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Alive (2002 film)

Alive (アライヴ, Araivu) is a 2002 Japanese science fiction film directed and co-written by Ryuhei Kitamura. It is based on the manga of the same name by Tsutomu Takahashi and stars Hideo Sakaki, Ryo, Koyuki, Jun Kunimura, and Tak Sakaguchi. In the film, two death row inmates are confined to an isolation cell with an alien organism that surges the violent nature of its host. Alive was theatrically released in Japan on June 21, 2003.

Alive
Theatrical release poster
Japanese name
Kanjiアライヴ
Transcriptions
Revised HepburnAraivu
Directed byRyuhei Kitamura
Screenplay by
Based onAlive
by Tsutomu Takahashi[1]
Produced by
  • Hidemi Satani[1]
  • Taizō Fukumaki[1]
Starring
CinematographyTakumi Furuya[1]
Edited byShuichi Kakesu[1]
Music byNobuhiko Morino[1]
Daisuke Yano[1]
Production
companies
  • Suplex Inc.[1]
  • Napalm Films[1]
Distributed byThe Klock Worx Company
Skyworks
Release dates
  • September 7, 2002 (2002-09-07) (TIFF)
  • June 21, 2003 (2003-06-21) (Japan)
Running time
110 minutes
CountryJapan[1]
LanguageJapanese

Cast edit

Production edit

Crew edit

  • Ryuhei Kitamura – director, co-writer
  • Keishiro Shin – assistant producer
  • Manabu Shinoda – technical producer
  • Fumihiko Tamura – lighting director
  • Yuji Hayashida – production designer
  • Takeshi Shin – visual effects supervisor
  • Kenji Shibazaki – sound effects
  • Jun Nakamura – mixing engineer
  • Yuji Shimomura – action choreographer
  • Yūdai Yamaguchi – second unit director

Development edit

Technical producer Manabu Shinoda expressed interest in working with director Ryuhei Kitamura after being impressed with Versus.[2] Kitamura proposed an adaptation of the manga Alive to producer Hidemi Satani.[3] However, Satani felt unsure and proposed making a sequel to Versus instead but Kitamura declined, stating: "I didn't want to do something I'd already done".[4] Kitamura chose Alive as his next project in order to prove he could direct non-Zombie films, stating, "Another thing was that I wanted to prove that I wasn't just some guy who could only direct films where Zombies blasted the hell out of each other."[5]

Kitamura was given a bigger budget than what he was given on Versus and chose to spend the budget on set designs.[6] Kitamura instructed production designer Yuji Hayashida to incorporate post-modern elements.[7] Hayashida turned the cell into a solid metal box due to his fascination with metal structures.[8] Hayashida used an open set for the control room to give a sense of freedom, using only pillars, a steel frame, and wires.[9] Due to the outlandish nature of the control room, the filmmakers hired people experienced in building concert stages.[10]

Kitamura didn't want Tenshu to wear prison garb throughout the whole film, feeling it looked "tacky and improbable".[11] Black lab-coats were chosen for the scientists to balance the surreal tone of the isolation cell.[12] Kitamura also wanted the black lab-coats to be more "lustrous".[13] Since the worldview was outlandish, Kitamura wished to only keep the characters grounded in reality.[14] Kitamura had the film's gun effects artist Masazumi Takei train the Special Forces actors in order to look "believable".[15] Kitamura would visit the Special Forces actors during breaks to watch them train.[16] Tak Sakaguchi was cast as Zeros by Kitamura, feeling that Sakaguchi would be able to make the character look "cool."[17] Kitamura wanted to "utilize" Sakaguchi's facial features and went through several designs until the crew achieved the final look.[18] Various versions were rejected for the film's title logo, feeling that some versions resembled the title logo for Alien.[19]

