fbpx
Wikipedia

Stellar dynamics

Stellar dynamics is the branch of astrophysics which describes in a statistical way the collective motions of stars subject to their mutual gravity. The essential difference from celestial mechanics is that the number of body

Slingshot of a test body in a two-body potential
N-particles in quasi-periodic motion in the phase space (x, mv) of an essentially static potential

Typical galaxies have upwards of millions of macroscopic gravitating bodies and countless number of neutrinos and perhaps other dark microscopic bodies. Also each star contributes more or less equally to the total gravitational field, whereas in celestial mechanics the pull of a massive body dominates any satellite orbits.[1]

Connection with fluid dynamics Edit

Stellar dynamics also has connections to the field of plasma physics.[2] The two fields underwent significant development during a similar time period in the early 20th century, and both borrow mathematical formalism originally developed in the field of fluid mechanics.

In accretion disks and stellar surfaces, the dense plasma or gas particles collide very frequently, and collisions result in equipartition and perhaps viscosity under magnetic field. We see various sizes for accretion disks and stellar atmosphere, both made of enormous number of microscopic particle mass,  

  •   at stellar surfaces,
  •   around Sun-like stars or km-sized stellar black holes,
  •   around million solar mass black holes (about AU-sized) in centres of galaxies.

The system crossing time scale is long in stellar dynamics, where it is handy to note that

 

The long timescale means that, unlike gas particles in accretion disks, stars in galaxy disks very rarely see a collision in their stellar lifetime. However, galaxies collide occasionally in galaxy clusters, and stars have close encounters occasionally in star clusters.

As a rule of thumb, the typical scales concerned (see the Upper Portion of P.C.Budassi's Logarithmic Map of the Universe) are  

  •   for M13 Star Cluster,
  •   for M31 Disk Galaxy,
  •   for neutrinos in the Bullet Clusters, which is a merging system of N = 1000 galaxies.

Connection with Kepler problem and 3-body problem Edit

At a superficial level, all of stellar dynamics might be formulated as an N-body problem by Newton's second law, where the equation of motion (EOM) for internal interactions of an isolated stellar system of N members can be written down as,

 
Here in the N-body system, any individual member,   is influenced by the gravitational potentials of the remaining   members.

In practice, except for in the highest performance computer simulations, it is not feasible to calculate rigorously the future of a large N system this way. Also this EOM gives very little intuition. Historically, the methods utilised in stellar dynamics originated from the fields of both classical mechanics and statistical mechanics. In essence, the fundamental problem of stellar dynamics is the N-body problem, where the N members refer to the members of a given stellar system. Given the large number of objects in a stellar system, stellar dynamics can address both the global, statistical properties of many orbits as well as the specific data on the positions and velocities of individual orbits.[1]

Concept of a gravitational potential field Edit

Stellar dynamics involves determining the gravitational potential of a substantial number of stars. The stars can be modeled as point masses whose orbits are determined by the combined interactions with each other. Typically, these point masses represent stars in a variety of clusters or galaxies, such as a Galaxy cluster, or a Globular cluster. Without getting a system's gravitational potential by adding all of the point-mass potentials in the system at every second, stellar dynamicists develop potential models that can accurately model the system while remaining computationally inexpensive.[3] The gravitational potential,  , of a system is related to the acceleration and the gravitational field,   by:

 
whereas the potential is related to a (smoothened) mass density,  , via the Poisson's equation in the integral form
 
or the more common differential form
 

An example of the Poisson Equation and escape speed in a uniform sphere Edit

Consider an analytically smooth spherical potential

 
where   takes the meaning of the speed to "escape to the edge"  , and   is the speed to "escape from the edge to infinity". The gravity is like the restoring force of harmonic oscillator inside the sphere, and Keplerian outside as described by the Heaviside functions.

We can fix the normalisation   by computing the corresponding density using the spherical Poisson Equation

 
where the enclosed mass
 

Hence the potential model corresponds to a uniform sphere of radius  , total mass   with

 

Key concepts Edit

While both the equations of motion and Poisson Equation can also take on non-spherical forms, depending on the coordinate system and the symmetry of the physical system, the essence is the same: The motions of stars in a galaxy or in a globular cluster are principally determined by the average distribution of the other, distant stars. The infrequent stellar encounters involve processes such as relaxation, mass segregation, tidal forces, and dynamical friction that influence the trajectories of the system's members.[4]

Relativistic Approximations Edit

There are three related approximations made in the Newtonian EOM and Poisson Equation above.

SR and GR Edit

Firstly above equations neglect relativistic corrections, which are of order of

 
as typical stellar 3-dimensional speed,   km/s, is much below the speed of light.

Eddington Limit Edit

Secondly non-gravitational force is typically negligible in stellar systems. For example, in the vicinity of a typical star the ratio of radiation-to-gravity force on a hydrogen atom or ion,

 
hence radiation force is negligible in general, except perhaps around a luminous O-type star of mass  , or around a black hole accreting gas at the Eddington limit so that its luminosity-to-mass ratio   is defined by  .

Loss cone Edit

Thirdly a star can be swallowed if coming within a few Schwarzschild radii of the black hole. This radius of Loss is given by

 

The loss cone can be visualised by considering infalling particles aiming to the black hole within a small solid angle (a cone in velocity). These particle with small   have small angular momentum per unit mass

 
Their small angular momentum (due to ) does not make a high enough barrier near   to force the particle to turn around.

The effective potential

 
is always positive infinity in Newtonian gravity. However, in GR, it nosedives to minus infinity near   if  

Sparing a rigorous GR treatment, one can verify this   by computing the last stable circular orbit, where the effective potential is at an inflection point   using an approximate classical potential of a Schwarzschild black hole

 

Tidal disruption radius Edit

A star can be tidally torn by a heavier black hole when coming within the so-called Hill's radius of the black hole, inside which a star's surface gravity yields to the tidal force from the black hole,[5] i.e.,

 

For typical black holes of   the destruction radius

 
where 0.001pc is the stellar spacing in the densest stellar systems (e.g., the nuclear star cluster in the Milky Way centre). Hence (main sequence) stars are generally too compact internally and too far apart spaced to be disrupted by even the strongest black hole tides in galaxy or cluster environment.

Radius of sphere of influence Edit

A particle of mass   with a relative speed V will be deflected when entering the (much larger) cross section   of a black hole. This so-called sphere of influence is loosely defined by, up to a Q-like fudge factor  ,

 
hence for a Sun-like star we have,
 
i.e., stars will neither be tidally disrupted nor physically hit/swallowed in a typical encounter with the black hole thanks to the high surface escape speed
 
from any solar mass star, comparable to the internal speed between galaxies in the Bullet Cluster of galaxies, and greater than the typical internal speed
 
inside all star clusters and in galaxies.

Connections between star loss cone and gravitational gas accretion physics Edit

First consider a heavy black hole of mass   is moving through a dissipational gas of (rescaled) thermal sound speed   and density  , then every gas particle of mass m will likely transfer its relative momentum   to the BH when coming within a cross-section of radius

 
In a time scale   that the black hole loses half of its streaming velocity, its mass may double by Bondi accretion, a process of capturing most of gas particles that enter its sphere of influence  , dissipate kinetic energy by gas collisions and fall in the black hole. The gas capture rate is
 
where the polytropic index   is the sound speed in units of velocity dispersion squared, and the rescaled sound speed   allows us to match the Bondi spherical accretion rate,   for the adiabatic gas  , compared to   of the isothermal case  .

Coming back to star tidal disruption and star capture by a (moving) black hole, setting  , we could summarise the BH's growth rate from gas and stars,   with,

 
because the black hole consumes a fractional/most part of star/gas particles passing its sphere of influence.

Gravitational dynamical friction Edit

Consider the case that a heavy black hole of mass   moves relative to a background of stars in random motion in a cluster of total mass   with a mean number density

 
within a typical size  .

Intuition says that gravity causes the light bodies to accelerate and gain momentum and kinetic energy (see slingshot effect). By conservation of energy and momentum, we may conclude that the heavier body will be slowed by an amount to compensate. Since there is a loss of momentum and kinetic energy for the body under consideration, the effect is called dynamical friction.

After certain time of relaxations the heavy black hole's kinetic energy should be in equal partition with the less-massive background objects. The slow-down of the black hole can be described as

 
where   is called a dynamical friction time.

Dynamical friction time vs Crossing time in a virialised system Edit

Consider a Mach-1 BH, which travels initially at the sound speed  , hence its Bondi radius   satisfies

 
where the sound speed is   with the prefactor   fixed by the fact that for a uniform spherical cluster of the mass density  , half of a circular period is the time for "sound" to make a oneway crossing in its longest dimension, i.e.,
 
It is customary to call the "half-diameter" crossing time   the dynamical time scale.

