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V for Victory

V for Victory, or V4V for short, is a series of turn-based strategy games set during World War II. They were the first releases for Atomic Games who went on to have a long career in the wargame industry.

V for Victory
Genre(s)Turn-based strategy
Developer(s)Atomic Games
Publisher(s)Three-Sixty Pacific

Like earlier computer adaptions of the pen-and-paper wargame genre, V4V used a hex-based map covering its area of action and used military markers to indicate the location of various units. However, V4V used a much simpler user interface where commands were given by point-and-click and dragging the units on-screen with the mouse, compared to arcane commands and map coordinates used in earlier games. At the same time, the game engine was able to simulate many operational factors that earlier games like Squad Leader had to ignore in order to avoid overloading the user with minutia.

The result was a wargame that was both easy to play and had considerably more operational detail at the same time. It was lauded by players and reviewers, who called it a "must have". The original scenario, D-Day Utah Beach, was a best-seller and was followed by three additional scenario packs. The system was written so that the scenarios plugged into a common base application, allowing users to launch newer games from whichever scenario they purchased first.

Games edit

Four games were produced in the series:

D-Day Utah Beach edit

Covers operations in the Utah Beach and Cotentin Peninsula during the weeks after the initial D-Day invasions. Includes an optional scenario where the original airborne landing areas on the west coast of the peninsula were used.

Velikiye Luki edit

This scenario pack covers the Soviet offensive against the German occupation during the Battle for Velikiye Luki in late 1942.

Market-Garden edit

Covers Operation Market Garden and various actions by the units involved.

Gold-Juno-Sword edit

Revisits the D-Day beaches, this time covering the operations in the British and Canadian sectors and their battle to take Caen.

Reception edit

A 1993 survey of wargames gave by a second reviewer V for Victory: D-Day Utah Beach four stars out of five, describing it as "perhaps the smoothest conversion of a boardgame-style wargame to computer format ever done". He gave V for Victory II: Velikiye Luki and V for Victory III: Market Garden three-plus and four stars, respectively.[1] A third reviewer criticized Velikiye Luki and Market Garden as buggy and flawed. While praising V for Victory: Gold-Juno-Sword's documentation and SVGA graphics, he stated that the fourth game "succeeds only a technological level, bereft of soul" and compared the series to "a line of books without an editor". The reviewer concluded that "Three-Sixty's reputation in the hobby has suffered a major blow".[2]

In 1994, PC Gamer US named Utah Beach the 14th best computer game ever. The editors wrote, "The V for Victory series is quite simply the most playable war games available, with an easy-to-master interface and admirable depth of game play." They continued, "We single out Utah Beach because it launched the series — but by all means, check out Velikiye Luki, Gold*Juno*Sword, and Market Garden, too."[3]

The V for Victory series collectively won Computer Games Strategy Plus's 1992 "Game of the Year" award. The magazine's Brian Walker wrote that it "achieved what many computer wargames have been trying to do for years: successfully convert a board wargame onto computer." Computer Games likewise named it the year's best wargame.[4]

References edit

  1. ^ Brooks, M. Evan (October 1993). "Brooks' Book Of Wargames: 1900-1950, R-Z". Computer Gaming World. pp. 144–148. Retrieved 26 March 2016.
  2. ^ Coleman, Terry (December 1993). "It Was the Best of Times, It Was the Worst of Times" (PDF). Computer Gaming World. pp. 244, 246. Retrieved 31 March 2016.
  3. ^ Staff (August 1994). "PC Gamer Top 40: The Best Games of All Time". PC Gamer US (3): 32–42.
  4. ^ Walker, Brian; Syzmonik, Peter; Clarke, Theo; McKeown, Joan; McCullough, Joseph; Commander Crunch (January 1993). "The Best of 1992...". Computer Games Strategy Plus (27): 46, 48, 52, 54, 56, 58, 60.

