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Border Zone (video game)

Border Zone is an interactive fiction video game written by Marc Blank and published by Infocom in 1987. It was released for DOS, Apple II, Commodore 64, Amiga, Atari ST, and Macintosh. Unlike most other purely text-based games, Border Zone incorporates real-time aspects of gameplay. It is also Infocom's thirtieth game.[citation needed] Its tagline is "Action and international intrigue behind the Iron Curtain."

Plot

Mirroring the real-world tension of the Cold War in the 1980s, Border Zone is set in and around Ostnitz, located on the border between the Eastern Bloc nation of Frobnia and neutral Litzenburg. The celebration of "Constitution Day" in Ostnitz will include a speech by Litzenburg's American ambassador; there is a plot in motion, however, to assassinate the ambassador in an effort to provoke hostilities between the superpowers. Border Zone consists of three chapters, each of which places the player in the role of a different character. An American businessman, a KGB agent, and an American spy become entangled in the assassination plot and efforts to either stop it or ensure its success.

The tension is increased by the introduction of real-time events in the game. Unusual for a text adventure, game time continues to pass even as the computer waits for the player's next input. Certain actions, such as sneaking past a guard post, must be timed carefully to succeed.

Feelies

Besides the high quality of their interactive fiction games, Infocom was also known for feelies: extra items included in each game package related to the story, and sometimes used as copy protection. The Border Zone feelies included:

  • I Am Frobnia, a "Fortunate Tourists Guide and Phrasebook"
  • A business card from "Riznik's Antiques, Rare Books and Curios" (In Historic Ostnitz for 35 Years)
  • A matchbook with the logo of the Frobnia National Railway (Frobniz Bourashni Rallni)
  • A map of the border between Frobnia and Litzenburg

Notes

The game's working title was Spy.

Around the time of Border Zone's release, Infocom stopped assigning difficulty ratings to its games. Players generally consider Border Zone to correspond to either Infocom's "Standard" or "Advanced" level of difficulty[citation needed].

Border Zone was the only game Infocom ever published in the "Espionage" genre.

Infocom's experiment with real-time interactive fiction was not entirely successful. Many players enjoyed what had previously been a hallmark of Infocom's games: the total irrelevance of "real-world" time. Formerly, if a player had to leave the computer to eat, go to school, run an errand, etc., the game would still be in the same state as before. Border Zone removed that certainty. Additionally, this was the first Infocom game in which a speedy typist could theoretically be more successful than a slower one.

Reception

Computer Gaming World's Scorpia found Border Zone's division into three standalone adventures unsatisfying, and stated that it would have been better as one. She concluded that it was "one of Infocom's weakest games to date".[2] PC Magazine stated that the game "has hit upon exactly the right scenario for an interactive novel" and praised the feelies' "rich detail".[3]Compute! also praised the feelies, and stated that the real-time game play and playing three different characters distinguished the game from other text adventures.[4]

References

  1. ^ Kosek, Steven (December 11, 1987). "Here are the absolute, absolute latest computer games". Chicago Tribune. p. 210. Retrieved November 25, 2021 – via Newspapers.com.
  2. ^ Scorpia (January 1988). "Border Zone". Computer Gaming World. No. 43. pp. 20–21, 23. Retrieved 17 April 2016.
  3. ^ Venditto, Gus (1988-03-29). "The Leading Role in a Spy Thriller: Border Zone Presents Three Possible Missions". PC Magazine. p. 374.
  4. ^ Thomas, Scott (May 1988). "Border Zone". Compute!. p. 60. Retrieved 10 November 2013.