Assume the BH stops after traveling a length of   with its momentum   deposited to   stars in its path over   crossings, then the number of stars deflected by the BH's Bondi cross section per "diameter" crossing time is

 

More generally, the Equation of Motion of the BH at a general velocity   in the potential   of a sea of stars can be written as

 
  and the Coulomb logarithm modifying factor   discounts friction on a supersonic moving BH with mass  . As a rule of thumb, it takes about a sound crossing   time to "sink" subsonic BHs, from the edge to the centre without overshooting, if they weigh more than 1/8th of the total cluster mass. Lighter and faster holes can stay afloat much longer.

More rigorous formulation of dynamical friction Edit

The full Chandrasekhar dynamical friction formula for the change in velocity of the object involves integrating over the phase space density of the field of matter and is far from transparent.

It reads as

 
where
 
is the number of particles in an infinitesimal cylindrical volume of length   and a cross-section   within the black hole's sphere of influence.

Like the "Couloumb logarithm"   factors in the contribution of distant background particles, here the factor   also factors in the probability of finding a background slower-than-BH particle to contribute to the drag. The more particles are overtaken by the BH, the more particles drag the BH, and the greater is  . Also the bigger the system, the greater is  .

A background of elementary (gas or dark) particles can also induce dynamical friction, which scales with the mass density of the surrounding medium,  ; the lower particle mass m is compensated by the higher number density n. The more massive the object, the more matter will be pulled into the wake.

Summing up the gravitational drag of both collisional gas and collisionless stars, we have

 
Here the "lagging-behind" fraction for gas [6] and for stars are given by
 
where we have further assumed that the BH starts to move from time  ; the gas is isothermal with sound speed  ; the background stars have of (mass) density   in a Maxwell distribution of momentum   with a Gaussian distribution velocity spread   (called velocity dispersion, typically  ).

Interestingly, the   dependence suggests that dynamical friction is from the gravitational pull of by the wake, which is induced by the gravitational focusing of the massive body in its two-body encounters with background objects.

We see the force is also proportional to the inverse square of the velocity at the high end, hence the fractional rate of energy loss drops rapidly at high velocities. Dynamical friction is, therefore, unimportant for objects that move relativistically, such as photons. This can be rationalized by realizing that the faster the object moves through the media, the less time there is for a wake to build up behind it. Friction tends to be the highest at the sound barrier, where  .

Gravitational encounters and relaxation Edit

Stars in a stellar system will influence each other's trajectories due to strong and weak gravitational encounters. An encounter between two stars is defined to be strong/weak if their mutual potential energy at the closest passage is comparable/minuscule to their initial kinetic energy. Strong encounters are rare, and they are typically only considered important in dense stellar systems, e.g., a passing star can be sling-shot out by binary stars in the core of a globular cluster.[7] This means that two stars need to come within a separation,

 
where we used the Virial Theorem, "mutual potential energy balances twice kinetic energy on average", i.e., "the pairwise potential energy per star balances with twice kinetic energy associated with the sound speed in three directions",
 
where the factor   is the number of handshakes between a pair of stars without double-counting, the mean pair separation   is only about 40\% of the radius of the uniform sphere. Note also the similarity of the  

Mean free path Edit

The mean free path of strong encounters in a typically   stellar system is then

 
i.e., it takes about   radius crossings for a typical star to come within a cross-section   to be deflected from its path completely. Hence the mean free time of a strong encounter is much longer than the crossing time  .

Weak encounters Edit

Weak encounters have a more profound effect on the evolution of a stellar system over the course of many passages. The effects of gravitational encounters can be studied with the concept of relaxation time. A simple example illustrating relaxation is two-body relaxation, where a star's orbit is altered due to the gravitational interaction with another star.

Initially, the subject star travels along an orbit with initial velocity,  , that is perpendicular to the impact parameter, the distance of closest approach, to the field star whose gravitational field will affect the original orbit. Using Newton's laws, the change in the subject star's velocity,  , is approximately equal to the acceleration at the impact parameter, multiplied by the time duration of the acceleration.

The relaxation time can be thought as the time it takes for   to equal  , or the time it takes for the small deviations in velocity to equal the star's initial velocity. The number of "half-diameter" crossings for an average star to relax in a stellar system of   objects is approximately

 
from a more rigorous calculation than the above mean free time estimates for strong deflection.

The answer makes sense because there is no relaxation for a single body or 2-body system. A better approximation of the ratio of timescales is  , hence the relaxation time for 3-body, 4-body, 5-body, 7-body, 10-body, ..., 42-body, 72-body, 140-body, 210-body, 550-body are about 16, 8, 6, 4, 3, ..., 3, 4, 6, 8, 16 crossings. There is no relaxation for an isolated binary, and the relaxation is the fastest for a 16-body system; it takes about 2.5 crossings for orbits to scatter each other. A system with   have much smoother potential, typically takes   weak encounters to build a strong deflection to change orbital energy significantly.

Relation between friction and relaxation Edit

Clearly that the dynamical friction of a black hole is much faster than the relaxation time by roughly a factor  , but these two are very similar for a cluster of black holes,

 

For a star cluster or galaxy cluster with, say,  , we have  . Hence encounters of members in these stellar or galaxy clusters are significant during the typical 10 Gyr lifetime.

On the other hand, typical galaxy with, say,   stars, would have a crossing time   and their relaxation time is much longer than the age of the Universe. This justifies modelling galaxy potentials with mathematically smooth functions, neglecting two-body encounters throughout the lifetime of typical galaxies. And inside such a typical galaxy the dynamical friction and accretion on stellar black holes over a 10-Gyr Hubble time change the black hole's velocity and mass by only an insignificant fraction

 

if the black hole makes up less than 0.1% of the total galaxy mass  . Especially when  , we see that a typical star never experiences an encounter, hence stays on its orbit in a smooth galaxy potential.

The dynamical friction or relaxation time identifies collisionless vs. collisional particle systems. Dynamics on timescales much less than the relaxation time is effectively collisionless because typical star will deviate from its initial orbit size by a tiny fraction  . They are also identified as systems where subject stars interact with a smooth gravitational potential as opposed to the sum of point-mass potentials. The accumulated effects of two-body relaxation in a galaxy can lead to what is known as mass segregation, where more massive stars gather near the center of clusters, while the less massive ones are pushed towards the outer parts of the cluster.

A Spherical-Cow Summary of Continuity Eq. in Collisional and Collisionless Processes Edit

Having gone through the details of the rather complex interactions of particles in a gravitational system, it is always helpful to zoom out and extract some generic theme, at an affordable price of rigour, so carry on with a lighter load.

First important concept is "gravity balancing motion" near the perturber and for the background as a whole

 
by consistently omitting all factors of unity  ,  ,   etc for clarity, approximating the combined mass   and being ambiguous whether the geometry of the system is a thin/thick gas/stellar disk or a (non)-uniform stellar/dark sphere with or without a boundary, and about the subtle distinctions among the kinetic energies from the local Circular rotation speed  , radial infall speed  , globally isotropic or anisotropic random motion   in one or three directions, or the (non)-uniform isotropic Sound speed   to emphasize of the logic behind the order of magnitude of the friction time scale.

Second we can recap very loosely summarise the various processes so far of collisional and collisionless gas/star or dark matter by Spherical cow style Continuity Equation on any generic quantity Q of the system:

 
where the   sign is generally negative except for the (accreting) mass M, and the Mean free path   or the friction time   can be due to direct molecular viscosity from a physical collision Cross section, or due to gravitational scattering (bending/focusing/Sling shot) of particles; generally the influenced area is the greatest of the competing processes of Bondi accretion, Tidal disruption, and Loss cone capture,
 

E.g., in case Q is the perturber's mass  , then we can estimate the Dynamical friction time via the (gas/star) Accretion rate

 
where we have applied the relations motion-balancing-gravity.

In the limit the perturber is just 1 of the N background particle,  , this friction time is identified with the (gravitational) Relaxation time. Again all Coulomb logarithm etc are suppressed without changing the estimations from these qualitative equations.

For the rest of Stellar dynamics, we will consistently work on precise calculations through primarily Worked Examples, by neglecting gravitational friction and relaxation of the perturber, working in the limit   as approximated true in most galaxies on the 14Gyrs Hubble time scale, even though this is sometimes violated for some clusters of stars or clusters of galaxies.of the cluster.[7]

A concise 1-page summary of some main equations in Stellar dynamics and Accretion disc physics are shown here, where one attempts to be more rigorous on the qualitative equations above.

