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Cee-lo

Cee-lo is a gambling game played with three six-sided dice. There is not one standard set of rules, but there are some constants that hold true to all sets of rules. The name comes from the Chinese Sì-Wŭ-Liù (四五六), meaning "four-five-six". In America it is also called "See-Low," "Four-Five-Six," "The Three Dice Game," "Roll-off!," and by several alternative spellings, as well as simply "Dice." In China it is also called "Sān Liù Bàozi" (三六豹子), or "Three-Six Leopards". In Japan, it is known as "Chinchiro" (チンチロ) or "Chinchirorin" (チンチロリン).

Cee-lo
Dice game using three dice
Three dice, rolling 3-3-4, giving a point value of 4 for the game Cee-lo.
Other names
    • 四五六; Sì-Wŭ-Liù; '4-5-6'
    • See-Low
    • Four-Five-Six
    • The Three Dice Game
    • Roll-off!
    • Dice
    • 三六豹子; Sān Liù Bàozi; 'Three-Six Leopards'
    • Chinchiro (チンチロ)
    • Chinchirorin (チンチロリン)
Chancecomplete
Materials required3×six-sided dice

The constants include the number of dice used, which is always three. All rules describe certain winning combinations that can be rolled, and 4-5-6 is always treated as a winning combination for the first player who rolls it (though in some variants without a banker, it may be possible for several players to make a "winning combination," requiring a second shootout). Besides the winning combinations, all Cee-lo rules include certain rolls that establish a "point," and there are situations where two or more players will roll and compare their points to determine a winner. If for any reason the dice were to leave the playing area (ex: rolling off of the table and hitting the floor) the player would be deemed an automatic loss.

The various sets of rules can be divided into two broad categories according to how betting is handled. In banking games, one player serves as a banker, who covers the individual bets of the other players, each of whom competes directly with the bank. In non-banking games, each player has essentially equal status, and rules must exist for the players to pool their bets and attempt to win from a common pot.

Origins and history edit

In 1893, Stewart Culin reported that Cee-lo was the most popular dice game played by Chinese-Americans in San Francisco, CA.[1]: 493  The game remains popular in American inner cities, but is more prominent in various New York City neighborhoods such as Harlem, Brownsville, Crown Heights, South Bronx, and Washington Heights. Whereas “street craps” remains popular in other American cities such as Los Angeles, Atlanta, Chicago, and parts of the south. [2] A deadly 2019 Brooklyn shooting was linked by police to a game of cee-lo.[3]

Many hip hop artists have referenced the dice game "Cee-Lo" in rap songs since the 1990s. The references usually come from east coast rappers, including Kool G Rap, Big L, Jadakiss, Nas and Notorious B.I.G. as well as many other hip hop artists, and Cee-lo has seen a resurgence in popularity in American settings. A 2003 Associated Press article presented by CBS News identified Cee-lo as a fad at schools in certain areas, "played for money even by preteens".[4]

Rules edit

Cee-lo can either be played with one central player (the bank) making individual bets with each other player, or as a winner-take-all game. The rules for play both with and without a bank are described below, including some common variants of each.

Casual players can still play the game "with a bank", as it includes rules that dictate when the duty of "being the bank" should pass to a new player.

Roll combinations edit

Potential Cee-lo rolls[1]: 493 
Name Example Outcome Comment
Triple       WIN All three dice show the same number. Triple 6-6-6 is the highest roll, triple 5-5-5 is the next highest, etc. Any triple is considered an instant win.
4-5-6       Sequential 4-5-6; this is considered an instant win.
Points       n points One pair plus any other value; the odd die is the point value. For example, either 2-2-5 or 1-1-5 would give a point value of 5, and either would outscore a roll of 3-3-4 (point value of 4), which would in turn outscore a roll of 5-5-2 (point value of 2). Possible point values range from 2 to 5, since point values of 6 and 1 are special cases. When the point value is 6, this is considered an instant win; conversely, when the point value is 1, this is considered an instant loss.
     
     
1-2-3       LOSE Sequential 1-2-3; this is considered an instant loss.
Indeterminate       Re-roll Any combination that does not result in a triple, sequential (4-5-6 win or 1-2-3 loss), or points (pair + value) is considered an indeterminate outcome and requires a re-roll.

