fbpx
Wikipedia

Beholder (Dungeons & Dragons)

The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game. It is depicted as a floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities.

Beholder
Tom Wham's illustration of a beholder from the Advanced Dungeons & Dragons Monster Manual, 1977
First appearanceGreyhawk (1975)
In-universe information
TypeAberration
AlignmentLawful Evil

The beholder is among the Dungeons & Dragons monsters that have appeared in every edition of the game since 1975.[1]: 39–41  Beholders are one of the few classic Dungeons & Dragons monsters that Wizards of the Coast claims as Product Identity and as such was not released under its Open Game License.[2] Beholders have been used on the cover of different Dungeons & Dragons handbooks, including the fifth edition Monster Manual.

Publication history edit

Unlike many other Dungeons & Dragons monsters, the beholder is an original creation for D&D, as it is not based on a creature from mythology or other fiction. Rob Kuntz's brother Terry Kuntz created the Beholder, and Gary Gygax detailed it for publication.[3][1]: 39 

Dungeons & Dragons (1974–1976) edit

The beholder was introduced with the first Dungeons & Dragons supplement, Greyhawk (1975), and is depicted on its cover (as shown in the section below).[4][1]: 39  It is described as a "Sphere of Many Eyes" or "Eye Tyrant", a levitating globe with ten magical eye stalks. The beholder later appears in the Companion Rules set, in the Dungeon Masters Companion: Book Two (1984).[5] In 1991, it appeared in the Dungeons & Dragons Rules Cyclopedia.[6]

Advanced Dungeons & Dragons 1st edition (1977–1988) edit

With the release of Advanced Dungeons & Dragons 1st edition, the beholder appeared in the first edition Monster Manual (1977), where it is described as a hateful, aggressive, avaricious spherical monster that is most frequently found underground. Ed Greenwood and Roger E. Moore authored "The Ecology of the Beholder", which featured in Dragon #76 (August 1983).[7]

Advanced Dungeons & Dragons 2nd edition (1989–1999) edit

Second edition supplements to Advanced Dungeons & Dragons, especially those of the Spelljammer campaign setting, added further details about these classic creatures' societies and culture. Beholders feature prominently in the Spelljammer setting, and a number of variants and related creatures are introduced in the Spelljammer: AD&D Adventures in Space campaign set, in the Lorebook of the Void booklet (1989). It also appeared in the Monstrous Compendium Volume One (1989),[8] and is reprinted in the Monstrous Manual (1993).[9] The book I, Tyrant (1996),[10] and the Monstrous Arcana module series that accompanies it, develops the beholder further. I, Tyrant is a supplement focused on beholders, and builds on the known information about beholders by expanding on elements such as their history, religion, culture, habitations and behavior.[11]

Based on Tom Wham's depiction in the first edition Monster Manual, TSR artist Keith Parkinson characterized its popular appearance with plate-like armored scales and arthropod-like eyestalks. Jeff Grubb cites Keith Parkinson's artwork as the inspiration for the beholder-kin created for the Spelljammer campaign setting.[12] The Beholder's xenophobia towards other subraces of Beholders was added after Jim Holloway submitted multiple designs for the Beholder's spelljamming ship and Jeff Grubb decided to keep them all and used xenophobia to explain the differences in design style.[13]

Dungeons & Dragons 3.0 edition (2000–2002) edit

The third edition of Dungeons & Dragons included the Beholder in the Monster Manual (2000) with the expanded monster statistics of this release.[14] Beholder variants appear in Monstrous Compendium: Monsters of Faerûn (2001).[15] Epic Level Handbook (2002) introduces the Gibbering Orb, a purported common ancestor of the beholder and gibbering mouther.[16]

Dungeons & Dragons 3.5 edition (2003–2007) edit

The beholder appears in the revised Monster Manual for the 3.5 edition (2003). The mindwitness was a sample creature of the half-illithid template using a beholder as the base creature, featured on Wizards of the Coast's website on August 14, 2003.[17] The beholder receives its own chapter in the book Lords of Madness: The Book of Aberrations (2005).[18]

Dungeons & Dragons 4th edition (2008–2014) edit

With the release of the fourth edition of Dungeons & Dragons, the beholder once again appears in the Monster Manual for this edition (2008), including the beholder eye of flame and the beholder eye tyrant.[19] Variants of the beholder also appear in Monster Manual 2 (2009), and Monster Manual 3 (2010).[20]

Dungeons & Dragons 5th edition (2014–present) edit

The beholder appears along with the more powerful undead death tyrant and the spectator in the 5th edition Monster Manual (2014).[21] Additionally, a zombie beholder also appears under the zombies section later in the book.[22] Volo's Guide to Monsters (2016) provides more detail on beholder culture and contains stats for the death kiss, gauth and gazer beholder-kin. The half-illithid mindwitness also makes an appearance in this book.[23] The book Xanathar's Guide to Everything (2017) contains various notes written from the perspective of the beholder known as Xanathar. Xanathar is also one of the possible villains adventurers can face in the adventure module Waterdeep: Dragon Heist (2018).[24]

Description edit

 
The original Greyhawk booklet cover, featuring one of the earliest depictions of a beholder

A beholder is an aberration comprising a floating spheroid body with a large fanged mouth and single eye on the front and many flexible eyestalks on the top.[25][26] It is protected by chitinous plates.[27]: 137 

A beholder's eyes each possess a different magical ability; the main eye projects an anti-magical cone, and the other eyes have different spell-like abilities (disintegrate objects, transmute flesh to stone, cause sleep, slow the motion of objects or beings, charm animals, charm humans, cause death, induce fear, levitate objects, and inflict serious wounds). Many variant beholder species exist, such as "observers", "spectators", "eyes of the deep", "elder orbs", "hive mothers", and "death tyrants". In addition, some rare beholders can use their eyes for non-standard spell-like abilities; these mutant beholders are often killed or exiled by their peers. Beholders wishing to cast spells like ordinary wizards relinquish the traditional use of their eyestalks, and put out their central anti-magic eye, making these beholder mages immediate outcasts.

In 4th edition, different breeds of beholders have different magic abilities. Beholder Eyes of Flame only have Fear, Fire, and Telekinesis Rays; Eyes of Frost are the same, with fire replaced by frost. The Beholder Eye Tyrant is mostly unchanged from traditional beholders, but the Death Ray causes ongoing necrotic damage rather than an instant kill, and the Disintegration Ray does not automatically kill its target.[28] Other beholder types each have their own set of abilities. In this edition, the beholder's central eye no longer cancels out magic, instead dazing or giving some vulnerability to its victim.[19]

Society edit

Beholders are extremely xenophobic. They will sometimes take members of other, non-beholder races as slaves; however, they will engage in a violent intra-species war with others of their kind who differ even slightly in appearance. This intense hatred of other beholders is not universal; the most prominent exceptions are Hive Mothers, who use their powers of mind control to form hives with other beholders and beholder-kin. Beholder communities in the Underdark often, when provoked, wage war on any and all nearby settlements, finding the most resistance from the drow and illithids.

Beholders worship their insane, controlling goddess known as the Great Mother, though some also, or instead, follow her rebel offspring, Gzemnid, the beholder god of gases.

Some beholder strains have mutated far from the basic beholder stock. These are aberrant beholders, of which there are numerous different types. These aberrants may have differing abilities and/or appearances but the unifying feature among beholders and the various aberrant beholders seems to be a simple, fleshy body with one or more grotesque eyes.

Campaign settings edit

Forgotten Realms edit

Beholders are especially prominent in the Forgotten Realms campaign setting, where they infiltrate and seek to control many sectors of society—many beholders are allied to the Zhentarim, some work with the Red Wizards of Thay, and a particularly powerful beholder, known as "The Evil Eye" or "The Xanathar" controls Skullport's influential Thieves Guild. ("The Xanathar" is the title of the thieves guild leader, passed from one to the next.) Beholders also compete to control the Underdark from where most of them originate, with their base of power in the City of the Eye Tyrants, Ootul.

Spelljammer edit

According to Ken Rolston, the beholder and the mind flayer "win starring roles as intergalactic menaces" in Spelljammer, and notes that the beholders, "with their abundant magical powers, are perhaps the most formidable warrior race of the universe, but fortunately they are too busy slaughtering one another to present a big threat to other spacefaring races".[29]

Beholders in the Spelljammer campaign are common antagonists, like the deadly neogi and sadistic illithids. However, one thing prevents them from being the most dangerous faction in wildspace: the beholders are engaged in a xenophobic civil war of genetic purity.

