fbpx
Wikipedia

Bayesian game

In game theory, a Bayesian game is a strategic decision-making model which assumes players have incomplete information. Players hold private information relevant to the game, meaning that the payoffs are not common knowledge.[1] Bayesian games model the outcome of player interactions using aspects of Bayesian probability. They are notable because they allowed, for the first time in game theory, for the specification of the solutions to games with incomplete information.

Hungarian economist John C. Harsanyi introduced the concept of Bayesian games in three papers from 1967 and 1968:[2][3][4] He was awarded the Nobel Memorial Prize in Economic Sciences for these and other contributions to game theory in 1994. Roughly speaking, Harsanyi defined Bayesian games in the following way: players are assigned by nature at the start of the game a set of characteristics. By mapping probability distributions to these characteristics and by calculating the outcome of the game using Bayesian probability, the result is a game whose solution is, for technical reasons, far easier to calculate than a similar game in a non-Bayesian context. For those technical reasons, see the Specification of games section in this article.

Normal form games with incomplete information edit

Elements edit

A Bayesian game is defined by (N,A,T,p,u), where it consists of the following elements: [5]

  1. Set of players, N: The set of players within the game
  2. Action sets, ai: The set of actions available to Player i. An action profile a = (a1, . . . , aN) is a list of actions, one for each player
  3. Type sets, ti: The set of types of players i. "Types" capture the private information a player can have. A type profile t = (t1, . . . , tN) is a list of types, one for each player
  4. Payoff functions, u: Assign a payoff to a player given their type and the action profile. A payoff function, u= (u1, . . . , uN) denotes the utilities of player i
  5. Prior, p: A probability distribution over all possible type profiles, where p(t) = p(t1, . . . ,tN) is the probability that Player 1 has type t1 and Player N has type tN.

Pure strategies edit

In a strategic game, a pure strategy is a player's choice of action at each point where the player must make a decision.[6]

Three stages edit

There are three stages of Bayesian games, each describing the players' knowledge of types within the game.

  1. Ex-ante stage game. Players do not know their own types or those of other players. A player recognises payoffs as expected values based on a prior distribution of all possible types.
  2. Interim stage game. Players know their own type, but only a probability distribution of other players. A player studies the expected value of the other player's type when considering payoffs.
  3. Ex-post stage game. Players know their own types and those of other players. The payoffs are known to players.[7]

Improvements over non-Bayesian games edit

There are two important and novel aspects to Bayesian games that were themselves specified by Harsanyi.[8] The first is that Bayesian games should be considered and structured identically to complete information games. Except, by attaching probability to the game, the final game functions as though it were an incomplete information game. Therefore, players can be essentially modelled as having incomplete information and the probability space of the game still follows the law of total probability. Bayesian games are also useful in that they do not require infinite sequential calculations. Infinite sequential calculations would arise where players (essentially) try to "get into each other's heads". For example, one may ask questions and decide "If I expect some action from player B, then player B will anticipate that I expect that action, so then I should anticipate that anticipation" ad infinitum. Bayesian games allows for the calculation of these outcomes in one move by simultaneously assigning different probability weights to different outcomes. The effect of this is that Bayesian games allow for the modeling of a number of games that in a non-Bayesian setting would be irrational to compute.

Bayesian Nash equilibrium edit

A Bayesian-Nash Equilibrium of a Bayesian game is a Nash equilibrium of its associated ex-ante normal form game.

In a non-Bayesian game, a strategy profile is a Nash equilibrium if every strategy in that profile is a best response to every other strategy in the profile; i.e., there is no strategy that a player could play that would yield a higher payoff, given all the strategies played by the other players.

An analogous concept can be defined for a Bayesian game, the difference being that every player's strategy maximizes their expected payoff given their beliefs about the state of nature. A player's beliefs about the state of nature are formed by conditioning the prior probabilities   on the player's own type according to Bayes' rule.

A Bayesian Nash equilibrium (BNE) is defined as a strategy profile that maximizes the expected payoff for each player given their beliefs and given the strategies played by the other players. That is, a strategy profile   is a Bayesian Nash equilibrium if and only if for every player   keeping the strategies of every other player fixed, strategy   maximizes the expected payoff of player   according to that player's beliefs.[5]

For finite Bayesian games, i.e., both the action and the type space are finite, there are two equivalent representations. The first is called the agent-form game (see Theorem 9.51 of the Game Theory book[9]) which expands the number of players from   to  , i.e., every type of each player becomes a player. The second is called the induced normal form (see Section 6.3.3 of Multiagent Systems[10]) which still has   players yet expands the number of each player i's actions from   to  , i.e., the pure policy is a combination of actions the player should take for different types. Nash Equilibrium (NE) can be computed in these two equivalent representations, and the BNE can be recovered from the NE.

