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The War Rafts of Kron

The War Rafts of Kron (ISBN 0-88038-114-0[2]) is a 1984 adventure module for the Dungeons & Dragons roleplaying game.

War Rafts of Kron
CodeX7
TSR product code9079
Rules requiredDungeons & Dragons
Character levels9 - 12[1]
Campaign settingX
AuthorsBruce Nesmith
First published1984[2]
Linked modules
X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X12, X13, XL1, XSOLO, XS2

Synopsis edit

The War Rafts of Kron is an adventure scenario that takes place on the sea and below its surface. The module includes rules for playing underwater and details both the "war rafts" and the underwater city of Colhador.[3]

The module's introductory section includes rules for underwater events and encounters. The next section introduces the adventure and informs the player characters that for completing the adventure they will be awarded their own tropical island, but also warns that many have tried and failed. The player characters must discover the guilty party that has been raiding vessels on the High Seas, disrupting shipping and capturing a local princess. They will travel deep into the monster infested Sea of Dread.[4]

The sea-bound Minrothad Guilds hire the player characters for a delicate task. For months the sea trade routes have been raided by pirates, but their latest success stirs great political unrest, for the princess of Ierendi has disappeared during her voyage on one of the Guild's ships. The player characters set out to the open sea, only to fall prey to the pirates. With the aid of a storm giant, they must discover the plot behind these raids. Set both on the floating sea city of Kron and an undersea city inhabited by tritons, it involves an ancient evil in the sunken city of Colhador.

Publication history edit

The War Rafts of Kron was written by Bruce Nesmith, with a cover by Larry Elmore and interior illustrations by Jeff Butler. It was published by TSR in 1984 as a 32-page booklet with an outer folder.[3]

The associated code for The War Rafts of Kron is X7 and its TSR product code is TSR 9079.[2] This module was developed and intended for use with Dungeons & Dragon's Expert Set rules.[2][4]

Credits edit

The production team consisted of six individuals:[2]

Reception edit

Graham Staplehurst reviewed The War Rafts of Kron for White Dwarf #70, and gave it 8/10 overall, noting that the module is a "departure from the normal idea of adventuring" as it takes the characters underwater. Staplehurst felt that the designers made "Good use of imagination and fantasy", which provides "unusual and exciting play situations to last a number of sessions". Staplehurst concluded the review stating, "There is also a carefully worked out background which allows characters to move freely between encounters and work things out for themselves rather than be channelled from one to another in series. Overall, this is a worthwhile contribution to the D&D stable."[4]

References edit

  1. ^ Expert Series from The Acaeum
  2. ^ a b c d e . Paper.net. Archived from the original on 2008-05-30.
  3. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 149. ISBN 0-87975-653-5.
  4. ^ a b c Staplehust, Graham (October 1985). "Open Box: Dungeon Modules". White Dwarf (review) (70). Games Workshop: 14.

rafts, kron, isbn, 88038, 1984, adventure, module, dungeons, dragons, roleplaying, game, rafts, kroncodex7tsr, product, code9079rules, requireddungeons, dragonscharacter, levels9, campaign, settingxauthorsbruce, nesmithfirst, published1984, linked, modulesx1, . The War Rafts of Kron ISBN 0 88038 114 0 2 is a 1984 adventure module for the Dungeons amp Dragons roleplaying game War Rafts of KronCodeX7TSR product code9079Rules requiredDungeons amp DragonsCharacter levels9 12 1 Campaign settingXAuthorsBruce NesmithFirst published1984 2 Linked modulesX1 X2 X3 X4 X5 X6 X7 X8 X9 X10 X11 X12 X13 XL1 XSOLO XS2 Contents 1 Synopsis 2 Publication history 2 1 Credits 3 Reception 4 ReferencesSynopsis editThe War Rafts of Kron is an adventure scenario that takes place on the sea and below its surface The module includes rules for playing underwater and details both the war rafts and the underwater city of Colhador 3 The module s introductory section includes rules for underwater events and encounters The next section introduces the adventure and informs the player characters that for completing the adventure they will be awarded their own tropical island but also warns that many have tried and failed The player characters must discover the guilty party that has been raiding vessels on the High Seas disrupting shipping and capturing a local princess They will travel deep into the monster infested Sea of Dread 4 The sea bound Minrothad Guilds hire the player characters for a delicate task For months the sea trade routes have been raided by pirates but their latest success stirs great political unrest for the princess of Ierendi has disappeared during her voyage on one of the Guild s ships The player characters set out to the open sea only to fall prey to the pirates With the aid of a storm giant they must discover the plot behind these raids Set both on the floating sea city of Kron and an undersea city inhabited by tritons it involves an ancient evil in the sunken city of Colhador Publication history editThe War Rafts of Kron was written by Bruce Nesmith with a cover by Larry Elmore and interior illustrations by Jeff Butler It was published by TSR in 1984 as a 32 page booklet with an outer folder 3 The associated code for The War Rafts of Kron is X7 and its TSR product code is TSR 9079 2 This module was developed and intended for use with Dungeons amp Dragon s Expert Set rules 2 4 Credits edit The production team consisted of six individuals 2 Bruce Nesmith Design Anne Gray Editing Ruth Hoyer Graphic design Larry Elmore Cover artist Jeff Butler Interior artist David S Diesel LaForce CartographerReception editGraham Staplehurst reviewed The War Rafts of Kron for White Dwarf 70 and gave it 8 10 overall noting that the module is a departure from the normal idea of adventuring as it takes the characters underwater Staplehurst felt that the designers made Good use of imagination and fantasy which provides unusual and exciting play situations to last a number of sessions Staplehurst concluded the review stating There is also a carefully worked out background which allows characters to move freely between encounters and work things out for themselves rather than be channelled from one to another in series Overall this is a worthwhile contribution to the D amp D stable 4 References edit Expert Series from The Acaeum a b c d e War Rafts of Kron The 1984 Paper net Archived from the original on 2008 05 30 a b Schick Lawrence 1991 Heroic Worlds A History and Guide to Role Playing Games Prometheus Books p 149 ISBN 0 87975 653 5 a b c Staplehust Graham October 1985 Open Box Dungeon Modules White Dwarf review 70 Games Workshop 14 Retrieved from https en wikipedia org w index php title The War Rafts of Kron amp oldid 1183142383, wikipedia, wiki, book, books, library,

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