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Aztec (video game)

Aztec is an action-adventure game developed by Paul Stephenson for the Apple II and published by Datamost in 1982.[2] It was ported to the Atari 8-bit computers[1] and Commodore 64. In Aztec, the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in Mexico in search of a jade idol.

Gameplay edit

 
The player (bottom center) looking at their inventory, with three enemies roaming the area.

The tomb's levels contain traps, dangerous animals, Aztec guards, and other hazards. Equipped with a machete, pistol, and dynamite, the goal is to recover a jade idol and escape.

Aztec generates a random dungeon for each new game.[3] Before beginning play, the game prompts for a difficulty level from one to eight. Increasing the difficulty boosts the number and aggressiveness of the enemies and increases the reward for retrieving the idol. The shorter the time to obtain the idol, the higher the reward. Higher difficulty levels begin the countdown higher. If too much time elapses, the idol is reported as damaged.

The interior of the tomb is shown from the side with three floors and steps connecting the levels and floors. Piles of debris and chests can be searched, giving a pistol, ammunition, machete, dynamite, health potions, the remains of the Professor Von Forster, or the idol. Dynamite sticks serve as both a weapon or to blow up walls and floors. It's possible to break a staircase which is necessary to leave the tomb or to blow up the player's character.

More dangerous foes may capture the player or confiscate items and lead the player into a pit. Enemies can also cause the player to fall to the next level. Some rooms contain pits with traps. If the player dies, play resumes from the last level.

Reception edit

Softline in 1983 called Aztec "no ordinary arcade or adventure game", stating that "the controls, game design, and animation are good examples of the state of the art in Apple arcades".[4]

Video magazine described the game as "a 'must buy' for Apple-ites", praising its variety, challenge, and its "straightforward system that uses single keystrokes" to communicate orders.[5]: 28, 29 

Tom Jones reviewed the game for Computer Gaming World, and stated that "When Aztec's few faults are balanced against some of the best action graphics and general designs now available, the latter definitely win hands down."[6]

Electronic Games called the game's user interface "remarkably clean and logical", stating that because of the random dungeons "excitement remains keen through game after game".[3]

Aztec received a Certificate of Merit in the category of "Best Computer Adventure" at the 5th annual Arcade Awards.[7]: 28 

References edit

  1. ^ a b "Aztec". Atari Mania.
  2. ^ a b Hague, James. "The Giant List of Classic Game Programmers".
  3. ^ a b "The Players Guide to Fantasy Games" (PDF). Electronic Games. June 1983. p. 56. Retrieved 6 January 2015.
  4. ^ Shore, Howard A. (January 1983). "Aztec". Softline. p. 45. Retrieved 27 July 2014.
  5. ^ Kunkel, Bill; Katz, Arnie (April 1983). "Arcade Alley: Zaxxon, Turbo, and Two for Apple II". Video. 7 (1). Reese Communications: 26, 28–29. ISSN 0147-8907.
  6. ^ Jones, Tom (May–Jun 1983). "Micro-Reviews". Computer Gaming World. Vol. 1, no. 10. pp. 36, 38.
  7. ^ Kunkel, Bill; Katz, Arnie (February 1984). "Arcade Alley: The 1984 Arcade Awards, Part II". Video. 7 (11). Reese Communications: 28–29. ISSN 0147-8907.

External links edit

  • Atari version manual page 1page 2

aztec, video, game, aztec, action, adventure, game, developed, paul, stephenson, apple, published, datamost, 1982, ported, atari, computers, commodore, aztec, player, enters, explores, recently, discovered, tomb, quetzalcoatl, mexico, search, jade, idol, aztec. Aztec is an action adventure game developed by Paul Stephenson for the Apple II and published by Datamost in 1982 2 It was ported to the Atari 8 bit computers 1 and Commodore 64 In Aztec the player enters and explores the recently discovered Tomb of Quetzalcoatl in Mexico in search of a jade idol AztecDeveloper s DatamostPublisher s DatamostDesigner s Paul Stephenson 2 Platform s Apple II Atari 8 bit Commodore 64 FM 7 PC 88 Sharp X1Release1982 Apple1984 Atari 8 bit 1 C64Genre s Action adventureMode s Single player Contents 1 Gameplay 2 Reception 3 References 4 External linksGameplay edit nbsp The player bottom center looking at their inventory with three enemies roaming the area The tomb s levels contain traps dangerous animals Aztec guards and other hazards Equipped with a machete pistol and dynamite the goal is to recover a jade idol and escape Aztec generates a random dungeon for each new game 3 Before beginning play the game prompts for a difficulty level from one to eight Increasing the difficulty boosts the number and aggressiveness of the enemies and increases the reward for retrieving the idol The shorter the time to obtain the idol the higher the reward Higher difficulty levels begin the countdown higher If too much time elapses the idol is reported as damaged The interior of the tomb is shown from the side with three floors and steps connecting the levels and floors Piles of debris and chests can be searched giving a pistol ammunition machete dynamite health potions the remains of the Professor Von Forster or the idol Dynamite sticks serve as both a weapon or to blow up walls and floors It s possible to break a staircase which is necessary to leave the tomb or to blow up the player s character More dangerous foes may capture the player or confiscate items and lead the player into a pit Enemies can also cause the player to fall to the next level Some rooms contain pits with traps If the player dies play resumes from the last level Reception editSoftline in 1983 called Aztec no ordinary arcade or adventure game stating that the controls game design and animation are good examples of the state of the art in Apple arcades 4 Video magazine described the game as a must buy for Apple ites praising its variety challenge and its straightforward system that uses single keystrokes to communicate orders 5 28 29 Tom Jones reviewed the game for Computer Gaming World and stated that When Aztec s few faults are balanced against some of the best action graphics and general designs now available the latter definitely win hands down 6 Electronic Games called the game s user interface remarkably clean and logical stating that because of the random dungeons excitement remains keen through game after game 3 Aztec received a Certificate of Merit in the category of Best Computer Adventure at the 5th annual Arcade Awards 7 28 References edit a b Aztec Atari Mania a b Hague James The Giant List of Classic Game Programmers a b The Players Guide to Fantasy Games PDF Electronic Games June 1983 p 56 Retrieved 6 January 2015 Shore Howard A January 1983 Aztec Softline p 45 Retrieved 27 July 2014 Kunkel Bill Katz Arnie April 1983 Arcade Alley Zaxxon Turbo and Two for Apple II Video 7 1 Reese Communications 26 28 29 ISSN 0147 8907 Jones Tom May Jun 1983 Micro Reviews Computer Gaming World Vol 1 no 10 pp 36 38 Kunkel Bill Katz Arnie February 1984 Arcade Alley The 1984 Arcade Awards Part II Video 7 11 Reese Communications 28 29 ISSN 0147 8907 External links editAtari version manual page 1page 2 Retrieved from https en wikipedia org w index php title Aztec video game amp oldid 1224116499, wikipedia, wiki, book, books, library,

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