fbpx
Wikipedia

Samurai Shodown Sen

Samurai Spirits Sen (サムライスピリッツ閃) is the fourth 3D game in SNK Playmore's Samurai Shodown series of fighting games, and the eleventh overall title in the series. The arcade version was released in most countries as Samurai Shodown: Edge of Destiny, and Shi Hun: Mingyun zhi Ren (侍魂 -命運之刃-, lit. Samurai Spirits: Edge of Destiny) in China. The Xbox 360 version was released as Samurai Shodown Sen.

Samurai Shodown Sen
Developer(s)K2 LLC[2]
SNK Playmore
Publisher(s)
[1]
Director(s)Mitsuo Kodama
Designer(s)Masahito Inoue
Programmer(s)Takahiro Inoue
Artist(s)Senri Kita
Writer(s)Katsuhiro Mitsuyasu
Composer(s)NECOS
SeriesSamurai Shodown
Platform(s)Arcade
Xbox 360
ReleaseArcade
  • JP: April 17, 2008
Xbox 360
  • JP: December 10, 2009
  • NA: March 30, 2010
  • EU: April 16, 2010[1]
Genre(s)Versus fighting
Mode(s)Up to 2 players simultaneously
Arcade systemTaito Type X²

Plot edit

The game takes place between the events of Samurai Shodown 64: Warriors Rage and Samurai Shodown: Warriors Rage.

Characters edit

The game features 24 playable characters, plus two boss characters made playable in the console release. New characters to the series are marked in bold.

  • Angelica
  • Black Hawk
  • Charlotte Christine de Colde
  • Claude
  • Draco[a]
  • Galford D. Weller
  • Garros
  • Genjuro Kibagami
  • Golba[a]
  • Hanzo Hattori
  • Haohmaru
  • J.
  • Jinbei Sugamata
  • Jubei Yagyu
  • Kazuki Kazama
  • Kim Hae-Ryeong
  • Kirian
  • Kyoshiro Senryo
  • Nakoruru
  • Rimururu
  • Sogetsu Kazama
  • Suzuhime
  • Takechiyo
  • Ukyo Tachibana
  • Walter
  • Wan-Fu
  1. ^ a b Boss character; playable in console version

Development edit

Development of this game was announced publicly at All Nippon Amusement Machine Operator's Union (AOU).[3][4] A tentative release date was set for the end of 2007.[5] However, at the 2007 Tokyo Game Show, the date was pushed back, although it was suggested that it was almost ready for release in Japanese arcades.[6]

After late October 2007, the game was subjected to rigorous beta testing around arcades in Japan.[7]

On December 13, 2007, the official website to accompany the game was created, along with a bulletin of four locations sites: Tokyo, Kanagawa, Osaka, and Chiba. Testing began on December 20 and ended on December 24. The official website also confirmed an eventual release in 2008.[8] The first overseas location testing took place in Hong Kong during December 20–21.[9] Along with this announcement came the game's international title.[10] Aoi Nanase, character designer to the series' first original video animation, reported in her personal blog that the official staff intended to make a great departure from the Makai and were aiming for a Sengoku period effect.[11]

On February 9, 2008 the third location testing ad was listed on the Japanese official site at four different locations. Testing began February 14 and ended on February 19, intended to be the final round of testing. Also at this time, a tentative release date was listed as "Spring 2008" (later than the previously stated release date) in Japanese arcades on the Hong Kong SNK Playmore site.

On March 3, 2008 an English location test was announced for the US. The test was a one-day event from noon until 6:00 on March 8.[12] Director of SNK Neogeo USA Consumer's Marketing Department, Mark Rudolph, said eventual home release was anticipated to be made on current next gen consoles.[2] Similar beta testing was also performed in Mexico on March 14.

The main artist for the Samurai Shodown 64 series and Samurai Shodown: Warriors Rage, Senri Kita, is the official illustrator for this game.

