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Volo's Guide to Monsters

Volo's Guide to Monsters is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2016. It is, in part, a supplement to the 5th edition Monster Manual and the Players Handbook.[1][2]

Volo's Guide to Monsters
Cover
GenreRole-playing games
PublisherWizards of the Coast
Publication date
15 November 2016
Media typePrint (hardcover)
Pages224
ISBN978-0-7869-6607-3

Contents Edit

This book adds a variety of new playable races and expands on existing creatures in the Monster Manual in addition to adding new ones.[3] The book also contains marginalia by both Volothamp Geddarm and Elminster of Shadowdale.[4]

  • Chapter 1: Monster Lore
    • 9 iconic D&D monsters are provided additional information about their origins, their dispositions and behaviors, and their lairs.[2]
  • Chapter 2: Character Races
    • 7 new character races are presented in full including the Firbolg, Goliath and Tabaxi.
    • 6 additional 'monstrous' character traits are given in brief, including the iconic goblin, kobold and orc for groups that want to explore less conventional character types.[2]
  • Chapter 3: Bestiary
    • Over 100 new monsters complete with game statistics and lore including the froghemoth, the neogi, and the vargouille.[2]
  • Appendixes[2]
    • A: Assorted Beasts
    • B: Nonplayer Characters
    • C: Monster Lists
    • Maps of Monster Lairs[2]

Publication history Edit

This book was released on November 15, 2016. An exclusive edition with an alternate art cover by Hydro74 was pre-released to select game shops early in November 2016.[5][6] The book was also released as a digital product through the following Wizards of the Coast licensees: D&D Beyond, Fantasy Grounds, and Roll20.[2]

In October 2020, an errata for the book was released. This errata included changes such as removing stat penalties for playable monster races and makes the changes to playable monster races seen in campaign specific settings (Eberron: Rising From The Last War and Explorer's Guide to Wildemount) canon for all of Dungeons & Dragons.[7][8]

D&D Beyond delisting Edit

The digital edition on D&D Beyond is scheduled to be delisted on May 17, 2022, which corresponds with the digital release of Mordenkainen Presents: Monsters of the Multiverse (2022). Monsters of the Multiverse contains revised versions of the player races and monsters originally published in Volo's Guide to Monsters and Mordenkainen's Tome of Foes (2018).[9][10] In May 2022, D&D Beyond stated that users will retain access to previously purchased copies of Volo's Guide to Monsters and Mordenkainen's Tome of Foes.[11] Christian Hoffer, for ComicBook.com in May 2022, commented that "one major concern about the delisting is access to the chapters of lores contained in Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Both books contained dozens of pages of lore about the D&D multiverse that don't appear in Monsters of the Multiverse. [...] D&D Beyond has not said whether the various expanded lore chapters will be available to D&D Beyond players moving forward, or if they'll be delisted and essentially removed from access by new players moving forward. Of course, D&D players can still read the lore in Volo's Guide to Monsters and Mordenkainen's Tome of Foes by purchasing physical copies of the books, which will still be available even after Monsters of the Multiverse is released next week".[9]

Reception Edit

Volo's Guide to Monsters won Best Supplement and Best Artwork & Presentation at the 2016 Golden Geek Awards (determined by users of BoardGameGeek, RPGGeek and VideoGameGeek).[12] In Publishers Weekly's "Best-selling Books Week Ending November 20, 2016", Volo's Guide to Monsters was #13 in "Hardcover Nonfiction".[13]

For The A.V. Club, Nick Wanserski wrote that "what I’ve enjoyed about Volo’s is that it understands how role-playing game source books, at their best, serve two distinct purposes. As a direct campaign aid, it provides more mechanical ingredients like monsters, player characters, and treasure. Secondly it serves as an idle reading companion—something to flip through and explore and pick out the appealing ideas. Even without actively playing a 5th Edition campaign, there’s a lot in here that I will happily slice out and reassemble in my Frankenstein’s monster of a campaign".[14]

