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Sacred (video game)

Sacred is a 2004 action role-playing game developed by the German company Ascaron and published by Take 2 Interactive. It is set on the magical continent of Ancaria, with characters of various races (dark elf, vampiress, dwarf, etc.) each with their own missions. Two expansion packs were released for the game in 2004 and 2005. In 2008, Linux Game Publishing announced that they would port the game to the Linux operating system.[5]

Sacred
Developer(s)Ascaron
Publisher(s)Linux Game Publishing (Linux)
Designer(s)Aarne Jungerberg
Michael Bhatty
Franz Stradal
Hans-Arno Wegner
Platform(s)Microsoft Windows, Linux
ReleaseMicrosoft Windows
Linux
  • WW: 9 April 2009[4]
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Sacred was a commercial hit, with sales above 2 million units worldwide by 2009. It spawned the Sacred video game franchise, and was followed by the sequels Sacred 2: Fallen Angel, Sacred Citadel, and Sacred 3.

Gameplay edit

Characters edit

Upon beginning the game, players are given a choice to start with one of six different character types: Gladiator, Dark Elf, Wood Elf, Vampiress, Battle-Mage and Seraphim. The Daemon and Dwarf were additional characters added in the expansion Sacred Underworld and included in Sacred Gold.

Each character begins in a different part of the area around a town in Ancaria (the continent that Sacred takes place within), and with a different starting quest. For example, the Gladiator starts in a colosseum, enslaved by his master, while the Seraphim starts in a church. The Dark Elf starts on a cliff with a Wood Elf companion. Throughout the game, the characters all receive different sub-quests.

Each character class is also restricted to a certain set of items, and has a different set of skills. To increase these skill levels, characters must find runes that correspond to those skills, a rather novel system in contrast to the more mainstream model of skill points. Some character classes have identical skills, but the runes from one class cannot be used to advance skills in another class. Runes may be traded and used for crafting.

Items edit

Sacred features a vast array of items that can be obtained from shops, various containers (chests, barrels, graves...), dead monsters or "magical hiding places" in many of the rocks and bushes throughout Ancaria, which are indicated by a yellow sparkle. Many of the items can be only equipped by one type of character, like wings, which can only be equipped by a Seraphim.

There are also several potion types, such as the typical health heal, but there are other types, like Potions of Undead death, which stops Undead from reviving once players kill them, and "Potions of Concentration", which regenerate players' combo attacks so they can be used faster. There are no mana-heal potions in Sacred, because mana is not a feature of the game. Also, monsters occasionally drop a rune that increases a certain skill for a certain character, if used.

If the player owns a horse several different types of saddles can be bought to be used on it. These saddles increase the speed, defense, and damage done by the horse. Only one horse may be owned at a time, and the horse can be damaged and killed.

The names of items are in five different colors, (white, blue, yellow, brown, green) which represent different quality classes of equipment:

Sometimes, a monster drops a set item. Much like in Diablo II these set items will become much more powerful when gathered together and are very useful and sought-after in multiplayer games. However, this is not to say that unique items are inferior to set items. Unique items are usually individually better than set items.

Some items also can be imbued with better stats. If players take an item with a number of "slots," indicated by small boxes in the inventory screen, they will be able to imbue it by taking it to a blacksmith and then using either jewellery, a rune, skeleton skull or one of the blacksmith's techniques on it up to as many times as there are slots in it. Once imbued players can remove one rune or piece of jewelry from it, but all other items in the slots are lost when they do this. Though players cannot use a rune or jewelry which is not of their class, they can socket it in an item to gain the benefit of its magical and possible stat-raising properties.

Skills edit

Every character in Sacred has a different set of skills that are available to them. The only way to obtain them is to find a rune of that particular skill and use it to make it available to use for players. Each character has between 11 and 22 different skills that can be unlocked and used. To increase their level in a skill, players must find another rune for that skill and use it. There are also several "combo masters" spread throughout Ancaria, which can combine up to four separate skills into a combo, which players can use in the game. The combo masters can also trade runes they cannot use or do not need for a rune of their choice.

