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Atomix (video game)

Atomix is a puzzle video game developed by Günter Krämer (as "Softtouch") and published by Thalion Software, released for the Amiga and other personal computers in late 1990. The object of the game is to assemble molecules from compound atoms by moving the atoms on a two-dimensional playfield.

Atomix was received positively; reviewers noted the game's addictiveness and enjoyable gameplay, though criticized its repetitiveness.

Gameplay edit

 
Each level requires the player to assemble a molecule of a different chemical compound.

Atomix takes place on a playfield consisting of a number of walls, with the atoms scattered throughout. The player is tasked with assembling a molecule from the atoms. The atoms must be arranged to exactly match the molecule displayed on the left side of the screen.[2][3][4] The player can choose an atom and move it in any of the four cardinal directions. A moved atom keeps sliding in one direction until it hits a wall or another atom.[2][3][4] Solving the puzzles requires strategic planning in moving the atoms, and on later levels with little free space, even finding room for the completed molecule can be a problem. Once the molecule is assembled, the player is given a score; the faster the puzzle was completed, the higher the score.[2]

Each puzzle must be completed within a time limit. A portion of the player's score can be spent to restart a failed puzzle. The entire game consists of 30 puzzles of increasing difficulty.[5] In addition, after every five puzzles, there is a bonus level where the player must move laboratory flasks filled with various amounts of liquid to arrange them from empty to full.

The game also offers a two-player mode, where two players work on the same puzzle; they take turns which last up to thirty seconds.[2]

Development edit

Amiga Format reviewed a pre-release version in its May, 1990 issue. It was almost a complete version of the game although it lacked sound.

Initially the game was released for Amiga, Atari ST and the IBM PC; as of May 1990, the C64 version was not yet planned,[5] and was only released a few months later. A ZX Spectrum version was also planned. It was to be distributed by U.S. Gold,[6] but was never released.

The game was published for Enterprise 128 in 2006, this version was written by Zoltán Povázsay from Hungary.

A clone for the Atari Jaguar called Atomic has been released in 2006, written by Sébastien Briais (AKA Seb from the Removers). A second version called Atomic Reloaded has been released in 2009.

Reception edit

Atomix received warm reactions from reviewers. They stated it was highly enjoyable and addictive despite its high difficulty level.[7] Reviewers also pointed out the possible educational application of the game.[3][5]

However, certain reviewers criticized the game for its repetitiveness[4] and stated that it lacked replayability. Some reviewers also wrote about the game's unoriginality, noting similarities to earlier games, Xor and Leonardo.[8]

Graphics were generally considered adequate, though not spectacular;[5] Zzap!64 called them "a bit dull and repetitive" and "simplistic, but slick and effective", while CU Amiga remarked that despite their simplicity, they "create a nice, tidy display". The soundtrack was found enjoyable, though the Commodore Format reviewer considered it annoyingly repetitive.

Atomix has been the subject of scientific research in computational complexity theory. Like Sokoban, when generalized to puzzles of arbitrary sizes, the problem of determining whether an Atomix puzzle has a solution is PSPACE-complete.[9] Some heuristic approaches have been considered.[10]

Legacy edit

Several open source clones of Atomix exist : Atomiks, GNOME Atomix, KAtomic and WAtomic.

