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Cobra Command (1984 video game)

Cobra Command, known as Thunder Storm (サンダーストーム) in Japan, is an interactive movie shooter game originally released by Data East in 1984 as a LaserDisc-based arcade game. Released as an arcade conversion kit for Bega's Battle (1983), Cobra Command became one of the more successful laserdisc games in 1984. A Mega-CD port of Cobra Command developed by Wolf Team was released in 1992.

Cobra Command
Mega-CD cover
Developer(s)Data East (arcade)
Wolf Team (Mega-CD)
Ecseco Development (Saturn/PS1)
Publisher(s)Data East (arcade)
Wolf Team, Sega (Mega-CD)
Ecseco Development (Saturn/PS1)
Designer(s)Yoshihisa Kishimoto
Platform(s)Arcade, Mega-CD, PlayStation, Saturn, MSX VHD, Sharp X1, Windows, Sharp X68030
ReleaseArcade
MSX
Sega Mega-CD
  • JP: August 28, 1992[3]
  • NA: October 15, 1992
  • EU: April 2, 1993[4]
Sega Saturn
PlayStation
Genre(s)Interactive movie
shooter
Mode(s)Single-player, multiplayer

Plot edit

Terrorists are threatening the free world and have amassed a diabolical force. Only the brave pilot of Cobra Command can vanquish the terrorist threat and save the free world from total destruction. The player assumes the role as pilot of the LX-3 Super Cobra helicopter (fictional, but similar to the Bell AH-1 SuperCobra).

The missions go across the New York City streets, the Statue of Liberty, the Atlantic Ocean, Italy, the Grand Canyon and the enemy's headquarters on Easter Island.[5]

Gameplay edit

The original arcade version is an interactive movie and shooter game, where the player watches scenes as the helicopter flies by the conflict zone. The game screen is represented by the helicopter's cockpit, and the player controls a crosshair that can be moved to aim at the enemy forces. The game features a joystick and two buttons: one Machine Gun and one Missile. The game can be played with 1 or 2 players.

In certain moments, the voice of the pilot's commanding officer helps the player out with completing each mission by firing at enemy forces and dodging both enemy fire and natural surroundings, by pressing the joystick or directional pad in the correct direction and at the right time.

If the pilot makes a mistake, the anime sequence shows the Cobra helicopter blown up and the player loses a life. If all lives are lost, the "Game Over" screen shows the Cobra in smoldering ruins and its pilot is presumably dead from the crash.

Development edit

Kunio-kun and Double Dragon series creator Yoshihisa Kishimoto designed an entirely new game, Cobra Command, using Data East's Bega's Battle hardware.[citation needed] Kishimoto would work later on Road Blaster/Road Avenger, made with the same arcade technology. As the Double Dragon saga was made after those LaserDisc arcades, we can see the LX3 chopper from Cobra Command/Thunder Storm at the beginning of Double Dragon 2, and at some point in the gameplay of Road Blaster/Road Avenger arcade as a nice homage, made by his creator.

Cobra Command was developed by Data East in co-operation with Toei Animation. It was first published in Japan in 1984 as Thunder Storm, then released later the same year in North America as Cobra Command.

Reception edit

In Japan, Game Machine listed Thunder Storm on their May 15, 1984 issue as being the most-successful upright/cockpit arcade unit of the month.[6] It remained at the top of Japan's upright/cockpit arcade cabinet charts for four months in 1984, through June[7][8] and July[9][10] to August.[11][12]

In North America, Cobra Command was released as an arcade conversion kit for the previously unsuccessful Bega's Battle. Cobra Command was more successful, becoming one of the more successful laserdisc games in 1984.[13] In the United States, Cobra Command topped the Play Meter laserdisc arcade charts from October to November 1984.[14] However, while it was one of the more successful laserdisc games that year, it was not able to achieve mass appeal due to the laserdisc market being in decline at the time.[15]

Roger C. Sharpe of Play Meter called the arcade game one of the few "shining lights" in the laserdisc arcade market of 1984. They said it "brought the technology another small step closer to where it will ultimately go in the future."[15]

Reviewing the Sega CD version in Wizard magazine, Glenn Rubenstein praised the high number of levels and unique interface. He gave the game a B−.[16]

On release, Famicom Tsūshin scored the Sega Saturn version of the game 25 out of 40 and the PlayStation version 23 out of 40.[17]

Legacy edit

Data East released a second game titled Cobra Command in 1988. Unlike the 1984 version, the 1988 arcade game is a side-scrolling shoot-'em-up.

The Cobra helicopter has a brief cameo in the garage of the Dragon Brothers as they depart in Double Dragon II: The Revenge.

The original Cobra Command was re-released in Japan for the PlayStation and Sega Saturn in 1995 in a two-in-one compilation with Road Blaster, another FMV game produced by the same team.

In November 2009, Revolutionary Concepts developed and published an enhanced iPhone OS version of the original arcade game.

