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Super Stardust Delta

Super Stardust Delta is a twin-stick multidirectional shooter video game for the PlayStation Vita handheld console. It is part of the Stardust series of games developed by the Finnish company Housemarque.[1]

Super Stardust Delta
PlayStation Store icon
Developer(s)Housemarque
Publisher(s)Sony Interactive Entertainment
Director(s)Harri Tikkanen
Producer(s)Mark O'Connor
Designer(s)Amar Djouad
Henri Mustonen
Programmer(s)Jere "XMunkki" Sanisalo
Markku Velinen
Composer(s)Ari Pulkkinen
SeriesStardust
Platform(s)PlayStation Vita
Release
  • NA: 15 February 2012
  • PAL: 22 February 2012
Genre(s)Multidirectional shooter
Mode(s)Single-player

Gameplay

Using the PlayStation Vita's dual analog sticks, players control a starship orbiting a generic planet. The planet's orbit acts as the playfield, filled with asteroids, lasers, and enemies for the player to destroy or avoid. In the main arcade mode, there are 5 planets, consisting of 5 phases each. At the end of each planet, the player encounters a boss, as in a traditional platform or adventure game.

The ship is equipped with a wide variety of weapons, smart bombs, a temporary shield, and a speed booster system to defend or attack. The ship has two projectile weapons of opposite polarities (Ice and Fire) that can be switched between on-the-fly. While one is effective against a certain type of enemy, it can be almost useless against another so players must quickly adapt to situations, constantly choosing which weapon to use against what. Each weapon can be powered up over the course of the game by collecting tokens as in "space invaders" (dropped onto orbit from destroyed enemy craft/asteroids). The ship is also able to collect and deploy smart bombs, which usually clear most of the playfield. When deploying a smart bomb players can choose the desired effect: Black Hole, Missile Strike, or EMP bomb. The PlayStation Vita's touch-screen controls Missile Strike, rear touch opens Black Hole, and motion control (shaking) deploys the EMP Bomb.

Other unique features of Super Stardust Delta are that the view can be tilted to see around the planet, and the ship's speed boost system has a slow-motion feature that enables players to navigate the ship with more precision while boosting. Super Stardust Delta also has 11 unique game modes, more than in any of the preceding titles in the series. Each game mode has its own unique challenges and scenarios. The different game modes are "Arcade", "Planets", "Endless", "Bomber", "Impact", "Twin-Gun", "Crush!", "Disc Slide", "Orbit Bomber", "Rock & Roll", and "Trucker". The main game modes have three difficulty levels to choose from; "Casual", "Normal", or "Hardcore". Many of the game modes let players choose whether to play the game with the "Delta" or "Pure" control configuration. The "Delta" configuration allows gameplay with new features, with players using the touchscreen, motion controls, as well as button controls to play the game, enabling the Black Hole and Missile Strike smart bombs, as well as the speed boost getting the slow-motion feature. The "Pure" configuration features simple button controls only, and does not include the latter features.

Super Stardust Delta has global leaderboards accessible via PlayStation Network.

Downloadable content

The "Blast Pack" was available on launch day on the PlayStation Network. It gives players four new game modes. "Endless" provides ever-increasing waves of enemies and asteroids. "Bomber" tests how long players can survive when armed only with bombs. "Impact" tests how long players can keep their boost up; boosting through objects increases the boost meter. In "Twin-Gun" mode the player's ship two cannons which can be controlled simultaneously using the control sticks while motion controls are used for steering.

Development

Housemarque encountered two problems during the development which caused lowered fps. The problems were poor rendering performance on the GPU and poor simulation speeds on the CPU.

To solve these issues Housemarque changed to lighter and more efficient shaders. They optimized the GPU performance through small tweaks like they rendered the Black Hole effect on the same shader as the “game grid” (planet orbit/playfield)

To increase simulation speed on the CPU, the development team created a custom gameplay architecture where all gameplay code runs multithreaded. This architecture uses a fiber based system to switch between active simulations, ensuring that all of the CPU cores are utilized efficiently. This allows most of the CPU cores to calculate collisions and frame updates for the whole frame duration.[2]

Soundtrack

The game has four soundtracks. Three of the soundtracks are made by Ari Pulkkinen, who also provided the soundtracks for Super Stardust HD and Super Stardust Portable. The soundtracks are: "Delta" (the new PlayStation Vita soundtrack), "Arcade" (original Super Stardust HD soundtrack), "Orchestral" (a DLC soundtrack for Super Stardust HD), and "Retro" (old retro music from Stardust games of the 90's - composed by Risto Vuori). For the Arcade and Orchestral soundtrack, new tracks are unlocked each time the game is started. The Retro soundtrack required the Near app and is no longer unlockable after its closure in 2017.