  • Consider two players with a zero-sum objective function. A linear program can be formed to compute BNE.[11]

Extensive form games with incomplete information edit

Elements of extensive form games edit

Extensive form games with perfect or imperfect information, have the following elements:[12]

  1. Set of players
  2. Set of decision nodes
  3. A player function assigning a player to each decision node
  4. Set of actions for each player at each of her decision nodes
  5. Set of terminal nodes
  6. A payoff function for each player

Nature and information sets edit

Nature's node is usually denoted by an unfilled circle. Its strategy is always specified and always completely mixed. Usually, Nature is at the root of the tree, however Nature can move at other points as well.

An information set of player i is a subset of player i's decision nodes that she cannot distinguish between. That is, if player i is at one of her decision nodes in an information set, she does not know which node within the information set she is at.

For two decision nodes to be in the same information set, they must[13]

  1. Belong to the same player; and
  2. Have the same set of actions

Information sets are denoted by dotted lines, which is the most common notation today.

The role of beliefs edit

In Bayesian games, player's beliefs about the game are denoted by a probability distribution over various types.

If players do not have private information, the probability distribution over types is known as a common prior.[14]

Bayes' rule edit

An assessment of an extensive form game is a pair <b, μ>

  1. Behavior Strategy profile; and
  2. Belief system

An assessment <b, μ> satisfies Bayes' rule if[15] μ(x|hi) = Pr[x is reached given b−i ] / Σ Pr[x' is reached given b−i ] whenever hi is reached with strictly positive probability according to b−i.

Perfect Bayesian equilibrium edit

A perfect Bayesian equilibrium in an extensive form game is a combination of strategies and a specification of beliefs such that the following two conditions are satisfied:[16]

  1. Bayesian consistency: the beliefs are consistent with the strategies under consideration;
  2. Sequential rationality: the players choose optimally given their beliefs.

Bayesian Nash equilibrium can result in implausible equilibria in dynamic games, where players move sequentially rather than simultaneously. As in games of complete information, these can arise via non-credible strategies off the equilibrium path. In games of incomplete information there is also the additional possibility of non-credible beliefs.

To deal with these issues, Perfect Bayesian equilibrium, according to subgame perfect equilibrium requires that, starting from any information set, subsequent play be optimal. It requires that beliefs be updated consistently with Bayes' rule on every path of play that occurs with positive probability.

Stochastic Bayesian games edit

Stochastic Bayesian games[17] combine the definitions of Bayesian games and stochastic games, to represent environment states (e.g. physical world states) with stochastic transitions between states as well as uncertainty about the types of different players in each state. The resulting model is solved via a recursive combination of the Bayesian Nash equilibrium and the Bellman optimality equation. Stochastic Bayesian games have been used to address diverse problems, including defense and security planning,[18] cybersecurity of power plants,[19] autonomous driving,[20] mobile edge computing,[21] and self-stabilization in dynamic systems.[22]

Incomplete information over collective agency edit

The definition of Bayesian games and Bayesian equilibrium has been extended to deal with collective agency. One approach is to continue to treat individual players as reasoning in isolation, but to allow them, with some probability, to reason from the perspective of a collective.[23] Another approach is to assume that players within any collective agent know that the agent exists, but that other players do not know this, although they suspect it with some probability.[24] For example, Alice and Bob may sometimes optimize as individuals and sometimes collude as a team, depending on the state of nature, but other players may not know which of these is the case.

Example edit

Sheriff's dilemma edit

A sheriff faces an armed suspect. Both must simultaneously decide whether to shoot the other or not.

The suspect can either be of type "criminal" or type "civilian". The sheriff has only one type. The suspect knows its type and the Sheriff's type, but the Sheriff does not know the suspect's type. Thus, there is incomplete information (because the suspect has private information), making it a Bayesian game. There is a probability p that the suspect is a criminal, and a probability 1-p that the suspect is a civilian; both players are aware of this probability (common prior assumption, which can be converted into a complete-information game with imperfect information).

The sheriff would rather defend himself and shoot if the suspect shoots, or not shoot if the suspect does not (even if the suspect is a criminal). The suspect would rather shoot if he is a criminal, even if the sheriff does not shoot, but would rather not shoot if he is a civilian, even if the sheriff shoots. Thus, the payoff matrix of this Normal-form game for both players depends on the type of the suspect. This game is defined by (N,A,T,p,u), where:

  • N = {Suspect, Sheriff}
  • ASuspect = {Shoot, Not} , ASheriff = {Shoot, Not}
  • TSuspect = {Criminal, Civilian} , TSheriff = {*}
  • pCriminal = p , pCivilian = (1 - p)
  • It is assumed that the payoffs, u, are given as follows:
Type = "Criminal" Sheriff's action
Shoot Not
Suspect's action Shoot 0, 0 2, -2
Not -2, -1 -1,1
Type = "Civilian" Sheriff's action
Shoot Not
Suspect's action Shoot -3, -1 -1, -2
Not -2, -1 0, 0

