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Silent Hill: Homecoming

Silent Hill: Homecoming is a 2008 survival horror game developed by Double Helix Games and published by Konami Digital Entertainment.[5] The sixth installment in the Silent Hill series, Homecoming follows the journey of Alex Shepherd, a soldier returning from war, to his hometown of Shepherd's Glen, where he finds the town in disarray, and his younger brother missing. As he continues on his search to find his younger brother, he discovers more about the Order, a cult, as well as the town's history, and his own past.

Silent Hill: Homecoming
Developer(s)Double Helix Games
Publisher(s)Konami
Director(s)Cordy Rierson
Producer(s)Jeremy Lee
Designer(s)Jason Allen
Programmer(s)Kevin Christensen
Artist(s)Matt Olson
Eric Greenlief
Writer(s)Patrick J. Doody
Chris Valenziano
Composer(s)Akira Yamaoka
SeriesSilent Hill
Platform(s)
ReleasePlayStation 3, Xbox 360
Microsoft Windows
Genre(s)Survival horror
Mode(s)Single-player

The game was released on September 30, 2008, in North America for the PlayStation 3 and Xbox 360, and the Microsoft Windows version was released in North America on November 6, 2008, exclusively through Valve's Steam digital content delivery service.[6] Versions were simultaneously released in Europe, including a retail Microsoft Windows version, on February 27, 2009. The Japanese release was cancelled.[7] On July 25, 2018, the game alongside Silent Hill HD Collection became backward compatible on Xbox One.[8]

Gameplay edit

 
Alex attacking a monster with a dagger; a health meter is visible.

The player assumes the role of Alex Shepherd, a Special Forces soldier who returns home from an overseas tour of duty to find that his father and younger brother are missing,[9] and that his mother has gone into catatonia.[10] Alex begins to search for his brother, leading him to Silent Hill after searching his hometown of Shepherd's Glen.[10]

Overall gameplay is similar to past entries in the series. The player, as Alex, explores the various environments and locales, searching for clues to advance the plot, such as photographs, drawings and other items which are placed inside Alex's journal, which the player may read at any time.[11] To assist the player, Alex will turn his head towards items and clues to inform the player that the object may be picked up;[9] other recurring items include weapons and ammunition, which give off a glow as a visual cue to the player, and health drinks.[9] Puzzle elements also play a part in the game, and Alex's journal may refer to photographs and other items that can help the player decipher such puzzles as keypad entries.[11] For the first time in the series, the player may select responses when engaging in dialogue with other characters encountered in the game, which in turn may affect how the player sees the plot unfold.[9]

In addition to exploration, combat is another major element to the gameplay, and the player must fight the various monsters that appear. In contrast to the more naïve everyman protagonists of previous games, combat in Homecoming takes into account Alex's experience as a soldier.[9] The player is able to perform light and heavy attacks, or mix them to perform combinations,[12] and may also perform a variety of finishing moves to ensure that the monsters are dead, a gameplay mechanic first featured in a rudimentary form in Silent Hill: Origins.[12] Attacking enemies also leaves wounds in them that match the motion carried out by Alex in inflicting the attack.[13] In terms of controlling Alex, the player may also perform new maneuvers such as targeting the enemy before attacking them, dodging enemy attacks, and performing counter-attacks.[10] As well as melee weapons, pistols, rifles and shotguns are available as firearms, which can be upgraded to stronger versions later in the game: firearm handling is also rendered in a more realistic manner, with Alex having to shoulder long guns and suffering aim effects like recoil.[11] In addition to the changes in combat, and unlike previous entries in the series, the player is also able to fully control and rotate the camera as they choose;[9] one analog stick controls player movement, and the other controls the camera.

Plot edit

At the start of the game, the player controls Alex through a nightmare concerning his younger brother, Josh, before Alex wakes up in the cab of a truck driven by Travis Grady, the protagonist from Silent Hill: Origins, who gives him a ride to his hometown of Shepherd's Glen.[9][14] The town, named for a distant ancestor who helped found it,[15] is covered in fog and deserted. At home, he finds his mother in a catatonic state, murmuring about his father leaving to find Josh;[9][16] promising to find Josh, Alex leaves.[17]

Alex soon discovers that many more people have gone missing in Shepherd's Glen since he left, when he finds his childhood friend Elle Holloway pinning "missing" signs to a board outside the police department.[18] As Alex explores the town, he witnesses the separate deaths of Mayor Bartlett and Dr. Fitch by monsters in the Otherworld, both of whom have a child who is missing.[19][20][21] Back in Shepherd's Glen, Alex allies himself with Deputy Wheeler in the police department.[21] Alex eventually learns that his father was involved in the secrets of the town and had left to attempt to resolve the town's problems,[22] but before Alex is able to get answers from his mother at home, he is knocked unconscious as The Order—a religious cult from Silent Hill which has been taking people from the town—[22] kidnaps his mother.[23]

Alex, Elle, and Wheeler take a boat across Toluca Lake to find Alex's father in Silent Hill but are intercepted by the Order.[24] Elle and Wheeler are taken to Silent Hill's penitentiary, where Alex attempts to rescue them.[25] He finds his mother bound; the player must make a decision regarding whether to kill her out of mercy or not, which will affect the outcome of the game.[26] After rescuing Elle's mother, Judge Holloway, and separating from Wheeler once more,[27] Alex finds the Order's church, where he secretly listens to his father in the confessional; the player may choose to forgive him, again affecting the outcome of the game.[28] Alex later runs into his father, who reveals that Alex was never a soldier and has been in a mental hospital since "the accident" occurred. He begs forgiveness before he is killed by a monster called the Bogeyman (resembling Pyramid Head from Silent Hill 2).[29]

Continuing to the Order's underground facility, Alex is captured by Judge Holloway, who reveals that everything that has happened is due to a broken pact. 150 years ago, the four founding families broke away from Silent Hill's Order to move to Shepherd's Glen.[30] They were allowed to do so on the condition that once every 50 years they would sacrifice one of their children in a preordained fashion.[30] On this occasion, while Joey Bartlett, Scarlett Fitch and Nora Holloway were successfully sacrificed by their parents, the Shepherd sacrifice failed, and as a result, the Order had been reformed to try to appease their god.[30] Judge Holloway tries to kill Alex, who kills her in self-defense.[31] Alex rescues Elle from the facility and, after finding Wheeler injured and allowing the player to choose whether to save him—once more affecting the game's ending—continues on alone to find Josh.[32]

Realizing he was the intended sacrifice,[33] Alex experiences a flashback showing Josh's true fate. When Alex was younger, he had taken Josh rowing out on the lake, where Josh showed Alex a ring, which his father had chosen to give to him instead of Alex. Out of jealousy, Alex struggled with Josh to try to take the ring, and as they fought Josh accidentally fell into the lake and drowned.[34] His father retrieved the body and explained that Alex had "ruined it for all of us", since he had chosen Alex, and not Josh; unable to accept Josh's death, Alex was then sent to the mental hospital (and not enlisting to the military as he initially believed), and with Josh instead of Alex sacrificed, the Order's pact was broken.[35][36] After fighting the final boss, the manifestation of Josh's spirit, Alex finally has the chance to apologize and states that he never wanted Josh's death. Alex leaves the family ring and their father's angle-head army flashlight on Josh's body and exits the chamber.[37]

There are five endings available, which depend on the player's actions during the game, including whether the player kills Alex's mother, forgives Alex's father, and saves Deputy Wheeler.[38] These range from the single positive ending to the game—where Alex comes to terms with his past actions and reunites with Elle to leave Shepherd's Glen—to three other endings: Alex getting drowned by his father, waking up in the hospital and receiving a shock treatment, or being turned into a Bogeyman. There is also a joke ending, where both Alex and Elle are abducted by a UFO while Wheeler witnesses.[39] In addition to these endings, if the player collects all of Josh's pictures or clears the game on the "hard" difficulty, a first-person post-credits scene is played where Alex finds Josh sitting on the bottom bunk of his bed and Josh takes a picture of Alex with a camera.

