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Traveller (role-playing game)

Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman.[1] Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in a few novels and at least two video games.

Traveller
Science-Fiction Adventure in the Far Future
Cover of the original Traveller boxed set
Designers
Publishers
Publication
Years active1977–present
Genres
Systems
Website
  • www.farfuture.net
  • www.mongoosepublishing.com/us/

Traveller is a tabletop game where characters journey through star systems, engaging in exploration, ground and space battles, and interstellar trading. Players assume various roles, such as humans, robots, aliens, or genetically engineered species. The game is influenced by various literary works and emphasizes commerce, sociological stratification, and a mix of low and high technology. The setting is centered around the human-dominated Third Imperium, a feudalistic interstellar empire. Despite the focus on humans, the Traveller universe is cosmopolitan and features various races, including major races like Aslan, Droyne, Hivers, K'kree, and Vargr, as well as numerous minor races. The game's history also features the Ancients, a highly advanced race that left behind ruins and artifacts scattered throughout the universe.

Traveller has been published in various editions since 1977. The original version, known as Classic Traveller, was published by Game Designers' Workshop (GDW). Throughout the years, the game has evolved, with notable editions including MegaTraveller, Traveller: The New Era, Marc Miller's Traveller, GURPS Traveller, Traveller20, Traveller Hero, Mongoose Traveller, and Traveller5. The current rulesets are Traveller5 and Mongoose Traveller 2nd Ed., both of which draw from the original Traveller rules and rely on six-sided dice. Each edition presents different settings, timelines, and mechanics, showcasing the game's adaptability and enduring popularity.

Traveller is highly regarded for its production value, sophisticated character generation system, and consistent rules. It has received positive reviews across various editions, with some critics calling it the best science-fiction RPG. Traveller has won multiple Origins Awards and was inducted into the Origins Hall of Fame in 1996. While the game has faced some criticism, such as slow character growth and anachronistic weapons, it remains a classic in the role-playing hobby. Some video games and software have been based on the Traveller universe, including The Imperial Data Recovery System, MegaTraveller 1: The Zhodani Conspiracy, and MegaTraveller 2: Quest for the Ancients.

Design edit

Traveller is a tabletop role-playing game. Characters journey between star systems, engaging in exploration, ground and space battles, and interstellar trading. One player, the game master or referee, oversees task attempts and guides events as the players explore the setting.

Characters are defined not by the need to increase native skill and ability but by achievements, discoveries, wealth, and so on.

Influences and inspiration edit

Marc Miller lists a number of books that influenced Traveller and provided its key features:[2]

Key features edit

Some of these key features include:

  • Commerce: Commerce is the major driving force of civilization.
  • Human-centric but cosmopolitan: The core rules focus on human characters, but there is support for using and playing aliens.
  • Limited communication: There is no faster-than-light information transfer – meaning no ansible, subspace radio, or similar. Communication is limited to the speed of travel. Decisions are made on the local level rather than by a remote authority.
  • Morals and mortality: People remain people and continue to show courage, wisdom, honesty and justice, along with cowardice, deceit, and criminal behavior.
  • Sociological: Interstellar society is socially stratified (high, mid, and low passage; SOC (Social Status) is a primary character attribute). Affairs are often managed by independent nobility, who make use of classic titles such as Baron, Duke and Archduke.

Characters edit

Traveller uses a lifepath-style system for character generation. Characters get skills and experience in a mini-game where the player makes career choices determining the character's life up to the point before adventuring begins.

A character can be human, robot, alien, or of a genetically engineered species. A character can be civilian, military, or noble, a young cadet, or a tried-and-true veteran, each with strengths and weaknesses. Death during character generation is possible in some editions, a mechanic that became infamous.[citation needed]

Characters have six primary characteristics, generated by a roll of two six-sided dice. Other characteristics also exist to add nuance to alien characters.

Some characters have extra-sensory perception, telekinesis, telepathy, and other psychic abilities, which are organized and standardized into "psionics".

Equipment edit

Equipment emphasizes wilderness exploration, hazardous environments, and combat. As a result, equipment lists are heavy on vehicles, sensor equipment, communicators, rations, personal armor, and weapons.

Low-technology
Since primitive worlds exist near technological worlds, primitive weapons such as swords, shields, pikes, and bows are included. Characters often have some sort of blade skill for close combat.
High-technology
Cybernetics and non-sentient robots also show up in equipment lists, as do artifacts from ancient civilizations.
Hard Sci-fi Flavor
Along with energy weapons, there is also a strong presence of slug-throwing weapons such as rifles and pistols. The prevailing theory is that (usually) the most efficient way to stop someone is with kinetic energy (e.g. bullets).

Starships edit

Starships range from small one-person scouts, to giant planetoid colony ships. Design rules balance power, life support, and defenses for consistent ships. GDW published several board games allowing Traveller space battles to be played out as games in their own right - Mayday, Brilliant Lances and Battle Rider for example.

Worlds edit

Worlds range from barren planetoid moons to large gas giant worlds, from uncolonized territories to planets with billions of people. The world generation rules produce a random mix of worlds.

Setting edit

Early in the adventures and supplements, a default setting emerged, based on in-house play tests done for the game. In this setting, the human-dominated Third Imperium is the largest interstellar empire in charted space, a feudalistic union of worlds, where local nobility operate largely free from oversight and restricted by convention and feudal obligations.

Sophonts edit

The setting features descendants of humanity who are collectively called Humaniti. These include the Solomani, humans emigrated from Earth within the last few thousand years, the Vilani, humans transplanted from Earth tens of thousands of years ago by the Ancients (see below) who founded the First Imperium, and the Zhodani, psychic humans ruled by psionically-gifted nobles.

Despite the thematic dominance of the human race, with most adventures taking place in human space, the Traveller universe is cosmopolitan and contains many technologically advanced sophonts, a term borrowed from earlier science fiction material.[3] The setting principally concerns itself with six major races that developed faster-than-light travel independently. In addition to Humaniti, the standard list of major races includes the honor-bound catlike Aslan, the winged lizard-like Droyne, the sixfold-symmetric and manipulative Hivers, the centaur-like militant vegetarian K'kree, and the wolf-hybrid Vargr.

Additional minor races are numerous. An early publication from GDW notes that "The minor races, of which there are hundreds within the area of known space, will be largely left up to individual referees." GDW's quarterly publication, the Journal of the Travellers Aid Society designed by Loren K. Wiseman, sketched out about one race per quarter, starting with the Aslan in Issue 7. Taken together with aliens casually mentioned or introduced in separate scenarios or adventures—often arbitrarily—there is therefore no indication that the number of minor races is limited in any sense.