There are a large number of variations in the beholder race with some sub-races having smooth hides and others chitinous plates. Other noticeable differences include snakelike eyestalks or crustacean like eyestalk joints. Some variations seem minor such as variations in the size of the central eye or differences in skin colour. Each beholder nation believes itself to be the true beholder race and sees other beholders as ugly copies that must be destroyed.[30]

Lone beholders in wildspace are often refugees who have survived an attack that exterminated the rest of their nest or are outcasts who were expelled for having some form of mutation. The most famous lone beholder is Large Luigi, who works as a barkeeper on the Rock of Bral.

Beholders use a large number of different ship designs. Some of these ships feature a piercing ram but others have no weaponry. All beholder ships allow a circuit of beholders to focus their eye stalks into a 400-yard beam of magical energy. These ships are powered and navigated by the "orbus" (plural "orbii") race of beholders, who are stunted, albino, and very weak in combat.[31]

Eberron edit

In the Eberron campaign setting, beholders served as living artillery during the Daelkyr incursion, using the terrible power of their eyes to shatter whole goblin armies. Beholders do not reproduce naturally and have not created a culture of their own—they are simply the immortal servants of the daelkyr. Most continue to serve their masters, commanding subterranean outposts of aberrations or serving as the hidden leaders of various Cults of the Dragon Below. Others lead solitary lives, contemplating mysteries or studying the world. Such lone beholders may manipulate humanoid communities, but their actions are rarely driven by a desire for personal power.

Members of the Cults of the Dragon Below believe that these creatures function as the eyes of a greater power. Some insist that they serve Belashyrra, a powerful Daelkyr who is also known as the Lord of Eyes. Others claim the beholders are the eyes of Xoriat itself—that while they serve the daelkyr, they are conduits to a power even greater and more terrible than the shapers of flesh.[32]

Variants and kin edit

Information about beholder variations and related creatures has been made available in Dungeons & Dragons publications.[33]

Name Description
Eye Tyrant Standard beholder with 10 eyestalks with Charm Monster, Charm Person, Death, Disintegration, Flesh to Stone, Cause Grievous Wounds, Telekinesis, Sleep, Slow, and Fear and its central eye produces anti-magic cone.
Elder Orb A rare stronger and bigger variant of the traditional beholder born once out of every several hundred regular Beholders; it is around 15 feet in diameter. These creatures have a very long lifespan and are more powerful than traditional beholders. Elder Orbs are skilled at arcane magic, though not to the extent of Beholder Mages (unless they become one).
Hive Mother These are even rarer than elder orbs. Hive Mothers, also known as Ultimate Eye Tyrants, are not female but are gender-neutral like other beholders. Their name stems from the fact that they have the ability to magically dominate other beholders. Hive Mothers have no eyestalks, but their magical eyes are protected by hooded covers in the flesh of the creature's body, so that they cannot be severed. The central eye has 15 hit points. Hive Mothers' eyes can use Charm Monster, Charm Person, Disintegrate, Sleep, Fear, Finger of Death, Flesh to Stone, Slow, Telekinesis and Inflict Critical Wounds.
Orbus The orbus is either a genetically bred or a stunted and immature form of the standard beholder. It is only found in space aboard the tyrant ships in Spelljammer campaign.
Observer An observer has a spherical body about 6 to 7 feet in diameter, covered with a tough, chitinous shell. The shell's a mottled purple and pinkish color, and can be 2 to 3 inches thick in places. Unlike beholders, observers have three mouths spaced evenly around their lower hemisphere, and three main eyes spaced evenly around their equator. Six minor eyes on stalks ring their dorsal surfaces. Observers support their bodies by means of an innate levitation ability. The observer's mouths actually consist of powerful, retractable stalks that can reach things up to 5 feet from the main body. Each of the creature's main eyes projects a ray of telekinetic force.

The powerful eyes of observers are the equivalent of a true seeing spell, except that the monster can't determine alignment by sight. This means they can't be deceived by illusions or invisibility. Observers are also powerful psionicists, in possession of potent telepathic and psychokinetic abilities. An observer usually relies on its magical abilities first, but should those fail or a subtler means of attack be required, it'll fall back on mental attacks. Observers enjoy experimenting with telepathic attacks against nonpsionic creatures and take a fiendish pleasure in permanently wrecking a foolish opponent's psyche.

Examiner Examiners are scholars and clerks involved in spell and magical item enhancement, research, and creation. They can use any artifact or tool as well as humans, and they can wield up to four items at a time.

An examiner is a beholder-kin that is a 4-foot-diameter sphere with no central eye and only four small eyes, each at the end of an antenna, mounted atop the sphere. They have one small, lamprey-like mouth on their ventral surface. The mouth is surrounded by four multi-jointed limbs ending in gripper pads. An examiner's true strength lies in their talent with manipulating objects both mundane and magical, and their ability to wield magical items. Most examiners maintain a collection of magical wands which they use when needed in combat, although they prefer flight whenever possible, working to maintain the arsenal of the beholder hive. Examiner has 4 eyestalks with Enlarge or Reduce, Identify or Legend Lore, Transmute Form (similar to a Stone Shape spell, but works on all types of nonmagical, nonliving material) and Spell Reflection as a ring of spell turning.

Lensman A lensman has one eye set in the chest of its five-limbed, starfish-shaped, simian body. Beneath the eye is a leering, toothy maw. Four of the five limbs end in three-fingered, two-thumbed, clawed hands. The fifth limb, atop the body, is a prehensile, whip-like tentacle. Its chitin is soft and there are many short, fly-like hairs. Lensmen are the only kin to wear any sort of garb—a webbing that is used to hold tools and weapons. Their preferred weapons are double-headed pole arms.

Their role in beholder society is that of menial labor, and they are treated as semi-mindless drones. Few lensmen ever strive above this lot, and advanced lensmen are rare. Similar to a beholder a lensman's eye has power. They are able to fire off an eye ray from their single eye. Their eye can have one of the six following powers (although some come in pairs of effects): Remove Fear, Scare, and Rage, Cure Moderate Wounds, Dispel Magic, Tongues, Minor Image, Resist Energy.

Watcher Cowardly creatures by nature, watchers are semi-sentient beholder-kin. They are used as scouts and, as their name suggests, watchers by their more intelligent kin.

A watcher appears as a 6-foot-diameter sphere with three central eyes. On the ventral side of the orb is a long, barbed tentacle, which extends from just behind the watcher's mouth, and on the dorsal side is a ring of six eye spots and a compound eye. Watchers are 6-foot-diameter spheres with three central eyes arranged around the circumference of the sphere. These eyes are huge and unlidded. On the crown of the sphere is a compound eye and a ring of six eye spots that make it difficult to surprise a watcher. A large tentacle with a barbed prehensile pad extends from the ventral surface, right behind the small mouth with its rasp-like tongue. Watchers feed on carrion and stunned prey. They are information gatherers and are the least brave of all the eye tyrant races. Each of a watcher's main eyes has two powers, and the compound eye on top may draw on three different abilities. The six eye spots have no special powers. Main eyes: True Seeing and ESP, Advanced Illusion and Demi-Shadow Magic, Telekinesis 1,000 lb and Teleport. Compound Eye: Message, Tongues, and Suggestion.

Astereater A giant Beholder-kin from Spelljammer campaign living in outer space.

The astereater has none of the intelligence or magical abilities of the beholders. In appearance, the astereater resembles a large round boulder with a one large central eye and large mouth filled with pointed teeth. The skin of the creature is virtually identical in appearance and consistency to rock. Astereaters speak the language of beholders and the common tongue.

Death Tyrant A Death Tyrant is an undead beholder that has retained some magical ability. These creatures are used by powerful wizards as guardians; they are almost never encountered near other beholders, who find them abhorrent.
Death Kiss This creature's eyestalks are replaced with blood-draining tentacles, and its body roils with a powerful electric aura.

