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Black (video game)

Black is a 2006 first-person shooter video game developed by Criterion Games and published by Electronic Arts. It was released for the PlayStation 2 and Xbox in February 2006. The player assumes control of Jack Kellar, a black ops agent being interrogated about his previous missions involving a terrorist operation. Gameplay involves players confronting enemies by using firearms and grenades. The game is notable for its heavily stylized cinema-inspired action as well as its sound quality and focus on destructive effects during gameplay.

Black
European cover art
Developer(s)Criterion Games
Publisher(s)Electronic Arts
Producer(s)Jeremy Chubb
Designer(s)Craig Sullivan
Programmer(s)Sean Murray
Composer(s)
EngineRenderWare
Platform(s)
Release
  • EU: 24 February 2006
  • NA: 28 February 2006
Genre(s)First-person shooter
Mode(s)Single-player

Black received generally positive reviews upon release. Critics praised the gameplay, sound design and presentation, but criticized the game's short length and lack of multiplayer. Despite Criterion's desire to develop a sequel, creative differences with Electronic Arts ultimately ended plans for one. As such a spiritual successor, Bodycount, was created by the same developers at Codemasters and released in 2011.

Story edit

Black is set in Ingushetia and Chechnya, Russia. The protagonist is Sergeant First Class Jack Kellar (Marty Papazian), an inadequately disciplined member of a CIA black ops unit. The unknown interrogator (Paul Pape) questions Kellar about an arms smuggling terrorist organization and gang called the Seventh Wave who have been responsible for a number of terrorist attacks and homicides. The interrogator explains that, unless Keller co-operates, he and his actions will be declassified, meaning he will be convicted at court-martial, dishonorably discharged, and imprisoned for life. Though initially resistant, Kellar agrees to tell his story.

Four days earlier, Kellar and his military unit were attacking a Seventh Wave stronghold in the city of Veblensk. Kellar kills three high-ranking members of the cell but then disobeys orders by rushing inside a terrorist controlled building, where a hitman suddenly ambushes him. However, this hitman did not kill Kellar, who learns the man is an American, William Lennox, a former CIA wetwork operative. After faking his own death in Cairo, Lennox has become the leader of Seventh Wave.

Kellar's next mission is to cross the border into Treneska and traverse the Vlodnik Canal to destroy a base and weapons cache. He then meets a female black ops soldier named MacCarver (Cree Summer), the commander of black ops Team Bravo, after fighting a wave of terrorists at a farmhouse. Kellar and MacCarver then move to destroy an arms factory in the city of Naszran. To complete the mission, they must navigate an old graveyard and town, both heavily defended. After doing so, they assault the town's iron foundry, destroying its productive capacity. They then meet a third member of the team, Solomon.

They learn that Valencio, one of the four bosses of Seventh Wave, is hiding in Tivliz Asylum. The team decide to attack the asylum yard, with Keller rushing into the asylum despite Solomon protesting that their order is to hold. Keller finds Valencio after blowing up a concrete machine gun nest and briefly interrogates him for Lennox's location.

Based on information gathered from the mission, Team Bravo proceeds to a well-defended dockyard, clears the area, and moves to link up with Alpha Team. Alpha Team, however, is wiped out in an ambush while Lennox escapes. In light of the disastrous result, the operation is declared cancelled. Despite this, Kellar leads a retaliatory assault against the Graznei Bridge before leaving his team at the gates of Lennox's compound to penetrate the defenses both around and inside the Spetriniv Gulag. During the attack, Keller triggers an explosion resulting from the destruction of two concrete barricades, and subsequent explosions in the final room of the underground bunker, presumably killing Lennox.

The interrogator then reveals to Kellar that authorities had, in fact, always known of Lennox's involvement in Seventh Wave. Kellar had acted predictably, doing what his profile said he would, while his pursuit of Lennox was both expected and welcome - but Lennox is not in fact dead. Kellar is told that a false "death" in a car crash has been arranged for him to provide cover so he could continue his pursuit of Lennox. The game ends with Kellar being told to get ready for his next assignment.

Gameplay edit

 
The player, armed with a SPAS-12, faces multiple enemies on the Naszran Foundry chapter. The red crescents in the center of the screen indicate that he is taking damage from multiple angles.

