fbpx
Wikipedia

Call of Duty: World at War – Final Fronts

Call of Duty: World at War – Final Fronts is a first-person shooter video game for the PlayStation 2 console, released in November 2008.[4] It is the counterpart to Call of Duty: World at War and features 13 missions in total, set in World War II. It involves the U.S. fighting in the Pacific and the Battle of the Bulge in Europe, as well as the British advancing on the Rhine River into Germany. Final Fronts was developed by Rebellion Developments and published by Activision. It was the last Call of Duty game developed for the PlayStation 2.

Call of Duty: World at War –
Final Fronts
Developer(s)Rebellion Developments
Publisher(s)Activision
Composer(s)Sean Murray[3]
SeriesCall of Duty
EngineAsura
Platform(s)PlayStation 2
Release
  • NA: November 11, 2008[1][2]
  • AU: November 12, 2008
  • EU: November 14, 2008
Genre(s)First-person shooter
Mode(s)Single-player

Gameplay edit

The gameplay is similar to earlier Call of Duty games; players can carry a total of two guns at one time, as well as grenades. Levels are played with a team of computer-controlled soldiers from both Britain and the U.S., that assist the player by shooting enemies and completing objectives. The missions range from infantry, infiltration, sniper missions, and large-scale assaults, to night fighting and tank assaults.[5] Final Fronts has been criticised by some reviewers[6] for poor artificial intelligence, which is evident when friendly soldiers push the player out of cover and into the enemy line of fire.

Campaign edit

Final Fronts differs significantly from the main versions of the game. It features no multiplayer options, instead focusing on a three-part[7] campaign mode, split up into 13 missions, set near the end of World War II. The player takes on the role of a U.S. Marine in the Pacific campaign, and both British and American soldiers in the two European campaigns.

The Pacific-based campaign sees Private Joe Miller (a reference to Call of Duty: World at War protagonist C. Miller), alongside soldiers Sergeant Roebuck and Private Polonsky, fight their way through Japanese defenses in Guadalcanal, Betio, Saipan, and Okinawa. A major difference in this campaign, compared to other releases of World at War, is the fact that both Roebuck and Polonsky survive the final battle at Okinawa.

The European campaigns have three protagonists: Private Tom Sharpe of the British 6th Airborne Division, Private Lucas Gibson of the U.S. 80th Infantry Division, and Gunnery Sergeant Alex McCall who is featured in one tank mission. This set of missions sees the Americans and British move to relieve the city of Bastogne, and features the 6th Airborne Division capture the town of Wesel during Operation Varsity, as well as the Americans taking over Adolf Hitler's birthplace, Braunau am Inn in Austria.

Development edit

Final Fronts was not developed by Treyarch, the studio that developed the other console versions of the game. Rather, its development was outsourced to British studio Rebellion Developments.[8] Due to the PlayStation 2's hardware limitations, the game was built using the Asura engine,[9] as opposed to the id Tech 3 engine used in the other versions. Some voice tracks were recycled from previous games of the series, predominantly the German voices.[citation needed] The character Sergeant Roebuck shares an ingame model with Sergeant Mike Dixon from Call of Duty 3, although he is voiced by Kiefer Sutherland, who also voices him in World at War.

Reception edit

Call of Duty: World at War – Final Fronts received mostly negative reviews from critics. It has been criticised by some reviewers[6] for poor artificial intelligence, which is evident when friendly soldiers push the player out of cover and into the enemy line of fire.[11]

References edit

  1. ^ "Call of Duty: World at War -- Final Fronts". IGN. Retrieved May 27, 2023.
  2. ^ . October 18, 2008. Archived from the original on October 18, 2008. Retrieved May 27, 2023.
  3. ^ "Call of Duty: World at War – Final Fronts (Video Game 2008) – Full Cast & Crew – IMDb". IMDb.com. Retrieved April 16, 2020.
  4. ^ "Call of Duty: World at War for PlayStation 2 – Sales, Wiki, Release Dates, Review, Cheats, Walkthrough". VGChartz. Retrieved April 16, 2020.
  5. ^ . Best Buy. Archived from the original on September 18, 2009. Retrieved October 26, 2008.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  6. ^ a b Bishop, Sam (November 18, 2008). "Call of Duty: World at War – Final Fronts Review". Retrieved February 12, 2016.
  7. ^ "Call of Duty: World at War Final Fronts – PlayStation 2 : Video Games". Amazon. Retrieved August 7, 2022.
  8. ^ Thorsen, Tor (September 4, 2008). "World at War raging November 11, beta incoming". GameSpot. Retrieved September 29, 2008.
  9. ^ "3D Engine: Asura". MobyGames.com.
  10. ^ Bishop, Sam (November 18, 2008). "Call of Duty: World at War – Final Fronts Review – IGN". IGN. from the original on November 7, 2012. Retrieved March 22, 2021.
  11. ^ "Call of Duty: World at War -- Final Fronts Review". November 18, 2008.

