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Wikipedia

Source Filmmaker

Source Filmmaker (often abbreviated as SFM) is a 3D computer graphics software toolset published by Valve for creating animated films, which utilizes the Source game engine.[6] Source Filmmaker has been used to create many community-based animated shorts for popular Source games, including Team Fortress 2, the Left 4 Dead series, and Half-Life 2.

Source Filmmaker
Source Filmmaker UI, beta release[1][2][3]
Developer(s)Valve
Initial release27 June 2012; 10 years ago (2012-06-27)
Preview release
0.9.8.4 / 15 May 2020; 2 years ago (2020-05-15)[4]
Written inC/C++
Engine
  • Source
Operating systemMicrosoft Windows
Size15.71 GB[2][5]
Available inEnglish[2]
Type3D computer graphics software
LicenseFreeware[5]
Websitesourcefilmmaker.com

Overview

Source Filmmaker is a tool for animating, editing, and rendering 3D animated videos using assets from different games which use the Source engine, including sounds, models, and backdrops. SFM also allows for the creation of still images, art, and posters.[7]

SFM includes three different user interfaces and a "work camera" for previewing an active scene. The three interfaces are used for creating clips, controlling animation, and fine-tuned adjustments which include:

  • The Clip Editor; for recording, editing, and arranging shots.[7][8] They hold the user's recorded gameplay and virtual assets.[9] It also allows the user to place and arranges sound files and video filters.[10]
  • The Motion Editor; for motion adjustments over time, such as blending two animations. Users can also use motion presets to select paths, and manipulate different scene objects,[11] play clips at different times,[12] and puppeteer the characters in different positions and frames.[13]
  • The Graph Editor; for editing motion[14] by creating keyframes that can be used for pose-to-pose animation.[15]

Users can either create new projects or import data from Source-based games to extend their SFM animations. SFM also supports several cinematographic effects and techniques such as motion blur, Tyndall effects, dynamic lighting, and depth of field. Users can also rig 3D characters and can use inverse kinematics to manually animate movements that do not already exist in the games they imported assets from.

Production and updates

Pre-release

SFM was developed internally at Valve in 2005 and forked from the in-game demo playback tool found in Source. SFM was successfully used to make Day of Defeat: Source trailers with experimental effects that could not be achieved in real-time.[16] The tool was used extensively for certain promotional materials for the release of Team Fortress 2, particularly the Meet the Team featurettes.[17] This version of SFM, which ran using Source's in-game tools framework, was unintentionally leaked during the public beta of Team Fortress 2 in September 2007.[18] By 2010, the entire interface was re-implemented using Qt 4 and given its engine branch for further development.

Before SFM was released to the public, Team Fortress 2 carried a simplified version of SFM known as the "Replay Editor" which was limited to capturing the actual events occurring throughout a player's life. It provided no ability to modify actions, repeat segments, or apply special effects beyond those already used in-game. However, arbitrary camera angles were possible, such as tracking the movements of other players in action at the time. The Replay Editor also allowed users to upload completed videos to YouTube.[19]

On June 27, 2012, SFM became available on a limited basis through Steam, the same day the final Meet the Team video "Meet the Pyro" was released.[20] The open beta for Windows was released as of July 11, 2012.[21][22]

Other updates

On April 1, 2013, Valve implemented support for the Steam Workshop, which allows users to upload their custom-made assets onto the Steam community. These assets range from video game models and sound to animation project files.[23]

A version of SFM for Valve's Source 2 engine was released on May 15, 2020, alongside other development tools for Half-Life: Alyx.[24]

