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Code Age Brawls

Code Age Brawls: Futatsu no Kodō (コード・エイジブロウルズ~二つの鼓動~) is a 2005 role-playing video game developed and published by Square Enix for mobile phones. Forming part of the Code Age media franchise, the story follows the character Lost L as they resist an apocalypse caused by an artificial world's control system, joining a resistance group's fight against the hostile Afternova faction. Gameplay consists of turn-based battles where the player absorbs the abilities of defeated opponents. A player-versus-player multiplayer function was prominently featured.

Code Age Brawls
Logo
Developer(s)Square Enix
Publisher(s)Square Enix
Director(s)Toru Osanai
Producer(s)Yusuke Naora
Takanori Kimura
Programmer(s)Yasunobu Ito
Artist(s)Toshiyuki Itahana
Writer(s)Miwa Shoda
Composer(s)Kumi Tanioka
SeriesCode Age
Platform(s)Mobile phones
Release
  • JP: December 19, 2005
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

The concept for Code Age was created in 2002 by Yusuke Naora, with the development team of Brawls using the project to expand upon the multiplayer communication of Before Crisis: Final Fantasy VII. Miwa Shoda wrote the scenario, while Kumi Tanioka composed the soundtrack. As with the rest of Code Age, Brawls remained exclusive to Japan. It was released as five story chapters between December 2005 and July 2006, before shutting down in September 2006. Western journalists praised the demo for its graphics, while a Japanese review noted issues with its network multiplayer.

Gameplay edit

 
Screenshot of a battle in Code Age Brawls

Code Age Brawls is a role-playing video game in which players control the character Lost L. Players navigate through environments created using 2D pre-rendered artwork, while battles take place in 3D arenas.[1][2] Battles are turn-based and consist of five rounds. The player must select actions represented by colored badges, with each having strengths and weaknesses to others similar to a rock-paper-scissors mechanic. Once player and enemy have made a selection, the badges are revealed, and the winner does damage to the opposing player based on the difference between their levels.[3]

The badge colors are ranked in power from highest to lowest as yellow, red, blue, purple, and gray. Players can pass their turn to save their badges for later rounds, otherwise dealing damage when their badge equal to their opponent's badge level, or higher.[3] After winning a battle, the player gains access to the opponent's form and abilities, equivalent to a character class with themed weapons and equipment, and variations depending on the lead's gender. A chosen form also influences how players can use their badges.[2]

The original version features single-player combat against computer opponents, as well as player-versus-player multiplayer combat by networking and matchmaking with nearby phones.[2] The game also features an in-game Battle Arena where players battle AI-controlled teams of three, which was expanded to player-versus-player in April 2006.[4] Players can also use their location as a base and team up with others in their location to attack other people's bases.[5]

Synopsis edit

Code Age Brawls takes place on the internal surface of a hollow world similar to a Dyson sphere, also called an "intraglobular world" (球内世界, kyuunai sekai). At the sphere's center is the Central Code, a structure which resets the world every ten thousand years by wiping out the current civilization in an event called the Reborn. In an attempt to survive the next Reborn, the current civilization constructs arks around the Central Code. The plan fails when the Central Code destroys the Arks and births the Otellos, a species that warps most survivors into mindless Coded. Some are instead transformed into powerful warriors dubbed Warheads. Survivors splinter into factions, some fighting each other and others hiding underground.[6][7][8]

The game follows Lost L, a survivor who is transformed into an incomplete Warhead. Due to this condition causing bodily degradation, Lost L must battle other Warheads to steal their bodies.[9][10] Lost L joins forces with a vigilante group facing off against the hostile Afternova faction, learning about their past and the Ark project along the way.[11][12] The final chapter focuses on Lost L meeting up with Commanders characters Gene and Meme to confront both Afternova's leader and R, a character from Archive with a similar condition to Lost L.[13][14]

Development edit

The concept for the Code Age world was created by Yusuke Naora in 2002, prior to the 2003 merger of Square and Enix to become Square Enix.[15][16] Code Age formed part of Square Enix's plan to develop "polymorphic content", a marketing and sales strategy to "[provide] well-known properties on several platforms, allowing exposure of the products to as wide an audience as possible"; this approach included Compilation of Final Fantasy VII and the World of Mana.[3][17] Naora's concept was created independent of this policy.[16] Production of the Code Age projects was handled by a group dubbed "Warhead".[15] Naora, who also produced,Code Age Commanders, was co-producer with Takanori Kimura.[15][18] The director was Toru Osanai, while the character designs were created by Toshiyuki Itahana.[18] The music was composed by Kumi Tanioka, who also worked on Commanders.[19]

