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Seventh Cross: Evolution

Seventh Cross: Evolution, known in Japan as simply Seventh Cross (セブンスクロス, Sebunsu Kurosu), is a video game for the Sega Dreamcast video game console. It was released in Japan on December 23, 1998. A sequel titled Ninth Will was announced shortly after the game's North American release,[2] but it was apparently cancelled.

Seventh Cross: Evolution
North American Dreamcast cover art
Developer(s)Atypical Alchemists Associate, HuneX[1]
Publisher(s)
Platform(s)Dreamcast
Release
  • JP: December 23, 1998
  • NA: January 15, 2000
Genre(s)Life simulation
Mode(s)Single-player

Gameplay

The theme of Seventh Cross is evolution. The player begins with a protist, and through eating and consuming, progresses through two other stages until it becomes an animal. The game begins in a lagoon, where the player's organism must avoid predators while nourishing itself. If the creature dies, it is returned to its lowest form unless it has successfully evolved into its 'origin' stage, in which case the creature regresses to that instead. After death, any parts gained by evolution are kept, but any gathered food is lost.

Seventh Cross contains six stages, each with a boss. The stages take place in different biomes, ranging from the pond to a barren future.

Evolving

The creature gains parts by touching the monolith in each level. Six colors, chosen at the beginning by the player, are mapped to six attributes: offense, defense, psi power, intelligence, dexterity, and healing. By creating patterns with these colors on a 10×10 grid, and possessing the required amount of EVP, the creature may gain a new part it may add to its head, body, legs, or arms. The logic behind what patterns yield what parts, however, remains unclear.

These parts may be "equipped" any time, but each require specific amounts of nutrients found in certain foods, among which are protein and fiber. After a while, the player may add enough parts to the organism to fend off and even kill other creatures, fight the stage's boss creature and advance to the next stage. Each part has different attributes that enhance particular areas like movement speed and attack strength. These parts may be added ala carte; that is, a lynx's head may be placed upon an organism with a crab's body and frog's legs. This may result in odd combinations of creatures akin to Microsoft's Impossible Creatures.

Reception

The game received "unfavorable" reviews according to video game review aggregator GameRankings.[3] Blake Fischer of NextGen said of the game, "The very, very patient may consider this a diamond in the rough (very rough), but most won't be able to stomach the first-generation PlayStation look and feel."[10] In Japan, Famitsu gave it a score of 24 out of 40.[5]

See also

References

  1. ^ "ドリームキャスト – ページ 3" (in Japanese). HuneX. Retrieved 2023-01-12.
  2. ^ Calderman, Dan (December 30, 1999). "Seventh Cross: Evolution Sequel". RPGamer. eFront Media, Inc. from the original on August 18, 2000. Retrieved October 14, 2020.
  3. ^ a b . GameRankings. CBS Interactive. Archived from the original on May 5, 2019. Retrieved October 14, 2020.
  4. ^ Panda (February 1999). "SevenCross [sic] [Import]". Consoles + (in French). No. 85. p. 98. Retrieved October 14, 2020.
  5. ^ a b "セブンス クロス [ドリームキャスト]". Famitsu (in Japanese). Enterbrain. Retrieved October 14, 2020.
  6. ^ Weitzner, Jason "Fury" (April 1999). "Seventh Cross (Import)". GameFan. Vol. 7, no. 4. Shinno Media. p. 72. Retrieved October 14, 2020.
  7. ^ Bartholow, Peter (January 14, 1999). "Seventh Cross (Import) Review". GameSpot. CBS Interactive. Retrieved October 14, 2020.
  8. ^ BenT (February 24, 2000). . PlanetDreamcast. IGN Entertainment. Archived from the original on January 24, 2009. Retrieved April 18, 2016.
  9. ^ White, Matt (January 7, 2000). "Seventh Cross [Evolution]". IGN. Ziff Davis. Retrieved April 18, 2016.
  10. ^ a b Fischer, Blake (March 2000). "Seventh Cross Evolution". NextGen. No. 63. Imagine Media. p. 87. Retrieved October 14, 2020.
  11. ^ Moehnke, Mike (2012). "Seventh Cross Evolution - Staff Retroview". RPGamer. Retrieved October 14, 2020.

