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Achron

Achron is a real-time strategy computer game. It is considered to be the first "meta-time strategy game" (Real-time strategy with time travel),[1] notable for being the first game with free-form multiplayer time travel[2] and its themes of concepts like the grandfather paradox.[3] Achron was released on August 29, 2011.[4]

Achron
Developer(s)Hazardous Software, Inc.
Publisher(s)Hazardous Software, Inc.
Designer(s)Chris Hazard and Mike Resnick
EngineResequence
Platform(s)Linux, Mac OS X, Microsoft Windows
ReleaseAugust 29, 2011
Genre(s)Real-time strategy
Mode(s)Single-player, Multi-player

Plot edit

Hundreds of years in the future, humans have begun colonizing other worlds, however they have been reliant on conventional propulsion systems that may take hundreds of years to reach their destination. This all changed when alien ruins were discovered in the Remnant system. Technology present in the ruins led to the development of instantaneous teleportation. Within a few decades, all colonies were linked by a network of gates, and new colonies could be constructed in significantly less time. However, humans never came across another intelligent race, until communications with a border colony suddenly stopped. Several other colonies followed, and an enormous alien fleet was found laying waste to one of the colonies. A huge fleet was called to the Remnant system to meet the invaders; however, they were outthought and outmaneuvered at every turn, despite the invader's inferior firepower. As discipline broke down, the data feed from the Remnant gate went dark. Being trapped on the other side of the gate and as one of the survivors, they must piece together what happened and unravel the mysteries of the alien invasion and the Remnant system itself.[5]

Gameplay edit

The main aspect in Achron is the use of "chronoporters" that allow the equipment or troops to be transported to certain instances of time.[6] Players can simultaneously play in the past, present, or future.[1][7][8] Only a certain distance can be traveled in the past. After a while, the time-waves will occur, bringing along every change from the past into the present.[9] Because the changes aren't instant, that gives the players a chance to react to the opponents' moves before they become irrevocable and directly linked to the present.[10]

For instance, if the player is attacked at an unexpected spot, they can travel to the past and move their army towards the spot where they now know the attack will occur. Or if the player waged a battle which ended in defeat, they can jump to the past and prevent the battle from ever happening.[7] That said, the opponent may alter the course of events as well in order to counter any changes in history the player made. Entire battles may take place in the speculative future as well, and players may take a look into the future to know what the results of their actions will be. Any opponent's unit can be "infected" with nanites, which allows the player to take control over it and see from its line of sight.[11]

Additionally, apart from the player being able to view and command his forces in the past and the future, individual units may travel through time as well, with a process called "chronoporting".[10] When it takes place, the player must be cautious to avoid "chronofragging" their units - that is, having units collide with previous or future instances of themselves (or other units) after traveling through time because they occupy the same physical space at the same time. Thus the player must move their units to deliberately free spaces in the time zone they want to send them to in order to avoid this; otherwise, the weaker of the two units ends up destroyed, with the stronger surviving but receiving certain damage.[10] However, if one of the instances of the unit that originally time-traveled no longer does so, all the instances after it will cease to exist.

The main resource of the game is chronoenergy.[10] It exists as a limitation to the interference with time.[12] Issuing commands in the past costs chronoenergy,[7] in order to prevent players from continually and endlessly countering the other's changes in the past and indiscriminately undoing all their mistakes. The deeper in the past modifications are and the more units being given the command, the more chronoenergy the orders will cost. It gets to regenerate faster the closer the player is to the present.[9]

Chronoporting may lead to the grandfather paradox.[9] In order to solve this, the game's engine automatically switches between the two possible outcomes until one of them falls out of the boundaries of the timeline and the other becomes the absolute outcome.[3]

There are three different races, each with different abilities: Vecgir, skilled in teleportation, Grekim, experts in time travel, and the humans, who have the firepower advantage.[13] Just as there is a mini-map to guide through, the game requires that there also be a timeline for orientation through time. All attacks occurring in the past or in the future are displayed on the timeline, as well as what point in time opponents are currently viewing and managing.[10]

Development edit

In 1999, Chris Hazard came up with a time travel video game concept during a conversation with his friend about Homeworld. It eventually led to the start of the development two years later.[14] During that time, it was concluded that the current technology wasn't strong enough to handle the planned content.[15] The project was restarted around 2006/2007,[14] and Hazard brought his friend Mike Resnick to work together on it. They split the production tasks while working full-time - Hazard coded the Resequence Engine which powered the game, while Resnick integrated the art assets and designed the units logic.[15] Achron was ready to be shown at the Game Developers Conference 2009.[16] Every game tester was able to use the time travel option right at the beginning, with a design choice to slowly introduce the players to the mechanics by facing them with increasingly more difficult situations.[17]

