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Backbreaker (video game)

Backbreaker is an American football video game, developed by NaturalMotion, and released on 1 June 2010 in North America and on 25 June 2010 in Europe. It uses the Euphoria game engine, that determines animations dynamically rather than depending on canned animations. Backbreaker does not use teams from the National Football League (NFL) because Electronic Arts has an exclusive license to produce NFL games in its Madden series. The game relies on an extensive logo editor and team builder that was called "one of its silver linings." NaturalMotion announced Backbreaker in August 2007, with a targeted release date of late 2008. The game ended up being delayed until mid-2010.

Backbreaker
Developer(s)NaturalMotion
Publisher(s)505 Games
EngineEuphoria
Platform(s)
ReleasePlayStation 3, Xbox 360
  • NA: 1 June 2010
  • EU: 25 June 2010
iOS
  • NA: 29 September 2009
Android
  • NA: 5 May 2010
Genre(s)Sports
Mode(s)Single-player, multiplayer

Backbreaker received mixed reviews. While it was praised for the Euphoria animation system, realistic physical gameplay, and the logo editor, it was criticized for its weak online play, poor passing game, and lack of depth in single-player modes. The Xbox 360 version of the game received an overall rating of 54% from review aggregator Metacritic, while the PlayStation 3 version received a 58%. The iOS and Android version was given a rating of 4.5 out of 5 stars by Touch Arcade. A patch released on 6 August 2010, alleviated many of the issues critics had with the game upon release and included upgrades such as improved AI, new play books and an enhanced replay feature.[1]

Gameplay

Backbreaker is a simulation-style American football game, which allows the player to take control of a team of football players and compete against the CPU or another player in a variety of game modes.[2] The game features 56 built-in teams plus three unlockable teams, and also allows the player to create 32 additional ones for a total of 91 possible teams.[2] It lacks any licensing from the National Football League, due to the fact that they were not able to negotiate a licensing agreement with the NFL or NFLPA[3] Because of this, the developers emphasized the game's customization tools.[2]

 
Creating a logo in the team creator feature. Created teams in Backbreaker can be used online, in a custom league, or in "Road to Backbreaker" mode. The team's main, helmet, and endzone logos are all fully customizable.

Backbreaker relies on the Euphoria engine, a real time animation engine developed by NaturalMotion that has been used in games such as Grand Theft Auto IV, Star Wars: The Force Unleashed, and Red Dead Redemption.[4] This allows animations for tackles and blocking to be created on the spot instead of using a limited set of canned animations.[2] Due to this, developers pushed to advertise that "no two tackles are the same" in an attempt to draw players to what they called a more physically realistic football game than its competitors.[2] The physics system was rated well by the reviewers, who commented that the integration of realistic physics created a very lifelike interaction between the players on the field.[3][5]

Along with the Euphoria engine, Backbreaker also features a create-a-team tool and logo creator similar to the editor found in Forza Motorsport 2.[3] Players can create their own team or modify an existing team.[6] Players are allowed to take their custom teams online, but are restricted from using the names of existing NFL teams and players.[7]

Singleplayer

Backbreaker features several game modes, some that players can play quickly and others that may be played over a long period of time. In "Training Camp," new players can learn the game's controls and experienced players can practice certain skills and situations.[3] Different tutorials for offense, defense, and special teams are included in the Training Camp. This is helpful to players, as the controls in Backbreaker are different than most current football games.[3] In "Exhibition Mode," a player can play a single game with custom rules against either another local player or the CPU. Players can use any of the teams in the game, including ones that they have created.[3]