The Death Kiss, or "bleeder", is a fearsome predator found in caverns or ruins. Its spherical body resembles that of the dreaded beholder, but the "eyestalks" of this creature are bloodsucking tentacles, its "eyes" are hook-toothed orifices. They favor a diet of humans and horses, but will attack anything that has blood. An older name for these creatures is eye of terror. The central body of a death kiss has no mouth. Its central eye gives it 120-foot infravision, but the death kiss has no magical powers. A death kiss is 90% likely to be taken for a beholder when sighted. The 10 tentacles largely retract into the body when not needed, resembling eyestalks, but can lash out to a full 20-foot stretch with blinding speed.

Kasharin An undead beholder that can pass on a rotting disease which killed it.
Ghost Beholder Dead Eye Tyrant who came back as a ghost.
Doomsphere Ghost-like undead beholder is created by magical explosions.
Director Directors resemble beholders, but their central eye is smaller. They possess only six small eyes on retractable eye stalks these eyes have Magic Missile, Burning Hands, Wall of Ice, Slow, Enervation, Improved Phantasmal Force. A director's central eye has the power of deflection.

Directors have a fanged mouth below the central eye and possesses three clawed, sensory tendrils on their ventral surface. These tendrils are used to cling to the mount and link with its limited mind. A director is often found dwelling in a beholder community led by a hive mother or an overseer. A director uses three clawed tentacles to bond with monstrous vermin mounts. Directors are a social, warrior-beholder, and breed specialized mounts. They mindlink with their mounts to better control them.

Eye of The Deep An eye of the deep rarely comes into conflict with true beholders, for this aquatic variant dwells deep underwater. It has only two eyestalks (Disintegrate and Death), but its massive pinchers make it a dangerous combatant.
Eye of Shadow Beholders who spent too long in the Shadowfell. It has eye rays that blind, do thunder damage, and immobilize. It can also teleport and become invisible.
Eye of Flame These beholders serve more powerful beholders. They have fire rays, telekinesis rays and fear rays. When they die they explode in a fire burst.
Eye of Frost[34] A cruel beholder who lives in solitude.
Eyeball An eyeball is a Tiny beholder-kin with four eyestalks; they are popular familiars in some wizardly and sorcerous circles. They only have 4 eyestalks (charm person, Charm Monsters, Sleep, and telekinesis). In 5th edition, eyeballs are called gazers. They appear when beholders sleep.
Beholder Spawn These are 4th edition minions. They fire a single eye ray.
Gauth A gauth is a beholder-kin that feeds on magic as well as flesh. A gauth has six eyestalks with Disintegrate, Telekinesis, Death, Drain Magic, Polymorph and Flesh to Stone (one of which is used to drain magic from items) and four feeding tendrils. The most obvious feature of a gauth is that its central eye (which affects the viewer's mind) is surrounded by a ridge of flesh and many small eyes used for sight.
Gouger A gouger's ten eyestalks are magically useless. Its central eye retains the antimagic properties of true beholders, and four small legs hang from the creature's underside. A gouger's most hideous feature, though, is its long, barbed tongue, which is adept at temporarily neutralizing beholder eyestalks.
Gorbel Gorbel is a wild, clawed beholder-kin lacking magic but with the nasty habit of exploding if attacked.
Overseer An overseer is the most dangerous of the known beholder-kin. Rivaling the power of a hive mother, an overseer resembles nothing so much as a large, fleshy tree with mouths on its trunk and eyes on its branches. They have 13 limbs, each of which ends in a bud that conceals an eye; one of these limbs forms the top spine, and three yammering mouths surround the spine. There are eight thorny, vine-like limbs that are used to grasp tools and for physical defense. Overseers sit on root-like bases and can inch along when movement is required. They cannot levitate. Overseers are very protective of their health and always have one or two beholder guards and at least a half dozen directors protecting their welfare.

Overseers are covered with a fungus which changes color as the overseers desire, commonly mottled green, gray, and brown. The powers of their 13 eyes are as follows: (all magical effects are cast at 14th level) Cone of Cold, Dispel Magic, Paralysis, Chain Lightning, Telekinesis 250 lb weight, Emotion, Mass Charm, Domination, Mass Suggestion, Major Creation, Spell Turning, Serten's Spell Immunity, Temporal Stasis.

Spectator A spectator is an extraplanar beholder-kin with four eyestalks (fatigue, inflict moderate wounds, hold monster, and suggestion), their central eye can act as spell turning and reflect spells back at the caster. Somewhat mild and even-tempered, spectators have even been known to form friendships with other creatures, a trait that no other beholder-kin or true beholder ever displays. They are smaller in size usually around 6 to 7 feet in diameter.
Beholder Mage Through ritual destruction of its central eye, a beholder can learn to channel and use magic much more quickly and efficiently than can almost any other race. Only true beholders can become Beholder Mages.
Mindwitness Mindwitness is a beholder who is part-mind flayer. Mindwitnesses are created when a beholder is stunned and placed in a brine pool.
Aniatha Commonly known as "gas spores"; a balloon-like fungoid creature which closely resembles a beholder, exploding into a cloud of parasitic spores if slain. Sometimes suggested to be an artificial creature designed in the beholder's image, or mimicking a beholder to scare off predators, though more likely to be the product of a fungus that mutated after infesting beholder corpses. Aniatha that infest beholders can absorb some of the memories of the corpse, and transfer them to other creatures through their spores.
Gibbering Orb An epic-level creature suggested to be a primordial ancestor of both the beholder and the gibbering mouther (an amorphous shoggoth-like creature covered in eyes and mouths), having traits of both monsters but at vastly increased power. While it lacks an antimagic eye, it inherits the mouther's amorphous biology, madness-inducing voice, and Swallow Whole attack. It has 24 different eye rays at caster level 27th (cone of cold, disintegrate, dominate monster, energy drain, feeblemind, finger of death, flesh to stone, greater dispel magic, harm, hold monster, horrid wilting, implosion, inflict critical wounds, lightning bolt, magic missile, Mordenkainen's disjunction, Otto's irresistible dance, baleful polymorph, power word blind, power word kill, power word stun, prismatic spray, slay living, and temporal stasis), supplemented by its ability to temporarily gain the powers of spellcasters it consumes.

Reception edit

A reviewer for Arcane magazine described the beholder: "11 eyes, paranoid, xenophobic, having a taste for live animals and being deadly with magic."[11]

Artist Chris Hagerty called the beholder a "creature that looks at you and is destroying you by the power of its magical eyes".[35]

Wizard magazine's top 100 greatest villains ever list selected the beholder as the 99th-greatest villain.[36] Rob Bricken from io9 named the beholder as the most memorable D&D monster.[37]

SyFy Wire in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "Beholders are an iconic Dungeons & Dragons monster and one you don't want to come face to eyestalk with if you can help it."[38]

The beholder (gauth) was ranked sixth among the ten best mid-level monsters by the authors of Dungeons & Dragons For Dummies. The authors described the true beholder as an iconic creature of the game, "What could be more fantastic than a giant floating eyeball with little eye stalks sticking out, all of which shoot magic rays?" Of the gauth, the authors say "its ability to inflict a bewildering variety of damage on a party of heroes is unparalleled... until they fight a true beholder, that is."[39]

The Envoyer magazine called the beholder a terrible beast, properly shown as such in the 3rd edition Monster Manual, in contrast to earlier depictions where it rather looked like "a cuddly rosy ball with too many eyes".[40]

Richard W. Forest commented in "The Ashgate Encyclopedia of Literary and Cinematic Monsters" that the beholder was designed to counter magic-using characters while being a formidable opponent for a whole party due to its versatility.[41]

The beholder was considered one of the "game's signature monsters" by Philip J. Clements,[42] while Backstab reviewer Philippe Tessier called it a "classic of D&D".[43]

Witwer et al. considered the beholder "iconic" and "one of the most feared and fearsome monsters of the game".[1]: 5, 40–41, 65 

Appearances in other media edit

Beholders have appeared in many D&D-related or licensed products including :

D&D Miniatures edit

  • A beholder is featured in D&D Miniatures: Deathknell set #32 (2005).
  • The Beholder Eye Tyrant was included as a random packed figure in D&D Miniatures: Dangerous Delves (#5/40) (2009).
  • The Beholder Ultimate Tyrant was available as a visible piece Legendary Evils set (#6/40) (2009).

