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Take It Easy (game)

Take It Easy is an abstract strategy board game created by Peter Burley. It can be characterized as a strategic bingo-like game, and has been published by Ravensburger and subsequently by several other publishers since 1983.

Take It Easy
Board and tiles
Years active10+
Players1+ (4 sets included in a single box)
Playing time20 min

Gameplay edit

 
Standard 19-cell board

To start, each player takes a board with 19 hexagonal cells arranged as a 3×3 hexagon. Additionally, each player takes a set of 27 tiles which have different combinations of colored/numbered paths;[1] the paths are arranged as a triple-cross, linking opposite sides (Van Ness Serpentiles notation 300). The color of the board's playing field matches the background of the tiles for each player.[2]

 
5-7-4 tile

One player, designated as the caller, draws a tile randomly and then announces to the others which tile was drawn by declaring the three-digit combination (e.g., "5-7-4" would refer to the value of the vertical path, the value of the path crossing from lower left to upper right, and the value of the path crossing from upper left to lower right, in that sequence). Each player then puts their copy of that tile on their board in any available spot. Tiles must be placed so the numbers remain upright (e.g., the 1-, 5-, and 9-series lines must always be vertical).[1]

The upright-number rule forces each path to be one of three numbers and determines the number of possible tiles (27):

Path direction Possible values  
Vertical 1 5 9
Lower left to upper right 2 6 7
Upper left to lower right 3 4 8

The caller then repeats the drawing and announcement, followed by player placement, until the board is filled. Each player assesses their score and caller duties rotate to the next player until a total of four rounds have been played.[1]

Objective edit

The player with the highest cumulative score after four rounds is the winner.[1]

Although the selection of the tile is random, the placement of the tiles determines the ending score. The object is to complete colored/numbered lines across the board. When a contiguous path is completed from edge to edge, the score of the contiguous path is the number of tiles multiplied by the line value, so the maximum single-line score is 45 points (=5×9 vertical tiles along the center of the board).[1]

Maximum score edit

 
One configuration that scores the maximum 307 points

The maximum possible combined score for all lines is 307 points;[1] there are sixteen possible configurations that achieve this score.[3]

Sequels and variants edit

Take it Higher edit

Take it Higher! is a sequel game coauthored with Reiner Knizia that uses octagonal tiles and a 3×2, 24-cell board with prepopulated square interstitial spaces. In addition to the basic game, bonus points can be scored with special tiles.[4]

Take it to the Limit edit

Take it to the Limit! is an advanced version of Take it Easy! that uses a larger 64 hexagonal tileset (per player) on an expanded 4×4, 37-cell Nexus board, or a subset of those tiles on a 22-cell Orchid board.[5]

Daffodil Edition edit

 
"Daffodil" board variant

In 2016, Burley Games released a limited (1000 copies) "Daffodil Edition" for Take It Easy! with double-sided playing boards. The Daffodil board printed on the reverse side of the standard (19-cell) board features 21 hexagonal cells arranged as 3 adjacent 2×2 (7-cell) hexagonal "flowers". Each flower has a prepopulated free cell at its center, continuing any adjacent lines.

In addition, there are four wild card tiles, in which two or three paths are allowed to be any of the three possible values.[6] The wild card tiles are:

  1. (1|5|9)-(2|6|7)-(3|4|8) (three paths wild)
  2. 1-(2|6|7)-(3|4|8) (two paths wild)
  3. (1|5|9)-2-(3|4|8) (two paths wild)
  4. (1|5|9)-(2|6|7)-3 (two paths wild)

Digital releases edit

The game was published by Ravensburger Digital for smartphones and tablets.[7] It was released for iOS and Android in 2012.[8]

References edit

  1. ^ a b c d e f Burley, Peter (13 November 1996). "Take It Easy Rules". Game Cabinet. FX Schmid. Retrieved 27 September 2022.
  2. ^ "Take It Easy! boards, boxes, and tiles". Burley Games. Retrieved 27 September 2022.
  3. ^ "High score challenge: Can you get the maximum 307 points?". RPG Geek. 2009. Retrieved 27 September 2022.
  4. ^ "Take it Higher!". Burley Games. Retrieved 27 September 2022.
  5. ^ "Take it to the Limit!". Burley Games. Retrieved 27 September 2022.
  6. ^ "Take it Easy! The Daffodil Edition". Burley Games. Retrieved 27 September 2022.
  7. ^ "Ravensburger goes digital!". Ravensburger. Retrieved 27 September 2022.
  8. ^ Davison, Pete (April 22, 2013). "Take It Easy (iOS) review". Ad Week. Retrieved 27 September 2022.