Development edit

 
The Otherworld begins to appear as paint falls from the walls and the ceiling light drops down.

Chief designer of Silent Hill: Homecoming, Masashi Tsuboyama, announced the game's development in a 2004 interview with Eurogamer,[40] in which he also debunked previous internet rumors that it was to be called Shadows of the Past.[40] No information was initially imparted about the platform the game would appear on, other than it would be appearing on the next generation of consoles, which had yet to be released.[40] Around two years later, an interview with composer Akira Yamaoka revealed more information; he hinted that they had hoped to carry on "plans of the earlier Silent Hill platforms", and that the team were creating a title with the idea of "fear in daylight", with similar psychological roots to Silent Hill 2.[41] The suggestion that the story and gameplay would be more like that of the second entry in the series in the way the player is directed, and in the character's behavior, was reaffirmed in a later interview, along with the idea of creating the game for the PlayStation 3 and Xbox 360 platforms.[42]

However, most of the ideas previously hinted at were not found in subsequent information releases. At E3 2007, a new teaser trailer was displayed by Konami that revealed the title of the game to be Silent Hill V, and that the game would be released for PlayStation 3 and Xbox 360.[43] Further to this trailer, Konami executives also revealed that the developer would not in fact be Konami Computer Entertainment Tokyo as in previous iterations, but that, like Silent Hill: Origins, it would be developed by a Western developer, The Collective.[43] The Collective had merged with Backbone Entertainment in 2005 to form Foundation 9 Entertainment, and Foundation 9 then merged The Collective with Shiny Entertainment to create Double Helix Games.[44] The team had been working on the production of Harker, another survival horror title, but this was placed on indefinite hiatus during Homecoming's production.[5]

Double Helix drew inspiration not only from past installments in the game series but also from the first Silent Hill movie adaptation; this is most evident in the transition from the normal world to the Otherworld, whose "ripping" effect almost matches that found in the movie.[13] Other similarities from the same source includes the reaction of nurses to light, the bug-like creatures seen in the movie, and the Pyramid Head rendition, known as the "Bogeyman" in this game.[13][45] Homages to previous games in the series include a reference to the long-running joke of the lead character placing their hand in a toilet bowl to retrieve items.[13] Lead designer Jason Allen described the intentions of the development team to be to maintain the depth of storytelling and atmosphere of the series whilst making combat more intuitive and less frustrating.[46] The script, in-game journal entries, and instruction manual were written by Patrick J. Doody and Chris Valenziano, based on the story and the summary of events provided by lead designer Jason Allen, lead artist Brian Horton, and lead level designer Daniel Jacobs.[47]

Music edit

Despite the change in development team, Akira Yamaoka returned from past installments in the series to create both music and sound effects for the game.[48] It was the first game in the series to use surround sound.[49] Yamaoka wrote 70 minutes of music for the game, and insisted on working with Mary Elizabeth McGlynn to provide vocals, as fan reaction to her voice on previous Silent Hill titles has been favorable.[48] Homecoming's soundtrack was released on November 24, 2008. McGlynn provided vocals for four tracks.

Censorship edit

Homecoming had difficulties in passing censors in some countries before it could go on sale. The Australian classification board, the Office of Film and Literature Classification (OFLC), refused to classify the game, due to "impact violence and excessive blood effects".[50] The objectionable scenes included various body parts being drilled into, as well as the bisection of a character by an enemy.[50] This had the effect of banning the game for sale in the country, and representatives for publisher Atari mentioned that they would be asking Konami to tone down the violence to allow the game to receive the needed MA15+ rating for its sale to be permitted in early 2009.[50]

The German version of the game was also postponed to 2009 for cuts to be made to pass the German censors after the uncensored version was rejected by the Unterhaltungssoftware Selbstkontrolle.[51] The game was re-submitted after being altered in the same way as the Australian version and received the rating keine Jugendfreigabe (meaning 18+).

On November 19, 2010, the Amtsgericht Frankfurt am Main confiscated all Xbox 360 versions imported from the UK (thus being uncensored) for violation of § 131 StGB (representation of violence), effectively banning it from sale within Germany.[52]

Release edit

Homecoming was released in North America on September 30, 2008, for both PlayStation 3 and Xbox 360 consoles.[2][3] In North America, Central America and South America, the PC version is only available via the Steam content delivery network. It was intended to launch on the same date as the console versions, but was delayed,[6] finally becoming available on Steam on November 6, 2008.[4] A European release on all platforms was intended for the same month, but was delayed to February 2009.[53] In contrast to the American regions, a PC retail release on DVD was made available in Europe.[54]

Reception edit

Homecoming's average at Metacritic is 71 out of 100 for the PS3 version,[56] 70 out of 100 for the Xbox 360 version[57] and 64 out of 100 for the PC version.[55] As the second external developer working on a Silent Hill entry, and the first for a home console iteration, Double Helix were under scrutiny from reviewers and Silent Hill fans to see how a Western developer would handle the franchise;[58] many reviewers found the change in developer to be a positive move overall,[9][10] while some, acknowledging faults in the final product, expressed interest in seeing further Silent Hill games from the same developer.[11] In contrast, Zero Punctuation commented that the game was as an example of Japanese franchises being downgraded by Westernization, particularly in the different approaches taken to induce fear in the player.[63]

Praise was given to the graphics and environments, described as "fantastic", with Shepherd's Glen in particular being "rendered brilliantly",[62] and "the upgraded visuals bestow a filmic quality to everything and the world's eerie transformations look better than ever".[59] Surprise was expressed at the darkness of the game, with the flashlight seemingly having less effect than in previous games, and making some markers, such as doors, hard to spot.[60][61]

The music, written by series regular Akira Yamaoka, and the ambient audio, were received well, being "atmospheric, moody and beautifully presented";[61] combined with "an amazing score",[12] the audio goes "a long way toward establishing the expected Silent Hill mood",[58] though some concern was expressed that the music was "somewhat misplaced" and did not fit in so well.[61] Voice acting, which has traditionally been seen as one of the series' weaker points,[12][58] was evaluated as better than the series' usual attempts, but occasionally "flat" when more emotion was needed.[9][61]