Media unrelated to Dungeons & Dragons edit

  • The movie Big Trouble in Little China (1986) features a Beholder-like monster whose main job is spying the protagonists.[44]
  • Beholders appeared as a boss and recurring monster in the original Japanese version of Final Fantasy, but was renamed to "Evil Eye" and redesigned for the game's North American release to avoid copyright issues with TSR. Current installments of the Final Fantasy series have continued to use the monster with the design and name heavily altered.[45]
  • Beholders appear as a recruitable unit in the 1999 video game Heroes of Might and Magic III. Once upgraded, these units are renamed to "Evil Eyes".[46]
  • The Futurama episode "How Hermes Requisitioned His Groove Back" features a beholder who guards the Central Bureaucracy. He is a Grade 11 bureaucrat who begs the Planet Express crew not to tell its supervisor that he was sleeping on the job.[47] He has another cameo in "Lethal Inspection", still working at the Central Bureaucracy.[citation needed]
  • A parody of the Beholder, named "The Beholster", appears as a boss in Enter the Gungeon, an indie game that includes numerous other references to Dungeons & Dragons.[48]
  • The Goblin Slayer series features a "Giant Eyeball" (episode 8 of the anime and volume 5 of the manga), which closely resembles a beholder with disintegration and magic dispelling abilities.[49]
  • A beholder appears in the 2020 Pixar Animation Studios film Onward. The film's credits include a thanks to Wizards of the Coast for allowing them to use the beholder and the gelatinous cube.[50]
  • In the MMORPG Tibia, the monsters now known as "Bonelords" and "Elder Bonelords" used to be named, respectively, "Beholders" and "Elder Beholders", from their insertion in the game on May 20, 1998, until a small patch released on August 23, 2010. In a newspost on the official Tibia website, Cipsoft GmbH announced the change to have happened, in lore, due to interference by "wizards of the coast of a remote kingdom full of dungeons and dragons" that "suddenly appeared on the Tibian shores".[51]

References edit

  1. ^ a b c d Witwer, Michael; Newman, Kyle; Peterson, Jonathan; Witwer, Sam; Manganiello, Joe (October 2018). Dungeons & Dragons Art & Arcana: a visual history. Ten Speed Press. ISBN 9780399580949. OCLC 1033548473.
  2. ^ Carton, Jans. "Frequently Asked Questions". The Hypertext d20 SRD. Retrieved January 22, 2008.
  3. ^ . Archived from the original on March 8, 2007. Retrieved February 19, 2007.
  4. ^ Gygax, Gary and Robert J. Kuntz. Supplement I: Greyhawk (TSR, 1975)
  5. ^ Mentzer, Frank. Dungeons & Dragons Set 3: Companion Rules (TSR, 1984)
  6. ^ Allston, Aaron, Steven E. Schend, Jon Pickens, and Dori Watry. Dungeons & Dragons Rules Cyclopedia (TSR, 1991)
  7. ^ Greenwood, Ed, and Roger E Moore. "The Ecology of the Beholder". Dragon #76 (TSR, 1983)
  8. ^ Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989)
  9. ^ Stewart, Doug, ed. Monstrous Manual (TSR, 1994)
  10. ^ Allston, Aaron. I, Tyrant (TSR, 1996)
  11. ^ a b Comford, David (October 1996). "Games Reviews". Arcane (11): 72.
  12. ^ "GRUBB STREET". grubbstreet.blogspot.com.
  13. ^ Grubb Street, Friday, April 18, 2008: Beholder – "So when I asked for beholder ships, he [Jim Holloway] gave me a wide variety. And we decided to use ALL of them, and since they were radically different we decided that beholders were xenophobic and hated other beholders. And since various artists over the years made beholders look doughy, crab-like, tentacled, and a variety of other shapes, the idea of different species of beholders (all looking different) made sense."
  14. ^ Cook, Monte, Jonathan Tweet, and Skip Williams. Monster Manual (Wizards of the Coast, 2000)
  15. ^ Wyatt, James, and Rob Heinsoo. Monstrous Compendium: Monsters of Faerun (Wizards of the Coast, 2001)
  16. ^ Andy Collins and Bruce R. Cordell. Epic Level Handbook (Wizards of the Coast, 2002)
  17. ^ . September 14, 2003. Archived from the original on November 4, 2012.
  18. ^ Baker, Rich, James Jacobs, and Steve Winter. Lords of Madness (Wizards of the Coast, 2005)
  19. ^ a b Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual (Wizards of the Coast, 2008)
  20. ^ Mearls, Mike, Greg Bilsland, and Robert J. Schwalb. Monster Manual 3. Renton, Washington: Wizards of the Coast, 2010
  21. ^ Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual, pp. 26–30 (Wizards of the Coast, 2014)
  22. ^ Monster Manual. Wizards of the Coast. 2014. p. 316.
  23. ^ Volo's Guide to Monsters (Wizards of the Coast, 2016)
  24. ^ Sheehan, Gavin (September 20, 2018). "Making Money!: We Review Dungeons & Dragons – Waterdeep: Dragon Heist". BleedingCool. Retrieved June 21, 2019.
  25. ^ Ewalt, David M. (2013). Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Scribner. pp. 137–138. ISBN 978-1-4516-4052-6.
  26. ^ Skip Williams; Jonathan Tweet; Monte Cook (July 2003). Monster Manual. Wizards of the Coast. pp. 25–27. ISBN 0-7869-2893-X.
  27. ^ Ewalt, David M. (2013). Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Scribner. ISBN 978-1-4516-4052-6.
  28. ^ Dungeon Master's Guide (2008)
  29. ^ Rolston, Ken (February 1990). "Role-playing Reviews". Dragon (#154). Lake Geneva, Wisconsin: TSR: 59–63.
  30. ^ I, Tyrant p 36, TSR 1996
  31. ^ Lorebook of the Void, from the AD&D Adventures in Space boxed set
  32. ^ . Wizards.com. Archived from the original on June 2, 2009. Retrieved July 29, 2009.
  33. ^ Smith, Mat. . Previews. Wizards of the Coast, Inc. Archived from the original on June 2, 2009. Retrieved September 21, 2015.
  34. ^ Heinsoo, Rob (May 19, 2009). Monster Manual 2. Wizards of the Coast. p. 24-25. {{cite book}}: |access-date= requires |url= (help); Text "" ignored (help)
  35. ^ Hagerty, Chris (November 6, 2011). Allison, Tavis (ed.). Panel Discussion. D&D in Contemporary Art. New York.
  36. ^ Wizard #177 – July 2006
  37. ^ Bricken, Rob (September 16, 2013). "The 10 Most Memorable Dungeons & Dragons Monsters". Io9. Retrieved January 20, 2016.
  38. ^ Granshaw, Lisa (October 24, 2018). . SYFY WIRE. Archived from the original on April 29, 2020. Retrieved October 8, 2019.
  39. ^ Slavicsek, Bill; Baker, Rich; Grubb, Jeff (2006). Dungeons & Dragons For Dummies. For Dummies. p. 373. ISBN 978-0-7645-8459-6. Retrieved February 12, 2009.
  40. ^ Bogdanski, Stefan (February 2003). "D&D: Monster Set 3te Edition". Envoyer (76). FZ Werbung Hannover: 15–16. ISSN 1433-2892.
  41. ^ Forest, Richard W. (2014). "Dungeons & Dragons, Monsters in". In Weinstock, Jeffrey (ed.). The Ashgate Encyclopedia of Literary and Cinematic Monsters. Ashgate Publishing.
  42. ^ Clements, Philip J. (December 2019). Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons (PhD). p. 133. Retrieved September 22, 2020.
  43. ^ Tessier, Philippe (November 2000). "Baldur's Gate II". Review. Backstab (in French). No. 24. pp. 90–91.
  44. ^ "The 10 Greatest Spherical Monsters In Science Fiction And Fantasy (NSFW)". Gizmodo. December 7, 2011.
  45. ^ "Evil Eye – Final Fantasy Encyclopaedia". Retrieved December 14, 2017.
  46. ^ "Dungeon Creatures – Heroes of Might and Magic III / Heroes 3". heroesofmightandmagic.com. Retrieved July 15, 2020.
  47. ^ Handlen, Zack (February 12, 2015). "Futurama: "A Clone Of My Own"/"How Hermes Requisitioned His Groove Back"". AV Club.
  48. ^ "Beholster". Enter the Gungeon Wiki.
  49. ^ "Did 'Goblin Slayer' Just Drop A 'Dungeons & Dragons' Easter Egg?". Anime.
  50. ^ Francisco, Eric (March 6, 2020). "Onward has a special post-credits surprise for Dungeons & Dragons fans". Inverse. Retrieved March 9, 2020.
  51. ^ GmbH, CipSoft. "Tibia ". tibia.com. Retrieved January 9, 2024.

