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Collision

In physics, a collision is any event in which two or more bodies exert forces on each other in a relatively short time. Although the most common use of the word collision refers to incidents in which two or more objects collide with great force, the scientific use of the term implies nothing about the magnitude of the force.[1]

A 3D simulation demonstrating a collision with a ball knocking over a bunch of blocks

Types of collisions edit

 
Deflection happens when an object hits a plane surface. If the kinetic energy after impact is the same as before impact, it is an elastic collision. If kinetic energy is lost, it is an inelastic collision. The diagram does not show whether the illustrated collision was elastic or inelastic, because no velocities are provided. The most one can say is that the collision was not perfectly inelastic, because in that case the ball would have stuck to the wall.

Collision is short-duration interaction between two bodies or more than two bodies simultaneously causing change in motion of bodies involved due to internal forces acted between them during this. Collisions involve forces (there is a change in velocity). The magnitude of the velocity difference just before impact is called the closing speed. All collisions conserve momentum. What distinguishes different types of collisions is whether they also conserve kinetic energy of the system before and after the collision. Collisions are of three types:

  1. Perfectly inelastic collision. If most or all of the total kinetic energy is lost (dissipated as heat, sound, etc. or absorbed by the objects themselves), the collision is said to be inelastic; such collisions involve objects coming to a full stop. A "perfectly inelastic" collision (also called a "perfectly plastic" collision) is a limiting case of inelastic collision in which the two bodies coalesce after impact. An example of such a collision is a car crash, as cars crumple inward when crashing, rather than bouncing off of each other. This is by design, for the safety of the occupants and bystanders should a crash occur - the frame of the car absorbs the energy of the crash instead.
  2. Inelastic collision. If most of the kinetic energy is conserved (i.e. the objects continue moving afterwards), the collision is said to be elastic. An example of this is a baseball bat hitting a baseball - the kinetic energy of the bat is transferred to the ball, greatly increasing the ball's velocity. The sound of the bat hitting the ball represents the loss of energy. An inelastic collision is sometimes also called a plastic collision.
  3. Elastic collision If all of the total kinetic energy is conserved (i.e. no energy is released as sound, heat, etc.), the collision is said to be perfectly elastic. Such a system is an idealization and cannot occur in reality, due to the second law of thermodynamics.

The degree to which a collision is elastic or inelastic is quantified by the coefficient of restitution, a value that generally ranges between zero and one. A perfectly elastic collision has a coefficient of restitution of one; a perfectly inelastic collision has a coefficient of restitution of zero. The line of impact is the line that is collinear to the common normal of the surfaces that are closest or in contact during impact. This is the line along which internal force of collision acts during impact, and Newton's coefficient of restitution is defined only along this line.

Collisions in ideal gases approach perfectly elastic collisions, as do scattering interactions of sub-atomic particles which are deflected by the electromagnetic force. Some large-scale interactions like the slingshot type gravitational interactions between satellites and planets are almost perfectly elastic.

Examples edit

Billiards edit

Collisions play an important role in cue sports. Because the collisions between billiard balls are nearly elastic, and the balls roll on a surface that produces low rolling friction, their behavior is often used to illustrate Newton's laws of motion. After a zero-friction collision of a moving ball with a stationary one of equal mass, the angle between the directions of the two balls is 90 degrees. This is an important fact that professional billiards players take into account,[2] although it assumes the ball is moving without any impact of friction across the table rather than rolling with friction. Consider an elastic collision in two dimensions of any two masses m1 and m2, with respective initial velocities u1 and u2 where u2 = 0, and final velocities V1 and V2. Conservation of momentum gives m1u1 = m1V1 + m2V2. Conservation of energy for an elastic collision gives (1/2)m1|u1|2 = (1/2)m1|V1|2 + (1/2)m2|V2|2. Now consider the case m1 = m2: we obtain u1 = V1 + V2 and |u1|2 = |V1|2 + |V2|2. Taking the dot product of each side of the former equation with itself, |u1|2 = u1u1 = |V1|2 + |V2|2 + 2V1V2. Comparing this with the latter equation gives V1V2 = 0, so they are perpendicular unless V1 is the zero vector (which occurs if and only if the collision is head-on).

Perfect inelastic collision edit

 

In a perfect inelastic collision, i.e., a zero coefficient of restitution, the colliding particles coalesce. It is necessary to consider conservation of momentum:

 

where v is the final velocity, which is hence given by

 

The reduction of total kinetic energy is equal to the total kinetic energy before the collision in a center of momentum frame with respect to the system of two particles, because in such a frame the kinetic energy after the collision is zero. In this frame most of the kinetic energy before the collision is that of the particle with the smaller mass. In another frame, in addition to the reduction of kinetic energy there may be a transfer of kinetic energy from one particle to the other; the fact that this depends on the frame shows how relative this is. With time reversed we have the situation of two objects pushed away from each other, e.g. shooting a projectile, or a rocket applying thrust (compare the derivation of the Tsiolkovsky rocket equation).