The gameplay is essentially a straightforward first-person shooter. Players can only carry two weapons at a time; therefore, strategy is needed when choosing weaponry, with weapons differing in characteristics. The player can also carry grenades, which can be thrown without switching weapons. Land mines and grenades can be detonated prematurely by shooting them.

The game is mission-based, with each mission separated by a cut scene video. On harder difficulties, there are more objectives that must be completed before the player can progress. These extra objectives involved collecting various intelligence documents, blueprints, or destroying parts of the environment. These are all indicated by the HUD cross-hair changing color when the player points at the relevant object.

Successful completion of the objectives over all missions in all difficulties above 'Easy' results in the awarding of Silver Weapons (infinite bullets) and unlocking the M16-A2 (40mm underslung grenade launcher attachment) as the starting default weapon with infinite 40mm grenades. When unlocked, these features are permanent and cannot be removed without starting a fresh storyline.

Development edit

Criterion intended to "do for shooting what Burnout did for racing - tear it apart",[1] with dual emphasis on destructible environments and the handling and behavior of real-world firearms. Bullets that hit buildings, terrain and objects leave visible damage; moreover, the guns are rendered with great detail and accuracy, though some weapons' features are stylized or exaggerated.[2] The emphasis on the appearance, function, and sounds of the weapons led the developer to label the game as "Gun-Porn".[3] Another notable and original feature is the use of real-time blur while reloading, giving a depth of field and more perspective to the game. Similarly, when the player drops below two bars of health, the screen turns black and white, the sound of the character's heartbeat become the dominant noise and the game goes into slow motion, and the large and small motors in the control pads match the sound of systolic and diastolic part of the heartbeat.

The game was not developed with an overarching plot structure in mind and this was implemented as something of an afterthought towards the end of development. The initial idea for relating the plot in-game came from Black's director, Alex Ward, who wanted to have a radio-play-style voiceover spoken over a 'black' screen.

Sound edit

Emphasizing the game's action film heritage, sound effects for the weapons in the game were based on various sounds from films. For example, Bruce Willis' Heckler & Koch MP5 in Die Hard, Jack Bauer's pistol in 24, and Arnold Schwarzenegger's Uzi in True Lies.[4]

Realizing in the chaos of a heavy gun battle the heavy mix of sound and music would produce a cacophony of noise, the sound designers developed the "choir of guns" concept. Whereas, traditionally in a shooter game, each weapon model would be assigned a different sound, Black assigns each enemy their own "voice", similar to the way in which each member of a choir would have their own distinct voice. For example, there are three enemies firing, one would be assigned a low voice, another a medium voice, and the third a high voice. This allows all the weapons being fired in any particular scene to harmonize and deliver a distinct sound for the game. Black's sound was nominated for Best Audio at the 2006 BAFTA Video Games Awards, and won Best Art & Sound jointly with Burnout Revenge (another game by Criterion) at the 2006 Develop Industry Excellence Awards.[5]

The music for Black was composed by Chris Tilton, using a theme co-authored with Oscar-winning composer Michael Giacchino. It was recorded at the Newman Scoring Stage.[6]

Reception edit

Black's PlayStation 2 version received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[27] indicating sales of at least 200,000 copies in the United Kingdom.[28]

Black received "favorable" reviews on both platforms according to video game review aggregator Metacritic.[25][26]

In Japan, Famitsu gave the PS2 version all four eights, for a total of 32 out of 40.[11] The Times also gave the game four stars out of five and stated: "As the entire game is played at fever-pitch, you soon find yourself looking forward to the next mission briefing, if only for a chance to catch your breath. The only mystery to Black is why there is no multiplayer mode, since such intense battle settings would make for great competitive bouts".[24] The Sydney Morning Herald similarly gave it four stars out of five: "Little strategy is required for each stage, with abundant health packs and aggressive opponents of little intelligence. But there are many strategies and the use of cover is vital".[29] Detroit Free Press gave the Xbox version three stars out of four and said: "The action is intense and the effects are splendid, though the un-reality applies also to the worlds in which you battle".[23] However, The A.V. Club gave the game a C+, stating that it was worth playing for "six hours. Pretty good hours, but still, The A.V. Club can't stress that number enough"; and added "that was awesome for Doom, a free download with 16 extra maps available after registration. But 40 bucks for Black's eight levels, with no multiplayer mode, and unlockable difficulty settings the only incentive to replay? The question is really whether renting this lovely oversized tech demo is worth a whole weekend".[30]

