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Color TV-Game

The Color TV-Game[a] is the first video game system ever made by Nintendo. The system was released as a series of five dedicated home video game consoles between 1977 and 1983 in Japan only. Nintendo sold three million units of the first four models: one million units of each of the first two models, Color TV-Game 6 and 15; and half a million units of each of the next two models, Block Breaker and Racing 112. The Color TV-Game series has the highest sales figures of all the first generation of video game consoles.

Color TV-Game
Color TV-Game 15
DeveloperNintendo R&D2
Mitsubishi Electronics
ManufacturerNintendo
TypeDedicated home video game consoles
GenerationFirst
Release dateJune 1, 1977 (1977-06-01)
Lifespan1977 (1977)–1983 (1983)[1]
Discontinued1983
Units sold3 million[2]
SuccessorNintendo Entertainment System

History edit

 
Color TV-Game 6
 
Color TV-Game Racing 112
Color TV-Game 6
Color TV-Game Racing 112
 
Color TV-Game Block Kuzushi
 
Computer TV-Game
Color TV-Game Block Kuzushi
Computer TV-Game

By the late 1970s, Nintendo began moving away from toys and playing cards and into the rapidly-growing video game market. This decision was based on the smash success of the arcade video game Space Invaders (1978) by Taito and the 1973 oil crisis making toys expensive to produce.[3] Nintendo's first foray into video gaming was the arcade game Computer Othello in 1978.[4][5] This was followed by games such as Sheriff, Space Fever, and EVR Race [ja]. Most of these were unsuccessful but made Nintendo view video games as its next major market.[6] The home console market also rose in popularity, particularly in North America with the release of Atari's Pong system in 1975.[7] The market was flooded with similar video tennis games as companies scrambled to cash in on its success. Nintendo made its own dedicated Pong system to import this popularity to Japan.[7]

The Color TV-Game consoles were produced jointly by Nintendo Research & Development 2 (R&D2) and Mitsubishi Electronics.[8][9] Nintendo had no prior experience in manufacturing electronics, and had previously contracted Mitsubishi for production of EVR Race, so this continued.[10] For the first two consoles, Color TV-Game 6 and Color TV-Game 15, Nintendo acquired a license from Magnavox production of its own Pong clone game consoles. Magnavox created the original concept for Pong for its Magnavox Odyssey console, which inspired Atari to create a similar game for arcades.[11] For this, Magnavox sued Atari and other Pong console manufacturers for copyright infringement.[12] Nintendo president Hiroshi Yamauchi specified that the consoles be produced quickly and with cheaper parts to reduce production costs. He wanted a competitive edge by making the systems cheap for the consumer to purchase.[13] The TV-Game 6 and 15 required little production time due to their simplicity. Mitsubishi made minor changes and corrections to the systems before they were released.[10]

The Color TV-Game 6 was launched on June 1, 1977.[1][14] It retailed at a price of ¥9,800, significantly lower than competing systems. Nintendo used this as a marketing tool.[7] It contains six variations of Pong, such as adding additional paddles, decreasing the size of the paddles, and adding deflective shields in the center of the screen. It can be powered by batteries or by a power adapter sold separately. Shortly after its release, Nintendo released an improved version of the TV-Game 6, featuring a cream-white outer casing and removing the power adapter.[7] A second variation was produced as part of a promotion with food company House Foods to promote its House Shanmen instant noodles. It is identical to the original TV-Game 6 but has the House Shanmen logo on the casing. This version was produced in very limited quantities, making it extremely rare.[7] Sharp Electronics produced dark orange-colored versions of the TV-Game 6 to bundle with its television sets.[7]

 
One of the games in Color TV-Game 15 and Color TV-Game 6

One week later on June 8, Nintendo released the Color TV-Game 15.[15] It retailed for ¥15,000, roughly 50% more than the TV-Game 6. Essentially, the TV-Game 15 is an enhanced version of the TV-Game 6. Both consoles house the same fifteen games; however, only six are accessible on the TV-Game 6 without modification.[16] The TV-Game 15 has detachable controllers which are stored in a small compartment on the system. Nintendo produced a second model of the TV-Game 15 with a reddish-orange casing, which had a longer production run and are more common.[16] Sharp made a white-colored version that was renamed Color TV-Game XG-115.[16]

