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The King of Fighters Neowave

The King of Fighters Neowave (KOF Neowave, or KOF NW) is a 2D fighting game produced by SNK Playmore and released as a coin-operated arcade game for Sammy's Atomiswave hardware in 2004. It was the first game SNK Playmore produced for the Atomiswave. This is a remake of The King of Fighters 2002 with a major change of roster and stages, the game was also made on the PlayStation 2 and Xbox. The PS2 version was released only in Japan and the PAL region, the Xbox version was released both in Japan and North America. The North American version was released on April 18, 2006. In 2020, a Dreamcast homebrew adaptation of the arcade version was also made possible due to the Dreamcast sharing almost identical hardware with its Atomiswave cousin.[1][2] The character artwork was done by Tomokazu Nakano (of Power Instinct fame). In Japan, it was the last game to be released for the Xbox.

The King of Fighters Neowave
Developer(s)SNK Playmore[a]
Publisher(s)SNK Playmore
Sammy Corporation
Ignition Entertainment
Director(s)Kazuaki Ezato
Gou Miyazaki
Takahiro Abe
T‑2000
Producer(s)Eikichi Kawasaki
Moon
Artist(s)Tomokazu Nakano
Composer(s)Tamotsu Karatsu
SeriesThe King of Fighters
Platform(s)Arcade
PlayStation 2
Xbox
ReleaseArcade
2004
PlayStation 2
  • JP: July 21, 2005
  • EU: October 13, 2006
Xbox
  • JP: March 30, 2006
  • NA: April 18, 2006
Genre(s)Fighting
Mode(s)Up to 2 players simultaneously
Arcade systemAtomiswave

Gameplay edit

The game reverts to the 3-character elimination system from KOF '94 to KOF '98, ignoring gameplay features from later games such as the "Striker" system used from KOF '99 through KOF 2001 and tag team system in KOF 2003. The PlayStation 2 and XBOX versions of the game's graphics consist of polygonal 3D backgrounds overlaid with 2D character sprites (similar to the 3D stages featured in the console versions of previous games in the series such as the Dreamcast versions of KOF '98 and KOF '99), whereas the Arcade version has 2D backgrounds.

With the change of hardware from Neo Geo to Atomiswave, the number of buttons is now increased to five. In addition to the standard four attack buttons used in the previous games, a fifth button is now added which is used to activate the Heat Mode. Heat Mode will cause the character to blink red and increase their offensive strength, with the side effect being that the character's health will begin to drain. The player will return to normal after getting hit by the opponent or by pressing Heat Mode button again to deactivate it, and the player must wait until you lose a round to activate it again. The player cannot use Heat Mode when the life gauge is low.

The player can select their own playing style similar to KOF '97 and KOF '98, from three different styles, which affects the techniques available to the player and the length of their Power Gauge.

In Super Cancel Mode (SC Mode), the player has a three stock Power Gauge. The player can use Super Special Moves (which requires one Power Gauge stock) and MAX Super Special Moves (which requires two). With one Power stock, the player can cancel a regular move into a Special or Super Special move, and a regular Special into a Super Special. The player can also use one Power stock to cancel a guard into a Knockdown Blow or an Emergency Escape, or do a Quick Emergency Escape during a normal or command move.

In Guard Break Mode (GB Mode), the player has a two stock Power Gauge. Like in SC Mode, the player can perform Super Special (one stock) and MAX Super Special Moves (two stock). The player can parry an opponent's attack using the "Just Defend" technique, guarding against an opponent's attacks at the precise moment it makes contact with the character, allowing the player to follow it up with a counterattack. Using one Power stock, the player can guard cancel into an Emergency Escape or do a Quick Emergency Escape. The player can also perform a Guard Break attack with one Power stock, which is an unblockable version of a character's Knockdown Attack.

In MAX2 Mode (M2 Mode), the player has a single stock Power Gauge. The player can perform Super Special Moves with one stock, as well as MAX Super Special Moves. However, MAX moves can only be performed when the player has 25% or less of their life gauge remaining. Additionally, an exclusive MAX2 move can be performed under these conditions as well. In M2 Mode, the player can guard cancel into a Knockdown Attack.