If both players are rational and both know that both players are rational and everything that is known by any player is known to be known by every player (i.e. player 1 knows player 2 knows that player 1 is rational and player 2 knows this, etc. ad infinitumcommon knowledge), play in the game will be as follows according to perfect Bayesian equilibrium:[25][26]

When the type is "criminal", the dominant strategy for the suspect is to shoot, and when the type is "civilian", the dominant strategy for the suspect is not to shoot; alternative strictly dominated strategy can thus be removed. Given this, if the sheriff shoots, he will have a payoff of 0 with probability p and a payoff of -1 with probability 1-p, i.e. an expected payoff of p-1; if the sheriff does not shoot, he will have a payoff of -2 with probability p and a payoff of 0 with probability 1-p, i.e. an expected payoff of -2p. Thus, the Sheriff will always shoot if p-1 > -2p, i.e. when p > 1/3.

The market for lemons edit

The Market for Lemons is related to a concept known as adverse selection.

Set up

There is a used car. Player 1 is a potential buyer who is interested in the car. Player 2 is the owner of the car and knows the value v of the car (how good it is, etc.). Player 1 does not and believes that the value v of the car to the owner (Player 2) is distributed uniformly between 0 and 100 (i.e., each of two value sub-intervals of [0, 100] of equal length are equally likely).

Player 1 can make a bid p between 0 and 100 (inclusive) I Player 2 can then accept or reject the offer. The payoffs as follows:

  • Player 1's payoff: Bid Accepted is 3/2v-p, Bid Rejected is 0
  • Player 2's payoff: Bid Accepted is p, Bid Rejected is v

Side point: cut-off strategy

Player 2's strategy: Accept all bids above a certain cut-off P*, and Reject and bid below P*, is known as a cut-off strategy, where P* is called the cut-off.

  • Only "lemons" (used cars in bad conditions, specifically with value at most equal to p) are traded
  • Player 1 can guarantee herself a payoff of zero by bidding 0, hence in equilibrium, p = 0
  • Since only "lemons" (used cars in bad conditions) are traded, the market collapses
  • No trade is possible even when trade would be economically efficient[27]

Enter the monopolized market edit

A new company (player1) that wants to enter a market that is monopolised by a large company will encounter two types of monopolist (player2), type1 is prevented and type2 is allowed. Player1 will never have complete information about player2, but may be able to infer the probability of type1 and type2 appearing from whether the previous firm entering the market was blocked, it is a Bayesian game. The reason for these judgements is that there are blocking costs for player2, which may need to make significant price cuts to prevent player1 from entering the market, so it will block player1 when the profit it steals from entering the market is greater than the blocking costs.