The third unit, the Color TV Game Racing 112, was published on June 8, 1978. It is significantly larger than the previous two units, with a larger shipping box to accompany it. Racing 112 was set to be released at ¥18,000, but was lowered to ¥12,000 to ensure competitiveness.[17] It was later reduced to ¥5,000. To prevent the machine from requiring a larger box, the wheel is detachable from the console.[17] The built-in game is a top-down racer similar to Speed Race, an arcade game released by Taito in 1974.[17] Variations include a smaller screen width and opponents that move faster, with all possible game combinations totaling to 112. The console also comes with two paddle controllers for multiplayer support.[17]

Color TV Game Block Kuzushi was released on April 23, 1979, at ¥13,500. The system was produced by Nintendo, allowing its name to be prominently displayed.[18] Block Kuzushi includes six variations of Breakout, an arcade game released in America by Atari. Nintendo released a clone of Breakout titled Block Fever for Japanese arcades in 1978.[19] Rival company Epoch released the TV Block console in Japan, which was successful and gave way to steady competition by other companies, including Nintendo.[13][18] The system's casing was designed by Mario creator Shigeru Miyamoto. It is one of his first video game projects after joining Nintendo in 1977.[18] The built-in games for Racing 112 and Block Kuzushi were designed by Takehiro Izushi.[20] Nintendo held competitions in department stores to promote the Block Kuzushi, where winners received a congratulatory note and a medal.[18]

The final console, the Computer TV Game, was released in 1980. Because dedicated consoles were decreasing in popularity, the Computer TV Game was only produced in limited quantities, making it extremely rare.[21] Miyamoto again designed the system's white-colored casing and the packaging.[21] It was produced internally. Computer TV-Game contains a version of Computer Othello, and is built around an original Computer Othello arcade system board.[22] This makes it an arcade-perfect rendition, an uncommon sight during the early 1980s.[21] The entire Color TV-Game series was discontinued in favor of the Family Computer in 1983, a cartridge-based system with a library of hundreds of games.[21] Nintendo sold millions of the Famicom and its international counterpart, the Nintendo Entertainment System,[23] and solidified the company's presence in the video game hardware market.[21]

Legacy edit

 
The success of the Color TV-Game series gave Nintendo faith in the console business, leading to the creation of the Nintendo Entertainment System.

The Color TV-Game series was very successful for Nintendo, and was a commercial hit. Nintendo sold one million units each of Color TV-Game 6 and Color TV-Game 15. One half million units each of Racing 112 and Block Kuzushi were sold.[2] Their success prompted Nintendo to continue pursuing the video game console market, leading to the creation of the Family Computer and the Nintendo Entertainment System.

Erik Voskuil, writing for his blog Before Mario, believes that part of the reason for the success of the Color TV-Game series was its low price point, far below the competition.[7] He wrote: "Almost thirty-five years and multiple generations of ever improving, multi-million selling Nintendo video game consoles on, we can reflect on this moment as the beginning of something very, very big."[7] In his 2004 book Power-Up: How Japanese Video Games Gave the World an Extra Life, Chris Kohler claims that the colorful casing played a part in the systems performing well, saying they resembled toys more than video game consoles.[24] Luke Plunkett of Kotaku acknowledged the consoles for their importance as Nintendo's first foray into the market, and for it being influential for its next system. Plunkett also said the series was successful for their low price, as it established Nintendo's "consoles must be sold at a profit" attitude that continued onward.[25] PC Magazine's Benj Edwards noted that the Color TV-Game 6 and Color TV-Game 15 units in particular gave Nintendo faith in the market due to their commercial success. He noted that the Block Kuzushi marked the debut of Shigeru Miyamoto, an important figure within the company.[26]

