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Wikipedia

SpyParty

SpyParty is a social deduction stealth video game developed by Chris Hecker. SpyParty was first shown at the Experimental Gameplay Workshop at the 2009 Game Developers Conference.[2] Hecker describes his game as "an asymmetric multiplayer espionage game, dealing with the subtlety of human behavior, character, personality, and social mores, instead of the usual spy game explosions and car chases".[4]

SpyParty
Developer(s)Chris Hecker, [2] John Cimino
Publisher(s)Chris Hecker
Artist(s)John Cimino, Reika Yoshino[3]
EngineCustom
Platform(s)Windows, OS X
Release
Genre(s)Stealth
Mode(s)Multiplayer

Gameplay edit

 
A spy attempting to complete a mission

A round of SpyParty is played between two players, one of whom is designated "the spy" while the other is designated "the sniper". The spy must attempt to blend in with a number of non-playing characters within a high-society cocktail party setting while completing a pre-determined number of espionage missions (such as planting a bug on a character designated “the ambassador”, or communicating a code phrase to a double agent known to both players) within a time limit. The sniper, who is viewing the party from the outside and does not know which avatar is the spy, must observe all of the characters to deduce which one it is.[5] The sniper wins the round if they identify the spy and shoot them or if the spy runs out of time without finishing their missions. The spy wins the round if they complete all of their missions or if the sniper shoots any character other than the spy.

 
Sniper gameplay

Hecker has stated that there will be modes beyond the current two-player Spy vs. Sniper game in the future once the core game design is complete.[6]

Development edit

Development of SpyParty began in 2009.[2] Signups for an invite-only closed beta opened in May 2011.[7] Beta access for the public opened in June 2013.[8]

To help with the illustrations in the game, John Cimino joined the SpyParty team in September 2011[9] and the updated artwork was revealed to the public the following year on SpyParty's official website.[10]

In early October 2013, Hecker and Cimino released new character and environment art to the open beta.[11] This included five new playable characters and one new level, "Modern". Chris Hecker uses the words "illustrative" and "timeless" to describe the new art style[12] and has stated a goal of being "the most diverse game ever".[13] As of October 2016, there are 21 characters available for players.[3]

A February 2014 update added replays to the game.[14] The feature was designed to help new players improve their skills.[15]

Despite claiming in March 2010 that the game would be released in two years,[16] Hecker has not provided a release date for the final product, apart from a somewhat humorous tweet saying the game is still another two years away from completion in March 2013. In late 2017, the developer announced that an early access release on Steam was coming in early 2018.[17] He later announced that the game early access would be available on Steam on April 12.[1]