Writing edit

Kitamura intentionally did not specify the time frame or setting of the film, wishing for the film to be universal.[20] The film originally began with Tenshu being executed by hanging but Kitamura found the idea "too tacky" and decided on an electric chair instead,[21] feeling that an electric chair was "cooler".[22] Kitamura created the character Zeros specifically for the film in order to have Tenshu battle an equally matched opponent for the film's climax.[23] Kitamura described Zeros as a character that was cloned from the Isomer and human DNA.[24] He also described Zeros as a character who spent his life among machines, being plugged into devices and injected with mysterious chemicals.[25] Earlier drafts had Zeros explode due to Tenshu's psychological waves and was intended to be the film's visual effects showcase, however, Kitamura rewrote it after feeling the scene wasn't going to be "enough" and didn't do Zeros "justice." Kitamura wanted to give Zeros a "Frankenstein-like" quality, to be "pitied" after the Isomer is taken from him.[26] For the film's ending, Kitamura wanted the film to end in a "climactic" way without it being an action scene.[27] In the manga's opening, Tenshu broke down after the faux electrocution, however, Kitamura altered this idea by keeping Tenshu emotionless, stating, "I wanted to hold off showing Tenshu's weakness until later."[28] Gondo's psycho nature was added specifically for the film.[29]

Filming edit

The execution scene in the film's opening was filmed near the end of principal photography.[30] A scene was filmed that had Tenshu being led down a giant corridor after the execution scene. The corridor was 150 meters below ground, under construction, and 5 cm, which prevented the crew from bringing enough equipment. As a result, Kitamura was dissatisfied with the way it looked and cut it from the film.[31] The prison hallway scene was filmed on April 27, 2001, on the roof of Yokohama arena.[32][33] The tunnel at the film's climax was filmed at the Kasukabe Drainage Canal, which was under construction during principal photography.[34] The arrival of the Special Forces was filmed in the parking lot of International Stadium Yokohama.[35] Kitamura also chose to work with kinetic camerawork.[36] Wanting to take a different approach than what he had done on Versus, Kitamura wanted to shoot each scene with one shot.[37] Director of Photography Takumi Furuya was able to utilize "run-and-gun" filming due to storyboards.[38]

The film's ending was shot on the rooftop of the Shinjuku Hijia Building on May 20, 2001.[39] Kitamura admitted that his interest in adapting the manga into a live-action film was due to the ending, stating, "I made this film because I wanted to shoot that final scene on the rooftop. Everything else was geared toward that moment."[40] Kitamura was moved by the manga's ending and intended to "transcend" the original and impress the author.[41] Hitoshi Ozawa was invited for a single day shoot, however, Ozawa warned Kitamura that he was sporting bandages on his head due to a stunt injury. Kitamura invited him over regardless and retained the bandages on-screen. Four hours were spent applying tattoos for Ozawa's character.[42] Sakaki claimed to have lost 10 kilos during filming.[43] Tetta Sugimoto filmed his scenes in 10 days.[44] Sugimoto purposely dyed his hair red and trimmed it to a mohawk for his role.[45] A steel camera device was produced that would be able to fall with Sugimoto after Sakaki would hit him with a custom bottle.[46]

Special effects edit

The crew used triple the wire-action than what was used in Versus in order to display Tenshu's supernatural powers.[47] The film contained 300 visual effect shots, 180 of which were not part of the original manga.[48] These 180 effect shots were used in the Versus scene,[49] which took four months, 20 hours a day to track each shot.[50] Action choreographer Yuji Shimomura wanted to film the Versus scene as if it were a martial arts video game, as well as incorporate aerial combat.[51] Shimomura did storyboards for the Versus scene.[52] Shimomura produced a camera test simulation (with Kitamura's approval) with Tak Sakaguchi and Hideo Sakaki's stunt double. Kitamura gave his feedback on how to improve the fight.[53] Kitamura chose to green screen the Versus scene due to insufficient time to do the set ups that the scene required.[54]

Visual effects supervisor Takeshi Shin felt that filming the scene on-set would have restricted the crew due to the amount of wire-action involved and a virtual set allowed them to overcome those limitations.[55] Shin added distortion effects to "show that the Isomer is something that you see and yet can't see."[56] Shin considered using motion-tracking software to better process irregular camera movement, however, the program wasn't able to process some camera movements and it had to be done by hand.[57] Backgrounds with green-screens had to be recreated shot-for-shot to correspond with camera movement.[58] Kitamura wanted the Versus scene to defy the laws of physics, feeling it would have been "lame" for them to simply remain on the ground boxing.[59] Cameras were set up overhead for mid-air shots.[60] Via wire-action, Sakaki and Sakaguchi jumped double the height than what was originally planned, at Kitamura's request.[61] A custom bottle was produced so Sakaki would be able to hit Sugimoto, however, the bottle still managed to cut Sugimoto.[62]