The game was announced on March 9, 2009,[18] and a full release was planned for the first quarter of 2011. The release plan allowed pre-ordering customers to access alpha and beta versions of the game,[19] as well as later-developed features such as level editing. Multiplayer was added on February 15, 2010, and the first official tournament was held during March 2010.[citation needed] The game was released on August 29, 2011.[4]

Reception edit

Achron received generally mixed reviews from critics. It polarized many critics, receiving scores as high as 9/10[26] and as low as 3/10.[21] On Metacritic it has a score of 54 out of 100 based on reviews from 11 critics.[20] It won Best Original Game Mechanic from GameSpot in 2011.[27]

The game received criticism for its graphics and poor pathfinding.[23]

See also edit

References edit

  1. ^ a b Rossignol, Jim (March 27, 2009). "Epochal: Achron, Meta-Time Strategy". Rock, Paper, Shotgun. from the original on 1 September 2009. Retrieved 15 July 2009.
  2. ^ Boyer, Brandon (March 31, 2009). "The unreal-time strategy of experimental gameplay darling Achron". Boing Bong: Offworld. from the original on 30 March 2012. Retrieved 15 July 2009.
  3. ^ a b "Achron's official page: paradoxes". from the original on 2010-04-29. Retrieved 2010-05-04.
  4. ^ a b "Achron News". AchronGame.com. 2011-08-29. from the original on 2011-09-01. Retrieved 2011-08-29.
  5. ^ "Achron's official page: backstory". from the original on 2010-05-29. Retrieved 2010-05-05.
  6. ^ Smith, Zack. "Time Traveler". North Carolina State University. Retrieved December 21, 2019.
  7. ^ a b c . Gamer's daily news. Archived from the original on 1 June 2009. Retrieved 15 July 2009.
  8. ^ Faylor, Chris (March 27, 2009). "Time travel RTS Achron revealed". Shack News. from the original on 22 June 2009. Retrieved 15 July 2009.
  9. ^ a b c Jackson, Craig (November 22, 2010). "Your Turn: Time is on your side". The Sydney Morning Herald. Retrieved December 22, 2019.
  10. ^ a b c d e "Achron: Gameplay". AchronGame.com. from the original on 2011-09-02. Retrieved 2011-08-30.
  11. ^ Chick, Tom (September 1, 2011). . GamePro. Archived from the original on December 2, 2011. Retrieved December 21, 2019.
  12. ^ Walker, Alex (May 27, 2011). "Frag Reel Friday: Multiplayer time travel in Achron". Australian Broadcasting Corporation. from the original on November 4, 2011. Retrieved December 22, 2019.
  13. ^ Thompson, Michael (May 10, 2010). "Achron: indie RTS where time is your plaything, and enemy". Ars Technica. from the original on February 23, 2017. Retrieved December 22, 2019.
  14. ^ a b Totilo, Stephen (July 11, 2011). "A Game Called Achron and the Theory That Games Would be Better With Time Travel". Kotaku. Retrieved December 21, 2019.
  15. ^ a b Lepore, Rich (July 11, 2011). "A tale of two indies - Time-traveling with Hazardous Software". Technician. Retrieved April 29, 2019.
  16. ^ Lang, Derrick (March 27, 2009). "Experimental games get play at conference". NBC News. Retrieved December 21, 2019.
  17. ^ Martin, Joe (April 14, 2009). . bit-tech. Archived from the original on 20 August 2009. Retrieved 10 July 2009.
  18. ^ . Archived from the original on 2013-09-21. Retrieved 2009-07-10.
  19. ^ Schramm, Mike (May 1, 2010). "Time-traveling RTS Achron now playable, available for pre-order". Engadget. Retrieved December 21, 2019.
  20. ^ a b "Achron for PC". Metacritic. from the original on February 11, 2019. Retrieved December 21, 2019.
  21. ^ a b Pinsof, Allistair (August 29, 2011). "Review: Achron". Destructoid. from the original on February 11, 2019. Retrieved December 21, 2019.
  22. ^ VanOrd, Kevin (August 31, 2011). "Achron Review". GameSpot. from the original on October 26, 2016. Retrieved December 21, 2019.
  23. ^ a b Meunier, Nathan (September 16, 2011). "Achron Review". IGN. from the original on February 11, 2019. Retrieved December 21, 2019.
  24. ^ "Test: Achron". Jeuxvideo.com. October 12, 2011. from the original on January 13, 2013. Retrieved December 22, 2019.
  25. ^ Clouse, Justin (September 2, 2011). "Achron Review". The Escapist. from the original on January 30, 2019. Retrieved December 21, 2019.
  26. ^ . Archived from the original on 2011-10-27. Retrieved 2012-12-27.
  27. ^ . Archived from the original on 2012-11-10. Retrieved 2012-12-27.