Further reading edit

beholder, dungeons, dragons, beholder, fictional, monster, dungeons, dragons, fantasy, role, playing, game, depicted, floating, flesh, with, large, mouth, single, central, many, smaller, eyestalks, with, powerful, magical, abilities, beholdertom, wham, illustr. The beholder is a fictional monster in the Dungeons amp Dragons fantasy role playing game It is depicted as a floating orb of flesh with a large mouth single central eye and many smaller eyestalks on top with powerful magical abilities BeholderTom Wham s illustration of a beholder from the Advanced Dungeons amp Dragons Monster Manual 1977First appearanceGreyhawk 1975 In universe informationTypeAberrationAlignmentLawful EvilThe beholder is among the Dungeons amp Dragons monsters that have appeared in every edition of the game since 1975 1 39 41 Beholders are one of the few classic Dungeons amp Dragons monsters that Wizards of the Coast claims as Product Identity and as such was not released under its Open Game License 2 Beholders have been used on the cover of different Dungeons amp Dragons handbooks including the fifth edition Monster Manual Contents 1 Publication history 1 1 Dungeons amp Dragons 1974 1976 1 2 Advanced Dungeons amp Dragons 1st edition 1977 1988 1 3 Advanced Dungeons amp Dragons 2nd edition 1989 1999 1 4 Dungeons amp Dragons 3 0 edition 2000 2002 1 5 Dungeons amp Dragons 3 5 edition 2003 2007 1 6 Dungeons amp Dragons 4th edition 2008 2014 1 7 Dungeons amp Dragons 5th edition 2014 present 2 Description 2 1 Society 3 Campaign settings 3 1 Forgotten Realms 3 2 Spelljammer 3 3 Eberron 4 Variants and kin 5 Reception 6 Appearances in other media 6 1 D amp D Miniatures 6 2 Media unrelated to Dungeons amp Dragons 7 References 8 Further readingPublication history editUnlike many other Dungeons amp Dragons monsters the beholder is an original creation for D amp D as it is not based on a creature from mythology or other fiction Rob Kuntz s brother Terry Kuntz created the Beholder and Gary Gygax detailed it for publication 3 1 39 Dungeons amp Dragons 1974 1976 edit The beholder was introduced with the first Dungeons amp Dragons supplement Greyhawk 1975 and is depicted on its cover as shown in the section below 4 1 39 It is described as a Sphere of Many Eyes or Eye Tyrant a levitating globe with ten magical eye stalks The beholder later appears in the Companion Rules set in the Dungeon Masters Companion Book Two 1984 5 In 1991 it appeared in the Dungeons amp Dragons Rules Cyclopedia 6 Advanced Dungeons amp Dragons 1st edition 1977 1988 edit With the release of Advanced Dungeons amp Dragons 1st edition the beholder appeared in the first edition Monster Manual 1977 where it is described as a hateful aggressive avaricious spherical monster that is most frequently found underground Ed Greenwood and Roger E Moore authored The Ecology of the Beholder which featured in Dragon 76 August 1983 7 Advanced Dungeons amp Dragons 2nd edition 1989 1999 edit Second edition supplements to Advanced Dungeons amp Dragons especially those of the Spelljammer campaign setting added further details about these classic creatures societies and culture Beholders feature prominently in the Spelljammer setting and a number of variants and related creatures are introduced in the Spelljammer AD amp D Adventures in Space campaign set in the Lorebook of the Void booklet 1989 It also appeared in the Monstrous Compendium Volume One 1989 8 and is reprinted in the Monstrous Manual 1993 9 The book I Tyrant 1996 10 and the Monstrous Arcana module series that accompanies it develops the beholder further I Tyrant is a supplement focused on beholders and builds on the known information about beholders by expanding on elements such as their history religion culture habitations and behavior 11 Based on Tom Wham s depiction in the first edition Monster Manual TSR artist Keith Parkinson characterized its popular appearance with plate like armored scales and arthropod like eyestalks Jeff Grubb cites Keith Parkinson s artwork as the inspiration for the beholder kin created for the Spelljammer campaign setting 12 The Beholder s xenophobia towards other subraces of Beholders was added after Jim Holloway submitted multiple designs for the Beholder s spelljamming ship and Jeff Grubb decided to keep them all and used xenophobia to explain the differences in design style 13 Dungeons amp Dragons 3 0 edition 2000 2002 edit The third edition of Dungeons amp Dragons included the Beholder in the Monster Manual 2000 with the expanded monster statistics of this release 14 Beholder variants appear in Monstrous Compendium Monsters of Faerun 2001 15 Epic Level Handbook 2002 introduces the Gibbering Orb a purported common ancestor of the beholder and gibbering mouther 16 Dungeons amp Dragons 3 5 edition 2003 2007 edit The beholder appears in the revised Monster Manual for the 3 5 edition 2003 The mindwitness was a sample creature of the half illithid template using a beholder as the base creature featured on Wizards of the Coast s website on August 14 2003 17 The beholder receives its own chapter in the book Lords of Madness The Book of Aberrations 2005 18 Dungeons amp Dragons 4th edition 2008 2014 edit With the release of the fourth edition of Dungeons amp Dragons the beholder once again appears in the Monster Manual for this edition 2008 including the beholder eye of flame and the beholder eye tyrant 19 Variants of the beholder also appear in Monster Manual 2 2009 and Monster Manual 3 2010 20 Dungeons amp Dragons 5th edition 2014 present edit The beholder appears along with the more powerful undead death tyrant and the spectator in the 5th edition Monster Manual 2014 21 Additionally a zombie beholder also appears under the zombies section later in the book 22 Volo s Guide to Monsters 2016 provides more detail on beholder culture and contains stats for the death kiss gauth and gazer beholder kin The half illithid mindwitness also makes an appearance in this book 23 The book Xanathar s Guide to Everything 2017 contains various notes written from the perspective of the beholder known as Xanathar Xanathar is also one of the possible villains adventurers can face in the adventure module Waterdeep Dragon Heist 2018 24 Description edit nbsp The original Greyhawk booklet cover featuring one of the earliest depictions of a beholderA beholder is an aberration comprising a floating spheroid body with a large fanged mouth and single eye on the front and many flexible eyestalks on the top 25 26 It is protected by chitinous plates 27 137 A beholder s eyes each possess a different magical ability the main eye projects an anti magical cone and the other eyes have different spell like abilities disintegrate objects transmute flesh to stone cause sleep slow the motion of objects or beings charm animals charm humans cause death induce fear levitate objects and inflict serious wounds Many variant beholder species exist such as observers spectators eyes of the deep elder orbs hive mothers and death tyrants In addition some rare beholders can use their eyes for non standard spell like abilities these mutant beholders are often killed or exiled by their peers Beholders wishing to cast spells like ordinary wizards relinquish the traditional use of their eyestalks and put out their central anti magic eye making these beholder mages immediate outcasts In 4th edition different breeds of beholders have different magic abilities Beholder Eyes of Flame only have Fear Fire and Telekinesis Rays Eyes of Frost are the same with fire replaced by frost The Beholder Eye Tyrant is mostly unchanged from traditional beholders but the Death Ray causes ongoing necrotic damage rather than an instant kill and the Disintegration Ray does not automatically kill its target 28 Other beholder types each have their own set of abilities In this edition the beholder s central eye no longer cancels out magic instead dazing or giving some vulnerability to its victim 19 Society edit Beholders are extremely xenophobic They will sometimes take members of other non beholder races as slaves however they will engage in a violent intra species war with others of their kind who differ even slightly in appearance This intense hatred of other beholders is not universal the most prominent exceptions are Hive Mothers who use their powers of mind control to form hives with other beholders and beholder kin Beholder communities in the Underdark often when provoked wage war on any and all nearby settlements finding the most resistance from the drow and illithids Beholders worship their insane controlling goddess known as the Great Mother though some also or instead follow her rebel offspring Gzemnid the beholder god of gases Some beholder strains have mutated far from the basic beholder stock These are aberrant beholders of which there are numerous different types These aberrants may have differing abilities and or appearances but the unifying feature among beholders and the various aberrant beholders seems to be a simple fleshy body with one or more grotesque eyes Campaign settings editForgotten Realms edit Beholders are especially prominent in the Forgotten Realms campaign