 
Stellar dynamics Key concepts and equations

Connections to statistical mechanics and plasma physics Edit

The statistical nature of stellar dynamics originates from the application of the kinetic theory of gases to stellar systems by physicists such as James Jeans in the early 20th century. The Jeans equations, which describe the time evolution of a system of stars in a gravitational field, are analogous to Euler's equations for an ideal fluid, and were derived from the collisionless Boltzmann equation. This was originally developed by Ludwig Boltzmann to describe the non-equilibrium behavior of a thermodynamic system. Similarly to statistical mechanics, stellar dynamics make use of distribution functions that encapsulate the information of a stellar system in a probabilistic manner. The single particle phase-space distribution function,  , is defined in a way such that

 
where   represents the probability of finding a given star with position   around a differential volume   and velocity   around a differential velocity space volume  . The distribution function is normalized (sometimes) such that integrating it over all positions and velocities will equal N, the total number of bodies of the system. For collisional systems, Liouville's theorem is applied to study the microstate of a stellar system, and is also commonly used to study the different statistical ensembles of statistical mechanics.

Convention and notation in case of a thermal distribution Edit

In most of stellar dynamics literature, it is convenient to adopt the convention that the particle mass is unity in solar mass unit  , hence a particle's momentum and velocity are identical, i.e.,

 
 

For example, the thermal velocity distribution of air molecules (of typically 15 times the proton mass per molecule) in a room of constant temperature   would have a Maxwell distribution

 
 

where the energy per unit mass

 
where  

and   is the width of the velocity Maxwell distribution, identical in each direction and everywhere in the room, and the normalisation constant   (assume the chemical potential   such that the Fermi-Dirac distribution reduces to a Maxwell velocity distribution) is fixed by the constant gas number density   at the floor level, where

 
 

The CBE Edit

In plasma physics, the collisionless Boltzmann equation is referred to as the Vlasov equation, which is used to study the time evolution of a plasma's distribution function.

The Boltzmann equation is often written more generally with the Liouville operator   as

 
 
where   is the gravitational force and   is the Maxwell (equipartition) distribution (to fit the same density, same mean and rms velocity as  ). The equation means the non-Gaussianity will decay on a (relaxation) time scale of  , and the system will ultimately relaxes to a Maxwell (equipartition) distribution.

Whereas Jeans applied the collisionless Boltzmann equation, along with Poisson's equation, to a system of stars interacting via the long range force of gravity, Anatoly Vlasov applied Boltzmann's equation with Maxwell's equations to a system of particles interacting via the Coulomb Force.[8] Both approaches separate themselves from the kinetic theory of gases by introducing long-range forces to study the long term evolution of a many particle system. In addition to the Vlasov equation, the concept of Landau damping in plasmas was applied to gravitational systems by Donald Lynden-Bell to describe the effects of damping in spherical stellar systems.[9]

A nice property of f(t,x,v) is that many other dynamical quantities can be formed by its moments, e.g., the total mass, local density, pressure, and mean velocity. Applying the collisionless Boltzmann equation, these moments are then related by various forms of continuity equations, of which most notable are the Jeans equations and Virial theorem.

Probability-weighted moments and hydrostatic equilibrium Edit

Jeans computed the weighted velocity of the Boltzmann Equation after integrating over velocity space

 
and obtain the Momentum (Jeans) Eqs. of a  opulation (e.g., gas, stars, dark matter):
 

The general version of Jeans equation, involving (3 x 3) velocity moments is cumbersome. It only becomes useful or solvable if we could drop some of these moments, epecially drop the off-diagonal cross terms for systems of high symmetry, and also drop net rotation or net inflow speed everywhere.

The isotropic version is also called Hydrostatic equilibrium equation where balancing pressure gradient with gravity; the isotropic version works for axisymmetric disks as well, after replacing the derivative dr with vertical coordinate dz. It means that we could measure the gravity (of dark matter) by observing the gradients of the velocity dispersion and the number density of stars.

Applications and examples Edit

Stellar dynamics is primarily used to study the mass distributions within stellar systems and galaxies. Early examples of applying stellar dynamics to clusters include Albert Einstein's 1921 paper applying the virial theorem to spherical star clusters and Fritz Zwicky's 1933 paper applying the virial theorem specifically to the Coma Cluster, which was one of the original harbingers of the idea of dark matter in the universe.[10][11] The Jeans equations have been used to understand different observational data of stellar motions in the Milky Way galaxy. For example, Jan Oort utilized the Jeans equations to determine the average matter density in the vicinity of the solar neighborhood, whereas the concept of asymmetric drift came from studying the Jeans equations in cylindrical coordinates.[12]

Stellar dynamics also provides insight into the structure of galaxy formation and evolution. Dynamical models and observations are used to study the triaxial structure of elliptical galaxies and suggest that prominent spiral galaxies are created from galaxy mergers.[1] Stellar dynamical models are also used to study the evolution of active galactic nuclei and their black holes, as well as to estimate the mass distribution of dark matter in galaxies.

 
Note the somewhat pointed end of the equal potential in the (R,z) meridional plane of this R0=5z0=1 model