Zack Furniss, for Destructoid, wrote that "in the second chapter, there are new character race options. I was expecting only a few, but there are seven new (well five, if you're counting downloadable supplements) races and six monster races. The angelic Aasimar are more fleshed out here than in the Dungeon Master's Guide, and the huge, mountain-dwelling Goliaths are no longer relegated solely to the downloadable Elemental Evil Player's Campaign. [...] Monster races aren't quite as in-depth, lacking history and storytelling hooks, but still include enough information to be playable. Bugbears, goblins, hobgoblins, kobolds, orcs, and yuan-ti purebloods are all ready to be played now. An all-monster campaign could be a fun, if I ever have the time to run it. [...] I'll be plucking out nasties and their stories to creep out my friends for a long time. I love the marriage of narrative and mechanical information. It's easy to ignore if you just want to have new stat blocks, but it's hard not to get sucked in and read all of it".[3]

For Polygon, Charlie Hall wrote that "most of the information is great fodder for dungeon masters. How do you roleplay a beholder? How do you speak like a giant? What does their four-tier caste system contribute to goblin society? What does a gnoll chant to keep his spirits up while on the hunt? What is the lifecycle of a mind flayer? [...] Ever wondered what a hag is most likely to drive off the used car lot, or fancied a careful examination of the kobold pantheon? It’s all in there, and something is going to light a fire in your mind and bring a richer, more memorable experience to the table. The second third of the book might be my favorite. I’m not able to share much, but suffice it to say that with Volo’s Guide both dungeon masters and players will be able to bring new races to the table, both as player and non-player characters. [...] The final third contains rules for 96 monsters that are new to fifth edition, including the Gauth and the Mindwitness".[1]

On using Volo's point of view as the framing device for this book, Cameron Kunzelman for Paste wrote "imagine that Ken Jennings was a drunk, really cared about being able to name all the animals of the zoo, and was the sole grantor of Michelin stars across the world. That's Volo. [...] As a character, Volo is brilliant because he is a device through which the designers of the Forgotten Realms can give Dungeon Masters a set of bounds.[...] That 'thinks he knows' is crucial, because having Volo write the guide means that he can be wrong. From a design perspective, Volo is a way of giving DMs a toolbox that they don’t have to be completely adherent to. Whatever Volo thinks or writes can be slightly off the mark. Maybe he only saw a tavern during the daytime. Maybe he cut some corners. Nesting world design within the subjective opinions of an expansive, world-trotting character with a penchant for embellishment solves a lot of problems and generally makes the job of being a DM a little more fun".[4] In a later review, Kunzelman wrote that "my one serious critique of Volo’s Guide to Monsters is that it doesn’t do enough with its supposed writer. The character Volo has done a number of things: he wrote guides to specific cities, appeared in games, and even wrote the manual for a Baldur’s Gate game. [...] Volo’s Guide to Monsters has snippets of info from Volo, but it mostly tells the DM facts about a world, rather than opinions, rumors and suspicions that might be completely unfounded. [...] In any case, the book is interesting and genuinely helpful for any given Dungeon Master who might be using these monsters in her campaign".[15]

In a review of Volo's Guide to Monsters in Black Gate, Howard Andrew Jones said "In sum, this is a great addition to any DM's library. Whether you're using 5e or some compatible system, you'll find yourself inspired by the countless clever ideas inside."[16]

