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Batman: Arkham VR

Batman: Arkham VR is a virtual reality adventure video game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment for PlayStation 4 and Windows. Based on the DC Comics superhero Batman, it is part of the Batman: Arkham series and the first installment to use virtual reality headsets, allowing players to experience the game world from Batman's perspective. Arkham VR was released worldwide on October 11, 2016, for PlayStation 4 and on April 25, 2017, for Windows for VR headsets (HTC Vive, Oculus Rift, and Valve Index).

Batman: Arkham VR
Developer(s)Rocksteady Studios
Publisher(s)Warner Bros. Interactive Entertainment
Director(s)
Producer(s)
  • Daniel Bailie
  • Nathan Burlow
Designer(s)Ian Ball
Programmer(s)Ben Wyatt
Artist(s)David Hego
Writer(s)
  • Martin Lancaster
  • Craig Owens
Composer(s)
SeriesBatman: Arkham
EngineUnreal Engine 4
Platform(s)
Release
  • PlayStation 4
  • October 11, 2016
  • Windows
  • April 25, 2017
Genre(s)Adventure
Mode(s)Single-player

Written by Ian Ball and Martin Lancaster, Arkham VR is based on the franchise's long-running comic book mythos. The game's storyline takes place between 2011's Batman: Arkham City and 2015's Batman: Arkham Knight, and follows Batman as he investigates the disappearance of his allies Nightwing and Robin. The game is presented from a first-person perspective, with a primary focus on using Batman's skills and gadgets to explore the immediate environment and solve puzzles.

Arkham VR received generally mixed reviews from critics, mainly for its short length and simplistic gameplay. It was nominated for multiple year-end accolades, winning several.

Gameplay edit

Batman: Arkham VR is an adventure game played from a first-person perspective using PlayStation VR, HTC Vive,[1] or Oculus Rift[1] virtual reality headsets and associated controllers to see through the eyes of the playable character, Batman.[2] The player can look around the environment freely[3] and interact with reachable items, and access three gadgets from Batman's utility belt: the throwable batarang, the grapnel gun — a grappling hook,[4] and the forensic scanner, which can be used to examine evidence and recreate crime scenes.[5][2] The player is able to teleport to preset locations around the current environment (with movement sometimes represented by use of the grapnel gun) but the character cannot walk freely.[2]

Unlike previous Arkham games, Arkham VR features no combat and instead focuses on solving puzzles to find clues that will advance the mystery.[4] Arkham VR features optional tasks, including 30 challenges from the supervillain Riddler who adds various puzzles and concealed items to locate after the game has been completed,[3][4] target practice with the batarang, and viewing profiles and models for the series' various characters on the Batcomputer.[5]

Synopsis edit

Characters edit

Arkham VR features an ensemble cast of characters from Batman comics. The main character is Bruce Wayne / Batman (Kevin Conroy)[3]—a superhero trained to the peak of human physical and mental perfection and an expert in martial arts. He is supported by his allies, Tim Drake / Robin (Tom Austen), Dick Grayson / Nightwing, and his loyal butler Alfred Pennyworth (Hugh Fraser). Batman's crusade against crime brings him into conflict with the weapon-dealing Penguin (Ian Redford), the mutated cannibal Killer Croc (Steven Blum), and the puzzle-obsessed Riddler (Wally Wingert).[6] Batman's nemesis, the psychopathic Joker (Mark Hamill),[3] appears as a hallucination following his death during the events of Arkham City,[7] after succumbing to a fatal disease caused by his previous consumption of the Titan formula (Batman: Arkham Asylum), an unstable steroid serum which turns people into maddened monsters.[8][9] Arkham VR features minor appearances from reporter Vicki Vale (Jules de Jongh), Batman's parents Thomas (Kevin Conroy) and Martha Wayne (Andrea Deck), and their killer Joe Chill (Glenn Wrage).[6]

Plot edit

Bruce Wayne is woken by an alarm clock from a nightmare about the night of his parents' murder. He is informed by his butler Alfred that there is an urgent situation that requires his attention. Activating a secret entrance to the Batcave beneath his manor, Wayne puts on his Batsuit and gadgets to become Batman. In the Batcave, Alfred informs Batman both Robin and Nightwing have disappeared, and he has been unable to contact them. Batman activates Nightwing's tracker, which reveals he is in Central Gotham. Heading out in the Batmobile, Batman arrives to find Grayson beaten to death in an alleyway. His investigation reveals an unknown assailant easily overpowered his first Robin, breaking his jaw, arm, and ribs. Severely wounded, Nightwing ended up with his neck fatally snapped. The investigation also reveals one of Penguin's henchmen had witnessed the murder and fled in terror with the assailant chasing after him.

