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Bishōjo Senshi Sailor Moon: Another Story

Bishōjo Senshi Sailor Moon: Another Story[a] is a role-playing video game developed and published by Angel exclusively for the Super Famicom in Japan on 22 September 1995.[1][2][3][4] Based upon Naoko Takeuchi's Sailor Moon shōjo manga and anime series, the game takes place between the third season and fourth season of the anime series, which adapted the third and fourth arcs of the manga respectively, as players take control of either the five Inner Guardians or the four Outer Guardians in order to protect Crystal Tokyo by fighting against a group of rebels and several of their previously defeated enemies once again that were resurrected by the sorceress Apsu.[5]

Bishōjo Senshi Sailor Moon: Another Story
Developer(s)Angel
Publisher(s)Angel
Director(s)Jōji Yuno
Producer(s)Masayuki Sato
Designer(s)Shūichi Miyazawa
Takuma Kiuchi
Yasuhiro Sato
Programmer(s)Arbeiter Siina
Artist(s)Etsuko Hamanaga
Junichi Fujita
Yoko Ino
Writer(s)Takashi Ikegaya
Yoshijirō Muramatsu
Composer(s)Takanori Arisawa
SeriesSailor Moon
Platform(s)Super Famicom
Release
  • JP: 22 September 1995
Genre(s)Role-playing video game
Mode(s)Single-player

Bishōjo Senshi Sailor Moon: Another Story was developed over the course of two years by most of the same team who worked on previously released titles in the Sailor Moon franchise for the Super Famicom at Angel and featured an original plot written by Takashi Ikegaya and Yoshijirō Muramatsu, however multiple issues were faced during production before its eventual launch to the market.[6] The game has never been officially released outside Japan, although fan translations exist.

Gameplay edit

 
Gameplay screenshot.

Bishōjo Senshi Sailor Moon: Another Story is a role-playing game (RPG) that takes place from a top-down perspective similar to other games in the genre such as Chrono Trigger, where the player controls the protagonist and her companions in the game's two-dimensional fictional world that consists of various locations.[7] Areas are depicted as realistic scaled-down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Enemies ambush the party with random encounters on a field map and initiates a battle that occurs directly on a separate battle screen.[7]

The player and enemies can use physical or magical attacks to wound their respective targets during battle encounters, and the player may also use items to heal or protect themselves. Each character and enemy has a certain number of hit points, which can be reduced with successful attacks that decreases their hit points, although it can be restored during the next turn. During battle, compatible Sailor Guardians (2 or 3) can use "Link Techniques", which are unique team up attacks with various effects. All ten Sailor Guardians are playable, though only five members of each Guardian team can join the player's party at one time. On certain occasions, the plot dictates which Guardians are playable but the player may choose to build their party, however certain characters are still required to be in the party during certain story points.

After reaching the last area, two possible outcomes can occur during the final boss sequence depending on the actions taken by the player; If the player manages to defeat the final boss, the good ending is achieved but if the player loses against the boss, Chibiusa and the remaining Guardians will fight a slightly easier form of it and the player will automatically receive the bad ending instead. Through the journey, the player can also collect puzzle pieces which make an image of the Guardians and Tuxedo Mask. If the puzzle is completed, there is a reward at the end of the game.[7]

Plot edit

In Another Story, a sorceress named Apsu arrives from the 30th century. She has formed a group of girls from Crystal Tokyo known as the "Opposito Guardians" and ordered them to alter the past in order to change the future to her liking, with the ultimate goal of attaining the Silver Crystal. Apsu and her followers succeed in changing the fates of the defeated villains from the first three-story arcs, bringing deceased villains back to life and turning reformed and healed individuals back to the darkness. With the advice of the ghosts of the Four Kings of Heaven, the Guardians set out to regain the Barazuishō (Rose Crystal), Tuxedo Mask's stone (which replaces the Golden Crystal in the game) in order to change Sailor Moon's destiny back and to save Crystal Tokyo.

Development edit

 
Bishōjo Senshi Sailor Moon: Another Story was developed by most of the original team who worked in previous titles based on Sailor Moon exclusively for the Super Famicom.

