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Behavioral cusp

A behavioral cusp is any behavior change that brings an organism's behavior into contact with new contingencies that have far-reaching consequences.[1] A behavioral cusp is a special type of behavior change because it provides the learner with opportunities to access new reinforcers, new contingencies, new environments, new related behaviors (generativeness[2]) and competition with archaic or problem behaviors. It affects the people around the learner, and these people agree to the behavior change and support its development after the intervention is removed.

The concept has far reaching implications for every individual, and for the field of developmental psychology, because it provides a behavioral alternative to the concept of maturation and change due to the simple passage of time, such as developmental milestones. The cusp is a behavior change that presents special features when compared to other behavior changes.

History

The concept was first proposed[when?] by Sidney W. Bijou, an American developmental psychologist.[3] The idea of the cusp was to link behavioral principles to rapid spurts in development (see Behavior analysis of child development).

A behavioral cusp as conceptualized by Jesus Rosales-Ruiz & Donald Baer in 1997 is an important behavior change that affects future behavior changes.[1] The behavioral cusp, like the reinforcer, is apprehended by its effects. Whereas a reinforcer acts on a single response or a group of related responses, the effects of a behavioral cusp regulate a large number of responses in a more distant future.

The concept has been compared to a developmental milestone, however, not all cusps are milestones. For example, learning to play soccer is not a milestone, but it was life-changing for Pelé. As a result of learning to kick grapefruits (the initial important change or cusp), Pelé accessed (1) new environments, (2) new reinforcers, (3) new soccer moves, (4) dropped competing behaviors (smoking), and (5) gained international acclaims for his skill. Soccer is not a developmental milestone because it is not a necessary skill in most environments.

Properties

The following properties are special features of a behavioral change that lead to more change, and an increased likelihood of social adaptation, independence, and cultural fitness.

New reinforcers

New reinforcers are accessible and enrich the perspective of the learner. Additionally these reinforcers may lead to an increase in the variety of behaviors. If the reinforcers are promoting health and social behaviors, they will lead to an improved quality of life.

Case example

A child who learns to open a door may access the swing for the first time and learns to use the swing.[1] Here, the new skill (swinging motion is the reinforcer) may lead to more complex and social activities such as (1) turn taking, (2) asking someone to share the swing, (3) taking turns pushing someone, which in turn (4) may provide more social opportunities to speak and (5) interact with the play partners, etc.

Case non-example

A child learns to open a door and walks outside. He finds some ants behind a shrubbery and watches the ants. His parents are looking for him, they get worried and are calling him. The child is unusually mesmerized by columns of ants on the ground and does not hear the calls. His parents find him shortly after, but they are frantic from their 5-minute search and accidentally scare him from going outside. In this non-example, learning to open doors that lead outside resulted in consequences that did not directly benefit the child and maybe decrease important skills related to exploration and search. In this case, no new reinforcers were contacted and learning to open the backyard door (that has a special latch) was effectively a waste of time because the child's parents don't usually approve being alone in the backyard.

New contingencies of reinforcement

New contingencies are responsible for the selection of novel and more adaptive behaviors while decreasing problematic or archaic behaviors. Contingencies of reinforcement (before > R > Reinforcer) produce and maintain each and every learned behavior. New contingencies establish the control of new stimuli over our behaviors, and therefore make us more sensitive and aware of our surrounding.[4][unreliable medical source?]

New environments

New environments are geographical and/or virtual areas of potential change (receiving environments). New environments regulate, maintain, and set the micro-cultural boundaries for reinforcers (and punishers), and their antecedents. They include tools and stakeholders controlling the pace and content of instruction and, as a result, they regulate boundary of what the learner learns (e.g., school curriculum). New environments must contain some of the stakeholders' preferences and reinforcers to create lasting positive reinforcement practices for the learner.[citation needed]

Generativeness

Generativeness describes the ability of the receiving environment to regulate novel responses, functions, values or response products derived from the original cusp response. For a behavior, it is the ability to recombine or merge into more complex units, or the ability to contact environments.[5]

Case example

A child learns phonetic reading and can recombine the 50 or so English phonemes into 50,000 words by recombining the individual sounds he has learned to read. The generative index for this act of learning the basic English phonemes is approximately 10,000 (where one new behavior results in a potential 10,000 applications).