Another game mode included in Backbreaker is the mini-game "Tackle Alley." In this game, the player controls a running back who starts in their own endzone. The player then attempts to score a touchdown by running up the field and evading a wave of defenders to score points.[8] Special moves such as jukes and spins create a "combo chain," which multiply the player's score by an amount depending on the length of the combo chain.[8] After a player scores, they advance to the next wave of defenders and must repeat the process. If a player is tackled before reaching the endzone, they must start over the wave and lose a "life."[8] The game ends when all of the player's lives are depleted or the player passes all 100 of the waves, which become harder as the mode progresses.[8] According to NaturalMotion, only 0.88 percent of all Backbreaker players have managed to clear all 100 levels of "Tackle Alley."[8] Game producer Rob Donald states that the mini-game was meant to add an arcade feel to the game. "It was meant to be a complete diversion from the more realistic main game, a complete arcade challenge...Everything about it was meant to replicate the pressure and the frustration of playing a cabinet that you know is stacked against you," said Donald in an interview.[8]

Backbreaker also features two different franchise-style modes. The first, "Season Mode", allows a player to create a custom league of either 8, 16, or 32 teams and insert custom-made and/or default teams into it.[6] Season mode features a scouting and drafting system, but lacks trades and free agent signings.[6] Players can play for an unlimited number of seasons, building a team through scouting college players and drafting them onto their team.[2] The other franchise mode included is titled "Road to Backbreaker."[2] This mode allows the player to take a custom or default team into a league structured along the lines of the English Football League including promotion and relegation.[2] The player's team begins with a low rating in an 8-team league. By winning games, the player earns credits, which can be used to purchase the contracts of free agents.[3] By finishing high in the 8-team league, the player's team advances to a 16-team league and eventually a 32-team league. The player improves their team by periodically signing free agents, as the competition is tougher in each league.[2] The player wins the mode after winning a playoff tournament in the 32-team league.[3] Afterwards, they may continue if they wish.

Multiplayer

 
In-game screenshot of a player playing on defense. Backbreaker uses an "on the field" camera view much closer to the player than other football video games.

Several game modes in Backbreaker can also be played as local or online multi-player over the Internet. In Exhibition mode, a second player can join the game and can play either against or with the first player.[2] Two players may also compete against one another in Tackle Alley for the most points.[6] Games against other players are played in splitscreen format as opposed to the usual single-camera view of other football game series.[3] This is due to Backbreaker's "on the field" camera angle, set close to the players, making it difficult for a single-camera two-player setup.[2] Although this setup differs from most modern football games, the developers believe it would add realism to the player's experience. "One of the benefits of having this down-on-the-field camera view is that it really makes playing as the quarterback like the passing mechanic feel really natural," said producer Rob Donald.[9]

Players are also able to play games against other players online through the PlayStation Network and Xbox Live hosting services.[6] Online, players are able play Quick Games and Tackle Alley, but two players can not play on the same team.[2] Players are allowed to use their custom created teams online; others are not able to see their created logos unless they are on each other's friends lists.[6] Otherwise, a generic "Home Team" or "Away Team" logo is displayed in place of the helmet, midfield, and endzone logos.[10] In addition, an online leaderboard system for ranking players is included.[2]

Development

NaturalMotion officially announced Backbreaker on 22 August 2007 with the release of a short video trailer showcasing some of the aspects of the Euphoria engine.[11] Along with this, a press release from NaturalMotion CEO Torsten Reil stated "By utilizing our motion synthesis engine, Euphoria, players will never make the same tackle twice, giving them an intensely unique experience every time they play the game."[11] The targeted release date for the game was late 2008, according to the aforementioned press release.[11] In mid-2008, still without any release date planned, another trailer was released for the game. This trailer revealed the Tackle Alley mini-game mode.[12] At the 2009 Electronic Entertainment Expo, Backbreaker was showcased to the media for the first time. Along with this, a third trailer was released showing actual gameplay footage from an Exhibition game.[12] Again, no release date was revealed.[2]