See also edit

References edit

  1. ^ Zamir, Shmuel (2009). "Bayesian Games: Games with Incomplete Information" (PDF). Encyclopedia of Complexity and Systems Science: 426. doi:10.1007/978-0-387-30440-3_29. ISBN 978-0-387-75888-6. S2CID 14218591.
  2. ^ Harsanyi, John C., 1967/1968. "Games with Incomplete Information Played by Bayesian Players, I-III." Management Science 14 (3): 159-183 (Part I), 14 (5): 320-334 (Part II), 14 (7): 486-502 (Part III).
  3. ^ Harsanyi, John C. (1968). "Games with Incomplete Information Played by "Bayesian" Players, I-III. Part II. Bayesian Equilibrium Points". Management Science. 14 (5): 320–334. doi:10.1287/mnsc.14.5.320. ISSN 0025-1909. JSTOR 2628673.
  4. ^ Harsanyi, John C. (1968). "Games with Incomplete Information Played by "Bayesian" Players, I-III. Part III. The Basic Probability Distribution of the Game". Management Science. 14 (7): 486–502. doi:10.1287/mnsc.14.7.486. ISSN 0025-1909. JSTOR 2628894.
  5. ^ a b Kajii, A.; Morris, S. (1997). "The Robustness of Equilibria to Incomplete Information". Econometrica. 65 (6): 1283–1309. doi:10.2307/2171737. JSTOR 2171737.
  6. ^ Grüne-Yanoff, Till; Lehtinen, Aki (2012). "Philosophy of Game Theory". Philosophy of Economics: 532.
  7. ^ Koniorczyk, Mátyás; Bodor, András; Pintér, Miklós (29 June 2020). "Ex ante versus ex post equilibria in classical Bayesian games with a nonlocal resource". Physical Review A. 1 (6): 2–3. arXiv:2005.12727. Bibcode:2020PhRvA.101f2115K. doi:10.1103/PhysRevA.101.062115. S2CID 218889282.
  8. ^ Harsanyi, John C. (2004). "Games with Incomplete Information Played by "Bayesian" Players, I-III: Part I. The Basic Model". Management Science. 50 (12): 1804–1817. doi:10.1287/mnsc.1040.0270. ISSN 0025-1909. JSTOR 30046151.
  9. ^ Maschler, Michael; Solan, Eilon; Zamir, Shmuel (2013). Game Theory. Cambridge: Cambridge University Press. doi:10.1017/cbo9780511794216. ISBN 978-0-511-79421-6.
  10. ^ Shoham, Yoav; Leyton-Brown, Kevin (2008). Multiagent Systems. Cambridge: Cambridge University Press. doi:10.1017/cbo9780511811654. ISBN 978-0-511-81165-4.
  11. ^ Ponssard, J. -P.; Sorin, S. (June 1980). "The LP formulation of finite zero-sum games with incomplete information". International Journal of Game Theory. 9 (2): 99–105. doi:10.1007/bf01769767. ISSN 0020-7276. S2CID 120632621.
  12. ^ Narahari, Y (July 2012). "Extensive Form Games" (PDF). Department of Computer Science and Automation: 1.
  13. ^ "Strategic-form games", Game Theory, Cambridge University Press, pp. 75–143, 2013-03-21, doi:10.1017/cbo9780511794216.005, ISBN 9780511794216, retrieved 2023-04-23
  14. ^ Zamir, Shmuel (2009). "Bayesian Games: Games with Incomplete Information" (PDF). Encyclopedia of Complexity and Systems Science: 119. doi:10.1007/978-0-387-30440-3_29. ISBN 978-0-387-75888-6. S2CID 14218591.
  15. ^ "Bayes' rule: a tutorial introduction to Bayesian analysis". Choice Reviews Online. 51 (6): 51–3301–51-3301. 2014-01-21. doi:10.5860/choice.51-3301. ISSN 0009-4978.
  16. ^ Peters, Hans (2015). Game Theory. Springer Texts in Business and Economics. Berlin: Springer. p. 60. doi:10.1007/978-3-662-46950-7. ISBN 978-3-662-46949-1.
  17. ^ Albrecht, Stefano; Crandall, Jacob; Ramamoorthy, Subramanian (2016). "Belief and Truth in Hypothesised Behaviours". Artificial Intelligence. 235: 63–94. arXiv:1507.07688. doi:10.1016/j.artint.2016.02.004. S2CID 2599762.
  18. ^ Caballero, William N.; Banks, David; Wu, Keru (2022-08-08). "Defense and security planning under resource uncertainty and multi-period commitments". Naval Research Logistics (NRL). 69 (7): 1009–1026. doi:10.1002/nav.22071. ISSN 0894-069X. S2CID 251461541.
  19. ^ Maccarone, Lee Tylor (2021). Stochastic Bayesian Games for the Cybersecurity of Nuclear Power Plants. PhD Dissertation, University of Pittsburgh.
  20. ^ Bernhard, Julian; Pollok, Stefan; Knoll, Alois (2019). "Addressing Inherent Uncertainty: Risk-Sensitive Behavior Generation for Automated Driving using Distributional Reinforcement Learning". 2019 IEEE Intelligent Vehicles Symposium (IV). Paris, France: IEEE. pp. 2148–2155. arXiv:2102.03119. doi:10.1109/IVS.2019.8813791. ISBN 978-1-7281-0560-4. S2CID 201811314.
  21. ^ Asheralieva, Alia; Niyato, Dusit (2021). "Fast and Secure Computational Offloading With Lagrange Coded Mobile Edge Computing". IEEE Transactions on Vehicular Technology. 70 (5): 4924–4942. doi:10.1109/TVT.2021.3070723. ISSN 0018-9545. S2CID 234331661.
  22. ^ Ramtin, Amir Reza; Towsley, Don (2021). "A Game-Theoretic Approach to Self-Stabilization with Selfish Agents". arXiv:2108.07362 [cs.DC].
  23. ^ Bacharach, M. (1999). "Interactive team reasoning: A contribution to the theory of cooperation". Research in Economics. 53 (2): 117–47. doi:10.1006/reec.1999.0188.
  24. ^ Newton, J. (2019). "Agency equilibrium". Games. 10 (1): 14. doi:10.3390/g10010014. hdl:10419/219237.
  25. ^ "Coursera". Coursera. Retrieved 2016-06-16.
  26. ^ Hu, Yuhuang; Loo, Chu Kiong (2014-03-17). "A Generalized Quantum-Inspired Decision Making Model for Intelligent Agent". The Scientific World Journal. 2014: 240983. doi:10.1155/2014/240983. ISSN 1537-744X. PMC 3977121. PMID 24778580.
  27. ^ Akerlof, George A. (August 1970). "The Market for "Lemons": Quality Uncertainty and the Market Mechanism". The Quarterly Journal of Economics. 84 (3): 488–500. doi:10.2307/1879431. JSTOR 1879431.