Characters edit

Like KOF '98 and KOF 2002, Neowave has no actual storyline, but is instead a "Dream Match" which gathers numerous characters from various past KOF games, regardless of their status in the overarching storyline. The character roster of the arcade version is similar to the Neo Geo version of KOF 2002, with a few differences in the team placement. The KOF 2000 Team and the KOF 2001 Team are eliminated from the lineup, and a Mixed Team is introduced, composed of Saisyu Kusanagi, Kula Diamond, and Shingo Yabuki from both KOF '98 and KOF '99. Vanessa and Ramón, are still featured in the arcade version as hidden characters, along with the Orochi versions of the Orochi Team. Geese Howard appears in the game as the main boss character, with this incarnation of the character being based on his younger self from Art of Fighting 2.

The PlayStation 2 version of the game brings back five characters from KOF 2002: Seth, May Lee, Angel, the Kusanagi clone, and Omega Rugal (with K9999 being the only character from KOF 2002 missing in this version). The Xbox version, due to licensing issues with Eolith, includes all the characters from the PS2 version with the exception of Ángel and May Lee.[3]

Fatal Fury Team
Psycho Soldier Team
Outlaw Team AKA 97 Special Team
Art of Fighting Team

Development edit

By the mid-2000s, SNK's in-house Neo-Geo hardware had become quite dated. After The King of Fighters 2003, SNK Playmore looked for newer substitute platforms for future development. The Atomiswave, a cartridge-based multi-arcade system like the Neo-Geo and based on Sega's Dreamcast hardware, with which SNK was already familiar, was an obvious candidate. Rather than commit a new major game blindly, SNK instead chose to "test the waters" with a remix of The King of Fighters 2002, tweaking the game's systems; reskinning the game with high-resolution backgrounds, character art, and interface elements to take advantage of the more advanced hardware; and removing characters originating with the Eolith-developed KOF2001 and KOF2002, replacing them with other SNK-originated characters.

Reception edit

The King of Fighters: Neowave met with mixed reviews upon release. Reviewers noted the updated graphics and traditionally solid mechanics, and were pleased with online play in the console versions. They also commented on the game's drab presentation and overly familiar design. Charles Onyett wrote for IGN, "Sure it's got updated graphics, a few different styles of play, and a huge roster of fighters, but it does little to entice any non-KoF fans into the mix, something this genre desperately needs." For GameSpot, Greg Casavin wrote that the game "still packs some good stuff for hardcore fans, but the touched-up paint job doesn't make this feel like a whole new game. In fact, in some ways it feels like a step backward from The King of Fighters 2002."

Notes edit

  1. ^ With assistance from Noise Factory.
  2. ^ a b PS2 version only
  3. ^ Boss character, based on the younger version from Art of Fighting 2
  4. ^ a b c PS2 and Xbox versions only

References edit

  1. ^ Perez, George (November 16, 2020). "The King of Fighters NeoWave ported to SEGA Dreamcast". SEGAbits. from the original on 2020-11-16. Retrieved 2020-11-17.
  2. ^ GSK (November 19, 2020). "Retro Re-release Roundup, week of November 19, 2020 - Bullet hell lovers, face your deathtiny". Retronauts. USgamer. from the original on 2020-11-21. Retrieved 2020-11-21.
  3. ^ Sashimi. "KOF XII & KOF2002UM 開発者インタビュー". Front Fighters Line. Retrieved 2009-01-20.
  4. ^ "Game Rankings: The King of Fighters Neowave (PS2)". GameRankings. Retrieved 2009-06-08.
  5. ^ "Game Rankings: The King of Fighters Neowave (Xbox)". GameRankings. Retrieved 2009-06-08.
  6. ^ . Metacritic. Archived from the original on 2009-09-01. Retrieved 2009-02-16.
  7. ^ "Metacritic: The King of Fighters Neowave (Xbox)". Metacritic. Retrieved 2009-02-16.
  8. ^ Kasavin, Greg (2006-04-10). "GameSpot: The King of Fighters Neowave Review". GameSpot. Retrieved 2009-06-08.
  9. ^ Onyett, Charles (2006-04-12). . IGN. Archived from the original on April 14, 2006. Retrieved 2009-02-16.
  10. ^ Nardozzi, Dale (2006-04-10). . Teamxbox. Archived from the original on 2009-09-02. Retrieved 2009-02-16.