Reception

Carolyn Petit of GameSpot said the game is a "fitting launch game for the Vita's download store." due to its abundant use of color and flash that emphasizes the display capabilities of the PlayStation Vita. However, Petit added that the gameplay was unoriginal and very similar to other dual-stick shooters in the genre.[3]

The game was reviewed on Metacritic.[4]

References

  1. ^ Square, Push (2012-03-11). "Review: Super Stardust Delta (PlayStation Vita)". Push Square. Retrieved 2022-10-21.
  2. ^ Chubin, Nathalia (6 March 2012). "Super Stardust Delta Q&A". PlayStation Blog Europe. Sony Interactive Entertainment.
  3. ^ Petit, Carolyn. "Super Stardust Delta Review". GameSpot. Retrieved 28 November 2022.
  4. ^ a b "Super Stardust Delta for PlayStation Vita Reviews". Metacritic. CBS Interactive. Retrieved 8 March 2012.
  5. ^ Sterling, Jim (13 February 2012). "Review: Super Stardust Delta". Destructoid. Enthusiast Gaming.
  6. ^ Edge staff (5 March 2012). . Edge. Future plc. Archived from the original on 7 March 2012. Retrieved 6 December 2018.
  7. ^ Matulef, Jeffrey (29 February 2012). "Super Stardust Delta Review". Eurogamer. Gamer Network. Retrieved 6 December 2018.
  8. ^ Cork, Jeff (13 February 2012). "Super Stardust Delta". Game Informer. GameStop.
  9. ^ Severino, Anthony (22 February 2012). "Super StarDust Delta Review". Game Revolution. CraveOnline. Retrieved 6 December 2018.
  10. ^ Petit, Carolyn (17 February 2012). "Super Stardust Delta Review". GameSpot. CBS Interactive. Retrieved 6 December 2018.
  11. ^ Workman, Robert (16 February 2012). "super Stardust Delta Review". GameZone. from the original on 29 March 2012. Retrieved 6 December 2018.
  12. ^ Gerstmann, Jeff (13 February 2012). "Super Stardust Delta Review". Giant Bomb. CBS Interactive. Retrieved 6 December 2018.
  13. ^ Moriarty, Colin (13 February 2012). "Super Stardust Delta Review". IGN. Ziff Davis. Retrieved 6 December 2018.
  14. ^ "Review: Super Stardust Delta". PlayStation: The Official Magazine. No. 58. Future plc. May 2012. p. 81.
  15. ^ Langshaw, Mark (24 February 2012). "'Super Stardust Delta' review (Vita)". Digital Spy. Hearst Communications. from the original on February 26, 2012. Retrieved 6 December 2018.
  16. ^ Hargreaves, Roger (28 February 2012). "Super Stardust Delta review - asteroid collision". Metro. DMG Media. Retrieved 6 December 2018.