Bishōjo Senshi Sailor Moon: Another Story was created over the course of two years by most of the same team who worked on previously released titles in the Sailor Moon franchise for the Super Famicom at Angel.[6][8] Its development was helmed by producer Masayuki Sato alongside director Jōji Yuno, while Nakayoshi editor Fumio Osano supervised its production.[6][8][9] Shūichi Miyazawa, Takuma Kiuchi and Yasuhiro Sato served as designers, while Miyazawa also contributed as a graphic artist along with Etsuko Hamanaga, Junichi Fujita and Yoko Ino.[6][8] The original plot was conceived by writers Takashi Ikegaya and Yoshijirō Muramatsu, while Takanori Arisawa acted as music composer, among other members collaborating with the project.[6][8]

The development process and history of Bishōjo Senshi Sailor Moon: Another Story was recounted by several members of the team in an official strategy guide by Kodansha from December 1995, three months after the game's release to the market.[6] The team faced issues when writing its plot during development, as the Sailor Moon manga was still being serialized and the third arc was not fishined at the time, in addition of other characters and elements from the series that were not fully introduced yet despite receiving design materials from Takeuchi for guidance according to Ikegaya, with Yuno stating it was reckless making an original story for a manga that was still in publication.[6] Various NPCs were added so the plot could have cohesion, as the team originally created the title with intentions to feature the Mugen Gakuen school.[6] Miyazawa stated they could not do anything they wanted despite the title of the project.[6]

The development team placed emphasis in both depiction and personality of enemies, as Yuno stated that the main characters were already explored through multiple Sailor Moon-related releases, leading to the introduction of the Oppositio Guardians as a way to explore the inverted desire of girls wanting to be Sailor Guardians, among other elements in the series.[6] Work on the project began without a set theme, however Yuno claimed that Osano wanted the plot to have each character embarking on their own journey, while Miyazawa stated that the development team originally planned to have battles take place in real-time on the playfield but Yuno later stated that due to being a character-based title, the team felt this playstyle would not work.[6] Implementing ten playable characters on the game also proved to be a challenge for the team, as not many role-playing games at the time attempted such feature, while their relationships during cutscenes were taken into account and Osano supervised this aspect of the project as well.[6] The team also placed importance in regards to the audio design, while seiyūs from the anime series returned to reprise their roles.[6][9]

The team at Angel also borrowed elements from their previous games based on Sailor Moon such as special attacks and music, with Yuno referring it as "something of a compilation of the other Super Famicom games we’ve made so far".[6] Elements from Sailor Moon S: The Movie were also integrated into the game as well, as Miyazawa stated they left empty memory data on purpose after production of the film was settled before launch, while item integration proved to be another difficult process during development due to the team needing them to feel part of the series, though other gameplay elements such as the accessories were implemented late into development.[6]

Release edit

Bishōjo Senshi Sailor Moon: Another Story was published by Angel exclusively in Japan on 22 September 1995.[1][4] On 21 February 1996, an album containing music from the game published exclusively in Japan by Nippon Columbia, while another album released by Columbia on 26 May of the same year in Japan as well that featured music from the anime series contained an extra track from the title.[10][11][12] The game was not officially released outside Japan; however, English fan translation patches for ROM images exist.[13][14][15][16]

Reception edit

Bishōjo Senshi Sailor Moon: Another Story was met with positive reception since its release, as GameRankings gave it a score of 81%.[17] Famitsu reported that the title sold over 33,149 copies in its first week on the market.[20]

Bruno Sol of Spanish magazine Superjuegos gave a positive outlook to the game.[21] Spanish publication Minami regarded it to be a "magnificent role-playing game".[22] Justin Holmes of AllRPG gave a positive retrospective review of the title, praising several aspects such as the presentation, graphics and battle system, giving it a 8.1 rating out of ten.[19] Argentinian website Malditos Nerds ranked it as number one on their top Sailor Moon games.[23]

Notes edit

  1. ^ Japanese: 美少女戦士セーラームーン: Another Story, Hepburn: Bishōjo Senshi Sērā Mūn: Another Story, lit. "Pretty Soldier Sailor Moon: Another Story"

