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TwixT

TwixT is a two-player strategy board game, an early entrant in the 1960s 3M bookshelf game series. It became one of the most popular and enduring games in the series. It is a connection game where players alternate turns placing pegs and links on a pegboard in an attempt to link their opposite sides. While TwixT itself is simple, the game also requires strategy, so young children can play it, but it also appeals to adults. The game has been discontinued except in Germany and Japan.

A computer-generated image of a game of TwixT
Board and bookshelf of the 3M edition

History edit

 
Randolph playing TwixT in 1998

TwixT was invented as a paper and pencil game in 1957 by Alex Randolph, a game designer. When Alex was commissioned along with Sid Sackson by 3M in 1961 to start a games division, the game was issued as a boardgame, one of the first 3M bookshelf games. Avalon Hill took over publication in 1976 when 3M sold its game division. Avalon's parent company was acquired by Hasbro in 1998, and the game was discontinued. The game is no longer produced in the United States, but a succession of German companies has produced the game since the 1970s under license from Avalon.[citation needed] TwixT was short-listed for the first Spiel des Jahres in 1979,[1] and was inducted into the Academy of Adventure Gaming Arts & Design's Hall of Fame, along with Randolph, in 2011.[2]

Rules edit

Twixt is played on a board comprising a 24×24 square grid of holes (minus 4 corner holes). The game has two types of playing pieces, pegs, which fit into the holes, and links, which fit into the top of the peg pieces and are used to connect to peg pieces. In the 3M edition, players are Red and Black; different sets may use different colors. The topmost and bottommost rows of holes belong to the lighter color; the leftmost and rightmost rows to the darker color.

  • The players take turns placing pegs of their respective colors on the board, one peg per turn.
  • The player with the lighter color makes the first move.
  • A player may not place a peg on their opponent's border rows.
  • To counteract first-move advantage, the pie rule is suggested. After the first peg is placed, the second player has the option to swap sides. This is typically indicated by turning the pieces box end for end, or swapping boxes if they are separate. If the second player chooses not to swap immediately after the first peg is placed, then sides may not be swapped later in that game. (This "one-move equalization" was added by Randolph after 3M published his game. It is present in the Schmidt Spiele edition and all later editions.)
  • After placing a peg, a player may link one or more pairs of pegs on the board of their colour. The links can only connect two pegs a knight's move away from each other, and cannot cross another link; they block other links, most importantly those of the opponent. As part of the player's move, they may remove their own links (but not those of the opponent) in order to rearrange the sequence of links on the board. A variant for pencil and paper play allows a connection to cross the player's links but not those of the opponent.
  • The object is to make a continuous chain of linked pegs connecting the player's border rows. If neither player can achieve this, the game is a draw.

Computational complexity for general rectangular boards edit

TwixT has been proven to be PSPACE-complete for determining the game value, via a reduction from Hex.[3] TwixT has also been shown to be NP-complete regarding whether a single set of vertices can support a connecting path, via a reduction from 3-satisfiability.[4] These proofs are indicative of a complex strategy: the game has not been solved, no winning strategy has been discovered, nor is the outcome of the game with perfect play known.

Related games edit

On the 24×24 grid, tactical considerations tend to predominate. The opening phase is over quickly, and the rest of the game is spent attempting to tactically execute the plan. Hex, which has a very similar game object, may have more predictable tactics, but strategical considerations are much more important. In this sense, Hex is more like Go than TwixT, since a single move is generally less committal, and consequences may take longer to play out.

Variants edit

 
A contrived position where black to move wins under PP rules, but loses under standard rules.

One variant is Twixt PP (Paper and Pencil). The rules are almost identical to standard TwixT, except links are never removed and a player's own links are allowed to cross each other. A winning path might loop across itself but crossed links are not connected to each other at the intersection. The paper and pencil rules may reduce the number of draws (which are already rare). Whether it reduces the complexity of the game or not is highly debatable.

This rules difference has no effect in terms of game outcome most of the time. For those rare situations where it does, most of those cases are where a draw under standard rules is a decisive game under PP rules. The image shows a contrived position where black is to move. Black wins under PP rules but loses under standard rules.

Row handicapping can be used to equalize the game for players of different strengths. The simplest handicap is to allow the weaker player to move first (i.e. eliminate the pie rule). Beyond that, one dimension of the grid is reduced so the weaker player has a shorter distance to span.

 
A diagonal TwixT board.