Backbreaker was developed by the British NaturalMotion Games, Ltd. and published by 505 Games.[13] The game's development heads were Todd Gibbs and Dave Proctor, the Senior Producer was Kevin Allington and the lead producers were Rob Donald and Matt Sherman.[13] Development began in Summer 2007,[11] and ended in June 2010.[6] A game demo was released on 21 May 2010 for Xbox LIVE gold players and 28 May 2010 for silver players.[14] When announcing the release date for the PlayStation 3 demo, the developers only commented that it would be released "soon".[14] However, communication errors with Sony's PlayStation Network caused the demo to be delayed until 15 June 2010, two weeks after the North American release.[15]

NaturalMotion also released a version of BackBreaker for iOS and Android mobile platforms. This version of the game, called Backbreaker Football: Tackle Alley, featured the Tackle Alley minigame found in the full game, sans the Euphoria Engine and with toned-down graphics.[16] The iOS version was released on 29 September 2009,[16] while a version for the iPad named BackBreaker HD was released on 4 February 2010.[17] The Android version of the game was released on 5 May 2010.[18]

Reception

Backbreaker received mixed reviews from critics. While Backbreaker was praised for its realistic physics, it was also criticized for weak online play, lack of single-player gameplay depth, and poor passing play.[2][3][5] Review aggregator Metacritic rated the game at 54% for the Xbox 360 version and 58% for the PlayStation 3 version, calling it "a fast-paced, gritty gameplay experience that's more Burnout than Madden."[20] Backbreaker also received an aggregate score of 57.31% on GameRankings, based upon 21 different media reviews.[19] The game's Euphoria animation system was well liked by reviewers. PlayStation LifeStyle's Joseph Peterson commented that "Realism is a major plus in Backbreaker. Running with the ball feels lifelike and better than any other football game on the market... The fact that the game really tries to make you feel what the player is feeling is probably the game's crowning achievement ... literally every tackle is completely different,"[3] while Jay Acevedo of GameFocus added, "while the game does not scream perfection, it delivers the promise of a realistic and exhilarating experience," in his review.[6]

Although developers billed a realistic atmosphere, reviewers criticized that aspect of the game. "I understand the emphasis for this game is on the gameplay. However, a little more effort could have been made with the visuals and particularly in the audio department. Crowds will applaud your great plays and touchdowns, but the essence of a football game revolves around atmosphere. Here, it's completely lacking," said Acevedo in his review.[6] The game was also criticized for its lack of play-by-play and poor audio.[6] "There's no witty banter between a play-by-play announcer and color commentator (although some would argue that Madden's audio presentation's been seriously lacking the past few iterations), there's no stadium music aside from 'Boom' by P.O.D. being played during kickoffs (it gets old pretty fast), and the stadium crowds are basically an afterthought," added Doug Aamoth of Techland.[22] After the patch, the song only comes up for the first kick-off and the kick-off of the second half.

Backbreaker's close "on the field" camera was also panned by critics. "Because the camera places you right on the field, all of the hits carry even more weight than if you were zoomed farther back, but the positive aspects are overshadowed by an inability to see the entire field," said GameSpot's review of Backbreaker, while GameZone added that "Backbreaker uses a tight third-person view that brings the player closer to the action. The results are visually interesting, but the mechanics are mismanaged. While the game strives to be as simple and as straightforward as possible, the camera often gets in the way."[10][24]

The game was nominated for Best New IP at the 2010 Develop Awards,[25] but lost to Quantic Dream's Heavy Rain.[26]

Backbreaker's mobile editions fared well, selling over 1.5 million copies of their application.[17] The iOS and Android versions also received positive reviews from critics. "Backbreaker is a fun mini game with cool graphics and animations," said Eli Hodapp in his review of the application. "There isn't anything overly technical about the gameplay, but it has a strangely compelling aspect to it, especially as you're high stepping to the end zone," he added.[23]