During the 10th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Black for "First-Person Action Game of the Year" and "Outstanding Achievement in Original Music Composition".[31]

In 2013, IGN listed the game at 99 in the list of "Top 100 Shooters".[32]

Future edit

In an interview, co-creator and designer Stuart Black revealed that plans for a sequel were underway, but are now scrapped due to differences with Electronic Arts. Stuart Black and many of the developers of Black worked on the now released Bodycount; a spiritual successor to the game which, developed by Codemasters, was released on the PlayStation 3 and Xbox 360 during Q3 2011.[33][34]

References edit

  1. ^ Reed, Kristan (2 June 2005). "Black (Preview)". Eurogamer. from the original on 6 January 2016. Retrieved 16 January 2016.
  2. ^ . Criterion Games. Archived from the original on 8 July 2008. Retrieved 16 January 2016.
  3. ^ a b c McNamara, Andy (April 2006). . Game Informer. No. 156. p. 112. Archived from the original on 2 August 2008. Retrieved 16 January 2016.
  4. ^ . Criterion Games. Archived from the original on 8 July 2008. Retrieved 16 January 2016.
  5. ^ Elliott, Phil (13 July 2006). "UK award success for Sony". GameSpot. from the original on 28 January 2021. Retrieved 7 February 2017.
  6. ^ "BLACK (2006)". Scoring Sessions. from the original on 10 January 2008. Retrieved 26 February 2008.
  7. ^ Lee, Garnett (23 February 2006). . 1Up.com. Archived from the original on 5 January 2010. Retrieved 21 September 2020.
  8. ^ a b Edge staff (March 2006). "Black". Edge. No. 160. p. 82.
  9. ^ a b EGM staff (April 2006). "Black". Electronic Gaming Monthly. No. 202. p. 94.
  10. ^ Reed, Kristan (22 February 2006). "Black (PS2)". Eurogamer. from the original on 22 January 2016. Retrieved 17 January 2016.
  11. ^ a b Gantayat, Anoop (10 April 2006). "Now Playing in Japan". IGN. from the original on 19 October 2018. Retrieved 16 January 2016.
  12. ^ a b Four-Eyed Dragon (23 February 2006). . GamePro. Archived from the original on 5 March 2006. Retrieved 17 January 2016.
  13. ^ a b Silverman, Ben (17 March 2006). "Black Review". Game Revolution. from the original on 9 October 2015. Retrieved 17 January 2016.
  14. ^ a b Gerstmann, Jeff (23 February 2006). "Black Review". GameSpot. from the original on 9 January 2016. Retrieved 17 January 2016.
  15. ^ a b Tuttle, Will (23 February 2006). "GameSpy: BLACK". GameSpy. from the original on 4 April 2016. Retrieved 16 January 2016.
  16. ^ a b . GameTrailers. 24 February 2006. Archived from the original on 7 December 2008. Retrieved 17 January 2016.
  17. ^ Bedigian, Louis (6 March 2006). "BLACK - PS2 - Review". GameZone. from the original on 6 October 2008. Retrieved 17 January 2016.
  18. ^ Hopper, Steven (7 March 2006). "BLACK - XB - Review". GameZone. from the original on 7 October 2008. Retrieved 17 January 2016.
  19. ^ Roper, Chris (22 February 2006). . IGN. Archived from the original on 16 September 2008. Retrieved 16 January 2016.
  20. ^ Roper, Chris (22 February 2006). "BLACK (Xbox)". IGN. from the original on 27 January 2016. Retrieved 16 January 2016.
  21. ^ "Black". Official U.S. PlayStation Magazine. March 2006. p. 85.
  22. ^ "Black". Official Xbox Magazine. April 2006. p. 75.
  23. ^ a b Schaefer, Jim (12 March 2006). . Detroit Free Press. Archived from the original on 6 September 2006. Retrieved 16 January 2016.
  24. ^ a b c Wapshott, Tim (18 February 2006). "Black". The Times. from the original on 9 April 2007. Retrieved 16 January 2016.(subscription required)
  25. ^ a b "Black for PlayStation 2 Reviews". Metacritic. from the original on 24 October 2012. Retrieved 17 May 2013.
  26. ^ a b "Black for Xbox Reviews". Metacritic. from the original on 24 October 2012. Retrieved 17 May 2013.
  27. ^ . Entertainment and Leisure Software Publishers Association. Archived from the original on March 19, 2009. Retrieved February 3, 2009.
  28. ^ Caoili, Eric (26 November 2008). . Gamasutra. Archived from the original on 18 September 2017.
  29. ^ Hill, Jason (2 March 2006). "Black". The Sydney Morning Herald. from the original on 24 February 2010. Retrieved 16 January 2016.
  30. ^ Krewson, John (14 March 2006). "Black". The A.V. Club. from the original on 18 March 2006. Retrieved 16 January 2016.
  31. ^ "D.I.C.E. Awards By Video Game Details Black". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 6 November 2023.
  32. ^ . IGN. Ziff Davis. 9 September 2013. Archived from the original on 11 November 2016. Retrieved 5 November 2016.
  33. ^ Robinson, Martin (9 March 2010). "Bodycount Officially Unveiled". IGN. from the original on 22 March 2016. Retrieved 16 January 2016.
  34. ^ Robinson, Martin (15 March 2010). "Bodycount Hands-on". IGN. from the original on 8 October 2015. Retrieved 16 January 2016.