The game may be played on different size grids. The 12×12 board shown here leads to a very short game. On the standard board, tactics dominate; larger boards introduce deeper strategic considerations. Since most commercial sets use boards which are made from four "quadrants" which either clip together or are hinged, a 36×36 grid could be assembled from three standard sets of the same size. In Europe, there briefly appeared a TwixT knock-off called "Imuri" which used a 30×30 grid. The board had no holes, and lines were drawn to indicate where the links could be placed. This edition was removed from shelves for copyright infringement.

Mark Thompson's variant Diagonal TwixT has the same rules as standard TwixT, but the border lines run at a 45-degree angle to the grid.[5] David Bush's version has the border lines running parallel to link paths. These variants result in different tactical patterns.

Competition edit

The official world championships were held as part of the Mind Sports Olympiad in 1997, 1998 and 1999.[6] Since 2000 TwixT has had a major international tournament as part of the MSO but there has been no official World Championships. Between 2011 and 2022, the TwixT event at the MSO has again become the World Championships. The list of winners is given below.[7]

List of MSO champions

  • 1997:   Alex Randolph
  • 1998:   Klaus Hussmanns
  • 1999:   Klaus Hussmanns
  • 2000:   Klaus Hussmanns
  • 2001:   Klaus Hussmanns
  • 2002:   Peter Henke
  • 2003:   Klaus Hussmanns
  • 2004:   Carl J. Ragnarsson
  • 2005:   David Bush
  • 2006:   David Bush
  • 2007:   Bharat Thakrar
  • 2008:   Bharat Thakrar
  • 2009:   David Bush
  • 2010:   Bharat Thakrar
  • 2011:   David M. Pearce
  • 2012:   Florian Jamain
  • 2013:   Jan Kristian Haugland
  • 2014:   Florian Jamain
  • 2015:   Florian Jamain
  • 2016:   Florian Jamain
  • 2017:   Florian Jamain
  • 2018:   Florian Jamain
  • 2019:   Cosimo Cardellicchio
  • 2020:   David Bush
  • 2021:   Florian Jamain
  • 2022:   Florian Jamain

Reception edit

Games magazine included TwixT in their "Top 100 Games of 1980", describing it as "much more subtle and interesting than the old Bridg-It, with which it should not be confused".[8]

Games magazine included TwixT in their "Top 100 Games of 1981", noting that "The best offense, oddly enough, is a good defense."[9]

Games magazine included TwixT in their "Top 100 Games of 1982", noting that "Subtlety and finesse will win every time against straightforward aggression in this game of great depth and varied tactics."[10]

Reviews edit

See also edit

References edit

  1. ^ Spiel des Jahres page in German for TwixT
  2. ^ Origins Awards Hall of Fame for TwixT
  3. ^ Bonnet, Édouard; Jamain, Florian; Saffidine, Abdallah (14 August 2013). Havannah and TwixT are PSPACE-complete. The 8th Intl. Conf. on Computers and Games. Keio University, Yokohama, Japan. arXiv:1403.6518. doi:10.1007/978-3-319-09165-5_15.
  4. ^ Dominic Mazzoni; Kevin Watkins (October 1997). "Uncrossed knight paths is NP-complete".
  5. ^ . Archived from the original on 9 May 2011.
  6. ^ Mind Sports Olympiad TwixT Results http://www.boardability.com/result.php?id=twixt 10 July 2010
  7. ^ MSO main website showing results http://www.msoworld.com/results/ [retrieved 21 May 2016]
  8. ^ "Top 100 Games of 1980". Games. No. 20. November–December 1980. p. 57.
  9. ^ "Top 100 Games of 1981". Games. No. 26. November–December 1981. p. 56.
  10. ^ Schmittberger, R. Wayne, ed. (November 1982). "The Top 100 Games 1982". Games. No. 33. p. 43.
  11. ^ "Jeux & stratégie 06". December 1980.
  12. ^ "Games and Puzzles 1973-10: Iss 18". A H C Publications. October 1973.
  13. ^ https://archive.org/details/playboywinnersgu00free/page/124/mode/2up
  14. ^ https://archive.org/details/familygames100be0000unse/page/338/mode/2up