The American Xbox 360 release was originally set for November 2009 in North America.[13]

Reception edit

GameZone's Dakota Grabowski gave the game a 4.5 out of 10, opining that "after hours upon hours of competitive gameplay, Samurai Shodown: Sen didn’t serve enough entertainment value to satisfy my tastes. It’s a shame since the series has long been one of the most popular franchises among hardcore fighting fans."[14]

References edit

  1. ^ a b . GamingUnion.net. Archived from the original on February 22, 2012. Retrieved January 21, 2010.
  2. ^ a b Brad Shoemaker (interviewer), Mark Rudolph (SNK Playmore Director of Marketing) (2000-02-20). GDC 08 SNK Playmore Video Report (mp4, mpeg). GameSpot. Retrieved 2008-03-03.
  3. ^ Niizumi, Hirohiko. "TGS 06: King of Fighters to get face-lift". GameSpot. from the original on July 6, 2008. Retrieved March 3, 2008.
  4. ^ . Impress Watch (in Japanese). Archived from the original on October 1, 2008. Retrieved March 1, 2008.
  5. ^ Gamespy. "Samurai Shodown Hirameku". GameSpy. from the original on March 22, 2008. Retrieved March 3, 2008.
  6. ^ Kollar, Philip. "Tokyo Game Show 2007: Samurai Shodown 2 to XBLA, Wii: SNK reveals a bunch of new goodies including arcade stuff in Tokyo". 1UP.com. Archived from the original on January 1, 2013. Retrieved February 19, 2008.
  7. ^ Hyperneogeo64. "Samurai Spirits Sen Beta Testing". Pao Pao Cafe (in Portuguese). Retrieved December 31, 2007.{{cite web}}: CS1 maint: numeric names: authors list (link)
  8. ^ SNK Playmore. "Samurai Spirits Sen Official Website". SNK Playmore Official Homepage (in Japanese). from the original on April 9, 2008. Retrieved December 15, 2007.
  9. ^ SNK Playmore. . SNK Playmore Official Hong Kong Homepage. Archived from the original on November 20, 2007. Retrieved January 18, 2008.
  10. ^ SNK Playmore. . SNK Playmore Official Hong Kong Homepage. Archived from the original on July 14, 2008. Retrieved December 27, 2007.
  11. ^ Aoi Nanase. . Seventh Heaven (in Japanese). Archived from the original on September 14, 2008. Retrieved January 4, 2008.
  12. ^ SNK Playmore. . SNK Playmore Official Hong Kong Homepage. Archived from the original on November 20, 2007. Retrieved March 3, 2008.
  13. ^ Spencer (August 5, 2009). "Samurai Shodown: Edge of Destiny Unsheathed In November". Siliconera.com. from the original on 2009-08-10. Retrieved 2009-08-05.
  14. ^ . Archived from the original on 2010-03-22. Retrieved 2010-03-22.

External links edit

  • Official website (in Japanese)