Further reading edit

  • Gibbons, Robert (1992). Game Theory for Applied Economists. Princeton University Press. pp. 144–52. ISBN 1400835887.
  • Levin, Jonathan (2002). "Games with Incomplete Information" (PDF). Retrieved 25 August 2016.

bayesian, game, game, theory, strategic, decision, making, model, which, assumes, players, have, incomplete, information, players, hold, private, information, relevant, game, meaning, that, payoffs, common, knowledge, model, outcome, player, interactions, usin. In game theory a Bayesian game is a strategic decision making model which assumes players have incomplete information Players hold private information relevant to the game meaning that the payoffs are not common knowledge 1 Bayesian games model the outcome of player interactions using aspects of Bayesian probability They are notable because they allowed for the first time in game theory for the specification of the solutions to games with incomplete information Hungarian economist John C Harsanyi introduced the concept of Bayesian games in three papers from 1967 and 1968 2 3 4 He was awarded the Nobel Memorial Prize in Economic Sciences for these and other contributions to game theory in 1994 Roughly speaking Harsanyi defined Bayesian games in the following way players are assigned by nature at the start of the game a set of characteristics By mapping probability distributions to these characteristics and by calculating the outcome of the game using Bayesian probability the result is a game whose solution is for technical reasons far easier to calculate than a similar game in a non Bayesian context For those technical reasons see the Specification of games section in this article Contents 1 Normal form games with incomplete information 1 1 Elements 1 2 Pure strategies 1 3 Three stages 1 4 Improvements over non Bayesian games 2 Bayesian Nash equilibrium 3 Extensive form games with incomplete information 3 1 Elements of extensive form games 3 2 Nature and information sets 3 3 The role of beliefs 3 4 Bayes rule 3 5 Perfect Bayesian equilibrium 3 6 Stochastic Bayesian games 3 7 Incomplete information over collective agency 4 Example 4 1 Sheriff s dilemma 4 2 The market for lemons 4 3 Enter the monopolized market 5 See also 6 References 7 Further readingNormal form games with incomplete information editElements edit A Bayesian game is defined by N A T p u where it consists of the following elements 5 Set of players N The set of players within the game Action sets ai The set of actions available to Player i An action profile a a1 aN is a list of actions one for each player Type sets ti The set of types of players i Types capture the private information a player can have A type profile t t1 tN is a list of types one for each player Payoff functions u Assign a payoff to a player given their type and the action profile A payoff function u u1 uN denotes the utilities of player i Prior p A probability distribution over all possible type profiles where p t p t1 tN is the probability that Player 1 has type t1 and Player N has type tN Pure strategies edit In a strategic game a pure strategy is a player s choice of action at each point where the player must make a decision 6 Three stages edit There are three stages of Bayesian games each describing the players knowledge of types within the game Ex ante stage game Players do not know their own types or those of other players A player recognises payoffs as expected values based on a prior distribution of all possible types Interim stage game Players know their own type but only a probability distribution of other players A player studies the expected value of the other player s type when considering payoffs Ex post stage game Players know their own types and those of other players The payoffs are known to players 7 Improvements over non Bayesian games edit There are two important and novel aspects to Bayesian games that were themselves specified by Harsanyi 8 The first is that Bayesian games should be considered and structured identically to complete information games Except by attaching probability to the game the final game functions as though it were an incomplete information game Therefore players can be essentially modelled as having incomplete information and the probability space of the game still follows the law of total probability Bayesian games are also useful in that they do not require infinite sequential calculations Infinite sequential calculations would arise where players essentially try to get into each other s heads For example one may ask questions and decide If I expect some action from player B then player B will anticipate that I expect that action so then I should anticipate that anticipation ad infinitum Bayesian games allows for the calculation of these outcomes in one move by simultaneously assigning different probability weights to different outcomes The effect of this is that Bayesian games allow for the modeling of a number of games that in a non Bayesian setting would be irrational to compute Bayesian Nash equilibrium editA Bayesian Nash Equilibrium of a Bayesian game is a Nash equilibrium of its associated ex ante normal form game In a non Bayesian game a strategy