External links edit

  • Introduction to TwixT on the International Computer Games Association website. Introduction, rules, computer-TwixT related links
  • TwixT at BoardGameGeek
  • Sensei's Library: Twixt More info about TwixT
  • Current Twixt-playing programs
  • Connection Games Part VI: Twixt from Dr. Eric Silverman's blog on abstract games

twixt, this, article, about, board, game, horror, film, twixt, film, other, uses, twixt, disambiguation, player, strategy, board, game, early, entrant, 1960s, bookshelf, game, series, became, most, popular, enduring, games, series, connection, game, where, pla. This article is about the board game For the horror film see Twixt film For other uses see Twixt disambiguation TwixT is a two player strategy board game an early entrant in the 1960s 3M bookshelf game series It became one of the most popular and enduring games in the series It is a connection game where players alternate turns placing pegs and links on a pegboard in an attempt to link their opposite sides While TwixT itself is simple the game also requires strategy so young children can play it but it also appeals to adults The game has been discontinued except in Germany and Japan A computer generated image of a game of TwixT Board and bookshelf of the 3M edition Contents 1 History 2 Rules 3 Computational complexity for general rectangular boards 4 Related games 5 Variants 6 Competition 7 Reception 8 Reviews 9 See also 10 References 11 External linksHistory edit nbsp Randolph playing TwixT in 1998 TwixT was invented as a paper and pencil game in 1957 by Alex Randolph a game designer When Alex was commissioned along with Sid Sackson by 3M in 1961 to start a games division the game was issued as a boardgame one of the first 3M bookshelf games Avalon Hill took over publication in 1976 when 3M sold its game division Avalon s parent company was acquired by Hasbro in 1998 and the game was discontinued The game is no longer produced in the United States but a succession of German companies has produced the game since the 1970s under license from Avalon citation needed TwixT was short listed for the first Spiel des Jahres in 1979 1 and was inducted into the Academy of Adventure Gaming Arts amp Design s Hall of Fame along with Randolph in 2011 2 Rules editTwixt is played on a board comprising a 24 24 square grid of holes minus 4 corner holes The game has two types of playing pieces pegs which fit into the holes and links which fit into the top of the peg pieces and are used to connect to peg pieces In the 3M edition players are Red and Black different sets may use different colors The topmost and bottommost rows of holes belong to the lighter color the leftmost and rightmost rows to the darker color The players take turns placing pegs of their respective colors on the board one peg per turn The player with the lighter color makes the first move A player may not place a peg on their opponent s border rows To counteract first move advantage the pie rule is suggested After the first peg is placed the second player has the option to swap sides This is typically indicated by turning the pieces box end for end or swapping boxes if they are separate If the second player chooses not to swap immediately after the first peg is placed then sides may not be swapped later in that game This one move equalization was added by Randolph after 3M published his game It is present in the Schmidt Spiele edition and all later editions After placing a peg a player may link one or more pairs of pegs on the board of their colour The links can only connect two pegs a knight s move away from each other and cannot cross another link they block other links most importantly those of the opponent As part of the player s move they may remove their own links but not those of the opponent in order to rearrange the sequence of links on the board A variant for pencil and paper play allows a connection to cross the player s links but not those of the opponent The object is to make a continuous chain of linked pegs connecting the player s border rows If neither player can achieve this the game is a draw Computational complexity for general rectangular boards editTwixT has been proven to be PSPACE complete for determining the game value via a reduction from Hex 3 TwixT has also been shown to be NP complete regarding whether a single set of vertices can support a connecting path via a reduction from 3 satisfiability 4 These proofs are indicative of a complex strategy the game has not been solved no winning strategy has been discovered nor is the outcome of the game with perfect play known Related games editOn the 24 24 grid tactical considerations tend to predominate The opening phase is over quickly and the rest of the game is spent attempting to tactically execute the plan Hex which has a very similar game object may have more predictable tactics but strategical considerations are much more important In this sense Hex is more like Go than TwixT since a single move is generally less committal and consequences may take longer to play out Variants edit nbsp A contrived position where black to move wins under PP rules but loses under standard rules One variant is Twixt PP Paper and Pencil The rules