References

  1. ^ "Greathouse Patch out now!". Kotaku. 6 August 2010. from the original on 15 August 2010. Retrieved 21 August 2010.
  2. ^ a b c d e f g h i j k l m n o p . IGN. 2 June 2010. Archived from the original on 6 June 2010. Retrieved 17 July 2010.
  3. ^ a b c d e f g h i j k l Peterson, Joseph (1 June 2010). "PS3 Review – Backbreaker". PlayStation Lifestyle. from the original on 8 June 2010. Retrieved 17 July 2010.
  4. ^ . NaturalMotion. Archived from the original on 11 July 2010. Retrieved 17 July 2010.
  5. ^ a b Good, Owen (2 June 2010). "Backbreaker Review: The Challenger Crashes". Kotaku. from the original on 19 June 2010. Retrieved 17 July 2010.
  6. ^ a b c d e f g h i j Acevedo, Jay (7 June 2010). "Backbreaker". GameFocus. from the original on 9 June 2010. Retrieved 17 July 2010.
  7. ^ Accinelli, Anthony. . Strengthgamer. Archived from the original on 8 June 2010. Retrieved 18 July 2010.
  8. ^ a b c d e f Good, Owen (11 July 2010). "Only a Few Have Left Tackle Alley 'Alive'". Kotaku. from the original on 15 July 2010. Retrieved 17 July 2010.
  9. ^ Yoon, Andrew (26 March 2010). . Joystiq. Archived from the original on 28 May 2010. Retrieved 18 July 2010.
  10. ^ a b c "Backbreaker Review". GameSpot. 1 June 2010. from the original on 16 August 2010. Retrieved 25 July 2010.
  11. ^ a b c d Magrino, Tom (24 August 2010). "Backbreaker kicks off in '08". GameSpot. Retrieved 17 July 2010.
  12. ^ a b "Tackle Alley Trailer". GameTrailers. 17 April 2008. from the original on 1 March 2010. Retrieved 22 July 2010.
  13. ^ a b "Backbreaker: Credits". Allgame. from the original on 15 November 2014. Retrieved 22 July 2010.
  14. ^ a b Good, Owen (20 May 2010). "Backbreaker Demo Hits Xbox Live Tomorrow". Kotaku. from the original on 24 May 2010. Retrieved 22 July 2010.
  15. ^ "Backbreaker Hits the Gridiron on PSN: Demo Now Available". IGN. 15 June 2010. from the original on 21 January 2012. Retrieved 22 July 2010.
  16. ^ a b Hodapp, Eli (22 September 2009). "'Backbreaker Football: Tackle Alley' Preview with Gameplay Video". TouchArcade. from the original on 1 August 2010. Retrieved 25 July 2010.
  17. ^ a b Jordan, Jon (4 February 2010). "NaturalMotion deploys Backbreaker HD for iPad". PocketGamer. from the original on 15 October 2012. Retrieved 25 July 2010.
  18. ^ "Backbreaker Football". AppBrain. 14 June 2010. from the original on 21 June 2010. Retrieved 25 July 2010.
  19. ^ a b "GameRankings: Backbreaker". GameRankings. from the original on 18 June 2010. Retrieved 24 July 2010.
  20. ^ a b "Backbreaker". Metacritic. from the original on 9 June 2010. Retrieved 24 July 2010.
  21. ^ Sarkar, Samit (11 June 2010). "Review: Backbreaker". Destructoid. from the original on 8 August 2010. Retrieved 25 July 2010.
  22. ^ a b Aamoth, Doug (10 June 2010). "Backbreaker Review: It's No Madden, But Maybe That's Okay". Techland. Retrieved 24 July 2010.
  23. ^ a b Hodapp, Eli. "'Backbreaker Football: Tackle Alley' Review". Touch Arcade. from the original on 1 August 2010. Retrieved 30 July 2010.
  24. ^ Bedigian, Louis (4 June 2010). . GameZone. Archived from the original on 6 June 2010. Retrieved 25 July 2010.
  25. ^ French, Michael (3 June 2010). "Develop Awards: the finalists are revealed". Develop Online. from the original on 17 July 2010. Retrieved 25 July 2010.
  26. ^ Ivan, Tom (15 July 2010). "Quantic Dream And Rocksteady Scoop Develop Awards". Next-Gen. from the original on 18 July 2010. Retrieved 25 July 2010.

