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Star Trek: Conquest

Star Trek: Conquest is a video game set in the Star Trek universe. The game features both turn-based strategy and real time strategy gameplay. It was developed by Scottish studio 4J Studios, which previously developed Star Trek: Encounters, and was published by Bethesda Softworks for the PlayStation 2 and Wii, becoming the third game available on a Nintendo console to be published by Bethesda and first since the NES version of Home Alone in 1991.

Star Trek: Conquest
Developer(s)4J Studios
Publisher(s)Bethesda Softworks
Director(s)Frank Arnot
Designer(s)Kevin Finnigan
Composer(s)Jason Graves
Platform(s)Wii, PlayStation 2
Release
  • USA: November 20, 2007
  • CAN: November 27, 2007
  • EU: March 14, 2008
Genre(s)Strategy
Mode(s)Single-player

The game is set in the Star Trek: The Next Generation era, with players able to choose six groups and races: Federation, Klingon, Romulan, Breen, Cardassian and Dominion. These races are the main combatants of the Dominion War featured in Deep Space Nine.

Plot edit

Stardate 41153.2: It is a time of conflict; all major races are at war. Diplomacy is dead, age-old alliances forgotten and galactic borders ignored as each race battle for supremacy. Powerful fleets prowl the galaxy, establishing outposts, vanquishing indigenous and enemy fleets alike, in the pursuit of the ultimate prize : the capture of all homeworlds and galactic domination.

Gameplay edit

Campaign edit

Star Trek: Conquest is played in turns. Each turn allows the player to purchase facilities or ships, construct Special Weapons or commission an Admiral. Fleets can move between friendly and attack enemy systems as well, but if players engage in combat, they must resolve it immediately.

The goal is to conquer the galaxy by eliminating all enemies by taking their Home World.

If players lose their homeworld, they will no longer be able to commission Admirals or construct Special Weapons.

Skirmish edit

Skirmish mode allows players to set up battles without playing the campaign. Victory is achieved by destroying all of the opponent's ships. Some options will be unavailable until unlocked through the Campaign-mode.

Admirals edit

Players begin Campaign mode with one free Admiral. Each Admiral comes with a Cruiser and can have up to seven ships. Admirals are commissioned/purchased at the player's homeworld, and come in various types which offer bonuses to players depending on their type: Attack, Defense, or Movement.

Experience and Ranks edit

Each battle gains experience. Once enough experience is gained, the Admiral will rise in promotion and earn improved abilities. Each Admiral starts at rank one and can move up to rank five. However, if he or she is defeated, all experience will be lost.

Development edit

The game was announced in August 2007.[1]

Reception edit

The PlayStation 2 version received "mixed" reviews, while the Wii version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[14][15]

Initial reviews were favorable with IGN describing the Wii version as "an interesting game to say the least", but noting that the Wii price tag means that "only hardcore Trekkies and hardcore strategy fans need apply".[9] However, the out-of-character action of Starfleet "punches gatling-phaser holes in purist Trekdom all over the place"[6] and is seen as "an offensively bad use of a cherished license".[7]

