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Scooby-Doo! Classic Creep Capers

Scooby-Doo! Classic Creep Capers is an adventure game published by THQ for the Nintendo 64 and Game Boy Color, based on the Hanna-Barbera cartoon Scooby-Doo, Where Are You!. The Nintendo 64 version, developed by Terraglyph Interactive Studios, was released in November 2000, while the Game Boy Color version was developed by Digital Eclipse Software, and released in February 2001. A PlayStation version, identical to the Nintendo 64 version, had been in development by Terraglyph Interactive Studios but was later cancelled.

Scooby-Doo! Classic Creep Capers
Developer(s)Terraglyph Interactive Studios (N64)
Digital Eclipse Software (GBC)
Publisher(s)THQ
Platform(s)Nintendo 64
Game Boy Color
ReleaseNintendo 64
Game Boy Color
  • NA: February 12, 2001[4]
  • PAL: March 30, 2001
Genre(s)Adventure game
Mode(s)Single player

Gameplay edit

The Nintendo 64 game follows the Mystery Inc. investigating a crime ring run by a mysterious ghoul king through four levels. The first three levels retell three episodes of Scooby-Doo, Where Are You! ("What a Night for a Knight", "That's Snow Ghost", and "A Tiki Scare is No Fair") while the fourth is an original mystery.[5][6] The player controls Shaggy and Scooby as they find clues and trap pieces to complete the levels. Velma, Fred, and Daphne assist them. When Shaggy is scared enough times, he leaves the area and the player must restart. The fright can come from simple things, such as the opening of a mummy's case, or complex dangers, such as a moving dinosaur display hitting the player. 'Courage' can be restored by finding food to eat in a cafeteria or in Scooby Snacks lying on the ground.[5] Each room, or sometimes different sections of the same room, are presented as unmoving camera shots that the player moves through. There are hiding places in the environment that, with the right disguise, Scooby and Shaggy use to avoid being noticed.[7]

The Game Boy Color version is a point-and-click adventure that lasts six chapters and gives the player control of all members of the gang, and is a retelling of the Scooby-Doo, Where Are You! episode "Nowhere to Hyde". In it, the Mystery Machine runs out of gas when the crew find out about a series of jewel heists with the supposed son of Dr. Jekyll, who runs Jekyll Labs, as the prime suspect.[8] The gang goes through each area of the mansion and the lab. The player must pick up items for later use, such as a stool, a sausage, and a book with the code to get into the lab. The gang, except Shaggy and Scooby, investigates the mansion to look for clues. When Fred and Daphne see the ghost walk through a door, they go in to investigate. The ghost has vanished and Daphne is curious about a device called a "Tele-Pot," a teleporting toilet. Daphne disappears and is captured by Dr. Jekyll. Fred is worried and Velma studies the symbols in the house with the help of a book she found. She opens the door using a code from the book. Fred goes in to find Daphne and Velma decides to return the book.

Development edit

Scooby-Doo! Classic Creep Capers was publicly announced in May 2000, with three levels that would each be based on three episodes of the original Scooby-Doo, Where Are You! series, - "What a Night for a Knight", "That's Snow Ghost", and "A Tiki Scare is No Fair" as well as a fourth level featuring an original story.[9] At that time, a PlayStation version was in development by Terraglyph Interactive Studios,[10][11] but was cancelled.[11] Like the Nintendo 64 version, the PlayStation version also would have been based on the same three episodes of the series, as well as featuring a new story for its fourth level.[10] The Game Boy Color version, announced in June 2000, was developed by Digital Eclipse Software, with its release date initially scheduled for fall 2000.[12]

Nintendo 64 edit

The Nintendo 64 version was developed by Terraglyph Interactive Studios. Development began in late fall 1999. To ensure that the game would have a style similar to the series, the developers worked closely with Hanna-Barbera and Warner Bros., and repeatedly watched dozens of old episodes of the series. Three episodes were chosen to be adapted into the game as levels, while an original story was created by the developers to serve as the fourth level of the game. Original 2D art from Hanna-Barbera was used for the game's characters and environments. The developers faced difficulty in creating perfect 3D models of the characters, which had previously only been seen in 2D form on television. Although backgrounds on the series were simple, the developers used highly detailed environments for the game, while ensuring that they still looked like settings from the series.[13]

Scott Innes, who was voice actor for Scooby and Shaggy at that time, provided his voice for the characters in the game.[14][13] The original theme song from Scooby-Doo, Where Are You! was recreated for the game. The rest of the game's music – meant to be similar to music from the series – was created exclusively for the game. Because violence was never featured in the Scooby-Doo franchise, the game's designers had difficulty designing the gameplay in a way so that the player would have to either hide from enemies or move past them, rather than fight them. Various jokes from the series were implemented into the game. Development had concluded by October 2000, at which point the game was in Nintendo's final approval process.[13]