samurai, shodown, samurai, spirits, サムライスピリッツ閃, fourth, game, playmore, samurai, shodown, series, fighting, games, eleventh, overall, title, series, arcade, version, released, most, countries, samurai, shodown, edge, destiny, mingyun, 侍魂, 命運之刃, samurai, spirit. Samurai Spirits Sen サムライスピリッツ閃 is the fourth 3D game in SNK Playmore s Samurai Shodown series of fighting games and the eleventh overall title in the series The arcade version was released in most countries as Samurai Shodown Edge of Destiny and Shi Hun Mingyun zhi Ren 侍魂 命運之刃 lit Samurai Spirits Edge of Destiny in China The Xbox 360 version was released as Samurai Shodown Sen Samurai Shodown SenDeveloper s K2 LLC 2 SNK PlaymorePublisher s JP Taito Arcade JP SNK PlaymoreNA Xseed GamesEU Rising Star Games 1 Director s Mitsuo KodamaDesigner s Masahito InoueProgrammer s Takahiro InoueArtist s Senri KitaWriter s Katsuhiro MitsuyasuComposer s NECOSSeriesSamurai ShodownPlatform s ArcadeXbox 360ReleaseArcadeJP April 17 2008Xbox 360JP December 10 2009NA March 30 2010EU April 16 2010 1 Genre s Versus fightingMode s Up to 2 players simultaneouslyArcade systemTaito Type X Contents 1 Plot 1 1 Characters 2 Development 3 Reception 4 References 5 External linksPlot editThe game takes place between the events of Samurai Shodown 64 Warriors Rage and Samurai Shodown Warriors Rage Characters edit The game features 24 playable characters plus two boss characters made playable in the console release New characters to the series are marked in bold Angelica Black Hawk Charlotte Christine de Colde Claude Draco a Galford D Weller Garros Genjuro Kibagami Golba a Hanzo Hattori Haohmaru J Jinbei Sugamata Jubei Yagyu Kazuki Kazama Kim Hae Ryeong Kirian Kyoshiro Senryo Nakoruru Rimururu Sogetsu Kazama Suzuhime Takechiyo Ukyo Tachibana Walter Wan Fu a b Boss character playable in console versionDevelopment editDevelopment of this game was announced publicly at All Nippon Amusement Machine Operator s Union AOU 3 4 A tentative release date was set for the end of 2007 5 However at the 2007 Tokyo Game Show the date was pushed back although it was suggested that it was almost ready for release in Japanese arcades 6 After late October 2007 the game was subjected to rigorous beta testing around arcades in Japan 7 On December 13 2007 the official website to accompany the game was created along with a bulletin of four locations sites Tokyo Kanagawa Osaka and Chiba Testing began on December 20 and ended on December 24 The official website also confirmed an eventual release in 2008 8 The first overseas location testing took place in Hong Kong during December 20 21 9 Along with this announcement came the game s international title 10 Aoi Nanase character designer to the series first original video animation reported in her personal blog that the official staff intended to make a great departure from the Makai and were aiming for a Sengoku period effect 11 On February 9 2008 the third location testing ad was listed on the Japanese official site at four different locations Testing began February 14 and ended on February 19 intended to be the final round of testing Also at this time a tentative release date was listed as Spring 2008 later than the previously stated release date in Japanese arcades on the Hong Kong SNK Playmore site On March 3 2008 an English location test was announced for the US The test was a one day event from noon until 6 00 on March 8 12 Director of SNK Neogeo USA Consumer s Marketing Department Mark Rudolph said eventual home release was anticipated to be made on current next gen consoles 2 Similar beta testing was also performed in Mexico on March 14 The main artist for the Samurai Shodown 64 series and Samurai Shodown Warriors Rage Senri Kita is the official illustrator for this game The American Xbox 360 release was originally set for November 2009 in North America 13 Reception editThis section needs expansion You can help by adding to it September 2013 GameZone s Dakota Grabowski gave the game a 4 5 out of 10 opining that after hours upon hours of competitive gameplay Samurai Shodown Sen didn t serve enough entertainment value to satisfy my tastes It s a shame since the series has long been one of the most popular franchises among hardcore fighting fans 14 References edit a b Samurai Shodown Sen Secures European Release GamingUnion net Archived from the original on February 22 2012 Retrieved January 21 2010 a b Brad Shoemaker interviewer Mark Rudolph SNK Playmore Director of Marketing 2000 02 20 GDC 08 SNK Playmore Video Report mp4 mpeg GameSpot Retrieved 2008 03 03 Niizumi Hirohiko TGS 06 King of Fighters to get face lift GameSpot Archived from the original on July 6 2008 Retrieved March 3 2008 第44回アミューズメントマシンショー ブースレポート タイトー編 Impress Watch in Japanese Archived from the original on October 1 2008 Retrieved March 1 2008 Gamespy Samurai Shodown Hirameku GameSpy Archived from the original on March 22 2008 Retrieved March 3 2008 Kollar Philip Tokyo Game Show 2007 Samurai Shodown 2 to XBLA Wii SNK reveals a bunch of new goodies including arcade stuff in Tokyo 1UP com Archived from the original on January 1 2013 Retrieved February 19 2008 Hyperneogeo64 Samurai Spirits Sen Beta Testing Pao Pao Cafe in Portuguese Retrieved December 31 2007 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link SNK Playmore Samurai Spirits Sen Official Website SNK Playmore Official Homepage in Japanese Archived from the original on April 9 2008 Retrieved December 15 2007 SNK Playmore SNK Playmore s News Page SNK Playmore Official Hong Kong Homepage Archived from the original on November 20 2007 Retrieved January 18 2008 SNK Playmore Samurai Spirits Sen Official Website SNK Playmore Official Hong Kong Homepage Archived from the original on July 14 2008 Retrieved December 27 2007 Aoi Nanase Aoi Nanase Nanalog Seventh Heaven in Japanese Archived from the original on September 14 2008 Retrieved January 4 2008 SNK Playmore SNK Playmore s News Page SNK Playmore Official Hong Kong Homepage Archived from the original on November 20 2007 Retrieved March 3 2008 Spencer August 5 2009 Samurai Shodown Edge of Destiny Unsheathed In November Siliconera com Archived from the original on 2009 08 10 Retrieved 2009 08 05 SAMURAI SHODOWN SEN Review Xbox 360 Archived from the original on 2010 03 22 Retrieved 2010 03 22 External links editOfficial website in Japanese Retrieved from https en wikipedia org w index php title Samurai Shodown Sen amp oldid 1223196258, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.