References edit

Notes edit

  1. ^ Campbell, Phil (September 24, 1990). "Chemical change from puzzle to fun". The Sydney Morning Herald. p. 60. Retrieved November 25, 2021 – via Newspapers.com.
  2. ^ a b c d "The Game". Atomix [game manual]. Thalion Software. 1990. p. 1.
  3. ^ a b c Campbell, Phil (November 1990). "Atomix". The Australian Commodore & Amiga Review. 7 (11). Australia: Saturday Magazine Pty Ltd.: 80.
  4. ^ a b c Ponting, Tim (May 1990). "Shorts: Atomix". Zero (7). United Kingdom: Dennis Publishing: 75.
  5. ^ a b c d Lacey, Eugene (June 1990). "Atomix". ACE (Advanced Computer Entertainment) (33). United Kingdom: EMAP: 46.
  6. ^ Your Sinclair staff (August 1990). "T'zers". Your Sinclair (56). London, United Kingdom: Future Publishing: 7. ISSN 0269-6983.
  7. ^ Dillon, Tony (August 1990). "Updates: Atomix". ACE (Advanced Computer Entertainment) (35). United Kingdom: EMAP: 64.
  8. ^ Lapworth, Warren (May 1990). "Atomix". The Games Machine (30). United Kingdom: Newsfield Publications Ltd: 60. ISSN 0954-8092.
  9. ^ Markus Holzer & Stefan Schwoon (February 2004). "Assembling molecules in ATOMIX is hard". Theoretical Computer Science. 313 (3): 447–462. doi:10.1016/j.tcs.2002.11.002.
  10. ^ Falk Hüffner; Stefan Edelkamp; Henning Fernau & Rolf Niedermeier (2001). "Finding Optimal Solutions to Atomix". KI 2001: Advances in Artificial Intelligence : Joint German/Austrian Conference on AI, Vienna, Austria, September 19–21, 2001. Lecture Notes in Computer Science 2174/2001. Springer. p. 229. ISSN 0302-9743.Finding Optimal Solutions to Atomix

Bibliography edit

  • Zzap!64 staff (October 1990). "Atomix". Zzap!64 (66). United Kingdom: Newsfield Publications Ltd: 22. ISSN 0954-867X.{{cite journal}}: CS1 maint: numeric names: authors list (link)
  • Jarratt, Steve (October 1990). "Atomix". Commodore Format (1). United Kingdom: Future Publishing: 26. ISSN 0960-5169.
  • Vogel, Sandra (October 1990). "Atomix". Amiga Computing. 3 (5). United Kingdom: Interactive Publishing: 46. ISSN 0959-9630.
  • Dillon, Tony (September 1990). "Atomic". CU Amiga. United Kingdom: EMAP: 35. ISSN 0963-0090.
  • Smith, Andy (May 1990). "Atomix". Amiga Format (10). United Kingdom: Future Publishing: 59. ISSN 0957-4867.