References Edit

  1. ^ a b Hall, Charlie (2016-10-19). "Dungeons & Dragons is changing how it makes books". Polygon. Retrieved 2019-06-20.
  2. ^ a b c d e f g "Volo's Guide to Monsters | Dungeons & Dragons". Dungeons & Dragons. Wizards of the Coast. from the original on November 18, 2016. Retrieved 2019-06-20.
  3. ^ a b "Volo's Guide to Monsters is the new, awesome Monster Manual for Dungeons & Dragons". Destructoid. 16 November 2016. Retrieved 2019-06-20.
  4. ^ a b "An Exclusive Preview of the New Dungeons & Dragons Monster Manual Volo's Guide to Monsters". pastemagazine.com. 24 October 2016. Retrieved 2019-06-20.
  5. ^ "Volo's Guide to Monsters Review". Nerd Sourced. 2016-11-15. Retrieved 2022-05-11.
  6. ^ "New Dungeons & Dragons Monster Guide Has Limited Edition Cover Option". www.bleedingcool.com. 16 November 2016. Retrieved 2019-06-20.
  7. ^ "Dungeons & Dragons Officially Removes Negative Racial Ability Score Modifiers From Rules". ComicBook.com. October 5, 2020. Retrieved 2021-09-26.
  8. ^ "D&D: WotC Removes Racial Ability Penalties With Newest Errata". Bell of Lost Souls. 2020-10-05. Retrieved 2021-09-26.
  9. ^ a b "D&D Beyond Will Delist Two Dungeons & Dragons Rulebooks Next Week". ComicBook.com. May 11, 2022. Retrieved 2022-05-11.
  10. ^ "D&D Beyond Delisting Two Monster Manuals, Merging Into 'Monsters of the Multiverse'". TechRaptor. May 10, 2022. Retrieved 2022-05-11.
  11. ^ "Monsters of the Multiverse D&D Beyond FAQ". D&D Beyond. May 10, 2022. Archived from the original on May 10, 2022. Retrieved May 11, 2022.
  12. ^ "11th Annual Golden Geek Awards Winners for 2016! | Geekdo". BoardGameGeek. Retrieved 2019-06-20.
  13. ^ The Associated Press (November 23, 2016). "PUBLISHERS WEEKLY Bestsellers". NEWS 1130. from the original on 2020-09-29. Retrieved 2020-09-29.
  14. ^ Wanserski, Nick (29 November 2016). "Your guide to Volo's Guide To Monsters". Games. Retrieved 2019-06-20.
  15. ^ "Volo's Guide to Monsters isn't a Typical Dungeons & Dragons Monster Manual". pastemagazine.com. 6 December 2016. Retrieved 2019-06-20.
  16. ^ "Modular: A New Kind of Monster Manual: Volo's Guide to Monsters – Black Gate". 22 December 2016.