Case non-example

A child learns sight reading for 50 words. When a new word is presented, the child learns by listening to a teacher and memorizes the words rather than using what he has previously learned, thus becoming able to read only 50 words using this method. Additionally, he is now dependent on someone for learning each new vocabulary word.

Competition with archaic behaviors

Behavior competition is the ability of cusp behaviors to displace previously established behaviors on a continuum of intensity and rate, across repertoires, and environments. Competing archaic behaviors occur on a corresponding continuum of severity.

Effect on stakeholders

Effect on others comes from the learner's behavior affecting the stakeholders who control reinforcers and punishers in a specific environment. It is important to identify these stakeholders' motivations and reinforcers in selecting potential cusps. Effect refers to the changes in values and behaviors of the stakeholder resulting from a cusp in the learner. The initial and gradually more complex behaviors that constituted the entry point for an important behavior change that, once initiated, so profoundly alters, displaces, or transforms one's behavioral repertoire that it renders preexisting behavioral repertoires obsolete. A behavioral cusp is an important behavior change that alters the probability of the learner's future repertoires and interactions with stakeholders' repertoires.

Social validity

Social validity is an indicator of social acceptability of a behavior and its consequences for the stakeholders representing the communities which the learner is accessing or will access.[6] Some seemingly insignificant changes in a stakeholder may dramatically affect the learner. All stakeholders (e.g., government officials, teachers, parents, and other interventionists) should agree to the goals, methods, and tools for the intervention and the norms from the local community suggest the boundaries of what should be learned.

Applications

Life span/development guidelines

The behavioral cusp has implications for the selection and sequencing of skills during the life span. While milestones are mainly concerned with the chronology of behaviors, the concept of behavioral cusp is concerned with the fitness of the behavior within a context or a receiving environment. As Rosales-Ruiz and Baer (1997) stated, "One child's cusp may be another child's waste of time." Thus, there is a great need for empirically-based guidelines in making decisions related to the initial selection of skills.

Prediction and control of development over longer periods of time

The applications of the concepts are related to the prediction, selection, and retention of successful and adaptive behaviors to the treatment of childhood autism, Down syndrome, and other developmental disabilities - they are also humane and based on evidence from the field of behavior analysis. The first applications of the concept derive from a set of guidelines proposed by Bosch and Fuqua in The Journal of Applied Behavior Analysis.

Development of new technology

A new technology and methodology, necessary to measure the effects of a small change over time, will reveal a strong dependence on the initial conditions selected by a cusp specialist (butterfly effect).

Cusp Applications
Education Teacher Training Post-Curriculum/instructional Design Job Placement and Retention
Industry Performance Management Job Satisfaction Products Analysis
Behavioral Medicine Disease Prevention Healthy Life Style Cost Analysis

Future research

Future research will elucidate the nature and parameters of the criteria and the tools used in the selection and sequencing of skills.[7][8]

As importantly, the existing parameters (proposed by Rosales-Ruiz, Baer, Bosch, & Fuqua) provides justifications for behavioral interventions.[9][10][11][12]

