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Wikipedia

Animator

An animator is an artist who creates multiple images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film, television, and video games. Animation is closely related to filmmaking and like filmmaking is extremely labor-intensive, which means that most significant works require the collaboration of several animators. The methods of creating the images or frames for an animation piece depend on the animators' artistic styles and their field.

Animator
Scottish Canadian animator Norman McLaren drawing on film, 1944
Occupation
Occupation type
Art
Activity sectors
Film, television, internet, mass media, video games
Description
CompetenciesDrawing, fine arts, acting, computer software
Fields of
employment
Animation

Other artists who contribute to animated cartoons, but who are not animators, include layout artists (who design the backgrounds, lighting, and camera angles), storyboard artists (who draw panels of the action from the script), and background artists (who paint the "scenery"). Animated films share some film crew positions with regular live action films, such as director, producer, sound engineer, and editor, but differ radically in that for most of the history of animation, they did not need most of the crew positions seen on a physical set.

In hand-drawn Japanese animation productions, such as in Hayao Miyazaki's films, the key animator handles both layout and key animation. Some animators in Japan such as Mitsuo Iso take full responsibility for their scenes, making them become more than just the key animator.

Specialized fields

Animators often specialize. One important distinction is between character animators (artists who specialize in character movement, dialogue, acting, etc.) and special effects animators (who animate anything that is not a character; most commonly vehicles, machinery, and natural phenomena such as rain, snow, and water).

Stop-motion animators don't draw their images, instead they move models or cut-outs frame-by-frame,[1] famous animators of this genre being Ray Harryhausen and Nick Park.

 
Stop-motion animated character from 20 Million Miles to Earth (1957).

Inbetweeners and cleanup artists

In large-scale productions by major studios, each animator usually has one or more assistants, "inbetweeners" and "clean-up artists", who make drawings between the "key poses" drawn by the animator, and also re-draw any sketches that are too roughly made to be used as such. Usually, a young artist seeking to break into animation is hired for the first time in one of these categories, and can later advance to the rank of full animator (usually after working on several productions).

Methods

Historically, the creation of animation was a long and arduous process. Each frame of a given scene was hand-drawn, then transposed onto celluloid, where it would be traced and painted. These finished "cels" were then placed together in sequence over painted backgrounds and filmed, one frame at a time.[2]

Animation methods have become far more varied in recent years. Today's cartoons could be created using any number of methods, mostly using computers to make the animation process cheaper and faster.[citation needed] These more efficient animation procedures have made the animator's job less tedious and more creative.

Audiences generally find animation to be much more interesting with sound. Voice actors and musicians, among other talent, may contribute vocal or music tracks. Some early animated films asked the vocal and music talent to synchronize their recordings to already-extant animation (and this is still the case when films are dubbed for international audiences). For the majority of animated films today, the soundtrack is recorded first in the language of the film's primary target market and the animators are required to synchronize their work to the soundtrack.

Evolution of animator's roles

As a result of the ongoing transition from traditional 2D to 3D computer animation, the animator's traditional task of redrawing and repainting the same character 24 times a second (for each second of finished animation) has now been superseded by the modern task of developing dozens (or hundreds) of movements of different parts of a character in a virtual scene.

Because of the transition to computer animation, many additional support positions have become essential, with the result that the animator has become but one component of a very long and highly specialized production pipeline. Nowadays, visual development artists will design a character as a 2D drawing or painting, then hand it off to modelers who build the character as a collection of digital polygons. Texture artists "paint" the character with colorful or complex textures, and technical directors set up rigging so that the character can be easily moved and posed. For each scene, layout artists set up virtual cameras and rough blocking. Finally, when a character's bugs have been worked out and its scenes have been blocked, it is handed off to an animator (that is, a person with that actual job title) who can start developing the exact movements of the character's virtual limbs, muscles, and facial expressions in each specific scene.