Music edit

The music for the Versus scene had to be rewritten repeatedly due to Kitamura's dissatisfaction with previous versions.[63] Composer Nobuhiko Morino felt the Versus scene's music couldn't be downbeat, yet not upbeat like Rock music. Morino also didn't want the Versus scene's music to "destroy the whole tone of the film," but needed to have a "good beat."[64] Composers Morino and Daisuke Yano produced a rough composition prior to syncing it with the scene. The track began as a guitar piece, however, all of the guitars were removed from the first version.[65] Morino admitted to only having a few vague ideas for the Versus scene, which later snowballed into a version that was different to his and Yano's original idea.[66]

Release edit

Theatrical edit

Alive was screened at the Toronto International Film Festival on September 7, 2002, as part of the festival's Midnight Madness programme.[1][67] The film was theatrically released in Japan on June 21, 2003.[68]

Critical response edit

Eddie Cockrell of Variety stated "Kitamura more concerned with lavish production design, super f/x and (gasp!) talk. Item will still live it up at specialty and adventurous mainstream fests, with cult ancillary a given." He also noted that the film lacks the "imaginative, grisly mayhem" that made Kitamura's debut film Versus a "roller-coaster ride" and that the martial arts sequences don't emerge until the 76-minute mark.[1] Andy Patrizio of IGN awarded the film eight out of ten, stating the film "proved just as much fun as Versus" and concluded by saying "Kitamura has proven to be an intelligent director, combining both action and ideas, and his work shows great improvement over Versus."[69]

Home media edit

Alive was released on DVD by Tokyo Shock in the United States and Canada on October 26, 2004. This release included the theatrical cut and director's cut, running 118 minutes. The special features included an English dub for the director's cut, a Making of featurette, Cast interviews, original trailers and promos, and an audio commentary by associate producer Keishiro Shin, director Ryuhei Kitamura, cast members Hideo Sakaki, and Tak Sakaguchi, and the author of the original manga, Tsutomu Takahashi.[70] Kitamura noted that the director's cut lingers on the "psychological aspect" of the film, stating, "I wanted to hurt the audience too, but I held back in the theatrical release."[71]