References edit

  1. ^ a b "Bisyoujyo Senshi Sailor Moon: Another Story [Japanese] - Overview". AllGame. All Media Network. 1998. from the original on 15 November 2014. Retrieved 23 October 2019.
  2. ^ Muñoz, Ignacio; Den (September 2003). "Videojuegos Manganime: Bishoujo Senshi Sailor Moon". GamesTech (Extra) (in Spanish). No. 1. Ares Informática. pp. 16–17.
  3. ^ Eisenbeis, Richard (January 30, 2015). "The Sailor Scouts Don't Look Half Bad as Retro Game Sprites". Kotaku. from the original on August 16, 2017. Retrieved January 2, 2020.
  4. ^ a b "SUPER FAMICOM Soft > 1995" (in Japanese). GAME Data Room. from the original on 21 January 2019. Retrieved 22 October 2019.
  5. ^ Sailormoon Channel 2012-03-19 at the Wayback Machine (in Japanese) Name of story arc given on the official website.
  6. ^ a b c d e f g h i j k l m n o いろいろありました - (かいはつひわ) 開発秘話 (in Japanese). Kodansha. December 1995. pp. 83–85. ISBN 978-4063245677. {{cite book}}: |work= ignored (help) (Translation by Tuxedo Unmasked. 2019-03-23 at the Wayback Machine).
  7. ^ a b c Bishōjo Senshi Sailor Moon: Another Story 取扱説明書 (Super Famicom, JP)
  8. ^ a b c d Angel (22 September 1995). Bishōjo Senshi Sailor Moon: Another Story (Super Famicom) (in Japanese). Angel. Level/area: Staff roll.
  9. ^ a b Angel (22 September 1995). Bishōjo Senshi Sailor Moon: Another Story (Super Famicom) (in Japanese). Angel. Level/area: Introduction.
  10. ^ "COCC-13201 | Pretty Soldier Sailormoon: Another Story Music Collection". vgmdb.net. VGMdb. from the original on 4 April 2016. Retrieved 23 October 2019.
  11. ^ Gann, Patrick. "Pretty Soldier Sailor Moon - Another Story Music Collection". RPGFan. RPGFan Media, LLC. from the original on 22 November 2017. Retrieved 23 October 2019.
  12. ^ "COCC-13403 | Pretty Soldier Sailormoon Best Song Collection: Pretty Cast". vgmdb.net. VGMdb. from the original on 22 September 2016. Retrieved 23 October 2019.
  13. ^ "Bishoujo Senshi Sailor Moon: Another Story". ROMhacking.net. 10 September 1999. from the original on 26 September 2019. Retrieved 24 October 2019.
  14. ^ Wong, Alistair (6 June 2019). "Interquel RPG Pretty Soldier Sailor Moon: Another Story Has Been Retranslated". Siliconera. Curse LLC. from the original on 7 June 2019. Retrieved 24 October 2019.
  15. ^ Adam (11 June 2019). "An updated English translation of the Sailor Moon: Another Story RPG has been released". Sailor Moon News. WordPress.com. Retrieved 24 March 2019.
  16. ^ Diaz, Ana (13 June 2019). "Sailor Moon RPG localized by fans 23 years later - Super Famicom game Sailor Moon: Another Story gets a full fan-translation". Polygon. Vox Media. from the original on 23 October 2019. Retrieved 23 October 2019.
  17. ^ a b "Bishoujo Senshi Sailor Moon: Another Story for Super Nintendo". GameRankings. CBS Interactive. 2019. from the original on 13 May 2019. Retrieved 23 October 2019.
  18. ^ Moehnke, Mike (2017). "Bishoujo Senshi Sailor Moon: Another Story - Reader Retroview — Naoko Takeuchi's Magnum Opus in its Greatest Game Form". RPGamer. CraveOnline. from the original on 15 December 2021. Retrieved 15 December 2021.
  19. ^ a b Holmes, Justin (14 June 2003). "Another Story » Review". allrpg.com. AllRPG. from the original on 9 November 2004. Retrieved 23 October 2019.
  20. ^ "Game Search". Game Data Library. from the original on 29 January 2021. Retrieved 14 March 2021.
  21. ^ Sol, Bruno (December 1995). "Manga Zone - Sailor Moon: Another Story". Superjuegos (in Spanish). No. 44. Grupo Zeta. p. 120.
  22. ^ Evrard, Eva; del Rio, Rafa. "Bishōjo Senshi Sailor Moon - Los Videojuegos". Minami (in Spanish). Vol. 5, no. 39. Ares Informática. pp. 28–29.
  23. ^ "TOP 10: Juegos de Sailor Moon". Malditos Nerds (in Spanish). Vorterix. 10 September 2014. from the original on 13 August 2020. Retrieved 13 August 2020.