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For the gesture indicating victory see V sign This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources V for Victory news newspapers books scholar JSTOR July 2017 Learn how and when to remove this template message V for Victory or V4V for short is a series of turn based strategy games set during World War II They were the first releases for Atomic Games who went on to have a long career in the wargame industry V for VictoryGenre s Turn based strategyDeveloper s Atomic GamesPublisher s Three Sixty PacificLike earlier computer adaptions of the pen and paper wargame genre V4V used a hex based map covering its area of action and used military markers to indicate the location of various units However V4V used a much simpler user interface where commands were given by point and click and dragging the units on screen with the mouse compared to arcane commands and map coordinates used in earlier games At the same time the game engine was able to simulate many operational factors that earlier games like Squad Leader had to ignore in order to avoid overloading the user with minutia The result was a wargame that was both easy to play and had considerably more operational detail at the same time It was lauded by players and reviewers who called it a must have The original scenario D Day Utah Beach was a best seller and was followed by three additional scenario packs The system was written so that the scenarios plugged into a common base application allowing users to launch newer games from whichever scenario they purchased first Contents 1 Games 1 1 D Day Utah Beach 1 2 Velikiye Luki 1 3 Market Garden 1 4 Gold Juno Sword 2 Reception 3 ReferencesGames editFour games were produced in the series D Day Utah Beach edit Main article V for Victory D Day Utah Beach Covers operations in the Utah Beach and Cotentin Peninsula during the weeks after the initial D Day invasions Includes an optional scenario where the original airborne landing areas on the west coast of the peninsula were used Velikiye Luki edit Main article V for Victory Velikiye Luki This scenario pack covers the Soviet offensive against the German occupation during the Battle for Velikiye Luki in late 1942 Market Garden edit Main article V for Victory Market Garden Covers Operation Market Garden and various actions by the units involved Gold Juno Sword edit Main article V for Victory Gold Juno Sword Revisits the D Day beaches this time covering the operations in the British and Canadian sectors and their battle to take Caen Reception editA 1993 survey of wargames gave by a second reviewer V for Victory D Day Utah Beach four stars out of five describing it as perhaps the smoothest conversion of a boardgame style wargame to computer format ever done He gave V for Victory II Velikiye Luki and V for Victory III Market Garden three plus and four stars respectively 1 A third reviewer criticized Velikiye Luki and Market Garden as buggy and flawed While praising V for Victory Gold Juno Sword s documentation and SVGA graphics he stated that the fourth game succeeds only a technological level bereft of soul and compared the series to a line of books without an editor The reviewer concluded that Three Sixty s reputation in the hobby has suffered a major blow 2 In 1994 PC Gamer US named Utah Beach the 14th best computer game ever The editors wrote The V for Victory series is quite simply the most playable war games available with an easy to master interface and admirable depth of game play They continued We single out Utah Beach because it launched the series but by all means check out Velikiye Luki Gold Juno Sword and Market Garden too 3 The V for Victory series collectively won Computer Games Strategy Plus s 1992 Game of the Year award The magazine s Brian Walker wrote that it achieved what many computer wargames have been trying to do for years successfully convert a board wargame onto computer Computer Games likewise named it the year s best wargame 4 References edit Brooks M Evan October 1993 Brooks Book Of Wargames 1900 1950 R Z Computer Gaming World pp 144 148 Retrieved 26 March 2016 Coleman Terry December 1993 It Was the Best of Times It Was the Worst of Times PDF Computer Gaming World pp 244 246 Retrieved 31 March 2016 Staff August 1994 PC Gamer Top 40 The Best Games of All Time PC Gamer US 3 32 42 Walker Brian Syzmonik Peter Clarke Theo McKeown Joan McCullough Joseph Commander Crunch January 1993 The Best of 1992 Computer Games Strategy Plus 27 46 48 52 54 56 58 60 Retrieved from https en wikipedia org w index php title V for Victory amp oldid 1150835294, wikipedia, wiki, book, books, library,

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