Miwa Shoda, who had previously worked on SaGa Frontier and Legend of Mana, wrote the scenario.[20] The storyline of Brawls featured character cameos from Commanders and Archive, tying the three projects into a larger narrative.[15] When creating the gameplay, the team wanted to expand upon the Materia System of Before Crisis: Final Fantasy VII, where players could communicate and exchange Materia with each other. While in the latter game the communication was one way only, Brawls incorporated two-way matchmaking for player battles.[18] The environments were designed in a similar way to Final Fantasy VII and VIII, projecting 3D character models onto 2D pre-rendered backgrounds. Using 3D graphics for the whole game would have put too much strain on the hardware, so 3D environments were reserved for battle sections, with the team still wanting to push the graphical limits of phones. The manga-style story cutscenes were chosen to fit the mobile format.[1]

Release edit

Square Enix registered the trademark for Code Age Brawls in September 2004, alongside other trademarks relating to the Code Age project.[21] The game was announced at a Square Enix press conference prior to E3 2005, with a projected release in 2005.[22][23] As with the Compilation, each project was abbreviated using a lettering formula; "CAA" stood for Archives, "CAC" for Commanders, and "CAB" for Brawls.[16] It was also shown at the Tokyo Game Show in August 2005.[24] A free trial beta test was from November 10 to November 30.[25]

The game released on December 15 for NTT DoCoMo-compatible devices.[9] Code Age Brawls was a subscription-based game, with players needing to pay a monthly fee in order to continue accessing the game.[4] As part the game's promotion, Square Enix ran a lottery campaign for a themed cushion and mobile cleaner.[26][27] Players of Commanders could use a code to gain early access to a rare battle card.[27]

The first chapter was released on December 15, 2005,[9] with the remaining four chapters released the following year on January 24,[11] March 14,[28] May 14,[12] and July 3.[13] Released alongside these chapters were a new character class, updates to the game's community website, the battle arena, and support for NTT DoCoMo's i-area service to facilitate easy player match-ups.[11][28][4] While a North American release was reportedly planned for 2006,[29] Brawls and the other Code Age projects went unreleased outside Japan.[30][31] Brawls closed down on September 30, 2006.[32]

Reception edit

Western journalists were impressed by the games trailer reveal. IGN described its graphics as "stunning", especially noting the games very detailed character models.[23] Stephen Pallet of GameSpot positively noted the game footage for its smooth graphical textures.[33]

During a hands-on playtest at TGS 2005, GameSpot's Carrie Gouskos praised the combat, highlighting the badge system's strategic depth.[3] Reviewing the initial release, Japanese website ITMedia praised the combat as refreshing compared to other games on the market, but negatively noted frequent server connection issues during multiplayer matches.[2]