are almost identical to standard TwixT except links are never removed and a player s own links are allowed to cross each other A winning path might loop across itself but crossed links are not connected to each other at the intersection The paper and pencil rules may reduce the number of draws which are already rare Whether it reduces the complexity of the game or not is highly debatable This rules difference has no effect in terms of game outcome most of the time For those rare situations where it does most of those cases are where a draw under standard rules is a decisive game under PP rules The image shows a contrived position where black is to move Black wins under PP rules but loses under standard rules Row handicapping can be used to equalize the game for players of different strengths The simplest handicap is to allow the weaker player to move first i e eliminate the pie rule Beyond that one dimension of the grid is reduced so the weaker player has a shorter distance to span nbsp A diagonal TwixT board The game may be played on different size grids The 12 12 board shown here leads to a very short game On the standard board tactics dominate larger boards introduce deeper strategic considerations Since most commercial sets use boards which are made from four quadrants which either clip together or are hinged a 36 36 grid could be assembled from three standard sets of the same size In Europe there briefly appeared a TwixT knock off called Imuri which used a 30 30 grid The board had no holes and lines were drawn to indicate where the links could be placed This edition was removed from shelves for copyright infringement Mark Thompson s variant Diagonal TwixT has the same rules as standard TwixT but the border lines run at a 45 degree angle to the grid 5 David Bush s version has the border lines running parallel to link paths These variants result in different tactical patterns Competition editThe official world championships were held as part of the Mind Sports Olympiad in 1997 1998 and 1999 6 Since 2000 TwixT has had a major international tournament as part of the MSO but there has been no official World Championships Between 2011 and 2022 the TwixT event at the MSO has again become the World Championships The list of winners is given below 7 List of MSO champions 1997 nbsp Alex Randolph 1998 nbsp Klaus Hussmanns 1999 nbsp Klaus Hussmanns 2000 nbsp Klaus Hussmanns 2001 nbsp Klaus Hussmanns 2002 nbsp Peter Henke 2003 nbsp Klaus Hussmanns 2004 nbsp Carl J Ragnarsson 2005 nbsp David Bush 2006 nbsp David Bush 2007 nbsp Bharat Thakrar 2008 nbsp Bharat Thakrar 2009 nbsp David Bush 2010 nbsp Bharat Thakrar 2011 nbsp David M Pearce 2012 nbsp Florian Jamain 2013 nbsp Jan Kristian Haugland 2014 nbsp Florian Jamain 2015 nbsp Florian Jamain 2016 nbsp Florian Jamain 2017 nbsp Florian Jamain 2018 nbsp Florian Jamain 2019 nbsp Cosimo Cardellicchio 2020 nbsp David Bush 2021 nbsp Florian Jamain 2022 nbsp Florian JamainReception editGames magazine included TwixT in their Top 100 Games of 1980 describing it as much more subtle and interesting than the old Bridg It with which it should not be confused 8 Games magazine included TwixT in their Top 100 Games of 1981 noting that The best offense oddly enough is a good defense 9 Games magazine included TwixT in their Top 100 Games of 1982 noting that Subtlety and finesse will win every time against straightforward aggression in this game of great depth and varied tactics 10 Reviews editJeux amp Strategie 6 11 Games amp Puzzles 18 12 The Playboy Winner s Guide to Board Games 13 Family Games The 100 Best 14 See also editList of connection games Gale also called Bridg ItReferences edit Spiel des Jahres page in German for TwixT Origins Awards Hall of Fame for TwixT Bonnet Edouard Jamain Florian Saffidine Abdallah 14 August 2013 Havannah and TwixT are PSPACE complete The 8th Intl Conf on Computers and Games Keio University Yokohama Japan arXiv 1403 6518 doi 10 1007 978 3 319 09165 5 15 Dominic Mazzoni Kevin Watkins October 1997 Uncrossed knight paths is NP complete Mark Thompson s TwixT webpage Archived from the original on 9 May 2011 Mind Sports Olympiad TwixT Results http www boardability com result php id twixt 10 July 2010 MSO main website showing results http www msoworld com results retrieved 21 May 2016 Top 100 Games of 1980 Games No 20 November December 1980 p 57 Top 100 Games of 1981 Games No 26 November December 1981 p 56 Schmittberger R Wayne ed November 1982 The Top 100 Games 1982 Games No 33 p 43 Jeux amp strategie 06 December 1980 Games and Puzzles 1973 10 Iss 18 A H C Publications October 1973 https archive org details playboywinnersgu00free page 124 mode 2up https archive org details familygames100be0000unse page 338 mode 2upExternal links editIntroduction to TwixT on the International Computer Games Association website Introduction rules computer TwixT related links TwixT at BoardGameGeek Sensei s Library Twixt More info about TwixT Current Twixt playing programs Connection Games Part VI Twixt from Dr Eric Silverman s blog on abstract games Retrieved from https en wikipedia org w index php title TwixT amp oldid 1192457122, wikipedia, wiki, book, books, library,

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