External links edit

  • Official website

achron, composer, joseph, real, time, strategy, computer, game, considered, first, meta, time, strategy, game, real, time, strategy, with, time, travel, notable, being, first, game, with, free, form, multiplayer, time, travel, themes, concepts, like, grandfath. For the composer see Joseph Achron Achron is a real time strategy computer game It is considered to be the first meta time strategy game Real time strategy with time travel 1 notable for being the first game with free form multiplayer time travel 2 and its themes of concepts like the grandfather paradox 3 Achron was released on August 29 2011 4 AchronDeveloper s Hazardous Software Inc Publisher s Hazardous Software Inc Designer s Chris Hazard and Mike ResnickEngineResequencePlatform s Linux Mac OS X Microsoft WindowsReleaseAugust 29 2011Genre s Real time strategyMode s Single player Multi player Contents 1 Plot 2 Gameplay 3 Development 4 Reception 5 See also 6 References 7 External linksPlot editHundreds of years in the future humans have begun colonizing other worlds however they have been reliant on conventional propulsion systems that may take hundreds of years to reach their destination This all changed when alien ruins were discovered in the Remnant system Technology present in the ruins led to the development of instantaneous teleportation Within a few decades all colonies were linked by a network of gates and new colonies could be constructed in significantly less time However humans never came across another intelligent race until communications with a border colony suddenly stopped Several other colonies followed and an enormous alien fleet was found laying waste to one of the colonies A huge fleet was called to the Remnant system to meet the invaders however they were outthought and outmaneuvered at every turn despite the invader s inferior firepower As discipline broke down the data feed from the Remnant gate went dark Being trapped on the other side of the gate and as one of the survivors they must piece together what happened and unravel the mysteries of the alien invasion and the Remnant system itself 5 Gameplay editThe main aspect in Achron is the use of chronoporters that allow the equipment or troops to be transported to certain instances of time 6 Players can simultaneously play in the past present or future 1 7 8 Only a certain distance can be traveled in the past After a while the time waves will occur bringing along every change from the past into the present 9 Because the changes aren t instant that gives the players a chance to react to the opponents moves before they become irrevocable and directly linked to the present 10 For instance if the player is attacked at an unexpected spot they can travel to the past and move their army towards the spot where they now know the attack will occur Or if the player waged a battle which ended in defeat they can jump to the past and prevent the battle from ever happening 7 That said the opponent may alter the course of events as well in order to counter any changes in history the player made Entire battles may take place in the speculative future as well and players may take a look into the future to know what the results of their actions will be Any opponent s unit can be infected with nanites which allows the player to take control over it and see from its line of sight 11 Additionally apart from the player being able to view and command his forces in the past and the future individual units may travel through time as well with a process called chronoporting 10 When it takes place the player must be cautious to avoid chronofragging their units that is having units collide with previous or future instances of themselves or other units after traveling through time because they occupy the same physical space at the same time Thus the player must move their units to deliberately free spaces in the time zone they want to send them to in order to avoid this otherwise the weaker of the two units ends up destroyed with the stronger surviving but receiving certain damage 10 However if one of the instances of the unit that originally time traveled no longer does so all the instances after it will cease to exist The main resource of the game is chronoenergy 10 It exists as a limitation to the interference with time 12 Issuing commands in the past costs chronoenergy 7 in order to prevent players from continually and endlessly countering the other s changes in the past and indiscriminately undoing all their mistakes The deeper in the past modifications are and the more units being given the command the more chronoenergy the orders will cost It gets to regenerate faster the closer the player is to the present 9 Chronoporting may lead to the grandfather paradox 9 In order to solve this the game s engine automatically switches between the two possible outcomes until one of them falls out of the boundaries of the timeline and the other becomes the absolute outcome 3 There are three different races each with different abilities Vecgir skilled in teleportation Grekim experts in time travel and the humans who have the firepower advantage 13 Just as there is a mini map to guide through the game requires that there also be a timeline for orientation through time All attacks occurring in the past or in the future are displayed on the timeline as well as what point in time opponents are currently viewing and managing 10 Development editIn 1999 Chris Hazard came