Ancients edit

The Ancients were a major race in the distant past; their ruins dot planets throughout charted space and their artifacts are more technically advanced than those of any existing civilization. For unknown reasons, they transplanted humans from Earth to dozens of worlds, uplifted Terran wolves to create the Vargr and transplanted them to another world,[4] and undertook many megascale engineering projects before destroying their civilization in a catastrophic civil war.[5]

Publishing history edit

 
A selection of classic Traveller rule books and supplements, including the core box set.

Format edit

The original gamebooks were black and digest-sized (known as the "little black books") produced by Game Designers' Workshop (GDW). The main rules were detailed in three such booklets, sold as a boxed set while the same format was used for early support material, such as the adventures, supplements and further books. Later supplements and updated versions of the main game system introduced full sized booklets, complete re-writes of the game system and significant changes to the Third Imperium.

Editions edit

Traveller game editions and publishers
Pub. date Game Abbrev. Primary publisher
1977 (Classic) Traveller CT Game Designers' Workshop[6]: 158 
1987 MegaTraveller MT Game Designers' Workshop[6]: 169 
1993 Traveller: The New Era TNE Game Designers' Workshop[6]: 175 
1996 Marc Miller's Traveller T4 Imperium Games
1998 GURPS Traveller GT Steve Jackson Games[6]: 181 
2002 Traveller20 T20 QuikLink Interactive[6]: 181 
2006 GURPS Traveller: Interstellar Wars GTIW Steve Jackson Games
2006 Traveller Hero TH ComStar Games[6]: 181 
2008 Mongoose Traveller 1st Ed. MGT Mongoose Publishing[6]: 181 
2013 Traveller5.09 T5 Far Future Enterprises[6]: 181 
2016 Mongoose Traveller 2nd Ed. MGT2 Mongoose Publishing
2019 Traveller5.10 T5 Far Future Enterprises[6]: 181 
2022 Mongoose Traveller 2nd Ed. Update MGT2 Mongoose Publishing

Though nearly all older versions of Traveller are available in PDF format, Traveller5 and Mongoose Traveller 2nd Ed. are the current rulesets. Both rely on six-sided dice and both draw from the original Traveller rules.

Traveller edit

The original version was designed and published by GDW in 1977. The core rules originally came as a box set of three black digest-sized books, and were later compiled into a single volume rulebook. This edition is also sometimes called by the retronym Classic Traveller.

MegaTraveller edit

The game was set during a rebellion which shattered the Imperium. Supplements and magazines produced during this era detailed the progression of the rebellion from the initial assassination of the Emperor in 1116 to the collapse of large-scale interstellar trade in roughly 1124 (the beginning of the supplement Hard Times).

Traveller: The New Era edit

Set in the former territory of the Third Imperium after interstellar government and society had largely collapsed. TNE introduced Virus, a silicon-chip life form that infected and took over computers. The game mechanics used GDW's house system, derived from Twilight: 2000, 2nd Ed.

Marc Miller's Traveller edit

T4 is set in the early days of the Third Imperium (Milieu 0), with the small, newly formed empire surrounded by regressed or barbaric worlds.

GURPS Traveller edit

Designed by Loren K. Wiseman and published in 1998, GURPS Traveller uses the third edition of the GURPS system and takes place in an alternate timeline in which no Rebellion occurred and Virus was never released.

Traveller20 edit

Published by QuickLink Interactive (QLI) in 2002, this version uses the d20 System as its base and is set at the time of the Solomani Rim War around Imperial year 990, about a century before the era depicted in the original game. The preferred setting is the Gateway Domain region of the Imperium. After the company's license to the Traveller brand and setting lapsed, the purely mechanical elements of this game were republished as the generic SciFi20 system.

GURPS Traveller: Interstellar Wars edit

In 2006, Steve Jackson Games released GURPS Traveller: Interstellar Wars (GTISW, sometimes GTIW) for the 4th edition of GURPS from 2004. The timeline was rolled back to 2170, which is several millennia earlier than the usual Traveller setting, to the early days of Earth's presence in space at the time when Earth first started to send out interstellar ships to include the period just after the Third Interstellar War between the Terran Confederation (Earth) and the gigantic Ziru Sirka Empire (Vland).

Traveller Hero edit

A port of the Traveller setting to the Hero System, produced under license by Comstar Games in 2006.[6]: 181 

Mongoose Traveller edit

Mongoose Publishing published this version both in a traditional format and as an open gaming SRD around which other games may be built.

A second edition was published in 2016 and updated in 2022. It uses a full color production style while resembling the original Traveller rules in scope.

Traveller5 edit

A new set of rules made by re-working and integrating concepts from earlier rulesets.

The current version, v5.10, was printed in 2019 as three distinct books: Characters and Combat, Starships, and Worlds and Adventures.[7]

Reception edit

In the April–May 1978 edition of White Dwarf (Issue #6), Don Turnbull gave a strong recommendation for the new game, saying, "Altogether, what is here is very satisfactory and much of it is stimulating. The presentation is exemplary, the detail impressive, the treatment exacting and the inventiveness inspired."[8]

In the September 1978 edition of Dragon (Issue 18), Tony Watson complimented the game on the high production value of its components, saying, "Physically, Traveller is first class, a tradition with Game Designer's Workshop. The box lid and covers of the three booklets are done in a simple but highly effective combination of red and white lettering on a black background. The interior layout and printing is also of the best quality; the printing is an entirely professional job." Watson liked that experience points were not emphasized in gameplay: "It is refreshing to see that the adventures and color of the game's play is reward enough and the players are not channeling their energy into the rather silly chase of ethereal experience points. Too often, this chase becomes more important than actual play itself!" He concluded with a strong recommendation, saying, "Traveller is a unique SF game and probably the best of the role-playing variety. It offers a colorful but consistent future for players to adventure in."[9]

In the inaugural edition of Ares (March 1980), David Ritchie was enthusiastic about Traveller, giving it an above average rating of 8 out of 9 and commenting, "This game starts off where Dungeons & Dragons left off, but, if there is any justice, will end up being more popular than that venerable relic. For one thing, the Traveller rules are fairly consistent (moreso than is usual for such games)."[10]

In the May–June 1980 edition of The Space Gamer (Issue No. 28), Forrest Johnson gave a good review, saying, "Traveller is the best game of its type, recommended for the sophisticated science fiction gamer."[11]

In the November 1980 edition of Ares (Issue #5), Eric Goldberg called Traveller "a most impressive achievement from a design standpoint... This mark of distinction is the main reason why I consider Traveller the finest commercially available role-playing game." Goldberg didn't consider it perfect, criticizing the game's lack of imaginary vision of technology of the future. Although he liked the "sophisticated and elegant" character generation system, he felt that "All too often, a player will have to spend an entire afternoon rolling dice before he gains a reasonable character." Goldberg concluded with a positive recommendation: "If you have at least a casual interest in science fiction and role-playing, you should definitely invest in a copy of Traveller"[12]