See also

References

  1. ^ "Source Filmmaker homepage". Valve. Retrieved 8 July 2012.
  2. ^ a b c "Source Filmmaker". Steam. Valve. Retrieved 13 November 2012.
  3. ^ "Valve Tutorials". YouTube. Valve. Retrieved 21 December 2012.
  4. ^ Hamilton, Ian (15 May 2020). "Valve Launches Half-Life: Alyx Workshop Tools, Updates Game For Linux". UploadVR. Retrieved 30 March 2021.
  5. ^ a b "FAQ". Valve. Retrieved 13 November 2012.
  6. ^ "Source Filmmaker". Valve Developer Community. Retrieved 4 August 2009.
  7. ^ a b "00 basics". YouTube. Valve. Retrieved 16 March 2013.
  8. ^ "02 editing". YouTube. Valve. Retrieved 16 March 2013.
  9. ^ "01 recording". YouTube. Valve. Retrieved 16 March 2013.
  10. ^ "03 sound". YouTube. Valve. Retrieved 16 March 2013.
  11. ^ "04 manipulating". YouTube. Valve. Retrieved 16 March 2013.
  12. ^ "05 time selection". YouTube. Valve. Retrieved 16 March 2013.
  13. ^ "07 puppeteering". YouTube. Valve. Retrieved 16 March 2013.
  14. ^ "06 graph editor". YouTube. Valve. Retrieved 16 March 2013.
  15. ^ "13.1 Pose To Pose Animation". YouTube. Valve. Retrieved 21 December 2012.
  16. ^ SFM Team (23 May 2013). "Day Of Defeat: Prelude To Victory". Valve. Retrieved 28 May 2013.
  17. ^ Valve (January 17, 2009). "Meet the Team - Team Fortress 2 YouTube playlist". YouTube.{{cite web}}: CS1 maint: url-status (link)
  18. ^ "Source Film Maker Tutorial". YouTube. 2 January 2010. Retrieved 21 April 2015.
  19. ^ Valve (9 October 2007). Team Fortress 2 (Steam) (1.2.3.3 ed.).
  20. ^ "Free Source Filmmaker brings Valve's 3D animation tools to the public". Ars Technica. 25 January 2013. Retrieved 27 June 2012.
  21. ^ Daw, David (12 July 2012). "Trying Out Valve's Movie Making Tools With the Source Filmmaker". Retrieved 13 July 2012.
  22. ^ "Happy New Year! (0.9.6.1 Released)". Source Filmmaker. Valve. 22 January 2013. Retrieved 25 January 2013.
  23. ^ SFM Team (1 April 2013). "The SFM Gets Its Own Workshop!". Source Filmmaker. Valve. Retrieved 4 April 2013.
  24. ^ Clayton, Natalie (2020-05-16). "Half-Life: Alyx gets proper mod tools and Steam Workshop support". Rock, Paper, Shotgun. Retrieved 2023-03-17.

External links

  • Official website
  • Steam Store page
  • Source Filmmaker in Valve Developer Community