External links

  • Official Backbreaker website

backbreaker, video, game, backbreaker, american, football, video, game, developed, naturalmotion, released, june, 2010, north, america, june, 2010, europe, uses, euphoria, game, engine, that, determines, animations, dynamically, rather, than, depending, canned. Backbreaker is an American football video game developed by NaturalMotion and released on 1 June 2010 in North America and on 25 June 2010 in Europe It uses the Euphoria game engine that determines animations dynamically rather than depending on canned animations Backbreaker does not use teams from the National Football League NFL because Electronic Arts has an exclusive license to produce NFL games in its Madden series The game relies on an extensive logo editor and team builder that was called one of its silver linings NaturalMotion announced Backbreaker in August 2007 with a targeted release date of late 2008 The game ended up being delayed until mid 2010 BackbreakerDeveloper s NaturalMotionPublisher s 505 GamesEngineEuphoriaPlatform s PlayStation 3Xbox 360iOSAndroidReleasePlayStation 3 Xbox 360 NA 1 June 2010EU 25 June 2010 iOS NA 29 September 2009 Android NA 5 May 2010Genre s SportsMode s Single player multiplayerBackbreaker received mixed reviews While it was praised for the Euphoria animation system realistic physical gameplay and the logo editor it was criticized for its weak online play poor passing game and lack of depth in single player modes The Xbox 360 version of the game received an overall rating of 54 from review aggregator Metacritic while the PlayStation 3 version received a 58 The iOS and Android version was given a rating of 4 5 out of 5 stars by Touch Arcade A patch released on 6 August 2010 alleviated many of the issues critics had with the game upon release and included upgrades such as improved AI new play books and an enhanced replay feature 1 Contents 1 Gameplay 1 1 Singleplayer 1 2 Multiplayer 2 Development 3 Reception 4 References 5 External linksGameplay EditBackbreaker is a simulation style American football game which allows the player to take control of a team of football players and compete against the CPU or another player in a variety of game modes 2 The game features 56 built in teams plus three unlockable teams and also allows the player to create 32 additional ones for a total of 91 possible teams 2 It lacks any licensing from the National Football League due to the fact that they were not able to negotiate a licensing agreement with the NFL or NFLPA 3 Because of this the developers emphasized the game s customization tools 2 Creating a logo in the team creator feature Created teams in Backbreaker can be used online in a custom league or in Road to Backbreaker mode The team s main helmet and endzone logos are all fully customizable Backbreaker relies on the Euphoria engine a real time animation engine developed by NaturalMotion that has been used in games such as Grand Theft Auto IV Star Wars The Force Unleashed and Red Dead Redemption 4 This allows animations for tackles and blocking to be created on the spot instead of using a limited set of canned animations 2 Due to this developers pushed to advertise that no two tackles are the same in an attempt to draw players to what they called a more physically realistic football game than its competitors 2 The physics system was rated well by the reviewers who commented that the integration of realistic physics created a very lifelike interaction between the players on the field 3 5 Along with the Euphoria engine Backbreaker also features a create a team tool and logo creator similar to the editor found in Forza Motorsport 2 3 Players can create their own team or modify an existing team 6 Players are allowed to take their custom teams online but are restricted from using the names of existing NFL teams and players 7 Singleplayer Edit Backbreaker features several game modes some that players can play quickly and others that may be played over a long period of time In Training Camp new players can learn the game s controls and experienced players can practice certain skills and situations 3 Different tutorials for offense defense and special teams are included in the Training Camp This is helpful to players as the controls in Backbreaker are different than most current football games 3 In Exhibition Mode a player can play a single game with custom rules against either another local player or the CPU Players can use any