The game's plot received a largely mixed reception. While some reviewers graded it positively, describing it as "intriguing and disturbing",[9] it was also noted that it "isn't particularly original, and there are no great surprises", even though it "still makes for a very involving journey into the macabre".[10] Several reviewers likened the story to a subplot of the main Silent Hill mythos[58][61] which, while able to "stand on its own", "barely mentions certain characters which fairly dominate the backstory of previous SH games".[58] Some critics expressed disappointment at the predictability of the main twist in the story regarding Alex's predicament,[61] while others found it "genuinely shocking".[62] Croshaw's Zero Punctuation review was generally negative, stating that while the level design, story and combat were all competent, the game had little to do with what he liked about the Silent Hill series and would have been better served as a completely different franchise.[63]

References edit

  1. ^ a b Scammell, David (January 12, 2009). "Silent Hill Homecoming UK release date confirmed". D+Pad. from the original on July 6, 2009. Retrieved January 3, 2010.
  2. ^ a b "Silent Hill: Homecoming for PlayStation 3". GameSpot. Archived from the original on January 3, 2013. Retrieved November 25, 2008.
  3. ^ a b "Silent Hill: Homecoming for Xbox 360". GameSpot. Archived from the original on January 2, 2013. Retrieved November 25, 2008.
  4. ^ a b "Silent Hill Homecoming Now Available on Steam" (Press release). Steam. November 6, 2008. from the original on August 18, 2019. Retrieved November 24, 2008.
  5. ^ a b Magrino, Tom (April 22, 2008). "Foundation 9 buries Harker". GameSpot. Archived from the original on January 2, 2013. Retrieved October 8, 2008.
  6. ^ a b Fahey, Mike (October 6, 2008). "Silent Hill: Homecoming Finally Hits Steam". Kotaku. from the original on November 9, 2008. Retrieved November 7, 2008.
  7. ^ Ashcraft, Brian (September 9, 2008). "Silent Hill: Homecoming Not Coming To Japan". Kotaku. from the original on September 11, 2009. Retrieved September 10, 2009.
  8. ^ "Silent Hill HD Collection and Homecoming are now backward-compatible on Xbox One". Eurogamer. July 24, 2018.
  9. ^ a b c d e f g h i j k l Soboleski, Brent. . TeamXbox. Archived from the original on October 25, 2008. Retrieved October 1, 2008.
  10. ^ a b c d e f D'Aprile, Jason. . X-Play. Archived from the original on November 22, 2008. Retrieved October 9, 2008.
  11. ^ a b c d e Gallegos, Anthony. "1Up Reviews Silent Hill Homecoming". 1Up. Archived from the original on June 29, 2012. Retrieved October 1, 2008.
  12. ^ a b c d Walker, Matthew. "Silent Hill: Homecoming Review". Cheat Code Central. from the original on October 9, 2008. Retrieved October 9, 2008.
  13. ^ a b c d Haynes, Jeff (May 15, 2008). "Silent Hill Homecoming Hands-on". IGN. from the original on December 27, 2008. Retrieved October 9, 2008.
  14. ^ Travis: "Bad dream?" Alex: "Yeah." [They arrive in Shepherd's Glen.] Travis: "Hometown?" Alex: "You could say that." Travis: "Well, good luck, soldier." Alex: "Thanks." Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  15. ^ Alex: "This is my great, great, great, great, great grandfather, Isaac Shepherd. He was one of the founders, and they named the town after him." Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  16. ^ Alex's mother: "Alex. What are you doing here?" Alex: "I just got discharged. I've been in the hospital for a bit, but I'm all right now." Alex's mother: "You've been gone too long." Alex: "Yeah. Where is everybody? Where's Josh?" Alex's mother: "I don't know. Your father went to look for him. But now he's gone. Everyone's gone." Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  17. ^ Alex's mother: "I miss your brother, Alex." Alex: "Look, I'll find him. I had this dream... I just have a feeling he's in trouble. Don't worry about it, I'll find Joshua." Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  18. ^ Elle falls off a chair she is using to reach the noticeboard. Elle: "Dammit!" Alex: "You always were a klutz. You okay?" Elle: "Alex? Oh, my God, Alex!" Alex: "Hey, Elle. Your mom told me I might find you out here." Elle: "Oh my God, it's so good to see you. Feels like it's been forever. [...]" Alex: "Jesus. What the hell's going on here?" Elle: "I don't know. Every day there are more flyers to put up, every day more people disappear."
  19. ^ Alex: "Mayor Bartlett? Mayor Bartlett, I need to talk to you. [...] What about your son? Don't you wanna protect him?" Mayor Bartlett: "My boy? I didn't do much right with him, but I did buy him some nice things... remember, Joey? Remember that nice present I got you?" Alex: "I'm looking for my brother Joshua, and I know he used to be friends with your son. Have you seen either of them?" Mayor Bartlett: "Joey? Er, Joey doesn't want to play with you." Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  20. ^ Alex: "Doctor, do you need help? You're bleeding bad." Dr. Fitch: "Don't you TOUCH me! I bleed out the sin, but it grows back. So I must let it out every day." Alex: "I can stop the bleeding." Dr. Fitch: "I don't want your help! These wounds cannot heal." Alex: "Why did you come to this place?" Dr. Fitch: "I come here to remind myself. It's the only place I go where she listens to me." Alex: "Who listens to you? Scarlet? Is she here?" Dr. Fitch: "She's here with me, now. My baby... my beautiful child. Daddy forgot to bring you a present today. She loves dollies." Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  21. ^ a b Alex: "Deputy Wheeler?" Wheeler: "Well, well. Back in the land of the living. [...]" Alex: "Last I saw him he was passed out drunk on the ground. [...] I'm just trying to find my brother, okay? I thought the mayor might know something. His son is missing too. [...]" Wheeler: "So you've seen the creatures too...?" Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  22. ^ a b Adam's letter: "I have failed, and they know it. They blame me. They should. I swore to protect this town, but I can't. The streets decay before our eyes. The curse we always feared has come upon us. Worse yet, The Order has returned, kidnapping and killing with impunity [...] But they've taken our people. The only thing left is to face the source of this evil, to fight it, and pray that some hope can be restored." Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  23. ^ Alex's mother: "You don't know anything about Silent Hill!" Alex: "I know dad went there. He went to go fight something. Did he go to get Joshua? Is that where Josh is? God damn it, tell me!" Alex's mother: "Oh Alex, I'm sorry." Alex: "Stop pretending you care about me! Start telling me what's going on! Joshua is the only one you ever cared about, and I can help him, if you tell me what's going on!" [The Order members arrive and kidnap his mother, and knock Alex to the floor in the struggle.] Order member: "Forget the Shepherd kid, let's move." Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  24. ^ Wheeler: "Alex. There's a light up ahead. I think we might be at the pier." Alex: "What should we do?" Wheeler: "Turn off our light. I don't want anyone to know we're coming." Elle: "Aaah!" Alex: "Elle!" Two Order members are holding onto Elle at the back of the boat. Elle: "Get your hands off me!" More Order members grab Wheeler. Alex: "Wheeler!" Another boat crashes into theirs, sending Alex into the water. Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  25. ^ Wheeler: "Alex, are you there?" Alex: "Wheeler, is that you?" Wheeler: "Talk quietly, Alex. Thank God you're okay. Listen, they've taken us to the prison. It's horrible. They took Elle, and they're about to..." The radio cuts out. Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  26. ^ Alex: (whispers) "Mom. Jesus, what did they do?" Alex's mother: "Alex? Is that you? [...] Your father and I, we loved you so much. But they said we could only choose one. [...] Ahhh! It hurts so much. Please stop. Make it stop." Alex: "Mom, I... I can't... I..." Alex's mother: "Please, Alex. please..." Alex gets his gun out. Choice 1: "Ok, I'll do it." Choice 2: "I'm sorry, I can't." Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  27. ^ Alex: "Judge Holloway..." Holloway: "Alex!!!" Wheeler: "Quick, you get her loose before they start pumping the gas, I'll shut off the valves. [...]" Wheeler is swallowed by a monstrous wall opening. Alex: "Run! Get out! Get out of here! I'll save Wheeler!" Holloway leaves. Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  28. ^ Alex's father: "Forgive me, father, for I have sinned. It has been four years since my last confession. [...]" Alex: "What could you have done that was so terrible?" Alex's father: "I took my role as a father and I turned it into a daily chore. I fed him, I cleaned him, I put him to bed. I treated my dog with more respect. And when I was given a second son, the first might as well have been a stranger sleeping in our house." Choice 1: "Sounds like you can change." Choice 2: "You don't sound sorry." Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  29. ^ Adam: "I never meant to hurt you, son,. I had to make a choice, and now I'm paying for it. We all are. After all I've done, you still wear my old dog tags... that must mean something." Alex: "What are you talking about? These are mine... I'm a soldier just like you wanted." Adam: "Alex... you've been in the hospital..." Alex: "I know. I was wounded in battle." Adam: "No... a mental hospital. You've been there ever since the accident. [...] Alex, forgive me." Alex: "No!!!!" Adam is skewered and cut in two by the Bogeyman, who then leaves. Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  30. ^ a b c Holloway: "The founders, they had good intentions. They left the Order to start a new life in Shepherd's Glen. But they feared the wrath of our God, so they made a pact to keep us safe. All that was required was a small sacrifice... our children. Once every 50 years the founding families must make an offering to appease the god. One of our children, our own flesh and blood, struck down by our own hands. I did what was required. I watched the light fade from Nora's eyes as I took her life... Knowing that her death would protect our family, protect Shepherd's Glen." Alex: "My god... Josh..." Holloway: "No Alex, one of us failed—lacked the strength to fulfill his duty. Your father." Alex: "Where's Joshua?!" Holloway: "Don't you see? Because of him, our sacrifices were in vain! The pact with our god was broken, and your father's lack of conviction cursed us all. Our only hope was to revive the Order which our founders abandoned... The true faith." Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  31. ^ Judge Holloway reaches for a drill. Alex: "Don't... look, I can help you with all this. There must be another way." Holloway: "No, Alex. It's time I finished what your father couldn't." He screams as she rams the drill through his leg. Alex: "Ahhh!!!!!" Alex breaks through the restraints, and a struggle ensues; gaining the upper hand, he pushes the drill through her head. Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  32. ^ Alex: "Wheeler..." Wheeler: "Ahhh!" Choice 1: "Give him a medkit." Choice 2: "No, he's too far gone." Alex: "You need to get him out of here." Elle: "What about you?" Alex: "I can't. Not without Joshua." Elle: "Be careful. I can't lose you too." Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  33. ^ Alex: "It's the Shepherd sacrificial altar. There are four names written on the plaque. Daniel Shepherd / Thomas Shepherd / Rebecca Shepherd / Alex Shepherd." Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  34. ^ Alex rows the boat in the lake; Josh has the flashlight. Josh: "What are we doing here, Alex? Dad'll freak if he finds out. [...]" Alex: "It's okay. I'm not going to let anything happen to you." Josh: "Why are we here Alex? What's going on?" Alex: "What's the matter... you scared? [...] Dad thinks you're a little baby who can't do anything on his own." Josh: "Oh yeah? Then why'd he give me this?!" Alex "What is that?" Josh: "Dad's ring, but he told me not to show you, so I guess that makes me cooler." Alex: "Let me see it." Josh: "No!" Alex: "What a piece of crap." Josh: "No it's not, he told me it's worth more than a million dollars. That's why dad gave it to me. Give it BACK! It's mine!" They struggle, and Josh slips, falling into the lake. Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  35. ^ Adam holds Josh's lifeless body. Adam: "This is not the way it's supposed to be. I chose YOU. Now you've ruined it for all of us." Alex: "No...no...he's okay...right...? No, I can save him... I can, I can save him. I can save him... he's okay..." Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  36. ^ One of four texts for each family in the entrance hall to the altar room describes the Shepherd family's method of sacrifice. "We, the Family Shepherd, in order to ensure our continued protection and prosperity, do enter into this Holy Contract with our God, accept our duties as Master of Arms and willingly consign our child to the water in God's name." Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  37. ^ Josh's corpse emerges from the monster's mouth. Alex: "Josh.... I'm sorry, Josh. I never meant for this to happen." He places the family ring around his neck, and the flashlight on his chest. "Here buddy. Take this... I forgot... Josh.... I'm sorry..." He exits. Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
  38. ^ "Items & Weapons - Secret Items". Silent Hill: Homecoming Guide (PS3). IGN. from the original on October 25, 2008. Retrieved October 26, 2008.
  39. ^ Alex surfaces from a sewer, and a noise sounds. Alex: "Elle..." They are interrupted by a noise, and the camera pans to a UFO above. Alex: "Aww, shit." They float upwards together, and an injured Wheeler limps below them. Wheeler: "So THAT'S where they've been taking everybody. I knew it!" The UFO flies off. Double Helix (September 30, 2008). Silent Hill Homecoming. Konami.
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  44. ^ . Archived from the original on April 3, 2008. Retrieved October 8, 2008. Double Helix Games was formed in 2007 from the combination of veteran game developers Shiny Entertainment and The Collective.
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External links edit

