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ClockWerx

ClockWerx is a puzzle video game created by Callisto Corporation that was released in 1995. The game was originally released by Callisto under the name Spin Doctor. Later, with some gameplay enhancements, it was published by Spectrum HoloByte as Clockwerx, which was endorsed by Alexey Pajitnov according to the manual.[1] A 3DO Interactive Multiplayer version was planned but never released.[2]

ClockWerx
PC cover art featuring Alexey Pajitnov
Developer(s)Callisto Corporation
Axes Art Amuse (Japanese ports)
Publisher(s)Spectrum HoloByte (Macintosh, PC)
Tokuma Shoten (Super Famicom, PlayStation, Sega Saturn)
Composer(s)Peter Drescher (MAC, PC)
Nori Atsumi (Japanese ports)
Platform(s)PC, Mac, Super Famicom, PlayStation, Saturn
Release1995 (1996 for the PlayStation and Sega Saturn versions)
Genre(s)Puzzle
Mode(s)Single-player

Gameplay edit

The object of the game is to solve a series of increasingly difficult levels by swinging a rotating wand from dot to dot until the player reaches the "goal" dot. Enemy wands that kill the player if touched march in predetermined patterns around each level's grid. The design is such that, with careful timing, the player can swing through seemingly impassable groups of enemies. Players can also swing from the same dot as an enemy by staying on the opposite side of it, since most enemy wands rotate at the same speed. At higher levels, more enemies are introduced, such as doors that open and close when the player's wand passes over a switch, "hyperdots" that send players to a different dot, and drops of acid that follow the player around.

The player's wand is in continuous motion; the only control is to reverse its direction of rotation, or to swing to another dot. Players can also swing to another dot and reverse rotation at the same time. All player motion is controlled by just four keys (reverse direction immediately, "bounce" (reverse direction when your wand passes by another dot), move to another dot, and move and reverse direction simultaneously).

Japanese ports edit

The game was released in Japan by Tokuma Shoten for the Super Famicom,[3][4][5] PlayStation,[6] and Sega Saturn[7] under the title クロックワークス. The title screen in all games features Alexey Pajitnov, who endorsed (but did not work on) the Spectrum Holobyte release.[1] Characters were introduced in the Japanese ports, and there are Clay animations in the PlayStation and Saturn games.

Reception edit

Next Generation reviewed the Macintosh version of the game, rating it four stars out of five, and stated that "Using only four keys and two basic moves, ClockWerx will, nevertheless, keep you awake deep into the night."[10] The game received a largely positive review from Computer Game Review. The magazine's Tasos Kaiafas wrote, "Don’t throw your Tetris away yet, just minimize it for a little while."[8]

See also edit

References edit

  1. ^ a b Clockwerx manual (PDF). Spectrum Holobyte, Inc. March 1995.
  2. ^ "ClockWerx for 3DO". GameFAQs. CBS Interactive. 2019. Retrieved 2019-08-31.
  3. ^ Japanese title at super-famicom.jp (in Japanese)
  4. ^ ClockWorks (Super Famicom) at GameFAQs
  5. ^ Japanese-English translation of title at Superfamicom.org
  6. ^ ClockWorks (PlayStation) at GameFAQs
  7. ^ ClockWorks (Sega Saturn) at GameFAQs
  8. ^ a b Perry, Kevin; Chapman, Ted; Kaiafas, Tasos (June 1995). . Computer Game Review. Archived from the original on December 21, 1996.
  9. ^ LeVitus, Bob (November 1995). . MacUser. Archived from the original on February 17, 2001. Retrieved July 5, 2019.
  10. ^ a b "Finals". Next Generation. No. 7. Imagine Media. July 1995. p. 75.