of the teams in the game including ones that they have created 3 Another game mode included in Backbreaker is the mini game Tackle Alley In this game the player controls a running back who starts in their own endzone The player then attempts to score a touchdown by running up the field and evading a wave of defenders to score points 8 Special moves such as jukes and spins create a combo chain which multiply the player s score by an amount depending on the length of the combo chain 8 After a player scores they advance to the next wave of defenders and must repeat the process If a player is tackled before reaching the endzone they must start over the wave and lose a life 8 The game ends when all of the player s lives are depleted or the player passes all 100 of the waves which become harder as the mode progresses 8 According to NaturalMotion only 0 88 percent of all Backbreaker players have managed to clear all 100 levels of Tackle Alley 8 Game producer Rob Donald states that the mini game was meant to add an arcade feel to the game It was meant to be a complete diversion from the more realistic main game a complete arcade challenge Everything about it was meant to replicate the pressure and the frustration of playing a cabinet that you know is stacked against you said Donald in an interview 8 Backbreaker also features two different franchise style modes The first Season Mode allows a player to create a custom league of either 8 16 or 32 teams and insert custom made and or default teams into it 6 Season mode features a scouting and drafting system but lacks trades and free agent signings 6 Players can play for an unlimited number of seasons building a team through scouting college players and drafting them onto their team 2 The other franchise mode included is titled Road to Backbreaker 2 This mode allows the player to take a custom or default team into a league structured along the lines of the English Football League including promotion and relegation 2 The player s team begins with a low rating in an 8 team league By winning games the player earns credits which can be used to purchase the contracts of free agents 3 By finishing high in the 8 team league the player s team advances to a 16 team league and eventually a 32 team league The player improves their team by periodically signing free agents as the competition is tougher in each league 2 The player wins the mode after winning a playoff tournament in the 32 team league 3 Afterwards they may continue if they wish Multiplayer Edit In game screenshot of a player playing on defense Backbreaker uses an on the field camera view much closer to the player than other football video games Several game modes in Backbreaker can also be played as local or online multi player over the Internet In Exhibition mode a second player can join the game and can play either against or with the first player 2 Two players may also compete against one another in Tackle Alley for the most points 6 Games against other players are played in splitscreen format as opposed to the usual single camera view of other football game series 3 This is due to Backbreaker s on the field camera angle set close to the players making it difficult for a single camera two player setup 2 Although this setup differs from most modern football games the developers believe it would add realism to the player s experience One of the benefits of having this down on the field camera view is that it really makes playing as the quarterback like the passing mechanic feel really natural said producer Rob Donald 9 Players are also able to play games against other players online through the PlayStation Network and Xbox Live hosting services 6 Online players are able play Quick Games and Tackle Alley but two players can not play on the same team 2 Players are allowed to use their custom created teams online others are not able to see their created logos unless they are on each other s friends lists 6 Otherwise a generic Home Team or Away Team logo is displayed in place of the helmet midfield and endzone logos 10 In addition an online leaderboard system for ranking players is included 2 Development EditNaturalMotion officially announced Backbreaker on 22 August 2007 with the release of a short video trailer showcasing some of the aspects of the Euphoria engine 11 Along with this a press release from NaturalMotion CEO Torsten Reil stated By utilizing our motion synthesis engine Euphoria players will never make the