In the 1980 book The Complete Book of Wargames, game designer Jon Freeman commented, "Traveller is the only serious attempt to provide a really comprehensive set of role-playing rules for science fiction: interstellar travel, exploration, trade, combat at all levels, and so on." Freeman warned potential players, "Considering the territory it seeks to cover, Traveller is necessarily complex, and it presumes on the part of the potential referee considerable familiarity with other role-playing games and the literature of science fiction." Freeman gave this game an Overall Evaluation of "Good", concluding, "For experienced players wishing a truly open-ended, science fiction, role-playing campaign, there is no real alternative."[13]

In the October–November 1981 edition of White Dwarf, Andy Slack reviewed the Deluxe Traveller Edition, a compilation of the three original rules booklets, plus Book 0 - An Introduction to Traveller, and an adventure, "The Imperial Fringe". Slack thought this edition was better laid out, and "typos have been rectified." Because he believed that this edition was not substantially different than the original set, he only rated this edition a 4 out of 10 for experienced players who already owned the original rule booklets; but for new players, he rated it a perfect 10 out of 10.[14]

In the inaugural edition of Games International (October 1988), Jake Thornton gave MegaTraveller an above-average rating of 4 out of 5, saying, "Although there are some typos and omissions, overall, MegaTraveller is a success. If you like your SF on a grand, starspanning scale [...] then MegaTraveller is the system for you."[15]

Chris W. McCubbin reviewed Traveller: The New Era for Pyramid #2 (July/Aug. 1993) and concluded that, despite some complaints he had about the new version, "Traveller's still around and that's good. I hope it always will be."[16]

In the August 1997 edition of Dragon (Issue 238), Rick Swan reviewed the fourth edition of Traveller, and called it "a masterful effort... the best science-fiction RPG I've ever played." On the downside, Swan thought that "The inclusion of anachronistic weapons like swords and crossbows can turn combat into a bad episode of Star Trek." He also pointed out that character growth in the game is very slow: "PCs acquire new skills and abilities about as fast as a tree trunk acquires new growth rings." He also wanted to see more setting information. But he concluded that the fourth edition of Traveller was close to perfect, giving it a top rating of 6 out of 6 and saying, "Time-tested and buffed to a sheen, Traveller will endure as long there's enough plastic to manufacture six-sided dice."[17]

In a 1996 reader poll by Arcane magazine to determine the 50 most popular roleplaying games of all time, Traveller (as either Traveller, MegaTraveller, or Traveller: The New Era) was ranked 3rd. The magazine's editor Paul Pettengale commented: "Although originally intended as a generic science fiction system, Traveller quickly became linked with the Imperium campaign background developed by GDW... This background offers a great degree of freedom for individual referees to run campaigns of their own devising, while providing enough basic groundwork to build from, and has proved to be immensely successful. Everything from political intrigue to action-packed mercenary actions, trading or scientific exploration is possible, and a lot more besides.... Traveller [is] one of the true classics of the roleplaying hobby".[18]

Scott Taylor for Black Gate in 2013 rated Traveller as #2 in the top ten role-playing games of all time, saying "Packaged in a plain black jacket with some simple bars of color, there is nothing inherently fancy about Traveller, and yet it has remained a viable source of entertainment to gamers through ten editions and six gaming companies that have controlled its license."[19]

Awards edit

Traveller: The New Era won the 1993 Origins Award for Best Roleplaying Rules.[20]

Traveller: The New Era won the 1994 Origins Award for Best Roleplaying Rules.[6]: 176 

In 1996, Traveller was inducted into the Origins Hall of Fame.[21]

In other media edit

Software edit

The Imperial Data Recovery System is a computer program published by FASA in 1981 as a play aid to speed up bookkeeping for Traveller, and assist with game aspects such as sector maps, records of characters and ships, and in-game encounters. John M. Morrison reviewed The Imperial Data Recovery System in The Space Gamer No. 50.[22] Morrison commented that "I would seriously recommend that FASA take this off the market and re-write it from the ground up. There's definitely room for a Traveller aid program on the market, but not this one."[22]

GDW licensee Paragon produced two video games based on the Traveller universe:

TravellerMap is an interactive map detailing the primary setting for Traveller. While it was originally fan-made, it has been made canon by reference,[23] which reference states that what appears in real life on that site is what appears in-universe to users of a certain widely used stellar navigational tool.

Novels edit

Several novels have been specifically set in the various Traveller universes:

Traveller game novels
# Year Title Series Author Reference and ISBN Notes
1. 1993 "Again, Oytritsyu'aby" n/a Charles E. Gannon n/a Novelette
2. 1993 "Count or Country" n/a Charles E. Gannon n/a Novelette
3. 1993 "The Trap of Triton" n/a Gary A. Kalin n/a Novelette
5. 1995 Death of Wisdom[6]: 180  Book 1 of 3 Paul Brunette ISBN 978-1-55878-181-8
6. 1995 To Dream of Chaos Book 2 of 3 Paul Brunette ISBN 978-1-55878-184-9
7. 1998 Gateway to the Stars n/a Pierce Askegren ISBN 978-0-671-01188-8
8. 2005 The Force of Destiny n/a Dale Kemper [24]
9. 2004 Diaspora Phoenix n/a Martin J. Dougherty n/a
10. 2006 Tales of the New Era 1: Yesterday's Hero n/a Martin J. Dougherty n/a
11. 2010 The Backwards Mask Book 3 of 3 Paul Brunette [25]
12. 2011 The Backwards Mask (Alternative) Book 3 of 3 Matthew Carson [25][26]
13. 2012 A Long Way Home: Tales of Congressional Space n/a Terrance McInnes n/a
14. 2014 Shadow of the Storm n/a Martin J. Dougherty ISBN 978-1-55878-034-7
15. 2014 Fate of the Kinunir[27] n/a Robert E. Vardeman ISBN 978-1-55878-029-3
16. 2015 Agent of the Imperium n/a Marc W. Miller ISBN 978-1-55878-037-8
  • Gregory P. Lee's The Laughing Lip[28] series acknowledges the influence of Traveller in the development of the three novels published to date. Lee also wrote the Gamelords supplement Lee's Guide to Interstellar Adventure in the early 1980s.
  • Jefferson P. Swycaffer has written several novels[6]: 180  set in the "Concordat" fictional universe he originally developed for his Traveller campaign.
  • There are two different Backwards Mask books in the Death of Wisdom trilogy. The manuscript by the original author (Brunette) was lost until shortly after the replacement manuscript (by Carson) was published. The original was then published for those who wanted it, and Carson's serves as an alternate end to the trilogy.

