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Xanathar's Guide to Everything

Xanathar's Guide to Everything is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game published in 2017. It acts as a supplement to the 5th edition Dungeon Master's Guide and the Player's Handbook.

Xanathar's Guide to Everything
Cover
AuthorsJeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett
GenreRole-playing games
PublisherWizards of the Coast
Publication date
15 November 2017
Media typePrint (hardcover)
Pages192
ISBN978-0-7869-6612-7

Contents edit

The book adds a variety of options for both players and Dungeon Masters along with marginalia by the Xanathar of Waterdeep.[1][2]

  • Chapter 1: Character Options[3]
    • Includes 31 new subclasses, 2 or 3 for each of the twelve character classes.
    • A variety of character background ideas such as origins and life events.
    • New racial feats.[4]
  • Chapter 2: Dungeon Master's Tools[3]
    • Revisits and expands on traps and downtime activities rules.
    • In-depth coverage of tool proficiencies and spellcasting.
    • A new magic items sections expands the DMG and adds new minor items.
    • Includes a variety of other DM tools such as random encounters and simultaneous effects.[4]
  • Chapter 3: Spells[3][4]
  • Appendix A: Shared Campaigns[4]
  • Appendix B: Character names
    • Includes nonhuman names as well as real-world and real-world inspired human names.[4]

Publication history edit

Much of the information in Xanathar's Guide to Everything was developed through the public "Unearthed Arcana" playtest and several character subclasses were previously published in the Sword Coast Adventurer's Guide.[5] During the Extra Life 2017 fundraiser in November 2017, free excerpts from Xanathar's Guide to Everything were released as PDFs when different reward tiers were hit.[4] The book was released on November 21, 2017. An exclusive edition with an alternate art cover by Hydro74 was pre-released to select game shops early in November 2017.[2][6]

Dungeons & Dragons Rules Expansion Gift Set, a boxed set, contains Mordenkainen Presents: Monsters of the Multiverse (2022) along with new printings of Xanathar's Guide to Everything and Tasha's Cauldron of Everything (2020); it was released on January 25, 2022. An exclusive edition, with white foil alternate art covers by Joy Ang, is only available through local game stores.[7][8]

Reception edit

Xanathar's Guide to Everything won the 2017 Origins Awards for Best Role-Playing Game Supplement and Fan Favorite Role-Playing Game Supplement.[9]

In Publishers Weekly's "Best-selling Books Week Ending December 4, 2017", Xanathar's Guide to Everything was #1 in "Hardcover Nonfiction".[10] Publishers Weekly highlighted that the book "sold nearly 45,000 copies" as a new release.[11] ICv2 underscored that these numbers originate from BookScan and include point of sale "data from most chains and online retailers, but not most [Friendly Local Game Stores]". Scott Thorne, for ICv2, highlighted two interconnected reasons for the high sale numbers: first, "WotC has a huge untapped market out there for D&D player-targeted books and Xanathar's Guide is the first 'official' [...] player-oriented book released by WotC in almost two years. With that level of pent-up demand, it is no surprise that sales of the book took most stores, and WotC, by surprise". And second, Amazon sale discounts since "unlike some other gaming manufacturers, which have started protecting the value and price of their books though a MAP, a customer can, when it comes back into stock, order Xanathar's Guide from Amazon for $29.95, a 40% discount. One Amazon seller even has the book, as of this writing, listed at $19.30 with shipping, a whopping 61% off".[12]

In Polygon's review, Charlie Hall wrote "like Volo's Guide to Monsters, which was released late last year, Xanathar's has a narrator named Xanathar. He's a beholder — a multi-eyed, floating monster from D&D lore — who just happens to be a powerful crime lord in the city of Waterdeep. Think Jabba the Hutt, but with disintegration rays shooting out of its eyestalks. Nearly every page of the book is annotated with little quips and observations. Unfortunately, the humor of those narrative snippets fell flat for me. Xanathar's voice, as applied in this book, feels a bit too modern. He sounds more like a cranky Redditor than a fantastical crime boss. Luckily, the bulk of the content in the book is outstanding. In my estimation, it's the first must-have new book from Wizards of the Coast since the latest edition of the Dungeon Master's Guide. [...] Up front, there are more than 30 new subclasses for players to choose from. They include some vital and popular builds from previous editions of the game, like the Cavalier and the Samurai. But they also include some brand new versions of classic character classes that will liven any newly-formed party. [...] Best of all, WotC has instilled all of these new subclasses with strong role-playing hooks. These aren't just stat-blocks with new art, but rather inspirations for storytelling in and of themselves. That being said, most players will have no need for the remainder of the book. Chapters two and three are mostly for Dungeon Masters, and include a host of new tools and tables".[13]

