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Two knights endgame

The two knights endgame is a chess endgame with a king and two knights versus a king. In contrast to a king and two bishops (on opposite-colored squares), or a bishop and a knight, a king and two knights cannot force checkmate against a lone king (however, the superior side can force stalemate[1][2]). Although there are checkmate positions, a king and two knights cannot force them against proper, relatively easy defense.[3]

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Checkmate position, but it cannot be forced from the position with the c2 knight relocated to e2.[4] The knight on d2 could be on c3 or a3 instead, and the white king could be on a3 instead.

Paradoxically, although the king and two knights cannot force checkmate of the lone king, there are positions in which the king and two knights can force checkmate against a king and some additional material.[5] The extra material of the defending side provides moves that prevent the defending king from being stalemated.[6] The winning chances with two knights are insignificant except against a few pawns.[7] These positions were studied extensively by A. A. Troitsky, who discovered the Troitsky line, a line on or behind which the defending side's pawn must be securely blockaded for the attacking side to win.

If the side with the knights carelessly captures the other side's extra material, the game devolves to the basic two knights endgame, and the opportunity to force checkmate may be lost. When the defender has a single pawn, the technique (when it is possible) is to block the pawn with one knight, and use the king and the other knight to force the opposing king into a corner or nearby the blocking knight. Then, when the block on the pawn is removed, the knight that was used to block the pawn can be used to checkmate.[8]

Checkmate possibilities Edit

       

In general, two knights cannot force checkmate, but they can force stalemate. Three knights can force checkmate,[9] even if the defending king also has a knight[10] or a bishop.[11]

Edmar Mednis stated that this inability to force checkmate is "one of the great injustices of chess."[12]

Unlike some other theoretically drawn endgames, such as a rook and bishop versus rook, the defender has an easy task in all endings with two knights versus a lone king. Players simply have to avoid moving into a position in which the king can be checkmated on the next move, and there is always another move available in such situations.[13]

Two knights Edit

In the corner Edit

Keres, diagram 7
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Two knights cannot force checkmate

The player with the lone king has to make a blunder to be checkmated. In this position, 1.Ne7 or 1.Nh6 immediately stalemates Black. White can try instead:

1. Nf8 Kg8
2. Nd7 Kh8
3. Nd6 Kg8
4. Nf6+

and now if Black moves 4...Kh8?? then 5.Nf7# is checkmate, but if Black moves

4... Kf8!

then White has made no progress.[14]

Berger
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Draw with either side to move

Johann Berger gave this position, a draw with either side to move. With White to move:

1. Nf5 Kh8
2. Ng5 Kg8
3. Ne7+ Kf8! (Black just avoids 3...Kh8? which leads to a checkmate on the next move with 4.Nf7#)
4. Kf6 Ke8

and White has made no progress. With Black to move:

1... Kh8
2. Nf7+ Kg8
3. Nh6+ Kh8
4. Ng5

gives stalemate.[15]

On the edge Edit

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White can also try for a mate on the edge of the board

There are also checkmate positions with the inferior side's king on the edge of the board (instead of the corner), but again they cannot be forced.[16] In the position at right, White can try 1. Nb6+, hoping for 1...Kd8?? 2.Ne6#. Black can easily avoid this with, for example, 1... Kc7. This possible checkmate is the basis of some problems (see below).

Examples from games Edit

Benko vs. Bronstein, 1949
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In this position from a 1949 game[17] between Pal Benko and David Bronstein, Black underpromoted to a knight. Black did not promote to a queen or any other piece because White could fork Black's king and his newly promoted piece (e.g. 104...f1=Q 105.Ne3+) immediately after the promotion.

104...f1=N+
105. Kc3 Kf3.

White made the humorous move

106. Nh2+

forking Black's king and knight, but sacrificing the knight. Black responded

106... Nxh2

and a draw was agreed.[18] (A draw by threefold repetition could have been claimed on move 78 and at other times.)

Karpov vs. Korchnoi, 1981
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Position after 80. Nf5

Another example is the eighth game of the 1981 World Chess Championship match between Anatoly Karpov and Viktor Korchnoi.[19] Black forces a draw by

  • 80... Nf7!
  • 81. h7 Ng5!
  • 82. Ne7+ Kb7
  • 83. Nxg6 Nxh7
  • 84. Nxh7 draw[20]

Three knights Edit

Three knights and a king can force checkmate against a lone king within twenty moves (unless the defending king can win one of the knights).[21] Also, a complete computational retrograde analysis revealed that they can force checkmate only on the edge of the board.[22][23]

Two knights versus a pawn Edit

         

In some positions with two knights versus a pawn, the knights can force checkmate by gaining a tempo when the pawn has to move.

Troitsky line Edit

The Troitsky line
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Troitsky line positions when White has the two knights and Black the pawn.
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All possible positions given by Troitsky line for the black pawn.
Müller and Lamprecht 2001
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White wins no matter where the kings are.[24]
Kling & Horwitz 1851.
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White to play and win.

1. Kh4 Kg2 2. Kg4 Kg1 3. Kh3 Kh1 4. Ng3+ Kg1 5. Nf3#

The pawn does not move; it assists mate by blocking the king's escape.

Even though two knights cannot force checkmate (with the help of their king) against a lone king (with the exception of positions where White wins in one move), decreasing the material advantage and allowing the defending king to have a pawn can actually allow for a forced checkmate. The reason that checkmate can be forced is that the pawn gives the defender a piece to move and deprives him of a stalemate defense.[25] Another reason is that the pawn can block its own king's path without necessarily moving (e.g. Kling & Horwitz position right).