References edit

  1. ^ a b McWhertor, Michael (2018-04-02). "SpyParty hits Steam Early Access on April 12". Polygon. from the original on 2018-04-08. Retrieved 2018-04-09.
  2. ^ a b c Mastrapa, Gus (2010-03-23). "Innovative SpyParty is Ultimate Mind Game". Wired. Retrieved 2018-02-23.
  3. ^ a b Conditt, Jessica (2016-10-28). "'SpyParty' finally looks like a real video game". from the original on 2018-02-24. Retrieved 2018-02-23.
  4. ^ Nasaki, Kayin (2012-06-27). "Spy Party, Nidhogg, EVO and making a Competitive Game". from the original on 2018-02-24. Retrieved 2018-02-23.
  5. ^ Burch, Anthony (2010-03-19). "Why you need to be excited about SpyParty". from the original on 2018-06-18. Retrieved 2018-02-23.
  6. ^ McWhertor, Michael (2012-08-27). "SpyParty's Dashing New Look". Polygon. from the original on 2018-02-24. Retrieved 2018-02-23.
  7. ^ Totilo, Stephen (2011-05-10). "SpyParty Beta Starting Soon, Here's How to Sign Up". from the original on 2018-02-24. Retrieved 2018-02-23.
  8. ^ Moore, Bo (2013-06-20). "A Cocktail of Deception: SpyParty Enters Open Beta". Wired. Retrieved 2018-02-23.
  9. ^ Wilkinson, Jeremy (2012-08-28). "Spore Artist Gives SpyParty a New Lick of Paint". from the original on 2018-02-24. Retrieved 2018-02-23.
  10. ^ Conditt, Jessica on Aug 27th 2012 (2012-08-27). "SpyParty redesign: the new art of espionage". Retrieved 2013-03-14.{{cite web}}: CS1 maint: numeric names: authors list (link)
  11. ^ Benson, Julian (2013-10-08). "Spy Party video shows new art style. Shoot sims with a sniper rifle". from the original on 2018-02-24. Retrieved 2018-02-23.
  12. ^ Hancock, Patrick (2013-08-08). "SpyParty's new environments are warm, cool, & Scooby Doo". from the original on 2016-03-22. Retrieved 2018-02-23.
  13. ^ Narcisse, Evan (2013-07-02). "SpyParty's Next Claim To Fame? It Will Be 'The Most Diverse Game Ever'". from the original on 2018-02-24. Retrieved 2018-02-23.
  14. ^ Hecker, Chris (2014-02-27). "Replays Are Here!". from the original on 2014-03-13. Retrieved 2014-03-12.
  15. ^ Hecker, Chris (2014-01-20). "In-game Replays Update and Preview". from the original on 2014-03-13. Retrieved 2014-03-12.
  16. ^ Teti, John; Wolinsky, David on March 13, 2010 (2012-03-10). "AVC at GDC'10, Day Four: Spy party". The A.V. Club. from the original on 2013-03-26. Retrieved 2013-03-20.{{cite web}}: CS1 maint: multiple names: authors list (link) CS1 maint: numeric names: authors list (link)
  17. ^ Bailey, Dustin (2017-11-23). "In development since 2009, SpyParty will hit Steam Early Access next year (probably)". from the original on 2018-02-24. Retrieved 2018-02-23.