Rob Wieland, for Geek & Sundry, wrote that "backgrounds in Fifth Edition offer a good place to start talking about the history of characters, but coming up with a full background for a character can be a little intimidating for someone that's never done it before. Xanathar's Guide has a few class-specific elements that can help like tables for a bard's worst performance or the vice a rogue likes to indulge in, in between adventures. It also has a big section full of tables that determine important character details like siblings, upbringing and other points that can help sketch a character backstory during play. There's a running gag that all D&D characters are orphans that were born, grew up and became adventurers, but with this section, characters get a skeleton of a backstory to help shade how they react in play".[14]

Richard Jansen-Parkes, for the UK print magazine Tabletop Gaming, wrote that "in many ways the slightly unfocused air of XGtE is a reflection of how modern games – both tabletop and digital – are no longer static products, eternally fixed at version 1.0. It was clearly shaped by community feedback and directly addresses many of the questions and concerns that regularly crop up in Reddit threads and Twitter feeds. [...] In many ways, the fact that the new rules feel fun without seeming over-powered is perhaps the book's biggest success of all. [...] There are a few things that appeal to the power gamers out there, but this is always going to be the case and none of them seem to make any existing abilities or characters completely obsolete. Indeed, plenty of the content doesn't have any impact on the gameplay whatsoever, such as a guide for generating character backstories or long tables of random names for the DM to consult when players insist on speaking to everyone in the tavern. The best way to describe XGtE, perhaps, is that it upgrades your experience to D&D 5.1. It's a huge content update that tweaks things here and there, presented with all the usual top-notch design and writing work we've come to expect from the D&D team. Arguably some of the rules clarifications should be presented as errata or an update to the existing core books rather than requiring you to buy a new one, but when that's the biggest complaint going you know you have a success on your hands".[15]

Rollin Bishop, for Comicbook, wrote that "though the supplement's name does it no favors, it's mostly a reprinted collection of an online article series with some added depth. Having it all in one physical place, however, is helpful. Even so, the game of D&D technically only requires three books: the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. But if there's a fourth book every tabletop group should pick up, it's probably Xanathar's. In terms of usefulness, Xanathar's is arguably equally useful to both players and Dungeon Masters. The first and third chapter are heavily player focused while the middle chapter is specifically all about tools for the DM to use. That includes sections on sleep, random encounters, traps, and more. If you're familiar with the Unearthed Arcana books from previous modern editions, this treads similar territory for 5th Edition. The question most groups will likely be asking themselves is whether the $49.95 MSRP is worth the sticker price".[16]

In a review of Xanathar's Guide to Everything in Black Gate, Howard Andrew Jones said "It's a great 5E book, maybe even an essential one. Giving it 4.5 out of 5 isn't quite fair to all the excellence within. Maybe 9.5 out of 10 would give you a better sense of its value. In other words, it's not a B, or a B+, it's an A, right on the border of A+."[17]

Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and understand the game."[18]