The Troitsky line (or Troitsky position) is a key motif in chess endgame theory in the rare but theoretically interesting ending of two knights versus a pawn.

The line, assuming White has the two knights and Black the pawn, is shown left.

The Russian theoretician Troitsky made a detailed study of this endgame and discovered the following rule:

If the pawn is securely blockaded by a white knight no further down than the line, then Black loses, no matter where the kings are.

— Karsten Müller and Frank Lamprecht, Fundamental Chess Endings 2001

An example of the application of this rule is given in the diagram Müller and Lamprecht right; "... the position would be lost no matter where the kings are."[26]

However, the checkmate procedure is difficult and long. In fact, it can require up to 115 moves by White (assuming perfect play),[27] so in competition often a draw by the fifty-move rule will occur first.

Troitsky showed that "on any placement of the black king, White undoubtedly wins only against black pawns standing on [the Troitsky line] and above".[28]

John Nunn analyzed the endgame of two knights versus a pawn with an endgame tablebase and stated that "the analysis of Troitsky and others is astonishingly accurate".[29] He undertook this checking after the very ending occurred in a critical variation of his post mortem analysis of a game he lost to Korchnoi in the 1980 Phillips and Drew Tournament in London. Neither player knew whether the position was a win for the player with the knights (Korchnoi).

Even when the position is a theoretical win, it is very complicated and difficult to play correctly. Even grandmasters fail to win it. Andor Lilienthal failed to win it twice in a six-year period, see Norman vs. Lilienthal and Smyslov vs. Lilienthal. But a fine win is in a game by Seitz, see Znosko-Borovsky vs. Seitz.[30]

Examples Edit

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White to move wins

This diagram shows an example of how having the pawn makes things worse for Black (here Black's pawn is past the Troitsky line), by making Black have a move available instead of being stalemated.

1. Ne4 d2
2. Nf6+ Kh8
3. Ne7 (if Black did not have the pawn at this point, the game would be a draw because of stalemate)
3... d1=Q
4. Ng6#

If Black did not have the pawn move available, White could not force checkmate.

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Black to move wins in 115 moves

The longest wins require 115 moves; this is one example starting with 1... Ne7.[31]

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Black to move wins in 86 moves

This position is winnable, but White pawn can be allowed to move only after 84 moves, making the win almost impossible in practical match due to fifty-move rule.

Pawn beyond the Troitsky line Edit

Chéron, 1955
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White wins with either side to move.

In this study by André Chéron, White wins even though the pawn is well beyond the Troitsky line.[32]

Black to move is quicker. With White to move, he must maneuver to give the move to Black, as follows. 1.Kc3 Kb1 2.Kd2 Ka1 3.Kc1 Ka2 4.Kc2 (White then maneuvers to get the same position with vertical instead of horizontal opposition) 4...Ka1 5.Kb3 Kb1 6.Nb2 Kc1 7.Kc3 Kb1 8.Nd3 Ka1 9.Kc4 Ka2 10.Kb4 Ka1 11.Ka3 Kb1 12.Kb3 (Now White has enough time to bring the blockading N in to generate a mating net in time) 12...Ka1 13.Ne3 g2 14.Nc2+ Kb1 15.Na3+ Ka1 16.Nb4 g1=Q 17.Nbc2#

Averbakh & Chekhover, position #251
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Drawing area marked with "×"

White to play draws. Black to play loses.[33]

In the situation with Black's rook pawn blockaded on h3, if the black king can enter and remain in the area marked with crosses in the adjacent diagram, the game is a draw. Otherwise, White can force the black king into one of the corners not located in the drawing zone and deliver checkmate. Black cannot be checkmated in the a8-corner because the knight on h2 is too far away to help deliver mate: Black draws by pushing the pawn as soon as White moves the knight on h2. White to play in the diagram can try to prevent Black to enter the drawing zone with 1.Ke6, but Black then plays 1...Kg5 aiming to attack the knight on h2. White is compelled to stop this with 2.Ke5 which allows Black to return to the initial position with 2...Kg6, and White has made no progress.[34]

Topalov versus Karpov Edit

Topalov vs. Karpov, 2000
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White won after 74. Ne2, even though the pawn was past the Troitsky line.

Anatoly Karpov lost an endgame with a pawn versus two knights to Veselin Topalov[35] although he had a theoretical draw with a pawn past the Troitsky line; because of its rarity, Karpov seemed not to know the theory of drawing and headed for the wrong corner. (Depending on the position of the pawn, checkmate can be forced only in certain corners.[36]) In this "rapid play" time control, the position in the game was initially a draw, but Karpov made a bad move which resulted in a lost position. Topalov later made a bad move, making the position a draw, but Karpov made another bad move, resulting in a lost position again.[37]

Wang versus Anand Edit

Wang vs. Anand, 2009
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Position after 61. Kxa5

This position from a blindfold game between Wang Yue and Viswanathan Anand leads to an example with a forced win even though the pawn is past the Troitsky line.[38] The game continued

61... Kc5,

blocking the pawn with the wrong piece. Black should have played 61...Ne4 62. c4 Nc5!, blocking the pawn on the Troitsky line with a knight, with a forced win. The game continued:

62. c4 Ne4
63. Ka4 Nd4
64. Ka5.

Black still has a theoretical forced win in this position, even after letting the pawn advance past the Troitsky line:

64... Nc6+
65. Ka6 Kd6!!
66. c5+ Kc7

and Black has a forced checkmate in 58 more moves.[39] However, the actual game was drawn.