External links edit

  • Official website

spyparty, social, deduction, stealth, video, game, developed, chris, hecker, first, shown, experimental, gameplay, workshop, 2009, game, developers, conference, hecker, describes, game, asymmetric, multiplayer, espionage, game, dealing, with, subtlety, human, . SpyParty is a social deduction stealth video game developed by Chris Hecker SpyParty was first shown at the Experimental Gameplay Workshop at the 2009 Game Developers Conference 2 Hecker describes his game as an asymmetric multiplayer espionage game dealing with the subtlety of human behavior character personality and social mores instead of the usual spy game explosions and car chases 4 SpyPartyDeveloper s Chris Hecker 2 John CiminoPublisher s Chris HeckerArtist s John Cimino Reika Yoshino 3 EngineCustomPlatform s Windows OS XReleaseApril 12 2018 1 Steam Early Access Genre s StealthMode s Multiplayer Contents 1 Gameplay 2 Development 3 References 4 External linksGameplay edit nbsp A spy attempting to complete a mission A round of SpyParty is played between two players one of whom is designated the spy while the other is designated the sniper The spy must attempt to blend in with a number of non playing characters within a high society cocktail party setting while completing a pre determined number of espionage missions such as planting a bug on a character designated the ambassador or communicating a code phrase to a double agent known to both players within a time limit The sniper who is viewing the party from the outside and does not know which avatar is the spy must observe all of the characters to deduce which one it is 5 The sniper wins the round if they identify the spy and shoot them or if the spy runs out of time without finishing their missions The spy wins the round if they complete all of their missions or if the sniper shoots any character other than the spy nbsp Sniper gameplay Hecker has stated that there will be modes beyond the current two player Spy vs Sniper game in the future once the core game design is complete 6 Development editDevelopment of SpyParty began in 2009 2 Signups for an invite only closed beta opened in May 2011 7 Beta access for the public opened in June 2013 8 To help with the illustrations in the game John Cimino joined the SpyParty team in September 2011 9 and the updated artwork was revealed to the public the following year on SpyParty s official website 10 In early October 2013 Hecker and Cimino released new character and environment art to the open beta 11 This included five new playable characters and one new level Modern Chris Hecker uses the words illustrative and timeless to describe the new art style 12 and has stated a goal of being the most diverse game ever 13 As of October 2016 there are 21 characters available for players 3 A February 2014 update added replays to the game 14 The feature was designed to help new players improve their skills 15 Despite claiming in March 2010 that the game would be released in two years 16 Hecker has not provided a release date for the final product apart from a somewhat humorous tweet saying the game is still another two years away from completion in March 2013 In late 2017 the developer announced that an early access release on Steam was coming in early 2018 17 He later announced that the game early access would be available on Steam on April 12 1 References edit a b McWhertor Michael 2018 04 02 SpyParty hits Steam Early Access on April 12 Polygon Archived from the original on 2018 04 08 Retrieved 2018 04 09 a b c Mastrapa Gus 2010 03 23 Innovative SpyParty is Ultimate Mind Game Wired Retrieved 2018 02 23 a b Conditt Jessica 2016 10 28 SpyParty finally looks like a real video game Archived from the original on 2018 02 24 Retrieved 2018 02 23 Nasaki Kayin 2012 06 27 Spy Party Nidhogg EVO and making a Competitive Game Archived from the original on 2018 02 24 Retrieved 2018 02 23 Burch Anthony 2010 03 19 Why you need to be excited about SpyParty Archived from the original on 2018 06 18 Retrieved 2018 02 23 McWhertor Michael 2012 08 27 SpyParty s Dashing New Look Polygon Archived from the original on 2018 02 24 Retrieved 2018 02 23 Totilo Stephen 2011 05 10 SpyParty Beta Starting Soon Here s How to Sign Up Archived from the original on 2018 02 24 Retrieved 2018 02 23 Moore Bo 2013 06 20 A Cocktail of Deception SpyParty Enters Open Beta Wired Retrieved 2018 02 23 Wilkinson Jeremy 2012 08 28 Spore Artist Gives SpyParty a New Lick of Paint Archived from the original on 2018 02 24 Retrieved 2018 02 23 Conditt Jessica on Aug 27th 2012 2012 08 27 SpyParty redesign the new art of espionage Retrieved 2013 03 14 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Benson Julian 2013 10 08 Spy Party video shows new art style Shoot sims with a sniper rifle Archived from the original on 2018 02 24 Retrieved 2018 02 23 Hancock Patrick 2013 08 08 SpyParty s new environments are warm cool amp Scooby Doo Archived from the original on 2016 03 22 Retrieved 2018 02 23 Narcisse Evan 2013 07 02 SpyParty s Next Claim To Fame It Will Be The Most Diverse Game Ever Archived from the original on 2018 02 24 Retrieved 2018 02 23 Hecker Chris 2014 02 27 Replays Are Here Archived from the original on 2014 03 13 Retrieved 2014 03 12 Hecker Chris 2014 01 20 In game Replays Update and Preview Archived from the original on 2014 03 13 Retrieved 2014 03 12 Teti John Wolinsky David on March 13 2010 2012 03 10 AVC at GDC 10 Day Four Spy party The A V Club Archived from the original on 2013 03 26 Retrieved 2013 03 20 a href Template Cite web html title Template Cite web cite web a CS1 maint multiple names authors list link CS1 maint numeric names authors list link Bailey Dustin 2017 11 23 In development since 2009 SpyParty will hit Steam Early Access next year probably Archived from the original on 2018 02 24 Retrieved 2018 02 23 External links editOfficial website Retrieved from https en wikipedia org w index php title SpyParty amp oldid 1179559604, wikipedia, wiki, book, books, library,

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