setting where they infiltrate and seek to control many sectors of society many beholders are allied to the Zhentarim some work with the Red Wizards of Thay and a particularly powerful beholder known as The Evil Eye or The Xanathar controls Skullport s influential Thieves Guild The Xanathar is the title of the thieves guild leader passed from one to the next Beholders also compete to control the Underdark from where most of them originate with their base of power in the City of the Eye Tyrants Ootul Spelljammer edit According to Ken Rolston the beholder and the mind flayer win starring roles as intergalactic menaces in Spelljammer and notes that the beholders with their abundant magical powers are perhaps the most formidable warrior race of the universe but fortunately they are too busy slaughtering one another to present a big threat to other spacefaring races 29 Beholders in the Spelljammer campaign are common antagonists like the deadly neogi and sadistic illithids However one thing prevents them from being the most dangerous faction in wildspace the beholders are engaged in a xenophobic civil war of genetic purity There are a large number of variations in the beholder race with some sub races having smooth hides and others chitinous plates Other noticeable differences include snakelike eyestalks or crustacean like eyestalk joints Some variations seem minor such as variations in the size of the central eye or differences in skin colour Each beholder nation believes itself to be the true beholder race and sees other beholders as ugly copies that must be destroyed 30 Lone beholders in wildspace are often refugees who have survived an attack that exterminated the rest of their nest or are outcasts who were expelled for having some form of mutation The most famous lone beholder is Large Luigi who works as a barkeeper on the Rock of Bral Beholders use a large number of different ship designs Some of these ships feature a piercing ram but others have no weaponry All beholder ships allow a circuit of beholders to focus their eye stalks into a 400 yard beam of magical energy These ships are powered and navigated by the orbus plural orbii race of beholders who are stunted albino and very weak in combat 31 Eberron edit In the Eberron campaign setting beholders served as living artillery during the Daelkyr incursion using the terrible power of their eyes to shatter whole goblin armies Beholders do not reproduce naturally and have not created a culture of their own they are simply the immortal servants of the daelkyr Most continue to serve their masters commanding subterranean outposts of aberrations or serving as the hidden leaders of various Cults of the Dragon Below Others lead solitary lives contemplating mysteries or studying the world Such lone beholders may manipulate humanoid communities but their actions are rarely driven by a desire for personal power Members of the Cults of the Dragon Below believe that these creatures function as the eyes of a greater power Some insist that they serve Belashyrra a powerful Daelkyr who is also known as the Lord of Eyes Others claim the beholders are the eyes of Xoriat itself that while they serve the daelkyr they are conduits to a power even greater and more terrible than the shapers of flesh 32 Variants and kin editInformation about beholder variations and related creatures has been made available in Dungeons amp Dragons publications 33 Name DescriptionEye Tyrant Standard beholder with 10 eyestalks with Charm Monster Charm Person Death Disintegration Flesh to Stone Cause Grievous Wounds Telekinesis Sleep Slow and Fear and its central eye produces anti magic cone Elder Orb A rare stronger and bigger variant of the traditional beholder born once out of every several hundred regular Beholders it is around 15 feet in diameter These creatures have a very long lifespan and are more powerful than traditional beholders Elder Orbs are skilled at arcane magic though not to the extent of Beholder Mages unless they become one Hive Mother These are even rarer than elder orbs Hive Mothers also known as Ultimate Eye Tyrants are not female but are gender neutral like other beholders Their name stems from the fact that they have the ability to magically dominate other beholders Hive Mothers have no eyestalks but their magical eyes are protected by hooded covers in the flesh of the creature s body so that they cannot be severed The central eye has 15 hit points Hive Mothers eyes can use Charm Monster Charm Person Disintegrate Sleep Fear Finger of Death Flesh to Stone Slow Telekinesis and Inflict Critical Wounds Orbus The orbus is either a genetically bred or a stunted and immature form of the standard beholder It is only found in space aboard the tyrant ships in Spelljammer campaign Observer An observer has a spherical body about 6 to 7 feet in diameter covered with a tough chitinous shell The shell s a mottled purple and pinkish color and can be 2 to 3 inches thick in places Unlike beholders observers have three mouths spaced evenly around their lower hemisphere and three main eyes spaced evenly around their equator Six minor eyes on stalks ring their dorsal surfaces Observers support their bodies by means of an innate levitation ability The observer s mouths actually consist of powerful retractable stalks that can reach things up to 5 feet from the main body Each of the creature s main eyes projects a ray of telekinetic force The powerful eyes of observers are the equivalent of a true seeing spell except that the monster can t determine alignment by sight This means they can t be deceived by illusions or invisibility Observers are also powerful psionicists in possession of potent telepathic and psychokinetic abilities An observer usually relies on its magical abilities first but should those fail or a subtler means of attack be required it ll fall back on mental attacks Observers enjoy experimenting with telepathic attacks against nonpsionic creatures and take a fiendish pleasure in permanently wrecking a foolish opponent s psyche Examiner Examiners are scholars and clerks involved in spell and magical item enhancement research and creation They can use any artifact or tool as well as humans and they can wield up to four items at a time An examiner is a beholder kin that is a 4 foot diameter sphere with no central eye and only four small eyes each at the end of an antenna mounted atop the sphere They have one small lamprey like mouth on their ventral surface The mouth is surrounded by four multi jointed limbs ending in gripper pads An examiner s true strength lies in their talent with manipulating objects both mundane and magical and their ability to wield magical items Most examiners maintain a collection of magical wands which they use when needed in combat although they prefer flight whenever possible working to maintain the arsenal of the beholder hive Examiner has 4 eyestalks with Enlarge or Reduce Identify or Legend Lore Transmute Form similar to a Stone Shape spell but works on all types of nonmagical nonliving material and Spell Reflection as a ring of spell turning Lensman A lensman has one eye set in the chest of its five limbed starfish shaped simian body Beneath the eye is a leering toothy maw Four of the five limbs end in three fingered two thumbed clawed hands The fifth limb atop the body is a prehensile whip like tentacle Its chitin is soft and there are many short fly like hairs Lensmen are the only kin to wear any sort of garb a webbing that is used to hold tools and weapons Their preferred weapons are double headed pole arms Their role in beholder society is that of menial labor and they are treated as semi mindless drones Few lensmen ever strive above this lot and advanced lensmen are rare Similar to a beholder a lensman s eye has power They are able to fire off an eye ray from their single eye Their eye can have one of the six following powers although some come in pairs of effects Remove Fear Scare and Rage Cure Moderate Wounds Dispel Magic Tongues Minor Image Resist Energy Watcher Cowardly creatures by nature watchers are semi sentient beholder kin They are used as scouts and as their name suggests watchers by their more intelligent kin A watcher appears as a 6 foot diameter sphere with three central eyes On the ventral side of the orb is a long barbed tentacle which extends from just behind the watcher s mouth and on the dorsal side is a ring of six eye spots and a compound eye Watchers are 6 foot diameter spheres with three central eyes arranged around the circumference of the sphere These eyes are huge and unlidded On the crown of the sphere is a compound eye and a ring of six eye spots that make it difficult to surprise a watcher A large tentacle with a barbed prehensile pad extends from the ventral surface right behind the small mouth with its rasp like tongue Watchers feed on carrion and stunned prey They are information gatherers and are the least brave of all the eye tyrant races Each of a watcher s main eyes has two powers and the compound eye on top may draw on three different abilities The six eye spots have no special powers Main eyes True Seeing and ESP Advanced Illusion