References edit

  1. ^ a b コミュニティサイトも用意~スクエニ「コード・エイジ」無料β開始. ITMedia (in Japanese). 2005-11-10. from the original on 2015-04-26. Retrieved 2022-03-31.
  2. ^ a b c d 2005年、スクエニが満を持して投入する「コード・エイジ ブロウルズ」とは?. ITMedia (in Japanese). 2005-12-28. from the original on 2021-11-23. Retrieved 2022-03-31.
  3. ^ a b c d Gouskos, Carrie (2005-09-16). "TGS 2005: Code Age Brawls Hands-On". GameSpot. Retrieved 2011-02-16.
  4. ^ a b c Tochen, Dan (2006-04-12). "Square Enix brings PVP to Code Age Brawls". GameSpot. from the original on 2017-11-27. Retrieved 2011-02-16.
  5. ^ Parton, Rob (2006-08-21). . RPGamer. Archived from the original on 2016-04-28. Retrieved 2016-04-19.
  6. ^ Payton, Ryan (2005-08-04). . 1Up.com. Archived from the original on 2016-06-21. Retrieved 2022-03-31.
  7. ^ Clayton, Phillip; Beck, Adrienne (2005-03-31). . RPGamer. Archived from the original on 2011-05-25. Retrieved 2011-02-16.
  8. ^ スクウェア・エニックス、携帯電話3DオンラインRPG 「CODE AGE BRAWLS」オフィシャルサイトオープン. Game Watch Impress (in Japanese). 2005-05-23. from the original on 2013-06-12. Retrieved 2022-03-31.
  9. ^ a b c スクウェア・エニックス、オンライン対戦対応のRPGアプリ iモード「コード・エイジ ブロウルズ」配信開始. Game Watch Impress (in Japanese). 2005-12-20. from the original on 2013-06-10. Retrieved 2022-03-31.
  10. ^ Eller, Ian; Beck, Adrienne (2005-07-27). . RPGamer. Archived from the original on 2011-07-15. Retrieved 2011-02-16.
  11. ^ a b c 『コード・エイジ ブロウルズ』第2章が配信開始. Famitsu (in Japanese). 2006-01-25. from the original on 2022-03-31. Retrieved 2022-03-31.
  12. ^ a b iモード「コード・エイジ ブロウルズ ~二つの鼓動~」で第4章を配信. ITMedia (in Japanese). 2006-05-14. from the original on 2021-07-26. Retrieved 2022-03-31.
  13. ^ a b ついに『コード・エイジ ブロウルズ ~二つの鼓動~』最終章が配信!. Famitsu (in Japanese). 2006-07-03. from the original on 2006-07-13. Retrieved 2022-03-31.
  14. ^ Warhead; Kyu, Aya (2006-03-22). "Code 11: Lost". Code Age Archive (in Japanese). Vol. 3. Square Enix. ISBN 978-1421539577.{{cite book}}: CS1 maint: multiple names: authors list (link)
  15. ^ a b c d . IGN. 2005-07-31. Archived from the original on 2005-08-02. Retrieved 2007-07-23.
  16. ^ a b c Payton, Ryan (2005-08-05). . 1Up.com. Archived from the original on 2012-11-03. Retrieved 2022-03-31.
  17. ^ Day, Ashley (February 2011). "Featured: The Secrets of Mana". Retro Gamer (85). Imagine Publishing: 24–31. ISSN 1742-3155.
  18. ^ a b c リアルタイム対戦でケータイゲームの限界突破へ──スクエニ「コード・エイジ」の挑戦. ITMedia (in Japanese). 2005-12-29. from the original on 2021-12-02. Retrieved 2022-03-31.
  19. ^ (in Japanese). Square Enix. Archived from the original on 2012-02-05. Retrieved 2022-03-31.
  20. ^ 自己紹介文 (in Japanese). Miwa Shoda website. from the original on 2021-05-16. Retrieved 2022-03-31.
  21. ^ Tanaka, John (2004-09-09). "Square Enix Registers Code Age". IGN. from the original on 2022-03-31. Retrieved 2022-03-31.
  22. ^ スクエニ、携帯向け3DオンラインRPG「コード・エイジ ブロウルズ」を開発. ITMedia (in Japanese). 2005-05-18. from the original on 2021-03-05. Retrieved 2022-03-31.
  23. ^ a b "E3 2005: Code Age Brawls". IGN. 2005-05-18. from the original on 2016-06-24. Retrieved 2016-04-19.
  24. ^ Gantayat, Anoop (2005-08-10). "The Games of TGS". IGN. from the original on 2012-10-17. Retrieved 2016-04-19.
  25. ^ 901i対応『コード・エイジ ブロウルズ ~二つの鼓動~』のベータテストがスタート!. Dengeki Online (in Japanese). 2005-11-10. from the original on 2006-08-28. Retrieved 2022-03-31.
  26. ^ 『コード・エイジ ブロウルズ』がP902iに対応!今月下旬には第2章の配信も. Dengeki Online (in Japanese). 2006-01-11. from the original on 2006-08-29. Retrieved 2022-03-31.
  27. ^ a b 『コード・エイジ ブロウルズ』配信開始!. Famitsu (in Japanese). 2005-12-19. from the original on 2008-05-31. Retrieved 2022-03-31.
  28. ^ a b Webで対戦相手募集も──スクエニ、「コード・エイジ ブロウルズ」3章配信. ITMedia (in Japanese). 2006-03-14. from the original on 2021-12-08. Retrieved 2022-03-31.
  29. ^ Young, Billy (2005-08-19). . RPGamer. Archived from the original on 2016-03-03. Retrieved 2007-07-23.
  30. ^ DesBarres, Nick (December 2005). "Game Review: Code Age Commanders". Play. No. 48. Fusion Publishing. pp. 86–87.
  31. ^ Aiden, Julian (2014-10-18). "Code Age: The Square Enix Franchise We Never Experienced". Hardcore Gamer. from the original on 2014-10-20. Retrieved 2016-04-19.
  32. ^ (in Japanese). Code Age Brawls website. Archived from the original on 2006-10-05. Retrieved 2022-03-31.
  33. ^ Pallet, Stephen (2005-05-16). "Code Age Brawls First Look". GameSpot. from the original on 2017-11-27. Retrieved 2016-04-19.