Batman travels in the Batwing to confront the Penguin in his Iceberg lounge club. Penguin reveals the henchman was killed in an explosion which destroyed half of his Iceberg Lounge before he could reveal the identity of who killed Nightwing; this is implied to be the work of the same assailant. Batman infiltrates the Gotham morgue to examine the victims and is able to piece together shrapnel from the explosive; it belonged to a demolitions company working on a sewer project beneath Founders Island. By focusing his search in this area, Batman is able to make radio contact with Robin. Tim warns he is being held captive to lure Batman into a trap.

As Batman moves through the sewers, he hears intercom announcements from the deceased Joker. Batman finds Robin in a cage, but while attempting to free him, he is also captured. Robin notes Joker-styled graffiti on the cage and assumes their captor is emulating the Joker with the Joker's voice stating that he is wrong. Batman and Robin are prevented from escaping by Killer Croc and use the electrified cages to temporarily stave off his attacks. Robin escapes, but is violently crushed by Croc after getting out of his cage.

Batman's cage suddenly transforms into an elevator descending into the depths of Arkham Asylum. Batman interacts with a few prison cells before the last reveals a captive Joker. Batman is soon locked alone in a cell himself, which begins to change, displaying scrawled and bloody accusations of "killer" and "HA" on the walls. It is finally revealed Batman himself murdered Nightwing, blew up the witness, and lured Robin into the sewers. Joker had temporarily seized control of Batman's mind and body through a transfusion of his infected blood. Left utterly horrified at this discovery, Batman looks into his cell's mirror to see Joker as his reflection. The Clown Prince of Crime announces the "dynamic duo" are together at last before laughing maniacally followed by the lights going out.

Throughout the game, there are several clues pointing towards the fact that the events depicted are merely a nightmare, likely caused by the Joker's infected blood in Batman's system. The sound of an alarm clock can be heard on multiple occasions, as can be a music station playing a lullaby, a decoded message saying "Wake up Bruce", and Alfred trying to wake Bruce up. This is further confirmed by the game taking place before the events of Batman: Arkham Knight where both Nightwing and Robin are alive and Batman is dealing with the effects of the Joker's infected blood, which include severe and constant hallucinations like those seen in this game.

Development edit

In June 2016 at E3 2016, it was announced that Rocksteady was developing Batman: Arkham VR for the PlayStation VR, which was released in October 2016. The game has players "utilize [Batman's] legendary gadgets to unravel a plot that threatens the lives of his closest allies."[10] Following a five-month period of exclusivity for the PlayStation 4,[3] the game was released for the Oculus Rift and HTC Vive on April 25, 2017.[1] Rocksteady teased the plot for Arkham VR in the Arkham Knight downloadable content "Crime Fighter Challenge Pack #6", which allowed players to explore the Wayne manor and interact with a piano to reveal a hidden wall containing references to a murder, shrapnel, and the Penguin.[11] The game was built using Unreal Engine 4.[12]

Reception edit

Batman: Arkham VR received "mixed or average" reviews from critics for the PlayStation 4 version of the game, according to review aggregator Metacritic.[13]

Zero Punctuation's Ben Croshaw called the PSVR version "incredible garbage" and "a half hour CD-ROM virtual tour from mid to late 90s",[21] later nominating it as one of the worst games of 2016.[22] The Official UK PlayStation Magazine listed it as the seventh best PSVR game.[23]

The Game Critics Awards awarded the game as Best VR Game.[24] The National Academy of Video Game Trade Reviewers awarded the game in the category Direction in Virtual Reality.[25] At IGN's Best of E3 2016 Awards the game won in the categories Best Puzzle Game and Best VR Experience.[26] At the Italian Video Game Awards the game won in the category Most Innovative Game.[27] At the Develop Awards the game won in the categories Best Sound Design and Best Visual Design.[28]

In Europe, it was the biggest selling PSVR game of 2017.[29][30]

