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Sifteo Cubes

Sifteo Cubes are an interactive gaming platform developed by Sifteo, Inc.[1] The cubes are 'motion-aware' and 1.5-inch in size with touch screens. They are designed for use by players ages six and up.[2] On August 30, 2012, Sifteo announced the second generation of their product, Sifteo Cubes Interactive Game System, which was meant to have improved upon various perceived deficiencies of the original Sifteo Cubes.[3] Sifteo was acquired by 3D Robotics in July 2014 for an undisclosed amount of money and Sifteo Cubes were discontinued.

History edit

 
Various Sifteo Cube prototypes

The original Sifteo Cubes evolved from Siftables, a working prototype technology developed by David Merrill and Jeevan Kalanithi at the MIT Media Lab.[4] The Siftables prototype was previewed at the TED Conference in February 2009.[5] After leaving the Media Lab, Merrill and Kalanithi founded Sifteo, Inc. to manufacture and market the original Sifteo Cubes.

Sifteo, Inc. debuted Sifteo Cubes at the 2011 Consumer Electronics Show in Las Vegas, at which the original Sifteo Cubes were named an International CES Innovations 2011 Design and Engineering Awards Honoree.[6] The company began distribution of the original Sifteo Cubes in September 2011.[7] The product's successor, Sifteo Cubes Interactive Game System, was announced on August 30, 2012 and began shipping on November 23, 2012.

The company was acquired by 3D Robotics in July 2014.[8] The company's website has been removed. The software to program the cubes was moved to GitHub, and parts open-sourced on December 23, 2014.[9] The product is no longer offered for sale.

Features edit

A range of games were available for the original Sifteo Cubes, most created by Sifteo. Sifteo games are designed to be fun while encouraging the development of core thinking skills, such as spatial reasoning, strategy, collaboration, and pattern recognition.[4] Most games target ages 7+, though some are for children as young as four. LoopLoop, an interactive music game that won Best in Show at the 2012 Interaction Awards, was designed and created by San Francisco-based interaction design and development firm Stimulant.[10]

Users start, stop, download, and create games using Siftrunner. The Creativity Kit within Siftrunner enables users with no knowledge of programming to create their own sorting games.[11]

An Alpha software development kit was available for free on Sifteo's website. Sifteo encouraged users to create their own games and applications for Sifteo Cubes and, in December 2011, began accepting game submissions for inclusion in the Sifteo store.[12]

Each Sifteo cube is a 1.5-inch wide block that had a clickable, full color LCD screen, a variety of motion sensors and a rechargeable battery. Sifteo Cubes support 4 hours of play on a single charge; they recharge in a custom Sifteo charging dock.[13]

 
A prototype Sifteo cube

The technical specifications of a Sifteo Cubes are the following:

  • 32-bit ARM CPU
  • 128 x 128 color TFT LCD
  • 3-axis accelerometer
  • 8MB Flash
  • Lithium Polymer rechargeable battery
  • 2.4 GHz wireless radio
  • Proprietary near-field object sensing technology[2]

See also edit

External links edit

  • Getting Hands On with Digital Learning. GOOD Magazine, December 14, 2011. Retrieved February 8, 2012.
  • Victor, Bret. A Brief Rant on the Future of Interaction Design. Worrydream.com, November 8, 2011. Retrieved February 8, 2012.
  • The Next List, "Tiny screens". CNN, November 14, 2011. Retrieved February 8, 2012.
  • "New Sifteo Cubes Allow `Intelligent Play'". Bloomberg News, September 23, 2011. Retrieved February 8, 2012.
  • "LoopLoop for Sifteo Cubes." Stimulant Blog, January 2012. Retrieved February 8, 2012.
  • Merrill, David. Sifteo Cubes, Makers and Learners: My Double Ah-Ha Moment. TEDxSantaCruz. Video uploaded January 17, 2012. Retrieved February 8, 2012.
  • Download sifteo games

References edit

  1. ^ "sifteo.com". www.sifteo.com.
  2. ^ a b Sifteo.com Frequently Asked Questions 2012-01-26 at the Wayback Machine. Retrieved February 8, 2012.
  3. ^ Sifteo Announces the Next-Generation of Sifteo Cubes, The Award-Winning Interactive Game System Retrieved December 9, 2012.
  4. ^ a b McCracken, Harry. 'TIME'. August 18, 2011. Retrieved February 8, 2012.
  5. ^ Merrill, David. David Merrill Demos Siftables TED conference, February 2009. Retrieved February 8, 2012.
  6. ^ CES 2011 Innovations Honorees: Electronic Gaming Hardware 2012-02-17 at the Wayback Machine.
  7. ^ "sifteo.com". blog.sifteo.com.
  8. ^ "North American Drone Leader 3D Robotics Announces Strategic Acquisition of Sifteo". Prweb.
  9. ^ "Open source licensing · sifteo/Thundercracker@3ea362d". GitHub.
  10. ^ Interaction Awards Winner 2012. LoopLoop. International Design Association (IxDA). Retrieved February 8, 2012.
  11. ^ Pogue, David. 'Tiny Screens Bearing Tiny Delights' The New York Times, August 10, 2011. Retrieved February 8, 2012.
  12. ^ 'Game Submissions'. Sifteo Developer Forums. Posted by Sarah Crane Newman, December 22, 2011. Retrieved February 8, 2012.
  13. ^ Bergen, Jennifer. 'Sifteo intelligent cubers use NFC to interact with each other.' Archived 2012-07-30 at archive.today Geek.com, August 13, 2011. Accessed February 9, 2012