External links edit

  • Call of Duty official website
  • Call of Duty: World at War – Final Fronts – Playstation 2 – IGN

call, duty, world, final, fronts, first, person, shooter, video, game, playstation, console, released, november, 2008, counterpart, call, duty, world, features, missions, total, world, involves, fighting, pacific, battle, bulge, europe, well, british, advancin. Call of Duty World at War Final Fronts is a first person shooter video game for the PlayStation 2 console released in November 2008 4 It is the counterpart to Call of Duty World at War and features 13 missions in total set in World War II It involves the U S fighting in the Pacific and the Battle of the Bulge in Europe as well as the British advancing on the Rhine River into Germany Final Fronts was developed by Rebellion Developments and published by Activision It was the last Call of Duty game developed for the PlayStation 2 Call of Duty World at War Final FrontsDeveloper s Rebellion DevelopmentsPublisher s ActivisionComposer s Sean Murray 3 SeriesCall of DutyEngineAsuraPlatform s PlayStation 2ReleaseNA November 11 2008 1 2 AU November 12 2008EU November 14 2008Genre s First person shooterMode s Single player Contents 1 Gameplay 2 Campaign 3 Development 4 Reception 5 References 6 External linksGameplay editThe gameplay is similar to earlier Call of Duty games players can carry a total of two guns at one time as well as grenades Levels are played with a team of computer controlled soldiers from both Britain and the U S that assist the player by shooting enemies and completing objectives The missions range from infantry infiltration sniper missions and large scale assaults to night fighting and tank assaults 5 Final Fronts has been criticised by some reviewers 6 for poor artificial intelligence which is evident when friendly soldiers push the player out of cover and into the enemy line of fire Campaign editFinal Fronts differs significantly from the main versions of the game It features no multiplayer options instead focusing on a three part 7 campaign mode split up into 13 missions set near the end of World War II The player takes on the role of a U S Marine in the Pacific campaign and both British and American soldiers in the two European campaigns The Pacific based campaign sees Private Joe Miller a reference to Call of Duty World at War protagonist C Miller alongside soldiers Sergeant Roebuck and Private Polonsky fight their way through Japanese defenses in Guadalcanal Betio Saipan and Okinawa A major difference in this campaign compared to other releases of World at War is the fact that both Roebuck and Polonsky survive the final battle at Okinawa The European campaigns have three protagonists Private Tom Sharpe of the British 6th Airborne Division Private Lucas Gibson of the U S 80th Infantry Division and Gunnery Sergeant Alex McCall who is featured in one tank mission This set of missions sees the Americans and British move to relieve the city of Bastogne and features the 6th Airborne Division capture the town of Wesel during Operation Varsity as well as the Americans taking over Adolf Hitler s birthplace Braunau am Inn in Austria Development editFinal Fronts was not developed by Treyarch the studio that developed the other console versions of the game Rather its development was outsourced to British studio Rebellion Developments 8 Due to the PlayStation 2 s hardware limitations the game was built using the Asura engine 9 as opposed to the id Tech 3 engine used in the other versions Some voice tracks were recycled from previous games of the series predominantly the German voices citation needed The character Sergeant Roebuck shares an ingame model with Sergeant Mike Dixon from Call of Duty 3 although he is voiced by Kiefer Sutherland who also voices him in World at War Reception editReceptionReview scorePublicationScoreIGN4 5 10 10 Call of Duty World at War Final Fronts received mostly negative reviews from critics It has been criticised by some reviewers 6 for poor artificial intelligence which is evident when friendly soldiers push the player out of cover and into the enemy line of fire 11 References edit Call of Duty World at War Final Fronts IGN Retrieved May 27 2023 Call of Duty World at War Final Fronts for PS2 at GameZone com October 18 2008 Archived from the original on October 18 2008 Retrieved May 27 2023 Call of Duty World at War Final Fronts Video Game 2008 Full Cast amp Crew IMDb IMDb com Retrieved April 16 2020 Call of Duty World at War for PlayStation 2 Sales Wiki Release Dates Review Cheats Walkthrough VGChartz Retrieved April 16 2020 Call of Duty World at War Final Fronts at Best Buy Best Buy Archived from the original on September 18 2009 Retrieved October 26 2008 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link a b Bishop Sam November 18 2008 Call of Duty World at War Final Fronts Review Retrieved February 12 2016 Call of Duty World at War Final Fronts PlayStation 2 Video Games Amazon Retrieved August 7 2022 Thorsen Tor September 4 2008 World at War raging November 11 beta incoming GameSpot Retrieved September 29 2008 3D Engine Asura MobyGames com Bishop Sam November 18 2008 Call of Duty World at War Final Fronts Review IGN IGN Archived from the original on November 7 2012 Retrieved March 22 2021 Call of Duty World at War Final Fronts Review November 18 2008 External links editCall of Duty official website Call of Duty World at War Final Fronts Playstation 2 IGN Retrieved from https en wikipedia org w index php title Call of Duty World at War Final Fronts amp oldid 1211842254, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.