External links edit

  • Bishōjo Senshi Sailor Moon: Another Story at GameFAQs
  • Bishōjo Senshi Sailor Moon: Another Story at Giant Bomb
  • Bishōjo Senshi Sailor Moon: Another Story at MobyGames

bishōjo, senshi, sailor, moon, another, story, role, playing, video, game, developed, published, angel, exclusively, super, famicom, japan, september, 1995, based, upon, naoko, takeuchi, sailor, moon, shōjo, manga, anime, series, game, takes, place, between, t. Bishōjo Senshi Sailor Moon Another Story a is a role playing video game developed and published by Angel exclusively for the Super Famicom in Japan on 22 September 1995 1 2 3 4 Based upon Naoko Takeuchi s Sailor Moon shōjo manga and anime series the game takes place between the third season and fourth season of the anime series which adapted the third and fourth arcs of the manga respectively as players take control of either the five Inner Guardians or the four Outer Guardians in order to protect Crystal Tokyo by fighting against a group of rebels and several of their previously defeated enemies once again that were resurrected by the sorceress Apsu 5 Bishōjo Senshi Sailor Moon Another StoryDeveloper s AngelPublisher s AngelDirector s Jōji YunoProducer s Masayuki SatoDesigner s Shuichi MiyazawaTakuma KiuchiYasuhiro SatoProgrammer s Arbeiter SiinaArtist s Etsuko HamanagaJunichi FujitaYoko InoWriter s Takashi IkegayaYoshijirō MuramatsuComposer s Takanori ArisawaSeriesSailor MoonPlatform s Super FamicomReleaseJP 22 September 1995Genre s Role playing video gameMode s Single playerBishōjo Senshi Sailor Moon Another Story was developed over the course of two years by most of the same team who worked on previously released titles in the Sailor Moon franchise for the Super Famicom at Angel and featured an original plot written by Takashi Ikegaya and Yoshijirō Muramatsu however multiple issues were faced during production before its eventual launch to the market 6 The game has never been officially released outside Japan although fan translations exist Contents 1 Gameplay 2 Plot 3 Development 4 Release 5 Reception 6 Notes 7 References 8 External linksGameplay edit nbsp Gameplay screenshot Bishōjo Senshi Sailor Moon Another Story is a role playing game RPG that takes place from a top down perspective similar to other games in the genre such as Chrono Trigger where the player controls the protagonist and her companions in the game s two dimensional fictional world that consists of various locations 7 Areas are depicted as realistic scaled down maps in which players can converse with locals to procure items and services solve puzzles and challenges or encounter enemies Enemies ambush the party with random encounters on a field map and initiates a battle that occurs directly on a separate battle screen 7 The player and enemies can use physical or magical attacks to wound their respective targets during battle encounters and the player may also use items to heal or protect themselves Each character and enemy has a certain number of hit points which can be reduced with successful attacks that decreases their hit points although it can be restored during the next turn During battle compatible Sailor Guardians 2 or 3 can use Link Techniques which are unique team up attacks with various effects All ten Sailor Guardians are playable though only five members of each Guardian team can join the player s party at one time On certain occasions the plot dictates which Guardians are playable but the player may choose to build their party however certain characters are still required to be in the party during certain story points After reaching the last area two possible outcomes can occur during the final boss sequence depending on the actions taken by the player If the player manages to defeat the final boss the good ending is achieved but if the player loses against the boss Chibiusa and the remaining Guardians will fight a slightly easier form of it and the player will automatically receive the bad ending instead Through the journey the player can also collect puzzle pieces which make an image of the Guardians and Tuxedo Mask If the puzzle is completed there is a reward at the end of the game 7 Plot editIn Another Story a sorceress named Apsu arrives from the 30th century She has formed a group of girls from Crystal Tokyo known as the Opposito Guardians and ordered them to alter the past in order to change the future to her liking with the ultimate goal of attaining the Silver Crystal Apsu and her followers succeed in changing the fates of the defeated villains from the first three story arcs bringing deceased villains back to life and turning reformed and healed individuals back to the