See also

References

  1. ^ a b c Rosales-Ruiz, J.; Baer, D.M. (1997). "Behavioral Cusps: A Developmental and Pragmatic Concept for Behavior Analysis". Journal of Applied Behavior Analysis. 30 (3): 533–544. doi:10.1901/jaba.1997.30-533. PMC 1284066. PMID 9316263.
  2. ^ Alessi, G. (1987). "Generative strategies and teaching for generalization". The Analysis of Verbal Behavior. 5: 15–27. doi:10.1007/BF03392816. PMC 2748459. PMID 22477530.
  3. ^ Bosch, S. and Hixson, M.D. (2004). The Final Piece to a Complete Science of Behavior: Behavior Development and Behavioral Cusps. The Behavior Analyst Today, 5 (3), 244–253 BAO
  4. ^ . Walden Fellowship, Inc. 1999. Archived from the original on July 16, 2011. Retrieved March 23, 2010.
  5. ^ Bosch, S.; Fuqua, R.W. (2001). "Behavioral cusps: a model for selecting target behaviors". Journal of Applied Behavior Analysis. 34 (1): 123–125. doi:10.1901/jaba.2001.34-123. PMC 1284293. PMID 11317984.
  6. ^ Schwartz, I.; Baer, D. (1991). "Social validity Assessment: Is current practice state of the art?". Journal of Applied Behavior Analysis. 24 (2): 189–204. doi:10.1901/jaba.1991.24-189. PMC 1279564. PMID 1890040.
  7. ^ Bosch, S.; Hixson, M.D. (2004), "The final piece to a complete science of behavior: behavior development and behavioral cusps", The Behavior Analyst Today, vol. 5, pp. 244–254
  8. ^ Hixson, M.D. (2004), "Behavioral cusps, basic behavioral repertoires, and cumulative-hierarchical learning", The Psychological Record, vol. 54, pp. 387–403
  9. ^ Stokes, John V.; Cameron, Michael J.; Dorsey, Michael F.; Fleming, Elizabeth (2004). "Task analysis, correspondence training, and general case instruction for teaching personal hygiene skills". Behavioral Interventions. 19 (2): 121–135. doi:10.1002/bin.153.
  10. ^ Ross, D.E.; Greer, D.R. (2003). "Generalized imitation and the mand: introducing first instances of speech in young children with autism". Research in Developmental Disabilities. 24 (1): 58–74. doi:10.1016/s0891-4222(02)00167-1. PMID 12553968.
  11. ^ Ala'i-Rosales, S.; Smith, G.J. & Edelen-Smith, P.J. (check journal). Behavioral cusps as a conceptual model and a curricular guidepost: stories of person-centered repertoire changes across the spectrum. Education and Training of Children.
  12. ^ Smith, G.J.; McDougall, D.; Edelen-Smith, P. (2006). Behavioral cusps: a person-centered concept for establishing pivotal individual, family, and community: behaviors and repertoires. Focus on Autism and Other Developmental Disabilities, 21, 223-229.