A unified thick disk potential Edit

Consider an oblate potential in cylindrical coordinates

stellar, dynamics, branch, astrophysics, which, describes, statistical, collective, motions, stars, subject, their, mutual, gravity, essential, difference, from, celestial, mechanics, that, number, body, displaystyle, slingshot, test, body, body, potentialn, p. Stellar dynamics is the branch of astrophysics which describes in a statistical way the collective motions of stars subject to their mutual gravity The essential difference from celestial mechanics is that the number of body N 10 displaystyle N gg 10 Slingshot of a test body in a two body potentialN particles in quasi periodic motion in the phase space x mv of an essentially static potentialTypical galaxies have upwards of millions of macroscopic gravitating bodies and countless number of neutrinos and perhaps other dark microscopic bodies Also each star contributes more or less equally to the total gravitational field whereas in celestial mechanics the pull of a massive body dominates any satellite orbits 1 Contents 1 Connection with fluid dynamics 2 Connection with Kepler problem and 3 body problem 3 Concept of a gravitational potential field 3 1 An example of the Poisson Equation and escape speed in a uniform sphere 3 2 Key concepts 4 Relativistic Approximations 4 1 SR and GR 4 2 Eddington Limit 4 3 Loss cone 5 Tidal disruption radius 6 Radius of sphere of influence 7 Connections between star loss cone and gravitational gas accretion physics 8 Gravitational dynamical friction 8 1 Dynamical friction time vs Crossing time in a virialised system 8 2 More rigorous formulation of dynamical friction 9 Gravitational encounters and relaxation 9 1 Mean free path 9 2 Weak encounters 9 3 Relation between friction and relaxation 9 4 A Spherical Cow Summary of Continuity Eq in Collisional and Collisionless Processes 10 Connections to statistical mechanics and plasma physics 10 1 Convention and notation in case of a thermal distribution 10 2 The CBE 10 3 Probability weighted moments and hydrostatic equilibrium 11 Applications and examples 11 1 A unified thick disk potential 11 2 A worked example of gravity vector field in a thick disk 11 3 Density of a thick disk from Poisson Equation 11 4 Surface density and mass of a thick disk 11 5 Oscillation frequencies in a thick disk 11 6 A worked example for neutrinos in galaxies 11 7 A Recap on Harmonic Motions in Uniform Sphere Potential 11 8 Example on Jeans theorem and CBE on Uniform Sphere Potential 11 9 A worked example on moments of distribution functions in a uniform spherical cluster 11 10 A worked example of Virial Theorem 11 11 A worked example of Jeans Equation in a uniform sphere 11 12 A worked example of Jeans equation in a thick disk 11 13 A recap on worked examples on Jeans Eq Virial and Phase space density 12 See also 13 Further reading 14 ReferencesConnection with fluid dynamics EditStellar dynamics also has connections to the field of plasma physics 2 The two fields underwent significant development during a similar time period in the early 20th century and both borrow mathematical formalism originally developed in the field of fluid mechanics In accretion disks and stellar surfaces the dense plasma or gas particles collide very frequently and collisions result in equipartition and perhaps viscosity under magnetic field We see various sizes for accretion disks and stellar atmosphere both made of enormous number of microscopic particle mass L V M N displaystyle L V M N nbsp 10 8 pc 500 km s 1 M 10 55 m p displaystyle sim 10 8 text pc 500 text km s 1M odot 10 55 m p nbsp at stellar surfaces 10 4 pc 10 km s 0 1 M 10 54 m p displaystyle sim 10 4 text pc 10 text km s 0 1M odot 10 54 sim m p nbsp around Sun like stars or km sized stellar black holes 10 1 pc 100 km s 10 M 10 56 m p displaystyle sim 10 1 text pc 100 text km s 10M odot 10 56 sim m p nbsp around million solar mass black holes about AU sized in centres of galaxies The system crossing time scale is long in stellar dynamics where it is handy to note that1000 pc 1 km s 1000 Myr HubbleTime 14 displaystyle 1000 text pc 1 text km s 1000 text Myr text HubbleTime 14 nbsp The long timescale means that unlike gas particles in accretion disks stars in galaxy disks very rarely see a collision in their stellar lifetime However galaxies collide occasionally in galaxy clusters and stars have close encounters occasionally in star clusters As a rule of thumb the typical scales concerned see the Upper Portion of P C Budassi s Logarithmic Map of the Universe are L V M N displaystyle L V M N nbsp 10 p c 10 k m s 1000 M 1000 displaystyle sim mathrm 10pc 10km s 1000M odot 1000 nbsp for M13 Star Cluster 100 k p c 100 k m s 10 11 M 10 11 displaystyle sim mathrm 100kpc 100km s 10 11 M odot 10 11 nbsp for M31 Disk Galaxy 10 M p c 1000 k m s 10 14 M 10 77 m n displaystyle sim mathrm 10Mpc 1000km s 10 14 M odot 10 77 m nu nbsp for neutrinos in the Bullet Clusters which is a merging system of N 1000 galaxies Connection with Kepler problem and 3 body problem EditAt a superficial level all of stellar dynamics might be formulated as an N body problem by Newton s second law where the equation of motion EOM for internal interactions of an isolated stellar system of N members can be written down as m i d 2 r i d t 2 i 1 i j N G m i m j r j r i r j r i 3 displaystyle m i frac d 2 mathbf r i dt 2 sum i 1 atop i neq j N frac Gm i m j left mathbf r j mathbf r i right left mathbf r j mathbf r i right 3 nbsp Here in the N body system any individual member m i displaystyle m i nbsp is influenced by the gravitational potentials of the remaining m j displaystyle m j nbsp members In practice except for in the highest performance computer simulations it is not feasible to calculate rigorously the future of a large N system this way Also this EOM gives very little intuition Historically the methods utilised in stellar dynamics originated from the fields of both classical mechanics and statistical mechanics In essence the fundamental problem of stellar dynamics is the N body problem where the N members refer to the members of a given stellar system Given the large number of objects in a stellar system stellar dynamics can address both the global statistical properties of many orbits as well as the specific data on the positions and velocities of individual orbits 1 Concept of a gravitational potential field EditStellar dynamics involves determining the gravitational potential of a substantial number of stars The stars can be modeled as point masses whose orbits are determined by the combined interactions with each other Typically these point masses represent stars in a variety of clusters or galaxies such as a Galaxy cluster or a Globular cluster Without getting a system s gravitational potential by adding all of the point mass potentials in the system at every second stellar dynamicists develop potential models that can accurately model the system while remaining computationally inexpensive 3 The gravitational potential F displaystyle Phi nbsp of a system is related to the acceleration and the gravitational field g displaystyle mathbf g nbsp by d 2 r i d t 2 g r i F r i F r i k 1 k i N G m k r i r k displaystyle frac d 2 mathbf r i dt 2 mathbf vec g nabla mathbf r i Phi mathbf r i Phi mathbf r i sum k 1 atop k neq i N frac Gm k left mathbf r i mathbf r k right nbsp whereas the potential is related to a smoothened mass density r displaystyle rho nbsp via the Poisson s equation in the integral form F r G r R d 3 R r R displaystyle Phi mathbf r int G rho mathbf R d 3 mathbf R over left mathbf r mathbf R right nbsp or the more common differential form 2 F 4 p G r displaystyle nabla 2 Phi 4 pi G rho nbsp An example of the Poisson Equation and escape speed in a uniform sphere Edit Consider an analytically smooth spherical potentialF r V 0 2 r 2 r 0 2 2 r 0 2 1 r 0 r max V 0 2 F r 0 V e 2 r 2 F r 0 V 0 2 g F r W 2 r H r 0 r G M 0 r 2 H r r 0 W V 0 r 0 M 0 V 0 2 r 0 G displaystyle begin aligned Phi r amp equiv left V 0 2 right left r 2 r 0 2 over 2r 0 2 1 r 0 over r right max V 0 2 equiv Phi r 0 V e 2 r over 2 Phi r 0 V 0 2 mathbf g amp mathbf nabla Phi r Omega 2 rH r 0 r GM 0 over r 2 H r r 0 Omega V 0 over r 0 M 0 V 0 2 r 0 over G end aligned nbsp where V e r displaystyle V e r nbsp takes the meaning of the speed to escape to the edge r 0 displaystyle r 0 nbsp and 2 V 0 displaystyle sqrt 2 V 0 nbsp is the speed to escape from the edge to infinity The gravity is like the restoring force of harmonic oscillator inside the sphere and Keplerian outside as described by the Heaviside functions We can fix the normalisation V 0 displaystyle V 0 nbsp by computing the corresponding density using the spherical Poisson EquationG r d 4 p r 2 d r r 2 d F d r d G M 4 p r 2 d r 3 V 0 2 4 p r 0 2 H r 0 r displaystyle G rho d over 4 pi r 2 dr r 2 d Phi over dr d GM over 4 pi r 2 dr 3V 0 2 over 4 pi r 0 2 H r 0 r nbsp where the enclosed mass M r r 2 d F G d r 0 r d r 0 p r d 8 0 2 p r sin 8 d f r 0 H r 0 r M 0 x 3 x r r 0 displaystyle M r r 2 d Phi over Gdr int 0 r dr int 0 pi rd theta int 0 2 pi r sin theta d varphi rho 0 H r 0 r left M 0 x 3 right x r over r 0 nbsp Hence the potential model corresponds to a uniform sphere of radius r 0 displaystyle r 0 nbsp total mass M 0 displaystyle M 0 nbsp withV 0 r 0 4 p G r 0 3 G M 0 r 0 3 displaystyle V 0 over r 0 equiv sqrt 4 pi G rho 0 over 3 sqrt GM 0 over r 0 3 nbsp Key concepts Edit While both the equations of motion and Poisson Equation can also take on non spherical forms depending on the coordinate system and the symmetry of the physical system the