silent, hill, homecoming, 2008, survival, horror, game, developed, double, helix, games, published, konami, digital, entertainment, sixth, installment, silent, hill, series, homecoming, follows, journey, alex, shepherd, soldier, returning, from, hometown, shep. Silent Hill Homecoming is a 2008 survival horror game developed by Double Helix Games and published by Konami Digital Entertainment 5 The sixth installment in the Silent Hill series Homecoming follows the journey of Alex Shepherd a soldier returning from war to his hometown of Shepherd s Glen where he finds the town in disarray and his younger brother missing As he continues on his search to find his younger brother he discovers more about the Order a cult as well as the town s history and his own past Silent Hill HomecomingDeveloper s Double Helix GamesPublisher s KonamiDirector s Cordy RiersonProducer s Jeremy LeeDesigner s Jason AllenProgrammer s Kevin ChristensenArtist s Matt OlsonEric GreenliefWriter s Patrick J DoodyChris ValenzianoComposer s Akira YamaokaSeriesSilent HillPlatform s PlayStation 3Xbox 360Microsoft WindowsReleasePlayStation 3 Xbox 360NA September 30 2008 2 3 EU February 27 2009 1 Microsoft WindowsNA November 6 2008 4 EU February 27 2009 1 Genre s Survival horrorMode s Single player The game was released on September 30 2008 in North America for the PlayStation 3 and Xbox 360 and the Microsoft Windows version was released in North America on November 6 2008 exclusively through Valve s Steam digital content delivery service 6 Versions were simultaneously released in Europe including a retail Microsoft Windows version on February 27 2009 The Japanese release was cancelled 7 On July 25 2018 the game alongside Silent Hill HD Collection became backward compatible on Xbox One 8 Contents 1 Gameplay 2 Plot 3 Development 3 1 Music 3 2 Censorship 4 Release 5 Reception 6 References 7 External linksGameplay edit nbsp Alex attacking a monster with a dagger a health meter is visible The player assumes the role of Alex Shepherd a Special Forces soldier who returns home from an overseas tour of duty to find that his father and younger brother are missing 9 and that his mother has gone into catatonia 10 Alex begins to search for his brother leading him to Silent Hill after searching his hometown of Shepherd s Glen 10 Overall gameplay is similar to past entries in the series The player as Alex explores the various environments and locales searching for clues to advance the plot such as photographs drawings and other items which are placed inside Alex s journal which the player may read at any time 11 To assist the player Alex will turn his head towards items and clues to inform the player that the object may be picked up 9 other recurring items include weapons and ammunition which give off a glow as a visual cue to the player and health drinks 9 Puzzle elements also play a part in the game and Alex s journal may refer to photographs and other items that can help the player decipher such puzzles as keypad entries 11 For the first time in the series the player may select responses when engaging in dialogue with other characters encountered in the game which in turn may affect how the player sees the plot unfold 9 In addition to exploration combat is another major element to the gameplay and the player must fight the various monsters that appear In contrast to the more naive everyman protagonists of previous games combat in Homecoming takes into account Alex s experience as a soldier 9 The player is able to perform light and heavy attacks or mix them to perform combinations 12 and may also perform a variety of finishing moves to ensure that the monsters are dead a gameplay mechanic first featured in a rudimentary form in Silent Hill Origins 12 Attacking enemies also leaves wounds in them that match the motion carried out by Alex in inflicting the attack 13 In terms of controlling Alex the player may also perform new maneuvers such as targeting the enemy before attacking them dodging enemy attacks and performing counter attacks 10 As well as melee weapons pistols rifles and shotguns are available as firearms which can be upgraded to stronger versions later in the game firearm handling is also rendered in a more realistic manner with Alex having to shoulder long guns and suffering aim effects like recoil 11 In addition to the changes in combat and unlike previous entries in the series the player is also able to fully control and rotate the camera as they choose 9 one analog stick controls player movement and the other controls the camera Plot editAt the start of the game the player controls Alex through a nightmare concerning his younger brother Josh before Alex wakes up in the cab of a truck driven by Travis Grady the protagonist from Silent Hill Origins who gives him a ride to his hometown of Shepherd s Glen 9 14 The town named for a distant ancestor who helped found it 15 is covered in fog and deserted At home he finds his mother in a catatonic state murmuring about his father leaving to find Josh 9 16 promising to find Josh Alex leaves 17 Alex soon discovers that many more people have gone missing in Shepherd s Glen since he left when he finds his childhood friend Elle Holloway pinning missing signs to a board outside the police department 18 As Alex explores the town he witnesses the separate deaths of Mayor Bartlett and Dr Fitch by monsters in the Otherworld both of whom have a child who is missing 19 20 21 Back in Shepherd s Glen Alex allies himself with Deputy Wheeler in the police department 21 Alex eventually learns that his father was involved in the secrets of the town and had left to attempt to resolve the town s problems 22 but before Alex is able to get answers from his mother at home he is knocked unconscious as The Order a religious cult from Silent Hill which has been taking people from the town 22 kidnaps his mother 23 Alex Elle and Wheeler take a boat across Toluca Lake to find Alex s father in Silent Hill but are intercepted by the Order 24 Elle and Wheeler are taken to Silent Hill s penitentiary where Alex attempts to rescue them 25 He finds his mother bound the player must make a decision regarding whether to kill her out of mercy or not which will affect the outcome of the game 26 After rescuing Elle s mother Judge Holloway and separating from Wheeler once more 27 Alex finds the Order s church where he secretly listens to his father in the confessional the player may choose to forgive him again affecting the outcome of the game 28 Alex later runs into his father who reveals that Alex was never a soldier and has been in a mental hospital since the accident occurred He begs forgiveness before he is killed by a monster called the Bogeyman resembling Pyramid Head from Silent Hill 2 29 Continuing to the Order s underground facility Alex is captured by Judge Holloway who reveals that everything that has happened is due to a broken pact 150 years ago the four founding families broke away from Silent Hill s Order to move to Shepherd s Glen 30 They were allowed to do so on the condition that once every 50 years they would sacrifice one of their children in a preordained fashion 30 On this occasion while Joey Bartlett Scarlett Fitch and Nora Holloway were successfully sacrificed by their parents the Shepherd sacrifice failed and as a result the Order had been reformed to try to appease their god 30 Judge Holloway tries to kill Alex who kills her in self defense 31 Alex rescues Elle from the facility and after finding Wheeler injured and allowing the player to choose whether to save him once more affecting the game s ending continues on alone to find Josh 32 Realizing he was the intended sacrifice 33 Alex experiences a flashback showing Josh s true fate When Alex was younger he had taken Josh rowing out on the lake where Josh showed Alex a ring which his father had chosen to give to him instead of Alex Out of jealousy Alex struggled with Josh to try to take the ring and as they fought Josh accidentally fell into the lake and drowned 34 His father retrieved the body and explained that Alex had ruined it for all of us since he had chosen Alex and not Josh unable to accept Josh s death Alex was then sent to the mental hospital and not enlisting to the military as he initially believed and with Josh instead of Alex sacrificed the Order s pact was broken 35 36 After fighting the final boss the manifestation of Josh s spirit Alex finally has the chance to apologize and states that he never wanted Josh s death Alex leaves the family ring and their father s angle head army flashlight on Josh s body and exits the chamber 37 There are five endings available which depend on the