References edit

  1. ^ . bethsoft.com. August 3, 2007. Archived from the original on February 5, 2008. Retrieved April 4, 2022.
  2. ^ a b Kollar, Philip (December 11, 2007). . 1UP.com. Ziff Davis. Archived from the original on June 1, 2016. Retrieved August 31, 2018.
  3. ^ Gibson, Ellie (April 17, 2008). "Wii Roundup (Page 3)". Eurogamer. Gamer Network. from the original on February 1, 2019. Retrieved August 31, 2018.
  4. ^ a b Miller, Matt (February 2008). . Game Informer. No. 178. GameStop. p. 96. Archived from the original on January 7, 2008. Retrieved August 31, 2018.
  5. ^ "Review: Star Trek: Conquest (Wii)". GamePro. IDG Entertainment. March 2008. p. 87.
  6. ^ a b Hudak, Chris (December 12, 2007). "Star Trek: Conquest Review (PS2)". Game Revolution. CraveOnline. from the original on September 6, 2015. Retrieved August 30, 2018.
  7. ^ a b c Joynt, Patrick (December 4, 2007). "GameSpy: Star Trek: Conquest". GameSpy. IGN Entertainment. from the original on December 31, 2008. Retrieved March 2, 2009.
  8. ^ Bishop, Sam (November 28, 2007). "Star Trek: Conquest Review (PS2)". IGN. Ziff Davis. from the original on January 6, 2019. Retrieved August 30, 2018.
  9. ^ a b Bozon, Mark (November 30, 2007). "Star Trek: Conquest Review (Wii)". IGN. Ziff Davis. from the original on August 29, 2018. Retrieved August 30, 2018.
  10. ^ "Review: Star Trek: Conquest". NGamer. Future plc. February 2008. p. 62.
  11. ^ Miller, Zachary (December 11, 2007). "Star Trek: Conquest". Nintendo World Report. NINWR, LLC. from the original on February 19, 2019. Retrieved August 31, 2018.
  12. ^ "Review: Star Trek: Conquest". PlayStation: The Official Magazine. No. 3. Future plc. February 2008. p. 85.
  13. ^ Gibbon, David (March 21, 2008). . Digital Spy. Digital Spy Ltd. Archived from the original on July 6, 2008. Retrieved August 30, 2018.
  14. ^ a b "Star Trek: Conquest for PlayStation 2 Reviews". Metacritic. CBS Interactive. from the original on July 31, 2018. Retrieved August 30, 2018.
  15. ^ a b "Star Trek: Conquest for Wii Reviews". Metacritic. CBS Interactive. from the original on December 24, 2018. Retrieved August 30, 2018.

External links edit

  • Star Trek: Conquest at Memory Alpha
  • Star Trek: Conquest at Memory Beta
  • Star Trek: Conquest at MobyGames