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A behavioral cusp is any behavior change that brings an organism s behavior into contact with new contingencies that have far reaching consequences 1 A behavioral cusp is a special type of behavior change because it provides the learner with opportunities to access new reinforcers new contingencies new environments new related behaviors generativeness 2 and competition with archaic or problem behaviors It affects the people around the learner and these people agree to the behavior change and support its development after the intervention is removed The concept has far reaching implications for every individual and for the field of developmental psychology because it provides a behavioral alternative to the concept of maturation and change due to the simple passage of time such as developmental milestones The cusp is a behavior change that presents special features when compared to other behavior changes Contents 1 History 2 Properties 2 1 New reinforcers 2 1 1 Case example 2 1 2 Case non example 2 2 New contingencies of reinforcement 2 3 New environments 2 4 Generativeness 2 4 1 Case example 2 4 2 Case non example 2 5 Competition with archaic behaviors 2 6 Effect on stakeholders 2 7 Social validity 3 Applications 3 1 Life span development guidelines 3 2 Prediction and control of development over longer periods of time 3 3 Development of new technology 4 Future research 5 See also 6 ReferencesHistory EditThe concept was first proposed when by Sidney W Bijou an American developmental psychologist 3 The idea of the cusp was to link behavioral principles to rapid spurts in development see Behavior analysis of child development A behavioral cusp as conceptualized by Jesus Rosales Ruiz amp Donald Baer in 1997 is an important behavior change that affects future behavior changes 1 The behavioral cusp like the reinforcer is apprehended by its effects Whereas a reinforcer acts on a single response or a group of related responses the effects of a behavioral cusp regulate a large number of responses in a more distant future The concept has been compared to a developmental milestone however not all cusps are milestones For example learning to play soccer is not a milestone but it was life changing for Pele As a result of learning to kick grapefruits the initial important change or cusp Pele accessed 1 new environments 2 new reinforcers 3 new soccer moves 4 dropped competing behaviors smoking and 5 gained international acclaims for his skill Soccer is not a developmental milestone because it is not a necessary skill in most environments Properties EditThe following properties are special features of a behavioral change that lead to more change and an increased likelihood of social adaptation independence and cultural fitness New reinforcers Edit New reinforcers are accessible and enrich the perspective of the learner Additionally these reinforcers may lead to an increase in the variety of behaviors If the reinforcers are promoting health and social behaviors they will lead to an improved quality of life Case example Edit A child who learns to open a door may access the swing for the first time and learns to use the swing 1 Here the new skill swinging motion is the reinforcer may lead to more complex and social activities such as 1 turn taking 2 asking someone to share the swing 3 taking turns pushing someone which in turn 4 may provide more social opportunities to speak and 5 interact with the play partners etc Case non example Edit A child learns to open a door and walks outside He finds some ants behind a shrubbery and watches the ants His parents are looking for him they get worried and are calling him The child is unusually mesmerized by columns of ants on the ground and does not hear the calls His parents find him shortly after but they are frantic from their 5 minute search and accidentally scare him from going outside In this non example learning to open doors that lead outside resulted in consequences that did not directly benefit the child and maybe decrease important skills related to exploration and search In this case no new reinforcers were contacted and learning to open the backyard door that has a special latch was effectively a waste of time because the child s parents don t usually approve being alone in the backyard New contingencies of reinforcement Edit New contingencies are responsible for the selection of novel and more adaptive behaviors while decreasing problematic or archaic behaviors Contingencies of reinforcement before gt R gt Reinforcer produce and maintain each and every learned behavior New contingencies establish the control of new stimuli over our behaviors and therefore make us more sensitive and aware of our surrounding 4 unreliable medical source New environments Edit New environments are geographical and or virtual areas of potential change receiving environments New environments regulate maintain and set the micro cultural boundaries for reinforcers and punishers and their antecedents They include tools and stakeholders controlling the pace and content of instruction and as a result they regulate boundary of what the learner learns e g school curriculum New environments must contain some of the stakeholders preferences and reinforcers to create lasting positive reinforcement practices for the learner citation needed Generativeness Edit Generativeness describes the ability of the receiving environment to regulate novel responses functions values or response products derived from the original cusp response For a behavior it is the ability to recombine or merge into more complex units or the ability to contact environments 5 Case example Edit The neutrality of this article is disputed Relevant discussion may be found on the talk page Please do not remove this message until conditions to do so are met July 2015 Learn how and when to remove this template message A child learns phonetic reading and can recombine the 50 or so English phonemes into 50 000 words by recombining the individual sounds he has learned to read The generative index for this act of learning the basic English phonemes is approximately 10 000 where one new behavior results in a potential 10 000 applications Case non example Edit The neutrality of this article is disputed Relevant discussion may be found on the talk page Please do not remove this message until conditions to do so are met July 2015 Learn how and when to remove this template message A child learns sight reading for 50 words When a new word is presented