More pawns Edit

Fine & Benko, diagram 201
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White to move wins in 96 moves
Fine, ECE #1778
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White to move wins in 87 moves
Lomonosov Tablebases
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Black to move wins in 146 moves

Two knights can win in some cases when the defender has more than one pawn. First the knights should blockade the pawns and then capture all except one. The knights cannot set up an effective blockade against four connected pawns, so the position generally results in a draw. Five or more pawns usually win against two knights.[40]

Example from game Edit

Motwani vs. I. Gurevich
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Position after Black's 72nd move

In this 1991 game between Paul Motwani and Ilya Gurevich, Black has blockaded the white pawns. In ten moves, Black won the pawn on d4. There were some inaccuracies on both sides, but White resigned on move 99.[41]

Position of mutual zugzwang Edit

Troitsky
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White to move draws; Black to move loses

There are positions of mutual zugzwang in the endgame with two knights versus one pawn. In this position, White to move draws but Black to move loses. With Black to move:

1... Kh7
2. Ne4 d2
3. Nf6+ Kh8
4. Ne7 (or 4.Nh4) d1=Q
5. Ng6#

With White to move, Black draws with correct play. White cannot put Black in zugzwang:

1. Kf6 Kh7
2. Kf7 Kh8
3. Kg6 Kg8
4. Ng7 Kf8
5. Kf6 Kg8
6. Ne6 Kh7! (but not 6...Kh8? because White wins after 7.Kg6!, which puts Black to move)
7. Kg5 Kg8
8. Kg6 Kh8

and White has no way to force a win.[42]

Checkmate in problems Edit

The possible checkmate on the edge of the board is the basis of some composed chess problems, as well as variations of the checkmate with two knights against a pawn.

Angos, 2005
Angos, 2005
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White to move and mate in four

In this problem by Alex Angos, White checkmates in four moves:

1. Ne6! Nd8
2. Nf6+ Kh8
3. Ng5 Nany (Black is in zugzwang and any knight move must abandon the protection of the f7-square)
4. Nf7#[43]
Berger, 1890
Berger, 1890
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White to move and mate in four

A similar problem was composed by Johann Berger in 1890. The solution is:

1. Nf7! Nd6
2. Nh6+ Kh8
3. Ng5

followed by

4. Ngf7#.[44]
de Musset, 1849
Alfred de Musset, 1849
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White to move and mate in three

In this composition by Alfred de Musset, White checkmates on the edge of the board in three moves with:

1. Rd7 Nxd7
2. Nc6 Nany
3. Nf6#.[45]
Sobolevsky, 1951
P. Sobolevsky, Shakhmaty v SSSR, 1951
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White to move and win

In this study composed by Sobolevsky, White wins by checkmating with two knights:

1. Nh8+ Kg8
2. Kxg2 Bf4
3. Ng6 Bh6!
4. Ng5 Bg7!
5. Ne7+ Kh8
6. Nf7+ Kh7
7. Bh4! Bf6!
8. Ng5+ Kh6[46]
9. Ng8+ Kh5
10. Nxf6+! Kxh4
11. Nf3#[47]
Nadanian, 2009
Ashot Nadanian, ChessBase, 2009[48]
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White to move and win

In this study composed by Ashot Nadanian, White wins by checkmating with two knights:

1. Rg8!! Rxg8

If 1...Re7, then 2.N6f5! Re1 3.Rxg6+ Kxh5 4.Rxh6+ Kg5 5.Nf3+ and White wins.

2. Ne4+ Kxh5
3. Ne6

and checkmate on the next move, due to zugzwang; two white knights deliver four different checkmates:[49]

  • 3... Rany 4. Ng7#
  • 3... Ndany 4. Nf6#
  • 3... Ngany 4. Nf4#
  • 3... f3 4. Ng3#

History Edit

The first known composition where two knights win against one pawn is, according to Lafora, by Gioachino Greco in 1620.[50] In 1780, Chapais did a partial analysis of three positions with the pawn on f4 or h4.[51] In 1851 Horwitz and Kling published three positions where the knights win against one pawn and two positions where they win against two pawns.[52] The analysis by Chapais was revised by Guretsky-Cornitz and others, and it was included by Johann Berger in Theory and Practice of the Endgame, first published in 1891. However, the analysis by Guretsky-Cornitz was incorrect, and the original analysis by Chapais was, in principle, correct.[53] Troitsky started studying the endgame in the early 20th century and published his extensive analysis in 1937.[54] Modern computer analysis found it to be very accurate.[55]

Master games with this ending are rare — Troitsky knew of only six when he published his analysis in 1937. In the first four (from c. 1890 to 1913), the weaker side brought about the ending to obtain a draw from an opponent who did not know how to win. The first master game with a win was in 1931 when Adolf Seitz beat Eugene Znosko-Borovsky.[56][57]

Horwitz & Kling, 1851
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White to move checkmates in six moves: 1.Ne2 Ka1 2.Nb4 Kb1 (2...d3 3.Nc3 d2 4.Nc2#) 3.Nc2 d3 4.Na3+ Ka1 5.Nc3 d2 6.Nc2#
Horwitz & Kling, 1851
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White to move wins by setting up Stamma's mate: 1.Ngh4+ Kg1 2.Nf3+ Kh1 3.Ke1 Kg2 4.Nxh2!! Kxh2 5.Kf1! Kh1 6.Kf2 Kh2 7.Ne3 Kh1 8.Nf1 h2 9.Ng3# 1-0
Pollock vs. Showalter, c. 1890
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White to move. Pollock refused to continue and agreed to a draw six moves later, but White has a winning position.[58]