Periodicals edit

Gaming magazine White Dwarf ran a comic strip called The Travellers by Mark Harrison from 1983 to 1986. The strip spoofed Traveller and other space opera settings.[29]

Music edit

The concept album Traveller by heavy metal band The Lord Weird Slough Feg is based on the game.

Related role-playing games edit

Traveller: 2300 or 2300 AD edit

Originally published by GDW as an updated replacement for Traveller[citation needed], eschewing classic space opera to take inspiration from the grittier contemporary hard science fiction media of the 1980s. The first edition was named Traveller: 2300, which incited both confusion and criticism since the game carried over neither the rules nor setting of its namesake. The second edition was renamed 2300 AD, and added some cyberpunk rules and adventures. It is presented as a future extrapolation of the speculative World War III of GDW's popular military role-playing game Twilight: 2000. In the 2300 AD setting, interstellar travel is relatively new, Earth is still divided into nation-states, and the most powerful nations are competitively exploring and colonizing the fifty light-year sphere of surrounding space. Mongoose Publishing released a sourcebook for the setting in 2012 that adapted it to their version of the Traveller rules.

Cultural impact edit

Computer programs have been created to model and predict starship combat using Traveller rules. The most famous case involved Douglas Lenat applying his Eurisko heuristic learning program to the scenario in the Traveller adventure Trillion Credit Squadron, which contains rules for resolving large space battles statistically. Eurisko exploited corner-case features and built unusual fleets that won the 1981 and 1982 championships. The sponsor stated that if Lenat entered and won the next year they would stop the sponsorship, so Lenat stopped attending.[30]

See also edit

References edit

  1. ^ Appelcline, Shannon (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  2. ^ Appelcline, Shannon (2016). The Science Fiction in Traveller. USA: Far Future Enterprises. ISBN 978-1-55878-049-1.
  3. ^ As of this edit, this article uses content from "Where did the term "sophont" originate?", authored by Lexible at Science Fiction & Fantasy Stack Exchange, which is licensed in a way that permits reuse under the Creative Commons Attribution-ShareAlike 3.0 Unported License, but not under the GFDL. All relevant terms must be followed.
  4. ^ Alien Module 3: Vargr
  5. ^ Adventure 12: Secrets of the Ancients
  6. ^ a b c d e f g h i j k l m n Appelcline, Shannon (2014). Designers & Dragons. '70-'79 : A history of the roleplaying game industry (2nd ed.). Silver Springs, MD, USA: Evil Hat Productions. ISBN 978-1-61317-075-5.
  7. ^ "Traveller Fifth Edition". Kickstarter.
  8. ^ Turnbull, Don (April–May 1978). "Traveller". White Dwarf. Games Workshop (6): 16–18.
  9. ^ Watson, Tony (September 1978). "Reviews". Dragon. TSR, Inc. (18): 8.
  10. ^ Ritchie, David (March 1980). "A Galaxy of Games". Ares Magazine. Simulations Publications, Inc. (1): 30.
  11. ^ Johnson, Forrest (May–June 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (28): 28.
  12. ^ Goldberg, Eric (November 1980). "Games". Ares. Simulations Publications, Inc. (5): 35–36.
  13. ^ Freeman, Jon (1980). The Complete Book of Wargames. New York: Simon & Schuster. p. 281.
  14. ^ Slack, Andy (October–November 1981). "Open Box". White Dwarf. Games Workshop (27): 11.
  15. ^ Thronton, Jake (October 1988). "Role Games". Games International. No. 1. pp. 42–44.
  16. ^ "Pyramid: Pyramid Pick: Traveller: The New Era". sjgames.com.
  17. ^ Swan, Rick (August 1997). "Roleplaying Reviews". Dragon. TSR, Inc. (238): 108–109.
  18. ^ Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996". Arcane (14): 25–35.
  19. ^ "Art of the Genre: The Top 10 Role-Playing Games of All-Time – Black Gate". 10 June 2013.
  20. ^ . Academy of Adventure Gaming Arts & Design. Archived from the original on 7 March 2008. Retrieved 24 March 2008.
  21. ^ . Academy of Adventure Gaming Arts & Design. Archived from the original on 21 December 2007. Retrieved 2 November 2007.
  22. ^ a b Morrison, John M. (April 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (50): 34–35.
  23. ^ The Great Rift Book 1: The Great Rift. Mongoose Publishing. p. 4.
  24. ^ . Travellerbibliography.org. Archived from the original on 6 June 2013. Retrieved 23 August 2014.
  25. ^ a b "Traveller Fiction - Wayne's Books RPG Reference". Waynesbooks.com. Retrieved 23 August 2014.
  26. ^ "The Sector M". Amazon.com. Retrieved 4 February 2018.
  27. ^ "Step into the Traveller Universe with Fate of the Kinunir – Black Gate". 17 August 2013.
  28. ^ Lee, Gregory P. (6 March 2011). All Shall Go to Wrack: Book 1 of The Laughing Lip. CreateSpace Independent Publishing Platform. ISBN 978-1-4565-9090-1.
  29. ^ . 12 February 2008. Archived from the original on 16 January 2009. Retrieved 12 February 2008.
  30. ^ Johnson, George (1984). . The APF Reporter. Washington, D.C.: The Alicia Patterson Foundation. 7 (4). Archived from the original on 22 October 2011. Retrieved 16 July 2011.

Further reading edit

External links edit

  • Traveller (role-playing game) series listing at the Internet Speculative Fiction Database
  • Far Future Enterprises
  • GURPS Traveller
  • Mongoose Traveller
  • Traveller wiki
  • TravellerMap: (a map of the official setting)