External links edit

black, video, game, black, 2006, first, person, shooter, video, game, developed, criterion, games, published, electronic, arts, released, playstation, xbox, february, 2006, player, assumes, control, jack, kellar, black, agent, being, interrogated, about, previ. Black is a 2006 first person shooter video game developed by Criterion Games and published by Electronic Arts It was released for the PlayStation 2 and Xbox in February 2006 The player assumes control of Jack Kellar a black ops agent being interrogated about his previous missions involving a terrorist operation Gameplay involves players confronting enemies by using firearms and grenades The game is notable for its heavily stylized cinema inspired action as well as its sound quality and focus on destructive effects during gameplay BlackEuropean cover artDeveloper s Criterion GamesPublisher s Electronic ArtsProducer s Jeremy ChubbDesigner s Craig SullivanProgrammer s Sean MurrayComposer s Chris TiltonMichael GiacchinoEngineRenderWarePlatform s PlayStation 2XboxReleaseEU 24 February 2006NA 28 February 2006Genre s First person shooterMode s Single playerBlack received generally positive reviews upon release Critics praised the gameplay sound design and presentation but criticized the game s short length and lack of multiplayer Despite Criterion s desire to develop a sequel creative differences with Electronic Arts ultimately ended plans for one As such a spiritual successor Bodycount was created by the same developers at Codemasters and released in 2011 Contents 1 Story 2 Gameplay 3 Development 3 1 Sound 4 Reception 5 Future 6 References 7 External linksStory editBlack is set in Ingushetia and Chechnya Russia The protagonist is Sergeant First Class Jack Kellar Marty Papazian an inadequately disciplined member of a CIA black ops unit The unknown interrogator Paul Pape questions Kellar about an arms smuggling terrorist organization and gang called the Seventh Wave who have been responsible for a number of terrorist attacks and homicides The interrogator explains that unless Keller co operates he and his actions will be declassified meaning he will be convicted at court martial dishonorably discharged and imprisoned for life Though initially resistant Kellar agrees to tell his story Four days earlier Kellar and his military unit were attacking a Seventh Wave stronghold in the city of Veblensk Kellar kills three high ranking members of the cell but then disobeys orders by rushing inside a terrorist controlled building where a hitman suddenly ambushes him However this hitman did not kill Kellar who learns the man is an American William Lennox a former CIA wetwork operative After faking his own death in Cairo Lennox has become the leader of Seventh Wave Kellar s next mission is to cross the border into Treneska and traverse the Vlodnik Canal to destroy a base and weapons cache He then meets a female black ops soldier named MacCarver Cree Summer the commander of black ops Team Bravo after fighting a wave of terrorists at a farmhouse Kellar and MacCarver then move to destroy an arms factory in the city of Naszran To complete the mission they must navigate an old graveyard and town both heavily defended After doing so they assault the town s iron foundry destroying its productive capacity They then meet a third member of the team Solomon They learn that Valencio one of the four bosses of Seventh Wave is hiding in Tivliz Asylum The team decide to attack the asylum yard with Keller rushing into the asylum despite Solomon protesting that their order is to hold Keller finds Valencio after blowing up a concrete machine gun nest and briefly interrogates him for Lennox s location Based on information gathered from the mission Team Bravo proceeds to a well defended dockyard clears the area and moves to link up with Alpha Team Alpha Team however is wiped out in an ambush while Lennox escapes In light of the disastrous result the operation is declared cancelled Despite this Kellar leads a retaliatory