Cee-lo with a bank edit

By definition, Cee-lo is a banking game, meaning that the players bet against an established banker, and it is a "point game", meaning that some dice rolls establish a point for the player (similar to the popular dice game craps).

In this game, one person is established as the banker, and all other players make even money bets against the bank. If a player makes a $10 bet, then they stand to either win or lose $10 depending on the roll of the dice. The Banker has an advantage relative to the other players (amounting to approximately 2.7% of the amount bet).[5] When a player is established as the banker, they put up an initial stake known as the bank, or center bet. Once they have placed their stake, and announced the amount, the other players have a chance to cover or "fade" their bet. Starting with the player to the banker's left, and proceeding clockwise around the circle, each player in turn can fade a portion of the bank, as much as they like, until the entire bank is covered or every player has had a chance to make a bet.

If the initial stake is $100, the first player might choose to fade $20, the next player $20, and the next player $60. Then the entire bank is covered and no more bets are placed this round. Or, if the initial stake is $100, six players choose to fade $10 each, and no one else wishes to bet, then the banker pockets the unfaded portion of the bank ($40) and plays for only the stakes that were covered.

After all the bets are settled according to the roll of the dice (explained below), if the same player maintains control of the bank, he may add as much money as he wishes to his stake, or let the bank stand at whatever amount remains after all the bets are settled. A new round begins, the players fade again just as above, and so the game continues.

Control of the bank can change under certain circumstances. If all the players beat the banker in one round, they break the bank, and control of the bank then passes to the next player to the banker's left, who establishes his own initial stake as above. Otherwise, the first player to beat the banker by rolling 4-5-6 or triples will become the new banker (after the existing banker settles the remaining bets and pockets whatever remains of his bank).

The banker rolls the dice edit

When all the bets have been established, the banker rolls the dice. There are four outcomes: automatic win, automatic loss, set point, re-roll

  • Automatic Win: If the banker rolls 4-5-6, "triples" (all three dice show the same number), or a pair (of non-6s) with a 6 then they instantly win all bets. In Chinese these are called "4-5-6 straight kill" (四五六通杀), "leopards" (豹子 baozi),
  • Automatic Loss: If the banker rolls 1-2-3, or a pair (of non-1s) with a 1, they instantly lose all bets (the players break the bank). In Chinese this is "1-2-3 straight lose" (一二三通赔) and "asshole ones" (幺屁眼).
  • Set Point: If the banker rolls a pair and a single (2, 3, 4, or 5), then the single becomes the banker's "point." E.g. a roll of 2-2-4 gives the banker a point of 4. Note that you can not set a point of 1 or 6, as those would result in an automatic loss or win, respectively (see above).
  • Re-roll: If the dice don't show any of the above combinations, then the banker rolls again and keeps rolling until they get an instant win or an instant loss, or sets a point.

The players roll the dice edit

If the banker does not roll an automatic win or loss, they will have rolled a point of 2, 3, 4, or 5. Each player then rolls the dice to settle his individual bet against the banker. The player wins with a 4–5–6, triple, or any point higher than the Banker's. They lose with a 1–2–3, or any point lower than the banker's. If they tie the banker's point, then it's a "push", no winner or loser, and the player pockets his stake. If they don't roll win, loss, or point, they continue to roll the dice until they do so.

The first player to win with a 4–5–6 or triple commonly gets the privilege of being the next banker after all the bets of this round are settled. It's also often the case that 4–5–6 pays double, triples pay three times, and triple 1s pay five times the wager, though different betting systems may be agreed upon.

Variations in rules for the banking game edit

Some variants of Cee-lo have been described that reverse the rules of winning and losing rolls for the player who is not a banker, making a 1–2–3 a win for the player, and 4–5–6 a loss. If such a rule is followed to the extent that triples become a losing roll for the player, then this slightly increases the advantage to the banker.

Cee-lo without a bank (winner take all) edit

In this version of the game, each round involves two or more players of equal status. A bet amount is agreed upon and each player puts that amount in the pile or pot. Each player then has to roll all three dice at once and must continue until a recognized combination is rolled. Whichever player rolls the best combination wins the entire pot, and a new round begins. In cases where two or more players tie for the best combination, they must have a shoot out to determine a single winner.