Nintendo has referenced the Color TV-Game systems and their built-in games in other franchises. Alleyway, a launch game for the Game Boy, is believed to be based on the Color TV-Game Block Kuzushi.[27] Jeremy Parish said that Alleyway is a throwback to Block Kuzushi, due to it having been cemented in Nintendo's corporate roots.[27] WarioWare, Inc.: Mega Microgames! includes a minigame based on Racing 112, where the player has five seconds to dodge the moving cars.[28] It is part of 9-Volt's stage, which comprises minigames featuring older Nintendo video games. A Color TV-Game 6 minigame appears in 9-Volt and 18-Volt's stage in WarioWare: Smooth Moves.[13] An assist trophy based on the TV-Game 15 appears in Super Smash Bros. for Nintendo 3DS and Wii U and its follow-up Super Smash Bros. Ultimate.[29] When summoned, it spawns a pair of paddles that launch a ball across the stage, which will inflict damage on fighters that touch it. In late 2020, a Nintendo 3DS game developed by Butterfly called The Queen TV-Game 2 was influenced by the console series name along with gameplay broadly based on Color TV-Game 6.[30]

Notes edit

  1. ^ Japanese: カラー テレビゲーム, Hepburn: Karā Terebi-Gēmu

References edit

  1. ^ a b DeMaria, Rusel; Wilson, Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2 ed.). McGraw-Hill. pp. 363, 378. ISBN 978-0-07-223172-4.
  2. ^ a b Sheff, David; Eddy, Andy (1999). Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children. GamePress. p. 27. ISBN 978-0-9669617-0-6. Nintendo entered the home market in Japan with the dramatic unveiling of Color TV-Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV-Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold.
  3. ^ Parish, Jeremy (January 21, 2014). . USGamer. Archived from the original on May 2, 2019. Retrieved December 9, 2019.
  4. ^ "Computer Othello for Arcade (1978)".
  5. ^ Plunkett, Luke (April 21, 2011). . Kotaku. Archived from the original on June 8, 2019. Retrieved May 8, 2020.
  6. ^ Kent, Steven L. (2002). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. New York: Random House International. ISBN 978-0-7615-3643-7. OCLC 59416169.
  7. ^ a b c d e f g h Voskuil, Erik (April 9, 2011). . Before Mario. Archived from the original on October 27, 2019. Retrieved May 8, 2020.
  8. ^ Voskuil, Erik (March 15, 2011). . Before Mario. Archived from the original on October 24, 2019. Retrieved May 7, 2020.
  9. ^ Subramanian, Annapoornima M; Chai, Kah-Hin; Mu, Shifeng (2011). "Capability Reconfiguration of Incumbent Firms: Nintendo in the Video Game Industry". Technovation. 31 (5): 228–239. doi:10.1016/j.technovation.2011.01.003.
  10. ^ a b Yamazaki, Isao (November 26, 2016). Famicom Complete Guide (in Japanese). Shufu no Tomosha. p. 99. ISBN 978-4074176397.