Animal locomotion edit

Collisions of an animal's foot or paw with the underlying substrate are generally termed ground reaction forces. These collisions are inelastic, as kinetic energy is not conserved. An important research topic in prosthetics is quantifying the forces generated during the foot-ground collisions associated with both disabled and non-disabled gait. This quantification typically requires subjects to walk across a force platform (sometimes called a "force plate") as well as detailed kinematic and dynamic (sometimes termed kinetic) analysis.

Hypervelocity impacts edit

 
Video of the hypervelocity impact of NASA’s Deep Impact probe on comet Tempel 1.

Hypervelocity is very high velocity, approximately over 3,000 meters per second (11,000 km/h, 6,700 mph, 10,000 ft/s, or Mach 8.8). In particular, hypervelocity is velocity so high that the strength of materials upon impact is very small compared to inertial stresses.[3] Thus, metals and fluids behave alike under hypervelocity impact. An impact under extreme hypervelocity results in vaporization of the impactor and target. For structural metals, hypervelocity is generally considered to be over 2,500 m/s (5,600 mph, 9,000 km/h, 8,200 ft/s, or Mach 7.3). Meteorite craters are also examples of hypervelocity impacts.

See also edit

Notes edit

  1. ^ Schmidt, Paul W. (2019). "Collision (physics)". Access Science. doi:10.1036/1097-8542.149000.
  2. ^ Alciatore, David G. (January 2006). "TP 3.1 90° rule" (PDF). Archived (PDF) from the original on 2022-10-09. Retrieved 2008-03-08.
  3. ^ Air Force Institute of Technology (1991). Critical technologies for national defense. AIAA. p. 287. ISBN 1-56347-009-8.

References edit

  • Tolman, R. C. (1938). The Principles of Statistical Mechanics. Oxford: Clarendon Press. Reissued (1979) New York: Dover ISBN 0-486-63896-0.

External links edit

  • Three Dimensional Collision - Oblique inelastic collision between two homogeneous spheres.
  • - One Dimensional Collision Flash Applet.
  • - Two Dimensional Collision Flash Applet.