The combinations are similar to those described above, and can be ranked from best to worst as:

4–5–6
The highest possible roll. If you roll 4–5–6, you automatically win.
Trips
Rolling three same numbers is known as rolling a trip. Higher trips beat lower trips, so 4–4–4 is better than 3–3–3. Any trips beats any established point.
Point
Rolling a pair, and another number, establishes the singleton as a "point". A higher point beats a lower point, so 2–2–6 is better than 5–5–2.
1–2–3
The lowest possible roll. If you roll 1–2–3, you automatically lose.

Any other roll is a meaningless combination and must be rerolled until one of the above combinations occurs.

Variants edit

Some players rule that a 4-5-6 is an instant win for the first player who rolls it, and it cannot be tied. To see who picks the order, each person rolls a die and the person with the highest number chooses the order. If it is a tie, then those people roll again and again until one person has a higher number. Other rules allow for a 4-5-6 to be tied, which may be referred to as "catch up" rules but this is usually not the case.

Some non-banking games treat 1-1-1 as a losing roll, and may refer to this as an "ace out".

One variant rules that if a player wins with "trips" or 4-5-6, all players must pay double the original bet. This is known as "doubling down".

Some players designate a limited surface where players can roll, instead of throwing the dice off a wall, such as a table or a cardboard box. If the dice roll off the surface, it is called a "loose roll" or "sloppy dice," resulting in an automatic loss for the player.

Some rule that if a player rolls the dice 3 times without getting a meaningful combination, they are out.

One variation assigns a point based on the pair rolled, rather than the singleton; i.e., a 5-5-2 gives a five (also known by various slang terms such as "fevers"), which beats a 3-3-6 three (a.k.a. "treys").

A variation described as a "West Coast Version" ranks the combinations somewhat differently. It ranks pairs according to the highest pair, ignoring the singleton (as described immediately above), then treats all "trips" as an instant loss. 1-2-3 is treated as just another meaningless roll.

Another variant treats triples as "high points" and doubles as "low points" (which are set in the traditional way). In this variant a "low six", e.g. 2-2-6, beats a "high five," 5-5-5, but a "high five", 5-5-5 beats a "low five", e.g. 3-3-5, and so on with other points

In a two player game, dealer/player who rolls a "1" on the odd die is considered to have been "aced out", losing automatically. If the odd die is a "6", "trips", or "head crack", the player wins automatically.

A variant of Cee-lo has been sold under the name Chinchirorin.[6] According to the rules of this game, Chinchirorin is a traditional Japanese game. Mainly played by older people in Japan, the game is reportedly gaining in popularity as a gambling game in that country.[7]

Probabilities edit

With three six-sided dice there are (6×6×6=) 216 possible permutations.

  • 4-5-6: 6/216 = 2.78% (Automatic Win)
  • Trips: 6/216 = 2.78%
  • Point: 90/216 = 41.67%
  • 1-2-3: 6/216 = 2.78% (Automatic Loss)
  • Meaningless permutations: 108/216 = 50%

See also edit

  • Sic bo - an ancient Chinese game of chance played with three dice

References edit

  1. ^ a b Culin, Stewart (1893). "Chinese Games with Dice and Dominos" (PDF). Annual Report of the Board of Regents of the Smithsonian Institution. Washington, DC: Government Printing Service: 491–537. Retrieved 14 April 2021.
  2. ^ Maslin Nir, Sarah (14 August 2009). "Rolling the Dice on a Warm Night". The New York Times. Retrieved 9 May 2021.
  3. ^ "You bet your life: Four killed, five injured in gruesome early morning shooting at illegal Brooklyn gambling den, suspect in custody". New York Daily News. 12 October 2019. Retrieved 9 May 2021. The gruesome shooting spree may have started over a game of cee-lo, a high-stakes game played with six-sided dice, said a police source...
  4. ^ Francie Grace (2003-07-14). "Kids Gambling - And Losing". CBS News. Retrieved 2014-06-04.
  5. ^ Schönbühler, Carl L. (2023). "exp-value-cee-lo on github". Retrieved 9 Jan 2023. {{cite journal}}: Cite journal requires |journal= (help)
  6. ^ "Chinchirorin | Board Game". BoardGameGeek. 2006-05-05. Retrieved 2014-06-04.
  7. ^ Pakarnian, John, "Game Boy: Glossary of Japanese Gambling Games", Metropolis, January 22, 2010, p. 15.