same tackle twice giving them an intensely unique experience every time they play the game 11 The targeted release date for the game was late 2008 according to the aforementioned press release 11 In mid 2008 still without any release date planned another trailer was released for the game This trailer revealed the Tackle Alley mini game mode 12 At the 2009 Electronic Entertainment Expo Backbreaker was showcased to the media for the first time Along with this a third trailer was released showing actual gameplay footage from an Exhibition game 12 Again no release date was revealed 2 Backbreaker was developed by the British NaturalMotion Games Ltd and published by 505 Games 13 The game s development heads were Todd Gibbs and Dave Proctor the Senior Producer was Kevin Allington and the lead producers were Rob Donald and Matt Sherman 13 Development began in Summer 2007 11 and ended in June 2010 6 A game demo was released on 21 May 2010 for Xbox LIVE gold players and 28 May 2010 for silver players 14 When announcing the release date for the PlayStation 3 demo the developers only commented that it would be released soon 14 However communication errors with Sony s PlayStation Network caused the demo to be delayed until 15 June 2010 two weeks after the North American release 15 NaturalMotion also released a version of BackBreaker for iOS and Android mobile platforms This version of the game called Backbreaker Football Tackle Alley featured the Tackle Alley minigame found in the full game sans the Euphoria Engine and with toned down graphics 16 The iOS version was released on 29 September 2009 16 while a version for the iPad named BackBreaker HD was released on 4 February 2010 17 The Android version of the game was released on 5 May 2010 18 Reception EditReceptionAggregate scoresAggregatorScoreGameRankings60 43 19 Metacritic58 20 Review scoresPublicationScoreDestructoid3 5 10 21 GameSpot5 5 10 10 IGN5 10 2 PlayStation LifeStyle net7 10 3 Techland6 10 22 Mobile version receptionReview scorePublicationScoreTouchArcade 23 Backbreaker received mixed reviews from critics While Backbreaker was praised for its realistic physics it was also criticized for weak online play lack of single player gameplay depth and poor passing play 2 3 5 Review aggregator Metacritic rated the game at 54 for the Xbox 360 version and 58 for the PlayStation 3 version calling it a fast paced gritty gameplay experience that s more Burnout than Madden 20 Backbreaker also received an aggregate score of 57 31 on GameRankings based upon 21 different media reviews 19 The game s Euphoria animation system was well liked by reviewers PlayStation LifeStyle s Joseph Peterson commented that Realism is a major plus in Backbreaker Running with the ball feels lifelike and better than any other football game on the market The fact that the game really tries to make you feel what the player is feeling is probably the game s crowning achievement literally every tackle is completely different 3 while Jay Acevedo of GameFocus added while the game does not scream perfection it delivers the promise of a realistic and exhilarating experience in his review 6 Although developers billed a realistic atmosphere reviewers criticized that aspect of the game I understand the emphasis for this game is on the gameplay However a little more effort could have been made with the visuals and particularly in the audio department Crowds will applaud your great plays and touchdowns but the essence of a football game revolves around atmosphere Here it s completely lacking said Acevedo in his review 6 The game was also criticized for its lack of play by play and poor audio 6 There s no witty banter between a play by play announcer and color commentator although some would argue that Madden s audio presentation s been seriously lacking the past few iterations there s no stadium music aside from Boom by P O D being played during kickoffs it gets old pretty fast and the stadium crowds are basically an afterthought added Doug Aamoth of Techland 22 After the patch the song only comes up for the first kick off and the kick off of the second half Backbreaker s close on the field camera was also panned by critics Because the camera places you right on the field all of the hits carry even more weight than if you were zoomed farther back but the positive aspects are overshadowed by an inability to see the entire field said GameSpot s review of Backbreaker while GameZone added that Backbreaker uses