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Zoids: The Battle Begins

Zoids: The Battle Begins is a 1986 video game designed by Chris Fayers, developed by the Electric Pencil Company, and published by Martech. and released in Europe for the ZX Spectrum, Amstrad CPC, MSX and Commodore 64 computers. Based on the Zoids toy series, the player controls a human who was fused with one of the robots and has to reclaim parts of a larger mech.

Zoids: The Battle Begins
Developer(s)Electronic Pencil Company
Publisher(s)Martech
Producer(s)David Martin
Designer(s)Chris Fayers
Platform(s)Amstrad CPC, Commodore 64, ZX Spectrum, MSX
Release1986
Genre(s)Shoot 'em up
Mode(s)Single-player

Upon release, Zoids received positive reception from video game critics.

Gameplay edit

 
Gameplay of Zoids: The Battle Begins.

Players control a human who has fused with a machine known as a Spiderzoid; this human has been tasked with reclaiming the six parts of a large machine named Zoidzilla. These parts have been captured by the enemy Red Zoids, each part reclaimed will boost the power of the player's Spiderzoid.[1]

Development edit

Zoids: The Battle Begins was published by Martech and developed by the Electric Pencil Company, having previously made The Fourth Protocol in 1985.[2] The game was produced by David Martin, with Chris Fayers being the game designer.[3]

Reception edit

Zoids: The Battle Begins received generally positive reception from video game critics. Reviewers for Amtix praised the game, with one writer considered it to be one of the best on the Amstrad.[4] A writer for Crash gave positive marks for its graphics and gameplay and called it one of the best titles on the ZX Spectrum.[5]

Reviews edit

  • Jeux & Stratégie #40[10]

References edit

  1. ^ a b Edgeley, Claire (March 1986). "Zoids". Sinclair User. No. 48. pp. 36–37.
  2. ^ "Geoff Capes Meets The Zoids". Computer Gamer. No. 7. October 1985. p. 7.
  3. ^ Spencer, Jeremy (November 1985). "The Zoids Are Coming, The Zoids Are Coming!". Crash. No. 22. pp. 45–46.
  4. ^ a b "Zoids". Amtix. No. 8. June 1986. pp. 24–26.
  5. ^ a b "Zoids". Crash. No. 25. February 1986. pp. 16–18.
  6. ^ "Software Reviews". Computer and Video Games. No. 53. March 1986. p. 22.
  7. ^ Hjul, Alison (March 1986). "Battle of the Zoids". Your Sinclair. No. 3. pp. 36–37.
  8. ^ "Zzap! Test". Zzap!64. No. 12. April 1986. pp. 20–21.
  9. ^ Hetherington, Tony (March 1986). "Zoids". Computer Gamer. No. 12. pp. 20–22.
  10. ^ "Jeux & stratégie 40". August 1986.

External links edit

  • Zoids: The Battle Begins can be played for free in the browser at the Internet Archive
  • Zoids: The Battle Begins at MobyGames
  • Zoids: The Battle Begins at SpectrumComputing.co.uk

zoids, battle, begins, 1986, video, game, designed, chris, fayers, developed, electric, pencil, company, published, martech, released, europe, spectrum, amstrad, commodore, computers, based, zoids, series, player, controls, human, fused, with, robots, reclaim,. Zoids The Battle Begins is a 1986 video game designed by Chris Fayers developed by the Electric Pencil Company and published by Martech and released in Europe for the ZX Spectrum Amstrad CPC MSX and Commodore 64 computers Based on the Zoids toy series the player controls a human who was fused with one of the robots and has to reclaim parts of a larger mech Zoids The Battle BeginsDeveloper s Electronic Pencil CompanyPublisher s MartechProducer s David MartinDesigner s Chris FayersPlatform s Amstrad CPC Commodore 64 ZX Spectrum MSXRelease1986Genre s Shoot em upMode s Single playerUpon release Zoids received positive reception from video game critics Contents 1 Gameplay 2 Development 3 Reception 4 Reviews 5 References 6 External linksGameplay edit nbsp Gameplay of Zoids The Battle Begins Players control a human who has fused with a machine known as a Spiderzoid this human has been tasked with reclaiming the six parts of a large machine named Zoidzilla These parts have been captured by the enemy Red Zoids each part reclaimed will boost the power of the player s Spiderzoid 1 Development editZoids The Battle Begins was published by Martech and developed by the Electric Pencil Company having previously made The Fourth Protocol in 1985 2 The game was produced by David Martin with Chris Fayers being the game designer 3 Reception editReceptionReview scoresPublicationScoreAmtix93 4 Crash96 5 Computer and Video Games31 40 6 Sinclair User nbsp nbsp nbsp nbsp nbsp 1 Your Sinclair9 10 7 Zzap 6496 8 Computer Gamer17 20 9 Zoids The Battle Begins received generally positive reception from video game critics Reviewers for Amtix praised the game with one writer considered it to be one of the best on the Amstrad 4 A writer for Crash gave positive marks for its graphics and gameplay and called it one of the best titles on the ZX Spectrum 5 Reviews editJeux amp Strategie 40 10 References edit a b Edgeley Claire March 1986 Zoids Sinclair User No 48 pp 36 37 Geoff Capes Meets The Zoids Computer Gamer No 7 October 1985 p 7 Spencer Jeremy November 1985 The Zoids Are Coming The Zoids Are Coming Crash No 22 pp 45 46 a b Zoids Amtix No 8 June 1986 pp 24 26 a b Zoids Crash No 25 February 1986 pp 16 18 Software Reviews Computer and Video Games No 53 March 1986 p 22 Hjul Alison March 1986 Battle of the Zoids Your Sinclair No 3 pp 36 37 Zzap Test Zzap 64 No 12 April 1986 pp 20 21 Hetherington Tony March 1986 Zoids Computer Gamer No 12 pp 20 22 Jeux amp strategie 40 August 1986 External links editZoids The Battle Begins can be played for free in the browser at the Internet Archive Zoids The Battle Begins at MobyGames Zoids The Battle Begins at SpectrumComputing co uk Retrieved from https en wikipedia org w index php title Zoids The Battle Begins amp oldid 1161704617, wikipedia, wiki, book, books, library,

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