Reception edit

Classic Creep Capers was met with average to mixed reception upon release. GameRankings and Metacritic gave it a score of 71% for the Game Boy Color version,[15] and 59.33% and 53 out of 100 for the Nintendo 64 version.[16][17]

AllGame journalist Tom Carroll described the "Scooby Shake", the scared character animation Scooby and Shaggy do while still, as "wearying after only a few instances". He also criticized Scooby as distracting to the player, especially during chases or attempts to collect items.[18] While stating the game may appeal to Scooby-Doo fans, he also argued the gameplay lacked suspense and could be finished quickly due to clues and payoffs that were "so obvious".[18] Official Nintendo Magazine similarly argued the characters analyze from the clues, rather than challenging the player to do so.[24]

Mark Green of N64 Magazine exclaimed that Scooby-Doo! Classic Creep Capers was "overflowing with inexcusable design faults that'll soon have you tearing the cart apart with your bare hands", and called it "devoid of gameplay".[21]

IGN gave the N64 version a score of 4.8 out of 10 overall. The sound was criticized for a lack of authentic voice-overs and the graphics were blurry on the low resolution screen.[5] However, IGN gave the GBC version a warmer review, rating it 7 out of 10.[8]

A major criticism was the movement control, particularly its relation to an abruptly-altering camera angle.[18][24] If the player holds the analog stick and the camera angle switches while the character moves, the direction will still relate to the previous angle until the player releases it; this can result in players unexpectedly moving the opposite of the intended way.[18][5][24] As a result, reviewers reported losing orientation, accidentally going back to a room they just exited, and chases from enemies being artificially difficult.[18][5][21][24]

Sources such as Super GamePower and Official Nintendo Magazine were positive towards the graphics, such as the detailed backgrounds, character representations, and faithfulness to the source material, particularly the use of "Zoinks", "Jinkles", and Scooby's barks in the text.[6][24] Super GamePower was also intrigued by the mysteries and appreciated the use of a fear meter as a life bar.[6]

Official Nintendo Magazine was less forgiving towards the audio, "rubbish" music, irritating sound effects, and a lack of voices from the show.[24]

References edit

  1. ^ . 2001-02-10. Archived from the original on 2001-02-10. Retrieved 2023-03-18.
  2. ^ I. G. N. Staff (2000-11-30). "Scooby and the Gang Head to Retail". IGN. from the original on 2023-03-18. Retrieved 2023-03-18.
  3. ^ IGN Staff (2000-11-03). "N64 Games of November". IGN. Retrieved 2023-06-08.
  4. ^ . 2004-04-16. Archived from the original on 2004-04-16. Retrieved 2023-03-18.
  5. ^ a b c d e f Mirabella III, Fran (December 5, 2000). "Scooby-Doo: Classic Creep Capers". IGN. from the original on January 15, 2015. Retrieved June 9, 2008.
  6. ^ a b c d Marjorie Bros (February 2001). "As confusoes de Salsicha e seu Amgia Scooby". Super GamePower (in Portuguese). Vol. 7, no. 83. p. 44. Retrieved July 23, 2021.
  7. ^ a b "Scooby-Doo: Classic Creep Capers". 64. No. 50. February 2001. pp. 54–59. Retrieved July 23, 2021.
  8. ^ a b c Griffith, Jon (April 4, 2001). "Scooby-Doo: Classic Creep Capers (GBC)". IGN. from the original on March 1, 2014. Retrieved June 9, 2014.
  9. ^ Blache III, Fabian (May 13, 2000). "E3: Scooby-Doo!: Classic Creep Capers". IGN. from the original on December 20, 2016. Retrieved December 3, 2016.
  10. ^ a b "Zoinks! Yes, it's a little corny, but we all have our vices". IGN. May 11, 2000. from the original on December 20, 2016. Retrieved December 3, 2016.
  11. ^ a b "Scooby-Doo! Classic Creep Capers (PlayStation)". IGN. from the original on December 20, 2016. Retrieved December 3, 2016.
  12. ^ Harris, Craig (June 27, 2000). "Mystery Machine? Check. Scooby Snacks? Check. Game Boy Color? Check". IGN. from the original on December 20, 2016. Retrieved December 3, 2016.
  13. ^ a b c "Ready for a Scooby Snack?". IGN. October 3, 2000. from the original on December 20, 2016. Retrieved December 3, 2016.
  14. ^ . AllGame. Archived from the original on November 15, 2014. Retrieved December 3, 2016.
  15. ^ a b "Scooby-Doo! Classic Creep Capers for Game Boy Color". GameRankings. from the original on July 20, 2013. Retrieved June 9, 2014.
  16. ^ a b "Scooby-Doo! Classic Creep Capers for Nintendo 64". GameRankings. from the original on May 16, 2013. Retrieved June 9, 2014.
  17. ^ a b "Scooby-Doo! Classic Creep Capers for Nintendo 64 Reviews". Metacritic. from the original on July 19, 2014. Retrieved June 9, 2014.
  18. ^ a b c d e f Carroll, Tom. . AllGame. Archived from the original on November 15, 2014. Retrieved June 9, 2014.
  19. ^ "Scooby-Doo Classic Creep Capers". Consoles + (in French). No. 112. p. 104. Retrieved July 23, 2021.
  20. ^ Provo, Frank (March 12, 2001). "Scooby-Doo! Classic Creep Capers Review (GBC)". GameSpot. from the original on May 21, 2019. Retrieved June 9, 2014.
  21. ^ a b c Green, Mark (April 2001). "Scooby-Doo! Classic Creep Capers". N64 Magazine. No. 51. p. 45. Retrieved November 9, 2021.
  22. ^ "Scooby-Doo! Classic Creep Capers". Nintendo Power. Vol. 142. March 2001. p. 125. Retrieved February 6, 2022.
  23. ^ "Scooby-Doo! Classic Creep Capers". Nintendo Power. Vol. 139. December 2000. Retrieved February 6, 2022.
  24. ^ a b c d e f g "Scooby Doo! Classic Creep Capers". Official Nintendo Magazine. No. 104. May 2001. pp. 34–35. Retrieved July 23, 2021.
  25. ^ Nick (May 2001). "Scooby-Doo: Classic Creep Capers". Total Game Boy. No. 17. pp. 52–54. Retrieved July 23, 2021.