References Edit

  1. ^ (Mednis 1996:41)
  2. ^ (Averbakh 1993:14)
  3. ^ (Speelman, Tisdall & Wade 1993:11)
  4. ^ (Seirawan 2003:17)
  5. ^ (Troitsky 2006:197–257)
  6. ^ (Averbakh 1993:14)
  7. ^ Haworth, Guy McC (2009). "Western Chess:Endgame Data". CentAUR.
  8. ^ (Dvoretsky 2006:280)
  9. ^ (Fine 1941:5–6)
  10. ^ (Dvoretsky 2011:283)
  11. ^ (Müller & Lamprecht 2001:403)
  12. ^ (Mednis 1996:40)
  13. ^ (Speelman, Tisdall & Wade 1993:11)
  14. ^ (Keres 2018:10)
  15. ^ (Guliev 2003:74)
  16. ^ . Archived from the original on December 8, 2008.{{cite web}}: CS1 maint: unfit URL (link) + "Nalimov Engame Tablebases". AutoChess. 11 November 2012.
  17. ^ Benko–Bronstein
  18. ^ (Benko 2007:133)
  19. ^ Karpov vs. Korchnoi
  20. ^ (Mednis 1996:41)
  21. ^ (Fine 1941:5–6)
  22. ^ "37. Bundeswettbewerb Informatik 2018/2019: Die Aufgaben der 2. Runde, Aufgabe 3B" (PDF). BWINF. Bonn. 2019. p. 7.
  23. ^ "37. Bundeswettbewerb Informatik 2018/2019, 2. Runde: Lösungshinweise und Bewertungskriterien, Aufgabe 3" (PDF). BWINF. Bonn. 2019. pp. 37–46.
  24. ^ (Müller & Lamprecht 2001)
  25. ^ (Müller & Lamprecht 2001:19–20)
  26. ^ (Müller & Lamprecht 2001)
  27. ^ (Müller & Lamprecht 2001:19–20)
  28. ^ (Rabinovich 2012:88)
  29. ^ (Nunn 1995:265)
  30. ^ (Giddins 2012:26)
  31. ^ "Syzgyg tablebase Depth To Mate is 228 plies".
  32. ^ (Müller & Lamprecht 2001:20)
  33. ^ (Averbakh & Chekhover 1977:119–120)
  34. ^ (Averbakh & Chekhover 1977:119–120)
  35. ^ Topalov vs. Karpov
  36. ^ (Troitsky 2006)
  37. ^ Müller article
  38. ^ Wang vs. Anand
  39. ^ (Soltis 2010:42)
  40. ^ (Fine & Benko 2003:101)
  41. ^ (Speelman, Tisdall & Wade 1993:114)
  42. ^ (Averbakh & Chekhover 1977:106)
  43. ^ (Angos 2005:46)
  44. ^ (Matanović 1993:492–93)
  45. ^ (Hooper & Whyld 1992)
  46. ^ There is no apparent win after 8...Kg7, based on analysis by Houdini 2.0. Yet according to Nalimov tablebases - White does win by force.
  47. ^ (Nunn 1981:6)
  48. ^ "ChessBase Christmas Puzzles: A tale of seven knights". ChessBase. 2009-12-29. Retrieved 6 February 2010. Broken link
  49. ^ . ChessBase. 2010-02-02. Archived from the original on 6 February 2010. Retrieved 6 February 2010. Broken link
  50. ^ C.R. Lafora (1965). Dos caballos en combate. Madrid: Aguilera, p.39.
  51. ^ (Troitsky 2006:200)
  52. ^ (Horwitz & Kling 1986:64–68)
  53. ^ (Troitsky 2006:200)
  54. ^ (Mednis 1996:43)
  55. ^ (Nunn 1995:265)
  56. ^ (Troitsky 2006:197–99)
  57. ^ Znosko-Borovsky vs. Seitz
  58. ^ (Troitsky 2006:197)

Bibliography

External links Edit

  1. Part 1 about the Troitsky line and the technique
  2. Part 2: the second Troitsky line solved the winning line taking into account the 50-move rule, and more winning techniques and drawing zones.
  • Two Knights vs King and Pawn Trainer
  • Smyslov vs. Lilienthal
  • Norman vs. Lilienthal