External links edit

  • dice-play: The Three Dice Game
  • BoardGameGeek description of Chinchirorin
  • Early description of the game
  • Brownsville's rapper Ka talking about playing Cee-Lo in his hood

this, article, about, dice, game, american, artist, ceelo, green, gambling, game, played, with, three, sided, dice, there, standard, rules, there, some, constants, that, hold, true, sets, rules, name, comes, from, chinese, liù, 四五六, meaning, four, five, americ. This article is about the dice game For the American hip hop artist see CeeLo Green Cee lo is a gambling game played with three six sided dice There is not one standard set of rules but there are some constants that hold true to all sets of rules The name comes from the Chinese Si Wŭ Liu 四五六 meaning four five six In America it is also called See Low Four Five Six The Three Dice Game Roll off and by several alternative spellings as well as simply Dice In China it is also called San Liu Baozi 三六豹子 or Three Six Leopards In Japan it is known as Chinchiro チンチロ or Chinchirorin チンチロリン Cee loDice game using three diceThree dice rolling 3 3 4 giving a point value of 4 for the game Cee lo Other names四五六 Si Wŭ Liu 4 5 6 See Low Four Five Six The Three Dice Game Roll off Dice 三六豹子 San Liu Baozi Three Six Leopards Chinchiro チンチロ Chinchirorin チンチロリン ChancecompleteMaterials required3 six sided dice The constants include the number of dice used which is always three All rules describe certain winning combinations that can be rolled and 4 5 6 is always treated as a winning combination for the first player who rolls it though in some variants without a banker it may be possible for several players to make a winning combination requiring a second shootout Besides the winning combinations all Cee lo rules include certain rolls that establish a point and there are situations where two or more players will roll and compare their points to determine a winner If for any reason the dice were to leave the playing area ex rolling off of the table and hitting the floor the player would be deemed an automatic loss The various sets of rules can be divided into two broad categories according to how betting is handled In banking games one player serves as a banker who covers the individual bets of the other players each of whom competes directly with the bank In non banking games each player has essentially equal status and rules must exist for the players to pool their bets and attempt to win from a common pot Contents 1 Origins and history 2 Rules 2 1 Roll combinations 2 2 Cee lo with a bank 2 2 1 The banker rolls the dice 2 2 2 The players roll the dice 2 2 3 Variations in rules for the banking game 2 3 Cee lo without a bank winner take all 3 Variants 4 Probabilities 5 See also 6 References 7 External linksOrigins and history editIn 1893 Stewart Culin reported that Cee lo was the most popular dice game played by Chinese Americans in San Francisco CA 1 493 The game remains popular in American inner cities but is more prominent in various New York City neighborhoods such as Harlem Brownsville Crown Heights South Bronx and Washington Heights Whereas street craps remains popular in other American cities such as Los Angeles Atlanta Chicago and parts of the south 2 A deadly 2019 Brooklyn shooting was linked by police to a game of cee lo 3 Many hip hop artists have referenced the dice game Cee Lo in rap songs since the 1990s The references usually come from east coast rappers including Kool G Rap Big L Jadakiss Nas and Notorious B I G as well as many other hip hop artists and Cee lo has seen a resurgence in popularity in American settings A 2003 Associated Press article presented by CBS News identified Cee lo as a fad at schools in certain areas played for money even by preteens 4 Rules editCee lo can either be played with one central player the bank making individual bets with each other player or as a winner take all game The rules for play both with and without a bank are described below including some common variants of each Casual players can still play the game with a bank as it includes rules that dictate when the duty of being the bank should pass to a new player Roll combinations edit Potential Cee lo rolls 1 493 Name Example Outcome Comment Triple nbsp nbsp nbsp WIN All three dice show the same number Triple 6 6 6 is the highest roll triple 5 5 5 is the next highest etc Any triple is considered an instant win 4 5 6 nbsp nbsp nbsp Sequential 4 5 6 this is considered an instant win Points nbsp nbsp nbsp n points One pair plus any other value the odd die is the point value For example either 2 2 5 or 1 1 5 would give a point value of 5 and either would outscore a roll of 3 3 4 point value of 4 which would in turn outscore a roll of 5 5 2 point value of 2 Possible point values range from 2 to 5 since point values of 6 and 1 are special cases When the point value is 6 this is considered an instant win conversely