External links

super, stardust, delta, twin, stick, multidirectional, shooter, video, game, playstation, vita, handheld, console, part, stardust, series, games, developed, finnish, company, housemarque, playstation, store, icondeveloper, housemarquepublisher, sony, interacti. Super Stardust Delta is a twin stick multidirectional shooter video game for the PlayStation Vita handheld console It is part of the Stardust series of games developed by the Finnish company Housemarque 1 Super Stardust DeltaPlayStation Store iconDeveloper s HousemarquePublisher s Sony Interactive EntertainmentDirector s Harri TikkanenProducer s Mark O ConnorDesigner s Amar DjouadHenri MustonenProgrammer s Jere XMunkki SanisaloMarkku VelinenComposer s Ari PulkkinenSeriesStardustPlatform s PlayStation VitaReleaseNA 15 February 2012PAL 22 February 2012Genre s Multidirectional shooterMode s Single player Contents 1 Gameplay 1 1 Downloadable content 2 Development 3 Soundtrack 4 Reception 5 References 6 External linksGameplay EditUsing the PlayStation Vita s dual analog sticks players control a starship orbiting a generic planet The planet s orbit acts as the playfield filled with asteroids lasers and enemies for the player to destroy or avoid In the main arcade mode there are 5 planets consisting of 5 phases each At the end of each planet the player encounters a boss as in a traditional platform or adventure game The ship is equipped with a wide variety of weapons smart bombs a temporary shield and a speed booster system to defend or attack The ship has two projectile weapons of opposite polarities Ice and Fire that can be switched between on the fly While one is effective against a certain type of enemy it can be almost useless against another so players must quickly adapt to situations constantly choosing which weapon to use against what Each weapon can be powered up over the course of the game by collecting tokens as in space invaders dropped onto orbit from destroyed enemy craft asteroids The ship is also able to collect and deploy smart bombs which usually clear most of the playfield When deploying a smart bomb players can choose the desired effect Black Hole Missile Strike or EMP bomb The PlayStation Vita s touch screen controls Missile Strike rear touch opens Black Hole and motion control shaking deploys the EMP Bomb Other unique features of Super Stardust Delta are that the view can be tilted to see around the planet and the ship s speed boost system has a slow motion feature that enables players to navigate the ship with more precision while boosting Super Stardust Delta also has 11 unique game modes more than in any of the preceding titles in the series Each game mode has its own unique challenges and scenarios The different game modes are Arcade Planets Endless Bomber Impact Twin Gun Crush Disc Slide Orbit Bomber Rock amp Roll and Trucker The main game modes have three difficulty levels to choose from Casual Normal or Hardcore Many of the game modes let players choose whether to play the game with the Delta or Pure control configuration The Delta configuration allows gameplay with new features with players using the touchscreen motion controls as well as button controls to play the game enabling the Black Hole and Missile Strike smart bombs as well as the speed boost getting the slow motion feature The Pure configuration features simple button controls only and does not include the latter features Super Stardust Delta has global leaderboards accessible via PlayStation Network Downloadable content Edit The Blast Pack was available on launch day on the PlayStation Network It gives players four new game modes Endless provides ever increasing waves of enemies and asteroids Bomber tests how long players can survive when armed only with bombs Impact tests how long players can keep their boost up boosting through objects increases the boost meter In Twin Gun mode the player s ship two cannons which can be controlled simultaneously using the control sticks while motion controls are used for steering Development EditHousemarque encountered two problems during the development which caused lowered fps The problems were poor rendering performance on the GPU and poor simulation speeds on the CPU To solve these issues Housemarque changed to lighter and more efficient shaders They optimized the GPU performance through small tweaks like they rendered the Black Hole effect on the same shader as the game grid planet orbit playfield To increase simulation speed on the CPU the development team created a custom gameplay architecture where all gameplay code runs multithreaded This architecture uses a fiber based system to switch between active simulations ensuring that all of the CPU cores are utilized efficiently This allows most of the CPU cores to calculate collisions and frame updates for the whole frame duration 2 Soundtrack EditThe game has four soundtracks Three of the soundtracks are made by Ari Pulkkinen who also provided the soundtracks for Super Stardust HD and Super Stardust Portable The soundtracks are Delta the new PlayStation Vita soundtrack Arcade original Super Stardust HD soundtrack Orchestral a DLC soundtrack for Super Stardust HD and Retro old retro music from Stardust games of the 90 s composed by Risto Vuori For the Arcade and Orchestral soundtrack new tracks are unlocked each time the game is started The Retro soundtrack required the Near app and is no longer unlockable after its closure in 2017 Reception EditThis section needs expansion You can help by adding to it May 2013 Carolyn Petit of GameSpot said the game is a fitting launch game for the Vita s download store due to its abundant use of color and flash that emphasizes the display capabilities of the PlayStation Vita However Petit added that the gameplay was unoriginal and very similar to other dual stick shooters in the genre 3 ReceptionAggregate scoreAggregatorScoreMetacritic82 100 4 Review scoresPublicationScoreDestructoid7 5 10 5 Edge8 10 6 Eurogamer8 10 7 Game Informer8 10 8 GameRevolution 9 GameSpot7 10 10 GameZone8 5 10 11 Giant Bomb 12 IGN9 5 10 13 PlayStation The Official Magazine8 10 14 Digital Spy 15 Metro7 10 16 The game was reviewed on Metacritic 4 References Edit Square Push 2012 03 11 Review Super Stardust Delta PlayStation Vita Push Square Retrieved 2022 10 21 Chubin Nathalia 6 March 2012 Super Stardust Delta Q amp A PlayStation Blog Europe Sony Interactive Entertainment Petit Carolyn Super Stardust Delta Review GameSpot Retrieved 28 November 2022 a b Super Stardust Delta for PlayStation Vita Reviews Metacritic CBS Interactive Retrieved 8 March 2012 Sterling Jim 13 February 2012 Review Super Stardust Delta Destructoid Enthusiast Gaming Edge staff 5 March 2012 Super Stardust Delta review Edge Future plc Archived from the original on 7 March 2012 Retrieved 6 December 2018 Matulef Jeffrey 29 February 2012 Super Stardust Delta Review Eurogamer Gamer Network Retrieved 6 December 2018 Cork Jeff 13 February 2012 Super Stardust Delta Game Informer GameStop Severino Anthony 22 February 2012 Super StarDust Delta Review Game Revolution CraveOnline Retrieved 6 December 2018 Petit Carolyn 17 February 2012 Super Stardust Delta Review GameSpot CBS Interactive Retrieved 6 December 2018 Workman Robert 16 February 2012 super Stardust Delta Review GameZone Archived from the original on 29 March 2012 Retrieved 6 December 2018 Gerstmann Jeff 13 February 2012 Super Stardust Delta Review Giant Bomb CBS Interactive Retrieved 6 December 2018 Moriarty Colin 13 February 2012 Super Stardust Delta Review IGN Ziff Davis Retrieved 6 December 2018 Review Super Stardust Delta PlayStation The Official Magazine No 58 Future plc May 2012 p 81 Langshaw Mark 24 February 2012 Super Stardust Delta review Vita Digital Spy Hearst Communications Archived from the original on February 26 2012 Retrieved 6 December 2018 Hargreaves Roger 28 February 2012 Super Stardust Delta review asteroid collision Metro DMG Media Retrieved 6 December 2018 External links EditSuper Stardust Delta at the Housemarque website Super Stardust Delta at MobyGames Retrieved from https en wikipedia org w index php title Super Stardust Delta amp oldid 1145899581, wikipedia, wiki, book, books, library,

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