Plot edit

Setting edit

The whole of Sacred takes place on the continent of Ancaria, where there are several towns and villages to be visited. Even when players begin the game more than 70% of Ancaria is already available to be traveled on. To the south of Ancaria, there is a vast desert and lava-ridden plains. In the north, there is a wall of mountains and an icy backdrop. In both the east and the west there are large forests, blocking the way and stopping further travel. In the game there is an option to buy horses, which can be used for faster travel and to battle opponents, but will not affect players' ability to traverse difficult terrain in most situations.

Synopsis edit

A great Sakkara demon was conjured into existence by the necromancer Shaddar. The conjuring went wrong, and the Sakkara demon is now loose in the world of Ancaria. The heroes must find the five elements of Caesarian (wind, fire, earth, water, void), and use them to defeat the monster. They meet Prince Valor, and he thanks them for rescuing Wilbur and orders them to report to Baron DeMordre to bring reinforcements to stop the Orc invasion. The Baron betrays them and Wilbur is killed. With his dying breaths he warns the hero to report to the Prince that the Baron has betrayed them. The hero arrives at the orc invasion and finds most of Valor's troops have been slaughtered; only Sargent Treveille is left dying and tells the hero to find Baroness Vilyia - she knows where the prince is. They find Vilyia, and she leads them to Valor in the forest, where he and his surviving troops take refuge. Each hero has different objectives along the way, but eventually, they all lead up to this one final quest. After killing the traitor DeMordre and reclaiming the throne, the hero goes to the dungeon to summon the Sakkara demon and kills it. However, after claiming the heart of Ancaria, Shaddar reveals himself and captures Vilyia, and the hero pursues him into his castle to rescue Vilyia and defeat Shaddar.

Production edit

The game was originally started by developer Ikarion as an adaptation of the role-playing game The Dark Eye. After Ikarion went defunct, Ascaron bought it out and continued the project with an original story, renaming it Sacred.[6]

Reception edit

Critical reviews edit

Sacred garnered average to good reviews from the media. 1up called it "Diablo for masochists",[9] while IGN called it "A diamond in the rough".[12]

The editors of PC Gamer US presented Sacred with their "Best Roleplaying Game 2004" award. Greg Vederman of the magazine wrote that it "provides the loot addict with a deliciously strong dose of the good stuff."[14]

Sales edit

Sacred was an immediate hit in the German market,[15] where it opened as the top-selling full-price computer game of February 2004, according to Media Control.[16] It remained in fourth place on the charts by April.[17] Early that month, the game received a "Gold" certification from the Verband der Unterhaltungssoftware Deutschland (VUD), for sales of at least 100,000 units across Germany, Switzerland and Austria.[18] Ascaron attributed Sacred's early momentum to its February launch date, as it had avoided competing with the major releases of the Christmas season.[19] The game continued to chart in Media Control's top 10 through May,[17] and in the top 20 through August.[20][21]

By August 2004, Sacred had sold over 100,000 units in the United States and 400,000 units in Europe,[22] of which 150,000 were sold in the German market.[23] This performance led MCV GamesMarkt to declare Sacred a "global hit".[24] Ultimately, Sacred was the German market's most successful full-price domestic computer game of 2004.[25] Foreign competitors included, it placed fourth behind The Sims 2, Half-Life 2 and Need for Speed: Underground 2.[26] In January 2005, the VUD upgraded Sacred to "Platinum" status,[27] indicating 200,000 domestic sales.[28]

According to GameStar, Sacred was a rare crossover hit for Germany, with significant sales volume outside German-speaking countries.[29] The game sold above 1 million units across all markets by June 2005.[30] This number rose to 1.5 million units by July 2006, when counting the sales of Sacred's expansion pack. By 2006, players in the United States had purchased 300,000 units of Sacred,[29] while those in Spain accounted for 250,000 units.[31] Spanish sales had topped 80,000 copies in the game's first 12 months, earning a "Platinum" award from the aDeSe.[32] Sacred's worldwide sales surpassed 1.8 million copies by 2007.[33] They broke 2 million by 2009.[34]

Expansion packs edit

Plus edit

Sacred Plus is a free expansion pack released in October 2004. It adds 2 regions, monsters, quests, items.

