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Beyond Castle Wolfenstein

Beyond Castle Wolfenstein is a 1984 World War II stealth game. A direct sequel to Castle Wolfenstein, it is the second game in the Wolfenstein series, and the last installment to be released by original developer Muse Software before the name was revived for a first-person shooter in 1991. Castle Wolfenstein was written solely by Silas Warner for the Apple II, while the sequel was developed simultaneously for the Apple II and Commodore 64 by Warner, Eric Ace, and Frank Svoboda III.[2] It was quickly ported to the Atari 8-bit computers and MS-DOS.

Beyond Castle Wolfenstein
Developer(s)Muse Software
Publisher(s)Muse Software
Designer(s)
  • Eric Ace
  • Frank Svoboda III
  • Silas S. Warner[2]
SeriesWolfenstein
Platform(s)Apple II, Atari 8-bit, Commodore 64, MS-DOS
Release
Genre(s)Stealth, shooter
Mode(s)Single-player

Gameplay edit

Like its predecessor, Beyond Castle Wolfenstein is a combination action and adventure game with stealth elements. It is set in World War II during Adolf Hitler's rule as Chancellor of Germany. The objective is to traverse the levels of the secret Berlin bunker where the Führer is holding meetings with his senior staff. The player must retrieve a bomb that operatives have hidden inside the bunker, place it outside the room where Hitler is holding a meeting, and escape before the bomb explodes.

 
IBM PC screenshot of Beyond Castle Wolfenstein showing the player about to place the bomb in the meeting room, the numbers denoting the bomb's countdown timer and the passes the player possesses

The game shows a top-down view of each room, though the characters are from a side view. The player explores the levels by sneaking by, impersonating, and sometimes killing opponents. The game is controlled via a joystick, paddles, or the keyboard, although the keyboard is the only option that allows for all commands.[3]

The play is similar to its predecessor, but with some updates. The guards use a pass system, in which the player is periodically summoned by guards and asked to show the correct pass (which varies by floor), or offer a bribe. If an incorrect pass is shown or the bribe is rejected due to the lack of money (for a total of two times), the guard will attempt to activate a bunker-wide alarm or kill the player. The bodies of dead guards can be dragged through the room to conceal them, block passages, or gain access to objects. The grenades of the previous game have been replaced with a dagger which can silently kill guards. Upon successful completion of the game, the player is rewarded with a high resolution image of the bunker exploding with the player running away in the foreground.

Reception edit

Harvey Berstein of Antic wrote in 1985 of the Atari 8-bit version: "while there have been some minor improvements, the game play doesn't provide nearly as much depth as the documentation suggests." He criticized the game for having the same Apple II-like graphics as its predecessor and slow loading speed. He also pointed out, "Once you know which passes to use, you can breeze through the game", discouraging replay.[4]

In January 1985, Computer Entertainer rated the Atari 8-bit version 5½ out of 8 stars.[5]

A 1991 Computer Gaming World survey of strategy and war games gave it two stars out of five.[6]

Reviews edit

  • Ahoy! July 1984
  • Atari Computer Enthusiasts March 1985
  • Personal Software August 1984
  • Softalk July 1984
  • Video Game Update July 1984

References edit

  1. ^ "Year-End Index" (PDF). Computer Entertainer. Vol. 3, no. 10. January 1985. p. 156.
  2. ^ a b Hague, James. "The Giant List of Classic Game Programmers".
  3. ^ Loguidice, Bill; Barton, Matt (21 August 2012). Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. CRC Press. ISBN 9781136137587. Retrieved 29 August 2016.
  4. ^ Bernstein, Harvey (May 1985). "Beyond Castle Wolfenstein". Antic. p. 83. Retrieved 8 January 2015.
  5. ^ "Critically Speaking..Atari Computers" (PDF). Computer Entertainer. Vol. 3, no. 10. January 1985. p. 152.
  6. ^ Brooks, M. Evan (November 1991). "Computer Strategy and Wargames: The 1900-1950 Epoch / Part I (A-L) of an Annotated Paiktography". Computer Gaming World. p. 138. Retrieved 18 November 2013.