  11. ^ Shea, Cam (10 March 2008). "Al Alcorn Interview". IGN. from the original on 27 July 2017. Retrieved 13 October 2008.
  12. ^ "Magnavox Sues Firms Making Video Games, Charges Infringement". The Wall Street Journal. April 17, 1974.
  13. ^ a b c Gorges, Florent (November 20, 2012). The History of Nintendo 1889-1980. Pix'N Love. ISBN 978-2918272151.
  14. ^ Fleming, Dan (1996). Powerplay. Manchester University Press ND. p. 180. ISBN 978-0-7190-4717-6.
  15. ^ "【任天堂「ファミコン」はこうして生まれた】第2回:電卓をあきらめてゲーム機ヘ". nikkeibp.co.jp (in Japanese). Nikkei Business Publications, Inc. September 30, 2008. Retrieved February 24, 2015. こうして任天堂は1977年に、価格9800円の「カラーテレビゲーム 6」と、価格1万5000円の「カラーテレビゲーム 15」を売り出すことになる。
  16. ^ a b c Voskuil, Erik (January 22, 2012). . Before Mario. Archived from the original on October 31, 2019. Retrieved May 8, 2020.
  17. ^ a b c d Voskuil, Erik (May 28, 2011). . Before Mario. Archived from the original on November 1, 2019. Retrieved May 8, 2020.
  18. ^ a b c d Voskuil, Erik (May 6, 2011). . Before Mario. Archived from the original on October 30, 2019. Retrieved May 8, 2020.
  19. ^ (in Japanese). Nintendo. 1978. Archived from the original on December 7, 2019. Retrieved May 9, 2020.
  20. ^ . Iwata Asks (in Japanese). Nintendo. April 2010. Archived from the original on May 2, 2020. Retrieved May 8, 2020.
  21. ^ a b c d e Voskuil, Erik (February 20, 2011). . Before Mario. Archived from the original on November 1, 2019. Retrieved May 7, 2020.
  22. ^ S. Zavia, Matías (February 15, 2016). . Gizmodo Espanol (in Spanish). Archived from the original on April 21, 2019. Retrieved May 9, 2020.
  23. ^ "Historical Data: Consolidated Sales Transition by Region" (xlsx). Nintendo. April 27, 2017. from the original on October 26, 2017. Retrieved April 27, 2017.
  24. ^ Kohler, Chris (October 19, 2016). Power-Up: How Japanese Video Games Gave the World an Extra Life. Dover Publications. ISBN 978-0486801490.
  25. ^ Plunkett, Luke (March 25, 2011). . Kotaku. Archived from the original on April 20, 2019. Retrieved May 8, 2020.
  26. ^ Edwards, Benj (January 26, 2017). . PC Magazine. Ziff Davis. Archived from the original on May 8, 2020. Retrieved May 8, 2020.
  27. ^ a b Parish, Jeremy (April 21, 2014). . YouTube. Archived from the original on May 9, 2020. Retrieved May 9, 2020.
  28. ^ Baker, Kevin (May 22, 2013). The Ultimate Guide to Classic Game Consoles. eBookIt.com. p. 12. ISBN 9781456617080. Retrieved May 8, 2020.
  29. ^ Radulovic, Petrana (June 22, 2018). . Polygon. Vox Media. Archived from the original on December 7, 2019. Retrieved May 8, 2020.
  30. ^ . Nintendo of America. Archived from the original on February 26, 2021. Retrieved December 5, 2020. Retrieved December 4, 2020.