assault against the Graznei Bridge before leaving his team at the gates of Lennox s compound to penetrate the defenses both around and inside the Spetriniv Gulag During the attack Keller triggers an explosion resulting from the destruction of two concrete barricades and subsequent explosions in the final room of the underground bunker presumably killing Lennox The interrogator then reveals to Kellar that authorities had in fact always known of Lennox s involvement in Seventh Wave Kellar had acted predictably doing what his profile said he would while his pursuit of Lennox was both expected and welcome but Lennox is not in fact dead Kellar is told that a false death in a car crash has been arranged for him to provide cover so he could continue his pursuit of Lennox The game ends with Kellar being told to get ready for his next assignment Gameplay edit nbsp The player armed with a SPAS 12 faces multiple enemies on the Naszran Foundry chapter The red crescents in the center of the screen indicate that he is taking damage from multiple angles The gameplay is essentially a straightforward first person shooter Players can only carry two weapons at a time therefore strategy is needed when choosing weaponry with weapons differing in characteristics The player can also carry grenades which can be thrown without switching weapons Land mines and grenades can be detonated prematurely by shooting them The game is mission based with each mission separated by a cut scene video On harder difficulties there are more objectives that must be completed before the player can progress These extra objectives involved collecting various intelligence documents blueprints or destroying parts of the environment These are all indicated by the HUD cross hair changing color when the player points at the relevant object Successful completion of the objectives over all missions in all difficulties above Easy results in the awarding of Silver Weapons infinite bullets and unlocking the M16 A2 40mm underslung grenade launcher attachment as the starting default weapon with infinite 40mm grenades When unlocked these features are permanent and cannot be removed without starting a fresh storyline Development editCriterion intended to do for shooting what Burnout did for racing tear it apart 1 with dual emphasis on destructible environments and the handling and behavior of real world firearms Bullets that hit buildings terrain and objects leave visible damage moreover the guns are rendered with great detail and accuracy though some weapons features are stylized or exaggerated 2 The emphasis on the appearance function and sounds of the weapons led the developer to label the game as Gun Porn 3 Another notable and original feature is the use of real time blur while reloading giving a depth of field and more perspective to the game Similarly when the player drops below two bars of health the screen turns black and white the sound of the character s heartbeat become the dominant noise and the game goes into slow motion and the large and small motors in the control pads match the sound of systolic and diastolic part of the heartbeat The game was not developed with an overarching plot structure in mind and this was implemented as something of an afterthought towards the end of development The initial idea for relating the plot in game came from Black s director Alex Ward who wanted to have a radio play style voiceover spoken over a black screen Sound edit Emphasizing the game s action film heritage sound effects for the weapons in the game were based on various sounds from films For example Bruce Willis Heckler amp Koch MP5 in Die Hard Jack Bauer s pistol in 24 and Arnold Schwarzenegger s Uzi in True Lies 4 Realizing in the chaos of a heavy gun battle the heavy mix of sound and music would produce a cacophony of noise the sound designers developed the choir of guns concept Whereas traditionally in a shooter game each weapon model would be assigned a different sound Black assigns each enemy their