code, brawls, futatsu, kodō, コード, エイジブロウルズ, 二つの鼓動, 2005, role, playing, video, game, developed, published, square, enix, mobile, phones, forming, part, code, media, franchise, story, follows, character, lost, they, resist, apocalypse, caused, artificial, world. Code Age Brawls Futatsu no Kodō コード エイジブロウルズ 二つの鼓動 is a 2005 role playing video game developed and published by Square Enix for mobile phones Forming part of the Code Age media franchise the story follows the character Lost L as they resist an apocalypse caused by an artificial world s control system joining a resistance group s fight against the hostile Afternova faction Gameplay consists of turn based battles where the player absorbs the abilities of defeated opponents A player versus player multiplayer function was prominently featured Code Age BrawlsLogoDeveloper s Square EnixPublisher s Square EnixDirector s Toru OsanaiProducer s Yusuke NaoraTakanori KimuraProgrammer s Yasunobu ItoArtist s Toshiyuki ItahanaWriter s Miwa ShodaComposer s Kumi TaniokaSeriesCode AgePlatform s Mobile phonesReleaseJP December 19 2005Genre s Role playingMode s Single player multiplayer The concept for Code Age was created in 2002 by Yusuke Naora with the development team of Brawls using the project to expand upon the multiplayer communication of Before Crisis Final Fantasy VII Miwa Shoda wrote the scenario while Kumi Tanioka composed the soundtrack As with the rest of Code Age Brawls remained exclusive to Japan It was released as five story chapters between December 2005 and July 2006 before shutting down in September 2006 Western journalists praised the demo for its graphics while a Japanese review noted issues with its network multiplayer Contents 1 Gameplay 2 Synopsis 3 Development 4 Release 5 Reception 6 ReferencesGameplay edit nbsp Screenshot of a battle in Code Age Brawls Code Age Brawls is a role playing video game in which players control the character Lost L Players navigate through environments created using 2D pre rendered artwork while battles take place in 3D arenas 1 2 Battles are turn based and consist of five rounds The player must select actions represented by colored badges with each having strengths and weaknesses to others similar to a rock paper scissors mechanic Once player and enemy have made a selection the badges are revealed and the winner does damage to the opposing player based on the difference between their levels 3 The badge colors are ranked in power from highest to lowest as yellow red blue purple and gray Players can pass their turn to save their badges for later rounds otherwise dealing damage when their badge equal to their opponent s badge level or higher 3 After winning a battle the player gains access to the opponent s form and abilities equivalent to a character class with themed weapons and equipment and variations depending on the lead s gender A chosen form also influences how players can use their badges 2 The original version features single player combat against computer opponents as well as player versus player multiplayer combat by networking and matchmaking with nearby phones 2 The game also features an in game Battle Arena where players battle AI controlled teams of three which was expanded to player versus player in April 2006 4 Players can also use their location as a base and team up with others in their location to attack other people s bases 5 Synopsis editCode Age Brawls takes place on the internal surface of a hollow world similar to a Dyson sphere also called an intraglobular world 球内世界 kyuunai sekai At the sphere s center is the Central Code a structure which resets the world every ten thousand years by wiping out the current civilization in an event called the Reborn In an attempt to survive the next Reborn the current civilization constructs arks around the Central Code The plan fails when the Central Code destroys the Arks and births the Otellos a species that warps most survivors into mindless Coded Some are instead transformed into powerful warriors dubbed Warheads Survivors splinter into factions some fighting each other and others hiding underground 6 7 8 The game follows Lost L a survivor who is transformed into an incomplete Warhead Due to this condition causing bodily degradation Lost L must battle other Warheads to steal their bodies 9 10 Lost L joins forces with a vigilante