Underworld edit

Sacred Underworld is an expansion pack developed by Studio II Software and Ascaron Entertainment, and released in August 2005. Two new characters were added next to the six existing ones: Daemon and Dwarf. The story picks up after the events in Sacred, taking your character to the Underworld of Ancaria to rescue baroness Vilya.

On the review aggregator GameRankings, Underworld had an average score of 74% based on 12 reviews.[35] On Metacritic, the game had an average score of 73 out of 100, based on 10 reviews — indicating mixed or average reviews.[36] Underworld was a finalist for PC Gamer US's "Best Expansion Pack 2005" award, which ultimately went to RollerCoaster Tycoon 3: Soaked!.[37]

Jason Ocampo of GameSpot gave Underworld a rating of 7.0 out of 10, saying the game is "an example of a Diablo-like action role-playing game taken to the extreme." Comparing the game to Sacred, Ocampo said it "offers more of the same, but at a ramped-up level." Ocampo said the game looks good but that "Hacking your way every 10 feet can be a chore." Ocampo also noted that it was nice that the game is set in a "predefined world, unlike the randomly generated levels of Diablo."[38]

By May 2005, Underworld had sold 50,000 units in the German market,[39] following its release in March.[30]

Gold edit

Sacred Gold is a compilation released in August 2005. It contains the main game and the two expansions.

Spin-off novel series edit

  • Steve Whitton, Sacred: The Ancaria Chronicles I - Angel's Blood (Sacred: Die Chronik von Ancaria I – Engelsblut), October 2004, Panini, ISBN 3-8332-1149-0
  • Steve Whitton, Sacred: The Ancaria Chronicles II - Star Dale (Sacred: Die Chronik von Ancaria II – Sternental), July 2006, Panini, ISBN 3-8332-1276-4
  • Michael J. Parrish, Sacred: The Ancaria Chronicles III - The Elven Gate (Sacred: Die Chronik von Ancaria III – Das Elfentor), August 2006, Panini, ISBN 3-8332-1391-4