darkness With the advice of the ghosts of the Four Kings of Heaven the Guardians set out to regain the Barazuishō Rose Crystal Tuxedo Mask s stone which replaces the Golden Crystal in the game in order to change Sailor Moon s destiny back and to save Crystal Tokyo Development edit nbsp Bishōjo Senshi Sailor Moon Another Story was developed by most of the original team who worked in previous titles based on Sailor Moon exclusively for the Super Famicom Bishōjo Senshi Sailor Moon Another Story was created over the course of two years by most of the same team who worked on previously released titles in the Sailor Moon franchise for the Super Famicom at Angel 6 8 Its development was helmed by producer Masayuki Sato alongside director Jōji Yuno while Nakayoshi editor Fumio Osano supervised its production 6 8 9 Shuichi Miyazawa Takuma Kiuchi and Yasuhiro Sato served as designers while Miyazawa also contributed as a graphic artist along with Etsuko Hamanaga Junichi Fujita and Yoko Ino 6 8 The original plot was conceived by writers Takashi Ikegaya and Yoshijirō Muramatsu while Takanori Arisawa acted as music composer among other members collaborating with the project 6 8 The development process and history of Bishōjo Senshi Sailor Moon Another Story was recounted by several members of the team in an official strategy guide by Kodansha from December 1995 three months after the game s release to the market 6 The team faced issues when writing its plot during development as the Sailor Moon manga was still being serialized and the third arc was not fishined at the time in addition of other characters and elements from the series that were not fully introduced yet despite receiving design materials from Takeuchi for guidance according to Ikegaya with Yuno stating it was reckless making an original story for a manga that was still in publication 6 Various NPCs were added so the plot could have cohesion as the team originally created the title with intentions to feature the Mugen Gakuen school 6 Miyazawa stated they could not do anything they wanted despite the title of the project 6 The development team placed emphasis in both depiction and personality of enemies as Yuno stated that the main characters were already explored through multiple Sailor Moon related releases leading to the introduction of the Oppositio Guardians as a way to explore the inverted desire of girls wanting to be Sailor Guardians among other elements in the series 6 Work on the project began without a set theme however Yuno claimed that Osano wanted the plot to have each character embarking on their own journey while Miyazawa stated that the development team originally planned to have battles take place in real time on the playfield but Yuno later stated that due to being a character based title the team felt this playstyle would not work 6 Implementing ten playable characters on the game also proved to be a challenge for the team as not many role playing games at the time attempted such feature while their relationships during cutscenes were taken into account and Osano supervised this aspect of the project as well 6 The team also placed importance in regards to the audio design while seiyus from the anime series returned to reprise their roles 6 9 The team at Angel also borrowed elements from their previous games based on Sailor Moon such as special attacks and music with Yuno referring it as something of a compilation of the other Super Famicom games we ve made so far 6 Elements from Sailor Moon S The Movie were also integrated into the game as well as Miyazawa stated they left empty memory data on purpose after production of the film was settled before launch while item integration proved to be another difficult process during development due to the team needing them to feel part of the series though other gameplay elements such as the accessories were implemented late into development 6 Release editBishōjo Senshi Sailor Moon Another Story was published by Angel exclusively in Japan on 22 September 1995 1 4 On 21 February 1996 an album containing music from the game published exclusively in Japan by Nippon Columbia while another album released by Columbia on 26 May of the same year in Japan as well that featured music from the anime series contained an extra track from the title 10 11 12 The game was not officially released outside Japan however English fan translation patches for ROM images exist 13 14 15 16 Reception editReceptionAggregate scoreAggregatorScoreGameRankings81 17 Review scoresPublicationScoreRPGamer3 5 5 0 18 AllRPG8 1 10 19 Bishōjo Senshi Sailor Moon Another Story was met with positive reception since its release as GameRankings gave it a