External links edit

  • Take It Easy game rules and summary at GameCabinet.com
  • Take It Easy at BoardGameGeek
  • Take It Easy: Daffodil Edition at BoardGameGeek
  • Designer Peter Burley's Take It Easy page

take, easy, game, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, take, easy, game, news, newspapers, books, scholar. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Take It Easy game news newspapers books scholar JSTOR October 2022 Learn how and when to remove this message Take It Easy is an abstract strategy board game created by Peter Burley It can be characterized as a strategic bingo like game and has been published by Ravensburger and subsequently by several other publishers since 1983 Take It EasyBoard and tilesYears active10 Players1 4 sets included in a single box Playing time20 min Contents 1 Gameplay 1 1 Objective 1 2 Maximum score 2 Sequels and variants 2 1 Take it Higher 2 2 Take it to the Limit 2 3 Daffodil Edition 3 Digital releases 4 References 5 External linksGameplay edit nbsp Standard 19 cell board To start each player takes a board with 19 hexagonal cells arranged as a 3 3 hexagon Additionally each player takes a set of 27 tiles which have different combinations of colored numbered paths 1 the paths are arranged as a triple cross linking opposite sides Van Ness Serpentiles notation 300 The color of the board s playing field matches the background of the tiles for each player 2 nbsp 5 7 4 tile One player designated as the caller draws a tile randomly and then announces to the others which tile was drawn by declaring the three digit combination e g 5 7 4 would refer to the value of the vertical path the value of the path crossing from lower left to upper right and the value of the path crossing from upper left to lower right in that sequence Each player then puts their copy of that tile on their board in any available spot Tiles must be placed so the numbers remain upright e g the 1 5 and 9 series lines must always be vertical 1 The upright number rule forces each path to be one of three numbers and determines the number of possible tiles 27 Path direction Possible values nbsp Vertical 1 5 9 Lower left to upper right 2 6 7 Upper left to lower right 3 4 8 The caller then repeats the drawing and announcement followed by player placement until the board is filled Each player assesses their score and caller duties rotate to the next player until a total of four rounds have been played 1 Objective edit The player with the highest cumulative score after four rounds is the winner 1 Although the selection of the tile is random the placement of the tiles determines the ending score The object is to complete colored numbered lines across the board When a contiguous path is completed from edge to edge the score of the contiguous path is the number of tiles multiplied by the line value so the maximum single line score is 45 points 5 9 vertical tiles along the center of the board 1 Maximum score edit nbsp One configuration that scores the maximum 307 points The maximum possible combined score for all lines is 307 points 1 there are sixteen possible configurations that achieve this score 3 Sequels and variants editTake it Higher edit Take it Higher is a sequel game coauthored with Reiner Knizia that uses octagonal tiles and a 3 2 24 cell board with prepopulated square interstitial spaces In addition to the basic game bonus points can be scored with special tiles 4 Take it to the Limit edit Take it to the Limit is an advanced version of Take it Easy that uses a larger 64 hexagonal tileset per player on an expanded 4 4 37 cell Nexus board or a subset of those tiles on a 22 cell Orchid board 5 Daffodil Edition edit nbsp Daffodil board variant In 2016 Burley Games released a limited 1000 copies Daffodil Edition for Take It Easy with double sided playing boards The Daffodil board printed on the reverse side of the standard 19 cell board features 21 hexagonal cells arranged as 3 adjacent 2 2 7 cell hexagonal flowers Each flower has a prepopulated free cell at its center continuing any adjacent lines In addition there are four wild card tiles in which two or three paths are allowed to be any of the three possible values 6 The wild card tiles are 1 5 9 2 6 7 3 4 8 three paths wild 1 2 6 7 3 4 8 two paths wild 1 5 9 2 3 4 8 two paths wild 1 5 9 2 6 7 3 two paths wild Digital releases editThe game was published by Ravensburger Digital for smartphones and tablets 7 It was released for iOS and Android in 2012 8 References edit a b c d e f Burley Peter 13 November 1996 Take It Easy Rules Game Cabinet FX Schmid Retrieved 27 September 2022 Take It Easy boards boxes and tiles Burley Games Retrieved 27 September 2022 High score challenge Can you get the maximum 307 points RPG Geek 2009 Retrieved 27 September 2022 Take it Higher Burley Games Retrieved 27 September 2022 Take it to the Limit Burley Games Retrieved 27 September 2022 Take it Easy The Daffodil Edition Burley Games Retrieved 27 September 2022 Ravensburger goes digital Ravensburger Retrieved 27 September 2022 Davison Pete April 22 2013 Take It Easy iOS review Ad Week Retrieved 27 September 2022 External links editTake It Easy game rules and summary at GameCabinet com Take It Easy at BoardGameGeek Take It Easy Daffodil Edition at BoardGameGeek Designer Peter Burley s Take It Easy page Retrieved from https en wikipedia org w index php title Take It Easy game amp oldid 1113879636, wikipedia, wiki, book, books, library,

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