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This article is about physics models For accidents see Collision disambiguation In physics a collision is any event in which two or more bodies exert forces on each other in a relatively short time Although the most common use of the word collision refers to incidents in which two or more objects collide with great force the scientific use of the term implies nothing about the magnitude of the force 1 A 3D simulation demonstrating a collision with a ball knocking over a bunch of blocks Contents 1 Types of collisions 2 Examples 2 1 Billiards 2 2 Perfect inelastic collision 2 3 Animal locomotion 2 4 Hypervelocity impacts 3 See also 4 Notes 5 References 6 External linksTypes of collisions edit nbsp Deflection happens when an object hits a plane surface If the kinetic energy after impact is the same as before impact it is an elastic collision If kinetic energy is lost it is an inelastic collision The diagram does not show whether the illustrated collision was elastic or inelastic because no velocities are provided The most one can say is that the collision was not perfectly inelastic because in that case the ball would have stuck to the wall Collision is short duration interaction between two bodies or more than two bodies simultaneously causing change in motion of bodies involved due to internal forces acted between them during this Collisions involve forces there is a change in velocity The magnitude of the velocity difference just before impact is called the closing speed All collisions conserve momentum What distinguishes different types of collisions is whether they also conserve kinetic energy of the system before and after the collision Collisions are of three types Perfectly inelastic collision If most or all of the total kinetic energy is lost dissipated as heat sound etc or absorbed by the objects themselves the collision is said to be inelastic such collisions involve objects coming to a full stop A perfectly inelastic collision also called a perfectly plastic collision is a limiting case of inelastic collision in which the two bodies coalesce after impact An example of such a collision is a car crash as cars crumple inward when crashing rather than bouncing off of each other This is by design for the safety of the occupants and bystanders should a crash occur the frame of the car absorbs the energy of the crash instead Inelastic collision If most of the kinetic energy is conserved i e the objects continue moving afterwards the collision is said to be elastic An example of this is a baseball bat hitting a baseball the kinetic energy of the bat is transferred to the ball greatly increasing the ball s velocity The sound of the bat hitting the ball represents the loss of energy An inelastic collision is sometimes also called a plastic collision Elastic collision If all of the total kinetic energy is conserved i e no energy is released as sound heat etc the collision is said to be perfectly elastic Such a system is an idealization and cannot occur in reality due to the second law of thermodynamics The degree to which a collision is elastic or inelastic is quantified by the coefficient of restitution a value that generally ranges between zero and one A perfectly elastic collision has a coefficient of restitution of one a perfectly inelastic collision has a coefficient of restitution of zero The line of impact is the line that is collinear to the common normal of the surfaces that are closest or in contact during impact This is the line along which internal force of collision acts during impact and Newton s coefficient of restitution is defined only along this line Collisions in ideal gases approach perfectly elastic collisions as do scattering interactions of sub atomic particles which are deflected by the electromagnetic force Some large scale interactions like the slingshot type gravitational interactions between satellites and planets are almost perfectly elastic Examples editBilliards edit Collisions play an important role in cue sports Because the collisions between billiard balls are nearly elastic and the balls roll on a surface that produces low rolling friction their behavior is often used to illustrate Newton s laws of motion After a zero friction collision of a moving ball with a stationary one of equal mass the angle between the directions of the two balls is 90 degrees This is an important fact that professional billiards players take into account 2 although it assumes the ball is moving without any impact of friction across the table rather than rolling with friction Consider an elastic collision in two dimensions of any two masses m1 and m2 with respective initial velocities u1 and u2 where u2 0 and final velocities V1 and V2 Conservation of momentum gives m1u1 m1V1 m2V2 Conservation of energy for an elastic collision gives 1 2 m1 u1 2 1 2 m1 V1 2 1 2 m2 V2 2 Now consider the case m1 m2 we obtain u1 V1 V2 and u1 2 V1 2 V2 2 Taking the dot product of each side of the former equation with itself u1 2 u1 u1 V1 2 V2 2 2V1 V2 Comparing this with the latter equation gives V1 V2 0 so they are perpendicular unless V1 is the zero vector which occurs if and only if the collision is head on Perfect inelastic collision edit nbsp In a perfect inelastic collision i e a zero coefficient of restitution the colliding particles coalesce It is necessary to consider conservation of momentum m a u a m b u b m a m b v displaystyle m a mathbf u a m b mathbf u b left m a m b right mathbf v nbsp dd where v is the final velocity which is hence given by v m a u a m b u b m a m b displaystyle mathbf v frac m a mathbf u a m b mathbf u b m a m b nbsp dd The reduction of total kinetic energy is equal to the total kinetic energy before the collision in a center of momentum frame with respect to the system of two particles because in such a frame the kinetic energy after the collision is zero In this frame most of the kinetic energy before the collision is that of the particle with the smaller mass In another frame in addition to the reduction of kinetic energy there may be a transfer of kinetic energy from one particle to the other the fact that this depends on the frame shows how relative this is With time reversed we have the situation of two objects pushed away from each other e g shooting a projectile or a rocket applying thrust compare the derivation of the Tsiolkovsky rocket equation Animal locomotion edit Collisions of an animal s foot or paw with the underlying substrate are generally termed ground reaction forces These collisions are inelastic as kinetic energy is not conserved An important research topic in prosthetics is quantifying the forces generated during the foot ground collisions associated with both disabled and non disabled gait This quantification typically requires subjects to walk across a force platform sometimes called a force plate as well as detailed kinematic and dynamic sometimes termed kinetic analysis Hypervelocity impacts edit nbsp Video of the hypervelocity impact of NASA s Deep Impact probe on comet Tempel 1 Hypervelocity is very high velocity approximately over 3 000 meters per second 11 000 km h 6 700 mph 10 000 ft s or Mach 8 8 In particular hypervelocity is velocity so high that the strength of materials upon impact is very small compared to inertial stresses 3 Thus metals and fluids behave alike under hypervelocity impact An impact under extreme hypervelocity results in vaporization of the impactor and target For structural metals hypervelocity is generally considered to be over 2 500 m s 5 600 mph 9 000 km h 8 200 ft s or Mach 7 3 Meteorite craters are also examples of hypervelocity impacts See also editBallistic pendulum Coefficient of restitution Collision detection Contact mechanics Elastic collision Friction Impact crater Impact event Inelastic collision Kinetic theory of gases collisions between molecules ProjectileNotes edit Schmidt Paul W 2019 Collision physics Access Science doi 10 1036 1097 8542 149000 Alciatore David G January 2006 TP 3 1 90 rule PDF Archived PDF from the original on 2022 10 09 Retrieved 2008 03 08 Air Force Institute of Technology 1991 Critical technologies for national defense AIAA p 287 ISBN 1 56347 009 8 References editTolman R C 1938 The Principles of Statistical Mechanics Oxford Clarendon Press Reissued 1979 New York Dover ISBN 0 486 63896 0 External links editThree Dimensional Collision Oblique inelastic collision between two homogeneous spheres One Dimensional Collision One Dimensional Collision Flash Applet Two Dimensional Collision Two Dimensional Collision Flash Applet Retrieved from https en wikipedia org w index php title Collision amp oldid 1222720755, wikipedia, wiki, book, books, library,

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