See also edit

References edit

  1. ^ "What's New?". Eurogamer.net. 19 March 2004. Retrieved 4 January 2024.
  2. ^ [Sacred will be released February 27th]. Take 2 Interactive (in German). 22 January 2004. Archived from the original on 12 February 2004. Retrieved 3 January 2024.
  3. ^ "Encore ships Sacred". GameSpot. Retrieved 4 January 2024.
  4. ^ "LGP News Archive". Linux Game Publishing. 9 April 2009. Retrieved 4 January 2024. Get your swords and spellbooks ready, Sacred: Gold Edition is here and ready to order!
  5. ^ "Details Page of Sacred: Gold". Linux Game Publishing. from the original on 18 June 2008. Retrieved 16 February 2012.
  6. ^ "Die Akte Ascaron - Große Hits, große Reinfälle". Gamestar. 31 August 2009. from the original on 31 December 2018. Retrieved 27 February 2019.
  7. ^ "Sacred for PC". GameRankings. from the original on 9 December 2019. Retrieved 14 August 2010.
  8. ^ "Sacred PC Reviews at Metacritic". Metacritic. from the original on 1 November 2020. Retrieved 14 August 2010.
  9. ^ a b 1UP Staff (20 July 2004). "Sacred Review for PC". 1UP.com. Archived from the original on 16 January 2013. Retrieved 16 February 2012.{{cite web}}: CS1 maint: numeric names: authors list (link)
  10. ^ Desslock (6 April 2004). "Sacred Review". GameSpot. Retrieved 14 August 2010.
  11. ^ Harker, Carla (23 March 2004). "Sacred Review". GameSpy. from the original on 17 March 2020. Retrieved 14 August 2010.
  12. ^ a b Haynes, Jeff (12 April 2004). "Sacred Review for PC". IGN. from the original on 22 June 2020. Retrieved 14 August 2010.
  13. ^ Bemis, Greg (28 June 2004). "Sacred for PC". G4TV. Archived from the original on 10 July 2012. Retrieved 14 August 2010.
  14. ^ Vederman, Greg (March 2005). "The Eleventh Annual PC Gamer Awards". PC Gamer US. 12 (3): 33–36, 38, 40, 42, 44.
  15. ^ Walden, Fabian (2 April 2004). "Sacred - Gold-Award". Gameswelt (in German). from the original on 25 May 2022.
  16. ^ (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on 26 April 2004.
  17. ^ a b (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on 15 June 2004.
  18. ^ (Press release). Verband der Unterhaltungssoftware Deutschland. 30 April 2004. Archived from the original on 5 September 2004. Retrieved 8 September 2018.
  19. ^ Pototzki, Tim (2 April 2004). "Deutsche Produkte dominieren PC-Charts". GamesMarkt (in German). from the original on 25 May 2022.
  20. ^ (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on 6 August 2004.
  21. ^ (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on 26 November 2004.
  22. ^ (Press release) (in French). Agence française pour le jeu vidéo. 10 August 2004. Archived from the original on 17 October 2005.
  23. ^ Pototzki, Tim (12 August 2004). "Sacred soll ein zweites Mal durchstarten". GamesMarkt (in German). from the original on 25 May 2022.
  24. ^ Pototzki, Tim (2 September 2004). "Sacred auch international ein Hit". GamesMarkt (in German). from the original on 25 May 2022.
  25. ^ Pototzki, Tim (11 January 2005). "Sacred: Vertriebspartner feiern Chartserfolg". GamesMarkt (in German). from the original on 25 May 2022.
  26. ^ "Jahrescharts: Überflieger Die Sims 2". GamesMarkt (in German). 10 January 2005. from the original on 25 May 2022.
  27. ^ Pototzki, Tim (25 January 2005). "VUD-Sonderpreis für Underground 2 und GTA". GamesMarkt (in German). from the original on 30 November 2018.
  28. ^ Walden, Fabian (9 February 2005). "Sacred mit Platin-Award". Gameswelt (in German). from the original on 25 May 2022.
  29. ^ a b Staff (19 July 2006). "Deutsche Spiele im Ausland". GameStar (in German). from the original on 3 December 2018.
  30. ^ a b Pototzki, Tim (27 June 2005). "Internationale Abschlüsse für Sacred Underworld". GamesMarkt (in German). from the original on 25 May 2022.
  31. ^ (in Spanish). FX Interactive. 29 September 2006. Archived from the original on 21 November 2011.
  32. ^ (PDF) (in Spanish). Asociación Española de Distribuidores y Editores de Software de Entretenimiento. January 2006. pp. 6, 7. Archived from the original (PDF) on 21 April 2006.
  33. ^ (Press release). Ascaron. 2 August 2007. Archived from the original on 6 September 2015. Retrieved 29 January 2008.
  34. ^ "Sacred 2 – Fallen Angel: Ice & Blood" (Press release). Basingstoke: Gamesindustry.biz. 11 August 2009. from the original on 13 August 2009.
  35. ^ "Sacred Underworld Reviews". GameRankings. from the original on 23 January 2009. Retrieved 2 March 2008.
  36. ^ "Sacred Underworld (pc: 2005): Reviews". Metacritic. from the original on 13 April 2010. Retrieved 2 March 2008.
  37. ^ Staff (March 2006). "The Twelfth Annual PC Gamer Awards". PC Gamer US. 13 (3): 33–36, 38, 40–42, 44.
  38. ^ Jason Ocampo (6 September 2005). . GameSpot. Archived from the original on 16 October 2007. Retrieved 2 March 2008.
  39. ^ Pototzki, Tim (18 May 2005). "Sacred-Fortsetzung soll Erfolge toppen". GamesMarkt (in German). from the original on 25 May 2022.
  40. ^ . Koch Media GMBH. Archived from the original on 25 March 2020. Retrieved 16 February 2012.