atomix, video, game, atomix, puzzle, video, game, developed, günter, krämer, softtouch, published, thalion, software, released, amiga, other, personal, computers, late, 1990, object, game, assemble, molecules, from, compound, atoms, moving, atoms, dimensional,. Atomix is a puzzle video game developed by Gunter Kramer as Softtouch and published by Thalion Software released for the Amiga and other personal computers in late 1990 The object of the game is to assemble molecules from compound atoms by moving the atoms on a two dimensional playfield AtomixDeveloper s Gunter Kramer as Softtouch Publisher s Thalion SoftwarePlatform s MS DOS Amiga 1 Commodore 64 Atari STRelease1990Genre s Tile based puzzleMode s Single player multiplayer Atomix was received positively reviewers noted the game s addictiveness and enjoyable gameplay though criticized its repetitiveness Contents 1 Gameplay 2 Development 3 Reception 4 Legacy 5 References 5 1 Notes 5 2 BibliographyGameplay edit nbsp Each level requires the player to assemble a molecule of a different chemical compound Atomix takes place on a playfield consisting of a number of walls with the atoms scattered throughout The player is tasked with assembling a molecule from the atoms The atoms must be arranged to exactly match the molecule displayed on the left side of the screen 2 3 4 The player can choose an atom and move it in any of the four cardinal directions A moved atom keeps sliding in one direction until it hits a wall or another atom 2 3 4 Solving the puzzles requires strategic planning in moving the atoms and on later levels with little free space even finding room for the completed molecule can be a problem Once the molecule is assembled the player is given a score the faster the puzzle was completed the higher the score 2 Each puzzle must be completed within a time limit A portion of the player s score can be spent to restart a failed puzzle The entire game consists of 30 puzzles of increasing difficulty 5 In addition after every five puzzles there is a bonus level where the player must move laboratory flasks filled with various amounts of liquid to arrange them from empty to full The game also offers a two player mode where two players work on the same puzzle they take turns which last up to thirty seconds 2 Development editAmiga Format reviewed a pre release version in its May 1990 issue It was almost a complete version of the game although it lacked sound Initially the game was released for Amiga Atari ST and the IBM PC as of May 1990 the C64 version was not yet planned 5 and was only released a few months later A ZX Spectrum version was also planned It was to be distributed by U S Gold 6 but was never released The game was published for Enterprise 128 in 2006 this version was written by Zoltan Povazsay from Hungary A clone for the Atari Jaguar called Atomic has been released in 2006 written by Sebastien Briais AKA Seb from the Removers A second version called Atomic Reloaded has been released in 2009 Reception editAtomix received warm reactions from reviewers They stated it was highly enjoyable and addictive despite its high difficulty level 7 Reviewers also pointed out the possible educational application of the game 3 5 However certain reviewers criticized the game for its repetitiveness 4 and stated that it lacked replayability Some reviewers also wrote about the game s unoriginality noting similarities to earlier games Xor and Leonardo 8 Graphics were generally considered adequate though not spectacular 5 Zzap 64 called them a bit dull and repetitive and simplistic but slick and effective while CU Amiga remarked that despite their simplicity they create a nice tidy display The soundtrack was found enjoyable though the Commodore Format reviewer considered it annoyingly repetitive Atomix has been the subject of scientific research in computational complexity theory Like Sokoban when generalized to puzzles of arbitrary sizes the problem of determining whether an Atomix puzzle has a solution is PSPACE complete 9 Some heuristic approaches have been considered 10 Legacy editSeveral open source clones of Atomix exist Atomiks GNOME Atomix KAtomic and WAtomic References editNotes edit Campbell Phil September 24 1990 Chemical change from puzzle to fun The Sydney Morning Herald p 60 Retrieved November 25 2021 via Newspapers com a b c d The Game Atomix game manual Thalion Software 1990 p 1 a b c Campbell Phil November 1990 Atomix The Australian Commodore amp Amiga Review 7 11 Australia Saturday Magazine Pty Ltd 80 a b c Ponting Tim May 1990 Shorts Atomix Zero 7 United Kingdom Dennis Publishing 75 a b c d Lacey Eugene June 1990 Atomix ACE Advanced Computer Entertainment 33 United Kingdom EMAP 46 Your Sinclair staff August 1990 T zers Your Sinclair 56 London United Kingdom Future Publishing 7 ISSN 0269 6983 Dillon Tony August 1990 Updates Atomix ACE Advanced Computer Entertainment 35 United Kingdom EMAP 64 Lapworth Warren May 1990 Atomix The Games Machine 30 United Kingdom Newsfield Publications Ltd 60 ISSN 0954 8092 Markus Holzer amp Stefan Schwoon February 2004 Assembling molecules in ATOMIX is hard Theoretical Computer Science 313 3 447 462 doi 10 1016 j tcs 2002 11 002 Falk Huffner Stefan Edelkamp Henning Fernau amp Rolf Niedermeier 2001 Finding Optimal Solutions to Atomix KI 2001 Advances in Artificial Intelligence Joint German Austrian Conference on AI Vienna Austria September 19 21 2001 Lecture Notes in Computer Science 2174 2001 Springer p 229 ISSN 0302 9743 Finding Optimal Solutions to Atomix Bibliography edit Zzap 64 staff October 1990 Atomix Zzap 64 66 United Kingdom Newsfield Publications Ltd 22 ISSN 0954 867X a href Template Cite journal html title Template Cite journal cite journal a CS1 maint numeric names authors list link Jarratt Steve October 1990 Atomix Commodore Format 1 United Kingdom Future Publishing 26 ISSN 0960 5169 Vogel Sandra October 1990 Atomix Amiga Computing 3 5 United Kingdom Interactive Publishing 46 ISSN 0959 9630 Dillon Tony September 1990 Atomic CU Amiga United Kingdom EMAP 35 ISSN 0963 0090 Smith Andy May 1990 Atomix Amiga Format 10 United Kingdom Future Publishing 59 ISSN 0957 4867 Retrieved from https en wikipedia org w index php title Atomix video game amp oldid 1215529658, wikipedia, wiki, book, books, library,

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