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Triton (demogroup)

Triton (TRN) was a demogroup[1] active in the PC demoscene from 1992 to about 1996.

History

Triton's first demo, Crystal Dream, was released in the summer of 1992 and won the PC demo competition at the Hackerence V demo party. Their second and last demo, Crystal Dream 2, was released June 1993[2] and won the demo competition at The Computer Crossroads 1993 party in Gothenburg. In 1993 they released a multi-channel MOD composer called Fast Tracker, followed by the XM module composer Fast Tracker 2 in 1994.[3]

Triton created a commercial demo for Gravis Ultrasound cards.[4]

Most of their work was done using a combination of x86 assembler and Pascal using either Turbo Pascal or Borland Pascal 7 compilers.

Triton began developing on a fighting game named Into the Shadows. A game demo showing a character was released in 1995, but the development was stopped thereafter. In 1998, some of Triton's members founded the computer game development company Starbreeze Studios,[5][6] that merged with O3 Games in 2001.

Members

  • Team founders (1992):
    • Vogue (Magnus Högdahl) - code, music
    • Mr. H (Fredrik Huss) - code
    • Loot (Anders Aldengård) - graphics, raytracing
  • Members hired in 1993:
    • Lizardking (Gustaf Grefberg) - music
    • Joachim (Joachim Barrum) - graphics
    • Alt (Mikko Tähtinen) - graphics

Releases

  • Crystal Dream (1992, demo, 1st at Hackerence 92)
  • Crystal Dream 2 (1993, demo, 1st at The Computer Crossroads 93)
  • FastTracker 2 (1995, tracker)

References

  1. ^ "'Demos' Make their Mark on the Net". Billboard. Vol. 109, no. 4. 1997-01-25. p. 94. ISSN 0006-2510.
  2. ^ Melik, David (2012-06-08). The Demoscene (PDF) (Senior Colloquium). CWU.[dead link]
  3. ^ Sandström, Göran (2013). "Chiptunes and the Early Days of Tracker Sequencers". Procedural Sequencing: A New Form of Procedural Music Creation (Thesis). Kristianstad University. p. 9. urn:urn:urn:nbn:se:hkr:diva-10699:{{{2}}}. Retrieved 2021-06-05.
  4. ^ Reunanen, Markku (2010). Computer Demos - What Makes Them Tick? (Thesis). Aalto University. p. 41. urn:urn:URN:NBN:fi:aalto-201206142600:{{{2}}}.
  5. ^ Goldberg, Daniel; Larsson, Linus (2015). Minecraft, Second Edition: The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything. Seven Stories Press. ISBN 978-1-60980-686-6.
  6. ^ Gestalt (1999-11-11). "An interview with Starbreeze, the Swedish company behind fantasy role playing game Sorcery". Eurogamer. from the original on 2021-01-21.

External links

  • Triton archive on Pouet
  • Triton on Demozoo
  • Starbreeze Studios Website

triton, demogroup, digital, distribution, service, triton, content, delivery, triton, demogroup, active, demoscene, from, 1992, about, 1996, contents, history, members, releases, references, external, linkshistory, edittriton, first, demo, crystal, dream, rele. For the digital distribution service see Triton content delivery Triton TRN was a demogroup 1 active in the PC demoscene from 1992 to about 1996 Contents 1 History 2 Members 3 Releases 4 References 5 External linksHistory EditTriton s first demo Crystal Dream was released in the summer of 1992 and won the PC demo competition at the Hackerence V demo party Their second and last demo Crystal Dream 2 was released June 1993 2 and won the demo competition at The Computer Crossroads 1993 party in Gothenburg In 1993 they released a multi channel MOD composer called Fast Tracker followed by the XM module composer Fast Tracker 2 in 1994 3 Triton created a commercial demo for Gravis Ultrasound cards 4 Most of their work was done using a combination of x86 assembler and Pascal using either Turbo Pascal or Borland Pascal 7 compilers Triton began developing on a fighting game named Into the Shadows A game demo showing a character was released in 1995 but the development was stopped thereafter In 1998 some of Triton s members founded the computer game development company Starbreeze Studios 5 6 that merged with O3 Games in 2001 Members EditThis section needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed July 2007 Learn how and when to remove this template message Team founders 1992 Vogue Magnus Hogdahl code music Mr H Fredrik Huss code Loot Anders Aldengard graphics raytracing Members hired in 1993 Lizardking Gustaf Grefberg music Joachim Joachim Barrum graphics Alt Mikko Tahtinen graphicsReleases EditCrystal Dream 1992 demo 1st at Hackerence 92 Crystal Dream 2 1993 demo 1st at The Computer Crossroads 93 FastTracker 2 1995 tracker References Edit Demos Make their Mark on the Net Billboard Vol 109 no 4 1997 01 25 p 94 ISSN 0006 2510 Melik David 2012 06 08 The Demoscene PDF Senior Colloquium CWU dead link Sandstrom Goran 2013 Chiptunes and the Early Days of Tracker Sequencers Procedural Sequencing A New Form of Procedural Music Creation Thesis Kristianstad University p 9 urn urn urn nbn se hkr diva 10699 2 Retrieved 2021 06 05 Reunanen Markku 2010 Computer Demos What Makes Them Tick Thesis Aalto University p 41 urn urn URN NBN fi aalto 201206142600 2 Goldberg Daniel Larsson Linus 2015 Minecraft Second Edition The Unlikely Tale of Markus Notch Persson and the Game that Changed Everything Seven Stories Press ISBN 978 1 60980 686 6 Gestalt 1999 11 11 An interview with Starbreeze the Swedish company behind fantasy role playing game Sorcery Eurogamer Archived from the original on 2021 01 21 External links EditTriton archive on Pouet Triton on Demozoo Starbreeze Studios Website Retrieved from https en wikipedia org w index php title Triton demogroup amp oldid 1137829836, wikipedia, wiki, book, books, library,

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