star, trek, conquest, video, game, star, trek, universe, game, features, both, turn, based, strategy, real, time, strategy, gameplay, developed, scottish, studio, studios, which, previously, developed, star, trek, encounters, published, bethesda, softworks, pl. Star Trek Conquest is a video game set in the Star Trek universe The game features both turn based strategy and real time strategy gameplay It was developed by Scottish studio 4J Studios which previously developed Star Trek Encounters and was published by Bethesda Softworks for the PlayStation 2 and Wii becoming the third game available on a Nintendo console to be published by Bethesda and first since the NES version of Home Alone in 1991 Star Trek ConquestDeveloper s 4J StudiosPublisher s Bethesda SoftworksDirector s Frank ArnotDesigner s Kevin FinniganComposer s Jason GravesPlatform s Wii PlayStation 2ReleaseUSA November 20 2007CAN November 27 2007EU March 14 2008Genre s StrategyMode s Single playerThe game is set in the Star Trek The Next Generation era with players able to choose six groups and races Federation Klingon Romulan Breen Cardassian and Dominion These races are the main combatants of the Dominion War featured in Deep Space Nine Contents 1 Plot 2 Gameplay 2 1 Campaign 2 2 Skirmish 2 3 Admirals 2 3 1 Experience and Ranks 3 Development 4 Reception 5 References 6 External linksPlot editStardate 41153 2 It is a time of conflict all major races are at war Diplomacy is dead age old alliances forgotten and galactic borders ignored as each race battle for supremacy Powerful fleets prowl the galaxy establishing outposts vanquishing indigenous and enemy fleets alike in the pursuit of the ultimate prize the capture of all homeworlds and galactic domination Gameplay editCampaign edit Star Trek Conquest is played in turns Each turn allows the player to purchase facilities or ships construct Special Weapons or commission an Admiral Fleets can move between friendly and attack enemy systems as well but if players engage in combat they must resolve it immediately The goal is to conquer the galaxy by eliminating all enemies by taking their Home World If players lose their homeworld they will no longer be able to commission Admirals or construct Special Weapons Skirmish edit Skirmish mode allows players to set up battles without playing the campaign Victory is achieved by destroying all of the opponent s ships Some options will be unavailable until unlocked through the Campaign mode Admirals edit Players begin Campaign mode with one free Admiral Each Admiral comes with a Cruiser and can have up to seven ships Admirals are commissioned purchased at the player s homeworld and come in various types which offer bonuses to players depending on their type Attack Defense or Movement Experience and Ranks edit Each battle gains experience Once enough experience is gained the Admiral will rise in promotion and earn improved abilities Each Admiral starts at rank one and can move up to rank five However if he or she is defeated all experience will be lost Development editThe game was announced in August 2007 1 Reception editReceptionAggregate scoreAggregatorScorePS2WiiMetacritic54 100 14 49 100 15 Review scoresPublicationScorePS2Wii1Up comC 2 C 2 EurogamerN A3 10 3 Game Informer5 10 4 5 10 4 GameProN A nbsp nbsp nbsp nbsp nbsp 5 GameRevolutionC 6 N AGameSpy nbsp nbsp nbsp nbsp nbsp 7 nbsp nbsp nbsp nbsp nbsp 7 IGN8 10 8 6 8 10 9 NGamerN A64 10 Nintendo World ReportN A8 10 11 PlayStation The Official Magazine nbsp nbsp nbsp nbsp nbsp 12 N ADigital Spy nbsp nbsp nbsp nbsp nbsp 13 N A The PlayStation 2 version received mixed reviews while the Wii version received generally unfavorable reviews according to the review aggregation website Metacritic 14 15 Initial reviews were favorable with IGN describing the Wii version as an interesting game to say the least but noting that the Wii price tag means that only hardcore Trekkies and hardcore strategy fans need apply 9 However the out of character action of Starfleet punches gatling phaser holes in purist Trekdom all over the place 6 and is seen as an offensively bad use of a cherished license 7 References edit Bethesda Softworks Announces Star Trek Conquest for Holiday 2007 bethsoft com August 3 2007 Archived from the original on February 5 2008 Retrieved April 4 2022 a b Kollar Philip December 11 2007 Star Trek Conquest 1UP com Ziff Davis Archived from the original on June 1 2016 Retrieved August 31 2018 Gibson Ellie April 17 2008 Wii Roundup Page 3 Eurogamer Gamer Network Archived from the original on February 1 2019 Retrieved August 31 2018 a b Miller Matt February 2008 Star Trek Conquest Game Informer No 178 GameStop p 96 Archived from the original on January 7 2008 Retrieved August 31 2018 Review Star Trek Conquest Wii GamePro IDG Entertainment March 2008 p 87 a b Hudak Chris December 12 2007 Star Trek Conquest Review PS2 Game Revolution CraveOnline Archived from the original on September 6 2015 Retrieved August 30 2018 a b c Joynt Patrick December 4 2007 GameSpy Star Trek Conquest GameSpy IGN Entertainment Archived from the original on December 31 2008 Retrieved March 2 2009 Bishop Sam November 28 2007 Star Trek Conquest Review PS2 IGN Ziff Davis Archived from the original on January 6 2019 Retrieved August 30 2018 a b Bozon Mark November 30 2007 Star Trek Conquest Review Wii IGN Ziff Davis Archived from the original on August 29 2018 Retrieved August 30 2018 Review Star Trek Conquest NGamer Future plc February 2008 p 62 Miller Zachary December 11 2007 Star Trek Conquest Nintendo World Report NINWR LLC Archived from the original on February 19 2019 Retrieved August 31 2018 Review Star Trek Conquest PlayStation The Official Magazine No 3 Future plc February 2008 p 85 Gibbon David March 21 2008 PS2 Star Trek Conquest Digital Spy Digital Spy Ltd Archived from the original on July 6 2008 Retrieved August 30 2018 a b Star Trek Conquest for PlayStation 2 Reviews Metacritic CBS Interactive Archived from the original on July 31 2018 Retrieved August 30 2018 a b Star Trek Conquest for Wii Reviews Metacritic CBS Interactive Archived from the original on December 24 2018 Retrieved August 30 2018 External links editStar Trek Conquest at Memory Alpha Star Trek Conquest at Memory Beta Star Trek Conquest at MobyGames Retrieved from https en wikipedia org w index php title Star Trek Conquest amp oldid 1186952113, wikipedia, wiki, book, books, library,

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