At that point, the role of the modern computer animator overlaps in some respects with that of his or her predecessors in traditional animation: namely, trying to create scenes already storyboarded in rough form by a team of story artists, and synchronizing lip or mouth movements to dialogue already prepared by a screenwriter and recorded by vocal talent. Despite those constraints, the animator is still capable of exercising significant artistic skill and discretion in developing the character's movements to accomplish the objective of each scene. There is an obvious analogy here between the art of animation and the art of acting, in that actors also must do the best they can with the lines they are given; it is often encapsulated by the common industry saying that animators are "actors with pencils".[3] More recently, Chris Buck has remarked that animators have become "actors with mice."[4] Some studios bring in acting coaches on feature films to help animators work through such issues. Once each scene is complete and has been perfected through the "sweat box" feedback process, the resulting data can be dispatched to a render farm, where computers handle the tedious task of actually rendering all the frames. Each finished film clip is then checked for quality and rushed to a film editor, who assembles the clips together to create the film.

While early computer animation was heavily criticized for rendering human characters that looked plastic or even worse, eerie (see uncanny valley), contemporary software can now render strikingly realistic clothing, hair, and skin. The solid shading of traditional animation has been replaced by very sophisticated virtual lighting in computer animation, and computer animation can take advantage of many camera techniques used in live-action filmmaking (i.e., simulating real-world "camera shake" through motion capture of a cameraman's movements). As a result, some studios now hire nearly as many lighting artists as animators for animated films, while costume designers, hairstylists, choreographers, and cinematographers have occasionally been called upon as consultants to computer-animated projects.

See also

References

  1. ^ Shaw, Susannah (10 September 2012). Stop Motion: Craft Skills for Model Animation. CRC Press. ISBN 978-1-136-13510-1.
  2. ^ "How A Cartoon is Made" . Archived from the original on 25 September 2006. Retrieved 10 January 2007.
  3. ^ Gaut, Berys (2010). A Philosophy of Cinematic Art. Cambridge: Cambridge University Press. pp. 138–139. ISBN 9780521822442.
  4. ^ Virtue, Robert (29 April 2015). "Acclaimed Disney director shares his creative vision for Newcastle". 1233 ABC Newcastle. Australian Broadcasting Corporation. Retrieved 2 May 2015.