External links edit

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The King of Fighters Neowave KOF Neowave or KOF NW is a 2D fighting game produced by SNK Playmore and released as a coin operated arcade game for Sammy s Atomiswave hardware in 2004 It was the first game SNK Playmore produced for the Atomiswave This is a remake of The King of Fighters 2002 with a major change of roster and stages the game was also made on the PlayStation 2 and Xbox The PS2 version was released only in Japan and the PAL region the Xbox version was released both in Japan and North America The North American version was released on April 18 2006 In 2020 a Dreamcast homebrew adaptation of the arcade version was also made possible due to the Dreamcast sharing almost identical hardware with its Atomiswave cousin 1 2 The character artwork was done by Tomokazu Nakano of Power Instinct fame In Japan it was the last game to be released for the Xbox The King of Fighters NeowaveDeveloper s SNK Playmore a Publisher s SNK PlaymoreSammy Corporation Ignition EntertainmentDirector s Kazuaki EzatoGou MiyazakiTakahiro AbeT 2000Producer s Eikichi KawasakiMoonArtist s Tomokazu NakanoComposer s Tamotsu KaratsuSeriesThe King of FightersPlatform s ArcadePlayStation 2XboxReleaseArcade 2004PlayStation 2JP July 21 2005EU October 13 2006 XboxJP March 30 2006 NA April 18 2006Genre s FightingMode s Up to 2 players simultaneouslyArcade systemAtomiswave Contents 1 Gameplay 2 Characters 3 Development 4 Reception 5 Notes 6 References 7 External linksGameplay editThe game reverts to the 3 character elimination system from KOF 94 to KOF 98 ignoring gameplay features from later games such as the Striker system used from KOF 99 through KOF 2001 and tag team system in KOF 2003 The PlayStation 2 and XBOX versions of the game s graphics consist of polygonal 3D backgrounds overlaid with 2D character sprites similar to the 3D stages featured in the console versions of previous games in the series such as the Dreamcast versions of KOF 98 and KOF 99 whereas the Arcade version has 2D backgrounds With the change of hardware from Neo Geo to Atomiswave the number of buttons is now increased to five In addition to the standard four attack buttons used in the previous games a fifth button is now added which is used to activate the Heat Mode Heat Mode will cause the character to blink red and increase their offensive strength with the side effect being that the character s health will begin to drain The player will return to normal after getting hit by the opponent or by pressing Heat Mode button again to deactivate it and the player must wait until you lose a round to activate it again The player cannot use Heat Mode when the life gauge is low The player can select their own playing style similar to KOF 97 and KOF 98 from three different styles which affects the techniques available to the player and the length of their Power Gauge In Super Cancel Mode SC Mode the player has a three stock Power Gauge The player can use Super Special Moves which requires one Power Gauge stock and MAX Super Special Moves which requires two With one Power stock the player can cancel a regular move into a Special or Super Special move and a regular Special into a Super Special The player can also use one Power stock to cancel a guard into a Knockdown Blow or an Emergency Escape or do a Quick Emergency Escape during a normal or command move In Guard Break Mode GB Mode the player has a two stock Power Gauge Like in SC Mode the player can perform Super Special one stock and MAX Super Special Moves two stock The player can parry an opponent s attack using the Just Defend technique guarding against an opponent s attacks at the precise moment it makes contact with the character allowing the player to follow it up with a counterattack Using one Power stock the player can guard cancel into an Emergency Escape or do a Quick Emergency Escape The player can also perform a Guard Break attack with one Power stock which is an unblockable version of a character s Knockdown Attack In MAX2 Mode M2 Mode the player has a single stock Power Gauge The player can perform Super Special Moves with one stock as well as MAX Super Special Moves However MAX moves can only be performed when the player has 25 or less of their life gauge remaining Additionally an exclusive MAX2 move can be performed under these conditions as well In M2 Mode the player can guard cancel into a Knockdown Attack Characters editMain article List of The King of Fighters characters Like KOF 98 and KOF 2002 Neowave has no actual storyline but is instead a Dream Match which gathers numerous characters from various past KOF games regardless of their status in the overarching storyline The character roster of the arcade version is similar to the Neo Geo version of KOF 2002 with a few differences in the team placement The KOF 2000 Team and the KOF 2001 Team are eliminated from the lineup and a Mixed Team is introduced composed of Saisyu Kusanagi Kula Diamond and Shingo Yabuki from