player s actions during the game including whether the player kills Alex s mother forgives Alex s father and saves Deputy Wheeler 38 These range from the single positive ending to the game where Alex comes to terms with his past actions and reunites with Elle to leave Shepherd s Glen to three other endings Alex getting drowned by his father waking up in the hospital and receiving a shock treatment or being turned into a Bogeyman There is also a joke ending where both Alex and Elle are abducted by a UFO while Wheeler witnesses 39 In addition to these endings if the player collects all of Josh s pictures or clears the game on the hard difficulty a first person post credits scene is played where Alex finds Josh sitting on the bottom bunk of his bed and Josh takes a picture of Alex with a camera Development edit nbsp The Otherworld begins to appear as paint falls from the walls and the ceiling light drops down Chief designer of Silent Hill Homecoming Masashi Tsuboyama announced the game s development in a 2004 interview with Eurogamer 40 in which he also debunked previous internet rumors that it was to be called Shadows of the Past 40 No information was initially imparted about the platform the game would appear on other than it would be appearing on the next generation of consoles which had yet to be released 40 Around two years later an interview with composer Akira Yamaoka revealed more information he hinted that they had hoped to carry on plans of the earlier Silent Hill platforms and that the team were creating a title with the idea of fear in daylight with similar psychological roots to Silent Hill 2 41 The suggestion that the story and gameplay would be more like that of the second entry in the series in the way the player is directed and in the character s behavior was reaffirmed in a later interview along with the idea of creating the game for the PlayStation 3 and Xbox 360 platforms 42 However most of the ideas previously hinted at were not found in subsequent information releases At E3 2007 a new teaser trailer was displayed by Konami that revealed the title of the game to be Silent Hill V and that the game would be released for PlayStation 3 and Xbox 360 43 Further to this trailer Konami executives also revealed that the developer would not in fact be Konami Computer Entertainment Tokyo as in previous iterations but that like Silent Hill Origins it would be developed by a Western developer The Collective 43 The Collective had merged with Backbone Entertainment in 2005 to form Foundation 9 Entertainment and Foundation 9 then merged The Collective with Shiny Entertainment to create Double Helix Games 44 The team had been working on the production of Harker another survival horror title but this was placed on indefinite hiatus during Homecoming s production 5 Double Helix drew inspiration not only from past installments in the game series but also from the first Silent Hill movie adaptation this is most evident in the transition from the normal world to the Otherworld whose ripping effect almost matches that found in the movie 13 Other similarities from the same source includes the reaction of nurses to light the bug like creatures seen in the movie and the Pyramid Head rendition known as the Bogeyman in this game 13 45 Homages to previous games in the series include a reference to the long running joke of the lead character placing their hand in a toilet bowl to retrieve items 13 Lead designer Jason Allen described the intentions of the development team to be to maintain the depth of storytelling and atmosphere of the series whilst making combat more intuitive and less frustrating 46 The script in game journal entries and instruction manual were written by Patrick J Doody and Chris Valenziano based on the story and the summary of events provided by lead designer Jason Allen lead artist Brian Horton and lead level designer Daniel Jacobs 47 Music edit Despite the change in development team Akira Yamaoka returned from past installments in the series to create both music and sound effects for the game 48 It was the first game in the series to use surround sound 49 Yamaoka wrote 70 minutes of music for the game and insisted on working with Mary Elizabeth McGlynn to provide vocals as fan reaction to her voice on previous Silent Hill titles has been favorable 48 Homecoming s soundtrack was released on November 24 2008 McGlynn provided vocals for four tracks Censorship edit Homecoming had difficulties in passing censors in some countries before it could go on sale The Australian classification board the Office of Film and Literature Classification OFLC refused to classify the game due to impact violence and excessive blood effects 50 The objectionable scenes included various body parts being drilled into as well as the bisection of a character by an enemy 50 This had the effect of banning the game for sale in the country and representatives for publisher Atari mentioned that they would be asking Konami to tone down the violence to allow the game to receive the needed MA15 rating for its sale to be permitted in early 2009 50 The German version of the game was also postponed to 2009 for cuts to be made to pass the German censors after the uncensored version was rejected by the Unterhaltungssoftware Selbstkontrolle 51 The game was re submitted after being altered in the same way as the Australian version and received the rating keine Jugendfreigabe meaning 18 On November 19 2010 the Amtsgericht Frankfurt am Main confiscated all Xbox 360 versions imported from the UK thus being uncensored for violation of 131 StGB representation of violence effectively banning it from sale within Germany 52 Release editHomecoming was released in North America on September 30 2008 for both PlayStation 3 and Xbox 360 consoles 2 3 In North America Central America and South America the PC version is only available via the Steam content delivery network It was intended to launch on the same date as the console versions but was delayed 6 finally becoming available on Steam on November 6 2008 4 A European release on all platforms was intended for the same month but was delayed to February 2009 53 In contrast to the American regions a PC retail release on DVD was made available in Europe 54 Reception editReceptionAggregate scoreAggregatorScoreMetacritic PC 64 100 55 PS3 71 100 56 X360 70 100 57 Review scoresPublicationScore1Up comB 11 Game Informer6 5 10 60 GamePro3 5 59 GameRevolutionB 58 GameSpy3 5 5 62 IGN5 5 10 61 Official Xbox Magazine US 6 5 10TeamXbox8 4 10 9 X Play4 5 10 Homecoming s average at Metacritic is 71 out of 100 for the PS3 version 56 70 out of 100 for the Xbox 360 version 57 and 64 out of 100 for the PC version 55 As the second external developer working on a Silent Hill entry and the first for a home console iteration Double Helix were under scrutiny from reviewers and Silent Hill fans to see how a Western developer would handle the franchise 58 many reviewers found the change in developer to be a positive move overall 9 10 while some acknowledging faults in the final product expressed interest in seeing further Silent Hill games from the same developer 11 In contrast Zero Punctuation commented that the game was as an example of Japanese franchises being downgraded by Westernization particularly in the different approaches taken to induce fear in the player 63 Praise was given to the graphics and environments described as fantastic with Shepherd s Glen in particular being rendered brilliantly 62 and the upgraded visuals bestow a filmic quality to everything and the world s eerie transformations look better than ever 59 Surprise was expressed at the darkness of the game with the flashlight seemingly having less effect than in previous games and making some markers such as doors hard to spot 60 61 The music written by series regular Akira Yamaoka and the ambient audio were received well being atmospheric moody and beautifully presented 61 combined with an amazing score 12 the audio goes a long way toward establishing the expected Silent Hill mood 58 though some concern was expressed that the music was somewhat misplaced and did not fit in so well 61 Voice acting which has traditionally been seen as one of the series weaker points 12 58 was evaluated as better than the series usual attempts but occasionally flat when more emotion was needed 9 61 The game s plot received a largely mixed reception While some reviewers graded it positively describing it as intriguing and disturbing 9 it was also noted that it isn t particularly original and there are no great surprises even though it still makes for a very involving journey into the macabre 10 Several reviewers