External links edit

  • Scooby-Doo! Classic Creep Capers (Game Boy Color) at MobyGames
  • Scooby-Doo! Classic Creep Capers (Nintendo 64) at MobyGames

scooby, classic, creep, capers, adventure, game, published, nintendo, game, color, based, hanna, barbera, cartoon, scooby, where, nintendo, version, developed, terraglyph, interactive, studios, released, november, 2000, while, game, color, version, developed, . Scooby Doo Classic Creep Capers is an adventure game published by THQ for the Nintendo 64 and Game Boy Color based on the Hanna Barbera cartoon Scooby Doo Where Are You The Nintendo 64 version developed by Terraglyph Interactive Studios was released in November 2000 while the Game Boy Color version was developed by Digital Eclipse Software and released in February 2001 A PlayStation version identical to the Nintendo 64 version had been in development by Terraglyph Interactive Studios but was later cancelled Scooby Doo Classic Creep CapersDeveloper s Terraglyph Interactive Studios N64 Digital Eclipse Software GBC Publisher s THQPlatform s Nintendo 64Game Boy ColorReleaseNintendo 64NA November 29 2000 1 2 3 PAL March 30 2001Game Boy ColorNA February 12 2001 4 PAL March 30 2001Genre s Adventure gameMode s Single player Contents 1 Gameplay 2 Development 2 1 Nintendo 64 3 Reception 4 References 5 External linksGameplay editThe Nintendo 64 game follows the Mystery Inc investigating a crime ring run by a mysterious ghoul king through four levels The first three levels retell three episodes of Scooby Doo Where Are You What a Night for a Knight That s Snow Ghost and A Tiki Scare is No Fair while the fourth is an original mystery 5 6 The player controls Shaggy and Scooby as they find clues and trap pieces to complete the levels Velma Fred and Daphne assist them When Shaggy is scared enough times he leaves the area and the player must restart The fright can come from simple things such as the opening of a mummy s case or complex dangers such as a moving dinosaur display hitting the player Courage can be restored by finding food to eat in a cafeteria or in Scooby Snacks lying on the ground 5 Each room or sometimes different sections of the same room are presented as unmoving camera shots that the player moves through There are hiding places in the environment that with the right disguise Scooby and Shaggy use to avoid being noticed 7 The Game Boy Color version is a point and click adventure that lasts six chapters and gives the player control of all members of the gang and is a retelling of the Scooby Doo Where Are You episode Nowhere to Hyde In it the Mystery Machine runs out of gas when the crew find out about a series of jewel heists with the supposed son of Dr Jekyll who runs Jekyll Labs as the prime suspect 8 The gang goes through each area of the mansion and the lab The player must pick up items for later use such as a stool a sausage and a book with the code to get into the lab The gang except Shaggy and Scooby investigates the mansion to look for clues When Fred and Daphne see the ghost walk through a door they go in to investigate The ghost has vanished and Daphne is curious about a device called a Tele Pot a teleporting toilet Daphne disappears and is captured by Dr Jekyll Fred is worried and Velma studies the symbols in the house with the help of a book she found She opens the door using a code from the book Fred goes in to find Daphne and Velma decides to return the book Development editScooby Doo Classic Creep Capers was publicly announced in May 2000 with three levels that would each be based on three episodes of the original Scooby Doo Where Are You series What a Night for a Knight That s Snow Ghost and A Tiki Scare is No Fair as well as a fourth level featuring an original story 9 At that time a PlayStation version was in development by Terraglyph Interactive Studios 10 11 but was cancelled 11 Like the Nintendo 64 version the PlayStation version also would have been based on the same three episodes of the series as well as featuring a new