essence is the same The motions of stars in a galaxy or in a globular cluster are principally determined by the average distribution of the other distant stars The infrequent stellar encounters involve processes such as relaxation mass segregation tidal forces and dynamical friction that influence the trajectories of the system s members 4 Relativistic Approximations EditThere are three related approximations made in the Newtonian EOM and Poisson Equation above SR and GR Edit Firstly above equations neglect relativistic corrections which are of order of v c 2 10 4 displaystyle v c 2 ll 10 4 nbsp as typical stellar 3 dimensional speed v 3 3000 displaystyle v sim 3 3000 nbsp km s is much below the speed of light Eddington Limit Edit Secondly non gravitational force is typically negligible in stellar systems For example in the vicinity of a typical star the ratio of radiation to gravity force on a hydrogen atom or ion Q Eddington s e 4 p m H c L r 2 G M r 2 1 30 000 displaystyle Q text Eddington sigma e over 4 pi m H c L odot over r 2 over GM odot over r 2 1 over 30 000 nbsp hence radiation force is negligible in general except perhaps around a luminous O type star of mass 30 M displaystyle 30M odot nbsp or around a black hole accreting gas at the Eddington limit so that its luminosity to mass ratio L M displaystyle L bullet M bullet nbsp is defined by Q Eddington 1 displaystyle Q text Eddington 1 nbsp Loss cone Edit Thirdly a star can be swallowed if coming within a few Schwarzschild radii of the black hole This radius of Loss is given bys s Loss 6 G M c 2 displaystyle s leq s text Loss frac 6GM bullet c 2 nbsp The loss cone can be visualised by considering infalling particles aiming to the black hole within a small solid angle a cone in velocity These particle with small 8 1 displaystyle theta ll 1 nbsp have small angular momentum per unit massJ r v sin 8 J loss 4 G M c displaystyle J equiv rv sin theta leq J text loss frac 4GM bullet c nbsp Their small angular momentum due to does not make a high enough barrier near s Loss displaystyle s text Loss nbsp to force the particle to turn around The effective potentialF eff r E r 2 2 J 2 2 r 2 F r displaystyle Phi text eff r equiv E dot r 2 over 2 J 2 over 2r 2 Phi r nbsp is always positive infinity in Newtonian gravity However in GR it nosedives to minus infinity near 6 G M c 2 displaystyle frac 6GM bullet c 2 nbsp if J 4 G M c displaystyle J leq frac 4GM bullet c nbsp Sparing a rigorous GR treatment one can verify this s loss J loss displaystyle s text loss J text loss nbsp by computing the last stable circular orbit where the effective potential is at an inflection point F eff s loss F eff s loss 0 displaystyle Phi text eff s text loss Phi text eff s text loss 0 nbsp using an approximate classical potential of a Schwarzschild black holeF r 4 G M c 2 2 r 2 1 3 6 G M c 2 2 8 r 2 G M r 1 6 G M c 2 2 r 2 displaystyle Phi r 4GM bullet c 2 over 2r 2 left 1 3 6GM bullet c 2 2 over 8r 2 right frac GM bullet r left 1 6GM bullet c 2 2 over r 2 right nbsp Tidal disruption radius EditA star can be tidally torn by a heavier black hole when coming within the so called Hill s radius of the black hole inside which a star s surface gravity yields to the tidal force from the black hole 5 i e 1 1 5 Q tide G M R 2 G M s Hill 2 G M s Hill R 2 s Hill R 2 3 G M G M 1 3 displaystyle 1 1 5 geq Q text tide equiv GM odot R odot 2 over GM bullet s text Hill 2 GM bullet s text Hill R odot 2 s text Hill rightarrow R odot left 2 3 GM bullet over GM odot right 1 over 3 nbsp For typical black holes of M 10 0 10 8 5 M displaystyle M bullet 10 0 10 8 5 M odot nbsp the destruction radiusmax s Hill s Loss 400 R max M 3 10 7 M 1 3 M 3 10 7 M 1 4000 R 0 001 p c displaystyle max s text Hill s text Loss 400R odot max left left M bullet over 3 times 10 7 M odot right 1 3 M bullet over 3 times 10 7 M odot right 1 4000 R odot ll 0 001 mathrm pc nbsp where 0 001pc is the stellar spacing in the densest stellar systems e g the nuclear star cluster in the Milky Way centre Hence main sequence stars are generally too compact internally and too far apart spaced to be disrupted by even the strongest black hole tides in galaxy or cluster environment Radius of sphere of influence EditA particle of mass m displaystyle m nbsp with a relative speed V will be deflected when entering the much larger cross section p s 2 displaystyle pi s bullet 2 nbsp of a black hole This so called sphere of influence is loosely defined by up to a Q like fudge factor ln L displaystyle sqrt ln Lambda nbsp 1 ln L V 2 2 G M m s displaystyle 1 sim sqrt ln Lambda equiv frac V 2 2 G M bullet m s bullet nbsp hence for a Sun like star we have s G M M ln L V 2 2 M M V 2 V 2 R gt s Hill s Loss m a x 1 4000 R displaystyle s bullet G M bullet M odot sqrt ln Lambda over V 2 2 approx M bullet over M odot V odot 2 over V 2 R odot gt s text Hill s text Loss max 1 4000 R odot nbsp i e stars will neither be tidally disrupted nor physically hit swallowed in a typical encounter with the black hole thanks to the high surface escape speed V 2 G M R 615 k m s displaystyle V odot sqrt 2GM odot R odot 615 mathrm km s nbsp from any solar mass star comparable to the internal speed between galaxies in the Bullet Cluster of galaxies and greater than the typical internal speed V 2 G N M R 300 k m s displaystyle V sim sqrt 2G NM odot R ll mathrm 300km s nbsp inside all star clusters and in galaxies Connections between star loss cone and gravitational gas accretion physics EditFirst consider a heavy black hole of mass M displaystyle M bullet nbsp is moving through a dissipational gas of rescaled thermal sound speed s displaystyle text s nbsp and density r gas displaystyle rho text gas nbsp then every gas particle of mass m will likely transfer its relative momentum m V displaystyle mV bullet nbsp to the BH when coming within a cross section of radiuss G M G m ln L V 2 s 2 2 displaystyle s bullet equiv GM bullet Gm sqrt ln Lambda over V bullet 2 text s 2 2 nbsp In a time scale t fric displaystyle t text fric nbsp that the black hole loses half of its streaming velocity its mass may double by Bondi accretion a process of capturing most of gas particles that enter its sphere of influence s displaystyle s bullet nbsp dissipate kinetic energy by gas collisions and fall in the black hole The gas capture rate is M t Bondi g a s s 2 V 2 p s 2 r gas 4 p r gas G M 2 s 2 V 2 3 2 ln L s s 1 g 3 2 9 8 2 3 s g s max displaystyle M bullet over t text Bondi gas sqrt text s 2 V bullet 2 pi s bullet 2 rho text gas 4 pi rho text gas left GM bullet 2 over text s 2 V bullet 2 3 over 2 right ln Lambda text s equiv sigma sqrt 1 gamma 3 over 2 9 8 2 3 approx text s gamma sigma text max nbsp where the polytropic index g displaystyle gamma nbsp is the sound speed in units of velocity dispersion squared and the rescaled sound speed s displaystyle text s nbsp allows us to match the Bondi spherical accretion rate M p r gas s G M s 2 2 displaystyle dot M bullet approx pi rho text gas text s left GM bullet over text s 2 right 2 nbsp for the adiabatic gas g 5 3 displaystyle gamma 5 3 nbsp compared to M 4 p r gas s G M s 2 2 displaystyle dot M bullet approx 4 pi rho text gas text s left GM bullet over text s 2 right 2 nbsp of the isothermal case g 1 displaystyle gamma 1 nbsp Coming back to star tidal disruption and star capture by a moving black hole setting ln L 1 displaystyle ln Lambda 1 nbsp we could summarise the BH s growth rate from gas and stars M t Bondi g a s M t loss displaystyle M bullet over t text Bondi gas M bullet over t text loss nbsp with M s 2 V 2 m n p s 2 p s Hill 2 p s Loss 2 max s G M G m V 2 s 2 2 displaystyle dot M bullet sqrt text s 2 V bullet 2 mn pi s bullet 2 pi s text Hill 2 pi s text Loss 2 text max s bullet approx GM bullet Gm over V bullet 2 text s 2 2 nbsp because the black hole consumes a fractional most part of star gas particles passing its sphere of influence Gravitational dynamical friction EditConsider the case that a heavy black hole of mass M displaystyle M bullet nbsp moves relative to a background of stars in random motion in a cluster of total mass N M displaystyle NM odot nbsp with a mean number densityn N 1 4 p R 3 3 displaystyle n sim N 1 4 pi R 3 3 nbsp within a typical size R displaystyle R nbsp Intuition says that gravity causes the light bodies to accelerate and gain momentum and kinetic energy see slingshot effect By conservation of energy and momentum we may conclude that the heavier body will be slowed by an amount to compensate Since there is a loss of momentum and kinetic energy for the body under consideration the effect is called dynamical friction After certain time of relaxations the heavy black hole s kinetic energy should be in equal partition with the less massive background objects The slow down of the black hole can be described as M V M V t fric star displaystyle M bullet dot V bullet M bullet V bullet over t text fric text star nbsp where t fric star displaystyle t text fric text star nbsp is called a dynamical friction time Dynamical friction time vs Crossing time in a virialised system Edit Consider a Mach 1 BH which travels initially at the sound speed s V 0 displaystyle text s V 0 nbsp hence its Bondi radius s displaystyle s bullet nbsp satisfiesG M ln L s V 0 2 s 2 0 4053 G M N 1 R displaystyle GM bullet sqrt ln Lambda over s bullet V 0 2 text s 2 0 4053GM odot N 1 over R nbsp where the sound speed is s 4 G M N 1 p 2 R displaystyle text s sqrt 4GM odot N 1 over pi 2 R nbsp with the prefactor 4 p 2 4 10 0 4 displaystyle 4 over pi 2 approx 4 over 10 0 4 nbsp fixed by the fact that for a uniform spherical cluster