likened the story to a subplot of the main Silent Hill mythos 58 61 which while able to stand on its own barely mentions certain characters which fairly dominate the backstory of previous SH games 58 Some critics expressed disappointment at the predictability of the main twist in the story regarding Alex s predicament 61 while others found it genuinely shocking 62 Croshaw s Zero Punctuation review was generally negative stating that while the level design story and combat were all competent the game had little to do with what he liked about the Silent Hill series and would have been better served as a completely different franchise 63 References edit a b Scammell David January 12 2009 Silent Hill Homecoming UK release date confirmed D Pad Archived from the original on July 6 2009 Retrieved January 3 2010 a b Silent Hill Homecoming for PlayStation 3 GameSpot Archived from the original on January 3 2013 Retrieved November 25 2008 a b Silent Hill Homecoming for Xbox 360 GameSpot Archived from the original on January 2 2013 Retrieved November 25 2008 a b Silent Hill Homecoming Now Available on Steam Press release Steam November 6 2008 Archived from the original on August 18 2019 Retrieved November 24 2008 a b Magrino Tom April 22 2008 Foundation 9 buries Harker GameSpot Archived from the original on January 2 2013 Retrieved October 8 2008 a b Fahey Mike October 6 2008 Silent Hill Homecoming Finally Hits Steam Kotaku Archived from the original on November 9 2008 Retrieved November 7 2008 Ashcraft Brian September 9 2008 Silent Hill Homecoming Not Coming To Japan Kotaku Archived from the original on September 11 2009 Retrieved September 10 2009 Silent Hill HD Collection and Homecoming are now backward compatible on Xbox One Eurogamer July 24 2018 a b c d e f g h i j k l Soboleski Brent Silent Hill Homecoming Review Xbox 360 TeamXbox Archived from the original on October 25 2008 Retrieved October 1 2008 a b c d e f D Aprile Jason Silent Hill Homecoming X Play Archived from the original on November 22 2008 Retrieved October 9 2008 a b c d e Gallegos Anthony 1Up Reviews Silent Hill Homecoming 1Up Archived from the original on June 29 2012 Retrieved October 1 2008 a b c d Walker Matthew Silent Hill Homecoming Review Cheat Code Central Archived from the original on October 9 2008 Retrieved October 9 2008 a b c d Haynes Jeff May 15 2008 Silent Hill Homecoming Hands on IGN Archived from the original on December 27 2008 Retrieved October 9 2008 Travis Bad dream Alex Yeah They arrive in Shepherd s Glen Travis Hometown Alex You could say that Travis Well good luck soldier Alex Thanks Double Helix September 30 2008 Silent Hill Homecoming Konami Alex This is my great great great great great grandfather Isaac Shepherd He was one of the founders and they named the town after him Double Helix September 30 2008 Silent Hill Homecoming Konami Alex s mother Alex What are you doing here Alex I just got discharged I ve been in the hospital for a bit but I m all right now Alex s mother You ve been gone too long Alex Yeah Where is everybody Where s Josh Alex s mother I don t know Your father went to look for him But now he s gone Everyone s gone Double Helix September 30 2008 Silent Hill Homecoming Konami Alex s mother I miss your brother Alex Alex Look I ll find him I had this dream I just have a feeling he s in trouble Don t worry about it I ll find Joshua Double Helix September 30 2008 Silent Hill Homecoming Konami Elle falls off a chair she is using to reach the noticeboard Elle Dammit Alex You always were a klutz You okay Elle Alex Oh my God Alex Alex Hey Elle Your mom told me I might find you out here Elle Oh my God it s so good to see you Feels like it s been forever Alex Jesus What the hell s going on here Elle I don t know Every day there are more flyers to put up every day more people disappear Alex Mayor Bartlett Mayor Bartlett I need to talk to you What about your son Don t you wanna protect him Mayor Bartlett My boy I didn t do much right with him but I did buy him some nice things remember Joey Remember that nice present I got you Alex I m looking for my brother Joshua and I know he used to be friends with your son Have you seen either of them Mayor Bartlett Joey Er Joey doesn t want to play with you Double Helix September 30 2008 Silent Hill Homecoming Konami Alex Doctor do you need help You re bleeding bad Dr Fitch Don t you TOUCH me I bleed out the sin but it grows back So I must let it out every day Alex I can stop the bleeding Dr Fitch I don t want your help These wounds cannot heal Alex Why did you come to this place Dr Fitch I come here to remind myself It s the only place I go where she listens to me Alex Who listens to you Scarlet Is she here Dr Fitch She s here with me now My baby my beautiful child Daddy forgot to bring you a present today She loves dollies Double Helix September 30 2008 Silent Hill Homecoming Konami a b Alex Deputy Wheeler Wheeler Well well Back in the land of the living Alex Last I saw him he was passed out drunk on the ground I m just trying to find my brother okay I thought the mayor might know something His son is missing too Wheeler So you ve seen the creatures too Double Helix September 30 2008 Silent Hill Homecoming Konami a b Adam s letter I have failed and they know it They blame me They should I swore to protect this town but I can t The streets decay before our eyes The curse we always feared has come upon us Worse yet The Order has returned kidnapping and killing with impunity But they ve taken our people The only thing left is to face the source of this evil to fight it and pray that some hope can be restored Double Helix September 30 2008 Silent Hill Homecoming Konami Alex s mother You don t know anything about Silent Hill Alex I know dad went there He went to go fight something Did he go to get Joshua Is that where Josh is God damn it tell me Alex s mother Oh Alex I m sorry Alex Stop pretending you care about me Start telling me what s going on Joshua is the only one you ever cared about and I can help him if you tell me what s going on The Order members arrive and kidnap his mother and knock Alex to the floor in the struggle Order member Forget the Shepherd kid let s move Double Helix September 30 2008 Silent Hill Homecoming Konami Wheeler Alex There s a light up ahead I think we might be at the pier Alex What should we do Wheeler Turn off our light I don t want anyone to know we re coming Elle Aaah Alex Elle Two Order members are holding onto Elle at the back of the boat Elle Get your hands off me More Order members grab Wheeler Alex Wheeler Another boat crashes into theirs sending Alex into the water Double Helix September 30 2008 Silent Hill Homecoming Konami Wheeler Alex are you there Alex Wheeler is that you Wheeler Talk quietly Alex Thank God you re okay Listen they ve taken us to the prison It s horrible They took Elle and they re about to The radio cuts out Double Helix September 30 2008 Silent Hill Homecoming Konami Alex whispers Mom Jesus what did they do Alex s mother Alex Is that you Your father and I we loved you so much But they said we could only choose one Ahhh It hurts so much Please stop Make it stop Alex Mom I I can t I Alex s mother Please Alex please Alex gets his gun out Choice 1 Ok I ll do it Choice 2 I m sorry I can t Double Helix September 30 2008 Silent Hill Homecoming Konami Alex Judge Holloway Holloway Alex Wheeler Quick you get her loose before they start pumping the gas I ll shut off the valves Wheeler is swallowed by a monstrous wall opening Alex Run Get out Get out of here I ll save Wheeler Holloway leaves Double Helix September 30 2008 Silent Hill Homecoming Konami Alex s father Forgive me father for I have sinned It has been four years since my last confession Alex What could you have done that was so terrible Alex s father I took my role as a father and I turned it into a daily chore I fed him I cleaned him I put him to bed I treated my dog with more respect And when I was given a second son the first might as well have been a stranger sleeping in our house Choice 1 Sounds like you can change Choice 2 You don t sound sorry Double Helix September 30 2008 Silent Hill Homecoming Konami Adam I never meant to hurt you son I had to make a choice and now I m paying for it We all are After all I ve done you still wear my old dog tags that must mean something Alex What are you talking about These are mine I m a soldier just like you wanted Adam Alex you ve been in the hospital Alex I know I was wounded in battle Adam No a mental hospital You ve been there ever since the accident Alex forgive me Alex No Adam is skewered and cut in two by the Bogeyman who then leaves Double Helix