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Wikipedia

Zyll

Zyll is a text-based role-playing video game published by IBM for the IBM PCjr in 1984. It was written by Marshal Linder and Scott Edwards, two IBM employees, and marketed as an adventure game.[1]

Plot edit

The story begins in the "Land of Magic and Enchantment" where a young man named Zyll was unsuccessfully attempting to become a master of black magic. His ultimate goal was to become "Ruler of the Realm", an ambition for which he was eventually banished. After banishment, Zyll accidentally discovered the magical "Black Orb" upon throwing a failed potion to the ground. The ancient texts said that anyone possessing the Black Orb would become more powerful than all of the other sorcerers.

Zyll used his newfound powers to take revenge against the Land of Magic and Enchantment by stealing the "Great Treasures" that had been hidden in secret vaults for many years. He eventually turned the once prosperous country into a dark and barren wasteland.

Players are given the role of a daring adventurer who has decided to steal the Black Orb from Zyll in order to return the Land of Magic and Enchantment to its previous splendor. Upon obtaining the Black Orb, the player must collect at least four of the stolen Great Treasures in order to be instantly transported to the Land of Magic and Enchantment. Game-play begins with the player being transported to Zyll's home, the Castle Mitain.

Gameplay edit

The goal of Zyll is to find the Black Orb, which the evil sorcerer Zyll used to destroy the primary character's homeland. During the course of the game, various monsters appear to do battle.

Players can choose the role of a warrior, thief, or wizard. Each role has different attributes, skills, and weaknesses. Players can also choose between three types of armor, three different weapons, and two types of shields. Players choosing the role of wizard are able to choose between five different spells. The game has a two-player mode allowing players to work cooperatively or competitively; each player uses half of the keyboard for their commands.

Zyll has a function key interface based on the arrangement of the keys on a PC/XT keyboard. In the same year of Zyll's release, IBM released new AT keyboards which moved the function keys to the top of the keyboard. Within the game, one can switch to the AT keyboard layout by pressing Alt-K.

References edit

  1. ^ Barton, Matt (2007-02-23). "Part 2: The Golden Age (1985-1993)". The History of Computer Role-Playing Games. Gamasutra. Retrieved 2009-03-26.

External links edit

zyll, this, article, relies, largely, entirely, single, source, relevant, discussion, found, talk, page, please, help, improve, this, article, introducing, citations, additional, sources, find, sources, news, newspapers, books, scholar, jstor, december, 2019, . This article relies largely or entirely on a single source Relevant discussion may be found on the talk page Please help improve this article by introducing citations to additional sources Find sources Zyll news newspapers books scholar JSTOR December 2019 Zyll is a text based role playing video game published by IBM for the IBM PCjr in 1984 It was written by Marshal Linder and Scott Edwards two IBM employees and marketed as an adventure game 1 ZyllDeveloper s IBMPublisher s IBMPlatform s IBM PCjrRelease1984Genre s Role playingMode s Single player Contents 1 Plot 2 Gameplay 3 References 4 External linksPlot editThe story begins in the Land of Magic and Enchantment where a young man named Zyll was unsuccessfully attempting to become a master of black magic His ultimate goal was to become Ruler of the Realm an ambition for which he was eventually banished After banishment Zyll accidentally discovered the magical Black Orb upon throwing a failed potion to the ground The ancient texts said that anyone possessing the Black Orb would become more powerful than all of the other sorcerers Zyll used his newfound powers to take revenge against the Land of Magic and Enchantment by stealing the Great Treasures that had been hidden in secret vaults for many years He eventually turned the once prosperous country into a dark and barren wasteland Players are given the role of a daring adventurer who has decided to steal the Black Orb from Zyll in order to return the Land of Magic and Enchantment to its previous splendor Upon obtaining the Black Orb the player must collect at least four of the stolen Great Treasures in order to be instantly transported to the Land of Magic and Enchantment Game play begins with the player being transported to Zyll s home the Castle Mitain Gameplay editThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed December 2019 Learn how and when to remove this message The goal of Zyll is to find the Black Orb which the evil sorcerer Zyll used to destroy the primary character s homeland During the course of the game various monsters appear to do battle Players can choose the role of a warrior thief or wizard Each role has different attributes skills and weaknesses Players can also choose between three types of armor three different weapons and two types of shields Players choosing the role of wizard are able to choose between five different spells The game has a two player mode allowing players to work cooperatively or competitively each player uses half of the keyboard for their commands Zyll has a function key interface based on the arrangement of the keys on a PC XT keyboard In the same year of Zyll s release IBM released new AT keyboards which moved the function keys to the top of the keyboard Within the game one can switch to the AT keyboard layout by pressing Alt K References edit Barton Matt 2007 02 23 Part 2 The Golden Age 1985 1993 The History of Computer Role Playing Games Gamasutra Retrieved 2009 03 26 External links editZyll at MobyGames Zyll can be played for free in the browser at the Internet Archive Retrieved from https en wikipedia org w index php title Zyll amp oldid 1197988420, wikipedia, wiki, book, books, library,

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