of the mass density r n M M N 1 4 19 R 3 displaystyle rho nM odot approx M odot N 1 over 4 19R 3 nbsp half of a circular period is the time for sound to make a oneway crossing in its longest dimension i e 2 t s 2 t cross 2 R s p R 3 G M N 1 0 4244 G r 1 2 displaystyle 2t text s equiv 2t text cross equiv 2R over text s pi sqrt R 3 over GM odot N 1 approx 0 4244G rho 1 2 nbsp It is customary to call the half diameter crossing time t cross displaystyle t text cross nbsp the dynamical time scale Assume the BH stops after traveling a length of l fric s t fric displaystyle l text fric equiv text s t text fric nbsp with its momentum M V 0 M s displaystyle M bullet V 0 M bullet text s nbsp deposited to M M displaystyle M bullet over M odot nbsp stars in its path over l fric 2 R displaystyle l text fric 2R nbsp crossings then the number of stars deflected by the BH s Bondi cross section per diameter crossing time isN defl M M 2 R l fric N p s 2 p R 2 N M 0 4053 M N 2 ln L displaystyle N text defl M bullet over M odot 2R over l text fric N pi s bullet 2 over pi R 2 N left M bullet over 0 4053M odot N right 2 ln Lambda nbsp More generally the Equation of Motion of the BH at a general velocity V displaystyle mathbf V bullet nbsp in the potential F displaystyle Phi nbsp of a sea of stars can be written as d d t M V M F M V t fric N p s 2 p R 2 N defl M V 2 t s 8 ln L N t s M V displaystyle d over dt M bullet V bullet M bullet nabla Phi equiv M bullet V bullet over t text fric overbrace N pi s bullet 2 over pi R 2 N text defl M odot V bullet over 2t text s 8 ln Lambda over Nt text s M bullet V bullet nbsp p 2 8 1 displaystyle pi 2 over 8 approx 1 nbsp and the Coulomb logarithm modifying factor ln L ln L p 2 8 2 1 V 2 s 2 2 1 M M s V 4 1 displaystyle ln Lambda over ln Lambda equiv left pi 2 over 8 right 2 left 1 V bullet 2 over text s 2 right 2 1 M odot over M bullet leq left text s over V bullet right 4 leq 1 nbsp discounts friction on a supersonic moving BH with mass M M displaystyle M bullet geq M odot nbsp As a rule of thumb it takes about a sound crossing t s displaystyle t text s nbsp time to sink subsonic BHs from the edge to the centre without overshooting if they weigh more than 1 8th of the total cluster mass Lighter and faster holes can stay afloat much longer More rigorous formulation of dynamical friction Edit The full Chandrasekhar dynamical friction formula for the change in velocity of the object involves integrating over the phase space density of the field of matter and is far from transparent It reads asM d V d t M V t fric star m V n x d x 3 d t ln L lag displaystyle M bullet d mathbf V bullet over dt M bullet mathbf V bullet over t text fric text star m mathbf V bullet n mathbf x d mathbf x 3 over dt ln Lambda text lag nbsp where n x d x 3 d t V p s 2 n x d t n x V p G m M V 2 2 2 displaystyle n mathbf x dx 3 dtV bullet pi s bullet 2 n mathbf x dtn mathbf x V bullet pi left G m M bullet over V bullet 2 2 right 2 nbsp is the number of particles in an infinitesimal cylindrical volume of length V d t displaystyle V bullet dt nbsp and a cross section p s 2 displaystyle pi s bullet 2 nbsp within the black hole s sphere of influence Like the Couloumb logarithm ln L displaystyle ln Lambda nbsp factors in the contribution of distant background particles here the factor ln L lag displaystyle ln Lambda text lag nbsp also factors in the probability of finding a background slower than BH particle to contribute to the drag The more particles are overtaken by the BH the more particles drag the BH and the greater is ln L beaten displaystyle ln Lambda text beaten nbsp Also the bigger the system the greater is ln L displaystyle ln Lambda nbsp A background of elementary gas or dark particles can also induce dynamical friction which scales with the mass density of the surrounding medium m n displaystyle m n nbsp the lower particle mass m is compensated by the higher number density n The more massive the object the more matter will be pulled into the wake Summing up the gravitational drag of both collisional gas and collisionless stars we haveM d V M d t 4 p G M V 2 V r gas ln L lag g a s m n ln L lag displaystyle M bullet d mathbf V bullet over M bullet dt 4 pi left GM bullet over V bullet right 2 mathbf hat V bullet rho text gas ln Lambda text lag gas mn text ln Lambda text lag nbsp Here the lagging behind fraction for gas 6 and for stars are given by ln L lag g a s u ln 1 u l 1 2 1 u l H u l 1 H 1 l u 2 exp u l 1 min 2 u l 1 min 2 4 l ln u 3 1 2 l 3 u 3 1 1 l 3 1 1 3 u V t s t l s s t ln L lag ln L 0 m V 4 p p 2 d p e p 2 2 m s 2 2 p m s 3 p m v V 3 V 3 3 45 s 3 ln L d x 1 3 2 H e a v i s i d e n x 1 n x 1 M N M s 2 x 1 x 2 3 2 ln 1 0 123 N M M 2 displaystyle begin aligned ln Lambda text lag gas u amp ln left 1 u over lambda right 1 over 2 left 1 u over lambda right H u lambda 1 H 1 lambda u over 2 over exp u lambda 1 min 2 u lambda 1 min 2 over 4 lambda amp approx ln left sqrt u 3 1 2 lambda 3 u 3 1 over sqrt 1 lambda 3 1 right 1 over 3 u equiv V bullet t over text s t lambda equiv s bullet over text s t ln Lambda text lag over ln Lambda amp equiv int 0 mV bullet 4 pi p 2 dp e p 2 over 2 m sigma 2 over sqrt 2 pi m sigma 3 left right p m v approx mathbf V bullet 3 over mathbf V bullet 3 3 45 sigma 3 ln Lambda amp int d mathbf x 1 3 2Heaviside n mathbf x 1 over n mathbf x 1 M bullet over NM odot over s bullet 2 mathbf x 1 mathbf x 2 3 over 2 approx ln sqrt 1 left 0 123NM odot over M bullet right 2 end aligned nbsp where we have further assumed that the BH starts to move from time t 0 displaystyle t 0 nbsp the gas is isothermal with sound speed s displaystyle text s nbsp the background stars have of mass density m n x displaystyle mn mathbf x nbsp in a Maxwell distribution of momentum p m v displaystyle p mv nbsp with a Gaussian distribution velocity spread s displaystyle sigma nbsp called velocity dispersion typically s s displaystyle sigma leq text s nbsp Interestingly the G 2 m M m n x displaystyle G 2 m M bullet mn mathbf x nbsp dependence suggests that dynamical friction is from the gravitational pull of by the wake which is induced by the gravitational focusing of the massive body in its two body encounters with background objects We see the force is also proportional to the inverse square of the velocity at the high end hence the fractional rate of energy loss drops rapidly at high velocities Dynamical friction is therefore unimportant for objects that move relativistically such as photons This can be rationalized by realizing that the faster the object moves through the media the less time there is for a wake to build up behind it Friction tends to be the highest at the sound barrier where ln L lag g a s u 1 ln s t s displaystyle ln Lambda text lag gas left right u 1 ln text s t over s bullet nbsp Gravitational encounters and relaxation EditStars in a stellar system will influence each other s trajectories due to strong and weak gravitational encounters An encounter between two stars is defined to be strong weak if their mutual potential energy at the closest passage is comparable minuscule to their initial kinetic energy Strong encounters are rare and they are typically only considered important in dense stellar systems e g a passing star can be sling shot out by binary stars in the core of a globular cluster 7 This means that two stars need to come within a separation s G M G M V 2 2 2 1 5 G M s 2 3 29 R N 1 displaystyle s GM odot GM odot over V 2 2 2 over 1 5 GM odot over text s 2 3 29R over N 1 nbsp where we used the Virial Theorem mutual potential energy balances twice kinetic energy on average i e the pairwise potential energy per star balances with twice kinetic energy associated with the sound speed in three directions 1 Q virial 2 K N M V 2 W N M s 2 N M s 2 N M s 2 N N 1 2 G M 2 R p a i r displaystyle 1 sim Q text virial equiv overbrace 2K NM odot V 2 over W NM odot text s 2 NM odot text s 2 NM odot text s 2 over N N 1 over 2 GM odot 2 over R pair nbsp where the factor N N 1 2 displaystyle N N 1 2 nbsp is the number of handshakes between a pair of stars without double counting the mean pair separation R pair p 2 24 R 0 411234 R displaystyle R text pair pi 2 over 24 R approx 0 411234R nbsp is only about 40 of the radius of the uniform sphere Note also the similarity of the Q virial ln L displaystyle Q text virial leftarrow rightarrow sqrt ln Lambda nbsp Mean free path Edit The mean free path of strong encounters in a typically N 1 4 19 n R 3 100 displaystyle N 1 4 19nR 3 gg 100 nbsp stellar system is thenl strong 1 p s 2 n N 1 8 117 R R displaystyle l text strong 1 over pi s 2 n approx N 1 over 8 117 R gg R nbsp i e it takes about 0 123 N displaystyle 0 123N nbsp radius crossings for a typical star to come within a cross section p s 2 displaystyle pi s 2 nbsp to be deflected from its path completely Hence the mean free time of a strong encounter is much longer than the crossing time R V displaystyle R V nbsp Weak encounters Edit Weak encounters have a more profound effect on the evolution of a stellar system over the course of many passages The effects of gravitational encounters can be studied with the concept of relaxation time A simple example illustrating relaxation is two body relaxation where a star s orbit is altered due to the gravitational interaction with another star Initially the subject star travels along an orbit with initial velocity v displaystyle mathbf v nbsp that is perpendicular to the impact parameter the distance of closest approach to the field star whose gravitational field will affect the original orbit Using Newton s laws the change in the subject star s