September 30 2008 Silent Hill Homecoming Konami a b c Holloway The founders they had good intentions They left the Order to start a new life in Shepherd s Glen But they feared the wrath of our God so they made a pact to keep us safe All that was required was a small sacrifice our children Once every 50 years the founding families must make an offering to appease the god One of our children our own flesh and blood struck down by our own hands I did what was required I watched the light fade from Nora s eyes as I took her life Knowing that her death would protect our family protect Shepherd s Glen Alex My god Josh Holloway No Alex one of us failed lacked the strength to fulfill his duty Your father Alex Where s Joshua Holloway Don t you see Because of him our sacrifices were in vain The pact with our god was broken and your father s lack of conviction cursed us all Our only hope was to revive the Order which our founders abandoned The true faith Double Helix September 30 2008 Silent Hill Homecoming Konami Judge Holloway reaches for a drill Alex Don t look I can help you with all this There must be another way Holloway No Alex It s time I finished what your father couldn t He screams as she rams the drill through his leg Alex Ahhh Alex breaks through the restraints and a struggle ensues gaining the upper hand he pushes the drill through her head Double Helix September 30 2008 Silent Hill Homecoming Konami Alex Wheeler Wheeler Ahhh Choice 1 Give him a medkit Choice 2 No he s too far gone Alex You need to get him out of here Elle What about you Alex I can t Not without Joshua Elle Be careful I can t lose you too Double Helix September 30 2008 Silent Hill Homecoming Konami Alex It s the Shepherd sacrificial altar There are four names written on the plaque Daniel Shepherd Thomas Shepherd Rebecca Shepherd Alex Shepherd Double Helix September 30 2008 Silent Hill Homecoming Konami Alex rows the boat in the lake Josh has the flashlight Josh What are we doing here Alex Dad ll freak if he finds out Alex It s okay I m not going to let anything happen to you Josh Why are we here Alex What s going on Alex What s the matter you scared Dad thinks you re a little baby who can t do anything on his own Josh Oh yeah Then why d he give me this Alex What is that Josh Dad s ring but he told me not to show you so I guess that makes me cooler Alex Let me see it Josh No Alex What a piece of crap Josh No it s not he told me it s worth more than a million dollars That s why dad gave it to me Give it BACK It s mine They struggle and Josh slips falling into the lake Double Helix September 30 2008 Silent Hill Homecoming Konami Adam holds Josh s lifeless body Adam This is not the way it s supposed to be I chose YOU Now you ve ruined it for all of us Alex No no he s okay right No I can save him I can I can save him I can save him he s okay Double Helix September 30 2008 Silent Hill Homecoming Konami One of four texts for each family in the entrance hall to the altar room describes the Shepherd family s method of sacrifice We the Family Shepherd in order to ensure our continued protection and prosperity do enter into this Holy Contract with our God accept our duties as Master of Arms and willingly consign our child to the water in God s name Double Helix September 30 2008 Silent Hill Homecoming Konami Josh s corpse emerges from the monster s mouth Alex Josh I m sorry Josh I never meant for this to happen He places the family ring around his neck and the flashlight on his chest Here buddy Take this I forgot Josh I m sorry He exits Double Helix September 30 2008 Silent Hill Homecoming Konami Items amp Weapons Secret Items Silent Hill Homecoming Guide PS3 IGN Archived from the original on October 25 2008 Retrieved October 26 2008 Alex surfaces from a sewer and a noise sounds Alex Elle They are interrupted by a noise and the camera pans to a UFO above Alex Aww shit They float upwards together and an injured Wheeler limps below them Wheeler So THAT S where they ve been taking everybody I knew it The UFO flies off Double Helix September 30 2008 Silent Hill Homecoming Konami a b c Bramwell Tom August 17 2004 Silent Hill 5 coming to next gen Eurogamer Archived from the original on September 7 2004 Retrieved August 18 2004 McWhertor Michael December 21 2006 Akira Yamaoka Talks Silent Hill 5 Kotaku Archived from the original on June 29 2012 Retrieved October 8 2008 Ogden Gavin April 20 2007 Silent Hill 5 details emerge CVG Archived from the original on October 5 2008 Retrieved October 8 2008 a b McWhertor Michael July 11 2007 Silent Hill V First Screens Developer Named Kotaku Archived from the original on June 29 2012 Retrieved October 8 2008 doublehelixgames com Archived from the original on April 3 2008 Retrieved October 8 2008 Double Helix Games was formed in 2007 from the combination of veteran game developers Shiny Entertainment and The Collective Sterling Jim August 20 2008 New Silent Hill Rubbish Pyramid Head confirmed also November release Does it Suck Destructoid com Archived from the original on December 16 2008 Retrieved October 27 2008 Evergeek Interview Jason Allen Designer Silent Hill Homecoming Archived from the original on July 4 2016 Retrieved October 21 2014 Danny Smith February 8 2008 Interview with Patrick J Doody Archived from the original on July 24 2011 Retrieved August 17 2010 My writing partner Chris Valenziano and I were hired as the game s writers Now that term writer has a different meaning in electronic gaming than it does in television or film On a game the entire design team has a large hand in doing much of the writing Even before we knew that there was a Silent Hill 5 happening The Collective had broken story and compiled a summary of the game s events all of which were written by the lead designer the lead artist and the lead level designer On top of working on the story we had to write all the cinematics environmental signage hundreds of dialogue slugs journal entries and the game manual a b Yamaoka Akira September 26 2008 A New Kind of Fear Silent Hill Homecoming Interview with Akira Yamaoka Interview Interviewed by Jayson Napolitano Original Sound Version OSV Retrieved October 9 2008 A New Kind of Fear Silent Hill Homecoming Interview with Akira Yamaoka Archived from the original on September 19 2015 Retrieved October 19 2014 a b c Pattison Narayan September 29 2008 Silent Hill Aussie Ban Update IGN Archived from the original on October 3 2008 Retrieved October 8 2008 Furin September 22 2008 Silent Hill Homecoming delayed until Q2 2009 for Germany silenthill5 net Archived from the original on September 27 2008 Retrieved October 8 2008 Indizierungen Beschlagnahmen Dezember 2010 in German schnittberichte com December 31 2010 Archived from the original on January 2 2011 Retrieved January 1 2011 Orry James October 23 2008 Konami confirms Euro delays Videogamer com Retrieved October 31 2008 Silent Hill Homecoming PC Only Arriving via Steam in North America Press release Shacknews August 22 2008 Archived from the original on November 23 2008 Retrieved November 24 2008 a b Silent Hill Homecoming for PC Reviews Ratings Credits and More at Metacritic Metacritic Archived from the original on October 30 2011 Retrieved June 20 2011 a b Silent Hill Homecoming ps3 2008 Reviews Metacritic Archived from the original on October 4 2008 Retrieved October 9 2008 a b Silent Hill Homecoming xbox360 2008 Reviews Metacritic Archived from the original on October 8 2008 Retrieved October 9 2008 a b c d e f Hudak Chris October 3 2008 Silent Hill Homecoming PS3 Review GameRevolution Archived from the original on December 4 2008 Retrieved October 9 2008 a b Lewis Cameron September 30 2008 Silent Hill Homecoming 360 GamePro Archived from the original on October 2 2008 Retrieved October 9 2008 a b Reeves Ben Konami s Survival Horror Franchise Provides More Bad Scares Silent Hill Homecoming Xbox 360 www GameInformer com Game Informer Archived from the original on September 30 2016 Retrieved October 9 2008 a b c d e f g Haynes Jeff September 30 2008 Silent Hill Homecoming Review IGN Archived from the original on July 19 2012 Retrieved October 9 2008 a b c Graziani Gabe October 3 2008 Silent Hill Homecoming PS3 GameSpy Archived from the original on March 3 2016 Retrieved October 9 2008 a b Croshaw Ben October 22 2008 The Escapist Zero Punctuation Silent Hill Homecoming Archived from the original on May 12 2012 Retrieved November 17 2008 External links editSilent Hill Homecoming at MobyGames Retrieved from https en wikipedia org w index php title Silent Hill Homecoming amp oldid 1220545304, wikipedia, wiki, book, books, library,

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