In April 2010, G-Mode released an official port for Windows and Sharp X68030 computers. This product was only available for the Japanese market.

References edit

  1. ^ "Data East offers conversion for Bega's Battle". Play Meter. April 15, 1984. p. 28.
    • "Play Meter - Volume 10, Number 23 December 15th 1984 (600DPI)". Play Meter. Vol. 10, no. 23. December 15, 1984.
  2. ^ Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. pp. 47, 114–5. ISBN 978-4990251215.
  3. ^ "Software List (Released by Soft Licensees)". セガ 製品情報サイト (in Japanese). Sega. Retrieved May 15, 2023.
  4. ^ "News: Mega CD Launches!". Computer and Video Games. No. 138. United Kingdom. May 1993. p. 8.
  5. ^ "Cobra Command". Mobygames. 1984. Retrieved 10 June 2014.
  6. ^ "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 236. Amusement Press, Inc. 15 May 1984. p. 29.
  7. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 237. Amusement Press, Inc. 1 June 1984. p. 29.
  8. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 238. Amusement Press, Inc. 15 June 1984. p. 25.
  9. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 239. Amusement Press, Inc. 1 July 1984. p. 25.
  10. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 240. Amusement Press, Inc. 15 July 1984. p. 37.
  11. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 241. Amusement Press, Inc. 1 August 1984. p. 27.
  12. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 242. Amusement Press, Inc. 15 August 1984. p. 25.
  13. ^ "1984—Even Orwell Couldn't Predict How Bad It Was". Play Meter. Vol. 10, no. 23. December 15, 1984. pp. 23–8.
  14. ^ "National Play Meter". Play Meter. Vol. 10, no. 21. 15 November 1984. pp. 28–9.
  15. ^ a b Sharpe, Roger C. (December 15, 1984). "1984—Every Which Way But Up". Play Meter. Vol. 10, no. 23. pp. 39, 49–51.
  16. ^ Rubenstein, Glenn (January 1993). "At the Controls". Wizard. Wizard Entertainment (17): 21–24.
  17. ^ NEW GAMES CROSS REVIEW: サンダーストーム&ロードブラスター. Weekly Famicom Tsūshin. No.358. Pg.31. 27 October 1995.