External links Edit

  • Product information at Wizards of the Coast
  • Errata 2020

volo, guide, monsters, sourcebook, edition, dungeons, dragons, fantasy, role, playing, game, published, 2016, part, supplement, edition, monster, manual, players, handbook, covergenrerole, playing, gamespublisherwizards, coastpublication, date15, november, 201. Volo s Guide to Monsters is a sourcebook for the 5th edition of the Dungeons amp Dragons fantasy role playing game published in 2016 It is in part a supplement to the 5th edition Monster Manual and the Players Handbook 1 2 Volo s Guide to MonstersCoverGenreRole playing gamesPublisherWizards of the CoastPublication date15 November 2016Media typePrint hardcover Pages224ISBN978 0 7869 6607 3 Contents 1 Contents 2 Publication history 2 1 D amp D Beyond delisting 3 Reception 4 References 5 External linksContents EditThis book adds a variety of new playable races and expands on existing creatures in the Monster Manual in addition to adding new ones 3 The book also contains marginalia by both Volothamp Geddarm and Elminster of Shadowdale 4 Chapter 1 Monster Lore 9 iconic D amp D monsters are provided additional information about their origins their dispositions and behaviors and their lairs 2 Chapter 2 Character Races 7 new character races are presented in full including the Firbolg Goliath and Tabaxi 6 additional monstrous character traits are given in brief including the iconic goblin kobold and orc for groups that want to explore less conventional character types 2 Chapter 3 Bestiary Over 100 new monsters complete with game statistics and lore including the froghemoth the neogi and the vargouille 2 Appendixes 2 A Assorted Beasts B Nonplayer Characters C Monster Lists Maps of Monster Lairs 2 Publication history EditThis book was released on November 15 2016 An exclusive edition with an alternate art cover by Hydro74 was pre released to select game shops early in November 2016 5 6 The book was also released as a digital product through the following Wizards of the Coast licensees D amp D Beyond Fantasy Grounds and Roll20 2 In October 2020 an errata for the book was released This errata included changes such as removing stat penalties for playable monster races and makes the changes to playable monster races seen in campaign specific settings Eberron Rising From The Last War and Explorer s Guide to Wildemount canon for all of Dungeons amp Dragons 7 8 D amp D Beyond delisting Edit The digital edition on D amp D Beyond is scheduled to be delisted on May 17 2022 which corresponds with the digital release of Mordenkainen Presents Monsters of the Multiverse 2022 Monsters of the Multiverse contains revised versions of the player races and monsters originally published in Volo s Guide to Monsters and Mordenkainen s Tome of Foes 2018 9 10 In May 2022 D amp D Beyond stated that users will retain access to previously purchased copies of Volo s Guide to Monsters and Mordenkainen s Tome of Foes 11 Christian Hoffer for ComicBook com in May 2022 commented that one major concern about the delisting is access to the chapters of lores contained in Volo s Guide to Monsters and Mordenkainen s Tome of Foes Both books contained dozens of pages of lore about the D amp D multiverse that don t appear in Monsters of the Multiverse D amp D Beyond has not said whether the various expanded lore chapters will be available to D amp D Beyond players moving forward or if they ll be delisted and essentially removed from access by new players moving forward Of course D amp D players can still read the lore in Volo s Guide to Monsters and Mordenkainen s Tome of Foes by purchasing physical copies of the books which will still be available even after Monsters of the Multiverse is released next week 9 Reception EditVolo s Guide to Monsters won Best Supplement and Best Artwork amp Presentation at the 2016 Golden Geek Awards determined by users of BoardGameGeek RPGGeek and VideoGameGeek 12 In Publishers Weekly s Best selling Books Week Ending November 20 2016 Volo s Guide to Monsters was 13 in Hardcover Nonfiction 13 For The A V Club Nick Wanserski wrote that what I ve enjoyed about Volo s is that it understands how role playing game source books at their best serve two distinct purposes As a direct campaign aid it provides more mechanical ingredients like monsters player characters and treasure Secondly it serves as an idle reading companion something to flip through and explore and pick out the appealing ideas Even without actively playing a 5th Edition campaign there s a lot in here that I will happily slice out and reassemble in my Frankenstein s monster of a campaign 14 Zack Furniss for Destructoid wrote that in the second chapter there are new character race options I was expecting only a few but there are seven new well five if you re counting downloadable supplements races and six monster races The angelic Aasimar are more fleshed out here than in the Dungeon Master s Guide and the huge mountain dwelling Goliaths are no longer relegated solely to the downloadable Elemental Evil Player s Campaign Monster races aren t quite as in depth lacking history and storytelling hooks but still include enough information to be playable Bugbears goblins hobgoblins kobolds orcs and yuan ti purebloods are all ready to be played now An all monster campaign could be a