profile is a Nash equilibrium if every strategy in that profile is a best response to every other strategy in the profile i e there is no strategy that a player could play that would yield a higher payoff given all the strategies played by the other players An analogous concept can be defined for a Bayesian game the difference being that every player s strategy maximizes their expected payoff given their beliefs about the state of nature A player s beliefs about the state of nature are formed by conditioning the prior probabilities p displaystyle p nbsp on the player s own type according to Bayes rule A Bayesian Nash equilibrium BNE is defined as a strategy profile that maximizes the expected payoff for each player given their beliefs and given the strategies played by the other players That is a strategy profile s displaystyle sigma nbsp is a Bayesian Nash equilibrium if and only if for every player i displaystyle i nbsp keeping the strategies of every other player fixed strategy s i displaystyle sigma i nbsp maximizes the expected payoff of player i displaystyle i nbsp according to that player s beliefs 5 For finite Bayesian games i e both the action and the type space are finite there are two equivalent representations The first is called the agent form game see Theorem 9 51 of the Game Theory book 9 which expands the number of players from N displaystyle N nbsp to i 1 N 8 i textstyle sum i 1 N Theta i nbsp i e every type of each player becomes a player The second is called the induced normal form see Section 6 3 3 of Multiagent Systems 10 which still has N displaystyle N nbsp players yet expands the number of each player i s actions from A i displaystyle A i nbsp to A i 8 i textstyle A i Theta i nbsp i e the pure policy is a combination of actions the player should take for different types Nash Equilibrium NE can be computed in these two equivalent representations and the BNE can be recovered from the NE Consider two players with a zero sum objective function A linear program can be formed to compute BNE 11 Extensive form games with incomplete information editElements of extensive form games edit Extensive form games with perfect or imperfect information have the following elements 12 Set of players Set of decision nodes A player function assigning a player to each decision node Set of actions for each player at each of her decision nodes Set of terminal nodes A payoff function for each player Nature and information sets edit Nature s node is usually denoted by an unfilled circle Its strategy is always specified and always completely mixed Usually Nature is at the root of the tree however Nature can move at other points as well An information set of player i is a subset of player i s decision nodes that she cannot distinguish between That is if player i is at one of her decision nodes in an information set she does not know which node within the information set she is at For two decision nodes to be in the same information set they must 13 Belong to the same player and Have the same set of actions Information sets are denoted by dotted lines which is the most common notation today The role of beliefs edit In Bayesian games player s beliefs about the game are denoted by a probability distribution over various types If players do not have private information the probability distribution over types is known as a common prior 14 Bayes rule edit An assessment of an extensive form game is a pair lt b m gt Behavior Strategy profile and Belief system An assessment lt b m gt satisfies Bayes rule if 15 m x hi Pr x is reached given b i S Pr x is reached given b i whenever hi is reached with strictly positive probability according to b i Perfect Bayesian equilibrium edit Main article Perfect Bayesian equilibrium A perfect Bayesian equilibrium in an extensive form game is a combination of strategies and a specification of beliefs such that the following two conditions are satisfied 16 Bayesian consistency the beliefs are consistent with the strategies under consideration Sequential rationality the players choose optimally given their beliefs Bayesian Nash equilibrium can result in implausible equilibria in dynamic games where players move sequentially rather than simultaneously As in games of complete information these can arise via non credible strategies off the equilibrium path In games of incomplete information there is also the additional possibility of non credible beliefs To deal with these issues Perfect Bayesian equilibrium according to subgame perfect equilibrium requires that starting from any information set subsequent play be optimal It requires that beliefs be updated consistently with Bayes rule on every path of play that occurs with positive probability Stochastic Bayesian games edit Stochastic Bayesian games 17 combine the definitions of Bayesian games and stochastic games to represent environment states e g physical world states with stochastic transitions between states as well as uncertainty about the types of different players in each state The resulting model is solved via a recursive combination of the Bayesian Nash equilibrium and the Bellman optimality equation Stochastic Bayesian games have been used to address