knights, endgame, knights, endgame, chess, endgame, with, king, knights, versus, king, contrast, king, bishops, opposite, colored, squares, bishop, knight, king, knights, cannot, force, checkmate, against, lone, king, however, superior, side, force, stalemate,. The two knights endgame is a chess endgame with a king and two knights versus a king In contrast to a king and two bishops on opposite colored squares or a bishop and a knight a king and two knights cannot force checkmate against a lone king however the superior side can force stalemate 1 2 Although there are checkmate positions a king and two knights cannot force them against proper relatively easy defense 3 abcdefgh8877665544332211abcdefghCheckmate position but it cannot be forced from the position with the c2 knight relocated to e2 4 The knight on d2 could be on c3 or a3 instead and the white king could be on a3 instead Paradoxically although the king and two knights cannot force checkmate of the lone king there are positions in which the king and two knights can force checkmate against a king and some additional material 5 The extra material of the defending side provides moves that prevent the defending king from being stalemated 6 The winning chances with two knights are insignificant except against a few pawns 7 These positions were studied extensively by A A Troitsky who discovered the Troitsky line a line on or behind which the defending side s pawn must be securely blockaded for the attacking side to win If the side with the knights carelessly captures the other side s extra material the game devolves to the basic two knights endgame and the opportunity to force checkmate may be lost When the defender has a single pawn the technique when it is possible is to block the pawn with one knight and use the king and the other knight to force the opposing king into a corner or nearby the blocking knight Then when the block on the pawn is removed the knight that was used to block the pawn can be used to checkmate 8 Contents 1 Checkmate possibilities 1 1 Two knights 1 1 1 In the corner 1 1 2 On the edge 1 1 3 Examples from games 1 2 Three knights 2 Two knights versus a pawn 2 1 Troitsky line 2 1 1 Examples 2 1 2 Pawn beyond the Troitsky line 2 1 3 Topalov versus Karpov 2 1 4 Wang versus Anand 3 More pawns 3 1 Example from game 4 Position of mutual zugzwang 5 Checkmate in problems 6 History 7 References 8 External linksThis article uses algebraic notation to describe chess moves Checkmate possibilities Edit In general two knights cannot force checkmate but they can force stalemate Three knights can force checkmate 9 even if the defending king also has a knight 10 or a bishop 11 Edmar Mednis stated that this inability to force checkmate is one of the great injustices of chess 12 Unlike some other theoretically drawn endgames such as a rook and bishop versus rook the defender has an easy task in all endings with two knights versus a lone king Players simply have to avoid moving into a position in which the king can be checkmated on the next move and there is always another move available in such situations 13 Two knights Edit In the corner Edit Keres diagram 7abcdefgh8 877665544332211abcdefghTwo knights cannot force checkmate The player with the lone king has to make a blunder to be checkmated In this position 1 Ne7 or 1 Nh6 immediately stalemates Black White can try instead 1 Nf8 Kg8 2 Nd7 Kh8 3 Nd6 Kg8 4 Nf6 and now if Black moves 4 Kh8 then 5 Nf7 is checkmate but if Black moves 4 Kf8 then White has made no progress 14 Bergerabcdefgh8 877665544332211abcdefghDraw with either side to move Johann Berger gave this position a draw with either side to move With White to move 1 Nf5 Kh8 2 Ng5 Kg8 3 Ne7 Kf8 Black just avoids 3 Kh8 which leads to a checkmate on the next move with 4 Nf7 4 Kf6 Ke8and White has made no progress With Black to move 1 Kh8 2 Nf7 Kg8 3 Nh6 Kh8 4 Ng5gives stalemate 15 On the edge Edit abcdefgh8 877665544332211abcdefghWhite can also try for a mate on the edge of the board There are also checkmate positions with the inferior side s king on the edge of the board instead of the corner but again they cannot be forced 16 In the position at right White can try 1 Nb6 hoping for 1 Kd8 2 Ne6 Black can easily avoid this with for example 1 Kc7 This possible checkmate is the basis of some problems see below Examples from games Edit Benko vs Bronstein 1949abcdefgh8 877665544332211abcdefgh In this position from a 1949 game 17 between Pal Benko and David Bronstein Black underpromoted to a knight Black did not promote to a queen or any other piece because White could fork Black s king and his newly promoted piece e g 104 f1 Q 105 Ne3 immediately after the promotion 104 f1 N 105 Kc3 Kf3 White made the humorous move 106 Nh2 forking Black s king and knight but sacrificing the knight Black responded 106 Nxh2and a draw was agreed 18 A draw by threefold repetition could have been claimed on move 78 and at other times Karpov vs Korchnoi 1981abcdefgh8 877665544332211abcdefghPosition after 80 Nf5 Another example is the eighth game of the 1981 World Chess Championship match between Anatoly Karpov and Viktor Korchnoi 19 Black forces a draw by 80 Nf7 81 h7 Ng5 82 Ne7 Kb7 83 Nxg6 Nxh7 84 Nxh7 draw 20 Three knights Edit Three knights and a king can force checkmate against a lone king within twenty moves unless the defending king can win one of the knights 21 Also a complete computational retrograde analysis revealed that they can force checkmate only on the edge of