when the point value is 1 this is considered an instant loss nbsp nbsp nbsp nbsp nbsp nbsp 1 2 3 nbsp nbsp nbsp LOSE Sequential 1 2 3 this is considered an instant loss Indeterminate nbsp nbsp nbsp Re roll Any combination that does not result in a triple sequential 4 5 6 win or 1 2 3 loss or points pair value is considered an indeterminate outcome and requires a re roll Cee lo with a bank edit By definition Cee lo is a banking game meaning that the players bet against an established banker and it is a point game meaning that some dice rolls establish a point for the player similar to the popular dice game craps In this game one person is established as the banker and all other players make even money bets against the bank If a player makes a 10 bet then they stand to either win or lose 10 depending on the roll of the dice The Banker has an advantage relative to the other players amounting to approximately 2 7 of the amount bet 5 When a player is established as the banker they put up an initial stake known as the bank or center bet Once they have placed their stake and announced the amount the other players have a chance to cover or fade their bet Starting with the player to the banker s left and proceeding clockwise around the circle each player in turn can fade a portion of the bank as much as they like until the entire bank is covered or every player has had a chance to make a bet If the initial stake is 100 the first player might choose to fade 20 the next player 20 and the next player 60 Then the entire bank is covered and no more bets are placed this round Or if the initial stake is 100 six players choose to fade 10 each and no one else wishes to bet then the banker pockets the unfaded portion of the bank 40 and plays for only the stakes that were covered After all the bets are settled according to the roll of the dice explained below if the same player maintains control of the bank he may add as much money as he wishes to his stake or let the bank stand at whatever amount remains after all the bets are settled A new round begins the players fade again just as above and so the game continues Control of the bank can change under certain circumstances If all the players beat the banker in one round they break the bank and control of the bank then passes to the next player to the banker s left who establishes his own initial stake as above Otherwise the first player to beat the banker by rolling 4 5 6 or triples will become the new banker after the existing banker settles the remaining bets and pockets whatever remains of his bank The banker rolls the dice edit When all the bets have been established the banker rolls the dice There are four outcomes automatic win automatic loss set point re roll Automatic Win If the banker rolls 4 5 6 triples all three dice show the same number or a pair of non 6s with a 6 then they instantly win all bets In Chinese these are called 4 5 6 straight kill 四五六通杀 leopards 豹子 baozi Automatic Loss If the banker rolls 1 2 3 or a pair of non 1s with a 1 they instantly lose all bets the players break the bank In Chinese this is 1 2 3 straight lose 一二三通赔 and asshole ones 幺屁眼 Set Point If the banker rolls a pair and a single 2 3 4 or 5 then the single becomes the banker s point E g a roll of 2 2 4 gives the banker a point of 4 Note that you can not set a point of 1 or 6 as those would result in an automatic loss or win respectively see above Re roll If the dice don t show any of the above combinations then the banker rolls again and keeps rolling until they get an instant win or an instant loss or sets a point The players roll the dice edit If the banker does not roll an automatic win or loss they will have rolled a point of 2 3 4 or 5 Each player then rolls the dice to settle his individual bet against the banker The player wins with a 4 5 6 triple or any point higher than the Banker s They lose with a 1 2 3 or any point lower than the banker s If they tie the banker s point then it s a push no winner or loser and the player pockets his stake If they don t roll win loss or point they continue to roll the dice until they do so The first player to win with a 4 5 6 or triple commonly gets the privilege of being the next banker after all the bets of this round are settled It s also often the case that 4 5 6 pays double triples pay three times and triple 1s pay five times the wager though different betting systems may be agreed upon Variations in rules for the banking game edit Some variants of Cee lo have been described that reverse the rules of winning and losing rolls for the player who is not a banker making a 1 2 3 a win for the player and 4 5 6 a loss If such a rule is followed to the extent that triples become a losing roll for the player then this slightly increases the advantage to the banker Cee lo without a bank winner take all edit In this version of the game each round involves two or more players of