story for its fourth level 10 The Game Boy Color version announced in June 2000 was developed by Digital Eclipse Software with its release date initially scheduled for fall 2000 12 Nintendo 64 edit The Nintendo 64 version was developed by Terraglyph Interactive Studios Development began in late fall 1999 To ensure that the game would have a style similar to the series the developers worked closely with Hanna Barbera and Warner Bros and repeatedly watched dozens of old episodes of the series Three episodes were chosen to be adapted into the game as levels while an original story was created by the developers to serve as the fourth level of the game Original 2D art from Hanna Barbera was used for the game s characters and environments The developers faced difficulty in creating perfect 3D models of the characters which had previously only been seen in 2D form on television Although backgrounds on the series were simple the developers used highly detailed environments for the game while ensuring that they still looked like settings from the series 13 Scott Innes who was voice actor for Scooby and Shaggy at that time provided his voice for the characters in the game 14 13 The original theme song from Scooby Doo Where Are You was recreated for the game The rest of the game s music meant to be similar to music from the series was created exclusively for the game Because violence was never featured in the Scooby Doo franchise the game s designers had difficulty designing the gameplay in a way so that the player would have to either hide from enemies or move past them rather than fight them Various jokes from the series were implemented into the game Development had concluded by October 2000 at which point the game was in Nintendo s final approval process 13 Reception editReceptionAggregate scoresAggregatorScoreGameRankings GBC 71 15 N64 59 33 16 Metacritic N64 53 100 17 Review scoresPublicationScoreAllGame N64 nbsp nbsp nbsp nbsp nbsp 18 Consoles GBC 78 19 GameSpot GBC 7 4 10 20 IGN GBC 7 10 8 N64 4 8 10 5 N64 Magazine N64 23 21 Nintendo Power GBC nbsp nbsp nbsp nbsp nbsp 22 N64 6 8 10 23 Official Nintendo Magazine N64 51 24 Super Game Power N64 9 10 6 64 N64 78 7 Total Game Boy GBC 77 100 25 Classic Creep Capers was met with average to mixed reception upon release GameRankings and Metacritic gave it a score of 71 for the Game Boy Color version 15 and 59 33 and 53 out of 100 for the Nintendo 64 version 16 17 AllGame journalist Tom Carroll described the Scooby Shake the scared character animation Scooby and Shaggy do while still as wearying after only a few instances He also criticized Scooby as distracting to the player especially during chases or attempts to collect items 18 While stating the game may appeal to Scooby Doo fans he also argued the gameplay lacked suspense and could be finished quickly due to clues and payoffs that were so obvious 18 Official Nintendo Magazine similarly argued the characters analyze from the clues rather than challenging the player to do so 24 Mark Green of N64 Magazine exclaimed that Scooby Doo Classic Creep Capers was overflowing with inexcusable design faults that ll soon have you tearing the cart apart with your bare hands and called it devoid of gameplay 21 IGN gave the N64 version a score of 4 8 out of 10 overall The sound was criticized for a lack of authentic voice overs and the graphics were blurry on the low resolution screen 5 However IGN gave the GBC version a warmer review rating it 7 out of 10 8 A major criticism was the movement control particularly its relation to an abruptly altering camera angle 18 24 If the player holds the analog stick and the camera angle switches while the character moves the direction will still relate to the previous angle until the player releases it this can result in players unexpectedly moving the opposite of the intended way 18 5 24 As a result reviewers reported losing orientation accidentally going back to a room they just exited and chases from enemies being artificially