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Seed (2006 video game)

Seed was a massively multiplayer online role-playing game (MMORPG) developed by Danish studio Runestone Game Development. Aiming for a radically different experience than most other games in the genre, the game focused on character interaction and politics to the extent that combat was entirely removed from the design.

Seed
Developer(s)Runestone Game Development
Publisher(s)Runestone Game Development
EngineQube Software
Platform(s)Microsoft Windows
ReleaseMay 2, 2006
Genre(s)MMORPG
Mode(s)Multiplayer

Beta testing started on February 1, 2006. Open beta testing started on April 25, 2006. The game was released to the public on May 2, 2006.

As of September 28, 2006, Runestone decided to file a bankruptcy petition to the court of Aarhus, Denmark. A public statement explained that the lack of money was caused by failing to achieve a partnership deal with publishers and MMO companies.[1]

Story edit

Having successfully colonized the Moon and Mars, humanity was looking to spread far across the universe. The creation of ram scoop propulsion made this dream a reality.

Five seed ships were built, each a kilometer long and populated with machinery designed to terraform a suitable planet. Humans would not ride along for the journey; instead, DNA codes, sperm, and eggs were carried along in cryocoolers to be hatched by the TAU computers at the appropriate time.

The TAU computers also carried a wealth of human knowledge. This was the subject of a long and heated debate on what should be included. Finally, it was decided to make the colonies idealist societies; therefore, references to wars and violence were not included.

After searching the universe for several years, the first suitable planet was spotted near the star Beta Hydri 24.4 light years from the Sun. Probes indicated that the planet had an atmosphere, water and living microorganisms. It was to be the destination of the first seed ship.

However, something went wrong and suddenly the colony has found itself on a planet that has not been terraformed, as was the plan, and without contact to Earth.

Gameplay edit

Players were colonists and instead of doing combat in the traditional sense the game focused on politics and manual labor. Players politically fought for sectors of the station which could then be equipped to provide services to other players. Using tools the player could manufacture new technology as well as repair parts of the station that were slowly degrading. Letting too many failing systems in the station rendered machinery unavailable until players repaired them.

Technology edit

Seed ships edit

Seeds ships use the latest technology Earth has to offer. Employing ram scoop propulsion, they are able to travel vast distances across the universe. The ship's primary purpose is to find a habitable planet, and to terraform it as necessary for human life. These massive ships are a kilometer in length and carry all the machinery needed to start a colony on a new planet.

TAU edit

The Terraforming Assistance Unit is the central AI of the colony.

Ring edit

The "guilds" or "clans" of seed.

Closed edit

As of September 28, 2006, Runestone, the developer and publisher of Seed, officially announced the game's closing.[1]

References edit

  1. ^ a b Kristensen, Lars Kroll (28 September 2006). "Seed closes down". Runestone Game Development. Archived from the original on 6 January 2013.

External links edit

  • Qube Software
  • Forum of the Seed Community
  • Post-mortem interview with Lars Kroll Kristensen

seed, 2006, video, game, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, seed, 2006, video, game, news, newspapers, . This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Seed 2006 video game news newspapers books scholar JSTOR April 2023 Learn how and when to remove this template message Seed was a massively multiplayer online role playing game MMORPG developed by Danish studio Runestone Game Development Aiming for a radically different experience than most other games in the genre the game focused on character interaction and politics to the extent that combat was entirely removed from the design SeedDeveloper s Runestone Game DevelopmentPublisher s Runestone Game DevelopmentEngineQube SoftwarePlatform s Microsoft WindowsReleaseMay 2 2006Genre s MMORPGMode s MultiplayerBeta testing started on February 1 2006 Open beta testing started on April 25 2006 The game was released to the public on May 2 2006 As of September 28 2006 Runestone decided to file a bankruptcy petition to the court of Aarhus Denmark A public statement explained that the lack of money was caused by failing to achieve a partnership deal with publishers and MMO companies 1 Contents 1 Story 2 Gameplay 3 Technology 3 1 Seed ships 3 2 TAU 3 3 Ring 4 Closed 5 References 6 External linksStory editHaving successfully colonized the Moon and Mars humanity was looking to spread far across the universe The creation of ram scoop propulsion made this dream a reality Five seed ships were built each a kilometer long and populated with machinery designed to terraform a suitable planet Humans would not ride along for the journey instead DNA codes sperm and eggs were carried along in cryocoolers to be hatched by the TAU computers at the appropriate time The TAU computers also carried a wealth of human knowledge This was the subject of a long and heated debate on what should be included Finally it was decided to make the colonies idealist societies therefore references to wars and violence were not included After searching the universe for several years the first suitable planet was spotted near the star Beta Hydri 24 4 light years from the Sun Probes indicated that the planet had an atmosphere water and living microorganisms It was to be the destination of the first seed ship However something went wrong and suddenly the colony has found itself on a planet that has not been terraformed as was the plan and without contact to Earth Gameplay editPlayers were colonists and instead of doing combat in the traditional sense the game focused on politics and manual labor Players politically fought for sectors of the station which could then be equipped to provide services to other players Using tools the player could manufacture new technology as well as repair parts of the station that were slowly degrading Letting too many failing systems in the station rendered machinery unavailable until players repaired them Technology editSeed ships edit Seeds ships use the latest technology Earth has to offer Employing ram scoop propulsion they are able to travel vast distances across the universe The ship s primary purpose is to find a habitable planet and to terraform it as necessary for human life These massive ships are a kilometer in length and carry all the machinery needed to start a colony on a new planet TAU edit The Terraforming Assistance Unit is the central AI of the colony Ring edit The guilds or clans of seed Closed editAs of September 28 2006 Runestone the developer and publisher of Seed officially announced the game s closing 1 References edit a b Kristensen Lars Kroll 28 September 2006 Seed closes down Runestone Game Development Archived from the original on 6 January 2013 External links editDeveloper s site Qube Software Forum of the Seed Community Post mortem interview with Lars Kroll Kristensen Retrieved from https en wikipedia org w index php title Seed 2006 video game amp oldid 1175602740, wikipedia, wiki, book, books, library,

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