References edit

  1. ^ "Expand Your Dungeons & Dragons Campaign With These Two New Books". pastemagazine.com. 17 November 2017. Retrieved 2019-06-23.
  2. ^ a b "Xanathar's Guide to Everything Offers New Options for Dungeons & Dragons". Nerdist. 2017-06-06. Retrieved 2019-06-23.
  3. ^ a b c "Expanding Your Horizons: We Review 'Xanathar's Guide To Everything'". www.bleedingcool.com. 21 November 2017. Retrieved 2019-06-23.
  4. ^ a b c d e f "Xanathar's Guide to Everything - Preview Updated". Tribality. 2017-10-16. Retrieved 2019-06-23.
  5. ^ Hudak, Rob (2017-11-30). "Review: Dungeons & Dragons: Xanathar's Guide to Everything". SLUG Magazine. Retrieved 2019-06-21.
  6. ^ "Xanathar's Guide to Everything (Limited-edition variant cover) | RPG Item Version | RPGGeek". rpggeek.com. Retrieved 2019-06-23.
  7. ^ Sheehan, Gavin (2021-09-27). "Dungeons & Dragons Announces Rules Expansion Gift Set". Bleeding Cool News And Rumors. Retrieved 2022-02-01.
  8. ^ Abbott, Benjamin (2022-01-18). "Dungeons and Dragons Rules Expansion Gift Set - here's everything you need to know". GamesRadar+. Retrieved 2022-02-01.
  9. ^ Origins Awards Winners 2018- 44th Annual Ceremony (PDF), The Academy of Adventure Gaming Arts and Design
  10. ^ Juris, Carolyn (December 1, 2017). "This Week's Bestsellers: December 4, 2017". Publishers Weekly. from the original on 2017-12-02. Retrieved 2019-11-11.
  11. ^ The Weekly Scorecard (December 1, 2017). "Thanksgiving Week Sales Down 3% from 2016". Publishers Weekly. from the original on 2017-12-02. Retrieved 2019-11-11.
  12. ^ Thorne, Scott (December 4, 2017). "Rolling for Initiative--We're Number One! We're Number One!". ICv2. Retrieved 2020-09-29.
  13. ^ Hall, Charlie (2017-11-13). "D&D's first major rules supplement is a must-buy for crafty Dungeon Masters". Polygon. Retrieved 2019-06-20.
  14. ^ "Why New D&D Players Will Love 'Xanathar's Guide To Everything'". Nerdist. 2017-11-17. Retrieved 2019-06-20.
  15. ^ "Dungeons & Dragons: Xanathar's Guide to Everything RPG review". www.tabletopgaming.co.uk. 5 February 2018. Retrieved 2019-06-20.
  16. ^ "Review: 'Xanathar's Guide to Everything' Is a Must for Any Serious 'D&D' Player". Comicbook.com. Retrieved 2019-06-20.
  17. ^ "Modular: Xanathar's Guide to Everything – Black Gate". 5 January 2018.
  18. ^ Coble, Viktor (2021-12-17). "D&D: 10 Best Supplemental Handbooks". CBR. Retrieved 2022-04-28.

External links edit

  • Official product page on Wizards of the Coast's D&D website
  • Free excerpts (PDFs) released as rewards during the D&D Extra Life 2017 fundraiser:
  • $10k Reward: Sample list of random encounters
  • $15k Reward: Sample list of suggested character names
  • $20k Reward: Sample life events for characters
  • $25k Reward: List of new wizard spells
  • $30k Reward: Subclass preview
  • $40k Reward: Table of Contents