difficult 18 5 21 24 Sources such as Super GamePower and Official Nintendo Magazine were positive towards the graphics such as the detailed backgrounds character representations and faithfulness to the source material particularly the use of Zoinks Jinkles and Scooby s barks in the text 6 24 Super GamePower was also intrigued by the mysteries and appreciated the use of a fear meter as a life bar 6 Official Nintendo Magazine was less forgiving towards the audio rubbish music irritating sound effects and a lack of voices from the show 24 References edit PR 11 29 00 THQ SHIPS SCOOBY DOO CLASSIC CREEP CAPERS FOR NINTENDO 64 2001 02 10 Archived from the original on 2001 02 10 Retrieved 2023 03 18 I G N Staff 2000 11 30 Scooby and the Gang Head to Retail IGN Archived from the original on 2023 03 18 Retrieved 2023 03 18 IGN Staff 2000 11 03 N64 Games of November IGN Retrieved 2023 06 08 PR 02 12 01 THQ SHIPS SCOOBY DOO CLASSIC CREEP CAPERS FOR GAME BOY COLOR 2004 04 16 Archived from the original on 2004 04 16 Retrieved 2023 03 18 a b c d e f Mirabella III Fran December 5 2000 Scooby Doo Classic Creep Capers IGN Archived from the original on January 15 2015 Retrieved June 9 2008 a b c d Marjorie Bros February 2001 As confusoes de Salsicha e seu Amgia Scooby Super GamePower in Portuguese Vol 7 no 83 p 44 Retrieved July 23 2021 a b Scooby Doo Classic Creep Capers 64 No 50 February 2001 pp 54 59 Retrieved July 23 2021 a b c Griffith Jon April 4 2001 Scooby Doo Classic Creep Capers GBC IGN Archived from the original on March 1 2014 Retrieved June 9 2014 Blache III Fabian May 13 2000 E3 Scooby Doo Classic Creep Capers IGN Archived from the original on December 20 2016 Retrieved December 3 2016 a b Zoinks Yes it s a little corny but we all have our vices IGN May 11 2000 Archived from the original on December 20 2016 Retrieved December 3 2016 a b Scooby Doo Classic Creep Capers PlayStation IGN Archived from the original on December 20 2016 Retrieved December 3 2016 Harris Craig June 27 2000 Mystery Machine Check Scooby Snacks Check Game Boy Color Check IGN Archived from the original on December 20 2016 Retrieved December 3 2016 a b c Ready for a Scooby Snack IGN October 3 2000 Archived from the original on December 20 2016 Retrieved December 3 2016 Scooby Doo Classic Creep Capers Credits N64 AllGame Archived from the original on November 15 2014 Retrieved December 3 2016 a b Scooby Doo Classic Creep Capers for Game Boy Color GameRankings Archived from the original on July 20 2013 Retrieved June 9 2014 a b Scooby Doo Classic Creep Capers for Nintendo 64 GameRankings Archived from the original on May 16 2013 Retrieved June 9 2014 a b Scooby Doo Classic Creep Capers for Nintendo 64 Reviews Metacritic Archived from the original on July 19 2014 Retrieved June 9 2014 a b c d e f Carroll Tom Scooby Doo Classic Creep Capers Review AllGame Archived from the original on November 15 2014 Retrieved June 9 2014 Scooby Doo Classic Creep Capers Consoles in French No 112 p 104 Retrieved July 23 2021 Provo Frank March 12 2001 Scooby Doo Classic Creep Capers Review GBC GameSpot Archived from the original on May 21 2019 Retrieved June 9 2014 a b c Green Mark April 2001 Scooby Doo Classic Creep Capers N64 Magazine No 51 p 45 Retrieved November 9 2021 Scooby Doo Classic Creep Capers Nintendo Power Vol 142 March 2001 p 125 Retrieved February 6 2022 Scooby Doo Classic Creep Capers Nintendo Power Vol 139 December 2000 Retrieved February 6 2022 a b c d e f g Scooby Doo Classic Creep Capers Official Nintendo Magazine No 104 May 2001 pp 34 35 Retrieved July 23 2021 Nick May 2001 Scooby Doo Classic Creep Capers Total Game Boy No 17 pp 52 54 Retrieved July 23 2021 External links editScooby Doo Classic Creep Capers Game Boy Color at MobyGames Scooby Doo Classic Creep Capers Nintendo 64 at MobyGames Retrieved from https en wikipedia org w index php title Scooby Doo Classic Creep Capers amp oldid 1188439518, wikipedia, wiki, book, books, library,

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