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The Color TV Game a is the first video game system ever made by Nintendo The system was released as a series of five dedicated home video game consoles between 1977 and 1983 in Japan only Nintendo sold three million units of the first four models one million units of each of the first two models Color TV Game 6 and 15 and half a million units of each of the next two models Block Breaker and Racing 112 The Color TV Game series has the highest sales figures of all the first generation of video game consoles Color TV GameColor TV Game 15DeveloperNintendo R amp D2Mitsubishi ElectronicsManufacturerNintendoTypeDedicated home video game consolesGenerationFirstRelease dateJune 1 1977 1977 06 01 Lifespan1977 1977 1983 1983 1 Discontinued1983Units sold3 million 2 SuccessorNintendo Entertainment System Contents 1 History 2 Legacy 3 Notes 4 ReferencesHistory edit nbsp Color TV Game 6 nbsp Color TV Game Racing 112Color TV Game 6 Color TV Game Racing 112 nbsp Color TV Game Block Kuzushi nbsp Computer TV GameColor TV Game Block Kuzushi Computer TV GameBy the late 1970s Nintendo began moving away from toys and playing cards and into the rapidly growing video game market This decision was based on the smash success of the arcade video game Space Invaders 1978 by Taito and the 1973 oil crisis making toys expensive to produce 3 Nintendo s first foray into video gaming was the arcade game Computer Othello in 1978 4 5 This was followed by games such as Sheriff Space Fever and EVR Race ja Most of these were unsuccessful but made Nintendo view video games as its next major market 6 The home console market also rose in popularity particularly in North America with the release of Atari s Pong system in 1975 7 The market was flooded with similar video tennis games as companies scrambled to cash in on its success Nintendo made its own dedicated Pong system to import this popularity to Japan 7 The Color TV Game consoles were produced jointly by Nintendo Research amp Development 2 R amp D2 and Mitsubishi Electronics 8 9 Nintendo had no prior experience in manufacturing electronics and had previously contracted Mitsubishi for production of EVR Race so this continued 10 For the first two consoles Color TV Game 6 and Color TV Game 15 Nintendo acquired a license from Magnavox production of its own Pong clone game consoles Magnavox created the original concept for Pong for its Magnavox Odyssey console which inspired Atari to create a similar game for arcades 11 For this Magnavox sued Atari and other Pong console manufacturers for copyright infringement 12 Nintendo president Hiroshi Yamauchi specified that the consoles be produced quickly and with cheaper parts to reduce production costs He wanted a competitive edge by making the systems cheap for the consumer to purchase 13 The TV Game 6 and 15 required little production time due to their simplicity Mitsubishi made minor changes and corrections to the systems before they were released 10 The Color TV Game 6 was launched on June 1 1977 1 14 It retailed at a price of 9 800 significantly lower than competing systems Nintendo used this as a marketing tool 7 It contains six variations of Pong such as adding additional paddles decreasing the size of the paddles and adding deflective shields in the center of the screen It can be powered by batteries or by a power adapter sold separately Shortly after its release Nintendo released an improved version of the TV Game 6 featuring a cream white outer casing and removing the power adapter 7 A second variation was produced as part of a promotion with food company House Foods to promote its House Shanmen instant noodles It is identical to the original TV Game 6 but has the House Shanmen logo on the casing This version was produced in very limited quantities making it extremely rare 7 Sharp Electronics produced dark orange colored versions of the TV Game 6 to bundle with its television sets 7 nbsp One of the games in Color TV Game 15 and Color TV Game 6One week later on June 8 Nintendo released the Color TV Game 15 15 It retailed for 15 000 roughly 50 more than the TV Game 6 Essentially the TV Game 15 is an enhanced version of the TV Game 6 Both consoles house the same fifteen games however only six are accessible on the TV Game 6 without modification 16 The TV Game 15 has detachable controllers which are stored in a small compartment on the system Nintendo produced a second model of the TV Game 15 with a reddish orange casing which had a longer production run and are more common 16 Sharp made a white colored version that was renamed Color TV Game XG 115 16 The third unit the Color TV Game Racing 112 was published on June 8 1978 It is significantly larger than the previous two units with a larger shipping box to accompany it Racing 112 was set to be released at 18 000 but was lowered to 12 000 to ensure competitiveness 17 It was later reduced to 5 000 To prevent the machine from requiring a larger box the