Notes edit

References edit

  1. ^ a b c d e f g h i j k l m n o Cockrell, Eddie (September 16, 2002). "Alive". Variety. from the original on December 10, 2022. Retrieved December 10, 2022.
  2. ^ Takatsu 2004, 11:04.
  3. ^ Takatsu 2004, 05:03.
  4. ^ Takatsu 2004, 05:29.
  5. ^ Takatsu 2004, 25:31.
  6. ^ Takatsu 2004, 00:48.
  7. ^ Takatsu 2004, 01:13.
  8. ^ Takatsu 2004, 01:35.
  9. ^ Takatsu 2004, 02:00.
  10. ^ Takatsu 2004, 02:18.
  11. ^ Takatsu 2004, 02:55.
  12. ^ Takatsu 2004, 03:06.
  13. ^ Takatsu 2004, 03:19.
  14. ^ Takatsu 2004, 04:48.
  15. ^ Takatsu 2004, 08:47.
  16. ^ Takatsu 2004, 09:04.
  17. ^ Takatsu 2004, 12:26.
  18. ^ Takatsu 2004, 12:38.
  19. ^ Shin 2004, 03:34.
  20. ^ Takatsu 2004, 00:26.
  21. ^ Takatsu 2004, 02:29.
  22. ^ Takatsu 2004, 02:42.
  23. ^ Takatsu 2004, 11:50.
  24. ^ Takatsu 2004, 12:21.
  25. ^ Takatsu 2004, 12:52.
  26. ^ Takatsu 2004, 19:50.
  27. ^ Takatsu 2004, 23:56.
  28. ^ Shin 2004, 08:10.
  29. ^ Shin 2004, 22:48.
  30. ^ Shin 2004, 04:56.
  31. ^ Shin 2004, 09:11.
  32. ^ Takatsu 2004, 03:33.
  33. ^ Takatsu 2004, 03:49.
  34. ^ Takatsu 2004, 04:13.
  35. ^ Takatsu 2004, 04:18.
  36. ^ Takatsu 2004, 05:46.
  37. ^ Takatsu 2004, 05:58.
  38. ^ Takatsu 2004, 18:06.
  39. ^ Takatsu 2004, 24:34.
  40. ^ Takatsu 2004, 25:03.
  41. ^ Takatsu 2004, 25:22.
  42. ^ Shin 2004, 01:43.
  43. ^ Shin 2004, 08:02.
  44. ^ Shin 2004, 14:01.
  45. ^ Shin 2004, 19:08.
  46. ^ Shin 2004, 25:21.
  47. ^ Takatsu 2004, 10:02.
  48. ^ Takatsu 2004, 11:33.
  49. ^ Takatsu 2004, 11:44.
  50. ^ Takatsu 2004, 19:31.
  51. ^ Takatsu 2004, 13:41.
  52. ^ Takatsu 2004, 13:55.
  53. ^ Takatsu 2004, 14:07.
  54. ^ Takatsu 2004, 15:04.
  55. ^ Takatsu 2004, 15:30.
  56. ^ Takatsu 2004, 16:10.
  57. ^ Takatsu 2004, 18:51.
  58. ^ Takatsu 2004, 19:17.
  59. ^ Takatsu 2004, 16:33.
  60. ^ Takatsu 2004, 16:57.
  61. ^ Takatsu 2004, 17:21.
  62. ^ Shin 2004, 25:34.
  63. ^ Takatsu 2004, 20:53.
  64. ^ Takatsu 2004, 21:18.
  65. ^ Takatsu 2004, 22:26.
  66. ^ Takatsu 2004, 23:10.
  67. ^ . Archived from the original on October 19, 2013. Retrieved July 28, 2020.
  68. ^ "アライヴ". Eiga. Retrieved July 28, 2020.
  69. ^ Patrizio, Andy (March 28, 2005). "Alive". IGN. from the original on December 2, 2022. Retrieved December 2, 2022.
  70. ^ Wallis, J. Doyle (April 12, 2005). "Alive - Director's Cut Edition". DVD Talk. Retrieved July 28, 2020.
  71. ^ Shin 2004, 29:09.

Sources edit

  • Takatsu, Ryuichi (2004). Making Alive (DVD). Tokyo Shock.
  • Shin, Keishiro (2004). Alive Audio Commentary (DVD). Tokyo Shock.
  • Ebisu, Pioneer LDC (2004). Interviews with Cast (DVD). Tokyo Shock.