traveller, role, playing, game, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, possibly, contains, original, research, please, improve, verifying, claim. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed July 2018 Learn how and when to remove this template message This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Traveller role playing game news newspapers books scholar JSTOR September 2018 Learn how and when to remove this template message Learn how and when to remove this template message Traveller is a science fiction role playing game first published in 1977 by Game Designers Workshop Marc Miller designed Traveller with help from Frank Chadwick John Harshman and Loren Wiseman 1 Editions were published for GURPS d20 and other role playing game systems From its origin and in the currently published systems the game relied upon six sided dice for random elements Traveller has been featured in a few novels and at least two video games TravellerScience Fiction Adventure in the Far FutureCover of the original Traveller boxed setDesignersMarc MillerFrank ChadwickJohn HarshmanLoren WisemanPublishersGame Designers Workshop 1977 1996 Imperium Games 1996 1998 Steve Jackson Games 1998 2015 QuikLink Interactive 2002 2009 ComStar Games 2006 2008 Mongoose Publishing 2008 present Far Future Enterprises 2013 present Publication1977 original 1987 MegaTraveller 1993 Traveller The New Era 1996 Marc Miller s Traveller 1998 GURPS Traveller 2002 Traveller20 2006 GURPS Traveller Interstellar Wars 2006 Traveller Hero 2008 Traveller known as Mongoose Traveller 2013 Traveller5 2016 Traveller known as Mongoose Traveller 2nd edition Years active1977 presentGenresScience fictionSpace operaSystemsCustomGURPSHero Systemd20 SystemsWebsitewww wbr farfuture wbr netwww wbr mongoosepublishing wbr com wbr us wbr Traveller is a tabletop game where characters journey through star systems engaging in exploration ground and space battles and interstellar trading Players assume various roles such as humans robots aliens or genetically engineered species The game is influenced by various literary works and emphasizes commerce sociological stratification and a mix of low and high technology The setting is centered around the human dominated Third Imperium a feudalistic interstellar empire Despite the focus on humans the Traveller universe is cosmopolitan and features various races including major races like Aslan Droyne Hivers K kree and Vargr as well as numerous minor races The game s history also features the Ancients a highly advanced race that left behind ruins and artifacts scattered throughout the universe Traveller has been published in various editions since 1977 The original version known as Classic Traveller was published by Game Designers Workshop GDW Throughout the years the game has evolved with notable editions including MegaTraveller Traveller The New Era Marc Miller s Traveller GURPS Traveller Traveller20 Traveller Hero Mongoose Traveller and Traveller5 The current rulesets are Traveller5 and Mongoose Traveller 2nd Ed both of which draw from the original Traveller rules and rely on six sided dice Each edition presents different settings timelines and mechanics showcasing the game s adaptability and enduring popularity Traveller is highly regarded for its production value sophisticated character generation system and consistent rules It has received positive reviews across various editions with some critics calling it the best science fiction RPG Traveller has won multiple Origins Awards and was inducted into the Origins Hall of Fame in 1996 While the game has faced some criticism such as slow character growth and anachronistic weapons it remains a classic in the role playing hobby Some video games and software have been based on the Traveller universe including The Imperial Data Recovery System MegaTraveller 1 The Zhodani Conspiracy and MegaTraveller 2 Quest for the Ancients Contents 1 Design 1 1 Influences and inspiration 1 2 Key features 1 3 Characters 1 4 Equipment 1 5 Starships 1 6 Worlds 2 Setting 2 1 Sophonts 2 2 Ancients 3 Publishing history 3 1 Format 3 2 Editions 3 2 1 Traveller 3 2 2 MegaTraveller 3 2 3 Traveller The New Era 3 2 4 Marc Miller s Traveller 3 2 5 GURPS Traveller 3 2 6 Traveller20 3 2 7 GURPS Traveller Interstellar Wars 3 2 8 Traveller Hero 3 2 9 Mongoose Traveller 3 2 10 Traveller5 4 Reception 5 Awards 6 In other media 6 1 Software 6 2 Novels 6 3 Periodicals 6 4 Music 7 Related role playing games 7 1 Traveller 2300 or 2300 AD 8 Cultural impact 9 See also 10 References 11 Further reading 12 External linksDesign editTraveller is a tabletop role playing game Characters journey between star systems engaging in exploration ground and space battles and interstellar trading One player the game master or referee oversees task attempts and guides events as the players explore the setting Characters are defined not by the need to increase native skill and ability but by achievements discoveries wealth and so on Influences and inspiration edit Marc Miller lists a number of books that influenced Traveller and provided its key features 2 Dorsai Gordon R Dickson 1960 Dumarest of Terra saga Edwin Charles Tubb 1967 2008 Envoy to New Worlds Keith Laumer 1963 Hammer s Slammers David Drake 1979 Retief s Peace Keith Laumer William H Keith 2005 Space Viking H Beam Piper 1963 The Cosmic Computer H Beam Piper 1963Key features edit Some of these key features include Commerce Commerce is the major driving force of civilization Human centric but cosmopolitan The core rules focus on human characters but there is support for using and playing aliens Limited communication There is no faster than light information transfer meaning no ansible subspace radio or similar Communication is limited to the speed of travel Decisions are made on the local level rather than by a remote authority Morals and mortality People remain people and continue to show courage wisdom honesty and justice along with cowardice deceit and criminal behavior Sociological Interstellar society is socially stratified high mid and low passage SOC Social Status is a primary character attribute Affairs are often managed by independent nobility who make use of classic titles such as Baron Duke and Archduke Characters edit Traveller uses a lifepath style system for character generation Characters get skills and experience in a mini game where the player makes career choices determining the character s life up to the point before adventuring begins A character can be human robot alien or of a genetically engineered species A character can be civilian military or noble a young cadet or a tried and true veteran each with strengths and weaknesses Death during character generation is possible in some editions a mechanic that became infamous citation needed Characters have six primary characteristics generated by a roll of two six sided dice Other characteristics also exist to add nuance to alien characters Some characters have extra sensory perception telekinesis telepathy and other psychic abilities which are organized and standardized into psionics Equipment edit Equipment emphasizes wilderness exploration hazardous environments and combat As a result equipment lists are heavy on vehicles sensor equipment communicators rations personal armor and weapons Low technology Since primitive worlds exist near technological worlds primitive weapons such as swords shields pikes and bows are included Characters often have some sort of blade skill for close combat High technology Cybernetics and non sentient robots also show up in equipment lists as do artifacts from ancient civilizations Hard Sci fi Flavor Along with energy weapons there is also a strong presence of slug throwing weapons such as rifles and pistols The prevailing theory is that usually the most efficient way to stop someone is with kinetic energy e g bullets Starships edit Starships range from small one person scouts to