wheel is detachable from the console 17 The built in game is a top down racer similar to Speed Race an arcade game released by Taito in 1974 17 Variations include a smaller screen width and opponents that move faster with all possible game combinations totaling to 112 The console also comes with two paddle controllers for multiplayer support 17 Color TV Game Block Kuzushi was released on April 23 1979 at 13 500 The system was produced by Nintendo allowing its name to be prominently displayed 18 Block Kuzushi includes six variations of Breakout an arcade game released in America by Atari Nintendo released a clone of Breakout titled Block Fever for Japanese arcades in 1978 19 Rival company Epoch released the TV Block console in Japan which was successful and gave way to steady competition by other companies including Nintendo 13 18 The system s casing was designed by Mario creator Shigeru Miyamoto It is one of his first video game projects after joining Nintendo in 1977 18 The built in games for Racing 112 and Block Kuzushi were designed by Takehiro Izushi 20 Nintendo held competitions in department stores to promote the Block Kuzushi where winners received a congratulatory note and a medal 18 The final console the Computer TV Game was released in 1980 Because dedicated consoles were decreasing in popularity the Computer TV Game was only produced in limited quantities making it extremely rare 21 Miyamoto again designed the system s white colored casing and the packaging 21 It was produced internally Computer TV Game contains a version of Computer Othello and is built around an original Computer Othello arcade system board 22 This makes it an arcade perfect rendition an uncommon sight during the early 1980s 21 The entire Color TV Game series was discontinued in favor of the Family Computer in 1983 a cartridge based system with a library of hundreds of games 21 Nintendo sold millions of the Famicom and its international counterpart the Nintendo Entertainment System 23 and solidified the company s presence in the video game hardware market 21 Legacy edit nbsp The success of the Color TV Game series gave Nintendo faith in the console business leading to the creation of the Nintendo Entertainment System The Color TV Game series was very successful for Nintendo and was a commercial hit Nintendo sold one million units each of Color TV Game 6 and Color TV Game 15 One half million units each of Racing 112 and Block Kuzushi were sold 2 Their success prompted Nintendo to continue pursuing the video game console market leading to the creation of the Family Computer and the Nintendo Entertainment System Erik Voskuil writing for his blog Before Mario believes that part of the reason for the success of the Color TV Game series was its low price point far below the competition 7 He wrote Almost thirty five years and multiple generations of ever improving multi million selling Nintendo video game consoles on we can reflect on this moment as the beginning of something very very big 7 In his 2004 book Power Up How Japanese Video Games Gave the World an Extra Life Chris Kohler claims that the colorful casing played a part in the systems performing well saying they resembled toys more than video game consoles 24 Luke Plunkett of Kotaku acknowledged the consoles for their importance as Nintendo s first foray into the market and for it being influential for its next system Plunkett also said the series was successful for their low price as it established Nintendo s consoles must be sold at a profit attitude that continued onward 25 PC Magazine s Benj Edwards noted that the Color TV Game 6 and Color TV Game 15 units in particular gave Nintendo faith in the market due to their commercial success He noted that the Block Kuzushi marked the debut of Shigeru Miyamoto an important figure within the company 26 Nintendo has referenced the Color TV Game systems and their built in games in other franchises Alleyway a launch game for the Game Boy is believed to be based on the Color TV Game Block Kuzushi 27 Jeremy Parish said that Alleyway is a throwback to Block Kuzushi due to it having been cemented in Nintendo s corporate roots 27 WarioWare Inc Mega Microgames includes a minigame based on Racing 112 where the player has five seconds to dodge the moving cars 28 It is part of 9 Volt s stage which comprises minigames featuring older Nintendo video games A Color TV Game 6 minigame appears in 9 Volt and 18 Volt s stage in WarioWare Smooth Moves 13 An assist trophy based on the TV Game 15 appears in Super Smash Bros for Nintendo 3DS and Wii U and its follow up Super Smash Bros Ultimate 29 When summoned it spawns a pair of paddles that launch a ball across the stage which will inflict damage on fighters that touch it In late 2020 a Nintendo 3DS game developed by Butterfly called The Queen TV Game 2 was influenced by the console series name along with gameplay broadly based on Color TV Game 6 30 Notes edit Japanese カラー テレビゲーム Hepburn Kara Terebi