the board 22 23 Two knights versus a pawn Edit In some positions with two knights versus a pawn the knights can force checkmate by gaining a tempo when the pawn has to move Troitsky line Edit The Troitsky lineabcdefgh8 877665544332211abcdefghTroitsky line positions when White has the two knights and Black the pawn abcdefgh8 877665544332211abcdefghAll possible positions given by Troitsky line for the black pawn Muller and Lamprecht 2001abcdefgh8 877665544332211abcdefghWhite wins no matter where the kings are 24 Kling amp Horwitz 1851 abcdefgh8 877665544332211abcdefghWhite to play and win 1 Kh4 Kg2 2 Kg4 Kg1 3 Kh3 Kh1 4 Ng3 Kg1 5 Nf3 The pawn does not move it assists mate by blocking the king s escape Even though two knights cannot force checkmate with the help of their king against a lone king with the exception of positions where White wins in one move decreasing the material advantage and allowing the defending king to have a pawn can actually allow for a forced checkmate The reason that checkmate can be forced is that the pawn gives the defender a piece to move and deprives him of a stalemate defense 25 Another reason is that the pawn can block its own king s path without necessarily moving e g Kling amp Horwitz position right The Troitsky line or Troitsky position is a key motif in chess endgame theory in the rare but theoretically interesting ending of two knights versus a pawn The line assuming White has the two knights and Black the pawn is shown left The Russian theoretician Troitsky made a detailed study of this endgame and discovered the following rule If the pawn is securely blockaded by a white knight no further down than the line then Black loses no matter where the kings are Karsten Muller and Frank Lamprecht Fundamental Chess Endings 2001 An example of the application of this rule is given in the diagram Muller and Lamprecht right the position would be lost no matter where the kings are 26 However the checkmate procedure is difficult and long In fact it can require up to 115 moves by White assuming perfect play 27 so in competition often a draw by the fifty move rule will occur first Troitsky showed that on any placement of the black king White undoubtedly wins only against black pawns standing on the Troitsky line and above 28 John Nunn analyzed the endgame of two knights versus a pawn with an endgame tablebase and stated that the analysis of Troitsky and others is astonishingly accurate 29 He undertook this checking after the very ending occurred in a critical variation of his post mortem analysis of a game he lost to Korchnoi in the 1980 Phillips and Drew Tournament in London Neither player knew whether the position was a win for the player with the knights Korchnoi Even when the position is a theoretical win it is very complicated and difficult to play correctly Even grandmasters fail to win it Andor Lilienthal failed to win it twice in a six year period see Norman vs Lilienthal and Smyslov vs Lilienthal But a fine win is in a game by Seitz see Znosko Borovsky vs Seitz 30 Examples Edit abcdefgh8 877665544332211abcdefghWhite to move wins This diagram shows an example of how having the pawn makes things worse for Black here Black s pawn is past the Troitsky line by making Black have a move available instead of being stalemated 1 Ne4 d2 2 Nf6 Kh8 3 Ne7 if Black did not have the pawn at this point the game would be a draw because of stalemate 3 d1 Q 4 Ng6 If Black did not have the pawn move available White could not force checkmate abcdefgh8 877665544332211abcdefghBlack to move wins in 115 moves The longest wins require 115 moves this is one example starting with 1 Ne7 31 abcdefgh8 877665544332211abcdefghBlack to move wins in 86 moves This position is winnable but White pawn can be allowed to move only after 84 moves making the win almost impossible in practical match due to fifty move rule Pawn beyond the Troitsky line Edit Cheron 1955abcdefgh8 877665544332211abcdefghWhite wins with either side to move In this study by Andre Cheron White wins even though the pawn is well beyond the Troitsky line 32 Black to move is quicker With White to move he must maneuver to give the move to Black as follows 1 Kc3 Kb1 2 Kd2 Ka1 3 Kc1 Ka2 4 Kc2 White then maneuvers to get the same position with vertical instead of horizontal opposition 4 Ka1 5 Kb3 Kb1 6 Nb2 Kc1 7 Kc3 Kb1 8 Nd3 Ka1 9 Kc4 Ka2 10 Kb4 Ka1 11 Ka3 Kb1 12 Kb3 Now White has enough time to bring the blockading N in to generate a mating net in time 12 Ka1 13 Ne3 g2 14 Nc2 Kb1 15 Na3 Ka1 16 Nb4 g1 Q 17 Nbc2 Averbakh amp Chekhover position 251abcdefgh8 877665544332211abcdefghDrawing area marked with White to play draws Black to play loses 33 In the situation with Black s rook pawn blockaded on h3 if the black king can enter and remain in the area marked with crosses in the adjacent diagram the game is a draw Otherwise White can force the black king into one of the corners not located in the drawing zone and deliver checkmate Black cannot be checkmated in the a8 corner because the knight on h2 is too far away to help deliver mate Black draws by pushing the pawn as soon as White moves the knight on h2 White to play in the diagram can try to prevent Black to enter the drawing zone with 1 Ke6 but Black then plays 1 Kg5 aiming to attack the knight on h2 White is compelled to stop this with 2 Ke5 which allows Black to return to the initial position with 2 Kg6 and White has made no progress 34 Topalov versus Karpov Edit Topalov vs Karpov 2000abcdefgh8 