up with a time travel video game concept during a conversation with his friend about Homeworld It eventually led to the start of the development two years later 14 During that time it was concluded that the current technology wasn t strong enough to handle the planned content 15 The project was restarted around 2006 2007 14 and Hazard brought his friend Mike Resnick to work together on it They split the production tasks while working full time Hazard coded the Resequence Engine which powered the game while Resnick integrated the art assets and designed the units logic 15 Achron was ready to be shown at the Game Developers Conference 2009 16 Every game tester was able to use the time travel option right at the beginning with a design choice to slowly introduce the players to the mechanics by facing them with increasingly more difficult situations 17 The game was announced on March 9 2009 18 and a full release was planned for the first quarter of 2011 The release plan allowed pre ordering customers to access alpha and beta versions of the game 19 as well as later developed features such as level editing Multiplayer was added on February 15 2010 and the first official tournament was held during March 2010 citation needed The game was released on August 29 2011 4 Reception editReceptionAggregate scoreAggregatorScoreMetacritic54 100 20 Review scoresPublicationScoreDestructoid3 10 21 GameSpot6 10 22 IGN5 10 23 Jeuxvideo com11 20 24 The Escapist nbsp nbsp nbsp nbsp nbsp 25 Achron received generally mixed reviews from critics It polarized many critics receiving scores as high as 9 10 26 and as low as 3 10 21 On Metacritic it has a score of 54 out of 100 based on reviews from 11 critics 20 It won Best Original Game Mechanic from GameSpot in 2011 27 The game received criticism for its graphics and poor pathfinding 23 See also editReferences edit a b Rossignol Jim March 27 2009 Epochal Achron Meta Time Strategy Rock Paper Shotgun Archived from the original on 1 September 2009 Retrieved 15 July 2009 Boyer Brandon March 31 2009 The unreal time strategy of experimental gameplay darling Achron Boing Bong Offworld Archived from the original on 30 March 2012 Retrieved 15 July 2009 a b Achron s official page paradoxes Archived from the original on 2010 04 29 Retrieved 2010 05 04 a b Achron News AchronGame com 2011 08 29 Archived from the original on 2011 09 01 Retrieved 2011 08 29 Achron s official page backstory Archived from the original on 2010 05 29 Retrieved 2010 05 05 Smith Zack Time Traveler North Carolina State University Retrieved December 21 2019 a b c Hazardous Software Unveils Achron Gamer s daily news Archived from the original on 1 June 2009 Retrieved 15 July 2009 Faylor Chris March 27 2009 Time travel RTS Achron revealed Shack News Archived from the original on 22 June 2009 Retrieved 15 July 2009 a b c Jackson Craig November 22 2010 Your Turn Time is on your side The Sydney Morning Herald Retrieved December 22 2019 a b c d e Achron Gameplay AchronGame com Archived from the original on 2011 09 02 Retrieved 2011 08 30 Chick Tom September 1 2011 Review Achron PC GamePro Archived from the original on December 2 2011 Retrieved December 21 2019 Walker Alex May 27 2011 Frag Reel Friday Multiplayer time travel in Achron Australian Broadcasting Corporation Archived from the original on November 4 2011 Retrieved December 22 2019 Thompson Michael May 10 2010 Achron indie RTS where time is your plaything and enemy Ars Technica Archived from the original on February 23 2017 Retrieved December 22 2019 a b Totilo Stephen July 11 2011 A Game Called Achron and the Theory That Games Would be Better With Time Travel Kotaku Retrieved December 21 2019 a b Lepore Rich July 11 2011 A tale of two indies Time traveling with Hazardous Software Technician Retrieved April 29 2019 Lang Derrick March 27 2009 Experimental games get play at conference NBC News Retrieved December 21 2019 Martin Joe April 14 2009 Achron Interview Your Head Will Explode bit tech Archived from the original on 20 August 2009 Retrieved 10 July 2009 Game first announced by developers Archived from the original on 2013 09 21 Retrieved 2009 07 10 Schramm Mike May 1 2010 Time traveling RTS Achron now playable available for pre order Engadget Retrieved December 21 2019 a b Achron for PC Metacritic Archived from the original on February 11 2019 Retrieved December 21 2019 a b Pinsof Allistair August 29 2011 Review Achron Destructoid Archived from the original on February 11 2019 Retrieved December 21 2019 VanOrd Kevin August 31 2011 Achron Review GameSpot Archived from the original on October 26 2016 Retrieved December 21 2019 a b Meunier Nathan September 16 2011 Achron Review IGN Archived from the original on February 11 2019 Retrieved December 21 2019 Test Achron Jeuxvideo com October 12 2011 Archived from the original on January 13 2013 Retrieved December 22 2019 Clouse Justin September 2 2011 Achron Review The Escapist Archived from the original on January 30 2019 Retrieved December 21 2019 Achron Review Achron Feature at RTSguru com Archived from the original on 2011 10 27 Retrieved 2012 12 27 Best Original Game Mechanic GameSpot s Best of 2011 Special Achievements Archived from the original on 2012 11 10 Retrieved 2012 12 27 External links editOfficial websitePortal nbsp Video games Retrieved from https en wikipedia org w index php title Achron amp oldid 1148727985, wikipedia, wiki, book, books, library,

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