xanathar, guide, everything, sourcebook, edition, dungeons, dragons, fantasy, role, playing, game, published, 2017, acts, supplement, edition, dungeon, master, guide, player, handbook, coverauthorsjeremy, crawford, mike, mearls, robert, schwalb, adam, christop. Xanathar s Guide to Everything is a sourcebook for the 5th edition of the Dungeons amp Dragons fantasy role playing game published in 2017 It acts as a supplement to the 5th edition Dungeon Master s Guide and the Player s Handbook Xanathar s Guide to EverythingCoverAuthorsJeremy Crawford Mike Mearls Robert J Schwalb Adam Lee Christopher Perkins Matt SernettGenreRole playing gamesPublisherWizards of the CoastPublication date15 November 2017Media typePrint hardcover Pages192ISBN978 0 7869 6612 7 Contents 1 Contents 2 Publication history 3 Reception 4 References 5 External linksContents editThe book adds a variety of options for both players and Dungeon Masters along with marginalia by the Xanathar of Waterdeep 1 2 Chapter 1 Character Options 3 Includes 31 new subclasses 2 or 3 for each of the twelve character classes A variety of character background ideas such as origins and life events New racial feats 4 Chapter 2 Dungeon Master s Tools 3 Revisits and expands on traps and downtime activities rules In depth coverage of tool proficiencies and spellcasting A new magic items sections expands the DMG and adds new minor items Includes a variety of other DM tools such as random encounters and simultaneous effects 4 Chapter 3 Spells 3 4 Appendix A Shared Campaigns 4 Appendix B Character names Includes nonhuman names as well as real world and real world inspired human names 4 Publication history editMuch of the information in Xanathar s Guide to Everything was developed through the public Unearthed Arcana playtest and several character subclasses were previously published in the Sword Coast Adventurer s Guide 5 During the Extra Life 2017 fundraiser in November 2017 free excerpts from Xanathar s Guide to Everything were released as PDFs when different reward tiers were hit 4 The book was released on November 21 2017 An exclusive edition with an alternate art cover by Hydro74 was pre released to select game shops early in November 2017 2 6 Dungeons amp Dragons Rules Expansion Gift Set a boxed set contains Mordenkainen Presents Monsters of the Multiverse 2022 along with new printings of Xanathar s Guide to Everything and Tasha s Cauldron of Everything 2020 it was released on January 25 2022 An exclusive edition with white foil alternate art covers by Joy Ang is only available through local game stores 7 8 Reception editXanathar s Guide to Everything won the 2017 Origins Awards for Best Role Playing Game Supplement and Fan Favorite Role Playing Game Supplement 9 In Publishers Weekly s Best selling Books Week Ending December 4 2017 Xanathar s Guide to Everything was 1 in Hardcover Nonfiction 10 Publishers Weekly highlighted that the book sold nearly 45 000 copies as a new release 11 ICv2 underscored that these numbers originate from BookScan and include point of sale data from most chains and online retailers but not most Friendly Local Game Stores Scott Thorne for ICv2 highlighted two interconnected reasons for the high sale numbers first WotC has a huge untapped market out there for D amp D player targeted books and Xanathar s Guide is the first official player oriented book released by WotC in almost two years With that level of pent up demand it is no surprise that sales of the book took most stores and WotC by surprise And second Amazon sale discounts since unlike some other gaming manufacturers which have started protecting the value and price of their books though a MAP a customer can when it comes back into stock order Xanathar s Guide from Amazon for 29 95 a 40 discount One Amazon seller even has the book as of this writing listed at 19 30 with shipping a whopping 61 off 12 In Polygon s review Charlie Hall wrote like Volo s Guide to Monsters which was released late last year Xanathar s has a narrator named Xanathar He s a beholder a multi eyed floating monster from D amp D lore who just happens to be a powerful crime lord in the city of Waterdeep Think Jabba the Hutt but with disintegration rays shooting out of its eyestalks Nearly every page of the book is annotated with little quips and observations Unfortunately the humor of those narrative snippets fell flat for me Xanathar s voice as applied in this book feels a bit too modern He sounds more like a cranky Redditor than a fantastical crime boss Luckily the bulk of the content in the book is outstanding In my estimation it s the first must have new book from Wizards of the Coast since the latest edition of the Dungeon Master s Guide Up front there are more than 30 new subclasses for players to choose from They include some vital and popular builds from previous editions of the game like the Cavalier and the Samurai But they also include some brand new versions of classic character classes that will liven any newly formed party Best of all WotC has instilled all of these new subclasses with strong role playing hooks These aren t just stat blocks with new art but rather inspirations for storytelling in and of themselves That being said most players will have no need for the remainder of the book Chapters two and three are mostly for Dungeon Masters and include a host of new tools and tables 13 Rob Wieland for Geek amp Sundry wrote that backgrounds in Fifth Edition offer a good place to start talking about the history of characters but coming up with a full background for a character can be a little intimidating for someone that s never done it before Xanathar s Guide has a few class specific elements that can help like tables for a bard s worst performance or the vice a rogue likes to indulge in in between adventures It also has a big section full of tables that determine important character details like siblings upbringing and other points that can help sketch a character backstory during play There s a running gag that all D amp D characters