sacred, video, game, sacred, 2004, action, role, playing, game, developed, german, company, ascaron, published, take, interactive, magical, continent, ancaria, with, characters, various, races, dark, vampiress, dwarf, each, with, their, missions, expansion, pa. Sacred is a 2004 action role playing game developed by the German company Ascaron and published by Take 2 Interactive It is set on the magical continent of Ancaria with characters of various races dark elf vampiress dwarf etc each with their own missions Two expansion packs were released for the game in 2004 and 2005 In 2008 Linux Game Publishing announced that they would port the game to the Linux operating system 5 SacredDeveloper s AscaronPublisher s GER Take 2 InteractiveEU Koch MediaNA EncoreAU Red Ant EnterprisesLinux Game Publishing Linux Designer s Aarne JungerbergMichael Bhatty Franz Stradal Hans Arno WegnerPlatform s Microsoft Windows LinuxReleaseMicrosoft WindowsGER 27 February 2004 2 EU 19 March 2004 1 NA 24 March 2004 3 LinuxWW 9 April 2009 4 Genre s Action role playingMode s Single player multiplayer Sacred was a commercial hit with sales above 2 million units worldwide by 2009 It spawned the Sacred video game franchise and was followed by the sequels Sacred 2 Fallen Angel Sacred Citadel and Sacred 3 Contents 1 Gameplay 1 1 Characters 1 2 Items 1 3 Skills 2 Plot 2 1 Setting 2 2 Synopsis 3 Production 4 Reception 4 1 Critical reviews 4 2 Sales 5 Expansion packs 5 1 Plus 5 2 Underworld 5 3 Gold 6 Spin off novel series 7 See also 8 ReferencesGameplay editCharacters edit Upon beginning the game players are given a choice to start with one of six different character types Gladiator Dark Elf Wood Elf Vampiress Battle Mage and Seraphim The Daemon and Dwarf were additional characters added in the expansion Sacred Underworld and included in Sacred Gold Each character begins in a different part of the area around a town in Ancaria the continent that Sacred takes place within and with a different starting quest For example the Gladiator starts in a colosseum enslaved by his master while the Seraphim starts in a church The Dark Elf starts on a cliff with a Wood Elf companion Throughout the game the characters all receive different sub quests Each character class is also restricted to a certain set of items and has a different set of skills To increase these skill levels characters must find runes that correspond to those skills a rather novel system in contrast to the more mainstream model of skill points Some character classes have identical skills but the runes from one class cannot be used to advance skills in another class Runes may be traded and used for crafting Items edit Sacred features a vast array of items that can be obtained from shops various containers chests barrels graves dead monsters or magical hiding places in many of the rocks and bushes throughout Ancaria which are indicated by a yellow sparkle Many of the items can be only equipped by one type of character like wings which can only be equipped by a Seraphim There are also several potion types such as the typical health heal but there are other types like Potions of Undead death which stops Undead from reviving once players kill them and Potions of Concentration which regenerate players combo attacks so they can be used faster There are no mana heal potions in Sacred because mana is not a feature of the game Also monsters occasionally drop a rune that increases a certain skill for a certain character if used If the player owns a horse several different types of saddles can be bought to be used on it These saddles increase the speed defense and damage done by the horse Only one horse may be owned at a time and the horse can be damaged and killed The names of items are in five different colors white blue yellow brown green which represent different quality classes of equipment Sometimes a monster drops a set item Much like in Diablo II these set items will become much more powerful when gathered together and are very useful and sought after in multiplayer games However this is not to say that unique items are inferior to set items Unique items are usually individually better than set items Some items also can be imbued with better stats If players take an item with a number of slots indicated by small boxes in the inventory screen they will be able to imbue it by taking it to a blacksmith and then using either jewellery a rune skeleton skull or one of the blacksmith s techniques on it up to as many times as there are slots in it Once imbued players can remove one rune or piece of jewelry from it but all other items in the slots are lost when they do this Though players cannot use a rune or jewelry which is not of their class they can socket it in an item to gain the benefit of its magical and possible stat raising properties Skills edit Every character in Sacred has a different set of skills that are available to them The only way to obtain them is to find a rune of that particular skill and use it to make it available to use for players Each character has between 11 and 