References edit

  1. ^ a b c Sirani, Jordan (April 3, 2017). "BATMAN: ARKHAM VR COMING TO VIVE AND OCULUS RIFT". IGN. from the original on April 3, 2017. Retrieved April 3, 2017.
  2. ^ a b c Phipps, Brett (October 5, 2017). "Batman Arkham VR review". TrustedReviews. Archived from the original on April 30, 2017. Retrieved April 30, 2017.
  3. ^ a b c d e Totilo, Stephen (October 5, 2016). "Batman Arkham VR: The Kotaku Review". Kotaku. Archived from the original on October 5, 2016. Retrieved April 30, 2017.
  4. ^ a b c Kohler, Chris (October 5, 2017). "Batman: Arkham VR Is Smart, Scary, And (Very) Short". Wired. Archived from the original on April 30, 2017. Retrieved April 30, 2017.
  5. ^ a b Stapleton, Dan (October 6, 2017). "Batman: Arkham VR Review". IGN. Archived from the original on April 30, 2017. Retrieved April 30, 2017.
  6. ^ a b Rocksteady Studios (October 11, 2016). Batman: Arkham VR (PS4). Warner Bros. Interactive Entertainment. Scene: Credits (Approx 4m 55s). Level/area: Endgame.
  7. ^ Cork, Jeff (March 14, 2014). "Five Reasons Batman: Arkham Knight Has Us Excited". Game Informer. GameStop. from the original on March 16, 2014. Retrieved March 14, 2014.
  8. ^ Narcisse, Evan (October 21, 2011). "The Surprising Stories That Connect Batman: Arkham City to Arkham Asylum". Kotaku. Gawker Media. from the original on October 28, 2012. Retrieved November 12, 2012.
  9. ^ Bradford, Matt (February 9, 2012). "Rocksteady dissects Batman: Arkham City's controversial ending". GamesRadar. Future Publishing. from the original on November 9, 2013. Retrieved February 4, 2013.
  10. ^ Pereira, Chris (June 13, 2016). "Batman Arkham VR Announced for PS4". Game Spot. from the original on June 15, 2016. Retrieved June 14, 2016.
  11. ^ Totilo, Stephen (October 18, 2016). "Rocksteady Hid One Hell Of An Arkham VR Easter Egg In Arkham Knight". Kotaku. Archived from the original on October 18, 2016. Retrieved May 6, 2017.
  12. ^ "Rocksteady moves to Unreal Engine 4 for Batman Arkham VR". MCV/Develop. June 17, 2016.
  13. ^ a b "Batman: Arkham VR (PlayStation 4)". Metacritic. Archived from the original on May 6, 2017. Retrieved May 6, 2017.
  14. ^ "'Batman: Arkham VR' Review". Road to VR. October 20, 2016. Retrieved May 13, 2021.
  15. ^ "Batman: Arkham VR". Game Informer. Retrieved May 13, 2021.
  16. ^ "Batman: Arkham VR Review". IGN. October 5, 2016. Retrieved May 13, 2021.
  17. ^ "Batman: Arkham VR Review". GameSpot. Retrieved May 13, 2021.
  18. ^ "Review: Batman: Arkham VR". Destructoid. Retrieved May 13, 2021.
  19. ^ . USgamer. October 11, 2016. Archived from the original on May 13, 2021. Retrieved May 13, 2021.
  20. ^ "Batman: Arkham VR". OpenCritic. October 12, 2016. Retrieved February 7, 2024.
  21. ^ . The Escapist. Archived from the original on August 11, 2018. Retrieved July 13, 2017.
  22. ^ . The Escapist. Archived from the original on August 29, 2018. Retrieved July 13, 2017.
  23. ^ PS VR Hall of Fame, Official UK PlayStation Magazine, Issue 136, June 2017, Future Publishing, page 108
  24. ^ "Game Critics Awards". www.gamecriticsawards.com. Retrieved January 5, 2020.
  25. ^ "2016 Awards | NAVGTR". Retrieved January 5, 2020.
  26. ^ Best of E3 2016 Awards - IGN, June 14, 2016, retrieved January 5, 2020
  27. ^ Bernardini, Edy (March 16, 2017). "Drago d'Oro 2017: ecco tutti i vincitori". Eurogamer.it (in Italian). Retrieved May 12, 2020.
  28. ^ "2017 Winners | Develop Awards". Retrieved May 12, 2020.
  29. ^ "What were PlayStation Store's biggest-selling games of 2017?". January 5, 2018.
  30. ^ "Batman: Arkham VR". GameRankings. Archived from the original on May 6, 2017. Retrieved May 6, 2017.

