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War Wind II: Human Onslaught

War Wind II: Human Onslaught is a real-time strategy computer game from developer DreamForge Intertainment that was published by Strategic Simulations, Inc. in 1997. It is the sequel to DreamForge's 1996 release War Wind.

Overview edit

Though favorably reviewed overall, like its predecessor War Wind, Human Onslaught was overshadowed by higher-profile RTS titles such as Age of Empires and StarCraft.

Plot edit

The storyline of War Wind II involves the discovery of one of the tablets of Naga'Rom in the north pole of Earth. A military/scientific station is located at the site of the tablet's recovery. The tablet is inadvertently activated by the scientists at the facility, transporting all occupants of the facility and much of the surrounding ice to Yavaun.

Meanwhile, on Yavaun, the Eaggra have escaped Tha'Roon rule and have allied themselves with the Shama'Li, forming a faction called S.U.N. (Servants Under Naga'Rom). The Tha'Roon have retained their rule over the Obblinox and the Tha'Roon empire's mission is clear: destroy the S.U.N. Faction and rule Yavaun. As the Tha'Roon come close to victory, a sudden burst of light and a new race emerge on Yavaun: Humans. The Tha'Roon turn their attention to the new invaders and the S.U.N. slip away to regroup.

The game begins years into the conflict between all the inhabitants of Yavaun. The humans have splintered into two groups, or factions. The Marines (children of the soldiers of the facility), whose goal is to conquer the other races and rule Yavaun, and the Descendants (children of the scientists) who seek to return to Earth.

The plot for each faction varies dramatically. The Tha'Roon seek to destroy all other races, while the Marines have a similar goal. The Descendants want to simply return to earth. The S.U.N.'s objective is the most peculiar as they want to free the Obblinox, unite with the Descendants, and create peace on Yavaun.

Reception edit

GameSpot gave the game 8 out 10.[2]

References edit

  1. ^ . www.next-generation.com. Archived from the original on 4 February 1998. Retrieved 12 January 2022.
  2. ^ Dultz, Marc (May 2, 2000). "War Wind II: Human Onslaught Review". GameSpot. CBS Interactive. Retrieved January 22, 2019.

External links edit

wind, human, onslaught, real, time, strategy, computer, game, from, developer, dreamforge, intertainment, that, published, strategic, simulations, 1997, sequel, dreamforge, 1996, release, wind, wind, human, onslaughtdeveloper, dreamforge, intertainmentpublishe. War Wind II Human Onslaught is a real time strategy computer game from developer DreamForge Intertainment that was published by Strategic Simulations Inc in 1997 It is the sequel to DreamForge s 1996 release War Wind War Wind Human OnslaughtDeveloper s DreamForge IntertainmentPublisher s Strategic SimulationsDesigner s Aaron KreaderProgrammer s Vernon H Harmon IIArtist s Eric Ranier RiceCraig MrusekPlatform s Microsoft WindowsReleaseNovember 26 1997 1 Genre s Real time strategyMode s Single player multiplayer Contents 1 Overview 2 Plot 3 Reception 4 References 5 External linksOverview editThough favorably reviewed overall like its predecessor War Wind Human Onslaught was overshadowed by higher profile RTS titles such as Age of Empires and StarCraft Plot editThe storyline of War Wind II involves the discovery of one of the tablets of Naga Rom in the north pole of Earth A military scientific station is located at the site of the tablet s recovery The tablet is inadvertently activated by the scientists at the facility transporting all occupants of the facility and much of the surrounding ice to Yavaun Meanwhile on Yavaun the Eaggra have escaped Tha Roon rule and have allied themselves with the Shama Li forming a faction called S U N Servants Under Naga Rom The Tha Roon have retained their rule over the Obblinox and the Tha Roon empire s mission is clear destroy the S U N Faction and rule Yavaun As the Tha Roon come close to victory a sudden burst of light and a new race emerge on Yavaun Humans The Tha Roon turn their attention to the new invaders and the S U N slip away to regroup The game begins years into the conflict between all the inhabitants of Yavaun The humans have splintered into two groups or factions The Marines children of the soldiers of the facility whose goal is to conquer the other races and rule Yavaun and the Descendants children of the scientists who seek to return to Earth The plot for each faction varies dramatically The Tha Roon seek to destroy all other races while the Marines have a similar goal The Descendants want to simply return to earth The S U N s objective is the most peculiar as they want to free the Obblinox unite with the Descendants and create peace on Yavaun Reception editGameSpot gave the game 8 out 10 2 References edit SSI Feels Wind of War www next generation com Archived from the original on 4 February 1998 Retrieved 12 January 2022 Dultz Marc May 2 2000 War Wind II Human Onslaught Review GameSpot CBS Interactive Retrieved January 22 2019 External links editWar Wind II Human Onslaught at MobyGames Retrieved from https en wikipedia org w index php title War Wind II Human Onslaught amp oldid 1129964385, wikipedia, wiki, book, books, library,

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