External links edit

alive, 2002, film, alive, アライヴ, araivu, 2002, japanese, science, fiction, film, directed, written, ryuhei, kitamura, based, manga, same, name, tsutomu, takahashi, stars, hideo, sakaki, koyuki, kunimura, sakaguchi, film, death, inmates, confined, isolation, cel. Alive アライヴ Araivu is a 2002 Japanese science fiction film directed and co written by Ryuhei Kitamura It is based on the manga of the same name by Tsutomu Takahashi and stars Hideo Sakaki Ryo Koyuki Jun Kunimura and Tak Sakaguchi In the film two death row inmates are confined to an isolation cell with an alien organism that surges the violent nature of its host Alive was theatrically released in Japan on June 21 2003 AliveTheatrical release posterJapanese nameKanjiアライヴTranscriptionsRevised HepburnAraivuDirected byRyuhei KitamuraScreenplay byRyuhei Kitamura 1 Yudai Yamaguchi 1 Isao Kiriyama 1 Based onAliveby Tsutomu Takahashi 1 Produced byHidemi Satani 1 Taizō Fukumaki 1 StarringHideo SakakiCinematographyTakumi Furuya 1 Edited byShuichi Kakesu 1 Music byNobuhiko Morino 1 Daisuke Yano 1 ProductioncompaniesSuplex Inc 1 Napalm Films 1 Distributed byThe Klock Worx CompanySkyworksRelease datesSeptember 7 2002 2002 09 07 TIFF June 21 2003 2003 06 21 Japan Running time110 minutesCountryJapan 1 LanguageJapanese Contents 1 Cast 2 Production 2 1 Crew 2 2 Development 2 3 Writing 2 4 Filming 2 5 Special effects 2 6 Music 3 Release 3 1 Theatrical 3 2 Critical response 3 3 Home media 4 Notes 5 References 5 1 Sources 6 External linksCast editHideo Sakaki as Tenshu Yashiro Ryō as Yurika Saegusa Koyuki as Asuka Saegusa Shun Sugata as Matsuda Erika Oda as Misako Hara Tak Sakaguchi as Zeros Jun Kunimura as Kojima Kenji Matsuda as SWAT Leader Bengal as Tokutake Tetta Sugimoto as Gondoh Genji Ishibash as the WardenProduction editCrew edit Ryuhei Kitamura director co writer Keishiro Shin assistant producer Manabu Shinoda technical producer Fumihiko Tamura lighting director Yuji Hayashida production designer Takeshi Shin visual effects supervisor Kenji Shibazaki sound effects Jun Nakamura mixing engineer Yuji Shimomura action choreographer Yudai Yamaguchi second unit director Development edit Technical producer Manabu Shinoda expressed interest in working with director Ryuhei Kitamura after being impressed with Versus 2 Kitamura proposed an adaptation of the manga Alive to producer Hidemi Satani 3 However Satani felt unsure and proposed making a sequel to Versus instead but Kitamura declined stating I didn t want to do something I d already done 4 Kitamura chose Alive as his next project in order to prove he could direct non Zombie films stating Another thing was that I wanted to prove that I wasn t just some guy who could only direct films where Zombies blasted the hell out of each other 5 Kitamura was given a bigger budget than what he was given on Versus and chose to spend the budget on set designs 6 Kitamura instructed production designer Yuji Hayashida to incorporate post modern elements 7 Hayashida turned the cell into a solid metal box due to his fascination with metal structures 8 Hayashida used an open set for the control room to give a sense of freedom using only pillars a steel frame and wires 9 Due to the outlandish nature of the control room the filmmakers hired people experienced in building concert stages 10 Kitamura didn t want Tenshu to wear prison garb throughout the whole film feeling it looked tacky and improbable 11 Black lab coats were chosen for the scientists to balance the surreal tone of the isolation cell 12 Kitamura also wanted the black lab coats to be more lustrous 13 Since the worldview was outlandish Kitamura wished to only keep the characters grounded in reality 14 Kitamura had the film s gun effects artist Masazumi Takei train the Special Forces actors in order to look believable 15 Kitamura would visit the Special Forces actors during breaks to watch them train 16 Tak Sakaguchi was cast as Zeros by Kitamura feeling that Sakaguchi would be able to make the character look cool 17 Kitamura wanted to utilize Sakaguchi s facial features and went through several designs until the crew achieved the final look 18 Various versions were rejected for the film s title logo feeling that some versions resembled the title logo for Alien 19 Writing edit Kitamura intentionally did not specify the time frame or setting of the film wishing for the film to be universal 20 The film originally began with Tenshu being executed by hanging but Kitamura found the idea too tacky and decided on an electric chair instead 21 feeling that an electric chair was cooler 22 Kitamura created the character Zeros specifically for the film in order to have Tenshu battle an equally matched opponent for the