source, filmmaker, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, contains, content, that, written, like, advertisement, please, help, improve, removing. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article contains content that is written like an advertisement Please help improve it by removing promotional content and inappropriate external links and by adding encyclopedic content written from a neutral point of view April 2019 Learn how and when to remove this template message This article relies excessively on references to primary sources Please improve this article by adding secondary or tertiary sources Find sources Source Filmmaker news newspapers books scholar JSTOR February 2021 Learn how and when to remove this template message Learn how and when to remove this template message Source Filmmaker often abbreviated as SFM is a 3D computer graphics software toolset published by Valve for creating animated films which utilizes the Source game engine 6 Source Filmmaker has been used to create many community based animated shorts for popular Source games including Team Fortress 2 the Left 4 Dead series and Half Life 2 Source FilmmakerSource Filmmaker UI beta release 1 2 3 Developer s ValveInitial release27 June 2012 10 years ago 2012 06 27 Preview release0 9 8 4 15 May 2020 2 years ago 2020 05 15 4 Written inC C EngineSourceOperating systemMicrosoft WindowsSize15 71 GB 2 5 Available inEnglish 2 Type3D computer graphics softwareLicenseFreeware 5 Websitesourcefilmmaker wbr com Contents 1 Overview 2 Production and updates 2 1 Pre release 2 2 Other updates 3 See also 4 References 5 External linksOverview EditSource Filmmaker is a tool for animating editing and rendering 3D animated videos using assets from different games which use the Source engine including sounds models and backdrops SFM also allows for the creation of still images art and posters 7 SFM includes three different user interfaces and a work camera for previewing an active scene The three interfaces are used for creating clips controlling animation and fine tuned adjustments which include The Clip Editor for recording editing and arranging shots 7 8 They hold the user s recorded gameplay and virtual assets 9 It also allows the user to place and arranges sound files and video filters 10 The Motion Editor for motion adjustments over time such as blending two animations Users can also use motion presets to select paths and manipulate different scene objects 11 play clips at different times 12 and puppeteer the characters in different positions and frames 13 The Graph Editor for editing motion 14 by creating keyframes that can be used for pose to pose animation 15 Users can either create new projects or import data from Source based games to extend their SFM animations SFM also supports several cinematographic effects and techniques such as motion blur Tyndall effects dynamic lighting and depth of field Users can also rig 3D characters and can use inverse kinematics to manually animate movements that do not already exist in the games they imported assets from Production and updates EditPre release Edit SFM was developed internally at Valve in 2005 and forked from the in game demo playback tool found in Source SFM was successfully used to make Day of Defeat Source trailers with experimental effects that could not be achieved in real time 16 The tool was used extensively for certain promotional materials for the release of Team Fortress 2 particularly the Meet the Team featurettes 17 This version of SFM which ran using Source s in game tools framework was unintentionally leaked during the public beta of Team Fortress 2 in September 2007 18 By 2010 the entire interface was re implemented using Qt 4 and given its engine branch for further development Before SFM was released to the public Team Fortress 2 carried a simplified version of SFM known as the Replay Editor which was limited to capturing the actual events occurring throughout a player s life It provided no ability to modify actions repeat segments or apply special effects beyond those already used in game However arbitrary camera angles were possible such as tracking the movements of other players in action at the time The Replay Editor also allowed users to upload completed videos to YouTube 19 On June 27 2012 SFM became available on a limited basis through Steam the same day the final Meet the Team video Meet the Pyro was released 20 The open beta for Windows was released as of July 11 2012 update 21 22 Other updates Edit On April 1 2013 Valve implemented support for the Steam Workshop which allows users to upload their custom made assets onto the Steam community These assets range from video game models and sound to animation project files 23 A version of SFM for Valve s Source 2 engine was released on May 15 2020 alongside other development tools for Half Life Alyx 24 See also Edit Video games portalSaxxy Awards MachinimaReferences Edit Source Filmmaker homepage Valve Retrieved 8 July 2012 a b c Source Filmmaker Steam Valve Retrieved 13 November 2012 Valve Tutorials YouTube Valve Retrieved 21 December 2012 Hamilton Ian 15 May 2020 Valve Launches Half Life Alyx Workshop Tools Updates Game For Linux UploadVR Retrieved 30 March 2021 a b FAQ Valve Retrieved 13 November 2012 Source Filmmaker Valve Developer Community Retrieved 4 August 2009 a b 00 basics YouTube Valve Retrieved 16 March 2013 02 editing YouTube Valve Retrieved 16 March 2013 01 recording YouTube Valve Retrieved 16 March 2013 03 sound YouTube Valve Retrieved 16 March 2013 04 manipulating YouTube Valve Retrieved 16 March 2013 05 time selection YouTube Valve Retrieved 16 March 2013 07 puppeteering YouTube Valve Retrieved 16 March 2013 06 graph editor YouTube Valve Retrieved 16 March 2013 13 1 Pose To Pose Animation YouTube Valve Retrieved 21 December 2012 SFM Team 23 May 2013 Day Of Defeat Prelude To Victory Valve Retrieved 28 May 2013 Valve January 17 2009 Meet the Team Team Fortress 2 YouTube playlist YouTube a href Template Cite web html title Template Cite web cite web a CS1 maint url status link Source Film Maker Tutorial YouTube 2 January 2010 Retrieved 21 April 2015 Valve 9 October 2007 Team Fortress 2 Steam 1 2 3 3 ed Free Source Filmmaker brings Valve s 3D animation tools to the public Ars Technica 25 January 2013 Retrieved 27 June 2012 Daw David 12 July 2012 Trying Out Valve s Movie Making Tools With the Source Filmmaker Retrieved 13 July 2012 Happy New Year 0 9 6 1 Released Source Filmmaker Valve 22 January 2013 Retrieved 25 January 2013 SFM Team 1 April 2013 The SFM Gets Its Own Workshop Source Filmmaker Valve Retrieved 4 April 2013 Clayton Natalie 2020 05 16 Half Life Alyx gets proper mod tools and Steam Workshop support Rock Paper Shotgun Retrieved 2023 03 17 External links EditOfficial website Steam Store page Source Filmmaker in Valve Developer Community Retrieved from https en wikipedia org w index php title Source Filmmaker amp oldid 1154048280, wikipedia, wiki, book, books, library,

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