velocity d v displaystyle delta mathbf v nbsp is approximately equal to the acceleration at the impact parameter multiplied by the time duration of the acceleration The relaxation time can be thought as the time it takes for d v displaystyle delta mathbf v nbsp to equal v displaystyle mathbf v nbsp or the time it takes for the small deviations in velocity to equal the star s initial velocity The number of half diameter crossings for an average star to relax in a stellar system of N displaystyle N nbsp objects is approximatelyt relax t s N relax 0 123 N 1 ln N 1 1 displaystyle t text relax over t text s N text relax backsimeq frac 0 123 N 1 ln N 1 gg 1 nbsp from a more rigorous calculation than the above mean free time estimates for strong deflection The answer makes sense because there is no relaxation for a single body or 2 body system A better approximation of the ratio of timescales is N ln 1 N 2 N 0 123 N 2 displaystyle left frac N ln sqrt 1 N 2 right N 0 123 N 2 nbsp hence the relaxation time for 3 body 4 body 5 body 7 body 10 body 42 body 72 body 140 body 210 body 550 body are about 16 8 6 4 3 3 4 6 8 16 crossings There is no relaxation for an isolated binary and the relaxation is the fastest for a 16 body system it takes about 2 5 crossings for orbits to scatter each other A system with N 10 2 10 10 displaystyle N sim 10 2 10 10 nbsp have much smoother potential typically takes ln N 2 20 displaystyle sim ln N approx 2 20 nbsp weak encounters to build a strong deflection to change orbital energy significantly Relation between friction and relaxation Edit Clearly that the dynamical friction of a black hole is much faster than the relaxation time by roughly a factor M M displaystyle M odot M bullet nbsp but these two are very similar for a cluster of black holes N fric t fric t s t relax t s N relax N 1 10 100 when M m M displaystyle N text fric t text fric over t text s rightarrow t text relax over t text s N text relax sim N 1 over 10 100 text when M bullet rightarrow m leftarrow M odot nbsp For a star cluster or galaxy cluster with say N 10 3 R 1 p c 10 5 p c V 1 k m s 10 3 k m s displaystyle N 10 3 R mathrm 1pc 10 5 pc V mathrm 1km s 10 3 km s nbsp we have t relax 100 t s 100 M y r 10 G y r displaystyle t text relax sim 100t text s approx 100 mathrm Myr 10 mathrm Gyr nbsp Hence encounters of members in these stellar or galaxy clusters are significant during the typical 10 Gyr lifetime On the other hand typical galaxy with say N 10 6 10 11 displaystyle N 10 6 10 11 nbsp stars would have a crossing time t s 1 k p c 100 k p c 1 k m s 100 k m s 100 M y r displaystyle t text s sim 1 mathrm kpc 100 mathrm kpc over 1 mathrm km s 100 mathrm km s sim 100 mathrm Myr nbsp and their relaxation time is much longer than the age of the Universe This justifies modelling galaxy potentials with mathematically smooth functions neglecting two body encounters throughout the lifetime of typical galaxies And inside such a typical galaxy the dynamical friction and accretion on stellar black holes over a 10 Gyr Hubble time change the black hole s velocity and mass by only an insignificant fractionD M 0 1 N M t t s M 0 1 N M displaystyle Delta sim M bullet over 0 1NM odot t over t text s leq M bullet over 0 1 NM odot nbsp if the black hole makes up less than 0 1 of the total galaxy mass N M 10 6 11 M displaystyle NM odot sim 10 6 11 M odot nbsp Especially when M M displaystyle M bullet sim M odot nbsp we see that a typical star never experiences an encounter hence stays on its orbit in a smooth galaxy potential The dynamical friction or relaxation time identifies collisionless vs collisional particle systems Dynamics on timescales much less than the relaxation time is effectively collisionless because typical star will deviate from its initial orbit size by a tiny fraction t t relax 1 displaystyle t t text relax ll 1 nbsp They are also identified as systems where subject stars interact with a smooth gravitational potential as opposed to the sum of point mass potentials The accumulated effects of two body relaxation in a galaxy can lead to what is known as mass segregation where more massive stars gather near the center of clusters while the less massive ones are pushed towards the outer parts of the cluster A Spherical Cow Summary of Continuity Eq in Collisional and Collisionless Processes Edit Having gone through the details of the rather complex interactions of particles in a gravitational system it is always helpful to zoom out and extract some generic theme at an affordable price of rigour so carry on with a lighter load First important concept is gravity balancing motion near the perturber and for the background as a wholePerturber Virial G M s V cir 2 V 2 V 2 s 2 R t s 2 c s 2 G N m R Background Virial displaystyle text Perturber Virial approx GM bullet over s bullet approx V text cir 2 approx langle V rangle 2 approx overline langle V 2 rangle approx sigma 2 approx left R over t text s right 2 approx c text s 2 approx G Nm over R approx text Background Virial nbsp by consistently omitting all factors of unity 4 p displaystyle 4 pi nbsp p displaystyle pi nbsp ln L displaystyle ln text L nbsp etc for clarity approximating the combined mass M m M displaystyle M bullet m approx M bullet nbsp and being ambiguous whether the geometry of the system is a thin thick gas stellar disk or a non uniform stellar dark sphere with or without a boundary and about the subtle distinctions among the kinetic energies from the local Circular rotation speed V cir displaystyle V text cir nbsp radial infall speed V displaystyle langle V rangle nbsp globally isotropic or anisotropic random motion s displaystyle sigma nbsp in one or three directions or the non uniform isotropic Sound speed c s displaystyle c text s nbsp to emphasize of the logic behind the order of magnitude of the friction time scale Second we can recap very loosely summarise the various processes so far of collisional and collisionless gas star or dark matter by Spherical cow style Continuity Equation on any generic quantity Q of the system d Q d t Q l c s Q being mass M energy E momentum M V Phase density f size R density N m 4 p 3 R 3 displaystyle dQ over dt approx pm Q over l over c text s text Q being mass M energy E momentum M V Phase density f size R density Nm over 4 pi over 3 R 3 nbsp where the displaystyle pm nbsp sign is generally negative except for the accreting mass M and the Mean free path l c s t fric displaystyle l c text s t text fric nbsp or the friction time t fric displaystyle t text fric nbsp can be due to direct molecular viscosity from a physical collision Cross section or due to gravitational scattering bending focusing Sling shot of particles generally the influenced area is the greatest of the competing processes of Bondi accretion Tidal disruption and Loss cone capture s 2 max Bondi radius s Tidal radius s Hill physical size s Loss cone 2 displaystyle s 2 approx max left text Bondi radius s bullet text Tidal radius s text Hill text physical size s text Loss cone right 2 nbsp E g in case Q is the perturber s mass Q M displaystyle Q M bullet nbsp then we can estimate the Dynamical friction time via the gas star Accretion rateM M t fric 0 s 2 d area background mean flux s 2 r c s Perturber influenced cross section s 2 background system cross section R 2 background mass N m crossing time t s R c s 1 G N m R 3 G r k G M G t s G M G N m r c s G M c s 2 2 if consider only gravitationally focusing M N t s if for a light perturber M m M 0 if practically collisionless N displaystyle begin aligned dot M bullet amp M bullet over t text fric approx int 0 s 2 d text area text background mean flux approx s 2 rho c text s approx amp frac text Perturber influenced cross section s 2 text background system cross section R 2 times frac text background mass Nm text crossing time t text s approx R over c text s approx 1 over sqrt G Nm over R 3 sim sqrt G rho sim kappa approx amp GM bullet over Gt text s GM bullet over G Nm approx rho c text s left GM bullet over c text s 2 right 2 text if consider only gravitationally focusing approx amp M bullet over Nt text s text if for a light perturber M bullet rightarrow m M odot rightarrow amp 0 text if practically collisionless N rightarrow infty end aligned nbsp where we have applied the relations motion balancing gravity In the limit the perturber is just 1 of the N background particle M m displaystyle M bullet rightarrow m nbsp this friction time is identified with the gravitational Relaxation time Again all Coulomb logarithm etc are suppressed without changing the estimations from these qualitative equations For the rest of Stellar dynamics we will consistently work on precise calculations through primarily Worked Examples by neglecting gravitational friction and relaxation of the perturber working in the limit N displaystyle N rightarrow infty nbsp as approximated true in most galaxies on the 14Gyrs Hubble time scale even though this is sometimes violated for some clusters of stars or clusters of galaxies of the cluster 7 A concise 1 page summary of some main equations in Stellar dynamics and Accretion disc physics are shown here where one attempts to be more rigorous on the qualitative equations above nbsp Stellar dynamics Key concepts and equationsConnections to statistical mechanics and plasma physics EditThe statistical nature of stellar dynamics originates from the application of the kinetic theory of gases to stellar systems by physicists such as James Jeans in the early 20th century The Jeans equations which describe the time evolution of a system of stars in a gravitational field are analogous