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Wikipedia

ShadowPlay

ShadowPlay is a puzzle game developed and published by Canadian studio Deep Fried Entertainment exclusively for WiiWare on the Wii video game console. The shadow puppetry-inspired game play focuses on manipulating and combining the shadows of objects in order to create a larger shadow that resembles a particular thing, specifically animals, items, and symbols.

ShadowPlay
Developer(s)Deep Fried Entertainment
Publisher(s)Deep Fried Entertainment
Platform(s)Wii (WiiWare)
Release
  • NA: January 11, 2010
Genre(s)Puzzle
Mode(s)Single-player, Multiplayer (Local Co-op)

The game was released on the Wii Shop Channel in North America on January 11, 2010, and is one of the first WiiWare games to utilize the Wii MotionPlus accessory.

Gameplay

In ShadowPlay, the player's objective is to create a shadow that matches a shadow target on a backdrop by manipulating given objects using the Wii Remote. Objects can be rotated to change the shape of their shadows, or the object's distance from the light source is changed to enlarge or shrink the shadow's size. Players are scored on how fast they can arrange the objects to match the given shadow target, and how accurately the created shadow matches the target. There are 100 puzzles available, divided amongst 10 distinct "themes." A sandbox mode is available where players can freely experiment with all the game's available objects in order to create their own shadow art.

The game offers two modes of control: the Wii Remote with the Nunchuk accessory, or with the Wii MotionPlus accessory. The Nunchuk gives the player the ability to rotate objects using the Nunchuk's analog stick, while the Wii MotionPlus allows players to fully rotate the entire controller in order to rotate individual objects.

Players may play as a single player or with more than one player in local co-op mode where players can collaboratively work on challenges together.

Reception

ShadowPlay received generally positive reviews. IGN awarded the game a 7.5 out of 10, praising the decision to include Wii MotionPlus compatibility, calling it "spot-on" and "well-suited," but criticized the game's longevity, specifically the small number of available puzzles.[3]

References

  1. ^ "ShadowPlay Reviews". GameRankings. Retrieved 2012-09-03.
  2. ^ "ShadowPlay Reviews". Metacritic. Retrieved 2012-09-03.
  3. ^ a b Thomas, Lucas (2010-01-20). . IGN. Archived from the original on January 25, 2010. Retrieved 2010-02-10.
  4. ^ Wahlgren, Jon (2010-01-15). "Review: ShadowPlay (WiiWare)". NintendoLife. Retrieved 2012-09-03.
  5. ^ Buell, Grant (2010-02-21). "ShadowPlay Review". Nintendo World Report. Retrieved 2012-09-03.

External links

  • Official website

shadowplay, puzzle, game, developed, published, canadian, studio, deep, fried, entertainment, exclusively, wiiware, video, game, console, shadow, puppetry, inspired, game, play, focuses, manipulating, combining, shadows, objects, order, create, larger, shadow,. ShadowPlay is a puzzle game developed and published by Canadian studio Deep Fried Entertainment exclusively for WiiWare on the Wii video game console The shadow puppetry inspired game play focuses on manipulating and combining the shadows of objects in order to create a larger shadow that resembles a particular thing specifically animals items and symbols ShadowPlayDeveloper s Deep Fried EntertainmentPublisher s Deep Fried EntertainmentPlatform s Wii WiiWare ReleaseNA January 11 2010Genre s PuzzleMode s Single player Multiplayer Local Co op The game was released on the Wii Shop Channel in North America on January 11 2010 and is one of the first WiiWare games to utilize the Wii MotionPlus accessory Contents 1 Gameplay 2 Reception 3 References 4 External linksGameplay EditIn ShadowPlay the player s objective is to create a shadow that matches a shadow target on a backdrop by manipulating given objects using the Wii Remote Objects can be rotated to change the shape of their shadows or the object s distance from the light source is changed to enlarge or shrink the shadow s size Players are scored on how fast they can arrange the objects to match the given shadow target and how accurately the created shadow matches the target There are 100 puzzles available divided amongst 10 distinct themes A sandbox mode is available where players can freely experiment with all the game s available objects in order to create their own shadow art The game offers two modes of control the Wii Remote with the Nunchuk accessory or with the Wii MotionPlus accessory The Nunchuk gives the player the ability to rotate objects using the Nunchuk s analog stick while the Wii MotionPlus allows players to fully rotate the entire controller in order to rotate individual objects Players may play as a single player or with more than one player in local co op mode where players can collaboratively work on challenges together Reception EditReceptionAggregate scoresAggregatorScoreGameRankings71 25 1 Metacritic72 2 Review scoresPublicationScoreIGN7 5 10 3 Nintendo Life 4 Nintendo World Report7 10 5 ShadowPlay received generally positive reviews IGN awarded the game a 7 5 out of 10 praising the decision to include Wii MotionPlus compatibility calling it spot on and well suited but criticized the game s longevity specifically the small number of available puzzles 3 References Edit ShadowPlay Reviews GameRankings Retrieved 2012 09 03 ShadowPlay Reviews Metacritic Retrieved 2012 09 03 a b Thomas Lucas 2010 01 20 ShadowPlay Review IGN Archived from the original on January 25 2010 Retrieved 2010 02 10 Wahlgren Jon 2010 01 15 Review ShadowPlay WiiWare NintendoLife Retrieved 2012 09 03 Buell Grant 2010 02 21 ShadowPlay Review Nintendo World Report Retrieved 2012 09 03 External links EditOfficial website Retrieved from https en wikipedia org w index php title ShadowPlay amp oldid 1037122433, wikipedia, wiki, book, books, library,

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