External links edit

  • Beyond Castle Wolfenstein at Lemon 64
  • Beyond Castle Wolfenstein at Atari Mania
  • Beyond Castle Wolfenstein at MobyGames
  • Beyond Castle Wolfenstein can be played for free in the browser at the Internet Archive

beyond, castle, wolfenstein, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Beyond Castle Wolfenstein news newspapers books scholar JSTOR September 2014 Learn how and when to remove this message Beyond Castle Wolfenstein is a 1984 World War II stealth game A direct sequel to Castle Wolfenstein it is the second game in the Wolfenstein series and the last installment to be released by original developer Muse Software before the name was revived for a first person shooter in 1991 Castle Wolfenstein was written solely by Silas Warner for the Apple II while the sequel was developed simultaneously for the Apple II and Commodore 64 by Warner Eric Ace and Frank Svoboda III 2 It was quickly ported to the Atari 8 bit computers and MS DOS Beyond Castle WolfensteinDeveloper s Muse SoftwarePublisher s Muse SoftwareDesigner s Eric Ace Frank Svoboda III Silas S Warner 2 SeriesWolfensteinPlatform s Apple II Atari 8 bit Commodore 64 MS DOSReleaseNA July 1984 1 Genre s Stealth shooterMode s Single player Contents 1 Gameplay 2 Reception 2 1 Reviews 3 References 4 External linksGameplay editLike its predecessor Beyond Castle Wolfenstein is a combination action and adventure game with stealth elements It is set in World War II during Adolf Hitler s rule as Chancellor of Germany The objective is to traverse the levels of the secret Berlin bunker where the Fuhrer is holding meetings with his senior staff The player must retrieve a bomb that operatives have hidden inside the bunker place it outside the room where Hitler is holding a meeting and escape before the bomb explodes nbsp IBM PC screenshot of Beyond Castle Wolfenstein showing the player about to place the bomb in the meeting room the numbers denoting the bomb s countdown timer and the passes the player possesses The game shows a top down view of each room though the characters are from a side view The player explores the levels by sneaking by impersonating and sometimes killing opponents The game is controlled via a joystick paddles or the keyboard although the keyboard is the only option that allows for all commands 3 The play is similar to its predecessor but with some updates The guards use a pass system in which the player is periodically summoned by guards and asked to show the correct pass which varies by floor or offer a bribe If an incorrect pass is shown or the bribe is rejected due to the lack of money for a total of two times the guard will attempt to activate a bunker wide alarm or kill the player The bodies of dead guards can be dragged through the room to conceal them block passages or gain access to objects The grenades of the previous game have been replaced with a dagger which can silently kill guards Upon successful completion of the game the player is rewarded with a high resolution image of the bunker exploding with the player running away in the foreground Reception editHarvey Berstein of Antic wrote in 1985 of the Atari 8 bit version while there have been some minor improvements the game play doesn t provide nearly as much depth as the documentation suggests He criticized the game for having the same Apple II like graphics as its predecessor and slow loading speed He also pointed out Once you know which passes to use you can breeze through the game discouraging replay 4 In January 1985 Computer Entertainer rated the Atari 8 bit version 5 out of 8 stars 5 A 1991 Computer Gaming World survey of strategy and war games gave it two stars out of five 6 Reviews edit Ahoy July 1984 Atari Computer Enthusiasts March 1985 Personal Software August 1984 Softalk July 1984 Video Game Update July 1984References edit Year End Index PDF Computer Entertainer Vol 3 no 10 January 1985 p 156 a b Hague James The Giant List of Classic Game Programmers Loguidice Bill Barton Matt 21 August 2012 Vintage Games An Insider Look at the History of Grand Theft Auto Super Mario and the Most Influential Games of All Time CRC Press ISBN 9781136137587 Retrieved 29 August 2016 Bernstein Harvey May 1985 Beyond Castle Wolfenstein Antic p 83 Retrieved 8 January 2015 Critically Speaking Atari Computers PDF Computer Entertainer Vol 3 no 10 January 1985 p 152 Brooks M Evan November 1991 Computer Strategy and Wargames The 1900 1950 Epoch Part I A L of an Annotated Paiktography Computer Gaming World p 138 Retrieved 18 November 2013 External links editBeyond Castle Wolfenstein at Lemon 64 Beyond Castle Wolfenstein at Atari Mania Beyond Castle Wolfenstein at MobyGames Beyond Castle Wolfenstein can be played for free in the browser at the Internet Archive Retrieved from https en wikipedia org w index php title Beyond Castle Wolfenstein amp oldid 1222767969, wikipedia, wiki, book, books, library,

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