giant planetoid colony ships Design rules balance power life support and defenses for consistent ships GDW published several board games allowing Traveller space battles to be played out as games in their own right Mayday Brilliant Lances and Battle Rider for example Worlds edit Worlds range from barren planetoid moons to large gas giant worlds from uncolonized territories to planets with billions of people The world generation rules produce a random mix of worlds Setting editEarly in the adventures and supplements a default setting emerged based on in house play tests done for the game In this setting the human dominated Third Imperium is the largest interstellar empire in charted space a feudalistic union of worlds where local nobility operate largely free from oversight and restricted by convention and feudal obligations Sophonts edit The setting features descendants of humanity who are collectively called Humaniti These include the Solomani humans emigrated from Earth within the last few thousand years the Vilani humans transplanted from Earth tens of thousands of years ago by the Ancients see below who founded the First Imperium and the Zhodani psychic humans ruled by psionically gifted nobles Despite the thematic dominance of the human race with most adventures taking place in human space the Traveller universe is cosmopolitan and contains many technologically advanced sophonts a term borrowed from earlier science fiction material 3 The setting principally concerns itself with six major races that developed faster than light travel independently In addition to Humaniti the standard list of major races includes the honor bound catlike Aslan the winged lizard like Droyne the sixfold symmetric and manipulative Hivers the centaur like militant vegetarian K kree and the wolf hybrid Vargr Additional minor races are numerous An early publication from GDW notes that The minor races of which there are hundreds within the area of known space will be largely left up to individual referees GDW s quarterly publication the Journal of the Travellers Aid Society designed by Loren K Wiseman sketched out about one race per quarter starting with the Aslan in Issue 7 Taken together with aliens casually mentioned or introduced in separate scenarios or adventures often arbitrarily there is therefore no indication that the number of minor races is limited in any sense Ancients edit The Ancients were a major race in the distant past their ruins dot planets throughout charted space and their artifacts are more technically advanced than those of any existing civilization For unknown reasons they transplanted humans from Earth to dozens of worlds uplifted Terran wolves to create the Vargr and transplanted them to another world 4 and undertook many megascale engineering projects before destroying their civilization in a catastrophic civil war 5 Publishing history edit nbsp A selection of classic Traveller rule books and supplements including the core box set Format edit Main article List of Traveller Books The original gamebooks were black and digest sized known as the little black books produced by Game Designers Workshop GDW The main rules were detailed in three such booklets sold as a boxed set while the same format was used for early support material such as the adventures supplements and further books Later supplements and updated versions of the main game system introduced full sized booklets complete re writes of the game system and significant changes to the Third Imperium Editions edit Traveller game editions and publishers Pub date Game Abbrev Primary publisher1977 Classic Traveller CT Game Designers Workshop 6 158 1987 MegaTraveller MT Game Designers Workshop 6 169 1993 Traveller The New Era TNE Game Designers Workshop 6 175 1996 Marc Miller s Traveller T4 Imperium Games1998 GURPS Traveller GT Steve Jackson Games 6 181 2002 Traveller20 T20 QuikLink Interactive 6 181 2006 GURPS Traveller Interstellar Wars GTIW Steve Jackson Games2006 Traveller Hero TH ComStar Games 6 181 2008 Mongoose Traveller 1st Ed MGT Mongoose Publishing 6 181 2013 Traveller5 09 T5 Far Future Enterprises 6 181 2016 Mongoose Traveller 2nd Ed MGT2 Mongoose Publishing2019 Traveller5 10 T5 Far Future Enterprises 6 181 2022 Mongoose Traveller 2nd Ed Update MGT2 Mongoose PublishingThough nearly all older versions of Traveller are available in PDF format Traveller5 and Mongoose Traveller 2nd Ed are the current rulesets Both rely on six sided dice and both draw from the original Traveller rules Traveller edit The original version was designed and published by GDW in 1977 The core rules originally came as a box set of three black digest sized books and were later compiled into a single volume rulebook This edition is also sometimes called by the retronym Classic Traveller MegaTraveller edit The game was set during a rebellion which shattered the Imperium Supplements and magazines produced during this era detailed the progression of the rebellion from the initial assassination of the Emperor in 1116 to the collapse of large scale interstellar trade in roughly 1124 the beginning of the supplement Hard Times Traveller The New Era edit Set in the former territory of the Third Imperium after interstellar government and society had largely collapsed TNE introduced Virus a silicon chip life form that infected and took over computers The game mechanics used GDW s house system derived from Twilight 2000 2nd Ed Marc Miller s Traveller edit T4 is set in the early days of the Third Imperium Milieu 0 with the small newly formed empire surrounded by regressed or barbaric worlds GURPS Traveller edit Main article GURPS Traveller Designed by Loren K Wiseman and published in 1998 GURPS Traveller uses the third edition of the GURPS system and takes place in an alternate timeline in which no Rebellion occurred and Virus was never released Traveller20 edit Published by QuickLink Interactive QLI in 2002 this version uses the d20 System as its base and is set at the time of the Solomani Rim War around Imperial year 990 about a century before the era depicted in the original game The preferred setting is the Gateway Domain region of the Imperium After the company s license to the Traveller brand and setting lapsed the purely mechanical elements of this game were republished as the generic SciFi20 system GURPS Traveller Interstellar Wars edit In 2006 Steve Jackson Games released GURPS Traveller Interstellar Wars GTISW sometimes GTIW for the 4th edition of GURPS from 2004 The timeline was rolled back to 2170 which is several millennia earlier than the usual Traveller setting to the early days of Earth s presence in space at the time when Earth first started to send out interstellar ships to include the period just after the Third Interstellar War between the Terran Confederation Earth and the gigantic Ziru Sirka Empire Vland Traveller Hero edit A port of the Traveller setting to the Hero System produced under license by Comstar Games in 2006 6 181 Mongoose Traveller edit Mongoose Publishing published this version both in a traditional format and as an open gaming SRD around which other games may be built A second edition was published in 2016 and updated in 2022 It uses a full color production style while resembling the original Traveller rules in scope Traveller5 edit A new set of rules made by re working and integrating concepts from earlier rulesets The current version v5 10 was printed in 2019 as three distinct books Characters and Combat Starships and Worlds and Adventures 7 Reception editIn the April May 1978 edition of White Dwarf Issue 6 Don Turnbull gave a strong recommendation for the new game saying Altogether what is here is very satisfactory and much of it is stimulating The presentation is exemplary the detail impressive the treatment exacting and the inventiveness inspired 8 In the September 1978 edition of Dragon Issue 18 Tony Watson complimented the game on the high production value of