External links

  • Border Zone at MobyGames
  • Border Zone can be played for free in the browser at the Internet Archive
  • Scans of Border Zone packaging, documentation and feelies
  • The Infocom Bugs List entry for Border Zone
  • Border Zone in the Interactive Fiction Database

border, zone, video, game, border, zone, interactive, fiction, video, game, written, marc, blank, published, infocom, 1987, released, apple, commodore, amiga, atari, macintosh, unlike, most, other, purely, text, based, games, border, zone, incorporates, real, . Border Zone is an interactive fiction video game written by Marc Blank and published by Infocom in 1987 It was released for DOS Apple II Commodore 64 Amiga Atari ST and Macintosh Unlike most other purely text based games Border Zone incorporates real time aspects of gameplay It is also Infocom s thirtieth game citation needed Its tagline is Action and international intrigue behind the Iron Curtain Border ZoneDeveloper s InfocomPublisher s InfocomDesigner s Marc BlankEngineZILPlatform s Apple II 1 Atari ST Commodore 64 DOS MacintoshReleaseOctober 8 1987Genre s Interactive fictionMode s Single player Contents 1 Plot 2 Feelies 3 Notes 4 Reception 5 References 6 External linksPlot EditMirroring the real world tension of the Cold War in the 1980s Border Zone is set in and around Ostnitz located on the border between the Eastern Bloc nation of Frobnia and neutral Litzenburg The celebration of Constitution Day in Ostnitz will include a speech by Litzenburg s American ambassador there is a plot in motion however to assassinate the ambassador in an effort to provoke hostilities between the superpowers Border Zone consists of three chapters each of which places the player in the role of a different character An American businessman a KGB agent and an American spy become entangled in the assassination plot and efforts to either stop it or ensure its success The tension is increased by the introduction of real time events in the game Unusual for a text adventure game time continues to pass even as the computer waits for the player s next input Certain actions such as sneaking past a guard post must be timed carefully to succeed Feelies EditBesides the high quality of their interactive fiction games Infocom was also known for feelies extra items included in each game package related to the story and sometimes used as copy protection The Border Zone feelies included I Am Frobnia a Fortunate Tourists Guide and Phrasebook A business card from Riznik s Antiques Rare Books and Curios In Historic Ostnitz for 35 Years A matchbook with the logo of the Frobnia National Railway Frobniz Bourashni Rallni A map of the border between Frobnia and LitzenburgNotes EditThe game s working title was Spy Around the time of Border Zone s release Infocom stopped assigning difficulty ratings to its games Players generally consider Border Zone to correspond to either Infocom s Standard or Advanced level of difficulty citation needed Border Zone was the only game Infocom ever published in the Espionage genre Infocom s experiment with real time interactive fiction was not entirely successful Many players enjoyed what had previously been a hallmark of Infocom s games the total irrelevance of real world time Formerly if a player had to leave the computer to eat go to school run an errand etc the game would still be in the same state as before Border Zone removed that certainty Additionally this was the first Infocom game in which a speedy typist could theoretically be more successful than a slower one Reception EditComputer Gaming World s Scorpia found Border Zone s division into three standalone adventures unsatisfying and stated that it would have been better as one She concluded that it was one of Infocom s weakest games to date 2 PC Magazine stated that the game has hit upon exactly the right scenario for an interactive novel and praised the feelies rich detail 3 Compute also praised the feelies and stated that the real time game play and playing three different characters distinguished the game from other text adventures 4 References Edit Kosek Steven December 11 1987 Here are the absolute absolute latest computer games Chicago Tribune p 210 Retrieved November 25 2021 via Newspapers com Scorpia January 1988 Border Zone Computer Gaming World No 43 pp 20 21 23 Retrieved 17 April 2016 Venditto Gus 1988 03 29 The Leading Role in a Spy Thriller Border Zone Presents Three Possible Missions PC Magazine p 374 Thomas Scott May 1988 Border Zone Compute p 60 Retrieved 10 November 2013 External links EditBorder Zone at MobyGames Border Zone can be played for free in the browser at the Internet Archive Border Zone information and overview Scans of Border Zone packaging documentation and feelies The Infocom Bugs List entry for Border Zone Border Zone in the Interactive Fiction Database Retrieved from https en wikipedia org w index php title Border Zone video game amp oldid 1075746568, wikipedia, wiki, book, books, library,

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