sifteo, cubes, interactive, gaming, platform, developed, sifteo, cubes, motion, aware, inch, size, with, touch, screens, they, designed, players, ages, august, 2012, sifteo, announced, second, generation, their, product, interactive, game, system, which, meant. Sifteo Cubes are an interactive gaming platform developed by Sifteo Inc 1 The cubes are motion aware and 1 5 inch in size with touch screens They are designed for use by players ages six and up 2 On August 30 2012 Sifteo announced the second generation of their product Sifteo Cubes Interactive Game System which was meant to have improved upon various perceived deficiencies of the original Sifteo Cubes 3 Sifteo was acquired by 3D Robotics in July 2014 for an undisclosed amount of money and Sifteo Cubes were discontinued Contents 1 History 2 Features 3 See also 4 External links 5 ReferencesHistory edit nbsp Various Sifteo Cube prototypesThe original Sifteo Cubes evolved from Siftables a working prototype technology developed by David Merrill and Jeevan Kalanithi at the MIT Media Lab 4 The Siftables prototype was previewed at the TED Conference in February 2009 5 After leaving the Media Lab Merrill and Kalanithi founded Sifteo Inc to manufacture and market the original Sifteo Cubes Sifteo Inc debuted Sifteo Cubes at the 2011 Consumer Electronics Show in Las Vegas at which the original Sifteo Cubes were named an International CES Innovations 2011 Design and Engineering Awards Honoree 6 The company began distribution of the original Sifteo Cubes in September 2011 7 The product s successor Sifteo Cubes Interactive Game System was announced on August 30 2012 and began shipping on November 23 2012 The company was acquired by 3D Robotics in July 2014 8 The company s website has been removed The software to program the cubes was moved to GitHub and parts open sourced on December 23 2014 9 The product is no longer offered for sale Features editA range of games were available for the original Sifteo Cubes most created by Sifteo Sifteo games are designed to be fun while encouraging the development of core thinking skills such as spatial reasoning strategy collaboration and pattern recognition 4 Most games target ages 7 though some are for children as young as four LoopLoop an interactive music game that won Best in Show at the 2012 Interaction Awards was designed and created by San Francisco based interaction design and development firm Stimulant 10 Users start stop download and create games using Siftrunner The Creativity Kit within Siftrunner enables users with no knowledge of programming to create their own sorting games 11 An Alpha software development kit was available for free on Sifteo s website Sifteo encouraged users to create their own games and applications for Sifteo Cubes and in December 2011 began accepting game submissions for inclusion in the Sifteo store 12 Each Sifteo cube is a 1 5 inch wide block that had a clickable full color LCD screen a variety of motion sensors and a rechargeable battery Sifteo Cubes support 4 hours of play on a single charge they recharge in a custom Sifteo charging dock 13 nbsp A prototype Sifteo cubeThe technical specifications of a Sifteo Cubes are the following 32 bit ARM CPU 128 x 128 color TFT LCD 3 axis accelerometer 8MB Flash Lithium Polymer rechargeable battery 2 4 GHz wireless radio Proprietary near field object sensing technology 2 See also editTangible user interface Distributed cognition Perceptual learningExternal links editGetting Hands On with Digital Learning GOOD Magazine December 14 2011 Retrieved February 8 2012 Victor Bret A Brief Rant on the Future of Interaction Design Worrydream com November 8 2011 Retrieved February 8 2012 The Next List Tiny screens CNN November 14 2011 Retrieved February 8 2012 New Sifteo Cubes Allow Intelligent Play Bloomberg News September 23 2011 Retrieved February 8 2012 LoopLoop for Sifteo Cubes Stimulant Blog January 2012 Retrieved February 8 2012 Merrill David Sifteo Cubes Makers and Learners My Double Ah Ha Moment TEDxSantaCruz Video uploaded January 17 2012 Retrieved February 8 2012 Download sifteo gamesReferences edit sifteo com www sifteo com a b Sifteo com Frequently Asked Questions Archived 2012 01 26 at the Wayback Machine Retrieved February 8 2012 Sifteo Announces the Next Generation of Sifteo Cubes The Award Winning Interactive Game System Retrieved December 9 2012 a b McCracken Harry Sifteo s Cubes Blocks with Brains TIME August 18 2011 Retrieved February 8 2012 Merrill David David Merrill Demos Siftables TED conference February 2009 Retrieved February 8 2012 CES 2011 Innovations Honorees Electronic Gaming Hardware Archived 2012 02 17 at the Wayback Machine sifteo com blog sifteo com North American Drone Leader 3D Robotics Announces Strategic Acquisition of Sifteo Prweb Open source licensing sifteo Thundercracker 3ea362d GitHub Interaction Awards Winner 2012 LoopLoop International Design Association IxDA Retrieved February 8 2012 Pogue David Tiny Screens Bearing Tiny Delights The New York Times August 10 2011 Retrieved February 8 2012 Game Submissions Sifteo Developer Forums Posted by Sarah Crane Newman December 22 2011 Retrieved February 8 2012 Bergen Jennifer Sifteo intelligent cubers use NFC to interact with each other Archived 2012 07 30 at archive today Geek com August 13 2011 Accessed February 9 2012 Retrieved from https en wikipedia org w index php title Sifteo Cubes amp oldid 1160668268, wikipedia, wiki, book, books, library,

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