diverse problems including defense and security planning 18 cybersecurity of power plants 19 autonomous driving 20 mobile edge computing 21 and self stabilization in dynamic systems 22 Incomplete information over collective agency edit The definition of Bayesian games and Bayesian equilibrium has been extended to deal with collective agency One approach is to continue to treat individual players as reasoning in isolation but to allow them with some probability to reason from the perspective of a collective 23 Another approach is to assume that players within any collective agent know that the agent exists but that other players do not know this although they suspect it with some probability 24 For example Alice and Bob may sometimes optimize as individuals and sometimes collude as a team depending on the state of nature but other players may not know which of these is the case Example editSheriff s dilemma edit A sheriff faces an armed suspect Both must simultaneously decide whether to shoot the other or not The suspect can either be of type criminal or type civilian The sheriff has only one type The suspect knows its type and the Sheriff s type but the Sheriff does not know the suspect s type Thus there is incomplete information because the suspect has private information making it a Bayesian game There is a probability p that the suspect is a criminal and a probability 1 p that the suspect is a civilian both players are aware of this probability common prior assumption which can be converted into a complete information game with imperfect information The sheriff would rather defend himself and shoot if the suspect shoots or not shoot if the suspect does not even if the suspect is a criminal The suspect would rather shoot if he is a criminal even if the sheriff does not shoot but would rather not shoot if he is a civilian even if the sheriff shoots Thus the payoff matrix of this Normal form game for both players depends on the type of the suspect This game is defined by N A T p u where N Suspect Sheriff ASuspect Shoot Not ASheriff Shoot Not TSuspect Criminal Civilian TSheriff pCriminal p pCivilian 1 p It is assumed that the payoffs u are given as follows Type Criminal Sheriff s action Shoot Not Suspect s action Shoot 0 0 2 2 Not 2 1 1 1 Type Civilian Sheriff s action Shoot Not Suspect s action Shoot 3 1 1 2 Not 2 1 0 0 If both players are rational and both know that both players are rational and everything that is known by any player is known to be known by every player i e player 1 knows player 2 knows that player 1 is rational and player 2 knows this etc ad infinitum common knowledge play in the game will be as follows according to perfect Bayesian equilibrium 25 26 When the type is criminal the dominant strategy for the suspect is to shoot and when the type is civilian the dominant strategy for the suspect is not to shoot alternative strictly dominated strategy can thus be removed Given this if the sheriff shoots he will have a payoff of 0 with probability p and a payoff of 1 with probability 1 p i e an expected payoff of p 1 if the sheriff does not shoot he will have a payoff of 2 with probability p and a payoff of 0 with probability 1 p i e an expected payoff of 2p Thus the Sheriff will always shoot if p 1 gt 2p i e when p gt 1 3 The market for lemons edit Main article The Market for Lemons The Market for Lemons is related to a concept known as adverse selection Set upThere is a used car Player 1 is a potential buyer who is interested in the car Player 2 is the owner of the car and knows the value v of the car how good it is etc Player 1 does not and believes that the value v of the car to the owner Player 2 is distributed uniformly between 0 and 100 i e each of two value sub intervals of 0 100 of equal length are equally likely Player 1 can make a bid p between 0 and 100 inclusive I Player 2 can then accept or reject the offer The payoffs as follows Player 1 s payoff Bid Accepted is 3 2v p Bid Rejected is 0 Player 2 s payoff Bid Accepted is p Bid Rejected is v Side point cut off strategyPlayer 2 s strategy Accept all bids above a certain cut off P and Reject and bid below P is known as a cut off strategy where P is called the cut off Only lemons used cars in bad conditions specifically with value at most equal to p are traded Player 1 can guarantee herself a payoff of zero by bidding 0 hence in equilibrium p 0 Since only lemons used cars in bad conditions are traded the market collapses No trade is possible even when trade would be economically efficient 27 Enter the monopolized market edit A new company player1 that wants to enter a market that is monopolised by a large company will encounter two types of monopolist player2 type1 is prevented and type2 is allowed Player1 will never have complete information about player2 but may be able to infer the probability of type1 and type2 appearing from whether the previous firm entering the market was blocked it is a Bayesian game The reason for these judgements is that there are blocking costs for player2 which may need to make significant price cuts to prevent player1 from entering the market so it will block player1 when the profit it steals from entering the market is