External links

seventh, cross, evolution, known, japan, simply, seventh, cross, セブンスクロス, sebunsu, kurosu, video, game, sega, dreamcast, video, game, console, released, japan, december, 1998, sequel, titled, ninth, will, announced, shortly, after, game, north, american, relea. Seventh Cross Evolution known in Japan as simply Seventh Cross セブンスクロス Sebunsu Kurosu is a video game for the Sega Dreamcast video game console It was released in Japan on December 23 1998 A sequel titled Ninth Will was announced shortly after the game s North American release 2 but it was apparently cancelled Seventh Cross EvolutionNorth American Dreamcast cover artDeveloper s Atypical Alchemists Associate HuneX 1 Publisher s JP NEC Home ElectronicsNA UFO Interactive GamesPlatform s DreamcastReleaseJP December 23 1998NA January 15 2000Genre s Life simulationMode s Single player Contents 1 Gameplay 1 1 Evolving 2 Reception 3 See also 4 References 5 External linksGameplay EditThe theme of Seventh Cross is evolution The player begins with a protist and through eating and consuming progresses through two other stages until it becomes an animal The game begins in a lagoon where the player s organism must avoid predators while nourishing itself If the creature dies it is returned to its lowest form unless it has successfully evolved into its origin stage in which case the creature regresses to that instead After death any parts gained by evolution are kept but any gathered food is lost Seventh Cross contains six stages each with a boss The stages take place in different biomes ranging from the pond to a barren future Evolving Edit The creature gains parts by touching the monolith in each level Six colors chosen at the beginning by the player are mapped to six attributes offense defense psi power intelligence dexterity and healing By creating patterns with these colors on a 10 10 grid and possessing the required amount of EVP the creature may gain a new part it may add to its head body legs or arms The logic behind what patterns yield what parts however remains unclear These parts may be equipped any time but each require specific amounts of nutrients found in certain foods among which are protein and fiber After a while the player may add enough parts to the organism to fend off and even kill other creatures fight the stage s boss creature and advance to the next stage Each part has different attributes that enhance particular areas like movement speed and attack strength These parts may be added ala carte that is a lynx s head may be placed upon an organism with a crab s body and frog s legs This may result in odd combinations of creatures akin to Microsoft s Impossible Creatures Reception EditReceptionAggregate scoreAggregatorScoreGameRankings43 3 Review scoresPublicationScoreConsoles 60 4 Famitsu24 40 5 GameFan45 6 GameSpot6 10 7 GameSpy4 5 10 8 IGN4 2 10 9 Next Generation 10 RPGamer2 5 11 The game received unfavorable reviews according to video game review aggregator GameRankings 3 Blake Fischer of NextGen said of the game The very very patient may consider this a diamond in the rough very rough but most won t be able to stomach the first generation PlayStation look and feel 10 In Japan Famitsu gave it a score of 24 out of 40 5 See also EditSpore 2008 video game L O L Lack of Love Evolution The Game of Intelligent Life E V O Search for Eden SimLife SimEarthReferences Edit ドリームキャスト ページ 3 in Japanese HuneX Retrieved 2023 01 12 Calderman Dan December 30 1999 Seventh Cross Evolution Sequel RPGamer eFront Media Inc Archived from the original on August 18 2000 Retrieved October 14 2020 a b Seventh Cross for Dreamcast GameRankings CBS Interactive Archived from the original on May 5 2019 Retrieved October 14 2020 Panda February 1999 SevenCross sic Import Consoles in French No 85 p 98 Retrieved October 14 2020 a b セブンス クロス ドリームキャスト Famitsu in Japanese Enterbrain Retrieved October 14 2020 Weitzner Jason Fury April 1999 Seventh Cross Import GameFan Vol 7 no 4 Shinno Media p 72 Retrieved October 14 2020 Bartholow Peter January 14 1999 Seventh Cross Import Review GameSpot CBS Interactive Retrieved October 14 2020 BenT February 24 2000 Seventh Cross Evolution PlanetDreamcast IGN Entertainment Archived from the original on January 24 2009 Retrieved April 18 2016 White Matt January 7 2000 Seventh Cross Evolution IGN Ziff Davis Retrieved April 18 2016 a b Fischer Blake March 2000 Seventh Cross Evolution NextGen No 63 Imagine Media p 87 Retrieved October 14 2020 Moehnke Mike 2012 Seventh Cross Evolution Staff Retroview RPGamer Retrieved October 14 2020 External links EditSeventh Cross Evolution at MobyGames Retrieved from https en wikipedia org w index php title Seventh Cross Evolution amp oldid 1133203141, wikipedia, wiki, book, books, library,

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