equal status A bet amount is agreed upon and each player puts that amount in the pile or pot Each player then has to roll all three dice at once and must continue until a recognized combination is rolled Whichever player rolls the best combination wins the entire pot and a new round begins In cases where two or more players tie for the best combination they must have a shoot out to determine a single winner The combinations are similar to those described above and can be ranked from best to worst as 4 5 6 The highest possible roll If you roll 4 5 6 you automatically win Trips Rolling three same numbers is known as rolling a trip Higher trips beat lower trips so 4 4 4 is better than 3 3 3 Any trips beats any established point Point Rolling a pair and another number establishes the singleton as a point A higher point beats a lower point so 2 2 6 is better than 5 5 2 1 2 3 The lowest possible roll If you roll 1 2 3 you automatically lose Any other roll is a meaningless combination and must be rerolled until one of the above combinations occurs Variants editSome players rule that a 4 5 6 is an instant win for the first player who rolls it and it cannot be tied To see who picks the order each person rolls a die and the person with the highest number chooses the order If it is a tie then those people roll again and again until one person has a higher number Other rules allow for a 4 5 6 to be tied which may be referred to as catch up rules but this is usually not the case Some non banking games treat 1 1 1 as a losing roll and may refer to this as an ace out One variant rules that if a player wins with trips or 4 5 6 all players must pay double the original bet This is known as doubling down Some players designate a limited surface where players can roll instead of throwing the dice off a wall such as a table or a cardboard box If the dice roll off the surface it is called a loose roll or sloppy dice resulting in an automatic loss for the player Some rule that if a player rolls the dice 3 times without getting a meaningful combination they are out One variation assigns a point based on the pair rolled rather than the singleton i e a 5 5 2 gives a five also known by various slang terms such as fevers which beats a 3 3 6 three a k a treys A variation described as a West Coast Version ranks the combinations somewhat differently It ranks pairs according to the highest pair ignoring the singleton as described immediately above then treats all trips as an instant loss 1 2 3 is treated as just another meaningless roll Another variant treats triples as high points and doubles as low points which are set in the traditional way In this variant a low six e g 2 2 6 beats a high five 5 5 5 but a high five 5 5 5 beats a low five e g 3 3 5 and so on with other pointsIn a two player game dealer player who rolls a 1 on the odd die is considered to have been aced out losing automatically If the odd die is a 6 trips or head crack the player wins automatically A variant of Cee lo has been sold under the name Chinchirorin 6 According to the rules of this game Chinchirorin is a traditional Japanese game Mainly played by older people in Japan the game is reportedly gaining in popularity as a gambling game in that country 7 Probabilities editWith three six sided dice there are 6 6 6 216 possible permutations 4 5 6 6 216 2 78 Automatic Win Trips 6 216 2 78 Point 90 216 41 67 1 2 3 6 216 2 78 Automatic Loss Meaningless permutations 108 216 50 See also editSic bo an ancient Chinese game of chance played with three diceReferences edit a b Culin Stewart 1893 Chinese Games with Dice and Dominos PDF Annual Report of the Board of Regents of the Smithsonian Institution Washington DC Government Printing Service 491 537 Retrieved 14 April 2021 Maslin Nir Sarah 14 August 2009 Rolling the Dice on a Warm Night The New York Times Retrieved 9 May 2021 You bet your life Four killed five injured in gruesome early morning shooting at illegal Brooklyn gambling den suspect in custody New York Daily News 12 October 2019 Retrieved 9 May 2021 The gruesome shooting spree may have started over a game of cee lo a high stakes game played with six sided dice said a police source Francie Grace 2003 07 14 Kids Gambling And Losing CBS News Retrieved 2014 06 04 Schonbuhler Carl L 2023 exp value cee lo on github Retrieved 9 Jan 2023 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Chinchirorin Board Game BoardGameGeek 2006 05 05 Retrieved 2014 06 04 Pakarnian John Game Boy Glossary of Japanese Gambling Games Metropolis January 22 2010 p 15 External links editdice play The Three Dice Game BoardGameGeek description of Chinchirorin Early description of the game Brownsville s rapper Ka talking about playing Cee Lo in his hood Retrieved from https en wikipedia org w index php title Cee lo amp oldid 1152743127, wikipedia, wiki, book, books, library,

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