fun if I ever have the time to run it I ll be plucking out nasties and their stories to creep out my friends for a long time I love the marriage of narrative and mechanical information It s easy to ignore if you just want to have new stat blocks but it s hard not to get sucked in and read all of it 3 For Polygon Charlie Hall wrote that most of the information is great fodder for dungeon masters How do you roleplay a beholder How do you speak like a giant What does their four tier caste system contribute to goblin society What does a gnoll chant to keep his spirits up while on the hunt What is the lifecycle of a mind flayer Ever wondered what a hag is most likely to drive off the used car lot or fancied a careful examination of the kobold pantheon It s all in there and something is going to light a fire in your mind and bring a richer more memorable experience to the table The second third of the book might be my favorite I m not able to share much but suffice it to say that with Volo s Guide both dungeon masters and players will be able to bring new races to the table both as player and non player characters The final third contains rules for 96 monsters that are new to fifth edition including the Gauth and the Mindwitness 1 On using Volo s point of view as the framing device for this book Cameron Kunzelman for Paste wrote imagine that Ken Jennings was a drunk really cared about being able to name all the animals of the zoo and was the sole grantor of Michelin stars across the world That s Volo As a character Volo is brilliant because he is a device through which the designers of the Forgotten Realms can give Dungeon Masters a set of bounds That thinks he knows is crucial because having Volo write the guide means that he can be wrong From a design perspective Volo is a way of giving DMs a toolbox that they don t have to be completely adherent to Whatever Volo thinks or writes can be slightly off the mark Maybe he only saw a tavern during the daytime Maybe he cut some corners Nesting world design within the subjective opinions of an expansive world trotting character with a penchant for embellishment solves a lot of problems and generally makes the job of being a DM a little more fun 4 In a later review Kunzelman wrote that my one serious critique of Volo s Guide to Monsters is that it doesn t do enough with its supposed writer The character Volo has done a number of things he wrote guides to specific cities appeared in games and even wrote the manual for a Baldur s Gate game Volo s Guide to Monsters has snippets of info from Volo but it mostly tells the DM facts about a world rather than opinions rumors and suspicions that might be completely unfounded In any case the book is interesting and genuinely helpful for any given Dungeon Master who might be using these monsters in her campaign 15 In a review of Volo s Guide to Monsters in Black Gate Howard Andrew Jones said In sum this is a great addition to any DM s library Whether you re using 5e or some compatible system you ll find yourself inspired by the countless clever ideas inside 16 References Edit a b Hall Charlie 2016 10 19 Dungeons amp Dragons is changing how it makes books Polygon Retrieved 2019 06 20 a b c d e f g Volo s Guide to Monsters Dungeons amp Dragons Dungeons amp Dragons Wizards of the Coast Archived from the original on November 18 2016 Retrieved 2019 06 20 a b Volo s Guide to Monsters is the new awesome Monster Manual for Dungeons amp Dragons Destructoid 16 November 2016 Retrieved 2019 06 20 a b An Exclusive Preview of the New Dungeons amp Dragons Monster Manual Volo s Guide to Monsters pastemagazine com 24 October 2016 Retrieved 2019 06 20 Volo s Guide to Monsters Review Nerd Sourced 2016 11 15 Retrieved 2022 05 11 New Dungeons amp Dragons Monster Guide Has Limited Edition Cover Option www bleedingcool com 16 November 2016 Retrieved 2019 06 20 Dungeons amp Dragons Officially Removes Negative Racial Ability Score Modifiers From Rules ComicBook com October 5 2020 Retrieved 2021 09 26 D amp D WotC Removes Racial Ability Penalties With Newest Errata Bell of Lost Souls 2020 10 05 Retrieved 2021 09 26 a b D amp D Beyond Will Delist Two Dungeons amp Dragons Rulebooks Next Week ComicBook com May 11 2022 Retrieved 2022 05 11 D amp D Beyond Delisting Two Monster Manuals Merging Into Monsters of the Multiverse TechRaptor May 10 2022 Retrieved 2022 05 11 Monsters of the Multiverse D amp D Beyond FAQ D amp D Beyond May 10 2022 Archived from the original on May 10 2022 Retrieved May 11 2022 11th Annual Golden Geek Awards Winners for 2016 Geekdo BoardGameGeek Retrieved 2019 06 20 The Associated Press November 23 2016 PUBLISHERS WEEKLY Bestsellers NEWS 1130 Archived from the original on 2020 09 29 Retrieved 2020 09 29 Wanserski Nick 29 November 2016 Your guide to Volo s Guide To Monsters Games Retrieved 2019 06 20 Volo s Guide to Monsters isn t a Typical Dungeons amp Dragons Monster Manual pastemagazine com 6 December 2016 Retrieved 2019 06 20 Modular A New Kind of Monster Manual Volo s Guide to Monsters Black Gate 22 December 2016 External links EditProduct information at Wizards of the Coast Errata 2020 Retrieved from https en wikipedia org w index php title Volo 27s Guide to Monsters amp oldid 1173305257, wikipedia, wiki, book, books, library,

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