film s climax 23 Kitamura described Zeros as a character that was cloned from the Isomer and human DNA 24 He also described Zeros as a character who spent his life among machines being plugged into devices and injected with mysterious chemicals 25 Earlier drafts had Zeros explode due to Tenshu s psychological waves and was intended to be the film s visual effects showcase however Kitamura rewrote it after feeling the scene wasn t going to be enough and didn t do Zeros justice Kitamura wanted to give Zeros a Frankenstein like quality to be pitied after the Isomer is taken from him 26 For the film s ending Kitamura wanted the film to end in a climactic way without it being an action scene 27 In the manga s opening Tenshu broke down after the faux electrocution however Kitamura altered this idea by keeping Tenshu emotionless stating I wanted to hold off showing Tenshu s weakness until later 28 Gondo s psycho nature was added specifically for the film 29 Filming edit The execution scene in the film s opening was filmed near the end of principal photography 30 A scene was filmed that had Tenshu being led down a giant corridor after the execution scene The corridor was 150 meters below ground under construction and 5 cm which prevented the crew from bringing enough equipment As a result Kitamura was dissatisfied with the way it looked and cut it from the film 31 The prison hallway scene was filmed on April 27 2001 on the roof of Yokohama arena 32 33 The tunnel at the film s climax was filmed at the Kasukabe Drainage Canal which was under construction during principal photography 34 The arrival of the Special Forces was filmed in the parking lot of International Stadium Yokohama 35 Kitamura also chose to work with kinetic camerawork 36 Wanting to take a different approach than what he had done on Versus Kitamura wanted to shoot each scene with one shot 37 Director of Photography Takumi Furuya was able to utilize run and gun filming due to storyboards 38 The film s ending was shot on the rooftop of the Shinjuku Hijia Building on May 20 2001 39 Kitamura admitted that his interest in adapting the manga into a live action film was due to the ending stating I made this film because I wanted to shoot that final scene on the rooftop Everything else was geared toward that moment 40 Kitamura was moved by the manga s ending and intended to transcend the original and impress the author 41 Hitoshi Ozawa was invited for a single day shoot however Ozawa warned Kitamura that he was sporting bandages on his head due to a stunt injury Kitamura invited him over regardless and retained the bandages on screen Four hours were spent applying tattoos for Ozawa s character 42 Sakaki claimed to have lost 10 kilos during filming 43 Tetta Sugimoto filmed his scenes in 10 days 44 Sugimoto purposely dyed his hair red and trimmed it to a mohawk for his role 45 A steel camera device was produced that would be able to fall with Sugimoto after Sakaki would hit him with a custom bottle 46 Special effects edit The crew used triple the wire action than what was used in Versus in order to display Tenshu s supernatural powers 47 The film contained 300 visual effect shots 180 of which were not part of the original manga 48 These 180 effect shots were used in the Versus scene 49 which took four months 20 hours a day to track each shot 50 Action choreographer Yuji Shimomura wanted to film the Versus scene as if it were a martial arts video game as well as incorporate aerial combat 51 Shimomura did storyboards for the Versus scene 52 Shimomura produced a camera test simulation with Kitamura s approval with Tak Sakaguchi and Hideo Sakaki s stunt double Kitamura gave his feedback on how to improve the fight 53 Kitamura chose to green screen the Versus scene due to insufficient time to do the set ups that the scene required 54 Visual effects supervisor Takeshi Shin felt that filming the scene on set would have restricted the crew due to the amount of wire action involved and a virtual set allowed them to overcome those limitations 55 Shin added distortion effects to show that the Isomer is something that you see and yet can t see 56 Shin considered using motion tracking software to better process irregular camera movement however the program wasn t able to process some camera movements and it had to be done by hand 57 Backgrounds with green screens had to be recreated shot for shot to correspond with camera movement 58 Kitamura wanted the Versus scene to defy the laws of physics feeling it would have been lame for them to simply remain on the ground boxing 59 Cameras were set up overhead for mid air shots 60 Via wire action Sakaki and Sakaguchi jumped double the height than what was originally planned at Kitamura