External links edit

  • Batman: Arkham VR at IMDb  

batman, arkham, virtual, reality, adventure, video, game, developed, rocksteady, studios, published, warner, bros, interactive, entertainment, playstation, windows, based, comics, superhero, batman, part, batman, arkham, series, first, installment, virtual, re. Batman Arkham VR is a virtual reality adventure video game developed by Rocksteady Studios and published by Warner Bros Interactive Entertainment for PlayStation 4 and Windows Based on the DC Comics superhero Batman it is part of the Batman Arkham series and the first installment to use virtual reality headsets allowing players to experience the game world from Batman s perspective Arkham VR was released worldwide on October 11 2016 for PlayStation 4 and on April 25 2017 for Windows for VR headsets HTC Vive Oculus Rift and Valve Index Batman Arkham VRDeveloper s Rocksteady StudiosPublisher s Warner Bros Interactive EntertainmentDirector s Sefton HillAdam DohertyProducer s Daniel BailieNathan BurlowDesigner s Ian BallProgrammer s Ben WyattArtist s David HegoWriter s Martin LancasterCraig OwensComposer s Nick ArundelDavid BuckleySeriesBatman ArkhamEngineUnreal Engine 4Platform s PlayStation 4WindowsReleasePlayStation 4October 11 2016WindowsApril 25 2017Genre s AdventureMode s Single player Written by Ian Ball and Martin Lancaster Arkham VR is based on the franchise s long running comic book mythos The game s storyline takes place between 2011 s Batman Arkham City and 2015 s Batman Arkham Knight and follows Batman as he investigates the disappearance of his allies Nightwing and Robin The game is presented from a first person perspective with a primary focus on using Batman s skills and gadgets to explore the immediate environment and solve puzzles Arkham VR received generally mixed reviews from critics mainly for its short length and simplistic gameplay It was nominated for multiple year end accolades winning several Contents 1 Gameplay 2 Synopsis 2 1 Characters 2 2 Plot 3 Development 4 Reception 5 References 6 External linksGameplay editBatman Arkham VR is an adventure game played from a first person perspective using PlayStation VR HTC Vive 1 or Oculus Rift 1 virtual reality headsets and associated controllers to see through the eyes of the playable character Batman 2 The player can look around the environment freely 3 and interact with reachable items and access three gadgets from Batman s utility belt the throwable batarang the grapnel gun a grappling hook 4 and the forensic scanner which can be used to examine evidence and recreate crime scenes 5 2 The player is able to teleport to preset locations around the current environment with movement sometimes represented by use of the grapnel gun but the character cannot walk freely 2 Unlike previous Arkham games Arkham VR features no combat and instead focuses on solving puzzles to find clues that will advance the mystery 4 Arkham VR features optional tasks including 30 challenges from the supervillain Riddler who adds various puzzles and concealed items to locate after the game has been completed 3 4 target practice with the batarang and viewing profiles and models for the series various characters on the Batcomputer 5 Synopsis editCharacters edit Arkham VR features an ensemble cast of characters from Batman comics The main character is Bruce Wayne Batman Kevin Conroy 3 a superhero trained to the peak of human physical and mental perfection and an expert in martial arts He is supported by his allies Tim Drake Robin Tom Austen Dick Grayson Nightwing and his loyal butler Alfred Pennyworth Hugh Fraser Batman s crusade against crime brings him into conflict with the weapon dealing Penguin Ian Redford the mutated cannibal Killer Croc Steven Blum and the puzzle obsessed Riddler Wally Wingert 6 Batman s nemesis the psychopathic Joker Mark Hamill 3 appears as a hallucination following his death during the events of Arkham City 7 after succumbing to a fatal disease caused by his previous consumption of the Titan formula Batman Arkham Asylum an unstable steroid serum which turns people into maddened monsters 8 9 Arkham VR features minor appearances from reporter Vicki Vale Jules de Jongh Batman s parents Thomas Kevin Conroy and Martha Wayne Andrea Deck and their killer Joe Chill Glenn Wrage 6 Plot edit Bruce Wayne is woken by an alarm clock from a nightmare about the night of his parents murder He is informed by his butler Alfred that there is