External links

  • How An Animated Cartoon Is Made

animator, other, uses, disambiguation, people, draw, individual, images, comics, cartoonist, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged,. For other uses see Animator disambiguation For people who draw individual images and comics see Cartoonist This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Animator news newspapers books scholar JSTOR July 2021 Learn how and when to remove this template message An animator is an artist who creates multiple images known as frames which give an illusion of movement called animation when displayed in rapid sequence Animators can work in a variety of fields including film television and video games Animation is closely related to filmmaking and like filmmaking is extremely labor intensive which means that most significant works require the collaboration of several animators The methods of creating the images or frames for an animation piece depend on the animators artistic styles and their field AnimatorScottish Canadian animator Norman McLaren drawing on film 1944OccupationOccupation typeArtActivity sectorsFilm television internet mass media video gamesDescriptionCompetenciesDrawing fine arts acting computer softwareFields ofemploymentAnimationOther artists who contribute to animated cartoons but who are not animators include layout artists who design the backgrounds lighting and camera angles storyboard artists who draw panels of the action from the script and background artists who paint the scenery Animated films share some film crew positions with regular live action films such as director producer sound engineer and editor but differ radically in that for most of the history of animation they did not need most of the crew positions seen on a physical set In hand drawn Japanese animation productions such as in Hayao Miyazaki s films the key animator handles both layout and key animation Some animators in Japan such as Mitsuo Iso take full responsibility for their scenes making them become more than just the key animator Contents 1 Specialized fields 2 Inbetweeners and cleanup artists 3 Methods 4 Evolution of animator s roles 5 See also 6 References 7 External linksSpecialized fields EditAnimators often specialize One important distinction is between character animators artists who specialize in character movement dialogue acting etc and special effects animators who animate anything that is not a character most commonly vehicles machinery and natural phenomena such as rain snow and water Stop motion animators don t draw their images instead they move models or cut outs frame by frame 1 famous animators of this genre being Ray Harryhausen and Nick Park Stop motion animated character from 20 Million Miles to Earth 1957 Inbetweeners and cleanup artists EditIn large scale productions by major studios each animator usually has one or more assistants inbetweeners and clean up artists who make drawings between the key poses drawn by the animator and also re draw any sketches that are too roughly made to be used as such Usually a young artist seeking to break into animation is hired for the first time in one of these categories and can later advance to the rank of full animator usually after working on several productions Methods EditHistorically the creation of animation was a long and arduous process Each frame of a given scene was hand drawn then transposed onto celluloid where it would be traced and painted These finished cels were then placed together in sequence over painted backgrounds and filmed one frame at a time 2 Animation methods have become far more varied in recent years Today s cartoons could be created using any number of methods mostly using computers to make the animation process cheaper and faster citation needed These more efficient animation procedures have made the animator s job less tedious and more creative Audiences generally find animation to be much more interesting with sound Voice actors and musicians among other talent may contribute vocal or music tracks Some early animated films asked the vocal and music talent to synchronize their recordings to already extant animation and this is still the case when films are dubbed for international audiences For the majority of animated films today the soundtrack is recorded first in the language of the film s primary target market and the animators are required to synchronize their work to the soundtrack Evolution of animator s roles EditAs a result of the ongoing transition from traditional 2D to 3D computer animation the animator s traditional task of redrawing and repainting the same character 24 times a second for each second of finished animation has now been superseded by the modern task of developing dozens or hundreds of movements of different parts of a character in a virtual scene Because of the transition to computer animation many additional support positions have become essential with the result that the animator has become but one component of a very long and highly specialized production pipeline Nowadays visual development artists will design a character as a 2D drawing or painting then hand it off to modelers who build the character as a collection of digital polygons Texture artists paint the character with colorful or complex textures and technical directors set up rigging so that the character can be easily moved and posed For each scene layout artists set up virtual cameras and rough blocking Finally when a character s bugs have been worked out and its scenes have been blocked it is handed off to an animator that is a person with that actual job title who can start developing the exact movements of the character s virtual limbs muscles and facial expressions in each specific scene At that point the role of the modern computer animator overlaps in some respects with that of his or her predecessors in traditional animation namely trying to create scenes already storyboarded in rough form by a team of story artists and synchronizing lip or mouth movements to dialogue already prepared by a screenwriter and recorded by vocal talent Despite those constraints the animator is still capable of exercising significant artistic skill and discretion in developing the character s movements to accomplish the objective of each scene There is an obvious analogy here between the art of animation and the art of acting in that actors also must do the best they can with the lines they are given it is often encapsulated by the common industry saying that animators are actors with pencils 3 More recently Chris Buck has remarked that animators have become actors with mice 4 Some studios bring in acting coaches on feature films to help animators work through such issues Once each scene is complete and has been perfected through the sweat box feedback process the resulting data can be dispatched to a render farm where computers handle the tedious task of actually rendering all the frames Each finished film clip is then checked for quality and rushed to a film editor who assembles the clips together to create the film While early computer animation was heavily criticized for rendering human characters that looked plastic or even worse eerie see uncanny valley contemporary software can now render strikingly realistic clothing hair and skin The solid shading of traditional animation has been replaced by very sophisticated virtual lighting in computer animation and computer animation can take advantage of many camera techniques used in live action filmmaking i e simulating real world camera shake through motion capture of a cameraman s movements As a result some studios now hire nearly as many lighting artists as animators for animated films while costume designers hairstylists choreographers and cinematographers have occasionally been called upon as consultants to computer animated projects See also Edit Animation portalAnimation Computer animation Computer graphics Key frame List of animators Sweat boxReferences Edit Shaw Susannah 10 September 2012 Stop Motion Craft Skills for Model Animation CRC Press ISBN 978 1 136 13510 1 How A Cartoon is Made How a Cartoon is Made Archived from the original on 25 September 2006 Retrieved 10 January 2007 Gaut Berys 2010 A Philosophy of Cinematic Art Cambridge Cambridge University Press pp 138 139 ISBN 9780521822442 Virtue Robert 29 April 2015 Acclaimed Disney director shares his creative vision for Newcastle 1233 ABC Newcastle Australian Broadcasting Corporation Retrieved 2 May 2015 External links Edit Look up animator in Wiktionary the free dictionary Animation Toolworks Glossary Who Does What In Animation How An Animated Cartoon Is Made Retrieved from https en wikipedia org w index php title Animator amp oldid 1126103287, wikipedia, wiki, book, books, library,

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