both KOF 98 and KOF 99 Vanessa and Ramon are still featured in the arcade version as hidden characters along with the Orochi versions of the Orochi Team Geese Howard appears in the game as the main boss character with this incarnation of the character being based on his younger self from Art of Fighting 2 The PlayStation 2 version of the game brings back five characters from KOF 2002 Seth May Lee Angel the Kusanagi clone and Omega Rugal with K9999 being the only character from KOF 2002 missing in this version The Xbox version due to licensing issues with Eolith includes all the characters from the PS2 version with the exception of Angel and May Lee 3 Japan Team Kyo Kusanagi Benimaru Nikaido Goro Daimon K Team K Maxima Whip Iori Team Iori Yagami Mature Vice Orochi Team Awakened Orochi Team Yashiro Nanakase Orochi Yashiro Shermie Orochi Shermie Chris Orochi ChrisFatal Fury Team Terry Bogard Andy Bogard Joe Higashi Psycho Soldier Team Athena Asamiya Sie Kensou Chin Gentsai Outlaw Team AKA 97 Special Team Ryuji Yamazaki Blue Mary Billy Kane Art of Fighting Team Ryo Sakazaki Robert Garcia Takuma SakazakiIkari Team Leona Ralf Jones Clark Still Rival Team Kula Diamond Saisyu Kusanagi Shingo Yabuki Korea Team Jhun Hoon Choi Bounge Chang Koehan Women Fighters Team Mai Shiranui Yuri Sakazaki KingHidden single entry characters Angel b Geese Howard c Kim Kaphwan Kusanagi d May Lee b Omega Rugal d Ramon Seth d VanessaDevelopment editBy the mid 2000s SNK s in house Neo Geo hardware had become quite dated After The King of Fighters 2003 SNK Playmore looked for newer substitute platforms for future development The Atomiswave a cartridge based multi arcade system like the Neo Geo and based on Sega s Dreamcast hardware with which SNK was already familiar was an obvious candidate Rather than commit a new major game blindly SNK instead chose to test the waters with a remix of The King of Fighters 2002 tweaking the game s systems reskinning the game with high resolution backgrounds character art and interface elements to take advantage of the more advanced hardware and removing characters originating with the Eolith developed KOF2001 and KOF2002 replacing them with other SNK originated characters Reception editReceptionAggregate scoresAggregatorScoreGameRankingsPS2 60 18 11 reviews 4 Xbox 64 35 17 reviews 5 MetacriticPS2 57 6 Xbox 62 7 Review scoresPublicationScoreGameSpot6 5 10 0 8 IGN6 8 10 0 9 TeamXbox6 6 10 10 The King of Fighters Neowave met with mixed reviews upon release Reviewers noted the updated graphics and traditionally solid mechanics and were pleased with online play in the console versions They also commented on the game s drab presentation and overly familiar design Charles Onyett wrote for IGN Sure it s got updated graphics a few different styles of play and a huge roster of fighters but it does little to entice any non KoF fans into the mix something this genre desperately needs For GameSpot Greg Casavin wrote that the game still packs some good stuff for hardcore fans but the touched up paint job doesn t make this feel like a whole new game In fact in some ways it feels like a step backward from The King of Fighters 2002 Notes edit With assistance from Noise Factory a b PS2 version only Boss character based on the younger version from Art of Fighting 2 a b c PS2 and Xbox versions onlyReferences editThis article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources The King of Fighters Neowave news newspapers books scholar JSTOR March 2013 Learn how and when to remove this message Perez George November 16 2020 The King of Fighters NeoWave ported to SEGA Dreamcast SEGAbits Archived from the original on 2020 11 16 Retrieved 2020 11 17 GSK November 19 2020 Retro Re release Roundup week of November 19 2020 Bullet hell lovers face your deathtiny Retronauts USgamer Archived from the original on 2020 11 21 Retrieved 2020 11 21 Sashimi KOF XII KOF2002UM 開発者インタビュー Front Fighters Line Retrieved 2009 01 20 Game Rankings The King of Fighters Neowave PS2 GameRankings Retrieved 2009 06 08 Game Rankings The King of Fighters Neowave Xbox GameRankings Retrieved 2009 06 08 Metacritic The King of Fighters Neowave PS2 Metacritic Archived from the original on 2009 09 01 Retrieved 2009 02 16 Metacritic The King of Fighters Neowave Xbox Metacritic Retrieved 2009 02 16 Kasavin Greg 2006 04 10 GameSpot The King of Fighters Neowave Review GameSpot Retrieved 2009 06 08 Onyett Charles 2006 04 12 IGN The King of Fighters Neowave IGN Archived from the original on April 14 2006 Retrieved 2009 02 16 Nardozzi Dale 2006 04 10 Team Xbox The King of Fighters Neowave Review page 3 Teamxbox Archived from the original on 2009 09 02 Retrieved 2009 02 16 External links editOfficial website The King of Fighters Neowave at Sega Amusements USA at the Wayback Machine archived 3 June 2006 Retrieved from https en wikipedia org w index php title The King of Fighters Neowave amp oldid 1221016665, wikipedia, wiki, book, books, library,

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