and Demi Shadow Magic Telekinesis 1 000 lb and Teleport Compound Eye Message Tongues and Suggestion Astereater A giant Beholder kin from Spelljammer campaign living in outer space The astereater has none of the intelligence or magical abilities of the beholders In appearance the astereater resembles a large round boulder with a one large central eye and large mouth filled with pointed teeth The skin of the creature is virtually identical in appearance and consistency to rock Astereaters speak the language of beholders and the common tongue Death Tyrant A Death Tyrant is an undead beholder that has retained some magical ability These creatures are used by powerful wizards as guardians they are almost never encountered near other beholders who find them abhorrent Death Kiss This creature s eyestalks are replaced with blood draining tentacles and its body roils with a powerful electric aura The Death Kiss or bleeder is a fearsome predator found in caverns or ruins Its spherical body resembles that of the dreaded beholder but the eyestalks of this creature are bloodsucking tentacles its eyes are hook toothed orifices They favor a diet of humans and horses but will attack anything that has blood An older name for these creatures is eye of terror The central body of a death kiss has no mouth Its central eye gives it 120 foot infravision but the death kiss has no magical powers A death kiss is 90 likely to be taken for a beholder when sighted The 10 tentacles largely retract into the body when not needed resembling eyestalks but can lash out to a full 20 foot stretch with blinding speed Kasharin An undead beholder that can pass on a rotting disease which killed it Ghost Beholder Dead Eye Tyrant who came back as a ghost Doomsphere Ghost like undead beholder is created by magical explosions Director Directors resemble beholders but their central eye is smaller They possess only six small eyes on retractable eye stalks these eyes have Magic Missile Burning Hands Wall of Ice Slow Enervation Improved Phantasmal Force A director s central eye has the power of deflection Directors have a fanged mouth below the central eye and possesses three clawed sensory tendrils on their ventral surface These tendrils are used to cling to the mount and link with its limited mind A director is often found dwelling in a beholder community led by a hive mother or an overseer A director uses three clawed tentacles to bond with monstrous vermin mounts Directors are a social warrior beholder and breed specialized mounts They mindlink with their mounts to better control them Eye of The Deep An eye of the deep rarely comes into conflict with true beholders for this aquatic variant dwells deep underwater It has only two eyestalks Disintegrate and Death but its massive pinchers make it a dangerous combatant Eye of Shadow Beholders who spent too long in the Shadowfell It has eye rays that blind do thunder damage and immobilize It can also teleport and become invisible Eye of Flame These beholders serve more powerful beholders They have fire rays telekinesis rays and fear rays When they die they explode in a fire burst Eye of Frost 34 A cruel beholder who lives in solitude Eyeball An eyeball is a Tiny beholder kin with four eyestalks they are popular familiars in some wizardly and sorcerous circles They only have 4 eyestalks charm person Charm Monsters Sleep and telekinesis In 5th edition eyeballs are called gazers They appear when beholders sleep Beholder Spawn These are 4th edition minions They fire a single eye ray Gauth A gauth is a beholder kin that feeds on magic as well as flesh A gauth has six eyestalks with Disintegrate Telekinesis Death Drain Magic Polymorph and Flesh to Stone one of which is used to drain magic from items and four feeding tendrils The most obvious feature of a gauth is that its central eye which affects the viewer s mind is surrounded by a ridge of flesh and many small eyes used for sight Gouger A gouger s ten eyestalks are magically useless Its central eye retains the antimagic properties of true beholders and four small legs hang from the creature s underside A gouger s most hideous feature though is its long barbed tongue which is adept at temporarily neutralizing beholder eyestalks Gorbel Gorbel is a wild clawed beholder kin lacking magic but with the nasty habit of exploding if attacked Overseer An overseer is the most dangerous of the known beholder kin Rivaling the power of a hive mother an overseer resembles nothing so much as a large fleshy tree with mouths on its trunk and eyes on its branches They have 13 limbs each of which ends in a bud that conceals an eye one of these limbs forms the top spine and three yammering mouths surround the spine There are eight thorny vine like limbs that are used to grasp tools and for physical defense Overseers sit on root like bases and can inch along when movement is required They cannot levitate Overseers are very protective of their health and always have one or two beholder guards and at least a half dozen directors protecting their welfare Overseers are covered with a fungus which changes color as the overseers desire commonly mottled green gray and brown The powers of their 13 eyes are as follows all magical effects are cast at 14th level Cone of Cold Dispel Magic Paralysis Chain Lightning Telekinesis 250 lb weight Emotion Mass Charm Domination Mass Suggestion Major Creation Spell Turning Serten s Spell Immunity Temporal Stasis Spectator A spectator is an extraplanar beholder kin with four eyestalks fatigue inflict moderate wounds hold monster and suggestion their central eye can act as spell turning and reflect spells back at the caster Somewhat mild and even tempered spectators have even been known to form friendships with other creatures a trait that no other beholder kin or true beholder ever displays They are smaller in size usually around 6 to 7 feet in diameter Beholder Mage Through ritual destruction of its central eye a beholder can learn to channel and use magic much more quickly and efficiently than can almost any other race Only true beholders can become Beholder Mages Mindwitness Mindwitness is a beholder who is part mind flayer Mindwitnesses are created when a beholder is stunned and placed in a brine pool Aniatha Commonly known as gas spores a balloon like fungoid creature which closely resembles a beholder exploding into a cloud of parasitic spores if slain Sometimes suggested to be an artificial creature designed in the beholder s image or mimicking a beholder to scare off predators though more likely to be the product of a fungus that mutated after infesting beholder corpses Aniatha that infest beholders can absorb some of the memories of the corpse and transfer them to other creatures through their spores Gibbering Orb An epic level creature suggested to be a primordial ancestor of both the beholder and the gibbering mouther an amorphous shoggoth like creature covered in eyes and mouths having traits of both monsters but at vastly increased power While it lacks an antimagic eye it inherits the mouther s amorphous biology madness inducing voice and Swallow Whole attack It has 24 different eye rays at caster level 27th cone of cold disintegrate dominate monster energy drain feeblemind finger of death flesh to stone greater dispel magic harm hold monster horrid wilting implosion inflict critical wounds lightning bolt magic missile Mordenkainen s disjunction Otto s irresistible dance baleful polymorph power word blind power word kill power word stun prismatic spray slay living and temporal stasis supplemented by its ability to temporarily gain the powers of spellcasters it consumes Reception editA reviewer for Arcane magazine described the beholder 11 eyes paranoid xenophobic having a taste for live animals and being deadly with magic 11 Artist Chris Hagerty called the beholder a creature that looks at you and is destroying you by the power of its magical eyes 35 Wizard magazine s top 100 greatest villains ever list selected the beholder as the 99th greatest villain 36 Rob Bricken from io9 named the beholder as the most memorable D amp D monster 37 SyFy Wire in 2018 called it one of The 9 Scariest Most Unforgettable Monsters From Dungeons amp Dragons saying that Beholders are an iconic Dungeons amp Dragons monster and one you don t want to come face to eyestalk with if you can help it 38 The beholder gauth was ranked sixth among the ten best mid level monsters by the authors of Dungeons amp Dragons For Dummies The authors described the true beholder as an iconic creature of the game What could be more fantastic than a giant floating eyeball with little eye stalks sticking out all of which shoot magic rays Of the gauth the authors say its ability to inflict a bewildering variety of damage on a party of heroes is unparalleled until they fight a true beholder that is 39 The Envoyer magazine called the beholder a terrible beast properly shown as such in the 3rd edition Monster Manual in contrast to earlier depictions where it rather looked like a cuddly rosy ball with too many eyes 40 Richard W Forest commented in The Ashgate Encyclopedia of Literary and Cinematic Monsters