score of 81 17 Famitsu reported that the title sold over 33 149 copies in its first week on the market 20 Bruno Sol of Spanish magazine Superjuegos gave a positive outlook to the game 21 Spanish publication Minami regarded it to be a magnificent role playing game 22 Justin Holmes of AllRPG gave a positive retrospective review of the title praising several aspects such as the presentation graphics and battle system giving it a 8 1 rating out of ten 19 Argentinian website Malditos Nerds ranked it as number one on their top Sailor Moon games 23 Notes edit Japanese 美少女戦士セーラームーン Another Story Hepburn Bishōjo Senshi Sera Mun Another Story lit Pretty Soldier Sailor Moon Another Story References edit a b Bisyoujyo Senshi Sailor Moon Another Story Japanese Overview AllGame All Media Network 1998 Archived from the original on 15 November 2014 Retrieved 23 October 2019 Munoz Ignacio Den September 2003 Videojuegos Manganime Bishoujo Senshi Sailor Moon GamesTech Extra in Spanish No 1 Ares Informatica pp 16 17 Eisenbeis Richard January 30 2015 The Sailor Scouts Don t Look Half Bad as Retro Game Sprites Kotaku Archived from the original on August 16 2017 Retrieved January 2 2020 a b SUPER FAMICOM Soft gt 1995 in Japanese GAME Data Room Archived from the original on 21 January 2019 Retrieved 22 October 2019 Sailormoon Channel Archived 2012 03 19 at the Wayback Machine in Japanese Name of story arc given on the official website a b c d e f g h i j k l m n o いろいろありました かいはつひわ 開発秘話 in Japanese Kodansha December 1995 pp 83 85 ISBN 978 4063245677 a href Template Cite book html title Template Cite book cite book a work ignored help Translation by Tuxedo Unmasked Archived 2019 03 23 at the Wayback Machine a b c Bishōjo Senshi Sailor Moon Another Story 取扱説明書 Super Famicom JP a b c d Angel 22 September 1995 Bishōjo Senshi Sailor Moon Another Story Super Famicom in Japanese Angel Level area Staff roll a b Angel 22 September 1995 Bishōjo Senshi Sailor Moon Another Story Super Famicom in Japanese Angel Level area Introduction COCC 13201 Pretty Soldier Sailormoon Another Story Music Collection vgmdb net VGMdb Archived from the original on 4 April 2016 Retrieved 23 October 2019 Gann Patrick Pretty Soldier Sailor Moon Another Story Music Collection RPGFan RPGFan Media LLC Archived from the original on 22 November 2017 Retrieved 23 October 2019 COCC 13403 Pretty Soldier Sailormoon Best Song Collection Pretty Cast vgmdb net VGMdb Archived from the original on 22 September 2016 Retrieved 23 October 2019 Bishoujo Senshi Sailor Moon Another Story ROMhacking net 10 September 1999 Archived from the original on 26 September 2019 Retrieved 24 October 2019 Wong Alistair 6 June 2019 Interquel RPG Pretty Soldier Sailor Moon Another Story Has Been Retranslated Siliconera Curse LLC Archived from the original on 7 June 2019 Retrieved 24 October 2019 Adam 11 June 2019 An updated English translation of the Sailor Moon Another Story RPG has been released Sailor Moon News WordPress com Retrieved 24 March 2019 Diaz Ana 13 June 2019 Sailor Moon RPG localized by fans 23 years later Super Famicom game Sailor Moon Another Story gets a full fan translation Polygon Vox Media Archived from the original on 23 October 2019 Retrieved 23 October 2019 a b Bishoujo Senshi Sailor Moon Another Story for Super Nintendo GameRankings CBS Interactive 2019 Archived from the original on 13 May 2019 Retrieved 23 October 2019 Moehnke Mike 2017 Bishoujo Senshi Sailor Moon Another Story Reader Retroview Naoko Takeuchi s Magnum Opus in its Greatest Game Form RPGamer CraveOnline Archived from the original on 15 December 2021 Retrieved 15 December 2021 a b Holmes Justin 14 June 2003 Another Story Review allrpg com AllRPG Archived from the original on 9 November 2004 Retrieved 23 October 2019 Game Search Game Data Library Archived from the original on 29 January 2021 Retrieved 14 March 2021 Sol Bruno December 1995 Manga Zone Sailor Moon Another Story Superjuegos in Spanish No 44 Grupo Zeta p 120 Evrard Eva del Rio Rafa Bishōjo Senshi Sailor Moon Los Videojuegos Minami in Spanish Vol 5 no 39 Ares Informatica pp 28 29 TOP 10 Juegos de Sailor Moon Malditos Nerds in Spanish Vorterix 10 September 2014 Archived from the original on 13 August 2020 Retrieved 13 August 2020 External links editBishōjo Senshi Sailor Moon Another Story at GameFAQs Bishōjo Senshi Sailor Moon Another Story at Giant Bomb Bishōjo Senshi Sailor Moon Another Story at MobyGames Portals nbsp 1990s nbsp Japan nbsp Video games Retrieved from https en wikipedia org w index php title Bishōjo Senshi Sailor Moon Another Story amp oldid 1106733891, wikipedia, wiki, book, books, library,

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