the child learns by listening to a teacher and memorizes the words rather than using what he has previously learned thus becoming able to read only 50 words using this method Additionally he is now dependent on someone for learning each new vocabulary word Competition with archaic behaviors Edit Behavior competition is the ability of cusp behaviors to displace previously established behaviors on a continuum of intensity and rate across repertoires and environments Competing archaic behaviors occur on a corresponding continuum of severity Effect on stakeholders Edit Effect on others comes from the learner s behavior affecting the stakeholders who control reinforcers and punishers in a specific environment It is important to identify these stakeholders motivations and reinforcers in selecting potential cusps Effect refers to the changes in values and behaviors of the stakeholder resulting from a cusp in the learner The initial and gradually more complex behaviors that constituted the entry point for an important behavior change that once initiated so profoundly alters displaces or transforms one s behavioral repertoire that it renders preexisting behavioral repertoires obsolete A behavioral cusp is an important behavior change that alters the probability of the learner s future repertoires and interactions with stakeholders repertoires Social validity Edit Social validity is an indicator of social acceptability of a behavior and its consequences for the stakeholders representing the communities which the learner is accessing or will access 6 Some seemingly insignificant changes in a stakeholder may dramatically affect the learner All stakeholders e g government officials teachers parents and other interventionists should agree to the goals methods and tools for the intervention and the norms from the local community suggest the boundaries of what should be learned Applications EditLife span development guidelines Edit The behavioral cusp has implications for the selection and sequencing of skills during the life span While milestones are mainly concerned with the chronology of behaviors the concept of behavioral cusp is concerned with the fitness of the behavior within a context or a receiving environment As Rosales Ruiz and Baer 1997 stated One child s cusp may be another child s waste of time Thus there is a great need for empirically based guidelines in making decisions related to the initial selection of skills Prediction and control of development over longer periods of time Edit The applications of the concepts are related to the prediction selection and retention of successful and adaptive behaviors to the treatment of childhood autism Down syndrome and other developmental disabilities they are also humane and based on evidence from the field of behavior analysis The first applications of the concept derive from a set of guidelines proposed by Bosch and Fuqua in The Journal of Applied Behavior Analysis Development of new technology Edit A new technology and methodology necessary to measure the effects of a small change over time will reveal a strong dependence on the initial conditions selected by a cusp specialist butterfly effect Cusp ApplicationsEducation Teacher Training Post Curriculum instructional Design Job Placement and RetentionIndustry Performance Management Job Satisfaction Products AnalysisBehavioral Medicine Disease Prevention Healthy Life Style Cost AnalysisFuture research EditFuture research will elucidate the nature and parameters of the criteria and the tools used in the selection and sequencing of skills 7 8 As importantly the existing parameters proposed by Rosales Ruiz Baer Bosch amp Fuqua provides justifications for behavioral interventions 9 10 11 12 See also Edit Psychology portalBehaviorism Behavior analysis of child development Child development Child development stages Child psychology Critical period Face Validity Feral child Functional analysis psychology Early childhood education Pedagogy psychological behaviorism Play activity Attachment in children Professional practice of behavior analysis Applied Behavior AnalysisReferences Edit a b c Rosales Ruiz J Baer D M 1997 Behavioral Cusps A Developmental and Pragmatic Concept for Behavior Analysis Journal of Applied Behavior Analysis 30 3 533 544 doi 10 1901 jaba 1997 30 533 PMC 1284066 PMID 9316263 Alessi G 1987 Generative strategies and teaching for generalization The Analysis of Verbal Behavior 5 15 27 doi 10 1007 BF03392816 PMC 2748459 PMID 22477530 Bosch S and Hixson M D 2004 The Final Piece to a Complete Science of Behavior Behavior Development and Behavioral Cusps The Behavior Analyst Today 5 3 244 253 BAO Selection by Consequences Walden Fellowship Inc 1999 Archived from the original on July 16 2011 Retrieved March 23 2010 Bosch S Fuqua R W 2001 Behavioral cusps a model for selecting target behaviors Journal of Applied Behavior Analysis 34 1 123 125 doi 10 1901 jaba 2001 34 123 PMC 1284293 PMID 11317984 Schwartz I Baer D 1991 Social validity Assessment Is current practice state of the art Journal of Applied Behavior Analysis 24 2 189 204 doi 10 1901 jaba 1991 24 189 PMC 1279564 PMID 1890040 Bosch S Hixson M D 2004 The final piece to a complete science of behavior behavior development and behavioral cusps The Behavior Analyst Today vol 5 pp 244 254 Hixson M D 2004 Behavioral cusps basic behavioral repertoires and cumulative hierarchical learning The Psychological Record vol 54 pp 387 403 Stokes John V Cameron Michael J Dorsey Michael F Fleming Elizabeth 2004 Task analysis correspondence training and general case instruction for teaching personal hygiene skills Behavioral Interventions 19 2 121 135 doi 10 1002 bin 153 Ross D E Greer D R 2003 Generalized imitation and the mand introducing first instances of speech in young children with autism Research in Developmental Disabilities 24 1 58 74 doi 10 1016 s0891 4222 02 00167 1 PMID 12553968 Ala i Rosales S Smith G J amp Edelen Smith P J check journal Behavioral cusps as a conceptual model and a curricular guidepost stories of person centered repertoire changes across the spectrum Education and Training of Children Smith G J McDougall D Edelen Smith P 2006 Behavioral cusps a person centered concept for establishing pivotal individual family and community behaviors and repertoires Focus on Autism and Other Developmental Disabilities 21 223 229 Retrieved from https en wikipedia org w index php title Behavioral cusp amp oldid 1157330217, wikipedia, wiki, book, books, library,

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