its components saying Physically Traveller is first class a tradition with Game Designer s Workshop The box lid and covers of the three booklets are done in a simple but highly effective combination of red and white lettering on a black background The interior layout and printing is also of the best quality the printing is an entirely professional job Watson liked that experience points were not emphasized in gameplay It is refreshing to see that the adventures and color of the game s play is reward enough and the players are not channeling their energy into the rather silly chase of ethereal experience points Too often this chase becomes more important than actual play itself He concluded with a strong recommendation saying Traveller is a unique SF game and probably the best of the role playing variety It offers a colorful but consistent future for players to adventure in 9 In the inaugural edition of Ares March 1980 David Ritchie was enthusiastic about Traveller giving it an above average rating of 8 out of 9 and commenting This game starts off where Dungeons amp Dragons left off but if there is any justice will end up being more popular than that venerable relic For one thing the Traveller rules are fairly consistent moreso than is usual for such games 10 In the May June 1980 edition of The Space Gamer Issue No 28 Forrest Johnson gave a good review saying Traveller is the best game of its type recommended for the sophisticated science fiction gamer 11 In the November 1980 edition of Ares Issue 5 Eric Goldberg called Traveller a most impressive achievement from a design standpoint This mark of distinction is the main reason why I consider Traveller the finest commercially available role playing game Goldberg didn t consider it perfect criticizing the game s lack of imaginary vision of technology of the future Although he liked the sophisticated and elegant character generation system he felt that All too often a player will have to spend an entire afternoon rolling dice before he gains a reasonable character Goldberg concluded with a positive recommendation If you have at least a casual interest in science fiction and role playing you should definitely invest in a copy of Traveller 12 In the 1980 book The Complete Book of Wargames game designer Jon Freeman commented Traveller is the only serious attempt to provide a really comprehensive set of role playing rules for science fiction interstellar travel exploration trade combat at all levels and so on Freeman warned potential players Considering the territory it seeks to cover Traveller is necessarily complex and it presumes on the part of the potential referee considerable familiarity with other role playing games and the literature of science fiction Freeman gave this game an Overall Evaluation of Good concluding For experienced players wishing a truly open ended science fiction role playing campaign there is no real alternative 13 In the October November 1981 edition of White Dwarf Andy Slack reviewed the Deluxe Traveller Edition a compilation of the three original rules booklets plus Book 0 An Introduction to Traveller and an adventure The Imperial Fringe Slack thought this edition was better laid out and typos have been rectified Because he believed that this edition was not substantially different than the original set he only rated this edition a 4 out of 10 for experienced players who already owned the original rule booklets but for new players he rated it a perfect 10 out of 10 14 In the inaugural edition of Games International October 1988 Jake Thornton gave MegaTraveller an above average rating of 4 out of 5 saying Although there are some typos and omissions overall MegaTraveller is a success If you like your SF on a grand starspanning scale then MegaTraveller is the system for you 15 Chris W McCubbin reviewed Traveller The New Era for Pyramid 2 July Aug 1993 and concluded that despite some complaints he had about the new version Traveller s still around and that s good I hope it always will be 16 In the August 1997 edition of Dragon Issue 238 Rick Swan reviewed the fourth edition of Traveller and called it a masterful effort the best science fiction RPG I ve ever played On the downside Swan thought that The inclusion of anachronistic weapons like swords and crossbows can turn combat into a bad episode of Star Trek He also pointed out that character growth in the game is very slow PCs acquire new skills and abilities about as fast as a tree trunk acquires new growth rings He also wanted to see more setting information But he concluded that the fourth edition of Traveller was close to perfect giving it a top rating of 6 out of 6 and saying Time tested and buffed to a sheen Traveller will endure as long there s enough plastic to manufacture six sided dice 17 In a 1996 reader poll by Arcane magazine to determine the 50 most popular roleplaying games of all time Traveller as either Traveller MegaTraveller or Traveller The New Era was ranked 3rd The magazine s editor Paul Pettengale commented Although originally intended as a generic science fiction system Traveller quickly became linked with the Imperium campaign background developed by GDW This background offers a great degree of freedom for individual referees to run campaigns of their own devising while providing enough basic groundwork to build from and has proved to be immensely successful Everything from political intrigue to action packed mercenary actions trading or scientific exploration is possible and a lot more besides Traveller is one of the true classics of the roleplaying hobby 18 Scott Taylor for Black Gate in 2013 rated Traveller as 2 in the top ten role playing games of all time saying Packaged in a plain black jacket with some simple bars of color there is nothing inherently fancy about Traveller and yet it has remained a viable source of entertainment to gamers through ten editions and six gaming companies that have controlled its license 19 Awards editTraveller The New Era won the 1993 Origins Award for Best Roleplaying Rules 20 Traveller The New Era won the 1994 Origins Award for Best Roleplaying Rules 6 176 In 1996 Traveller was inducted into the Origins Hall of Fame 21 In other media editSoftware edit The Imperial Data Recovery System is a computer program published by FASA in 1981 as a play aid to speed up bookkeeping for Traveller and assist with game aspects such as sector maps records of characters and ships and in game encounters John M Morrison reviewed The Imperial Data Recovery System in The Space Gamer No 50 22 Morrison commented that I would seriously recommend that FASA take this off the market and re write it from the ground up There s definitely room for a Traveller aid program on the market but not this one 22 GDW licensee Paragon produced two video games based on the Traveller universe MegaTraveller 1 The Zhodani Conspiracy 1990 for Amiga Atari ST and MS DOS MegaTraveller 2 Quest for the Ancients 1991 for Amiga and MS DOS 6 173 TravellerMap is an interactive map detailing the primary setting for Traveller While it was originally fan made it has been made canon by reference 23 which reference states that what appears in real life on that site is what appears in universe to users of a certain widely used stellar navigational tool Novels edit Several novels have been specifically set in the various Traveller universes Traveller game novels Year Title Series Author Reference and ISBN Notes1 1993 Again Oytritsyu aby n a Charles E Gannon n a Novelette2 1993 Count or Country n a Charles E Gannon n a Novelette3 1993 The Trap of Triton n a Gary A Kalin n a Novelette5 1995 Death of Wisdom 6 180 Book 1 of 3 Paul Brunette ISBN 978 1 55878 181 86 1995 To Dream of Chaos Book 2 of 3 Paul Brunette ISBN 978 1 55878 184 97 1998 Gateway to the Stars n a Pierce Askegren ISBN 978 0 671 01188 88 2005 The Force of Destiny n a Dale Kemper 24 9 2004 Diaspora Phoenix n a Martin J Dougherty n a10 2006 Tales of