that the beholder was designed to counter magic using characters while being a formidable opponent for a whole party due to its versatility 41 The beholder was considered one of the game s signature monsters by Philip J Clements 42 while Backstab reviewer Philippe Tessier called it a classic of D amp D 43 Witwer et al considered the beholder iconic and one of the most feared and fearsome monsters of the game 1 5 40 41 65 Appearances in other media editBeholders have appeared in many D amp D related or licensed products including Two beholders are seen briefly in the 2000 motion picture Dungeons amp Dragons The Dungeons amp Dragons TV cartoon series featured a beholder in the 1983 episode Eye of the Beholder A beholder also appears in the interactive movie Scourge of Worlds A Dungeons amp Dragons Adventure Dungeons amp Dragons licensed computer and video games including the Capcom arcade Tower of Doom the Eye of the Beholder series Baldur s Gate 2 and one named Xantam in Baldur s Gate Dark Alliance D amp D Miniatures edit A beholder is featured in D amp D Miniatures Deathknell set 32 2005 The Beholder Eye Tyrant was included as a random packed figure in D amp D Miniatures Dangerous Delves 5 40 2009 The Beholder Ultimate Tyrant was available as a visible piece Legendary Evils set 6 40 2009 Media unrelated to Dungeons amp Dragons edit The movie Big Trouble in Little China 1986 features a Beholder like monster whose main job is spying the protagonists 44 Beholders appeared as a boss and recurring monster in the original Japanese version of Final Fantasy but was renamed to Evil Eye and redesigned for the game s North American release to avoid copyright issues with TSR Current installments of the Final Fantasy series have continued to use the monster with the design and name heavily altered 45 Beholders appear as a recruitable unit in the 1999 video game Heroes of Might and Magic III Once upgraded these units are renamed to Evil Eyes 46 The Futurama episode How Hermes Requisitioned His Groove Back features a beholder who guards the Central Bureaucracy He is a Grade 11 bureaucrat who begs the Planet Express crew not to tell its supervisor that he was sleeping on the job 47 He has another cameo in Lethal Inspection still working at the Central Bureaucracy citation needed A parody of the Beholder named The Beholster appears as a boss in Enter the Gungeon an indie game that includes numerous other references to Dungeons amp Dragons 48 The Goblin Slayer series features a Giant Eyeball episode 8 of the anime and volume 5 of the manga which closely resembles a beholder with disintegration and magic dispelling abilities 49 A beholder appears in the 2020 Pixar Animation Studios film Onward The film s credits include a thanks to Wizards of the Coast for allowing them to use the beholder and the gelatinous cube 50 In the MMORPG Tibia the monsters now known as Bonelords and Elder Bonelords used to be named respectively Beholders and Elder Beholders from their insertion in the game on May 20 1998 until a small patch released on August 23 2010 In a newspost on the official Tibia website Cipsoft GmbH announced the change to have happened in lore due to interference by wizards of the coast of a remote kingdom full of dungeons and dragons that suddenly appeared on the Tibian shores 51 References edit a b c d Witwer Michael Newman Kyle Peterson Jonathan Witwer Sam Manganiello Joe October 2018 Dungeons amp Dragons Art amp Arcana a visual history Ten Speed Press ISBN 9780399580949 OCLC 1033548473 Carton Jans Frequently Asked Questions The Hypertext d20 SRD Retrieved January 22 2008 Gary Gygax Interview Archived from the original on March 8 2007 Retrieved February 19 2007 Gygax Gary and Robert J Kuntz Supplement I Greyhawk TSR 1975 Mentzer Frank Dungeons amp Dragons Set 3 Companion Rules TSR 1984 Allston Aaron Steven E Schend Jon Pickens and Dori Watry Dungeons amp Dragons Rules Cyclopedia TSR 1991 Greenwood Ed and Roger E Moore The Ecology of the Beholder Dragon 76 TSR 1983 Cook David et al Monstrous Compendium Volume One TSR 1989 Stewart Doug ed Monstrous Manual TSR 1994 Allston Aaron I Tyrant TSR 1996 a b Comford David October 1996 Games Reviews Arcane 11 72 GRUBB STREET grubbstreet blogspot com Grubb Street Friday April 18 2008 Beholder So when I asked for beholder ships he Jim Holloway gave me a wide variety And we decided to use ALL of them and since they were radically different we decided that beholders were xenophobic and hated other beholders And since various artists over the years made beholders look doughy crab like tentacled and a variety of other shapes the idea of different species of beholders all looking different made sense Cook Monte Jonathan Tweet and Skip Williams Monster Manual Wizards of the Coast 2000 Wyatt James and Rob Heinsoo Monstrous Compendium Monsters of Faerun Wizards of the Coast 2001 Andy Collins and Bruce R Cordell Epic Level Handbook Wizards of the Coast 2002 Mat Smith reveals what s In the Works for fall September 14 2003 Archived from the original on November 4 2012 Baker Rich James Jacobs and Steve Winter Lords of Madness Wizards of the Coast 2005 a b Mearls Mike Stephen Schubert and James Wyatt Monster Manual Wizards of the Coast 2008 Mearls Mike Greg Bilsland and Robert J Schwalb Monster Manual 3 Renton Washington Wizards of the Coast 2010 Mearls Mike Stephen Schubert and James Wyatt Monster Manual pp 26 30 Wizards of the Coast 2014 Monster Manual Wizards of the Coast 2014 p 316 Volo s Guide to Monsters Wizards of the Coast 2016 Sheehan Gavin September 20 2018 Making Money We Review Dungeons amp Dragons Waterdeep Dragon Heist BleedingCool Retrieved June 21 2019 Ewalt David M 2013 Of Dice and Men The Story of Dungeons amp Dragons and the People Who Play It Scribner pp 137 138 ISBN 978 1 4516 4052 6 Skip Williams Jonathan Tweet Monte Cook July 2003 Monster Manual Wizards of the Coast pp 25 27 ISBN 0 7869 2893 X Ewalt David M 2013 Of Dice and Men The Story of Dungeons amp Dragons and the People Who Play It Scribner ISBN 978 1 4516 4052 6 Dungeon Master s Guide 2008 Rolston Ken February 1990 Role playing Reviews Dragon 154 Lake Geneva Wisconsin TSR 59 63 I Tyrant p 36 TSR 1996 Lorebook of the Void from the AD amp D Adventures in Space boxed set Eberron Expanded Lords of Madness Wizards com Archived from the original on June 2 2009 Retrieved July 29 2009 Smith Mat In Like a Beholder Out Like a Beholder Previews Wizards of the Coast Inc Archived from the original on June 2 2009 Retrieved September 21 2015 Heinsoo Rob May 19 2009 Monster Manual 2 Wizards of the Coast p 24 25 a href Template Cite book html title Template Cite book cite book a access date requires url help Text ignored help Hagerty Chris November 6 2011 Allison Tavis ed Panel Discussion D amp D in Contemporary Art New York Wizard 177 July 2006 Bricken Rob September 16 2013 The 10 Most Memorable Dungeons amp Dragons Monsters Io9 Retrieved January 20 2016 Granshaw Lisa October 24 2018 The 9 scariest most unforgettable monsters from Dungeons amp Dragons SYFY WIRE Archived from the original on April 29 2020 Retrieved October 8 2019 Slavicsek Bill Baker Rich Grubb Jeff 2006 Dungeons amp Dragons For Dummies For Dummies p 373 ISBN 978 0 7645 8459 6 Retrieved February 12 2009 Bogdanski Stefan February 2003 D amp D Monster Set 3te Edition Envoyer 76 FZ Werbung Hannover 15 16 ISSN 1433 2892 Forest Richard W 2014 Dungeons amp Dragons Monsters in In Weinstock Jeffrey ed The Ashgate Encyclopedia of Literary and Cinematic Monsters Ashgate Publishing Clements Philip J December 2019 Dungeons amp Discourse Intersectional Identities in Dungeons amp Dragons PhD p 133 Retrieved September 22 2020 Tessier Philippe November 2000 Baldur s Gate II Review Backstab in French No 24 pp 90 91 The 10 Greatest Spherical Monsters In Science Fiction And Fantasy NSFW Gizmodo December 7 2011 Evil Eye Final Fantasy Encyclopaedia Retrieved December 14 2017 Dungeon Creatures Heroes of Might and Magic III Heroes 3 heroesofmightandmagic com Retrieved July 15 2020 Handlen Zack February 12 2015 Futurama A Clone Of My Own How Hermes Requisitioned His Groove Back AV Club Beholster Enter the Gungeon Wiki Did Goblin Slayer Just Drop A Dungeons amp Dragons Easter Egg Anime Francisco Eric March 6 2020 Onward has a special post credits surprise for Dungeons amp Dragons fans Inverse Retrieved March 9 2020 GmbH CipSoft Tibia tibia com Retrieved January 9 2024 Further reading editCagle Eric Worshipers of the Forbidden Dragon 296 Paizo Publishing 2002 Collins Andy Bruce R Cordell and Thomas M Reid Epic Level Handbook Wizards of the Coast 2002 Demokopoliss Dougal The Ecology of the Spectator Dragon 139 TSR 1988 Greenwood Ed The Ecology of the Eye of the Deep Dragon 93 TSR 1985 Mearls Michael Eye Wares Potent Powers of the Beholders Dragon 313 Paizo Publishing 2003 Mearls Mike October 27 2006 Monster Makeover The Beholder Design amp Development Wizards of the Coast Archived from the original on December 8 2015 Retrieved April 16 2007 Retrieved from https en wikipedia org w index php title Beholder Dungeons 26 Dragons amp oldid 1218316758 Variants and kin, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.