greater than the blocking costs See also editBayesian optimal mechanism Bayesian optimal pricing Bayesian programming Bayesian inferenceReferences edit Zamir Shmuel 2009 Bayesian Games Games with Incomplete Information PDF Encyclopedia of Complexity and Systems Science 426 doi 10 1007 978 0 387 30440 3 29 ISBN 978 0 387 75888 6 S2CID 14218591 Harsanyi John C 1967 1968 Games with Incomplete Information Played by Bayesian Players I III Management Science 14 3 159 183 Part I 14 5 320 334 Part II 14 7 486 502 Part III Harsanyi John C 1968 Games with Incomplete Information Played by Bayesian Players I III Part II Bayesian Equilibrium Points Management Science 14 5 320 334 doi 10 1287 mnsc 14 5 320 ISSN 0025 1909 JSTOR 2628673 Harsanyi John C 1968 Games with Incomplete Information Played by Bayesian Players I III Part III The Basic Probability Distribution of the Game Management Science 14 7 486 502 doi 10 1287 mnsc 14 7 486 ISSN 0025 1909 JSTOR 2628894 a b Kajii A Morris S 1997 The Robustness of Equilibria to Incomplete Information Econometrica 65 6 1283 1309 doi 10 2307 2171737 JSTOR 2171737 Grune Yanoff Till Lehtinen Aki 2012 Philosophy of Game Theory Philosophy of Economics 532 Koniorczyk Matyas Bodor Andras Pinter Miklos 29 June 2020 Ex ante versus ex post equilibria in classical Bayesian games with a nonlocal resource Physical Review A 1 6 2 3 arXiv 2005 12727 Bibcode 2020PhRvA 101f2115K doi 10 1103 PhysRevA 101 062115 S2CID 218889282 Harsanyi John C 2004 Games with Incomplete Information Played by Bayesian Players I III Part I The Basic Model Management Science 50 12 1804 1817 doi 10 1287 mnsc 1040 0270 ISSN 0025 1909 JSTOR 30046151 Maschler Michael Solan Eilon Zamir Shmuel 2013 Game Theory Cambridge Cambridge University Press doi 10 1017 cbo9780511794216 ISBN 978 0 511 79421 6 Shoham Yoav Leyton Brown Kevin 2008 Multiagent Systems Cambridge Cambridge University Press doi 10 1017 cbo9780511811654 ISBN 978 0 511 81165 4 Ponssard J P Sorin S June 1980 The LP formulation of finite zero sum games with incomplete information International Journal of Game Theory 9 2 99 105 doi 10 1007 bf01769767 ISSN 0020 7276 S2CID 120632621 Narahari Y July 2012 Extensive Form Games PDF Department of Computer Science and Automation 1 Strategic form games Game Theory Cambridge University Press pp 75 143 2013 03 21 doi 10 1017 cbo9780511794216 005 ISBN 9780511794216 retrieved 2023 04 23 Zamir Shmuel 2009 Bayesian Games Games with Incomplete Information PDF Encyclopedia of Complexity and Systems Science 119 doi 10 1007 978 0 387 30440 3 29 ISBN 978 0 387 75888 6 S2CID 14218591 Bayes rule a tutorial introduction to Bayesian analysis Choice Reviews Online 51 6 51 3301 51 3301 2014 01 21 doi 10 5860 choice 51 3301 ISSN 0009 4978 Peters Hans 2015 Game Theory Springer Texts in Business and Economics Berlin Springer p 60 doi 10 1007 978 3 662 46950 7 ISBN 978 3 662 46949 1 Albrecht Stefano Crandall Jacob Ramamoorthy Subramanian 2016 Belief and Truth in Hypothesised Behaviours Artificial Intelligence 235 63 94 arXiv 1507 07688 doi 10 1016 j artint 2016 02 004 S2CID 2599762 Caballero William N Banks David Wu Keru 2022 08 08 Defense and security planning under resource uncertainty and multi period commitments Naval Research Logistics NRL 69 7 1009 1026 doi 10 1002 nav 22071 ISSN 0894 069X S2CID 251461541 Maccarone Lee Tylor 2021 Stochastic Bayesian Games for the Cybersecurity of Nuclear Power Plants PhD Dissertation University of Pittsburgh Bernhard Julian Pollok Stefan Knoll Alois 2019 Addressing Inherent Uncertainty Risk Sensitive Behavior Generation for Automated Driving using Distributional Reinforcement Learning 2019 IEEE Intelligent Vehicles Symposium IV Paris France IEEE pp 2148 2155 arXiv 2102 03119 doi 10 1109 IVS 2019 8813791 ISBN 978 1 7281 0560 4 S2CID 201811314 Asheralieva Alia Niyato Dusit 2021 Fast and Secure Computational Offloading With Lagrange Coded Mobile Edge Computing IEEE Transactions on Vehicular Technology 70 5 4924 4942 doi 10 1109 TVT 2021 3070723 ISSN 0018 9545 S2CID 234331661 Ramtin Amir Reza Towsley Don 2021 A Game Theoretic Approach to Self Stabilization with Selfish Agents arXiv 2108 07362 cs DC Bacharach M 1999 Interactive team reasoning A contribution to the theory of cooperation Research in Economics 53 2 117 47 doi 10 1006 reec 1999 0188 Newton J 2019 Agency equilibrium Games 10 1 14 doi 10 3390 g10010014 hdl 10419 219237 Coursera Coursera Retrieved 2016 06 16 Hu Yuhuang Loo Chu Kiong 2014 03 17 A Generalized Quantum Inspired Decision Making Model for Intelligent Agent The Scientific World Journal 2014 240983 doi 10 1155 2014 240983 ISSN 1537 744X PMC 3977121 PMID 24778580 Akerlof George A August 1970 The Market for Lemons Quality Uncertainty and the Market Mechanism The Quarterly Journal of Economics 84 3 488 500 doi 10 2307 1879431 JSTOR 1879431 Further reading editGibbons Robert 1992 Game Theory for Applied Economists Princeton University Press pp 144 52 ISBN 1400835887 Levin Jonathan 2002 Games with Incomplete Information PDF Retrieved 25 August 2016 Retrieved from https en wikipedia org w index php title Bayesian game amp oldid 1220314470 Bayesian Nash Equilibrium, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.