877665544332211abcdefghWhite won after 74 Ne2 even though the pawn was past the Troitsky line Anatoly Karpov lost an endgame with a pawn versus two knights to Veselin Topalov 35 although he had a theoretical draw with a pawn past the Troitsky line because of its rarity Karpov seemed not to know the theory of drawing and headed for the wrong corner Depending on the position of the pawn checkmate can be forced only in certain corners 36 In this rapid play time control the position in the game was initially a draw but Karpov made a bad move which resulted in a lost position Topalov later made a bad move making the position a draw but Karpov made another bad move resulting in a lost position again 37 Wang versus Anand Edit Wang vs Anand 2009abcdefgh8 877665544332211abcdefghPosition after 61 Kxa5 This position from a blindfold game between Wang Yue and Viswanathan Anand leads to an example with a forced win even though the pawn is past the Troitsky line 38 The game continued 61 Kc5 blocking the pawn with the wrong piece Black should have played 61 Ne4 62 c4 Nc5 blocking the pawn on the Troitsky line with a knight with a forced win The game continued 62 c4 Ne4 63 Ka4 Nd4 64 Ka5 Black still has a theoretical forced win in this position even after letting the pawn advance past the Troitsky line 64 Nc6 65 Ka6 Kd6 66 c5 Kc7and Black has a forced checkmate in 58 more moves 39 However the actual game was drawn More pawns EditFine amp Benko diagram 201abcdefgh8 877665544332211abcdefghWhite to move wins in 96 moves Fine ECE 1778abcdefgh8 877665544332211abcdefghWhite to move wins in 87 moves Lomonosov Tablebasesabcdefgh8 877665544332211abcdefghBlack to move wins in 146 movesTwo knights can win in some cases when the defender has more than one pawn First the knights should blockade the pawns and then capture all except one The knights cannot set up an effective blockade against four connected pawns so the position generally results in a draw Five or more pawns usually win against two knights 40 Example from game Edit Motwani vs I Gurevichabcdefgh8 877665544332211abcdefghPosition after Black s 72nd move In this 1991 game between Paul Motwani and Ilya Gurevich Black has blockaded the white pawns In ten moves Black won the pawn on d4 There were some inaccuracies on both sides but White resigned on move 99 41 Position of mutual zugzwang EditTroitskyabcdefgh8 877665544332211abcdefghWhite to move draws Black to move loses There are positions of mutual zugzwang in the endgame with two knights versus one pawn In this position White to move draws but Black to move loses With Black to move 1 Kh7 2 Ne4 d2 3 Nf6 Kh8 4 Ne7 or 4 Nh4 d1 Q 5 Ng6 With White to move Black draws with correct play White cannot put Black in zugzwang 1 Kf6 Kh7 2 Kf7 Kh8 3 Kg6 Kg8 4 Ng7 Kf8 5 Kf6 Kg8 6 Ne6 Kh7 but not 6 Kh8 because White wins after 7 Kg6 which puts Black to move 7 Kg5 Kg8 8 Kg6 Kh8and White has no way to force a win 42 Checkmate in problems EditThe possible checkmate on the edge of the board is the basis of some composed chess problems as well as variations of the checkmate with two knights against a pawn Angos 2005Angos 2005abcdefgh8 877665544332211abcdefghWhite to move and mate in four In this problem by Alex Angos White checkmates in four moves 1 Ne6 Nd8 2 Nf6 Kh8 3 Ng5 N any Black is in zugzwang and any knight move must abandon the protection of the f7 square 4 Nf7 43 Berger 1890Berger 1890abcdefgh8 877665544332211abcdefghWhite to move and mate in four A similar problem was composed by Johann Berger in 1890 The solution is 1 Nf7 Nd6 2 Nh6 Kh8 3 Ng5followed by 4 Ngf7 44 de Musset 1849Alfred de Musset 1849abcdefgh8 877665544332211abcdefghWhite to move and mate in three In this composition by Alfred de Musset White checkmates on the edge of the board in three moves with 1 Rd7 Nxd7 2 Nc6 N any 3 Nf6 45 Sobolevsky 1951P Sobolevsky Shakhmaty v SSSR 1951abcdefgh8 877665544332211abcdefghWhite to move and win In this study composed by Sobolevsky White wins by checkmating with two knights 1 Nh8 Kg8 2 Kxg2 Bf4 3 Ng6 Bh6 4 Ng5 Bg7 5 Ne7 Kh8 6 Nf7 Kh7 7 Bh4 Bf6 8 Ng5 Kh6 46 9 Ng8 Kh5 10 Nxf6 Kxh4 11 Nf3 47 Nadanian 2009Ashot Nadanian ChessBase 2009 48 abcdefgh8 877665544332211abcdefghWhite to move and win In this study composed by Ashot Nadanian White wins by checkmating with two knights 1 Rg8 Rxg8If 1 Re7 then 2 N6f5 Re1 3 Rxg6 Kxh5 4 Rxh6 Kg5 5 Nf3 and White wins 2 Ne4 Kxh5 3 Ne6and checkmate on the next move due to zugzwang two white knights deliver four different checkmates 49 3 R any 4 Ng7 3 Nd any 4 Nf6 3 Ng any 4 Nf4 3 f3 4 Ng3 History EditThe first known composition where two knights win against one pawn is according to Lafora by Gioachino Greco in 1620 50 In 1780 Chapais did a partial analysis of three positions with the pawn on f4 or h4 51 In 1851 Horwitz and Kling published three positions where the knights win against one pawn and two positions where they win against two pawns 52 The analysis by Chapais was revised by Guretsky Cornitz and others and it was included by Johann Berger in Theory and Practice of the Endgame first published in 1891 However the analysis by Guretsky Cornitz was incorrect and the original analysis by Chapais was in principle correct 53 Troitsky started studying the endgame in the early 20th century and published his extensive analysis in 1937 54 Modern computer analysis found it to be very accurate 55 Master games with this ending are rare Troitsky knew of only six when he published his analysis in 1937 In the first four from