an urgent situation that requires his attention Activating a secret entrance to the Batcave beneath his manor Wayne puts on his Batsuit and gadgets to become Batman In the Batcave Alfred informs Batman both Robin and Nightwing have disappeared and he has been unable to contact them Batman activates Nightwing s tracker which reveals he is in Central Gotham Heading out in the Batmobile Batman arrives to find Grayson beaten to death in an alleyway His investigation reveals an unknown assailant easily overpowered his first Robin breaking his jaw arm and ribs Severely wounded Nightwing ended up with his neck fatally snapped The investigation also reveals one of Penguin s henchmen had witnessed the murder and fled in terror with the assailant chasing after him Batman travels in the Batwing to confront the Penguin in his Iceberg lounge club Penguin reveals the henchman was killed in an explosion which destroyed half of his Iceberg Lounge before he could reveal the identity of who killed Nightwing this is implied to be the work of the same assailant Batman infiltrates the Gotham morgue to examine the victims and is able to piece together shrapnel from the explosive it belonged to a demolitions company working on a sewer project beneath Founders Island By focusing his search in this area Batman is able to make radio contact with Robin Tim warns he is being held captive to lure Batman into a trap As Batman moves through the sewers he hears intercom announcements from the deceased Joker Batman finds Robin in a cage but while attempting to free him he is also captured Robin notes Joker styled graffiti on the cage and assumes their captor is emulating the Joker with the Joker s voice stating that he is wrong Batman and Robin are prevented from escaping by Killer Croc and use the electrified cages to temporarily stave off his attacks Robin escapes but is violently crushed by Croc after getting out of his cage Batman s cage suddenly transforms into an elevator descending into the depths of Arkham Asylum Batman interacts with a few prison cells before the last reveals a captive Joker Batman is soon locked alone in a cell himself which begins to change displaying scrawled and bloody accusations of killer and HA on the walls It is finally revealed Batman himself murdered Nightwing blew up the witness and lured Robin into the sewers Joker had temporarily seized control of Batman s mind and body through a transfusion of his infected blood Left utterly horrified at this discovery Batman looks into his cell s mirror to see Joker as his reflection The Clown Prince of Crime announces the dynamic duo are together at last before laughing maniacally followed by the lights going out Throughout the game there are several clues pointing towards the fact that the events depicted are merely a nightmare likely caused by the Joker s infected blood in Batman s system The sound of an alarm clock can be heard on multiple occasions as can be a music station playing a lullaby a decoded message saying Wake up Bruce and Alfred trying to wake Bruce up This is further confirmed by the game taking place before the events of Batman Arkham Knight where both Nightwing and Robin are alive and Batman is dealing with the effects of the Joker s infected blood which include severe and constant hallucinations like those seen in this game Development editIn June 2016 at E3 2016 it was announced that Rocksteady was developing Batman Arkham VR for the PlayStation VR which was released in October 2016 The game has players utilize Batman s legendary gadgets to unravel a plot that threatens the lives of his closest allies 10 Following a five month period of exclusivity for the PlayStation 4 3 the game was released for the Oculus Rift and HTC Vive on April 25 2017 1 Rocksteady teased the plot for Arkham VR in the Arkham Knight downloadable content Crime Fighter Challenge Pack 6 which allowed players to explore the Wayne manor and interact with a piano to reveal a hidden wall containing references to a murder shrapnel and the Penguin 11 The game was built using Unreal Engine 4 12 Reception editReceptionAggregate scoresAggregatorScoreMetacritic PS4 74 100 13 OpenCritic56 20 Review scoresPublicationScoreDestructoid6 5 10 18 Edge7 10Game Informer7 5 10 15 GameSpot7 10 17 IGN7 2 10 16 PlayStation Official Magazine Australia8 10USgamer3 5 19 Road to VR8 10 14 Batman Arkham VR received mixed or average reviews from critics for the PlayStation 4 version of