to Euler s equations for an ideal fluid and were derived from the collisionless Boltzmann equation This was originally developed by Ludwig Boltzmann to describe the non equilibrium behavior of a thermodynamic system Similarly to statistical mechanics stellar dynamics make use of distribution functions that encapsulate the information of a stellar system in a probabilistic manner The single particle phase space distribution function f x v t displaystyle f mathbf x mathbf v t nbsp is defined in a way such thatf x v t d x d v d N displaystyle f mathbf x mathbf v t d mathbf x d mathbf v dN nbsp where d N N displaystyle dN N nbsp represents the probability of finding a given star with position x displaystyle mathbf x nbsp around a differential volume d x displaystyle d mathbf x nbsp and velocity v displaystyle text v nbsp around a differential velocity space volume d v displaystyle d mathbf v nbsp The distribution function is normalized sometimes such that integrating it over all positions and velocities will equal N the total number of bodies of the system For collisional systems Liouville s theorem is applied to study the microstate of a stellar system and is also commonly used to study the different statistical ensembles of statistical mechanics Convention and notation in case of a thermal distribution Edit In most of stellar dynamics literature it is convenient to adopt the convention that the particle mass is unity in solar mass unit M displaystyle M odot nbsp hence a particle s momentum and velocity are identical i e p m v v m 1 N total M total displaystyle mathbf p m mathbf v mathbf v m 1 N text total M text total nbsp d M d x 3 d v 3 f x v t f x p t d N d x 3 d p 3 displaystyle dM over dx 3 dv 3 f mathbf x mathbf v t f mathbf x mathbf p t equiv dN over dx 3 dp 3 nbsp For example the thermal velocity distribution of air molecules of typically 15 times the proton mass per molecule in a room of constant temperature T 0 300 K displaystyle T 0 sim mathrm 300K nbsp would have a Maxwell distributionf Max x y z m V x m V y m V z 1 2 p ℏ 3 1 exp E x y z p x p y p z m k T 0 1 displaystyle f text Max x y z mV x mV y mV z 1 over 2 pi hbar 3 1 over exp left E x y z p x p y p z mu over kT 0 right 1 nbsp f Max 1 2 p ℏ m 3 e m k T 0 e E m s 1 2 displaystyle f text Max sim 1 over 2 pi hbar m 3 e mu over kT 0 e E over m sigma 1 2 nbsp where the energy per unit massE m F x y z V x 2 V y 2 V z 2 2 displaystyle E m Phi x y z V x 2 V y 2 V z 2 2 nbsp where F x y z g 0 z 0 displaystyle Phi x y z equiv g 0 z 0 nbsp and s 1 k T 0 m 0 3 k m s textstyle sigma 1 sqrt kT 0 m sim mathrm 0 3km s nbsp is the width of the velocity Maxwell distribution identical in each direction and everywhere in the room and the normalisation constant e m k T 0 displaystyle e mu over kT 0 nbsp assume the chemical potential m m s 1 2 ln n 0 2 p ℏ m s 1 3 0 textstyle mu sim m sigma 1 2 ln left n 0 left sqrt 2 pi hbar over m sigma 1 right 3 right ll 0 nbsp such that the Fermi Dirac distribution reduces to a Maxwell velocity distribution is fixed by the constant gas number density n 0 n x y 0 displaystyle n 0 n x y 0 nbsp at the floor level wheren x y 0 m d V x m d V y m d V z f x y 0 m V x m V y m V z displaystyle n x y 0 int infty infty mdV x int infty infty mdV y int infty infty mdV z f x y 0 mV x mV y mV z nbsp n 2 p 3 2 m s 1 3 2 p ℏ 3 e m m s 1 2 displaystyle n approx 2 pi 3 2 m sigma 1 3 over 2 pi hbar 3 e mu over m sigma 1 2 nbsp The CBE Edit In plasma physics the collisionless Boltzmann equation is referred to as the Vlasov equation which is used to study the time evolution of a plasma s distribution function The Boltzmann equation is often written more generally with the Liouville operator L displaystyle mathcal L nbsp asL f t x p f fit Max f t x p t relax displaystyle mathcal L f t mathbf x mathbf p f text fit text Max f t mathbf x mathbf p over t text relax nbsp L t p m F p displaystyle mathcal L equiv frac partial partial t frac mathbf p m cdot nabla mathbf F cdot frac partial partial mathbf p nbsp where F p m F displaystyle mathbf F equiv mathbf dot p m nabla Phi nbsp is the gravitational force and f fit Max displaystyle f text fit text Max nbsp is the Maxwell equipartition distribution to fit the same density same mean and rms velocity as f t x p displaystyle f t mathbf x mathbf p nbsp The equation means the non Gaussianity will decay on a relaxation time scale of t relax displaystyle t text relax nbsp and the system will ultimately relaxes to a Maxwell equipartition distribution Whereas Jeans applied the collisionless Boltzmann equation along with Poisson s equation to a system of stars interacting via the long range force of gravity Anatoly Vlasov applied Boltzmann s equation with Maxwell s equations to a system of particles interacting via the Coulomb Force 8 Both approaches separate themselves from the kinetic theory of gases by introducing long range forces to study the long term evolution of a many particle system In addition to the Vlasov equation the concept of Landau damping in plasmas was applied to gravitational systems by Donald Lynden Bell to describe the effects of damping in spherical stellar systems 9 A nice property of f t x v is that many other dynamical quantities can be formed by its moments e g the total mass local density pressure and mean velocity Applying the collisionless Boltzmann equation these moments are then related by various forms of continuity equations of which most notable are the Jeans equations and Virial theorem Probability weighted moments and hydrostatic equilibrium Edit Jeans computed the weighted velocity of the Boltzmann Equation after integrating over velocity space1 r p v p d f p m p d t v p d f p m p d t d 3 v 0 displaystyle 1 over rho p int left mathbf v p d f p m p over dt langle mathbf v rangle p d f p m p over dt right d 3 mathbf v 0 nbsp and obtain the Momentum Jeans Eqs of a p displaystyle p nbsp opulation e g gas stars dark matter t j 1 3 v j p x j v i p v i p E o M F t x x i g i O G M R 2 balance pressure j 1 3 r p x j r p t x m p f p d 3 v s j i p t x O c s 2 d v 3 v j v j p v i v i p m p f p v i p m p m p 1 t visc m p M gas fric snow plough 0 F t x x i n s 2 n x i hydrostatic isotropic velocity no flow and friction displaystyle begin aligned overbrace left partial over partial t sum j 1 3 langle v j p rangle partial over partial x j right langle v i p rangle dot langle v rangle i p amp underbrace EoM overbrace partial Phi t mathbf x over partial x i g i sim O GM R 2 underbrace text balance text pressure sum j 1 3 partial over rho p partial x j overbrace underbrace rho p t mathbf x int infty m p f p d 3 mathbf v underbrace sigma ji p t mathbf x O c s 2 int limits infty d mathbf v 3 mathbf v j langle v rangle j p mathbf v i langle v rangle i p m p f p underbrace langle v i p rangle overbrace dot m p m p 1 t text visc m p M text gas text fric text snow plough 0 amp partial Phi t mathbf x over partial x i partial n sigma 2 over n partial x i text hydrostatic isotropic velocity no flow and friction end aligned nbsp The general version of Jeans equation involving 3 x 3 velocity moments is cumbersome It only becomes useful or solvable if we could drop some of these moments epecially drop the off diagonal cross terms for systems of high symmetry and also drop net rotation or net inflow speed everywhere The isotropic version is also called Hydrostatic equilibrium equation where balancing pressure gradient with gravity the isotropic version works for axisymmetric disks as well after replacing the derivative dr with vertical coordinate dz It means that we could measure the gravity of dark matter by observing the gradients of the velocity dispersion and the number density of stars Applications and examples EditStellar dynamics is primarily used to study the mass distributions within stellar systems and galaxies Early examples of applying stellar dynamics to clusters include Albert Einstein s 1921 paper applying the virial theorem to spherical star clusters and Fritz Zwicky s 1933 paper applying the virial theorem specifically to the Coma Cluster which was one of the original harbingers of the idea of dark matter in the universe 10 11 The Jeans equations have been used to understand different observational data of stellar motions in the Milky Way galaxy For example Jan Oort utilized the Jeans equations to determine the average matter density in the vicinity of the solar neighborhood whereas the concept of asymmetric drift came from studying the Jeans equations in cylindrical coordinates 12 Stellar dynamics also provides insight into the structure of galaxy formation and evolution Dynamical models and observations are used to study the triaxial structure of elliptical galaxies and suggest that prominent spiral galaxies are created from galaxy mergers 1 Stellar dynamical models are also used to study the evolution of active galactic nuclei and their black holes as well as to estimate the mass distribution of dark matter in galaxies nbsp Note the somewhat pointed end of the equal potential in the R z meridional plane of this R0 5z0 1 modelA unified thick disk potential Edit Consider an oblate potential in cylindrical coordinatesF R z G M 0 2 z 0 2 sinh 1 Q sinh 1 Q sinh 1 Q G M 0 2 z 0 log 1 Q 2 Q 2 1 Q 2 Q 1 Q 2 Q Q R 0 z z 0 R Q R 0 0 z z 0 max R displaystyle begin aligned Phi R z amp GM 0 over 2z 0 left 2 sinh 1 Q sinh 1 Q sinh 1 Q right amp GM 0 over 2z 0 log sqrt 1 Q 2 Q 2 over left sqrt 1 Q 2 Q right left sqrt 1 Q 2 Q right Q pm amp equiv R 0 left z pm z 0 right over R Q amp equiv R 0 0 z z 0 max over R end aligned span, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.