 2016, Community Planit featured a game about tackling Boston's carbon emissions and sustainability issues.[6]

Funding edit

Community Planit is supported by the Engagement Lab at Emerson College, as well as financial contributions from the Knight Foundation.

Other sponsors include the World Wildlife Fund.[7]

See also edit

Sources edit

  1. ^ Lab, Engagement. "Engagement Lab". elab.emerson.edu. Retrieved 2016-11-27.
  2. ^ "Community PlanIt | Planning Tool Exchange". www.planningtoolexchange.org. Retrieved 2016-11-27.
  3. ^ . www.gamificationworldmap.com. Archived from the original on 2016-12-20. Retrieved 2016-11-27.
  4. ^ Lab, Engagement. "Engagement Lab". elab.emerson.edu. Retrieved 2016-11-28.
  5. ^ Vujnovic, Vuk; Seecom (2014-04-29). "Europe's young democracies learn to speak less and listen more". The Guardian. ISSN 0261-3077. Retrieved 2016-11-27.
  6. ^ Wilson, Christina (2016-03-26). "Community PlanIt: Climate Smart Boston — Launches March 25, Gathers Public Input on Climate Change… – Engagement Lab @ Emerson College". Medium. Retrieved 2016-12-16.
  7. ^ . www.communityplanit.org. Archived from the original on 2017-02-16. Retrieved 2016-11-27.

External links edit


    community, planit, this, article, contains, many, overly, lengthy, quotations, please, help, summarize, quotations, consider, transferring, direct, quotations, wikiquote, excerpts, wikisource, january, 2017, community, planit, community, planning, platform, th. This article contains too many or overly lengthy quotations Please help summarize the quotations Consider transferring direct quotations to Wikiquote or excerpts to Wikisource January 2017 Community Planit is a community planning platform that uses gamification to diversify and engage citizens that participate in community decision making Designed by Engagement Lab at Emerson College in September 2012 1 Community Planit is centered around time sensitive games that help players use their voice in community decisions as well as community leaders and local officeholders cheaply and easily gain feedback from difficult to reach stakeholders 2 Incentives come in the form of coins which have several purposes Coins function to rank players performance in the game and also serve as a currency that can be spent on causes which are local projects that benefit the communities playing such as college application assistance for low income youth or funding a neighborhood bike program Players with more coins accumulated have a greater impact on which causes win 3 Each game culminates in real life community planning meeting that acts as a Game Finale Contents 1 Operations 2 Funding 3 See also 4 Sources 5 External linksOperations editGames created on Community Planit s platform have ranged from the neighborhood level to the international level 4 Neighborhood level projects include What s The Point permanent dead link a Salem based game that involved citizens in a local visioning process In April 2013 their game tackling Moldovan unemployment Youth Work gained the attention of the UK news site The Guardian 5 In March 2016 Community Planit featured a game about tackling Boston s carbon emissions and sustainability issues 6 Funding editCommunity Planit is supported by the Engagement Lab at Emerson College as well as financial contributions from the Knight Foundation Other sponsors include the World Wildlife Fund 7 See also editEngagement Lab at Emerson CollegeSources edit Lab Engagement Engagement Lab elab emerson edu Retrieved 2016 11 27 Community PlanIt Planning Tool Exchange www planningtoolexchange org Retrieved 2016 11 27 Community PlanIt Gamification World Map www gamificationworldmap com Archived from the original on 2016 12 20 Retrieved 2016 11 27 Lab Engagement Engagement Lab elab emerson edu Retrieved 2016 11 28 Vujnovic Vuk Seecom 2014 04 29 Europe s young democracies learn to speak less and listen more The Guardian ISSN 0261 3077 Retrieved 2016 11 27 Wilson Christina 2016 03 26 Community PlanIt Climate Smart Boston Launches March 25 Gathers Public Input on Climate Change Engagement Lab Emerson College Medium Retrieved 2016 12 16 Contact Community PlanIt www communityplanit org Archived from the original on 2017 02 16 Retrieved 2016 11 27 External links editOfficial Website nbsp This game related article is a stub You can help Wikipedia by expanding it vte Retrieved from https en wikipedia org w index php title Community PlanIt amp oldid 1192366819, wikipedia, wiki, book, books, library,

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