group facing off against the hostile Afternova faction learning about their past and the Ark project along the way 11 12 The final chapter focuses on Lost L meeting up with Commanders characters Gene and Meme to confront both Afternova s leader and R a character from Archive with a similar condition to Lost L 13 14 Development editThe concept for the Code Age world was created by Yusuke Naora in 2002 prior to the 2003 merger of Square and Enix to become Square Enix 15 16 Code Age formed part of Square Enix s plan to develop polymorphic content a marketing and sales strategy to provide well known properties on several platforms allowing exposure of the products to as wide an audience as possible this approach included Compilation of Final Fantasy VII and the World of Mana 3 17 Naora s concept was created independent of this policy 16 Production of the Code Age projects was handled by a group dubbed Warhead 15 Naora who also produced Code Age Commanders was co producer with Takanori Kimura 15 18 The director was Toru Osanai while the character designs were created by Toshiyuki Itahana 18 The music was composed by Kumi Tanioka who also worked on Commanders 19 Miwa Shoda who had previously worked on SaGa Frontier and Legend of Mana wrote the scenario 20 The storyline of Brawls featured character cameos from Commanders and Archive tying the three projects into a larger narrative 15 When creating the gameplay the team wanted to expand upon the Materia System of Before Crisis Final Fantasy VII where players could communicate and exchange Materia with each other While in the latter game the communication was one way only Brawls incorporated two way matchmaking for player battles 18 The environments were designed in a similar way to Final Fantasy VII and VIII projecting 3D character models onto 2D pre rendered backgrounds Using 3D graphics for the whole game would have put too much strain on the hardware so 3D environments were reserved for battle sections with the team still wanting to push the graphical limits of phones The manga style story cutscenes were chosen to fit the mobile format 1 Release editSquare Enix registered the trademark for Code Age Brawls in September 2004 alongside other trademarks relating to the Code Age project 21 The game was announced at a Square Enix press conference prior to E3 2005 with a projected release in 2005 22 23 As with the Compilation each project was abbreviated using a lettering formula CAA stood for Archives CAC for Commanders and CAB for Brawls 16 It was also shown at the Tokyo Game Show in August 2005 24 A free trial beta test was from November 10 to November 30 25 The game released on December 15 for NTT DoCoMo compatible devices 9 Code Age Brawls was a subscription based game with players needing to pay a monthly fee in order to continue accessing the game 4 As part the game s promotion Square Enix ran a lottery campaign for a themed cushion and mobile cleaner 26 27 Players of Commanders could use a code to gain early access to a rare battle card 27 The first chapter was released on December 15 2005 9 with the remaining four chapters released the following year on January 24 11 March 14 28 May 14 12 and July 3 13 Released alongside these chapters were a new character class updates to the game s community website the battle arena and support for NTT DoCoMo s i area service to facilitate easy player match ups 11 28 4 While a North American release was reportedly planned for 2006 29 Brawls and the other Code Age projects went unreleased outside Japan 30 31 Brawls closed down on September 30 2006 32 Reception editWestern journalists were impressed by the games trailer reveal IGN described its graphics as stunning especially noting the games very detailed character models 23 Stephen Pallet of GameSpot positively noted the game footage for its smooth graphical textures 33 During a hands on playtest at TGS 2005 GameSpot s Carrie Gouskos praised the combat highlighting the badge system s strategic depth 3 Reviewing the initial release Japanese website ITMedia praised the combat as refreshing compared to other games on the market but negatively noted frequent server connection issues during multiplayer matches 2 References edit a b コミュニティサイトも用意 スクエニ コード エイジ 無料b開始 ITMedia in Japanese 2005 11 10 Archived from the original on 2015 04 26 Retrieved 2022 03 31 a b