External links edit

clockwerx, clock, works, redirects, here, confused, with, clockwork, clockwerk, puzzle, video, game, created, callisto, corporation, that, released, 1995, game, originally, released, callisto, under, name, spin, doctor, later, with, some, gameplay, enhancement. Clock Works redirects here Not to be confused with Clockwork or Clockwerk ClockWerx is a puzzle video game created by Callisto Corporation that was released in 1995 The game was originally released by Callisto under the name Spin Doctor Later with some gameplay enhancements it was published by Spectrum HoloByte as Clockwerx which was endorsed by Alexey Pajitnov according to the manual 1 A 3DO Interactive Multiplayer version was planned but never released 2 ClockWerxPC cover art featuring Alexey PajitnovDeveloper s Callisto Corporation Axes Art Amuse Japanese ports Publisher s Spectrum HoloByte Macintosh PC Tokuma Shoten Super Famicom PlayStation Sega Saturn Composer s Peter Drescher MAC PC Nori Atsumi Japanese ports Platform s PC Mac Super Famicom PlayStation SaturnRelease1995 1996 for the PlayStation and Sega Saturn versions Genre s PuzzleMode s Single player Contents 1 Gameplay 2 Japanese ports 3 Reception 4 See also 5 References 6 External linksGameplay editThe object of the game is to solve a series of increasingly difficult levels by swinging a rotating wand from dot to dot until the player reaches the goal dot Enemy wands that kill the player if touched march in predetermined patterns around each level s grid The design is such that with careful timing the player can swing through seemingly impassable groups of enemies Players can also swing from the same dot as an enemy by staying on the opposite side of it since most enemy wands rotate at the same speed At higher levels more enemies are introduced such as doors that open and close when the player s wand passes over a switch hyperdots that send players to a different dot and drops of acid that follow the player around The player s wand is in continuous motion the only control is to reverse its direction of rotation or to swing to another dot Players can also swing to another dot and reverse rotation at the same time All player motion is controlled by just four keys reverse direction immediately bounce reverse direction when your wand passes by another dot move to another dot and move and reverse direction simultaneously Japanese ports editThe game was released in Japan by Tokuma Shoten for the Super Famicom 3 4 5 PlayStation 6 and Sega Saturn 7 under the title クロックワークス The title screen in all games features Alexey Pajitnov who endorsed but did not work on the Spectrum Holobyte release 1 Characters were introduced in the Japanese ports and there are Clay animations in the PlayStation and Saturn games Reception editReceptionReview scoresPublicationScoreFamitsu21 40 PS Next Generation nbsp nbsp nbsp nbsp nbsp 10 Computer Game Review87 87 84 8 MacUser nbsp nbsp nbsp nbsp nbsp 9 Next Generation reviewed the Macintosh version of the game rating it four stars out of five and stated that Using only four keys and two basic moves ClockWerx will nevertheless keep you awake deep into the night 10 The game received a largely positive review from Computer Game Review The magazine s Tasos Kaiafas wrote Don t throw your Tetris away yet just minimize it for a little while 8 See also editList of puzzle video gamesReferences edit a b Clockwerx manual PDF Spectrum Holobyte Inc March 1995 ClockWerx for 3DO GameFAQs CBS Interactive 2019 Retrieved 2019 08 31 Japanese title at super famicom jp in Japanese ClockWorks Super Famicom at GameFAQs Japanese English translation of title at Superfamicom org ClockWorks PlayStation at GameFAQs ClockWorks Sega Saturn at GameFAQs a b Perry Kevin Chapman Ted Kaiafas Tasos June 1995 This Game Plays Like Clockwork Computer Game Review Archived from the original on December 21 1996 LeVitus Bob November 1995 The Game Room MacUser Archived from the original on February 17 2001 Retrieved July 5 2019 a b Finals Next Generation No 7 Imagine Media July 1995 p 75 External links editClockWerx at MobyGames ClockWerx Archived 2014 11 15 at the Wayback Machine at Allgame Retrieved from https en wikipedia org w index php title ClockWerx amp oldid 1220916462, wikipedia, wiki, book, books, library,

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