the game according to review aggregator Metacritic 13 Zero Punctuation s Ben Croshaw called the PSVR version incredible garbage and a half hour CD ROM virtual tour from mid to late 90s 21 later nominating it as one of the worst games of 2016 22 The Official UK PlayStation Magazine listed it as the seventh best PSVR game 23 The Game Critics Awards awarded the game as Best VR Game 24 The National Academy of Video Game Trade Reviewers awarded the game in the category Direction in Virtual Reality 25 At IGN s Best of E3 2016 Awards the game won in the categories Best Puzzle Game and Best VR Experience 26 At the Italian Video Game Awards the game won in the category Most Innovative Game 27 At the Develop Awards the game won in the categories Best Sound Design and Best Visual Design 28 In Europe it was the biggest selling PSVR game of 2017 29 30 References edit a b c Sirani Jordan April 3 2017 BATMAN ARKHAM VR COMING TO VIVE AND OCULUS RIFT IGN Archived from the original on April 3 2017 Retrieved April 3 2017 a b c Phipps Brett October 5 2017 Batman Arkham VR review TrustedReviews Archived from the original on April 30 2017 Retrieved April 30 2017 a b c d e Totilo Stephen October 5 2016 Batman Arkham VR The Kotaku Review Kotaku Archived from the original on October 5 2016 Retrieved April 30 2017 a b c Kohler Chris October 5 2017 Batman Arkham VR Is Smart Scary And Very Short Wired Archived from the original on April 30 2017 Retrieved April 30 2017 a b Stapleton Dan October 6 2017 Batman Arkham VR Review IGN Archived from the original on April 30 2017 Retrieved April 30 2017 a b Rocksteady Studios October 11 2016 Batman Arkham VR PS4 Warner Bros Interactive Entertainment Scene Credits Approx 4m 55s Level area Endgame Cork Jeff March 14 2014 Five Reasons Batman Arkham Knight Has Us Excited Game Informer GameStop Archived from the original on March 16 2014 Retrieved March 14 2014 Narcisse Evan October 21 2011 The Surprising Stories That Connect Batman Arkham City to Arkham Asylum Kotaku Gawker Media Archived from the original on October 28 2012 Retrieved November 12 2012 Bradford Matt February 9 2012 Rocksteady dissects Batman Arkham City s controversial ending GamesRadar Future Publishing Archived from the original on November 9 2013 Retrieved February 4 2013 Pereira Chris June 13 2016 Batman Arkham VR Announced for PS4 Game Spot Archived from the original on June 15 2016 Retrieved June 14 2016 Totilo Stephen October 18 2016 Rocksteady Hid One Hell Of An Arkham VR Easter Egg In Arkham Knight Kotaku Archived from the original on October 18 2016 Retrieved May 6 2017 Rocksteady moves to Unreal Engine 4 for Batman Arkham VR MCV Develop June 17 2016 a b Batman Arkham VR PlayStation 4 Metacritic Archived from the original on May 6 2017 Retrieved May 6 2017 Batman Arkham VR Review Road to VR October 20 2016 Retrieved May 13 2021 Batman Arkham VR Game Informer Retrieved May 13 2021 Batman Arkham VR Review IGN October 5 2016 Retrieved May 13 2021 Batman Arkham VR Review GameSpot Retrieved May 13 2021 Review Batman Arkham VR Destructoid Retrieved May 13 2021 Batman Arkham VR PlayStation 4 Review A Real Stand Up Hero USgamer October 11 2016 Archived from the original on May 13 2021 Retrieved May 13 2021 Batman Arkham VR OpenCritic October 12 2016 Retrieved February 7 2024 Zero Punctuation PlayStation VR The Escapist Archived from the original on August 11 2018 Retrieved July 13 2017 Zero Punctuation Top Five Games of 2016 The Escapist Archived from the original on August 29 2018 Retrieved July 13 2017 PS VR Hall of Fame Official UK PlayStation Magazine Issue 136 June 2017 Future Publishing page 108 Game Critics Awards www gamecriticsawards com Retrieved January 5 2020 2016 Awards NAVGTR Retrieved January 5 2020 Best of E3 2016 Awards IGN June 14 2016 retrieved January 5 2020 Bernardini Edy March 16 2017 Drago d Oro 2017 ecco tutti i vincitori Eurogamer it in Italian Retrieved May 12 2020 2017 Winners Develop Awards Retrieved May 12 2020 What were PlayStation Store s biggest selling games of 2017 January 5 2018 Batman Arkham VR GameRankings Archived from the original on May 6 2017 Retrieved May 6 2017 External links edit nbsp Speculative fiction portal nbsp Video games portal Batman Arkham VR at IMDb nbsp Portal nbsp Video games Retrieved from https en wikipedia org w index php title Batman Arkham VR amp oldid 1221175685, wikipedia, wiki, book, books, library,

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