are orphans that were born grew up and became adventurers but with this section characters get a skeleton of a backstory to help shade how they react in play 14 Richard Jansen Parkes for the UK print magazine Tabletop Gaming wrote that in many ways the slightly unfocused air of XGtE is a reflection of how modern games both tabletop and digital are no longer static products eternally fixed at version 1 0 It was clearly shaped by community feedback and directly addresses many of the questions and concerns that regularly crop up in Reddit threads and Twitter feeds In many ways the fact that the new rules feel fun without seeming over powered is perhaps the book s biggest success of all There are a few things that appeal to the power gamers out there but this is always going to be the case and none of them seem to make any existing abilities or characters completely obsolete Indeed plenty of the content doesn t have any impact on the gameplay whatsoever such as a guide for generating character backstories or long tables of random names for the DM to consult when players insist on speaking to everyone in the tavern The best way to describe XGtE perhaps is that it upgrades your experience to D amp D 5 1 It s a huge content update that tweaks things here and there presented with all the usual top notch design and writing work we ve come to expect from the D amp D team Arguably some of the rules clarifications should be presented as errata or an update to the existing core books rather than requiring you to buy a new one but when that s the biggest complaint going you know you have a success on your hands 15 Rollin Bishop for Comicbook wrote that though the supplement s name does it no favors it s mostly a reprinted collection of an online article series with some added depth Having it all in one physical place however is helpful Even so the game of D amp D technically only requires three books the Player s Handbook the Dungeon Master s Guide and the Monster Manual But if there s a fourth book every tabletop group should pick up it s probably Xanathar s In terms of usefulness Xanathar s is arguably equally useful to both players and Dungeon Masters The first and third chapter are heavily player focused while the middle chapter is specifically all about tools for the DM to use That includes sections on sleep random encounters traps and more If you re familiar with the Unearthed Arcana books from previous modern editions this treads similar territory for 5th Edition The question most groups will likely be asking themselves is whether the 49 95 MSRP is worth the sticker price 16 In a review of Xanathar s Guide to Everything in Black Gate Howard Andrew Jones said It s a great 5E book maybe even an essential one Giving it 4 5 out of 5 isn t quite fair to all the excellence within Maybe 9 5 out of 10 would give you a better sense of its value In other words it s not a B or a B it s an A right on the border of A 17 Viktor Coble listed Xanthar s Guide To Everything as 8 on CBR s 2021 D amp D 10 Best Supplemental Handbooks list stating that unlike a lot of the other books in 5e it is a lot more versatile Not only does it have the feeling of a campaign plot hook but it also offers a lot of new subclasses spells and tools for new ways to play and understand the game 18 References edit Expand Your Dungeons amp Dragons Campaign With These Two New Books pastemagazine com 17 November 2017 Retrieved 2019 06 23 a b Xanathar s Guide to Everything Offers New Options for Dungeons amp Dragons Nerdist 2017 06 06 Retrieved 2019 06 23 a b c Expanding Your Horizons We Review Xanathar s Guide To Everything www bleedingcool com 21 November 2017 Retrieved 2019 06 23 a b c d e f Xanathar s Guide to Everything Preview Updated Tribality 2017 10 16 Retrieved 2019 06 23 Hudak Rob 2017 11 30 Review Dungeons amp Dragons Xanathar s Guide to Everything SLUG Magazine Retrieved 2019 06 21 Xanathar s Guide to Everything Limited edition variant cover RPG Item Version RPGGeek rpggeek com Retrieved 2019 06 23 Sheehan Gavin 2021 09 27 Dungeons amp Dragons Announces Rules Expansion Gift Set Bleeding Cool News And Rumors Retrieved 2022 02 01 Abbott Benjamin 2022 01 18 Dungeons and Dragons Rules Expansion Gift Set here s everything you need to know GamesRadar Retrieved 2022 02 01 Origins Awards Winners 2018 44th Annual Ceremony PDF The Academy of Adventure Gaming Arts and Design Juris Carolyn December 1 2017 This Week s Bestsellers December 4 2017 Publishers Weekly Archived from the original on 2017 12 02 Retrieved 2019 11 11 The Weekly Scorecard December 1 2017 Thanksgiving Week Sales Down 3 from 2016 Publishers Weekly Archived from the original on 2017 12 02 Retrieved 2019 11 11 Thorne Scott December 4 2017 Rolling for Initiative We re Number One We re Number One ICv2 Retrieved 2020 09 29 Hall Charlie 2017 11 13 D amp D s first major rules supplement is a must buy for crafty Dungeon Masters Polygon Retrieved 2019 06 20 Why New D amp D Players Will Love Xanathar s Guide To Everything Nerdist 2017 11 17 Retrieved 2019 06 20 Dungeons amp Dragons Xanathar s Guide to Everything RPG review www tabletopgaming co uk 5 February 2018 Retrieved 2019 06 20 Review Xanathar s Guide to Everything Is a Must for Any Serious D amp D Player Comicbook com Retrieved 2019 06 20 Modular Xanathar s Guide to Everything Black Gate 5 January 2018 Coble Viktor 2021 12 17 D amp D 10 Best Supplemental Handbooks CBR Retrieved 2022 04 28 External links editOfficial product page on Wizards of the Coast s D amp D website Free excerpts PDFs released as rewards during the D amp D Extra Life 2017 fundraiser 10k Reward Sample list of random encounters 15k Reward Sample list of suggested character names 20k Reward Sample life events for characters 25k Reward List of new wizard spells 30k Reward Subclass preview 40k Reward Table of Contents Retrieved from https en wikipedia org w index php title Xanathar 27s Guide to Everything amp oldid 1169285158, wikipedia, wiki, book, books, library,

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