own voice similar to the way in which each member of a choir would have their own distinct voice For example there are three enemies firing one would be assigned a low voice another a medium voice and the third a high voice This allows all the weapons being fired in any particular scene to harmonize and deliver a distinct sound for the game Black s sound was nominated for Best Audio at the 2006 BAFTA Video Games Awards and won Best Art amp Sound jointly with Burnout Revenge another game by Criterion at the 2006 Develop Industry Excellence Awards 5 The music for Black was composed by Chris Tilton using a theme co authored with Oscar winning composer Michael Giacchino It was recorded at the Newman Scoring Stage 6 Reception editReceptionAggregate scoreAggregatorScorePS2XboxMetacritic79 100 25 77 100 26 Review scoresPublicationScorePS2Xbox1Up comB 7 N AEdge8 10 8 8 10 8 Electronic Gaming Monthly6 83 10 9 6 83 10 9 Eurogamer8 10 10 N AFamitsu32 40 11 N AGame Informer8 5 10 3 8 5 10 3 GamePro nbsp nbsp nbsp nbsp nbsp 12 nbsp nbsp nbsp nbsp nbsp 12 GameRevolutionC 13 C 13 GameSpot7 4 10 14 7 4 10 14 GameSpy nbsp nbsp nbsp nbsp nbsp 15 nbsp nbsp nbsp nbsp nbsp 15 GameTrailers8 6 10 16 8 6 10 16 GameZone8 4 10 17 8 7 10 18 IGN8 7 10 19 8 6 10 20 Official U S PlayStation Magazine nbsp nbsp nbsp nbsp nbsp 21 N AOfficial Xbox Magazine US N A7 10 22 Detroit Free PressN A nbsp nbsp nbsp nbsp 23 The Times nbsp nbsp nbsp nbsp nbsp 24 nbsp nbsp nbsp nbsp nbsp 24 Black s PlayStation 2 version received a Gold sales award from the Entertainment and Leisure Software Publishers Association ELSPA 27 indicating sales of at least 200 000 copies in the United Kingdom 28 Black received favorable reviews on both platforms according to video game review aggregator Metacritic 25 26 In Japan Famitsu gave the PS2 version all four eights for a total of 32 out of 40 11 The Times also gave the game four stars out of five and stated As the entire game is played at fever pitch you soon find yourself looking forward to the next mission briefing if only for a chance to catch your breath The only mystery to Black is why there is no multiplayer mode since such intense battle settings would make for great competitive bouts 24 The Sydney Morning Herald similarly gave it four stars out of five Little strategy is required for each stage with abundant health packs and aggressive opponents of little intelligence But there are many strategies and the use of cover is vital 29 Detroit Free Press gave the Xbox version three stars out of four and said The action is intense and the effects are splendid though the un reality applies also to the worlds in which you battle 23 However The A V Club gave the game a C stating that it was worth playing for six hours Pretty good hours but still The A V Club can t stress that number enough and added that was awesome for Doom a free download with 16 extra maps available after registration But 40 bucks for Black s eight levels with no multiplayer mode and unlockable difficulty settings the only incentive to replay The question is really whether renting this lovely oversized tech demo is worth a whole weekend 30 During the 10th Annual Interactive Achievement Awards the Academy of Interactive Arts amp Sciences nominated Black for First Person Action Game of the Year and Outstanding Achievement in Original Music Composition 31 In 2013 IGN listed the game at 99 in the list of Top 100 Shooters 32 Future editIn an interview co creator and designer Stuart Black revealed that plans for a sequel were underway but are now scrapped due to differences with Electronic Arts Stuart Black and many of the developers of Black worked on the now released Bodycount a spiritual successor to the game which developed by Codemasters was released on the PlayStation 3 and Xbox 360 during Q3 2011 33 34 References edit Reed Kristan 2 June 2005 Black Preview Eurogamer Archived from the original on 6 January 2016 Retrieved 16 January 2016 Black Art Criterion Games Archived from the original on 