a tight third person view that brings the player closer to the action The results are visually interesting but the mechanics are mismanaged While the game strives to be as simple and as straightforward as possible the camera often gets in the way 10 24 The game was nominated for Best New IP at the 2010 Develop Awards 25 but lost to Quantic Dream s Heavy Rain 26 Backbreaker s mobile editions fared well selling over 1 5 million copies of their application 17 The iOS and Android versions also received positive reviews from critics Backbreaker is a fun mini game with cool graphics and animations said Eli Hodapp in his review of the application There isn t anything overly technical about the gameplay but it has a strangely compelling aspect to it especially as you re high stepping to the end zone he added 23 References Edit Greathouse Patch out now Kotaku 6 August 2010 Archived from the original on 15 August 2010 Retrieved 21 August 2010 a b c d e f g h i j k l m n o p Backbreaker Review IGN 2 June 2010 Archived from the original on 6 June 2010 Retrieved 17 July 2010 a b c d e f g h i j k l Peterson Joseph 1 June 2010 PS3 Review Backbreaker PlayStation Lifestyle Archived from the original on 8 June 2010 Retrieved 17 July 2010 NaturalMotion Euphoria NaturalMotion Archived from the original on 11 July 2010 Retrieved 17 July 2010 a b Good Owen 2 June 2010 Backbreaker Review The Challenger Crashes Kotaku Archived from the original on 19 June 2010 Retrieved 17 July 2010 a b c d e f g h i j Acevedo Jay 7 June 2010 Backbreaker GameFocus Archived from the original on 9 June 2010 Retrieved 17 July 2010 Accinelli Anthony Developer Interview Backbreaker Football Rob Donald of Natural Motion Strengthgamer Archived from the original on 8 June 2010 Retrieved 18 July 2010 a b c d e f Good Owen 11 July 2010 Only a Few Have Left Tackle Alley Alive Kotaku Archived from the original on 15 July 2010 Retrieved 17 July 2010 Yoon Andrew 26 March 2010 Video dev diary explains Backbreaker s unique camera Joystiq Archived from the original on 28 May 2010 Retrieved 18 July 2010 a b c Backbreaker Review GameSpot 1 June 2010 Archived from the original on 16 August 2010 Retrieved 25 July 2010 a b c d Magrino Tom 24 August 2010 Backbreaker kicks off in 08 GameSpot Retrieved 17 July 2010 a b Tackle Alley Trailer GameTrailers 17 April 2008 Archived from the original on 1 March 2010 Retrieved 22 July 2010 a b Backbreaker Credits Allgame Archived from the original on 15 November 2014 Retrieved 22 July 2010 a b Good Owen 20 May 2010 Backbreaker Demo Hits Xbox Live Tomorrow Kotaku Archived from the original on 24 May 2010 Retrieved 22 July 2010 Backbreaker Hits the Gridiron on PSN Demo Now Available IGN 15 June 2010 Archived from the original on 21 January 2012 Retrieved 22 July 2010 a b Hodapp Eli 22 September 2009 Backbreaker Football Tackle Alley Preview with Gameplay Video TouchArcade Archived from the original on 1 August 2010 Retrieved 25 July 2010 a b Jordan Jon 4 February 2010 NaturalMotion deploys Backbreaker HD for iPad PocketGamer Archived from the original on 15 October 2012 Retrieved 25 July 2010 Backbreaker Football AppBrain 14 June 2010 Archived from the original on 21 June 2010 Retrieved 25 July 2010 a b GameRankings Backbreaker GameRankings Archived from the original on 18 June 2010 Retrieved 24 July 2010 a b Backbreaker Metacritic Archived from the original on 9 June 2010 Retrieved 24 July 2010 Sarkar Samit 11 June 2010 Review Backbreaker Destructoid Archived from the original on 8 August 2010 Retrieved 25 July 2010 a b Aamoth Doug 10 June 2010 Backbreaker Review It s No Madden But Maybe That s Okay Techland Retrieved 24 July 2010 a b Hodapp Eli Backbreaker Football Tackle Alley Review Touch Arcade Archived from the original on 1 August 2010 Retrieved 30 July 2010 Bedigian Louis 4 June 2010 Backbreaker Review GameZone Archived from the original on 6 June 2010 Retrieved 25 July 2010 French Michael 3 June 2010 Develop Awards the finalists are revealed Develop Online Archived from the original on 17 July 2010 Retrieved 25 July 2010 Ivan Tom 15 July 2010 Quantic Dream And Rocksteady Scoop Develop Awards Next Gen Archived from the original on 18 July 2010 Retrieved 25 July 2010 External links EditOfficial Backbreaker website Portal Video games Retrieved from https en wikipedia org w index php title Backbreaker video game amp oldid 1113142425, wikipedia, wiki, book, books, library,

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