External links edit

cobra, command, 1984, video, game, 1988, shoot, also, produced, data, east, cobra, command, 1988, video, game, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, mat. For the 1988 shoot em up also produced by Data East see Cobra Command 1988 video game This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Cobra Command 1984 video game news newspapers books scholar JSTOR October 2012 Learn how and when to remove this template message Cobra Command known as Thunder Storm サンダーストーム in Japan is an interactive movie shooter game originally released by Data East in 1984 as a LaserDisc based arcade game Released as an arcade conversion kit for Bega s Battle 1983 Cobra Command became one of the more successful laserdisc games in 1984 A Mega CD port of Cobra Command developed by Wolf Team was released in 1992 Cobra CommandMega CD coverDeveloper s Data East arcade Wolf Team Mega CD Ecseco Development Saturn PS1 Publisher s Data East arcade Wolf Team Sega Mega CD Ecseco Development Saturn PS1 Designer s Yoshihisa KishimotoPlatform s Arcade Mega CD PlayStation Saturn MSX VHD Sharp X1 Windows Sharp X68030ReleaseArcadeJP February 1984 2 NA April 1984 1 MSXJP 1985Sega Mega CDJP August 28 1992 3 NA October 15 1992EU April 2 1993 4 Sega SaturnJP 1995PlayStationJP 1995Genre s Interactive movie shooterMode s Single player multiplayer Contents 1 Plot 2 Gameplay 3 Development 4 Reception 5 Legacy 6 References 7 External linksPlot editTerrorists are threatening the free world and have amassed a diabolical force Only the brave pilot of Cobra Command can vanquish the terrorist threat and save the free world from total destruction The player assumes the role as pilot of the LX 3 Super Cobra helicopter fictional but similar to the Bell AH 1 SuperCobra The missions go across the New York City streets the Statue of Liberty the Atlantic Ocean Italy the Grand Canyon and the enemy s headquarters on Easter Island 5 Gameplay editThe original arcade version is an interactive movie and shooter game where the player watches scenes as the helicopter flies by the conflict zone The game screen is represented by the helicopter s cockpit and the player controls a crosshair that can be moved to aim at the enemy forces The game features a joystick and two buttons one Machine Gun and one Missile The game can be played with 1 or 2 players In certain moments the voice of the pilot s commanding officer helps the player out with completing each mission by firing at enemy forces and dodging both enemy fire and natural surroundings by pressing the joystick or directional pad in the correct direction and at the right time If the pilot makes a mistake the anime sequence shows the Cobra helicopter blown up and the player loses a life If all lives are lost the Game Over screen shows the Cobra in smoldering ruins and its pilot is presumably dead from the crash Development editKunio kun and Double Dragon series creator Yoshihisa Kishimoto designed an entirely new game Cobra Command using Data East s Bega s Battle hardware citation needed Kishimoto would work later on Road Blaster Road Avenger made with the same arcade technology As the Double Dragon saga was made after those LaserDisc arcades we can see the LX3 chopper from Cobra Command Thunder Storm at the beginning of Double Dragon 2 and at some point in the gameplay of Road Blaster Road Avenger arcade as a nice homage made by his creator Cobra Command was developed by Data East in co operation with Toei Animation It was first published in Japan in 1984 as Thunder Storm then released later the same year in North America as Cobra Command Reception editIn Japan Game Machine listed Thunder Storm on their May 15 1984 issue as being the most successful upright cockpit arcade unit of the month 6 It remained at the top of Japan s upright cockpit arcade cabinet charts for four months in 1984 through June 7 8 and July 9 10 to August 11 12 In North America Cobra Command was released as an arcade conversion kit for the previously unsuccessful Bega s Battle Cobra Command was more successful becoming one of the more successful laserdisc games in 1984 13 In the United States Cobra Command topped the Play Meter laserdisc arcade charts from October to November 1984 14 However while it was one of the more successful laserdisc games that year it was not able to achieve mass appeal due to the laserdisc market being in decline at the time 15 Roger C Sharpe of Play Meter called the arcade game one of the few shining lights in the laserdisc arcade market of 1984 They said it brought the technology another small step closer to where it will ultimately go in the future 15 Reviewing the Sega CD version in Wizard magazine Glenn Rubenstein praised the high number of levels and unique interface He gave the game a B 16 On release Famicom Tsushin scored the Sega Saturn version of the game 25 out of 40 and the PlayStation version 23 out of 40 17 Legacy editData East released a second game titled Cobra Command in 1988 Unlike the 1984 version the 1988 arcade game is a side scrolling shoot em up The Cobra helicopter has a brief cameo in the garage of the Dragon Brothers as they depart in Double Dragon II The Revenge The original Cobra Command was re released in Japan for the PlayStation and Sega Saturn in 1995 in a two in one compilation with Road Blaster another FMV game produced by the same team In November 2009 Revolutionary Concepts developed and published an enhanced iPhone OS version of the original arcade game In April 2010 G Mode released an official port for Windows and Sharp X68030 computers This product was only available for the Japanese market References edit Data East offers conversion for Bega s Battle Play Meter April 15 1984 p 28 Play Meter Volume 10 Number 23 December 15th 1984 600DPI Play Meter Vol 10 no 23 December 15 1984 Akagi Masumi October 13 2006 アーケードTVゲームリスト国内 海外編 1971 2005 Arcade TV Game List Domestic Overseas Edition 1971 2005 in Japanese Japan Amusement News Agency pp 47 114 5 ISBN 978 4990251215 Software List Released by Soft Licensees セガ 製品情報サイト in Japanese Sega Retrieved May 15 2023 News Mega CD Launches Computer and Video Games No 138 United Kingdom May 1993 p 8 Cobra Command Mobygames 1984 Retrieved 10 June 2014 Game Machine s Best Hit Games 25 アップライト コックピット型TVゲーム機 Upright Cockpit Videos Game Machine in Japanese No 236 Amusement Press Inc 15 May 1984 p 29 Best Hit Games 25 PDF Game Machine in Japanese No 237 Amusement Press Inc 1 June 1984 p 29 Best Hit Games 25 PDF Game Machine in Japanese No 238 Amusement Press Inc 15 June 1984 p 25 Best Hit Games 25 PDF Game Machine in Japanese No 239 Amusement Press Inc 1 July 1984 p 25 Best Hit Games 25 PDF Game Machine in Japanese No 240 Amusement Press Inc 15 July 1984 p 37 Best Hit Games 25 PDF Game Machine in Japanese No 241 Amusement Press Inc 1 August 1984 p 27 Best Hit Games 25 PDF Game Machine in Japanese No 242 Amusement Press Inc 15 August 1984 p 25 1984 Even Orwell Couldn t Predict How Bad It Was Play Meter Vol 10 no 23 December 15 1984 pp 23 8 National Play Meter Play Meter Vol 10 no 21 15 November 1984 pp 28 9 a b Sharpe Roger C December 15 1984 1984 Every Which Way But Up Play Meter Vol 10 no 23 pp 39 49 51 Rubenstein Glenn January 1993 At the Controls Wizard Wizard Entertainment 17 21 24 NEW GAMES CROSS REVIEW サンダーストーム amp ロードブラスター Weekly Famicom Tsushin No 358 Pg 31 27 October 1995 External links editCobra Command at the Killer List of Videogames MSX Version at Generation MSX Retrieved from https en wikipedia org w index php title Cobra Command 1984 video game amp oldid 1182150506, wikipedia, wiki, book, books, library,

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