8 July 2008 Retrieved 16 January 2016 a b c McNamara Andy April 2006 Black Game Informer No 156 p 112 Archived from the original on 2 August 2008 Retrieved 16 January 2016 A Choir of Guns Criterion Games Archived from the original on 8 July 2008 Retrieved 16 January 2016 Elliott Phil 13 July 2006 UK award success for Sony GameSpot Archived from the original on 28 January 2021 Retrieved 7 February 2017 BLACK 2006 Scoring Sessions Archived from the original on 10 January 2008 Retrieved 26 February 2008 Lee Garnett 23 February 2006 Black Review PS2 1Up com Archived from the original on 5 January 2010 Retrieved 21 September 2020 a b Edge staff March 2006 Black Edge No 160 p 82 a b EGM staff April 2006 Black Electronic Gaming Monthly No 202 p 94 Reed Kristan 22 February 2006 Black PS2 Eurogamer Archived from the original on 22 January 2016 Retrieved 17 January 2016 a b Gantayat Anoop 10 April 2006 Now Playing in Japan IGN Archived from the original on 19 October 2018 Retrieved 16 January 2016 a b Four Eyed Dragon 23 February 2006 Black GamePro Archived from the original on 5 March 2006 Retrieved 17 January 2016 a b Silverman Ben 17 March 2006 Black Review Game Revolution Archived from the original on 9 October 2015 Retrieved 17 January 2016 a b Gerstmann Jeff 23 February 2006 Black Review GameSpot Archived from the original on 9 January 2016 Retrieved 17 January 2016 a b Tuttle Will 23 February 2006 GameSpy BLACK GameSpy Archived from the original on 4 April 2016 Retrieved 16 January 2016 a b Black Review GameTrailers 24 February 2006 Archived from the original on 7 December 2008 Retrieved 17 January 2016 Bedigian Louis 6 March 2006 BLACK PS2 Review GameZone Archived from the original on 6 October 2008 Retrieved 17 January 2016 Hopper Steven 7 March 2006 BLACK XB Review GameZone Archived from the original on 7 October 2008 Retrieved 17 January 2016 Roper Chris 22 February 2006 BLACK PS2 IGN Archived from the original on 16 September 2008 Retrieved 16 January 2016 Roper Chris 22 February 2006 BLACK Xbox IGN Archived from the original on 27 January 2016 Retrieved 16 January 2016 Black Official U S PlayStation Magazine March 2006 p 85 Black Official Xbox Magazine April 2006 p 75 a b Schaefer Jim 12 March 2006 Guns ablaze Detroit Free Press Archived from the original on 6 September 2006 Retrieved 16 January 2016 a b c Wapshott Tim 18 February 2006 Black The Times Archived from the original on 9 April 2007 Retrieved 16 January 2016 subscription required a b Black for PlayStation 2 Reviews Metacritic Archived from the original on 24 October 2012 Retrieved 17 May 2013 a b Black for Xbox Reviews Metacritic Archived from the original on 24 October 2012 Retrieved 17 May 2013 ELSPA Sales Awards Gold Entertainment and Leisure Software Publishers Association Archived from the original on March 19 2009 Retrieved February 3 2009 Caoili Eric 26 November 2008 ELSPA Wii Fit Mario Kart Reach Diamond Status In UK Gamasutra Archived from the original on 18 September 2017 Hill Jason 2 March 2006 Black The Sydney Morning Herald Archived from the original on 24 February 2010 Retrieved 16 January 2016 Krewson John 14 March 2006 Black The A V Club Archived from the original on 18 March 2006 Retrieved 16 January 2016 D I C E Awards By Video Game Details Black interactive org Academy of Interactive Arts amp Sciences Retrieved 6 November 2023 Top 100 First Person Shooters IGN Ziff Davis 9 September 2013 Archived from the original on 11 November 2016 Retrieved 5 November 2016 Robinson Martin 9 March 2010 Bodycount Officially Unveiled IGN Archived from the original on 22 March 2016 Retrieved 16 January 2016 Robinson Martin 15 March 2010 Bodycount Hands on IGN Archived from the original on 8 October 2015 Retrieved 16 January 2016 External links editBlack at MobyGames Black at EA Games Black at IMDb nbsp Retrieved from https en wikipedia org w index php title Black video game amp oldid 1214222570, wikipedia, wiki, book, books, library,

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