GemuReferences edit a b DeMaria Rusel Wilson Johnny L 2003 High Score The Illustrated History of Electronic Games 2 ed McGraw Hill pp 363 378 ISBN 978 0 07 223172 4 a b Sheff David Eddy Andy 1999 Game Over How Nintendo Zapped an American Industry Captured Your Dollars and Enslaved Your Children GamePress p 27 ISBN 978 0 9669617 0 6 Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6 which played six versions of light tennis It was followed by a more powerful sequel Color TV Game 15 A million units of each were sold The engineering team also came up with systems that played a more complex game called Blockbuster as well as a racing game Half a million units of these were sold Parish Jeremy January 21 2014 35 Years Ago Nintendo s First Brush With Video Disaster USGamer Archived from the original on May 2 2019 Retrieved December 9 2019 Computer Othello for Arcade 1978 Plunkett Luke April 21 2011 Nintendo s First Arcade Games Were Well Pretty Sucky Kotaku Archived from the original on June 8 2019 Retrieved May 8 2020 Kent Steven L 2002 The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World New York Random House International ISBN 978 0 7615 3643 7 OCLC 59416169 a b c d e f g h Voskuil Erik April 9 2011 Nintendo Color TV Game 6 カラー テレビゲーム 6 1977 Before Mario Archived from the original on October 27 2019 Retrieved May 8 2020 Voskuil Erik March 15 2011 Nintendo Color TV Game Series カラー テレビゲーム シリーズ 1977 1979 Before Mario Archived from the original on October 24 2019 Retrieved May 7 2020 Subramanian Annapoornima M Chai Kah Hin Mu Shifeng 2011 Capability Reconfiguration of Incumbent Firms Nintendo in the Video Game Industry Technovation 31 5 228 239 doi 10 1016 j technovation 2011 01 003 a b Yamazaki Isao November 26 2016 Famicom Complete Guide in Japanese Shufu no Tomosha p 99 ISBN 978 4074176397 Shea Cam 10 March 2008 Al Alcorn Interview IGN Archived from the original on 27 July 2017 Retrieved 13 October 2008 Magnavox Sues Firms Making Video Games Charges Infringement The Wall Street Journal April 17 1974 a b c Gorges Florent November 20 2012 The History of Nintendo 1889 1980 Pix N Love ISBN 978 2918272151 Fleming Dan 1996 Powerplay Manchester University Press ND p 180 ISBN 978 0 7190 4717 6 任天堂 ファミコン はこうして生まれた 第2回 電卓をあきらめてゲーム機ヘ nikkeibp co jp in Japanese Nikkei Business Publications Inc September 30 2008 Retrieved February 24 2015 こうして任天堂は1977年に 価格9800円の カラーテレビゲーム 6 と 価格1万5000円の カラーテレビゲーム 15 を売り出すことになる a b c Voskuil Erik January 22 2012 Nintendo Color TV Game 15 カラー テレビゲーム 15 1977 Before Mario Archived from the original on October 31 2019 Retrieved May 8 2020 a b c d Voskuil Erik May 28 2011 Nintendo Color TV Game Racing 112 任天堂 カラー テレビゲーム レーシング 112 1978 Before Mario Archived from the original on November 1 2019 Retrieved May 8 2020 a b c d Voskuil Erik May 6 2011 Nintendo Color TV Game Block Kuzushi 任天堂 カラー テレビゲーム ブロック崩し 1979 Before Mario Archived from the original on October 30 2019 Retrieved May 8 2020 Block Fever promotional sales flyer in Japanese Nintendo 1978 Archived from the original on December 7 2019 Retrieved May 9 2020 When Developers Did Everything Iwata Asks in Japanese Nintendo April 2010 Archived from the original on May 2 2020 Retrieved May 8 2020 a b c d e Voskuil Erik February 20 2011 Nintendo Computer TV Game コンピュータ TV ゲーム 1980 Before Mario Archived from the original on November 1 2019 Retrieved May 7 2020 S Zavia Matias February 15 2016 Color TV Game 6 la consola olvidada que Nintendo fabrico diez anos antes de lanzar la NES Gizmodo Espanol in Spanish Archived from the original on April 21 2019 Retrieved May 9 2020 Historical Data Consolidated Sales Transition by Region xlsx Nintendo April 27 2017 Archived from the original on October 26 2017 Retrieved April 27 2017 Kohler Chris October 19 2016 Power Up How Japanese Video Games Gave the World an Extra Life Dover Publications ISBN 978 0486801490 Plunkett Luke March 25 2011 Nintendo s First Console Is One You ve Never Played Kotaku Archived from the original on April 20 2019 Retrieved May 8 2020 Edwards Benj January 26 2017 The Lost World of Early Nintendo Consoles PC Magazine Ziff Davis Archived from the original on May 8 2020 Retrieved May 8 2020 a b Parish Jeremy April 21 2014 Alleyway Retrospective YouTube Archived from the original on May 9 2020 Retrieved May 9 2020 Baker Kevin May 22 2013 The Ultimate Guide to Classic Game Consoles eBookIt com p 12 ISBN 9781456617080 Retrieved May 8 2020 Radulovic Petrana June 22 2018 Super Smash Bros Ultimate Everything we know Polygon Vox Media Archived from the original on December 7 2019 Retrieved May 8 2020 The Queen TV Game 2 Nintendo of America Archived from the original on February 26 2021 Retrieved December 5 2020 Retrieved December 4 2020 nbsp Japan portal nbsp Video games portal nbsp 1980s portal Retrieved from https en wikipedia org w index php title Color TV Game amp oldid 1215190851 Color TV Game 15, wikipedia, wiki, book, books, library,

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