s request 61 A custom bottle was produced so Sakaki would be able to hit Sugimoto however the bottle still managed to cut Sugimoto 62 Music edit The music for the Versus scene had to be rewritten repeatedly due to Kitamura s dissatisfaction with previous versions 63 Composer Nobuhiko Morino felt the Versus scene s music couldn t be downbeat yet not upbeat like Rock music Morino also didn t want the Versus scene s music to destroy the whole tone of the film but needed to have a good beat 64 Composers Morino and Daisuke Yano produced a rough composition prior to syncing it with the scene The track began as a guitar piece however all of the guitars were removed from the first version 65 Morino admitted to only having a few vague ideas for the Versus scene which later snowballed into a version that was different to his and Yano s original idea 66 Release editTheatrical edit Alive was screened at the Toronto International Film Festival on September 7 2002 as part of the festival s Midnight Madness programme 1 67 The film was theatrically released in Japan on June 21 2003 68 Critical response edit Eddie Cockrell of Variety stated Kitamura more concerned with lavish production design super f x and gasp talk Item will still live it up at specialty and adventurous mainstream fests with cult ancillary a given He also noted that the film lacks the imaginative grisly mayhem that made Kitamura s debut film Versus a roller coaster ride and that the martial arts sequences don t emerge until the 76 minute mark 1 Andy Patrizio of IGN awarded the film eight out of ten stating the film proved just as much fun as Versus and concluded by saying Kitamura has proven to be an intelligent director combining both action and ideas and his work shows great improvement over Versus 69 Home media edit Alive was released on DVD by Tokyo Shock in the United States and Canada on October 26 2004 This release included the theatrical cut and director s cut running 118 minutes The special features included an English dub for the director s cut a Making of featurette Cast interviews original trailers and promos and an audio commentary by associate producer Keishiro Shin director Ryuhei Kitamura cast members Hideo Sakaki and Tak Sakaguchi and the author of the original manga Tsutomu Takahashi 70 Kitamura noted that the director s cut lingers on the psychological aspect of the film stating I wanted to hurt the audience too but I held back in the theatrical release 71 Notes editReferences edit a b c d e f g h i j k l m n o Cockrell Eddie September 16 2002 Alive Variety Archived from the original on December 10 2022 Retrieved December 10 2022 Takatsu 2004 11 04 Takatsu 2004 05 03 Takatsu 2004 05 29 Takatsu 2004 25 31 Takatsu 2004 00 48 Takatsu 2004 01 13 Takatsu 2004 01 35 Takatsu 2004 02 00 Takatsu 2004 02 18 Takatsu 2004 02 55 Takatsu 2004 03 06 Takatsu 2004 03 19 Takatsu 2004 04 48 Takatsu 2004 08 47 Takatsu 2004 09 04 Takatsu 2004 12 26 Takatsu 2004 12 38 Shin 2004 03 34 Takatsu 2004 00 26 Takatsu 2004 02 29 Takatsu 2004 02 42 Takatsu 2004 11 50 Takatsu 2004 12 21 Takatsu 2004 12 52 Takatsu 2004 19 50 Takatsu 2004 23 56 Shin 2004 08 10 Shin 2004 22 48 Shin 2004 04 56 Shin 2004 09 11 Takatsu 2004 03 33 Takatsu 2004 03 49 Takatsu 2004 04 13 Takatsu 2004 04 18 Takatsu 2004 05 46 Takatsu 2004 05 58 Takatsu 2004 18 06 Takatsu 2004 24 34 Takatsu 2004 25 03 Takatsu 2004 25 22 Shin 2004 01 43 Shin 2004 08 02 Shin 2004 14 01 Shin 2004 19 08 Shin 2004 25 21 Takatsu 2004 10 02 Takatsu 2004 11 33 Takatsu 2004 11 44 Takatsu 2004 19 31 Takatsu 2004 13 41 Takatsu 2004 13 55 Takatsu 2004 14 07 Takatsu 2004 15 04 Takatsu 2004 15 30 Takatsu 2004 16 10 Takatsu 2004 18 51 Takatsu 2004 19 17 Takatsu 2004 16 33 Takatsu 2004 16 57 Takatsu 2004 17 21 Shin 2004 25 34 Takatsu 2004 20 53 Takatsu 2004 21 18 Takatsu 2004 22 26 Takatsu 2004 23 10 History of the Midnight Madness Programme Archived from the original on October 19 2013 Retrieved July 28 2020 アライヴ Eiga Retrieved July 28 2020 Patrizio Andy March 28 2005 Alive IGN Archived from the original on December 2 2022 Retrieved December 2 2022 Wallis J Doyle April 12 2005 Alive Director s Cut Edition DVD Talk Retrieved July 28 2020 Shin 2004 29 09 Sources edit Takatsu Ryuichi 2004 Making Alive DVD Tokyo Shock Shin Keishiro 2004 Alive Audio Commentary DVD Tokyo Shock Ebisu Pioneer LDC 2004 Interviews with Cast DVD Tokyo Shock External links editAlive at IMDb nbsp Alive at AllMovie ALIVE in Japanese Japanese Movie Database Archived from the original on 20 August 2007 Retrieved 2007 07 21 Retrieved from https en wikipedia org w index php title Alive 2002 film amp oldid 1189862562, wikipedia, wiki, book, books, library,

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