c d 2005年 スクエニが満を持して投入する コード エイジ ブロウルズ とは ITMedia in Japanese 2005 12 28 Archived from the original on 2021 11 23 Retrieved 2022 03 31 a b c d Gouskos Carrie 2005 09 16 TGS 2005 Code Age Brawls Hands On GameSpot Retrieved 2011 02 16 a b c Tochen Dan 2006 04 12 Square Enix brings PVP to Code Age Brawls GameSpot Archived from the original on 2017 11 27 Retrieved 2011 02 16 Parton Rob 2006 08 21 Someone somewhere will get into a car accident playing this RPGamer Archived from the original on 2016 04 28 Retrieved 2016 04 19 Payton Ryan 2005 08 04 Dawn of a New Age 1Up com Archived from the original on 2016 06 21 Retrieved 2022 03 31 Clayton Phillip Beck Adrienne 2005 03 31 Square Enix Unscrambles Code Age Commanders Decodes First Details RPGamer Archived from the original on 2011 05 25 Retrieved 2011 02 16 スクウェア エニックス 携帯電話3DオンラインRPG CODE AGE BRAWLS オフィシャルサイトオープン Game Watch Impress in Japanese 2005 05 23 Archived from the original on 2013 06 12 Retrieved 2022 03 31 a b c スクウェア エニックス オンライン対戦対応のRPGアプリ iモード コード エイジ ブロウルズ 配信開始 Game Watch Impress in Japanese 2005 12 20 Archived from the original on 2013 06 10 Retrieved 2022 03 31 Eller Ian Beck Adrienne 2005 07 27 Code Age Starts Brawl Reveals Story RPGamer Archived from the original on 2011 07 15 Retrieved 2011 02 16 a b c コード エイジ ブロウルズ 第2章が配信開始 Famitsu in Japanese 2006 01 25 Archived from the original on 2022 03 31 Retrieved 2022 03 31 a b iモード コード エイジ ブロウルズ 二つの鼓動 で第4章を配信 ITMedia in Japanese 2006 05 14 Archived from the original on 2021 07 26 Retrieved 2022 03 31 a b ついに コード エイジ ブロウルズ 二つの鼓動 最終章が配信 Famitsu in Japanese 2006 07 03 Archived from the original on 2006 07 13 Retrieved 2022 03 31 Warhead Kyu Aya 2006 03 22 Code 11 Lost Code Age Archive in Japanese Vol 3 Square Enix ISBN 978 1421539577 a href Template Cite book html title Template Cite book cite book a CS1 maint multiple names authors list link a b c d Square Enix 2005 Yusuke Naora Interview IGN 2005 07 31 Archived from the original on 2005 08 02 Retrieved 2007 07 23 a b c Payton Ryan 2005 08 05 Commander of Code Age Speaks 1Up com Archived from the original on 2012 11 03 Retrieved 2022 03 31 Day Ashley February 2011 Featured The Secrets of Mana Retro Gamer 85 Imagine Publishing 24 31 ISSN 1742 3155 a b c リアルタイム対戦でケータイゲームの限界突破へ スクエニ コード エイジ の挑戦 ITMedia in Japanese 2005 12 29 Archived from the original on 2021 12 02 Retrieved 2022 03 31 谷岡 久美 in Japanese Square Enix Archived from the original on 2012 02 05 Retrieved 2022 03 31 自己紹介文 in Japanese Miwa Shoda website Archived from the original on 2021 05 16 Retrieved 2022 03 31 Tanaka John 2004 09 09 Square Enix Registers Code Age IGN Archived from the original on 2022 03 31 Retrieved 2022 03 31 スクエニ 携帯向け3DオンラインRPG コード エイジ ブロウルズ を開発 ITMedia in Japanese 2005 05 18 Archived from the original on 2021 03 05 Retrieved 2022 03 31 a b E3 2005 Code Age Brawls IGN 2005 05 18 Archived from the original on 2016 06 24 Retrieved 2016 04 19 Gantayat Anoop 2005 08 10 The Games of TGS IGN Archived from the original on 2012 10 17 Retrieved 2016 04 19 901i対応 コード エイジ ブロウルズ 二つの鼓動 のベータテストがスタート Dengeki Online in Japanese 2005 11 10 Archived from the original on 2006 08 28 Retrieved 2022 03 31 コード エイジ ブロウルズ がP902iに対応 今月下旬には第2章の配信も Dengeki Online in Japanese 2006 01 11 Archived from the original on 2006 08 29 Retrieved 2022 03 31 a b コード エイジ ブロウルズ 配信開始 Famitsu in Japanese 2005 12 19 Archived from the original on 2008 05 31 Retrieved 2022 03 31 a b Webで対戦相手募集も スクエニ コード エイジ ブロウルズ 3章配信 ITMedia in Japanese 2006 03 14 Archived from the original on 2021 12 08 Retrieved 2022 03 31 Young Billy 2005 08 19 Code Age Commanders Site Updated RPGamer Archived from the original on 2016 03 03 Retrieved 2007 07 23 DesBarres Nick December 2005 Game Review Code Age Commanders Play No 48 Fusion Publishing pp 86 87 Aiden Julian 2014 10 18 Code Age The Square Enix Franchise We Never Experienced Hardcore Gamer Archived from the original on 2014 10 20 Retrieved 2016 04 19 コード エイジブロウルズ in Japanese Code Age Brawls website Archived from the original on 2006 10 05 Retrieved 2022 03 31 Pallet Stephen 2005 05 16 Code Age Brawls First Look GameSpot Archived from the original on 2017 11 27 Retrieved 2016 04 19 Retrieved from https en wikipedia org w index php title Code Age Brawls amp oldid 1160701061, wikipedia, wiki, book, books, library,

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