the New Era 1 Yesterday s Hero n a Martin J Dougherty n a11 2010 The Backwards Mask Book 3 of 3 Paul Brunette 25 12 2011 The Backwards Mask Alternative Book 3 of 3 Matthew Carson 25 26 13 2012 A Long Way Home Tales of Congressional Space n a Terrance McInnes n a14 2014 Shadow of the Storm n a Martin J Dougherty ISBN 978 1 55878 034 715 2014 Fate of the Kinunir 27 n a Robert E Vardeman ISBN 978 1 55878 029 316 2015 Agent of the Imperium n a Marc W Miller ISBN 978 1 55878 037 8Gregory P Lee s The Laughing Lip 28 series acknowledges the influence of Traveller in the development of the three novels published to date Lee also wrote the Gamelords supplement Lee s Guide to Interstellar Adventure in the early 1980s Jefferson P Swycaffer has written several novels 6 180 set in the Concordat fictional universe he originally developed for his Traveller campaign There are two different Backwards Mask books in the Death of Wisdom trilogy The manuscript by the original author Brunette was lost until shortly after the replacement manuscript by Carson was published The original was then published for those who wanted it and Carson s serves as an alternate end to the trilogy Periodicals edit Gaming magazine White Dwarf ran a comic strip called The Travellers by Mark Harrison from 1983 to 1986 The strip spoofed Traveller and other space opera settings 29 Music edit The concept album Traveller by heavy metal band The Lord Weird Slough Feg is based on the game Related role playing games editTraveller 2300 or 2300 AD edit Main article 2300 AD Originally published by GDW as an updated replacement for Traveller citation needed eschewing classic space opera to take inspiration from the grittier contemporary hard science fiction media of the 1980s The first edition was named Traveller 2300 which incited both confusion and criticism since the game carried over neither the rules nor setting of its namesake The second edition was renamed 2300 AD and added some cyberpunk rules and adventures It is presented as a future extrapolation of the speculative World War III of GDW s popular military role playing game Twilight 2000 In the 2300 AD setting interstellar travel is relatively new Earth is still divided into nation states and the most powerful nations are competitively exploring and colonizing the fifty light year sphere of surrounding space Mongoose Publishing released a sourcebook for the setting in 2012 that adapted it to their version of the Traveller rules Cultural impact editComputer programs have been created to model and predict starship combat using Traveller rules The most famous case involved Douglas Lenat applying his Eurisko heuristic learning program to the scenario in the Traveller adventure Trillion Credit Squadron which contains rules for resolving large space battles statistically Eurisko exploited corner case features and built unusual fleets that won the 1981 and 1982 championships The sponsor stated that if Lenat entered and won the next year they would stop the sponsorship so Lenat stopped attending 30 See also editStriker miniatures game References edit Appelcline Shannon 2011 Designers amp Dragons Mongoose Publishing ISBN 978 1 907702 58 7 Appelcline Shannon 2016 The Science Fiction in Traveller USA Far Future Enterprises ISBN 978 1 55878 049 1 As of this edit this article uses content from Where did the term sophont originate authored by Lexible at Science Fiction amp Fantasy Stack Exchange which is licensed in a way that permits reuse under the Creative Commons Attribution ShareAlike 3 0 Unported License but not under the GFDL All relevant terms must be followed Alien Module 3 Vargr Adventure 12 Secrets of the Ancients a b c d e f g h i j k l m n Appelcline Shannon 2014 Designers amp Dragons 70 79 A history of the roleplaying game industry 2nd ed Silver Springs MD USA Evil Hat Productions ISBN 978 1 61317 075 5 Traveller Fifth Edition Kickstarter Turnbull Don April May 1978 Traveller White Dwarf Games Workshop 6 16 18 Watson Tony September 1978 Reviews Dragon TSR Inc 18 8 Ritchie David March 1980 A Galaxy of Games Ares Magazine Simulations Publications Inc 1 30 Johnson Forrest May June 1980 Capsule Reviews The Space Gamer Steve Jackson Games 28 28 Goldberg Eric November 1980 Games Ares Simulations Publications Inc 5 35 36 Freeman Jon 1980 The Complete Book of Wargames New York Simon amp Schuster p 281 Slack Andy October November 1981 Open Box White Dwarf Games Workshop 27 11 Thronton Jake October 1988 Role Games Games International No 1 pp 42 44 Pyramid Pyramid Pick Traveller The New Era sjgames com Swan Rick August 1997 Roleplaying Reviews Dragon TSR Inc 238 108 109 Pettengale Paul Christmas 1996 Arcane Presents the Top 50 Roleplaying Games 1996 Arcane 14 25 35 Art of the Genre The Top 10 Role Playing Games of All Time Black Gate 10 June 2013 Origins Award Winners 1993 Academy of Adventure Gaming Arts amp Design Archived from the original on 7 March 2008 Retrieved 24 March 2008 Origins Award Winners 1996 Academy of Adventure Gaming Arts amp Design Archived from the original on 21 December 2007 Retrieved 2 November 2007 a b Morrison John M April 1982 Capsule Reviews The Space Gamer Steve Jackson Games 50 34 35 The Great Rift Book 1 The Great Rift Mongoose Publishing p 4 Traveller Force of Destiny Travellerbibliography org Archived from the original on 6 June 2013 Retrieved 23 August 2014 a b Traveller Fiction Wayne s Books RPG Reference Waynesbooks com Retrieved 23 August 2014 The Sector M Amazon com Retrieved 4 February 2018 Step into the Traveller Universe with Fate of the Kinunir Black Gate 17 August 2013 Lee Gregory P 6 March 2011 All Shall Go to Wrack Book 1 of The Laughing Lip CreateSpace Independent Publishing Platform ISBN 978 1 4565 9090 1 RPGNet RPG Gaming Index White Dwarf articles 12 February 2008 Archived from the original on 16 January 2009 Retrieved 12 February 2008 Johnson George 1984 Eurisko The Computer with a Mind Of Its Own The APF Reporter Washington D C The Alicia Patterson Foundation 7 4 Archived from the original on 22 October 2011 Retrieved 16 July 2011 Further reading editChadwick Frank 1978 Traveller Book 4 Mercenary Game Designers Workshop Collinson Timothy 2000 The Traveller Periodical Bibliography British Isles Traveller Support Collinson Timothy 2017 The Traveller Bibliography 3rd edition British Isles Traveller Support Fugate Joe D Sr Brown Timothy B 1986 Traveller Book 8 Robots Game Designers Workshop ISBN 978 0 943580 10 4 Miller Marc W 1983 Traveller Book 6 Scouts Game Designers Workshop Miller Marc W 1988 Rebellion Sourcebook Game Designers Workshop ISBN 978 0 943580 63 0 Miller Marc W J Andrew Keith 1985 Traveller Book 7 Merchant Prince Game Designers Workshop Miller Marc W Loren Wiseman 1984 Traveller Adventure 12 Secret of the Ancients Game Designers Workshop Miller Marc William 1980 1979 Traveller Book 5 High Guard revised by Marc William Miller Frank Chadwick and John Harshman Game Designers Workshop Slack Andy February 1983 An Introduction to Traveller Part III Scenarios White Dwarf Games Workshop 38 10 11 ISSN 0265 8712 Slack Andy March 1983 An Introduction to Traveller Part IV Scenarios White Dwarf Games Workshop 39 18 19 ISSN 0265 8712 Smith Lester 1996 Milieu 0 Imperium Games ISBN 978 1 57828 124 4 Traveller Book 1 Characters and Combat Game Designers Workshop 1977a Traveller Book 2 Starships Game Designers Workshop 1977b Traveller Book 3 Worlds and Adventures Game Designers Workshop 1977c Wiseman Loren K 1981 Traveller Book 0 An Introduction To Game Designers Workshop External links editTraveller role playing game series listing at the Internet Speculative Fiction Database Far Future Enterprises GURPS Traveller Mongoose Traveller Traveller wiki TravellerMap a map of the official setting Retrieved from https en wikipedia org w index php title Traveller role playing game amp oldid 1180058054, wikipedia, wiki, book, books, library,

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