c 1890 to 1913 the weaker side brought about the ending to obtain a draw from an opponent who did not know how to win The first master game with a win was in 1931 when Adolf Seitz beat Eugene Znosko Borovsky 56 57 Horwitz amp Kling 1851abcdefgh8 877665544332211abcdefghWhite to move checkmates in six moves 1 Ne2 Ka1 2 Nb4 Kb1 2 d3 3 Nc3 d2 4 Nc2 3 Nc2 d3 4 Na3 Ka1 5 Nc3 d2 6 Nc2 Horwitz amp Kling 1851abcdefgh8 877665544332211abcdefghWhite to move wins by setting up Stamma s mate 1 Ngh4 Kg1 2 Nf3 Kh1 3 Ke1 Kg2 4 Nxh2 Kxh2 5 Kf1 Kh1 6 Kf2 Kh2 7 Ne3 Kh1 8 Nf1 h2 9 Ng3 1 0 Pollock vs Showalter c 1890abcdefgh8 877665544332211abcdefghWhite to move Pollock refused to continue and agreed to a draw six moves later but White has a winning position 58 References Edit Mednis 1996 41 Averbakh 1993 14 Speelman Tisdall amp Wade 1993 11 Seirawan 2003 17 Troitsky 2006 197 257 Averbakh 1993 14 Haworth Guy McC 2009 Western Chess Endgame Data CentAUR Dvoretsky 2006 280 Fine 1941 5 6 Dvoretsky 2011 283 Muller amp Lamprecht 2001 403 Mednis 1996 40 Speelman Tisdall amp Wade 1993 11 Keres 2018 10 Guliev 2003 74 Chess program Wilhelm Archived from the original on December 8 2008 a href Template Cite web html title Template Cite web cite web a CS1 maint unfit URL link Nalimov Engame Tablebases AutoChess 11 November 2012 Benko Bronstein Benko 2007 133 Karpov vs Korchnoi Mednis 1996 41 Fine 1941 5 6 37 Bundeswettbewerb Informatik 2018 2019 Die Aufgaben der 2 Runde Aufgabe 3B PDF BWINF Bonn 2019 p 7 37 Bundeswettbewerb Informatik 2018 2019 2 Runde Losungshinweise und Bewertungskriterien Aufgabe 3 PDF BWINF Bonn 2019 pp 37 46 Muller amp Lamprecht 2001 Muller amp Lamprecht 2001 19 20 Muller amp Lamprecht 2001 Muller amp Lamprecht 2001 19 20 Rabinovich 2012 88 Nunn 1995 265 Giddins 2012 26 Syzgyg tablebase Depth To Mate is 228 plies Muller amp Lamprecht 2001 20 Averbakh amp Chekhover 1977 119 120 Averbakh amp Chekhover 1977 119 120 Topalov vs Karpov Troitsky 2006 Muller article Wang vs Anand Soltis 2010 42 Fine amp Benko 2003 101 Speelman Tisdall amp Wade 1993 114 Averbakh amp Chekhover 1977 106 Angos 2005 46 Matanovic 1993 492 93 Hooper amp Whyld 1992 There is no apparent win after 8 Kg7 based on analysis by Houdini 2 0 Yet according to Nalimov tablebases White does win by force Nunn 1981 6 ChessBase Christmas Puzzles A tale of seven knights ChessBase 2009 12 29 Retrieved 6 February 2010 Broken link Solutions to 2009 Christmas Puzzles ChessBase 2010 02 02 Archived from the original on 6 February 2010 Retrieved 6 February 2010 Broken link C R Lafora 1965 Dos caballos en combate Madrid Aguilera p 39 Troitsky 2006 200 Horwitz amp Kling 1986 64 68 Troitsky 2006 200 Mednis 1996 43 Nunn 1995 265 Troitsky 2006 197 99 Znosko Borovsky vs Seitz Troitsky 2006 197 Bibliography Angos Alex 2005 You Move I Win A Lesson in Zugzwang Thinkers Press Inc ISBN 978 1 888710 18 2 Averbakh Yuri 1993 Chess Endgames Essential Knowledge Cadogan ISBN 978 1 85744 022 5 Averbakh Yuri Chekhover Vitaly 1977 Knight Endings Batsford ISBN 0 7134 0552 X Benko Pal 2007 Pal Benko s Endgame Laboratory Ishi Press ISBN 978 0 923891 88 6 Dvoretsky Mark 2006 Dvoretsky s Endgame Manual 2nd ed Russell Enterprises ISBN 1 888690 28 3 Dvoretsky Mark 2011 Dvoretsky s Endgame Manual 3rd ed Russell Enterprises ISBN 978 1 936490 13 4 Fine Reuben 1941 Basic Chess Endings McKay ISBN 0 679 14002 6 Fine Reuben Benko Pal 2003 Basic Chess Endings 1941 2nd ed McKay ISBN 0 8129 3493 8 Giddins Steve 2012 The Greatest Ever Chess Endgames Everyman Chess ISBN 978 1 85744 694 4 Guliev Sarhan 2003 The Manual of Chess Endings Russian Chess House ISBN 5 94693 020 6 Hooper David Whyld Kenneth 1992 The Oxford Companion to Chess s2nd ed Oxford University Press ISBN 0 19 866164 9 Reprint 1996 ISBN 0 19 280049 3 Horwitz Bernhard Kling Josef 1986 Chess Studies and End Games 1851 1884 Olms ISBN 3 283 00172 3 Keres Paul 2018 Practical Chess Endings with modern chess notation Batsford ISBN 978 1 84994 495 3 Matanovic Aleksandar 1993 Encyclopedia of Chess Endings minor pieces vol 5 Chess Informant Mednis Edmar 1996 Advanced Endgame Strategies Chess Enterprises ISBN 0 945470 59 2 Muller Karsten Lamprecht Frank 2001 Fundamental Chess Endings Gambit Publications ISBN 1 901983 53 6 Nunn John 1981 Tactical Chess Endings Batsford ISBN 0 7134 5937 9 Nunn John 1995 Secrets of Minor Piece Endings Batsford ISBN 0 8050 4228 8 Rabinovich Ilya 2012 1927 The Russian Endgame Handbook Mongoose ISBN 978 1 936277 41 4 Seirawan Yasser 2003 Winning Chess Endings Everyman Chess ISBN 1 85744 348 9 Soltis Andy January 2010 Chess to Enjoy EGTN Chess Life 2010 1 42 43 Speelman Jon Tisdall Jon Wade Bob 1993 Batsford Chess Endings B T Batsford ISBN 0 7134 4420 7 Troitsky Alexey 2006 Collection of Chess Studies 1937 Ishi Press ISBN 0 923891 10 2 The last part pages 197 257 is a supplement containing Troitsky s analysis of two knights versus pawns External links EditGrandmaster and endgame specialist Karsten Muller wrote a helpful two part article on this endgame called The Damned Pawn in PDFs Part 1 about the Troitsky line and the technique Part 2 the second Troitsky line solved the winning line taking into account the 50 move rule and more winning techniques and drawing zones Two Knights vs King and Pawn Trainer Smyslov vs Lilienthal Norman vs Lilienthal Retrieved from https en wikipedia org w index php title Two knights endgame amp oldid 1172516882, wikipedia, wiki, book, books, library,

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