22 different skills that can be unlocked and used To increase their level in a skill players must find another rune for that skill and use it There are also several combo masters spread throughout Ancaria which can combine up to four separate skills into a combo which players can use in the game The combo masters can also trade runes they cannot use or do not need for a rune of their choice Plot editSetting edit The whole of Sacred takes place on the continent of Ancaria where there are several towns and villages to be visited Even when players begin the game more than 70 of Ancaria is already available to be traveled on To the south of Ancaria there is a vast desert and lava ridden plains In the north there is a wall of mountains and an icy backdrop In both the east and the west there are large forests blocking the way and stopping further travel In the game there is an option to buy horses which can be used for faster travel and to battle opponents but will not affect players ability to traverse difficult terrain in most situations Synopsis edit A great Sakkara demon was conjured into existence by the necromancer Shaddar The conjuring went wrong and the Sakkara demon is now loose in the world of Ancaria The heroes must find the five elements of Caesarian wind fire earth water void and use them to defeat the monster They meet Prince Valor and he thanks them for rescuing Wilbur and orders them to report to Baron DeMordre to bring reinforcements to stop the Orc invasion The Baron betrays them and Wilbur is killed With his dying breaths he warns the hero to report to the Prince that the Baron has betrayed them The hero arrives at the orc invasion and finds most of Valor s troops have been slaughtered only Sargent Treveille is left dying and tells the hero to find Baroness Vilyia she knows where the prince is They find Vilyia and she leads them to Valor in the forest where he and his surviving troops take refuge Each hero has different objectives along the way but eventually they all lead up to this one final quest After killing the traitor DeMordre and reclaiming the throne the hero goes to the dungeon to summon the Sakkara demon and kills it However after claiming the heart of Ancaria Shaddar reveals himself and captures Vilyia and the hero pursues him into his castle to rescue Vilyia and defeat Shaddar Production editThis section needs expansion You can help by adding to it December 2022 The game was originally started by developer Ikarion as an adaptation of the role playing game The Dark Eye After Ikarion went defunct Ascaron bought it out and continued the project with an original story renaming it Sacred 6 Reception editCritical reviews edit ReceptionAggregate scoresAggregatorScoreGameRankings76 38 100 7 Metacritic73 100 8 Review scoresPublicationScore1Up comB 9 GameSpot7 6 10 GameSpy nbsp nbsp nbsp nbsp nbsp 11 IGN7 8 10 12 X Play nbsp nbsp nbsp nbsp nbsp 13 Sacred garnered average to good reviews from the media 1up called it Diablo for masochists 9 while IGN called it A diamond in the rough 12 The editors of PC Gamer US presented Sacred with their Best Roleplaying Game 2004 award Greg Vederman of the magazine wrote that it provides the loot addict with a deliciously strong dose of the good stuff 14 Sales edit Sacred was an immediate hit in the German market 15 where it opened as the top selling full price computer game of February 2004 according to Media Control 16 It remained in fourth place on the charts by April 17 Early that month the game received a Gold certification from the Verband der Unterhaltungssoftware Deutschland VUD for sales of at least 100 000 units across Germany Switzerland and Austria 18 Ascaron attributed Sacred s early momentum to its February launch date as it had avoided competing with the major releases of the Christmas season 19 The game continued to chart in Media Control s top 10 through May 17 and in the top 20 through August 20 21 By August 2004 Sacred had sold over 100 000 units in the United States and 400 000 units in Europe 22 of which 150 000 were sold in the German market 23 This performance led MCV GamesMarkt to declare Sacred a global hit 24 Ultimately Sacred was the German market s most successful full price domestic computer game of 2004 25 Foreign competitors included it placed fourth behind The Sims 2 Half Life 2 and Need for Speed Underground 2 26 In January 2005 the VUD upgraded Sacred to Platinum status 27 indicating 200 000 domestic sales 28 According to GameStar Sacred was a rare crossover hit for Germany with significant sales volume outside German speaking countries 29 The game sold above 1 million units across all markets by June 2005 30 This number rose to 1 5 million units by July 2006 when counting the sales of Sacred s expansion pack By 2006 players in the United States had purchased 300 000 units of Sacred 29 while those in Spain accounted for 250 000 units 31 Spanish sales had topped 80 000 copies in the game s first 12 months earning a Platinum award from the aDeSe 32 Sacred s worldwide sales surpassed 1 8 million copies by 2007 33 They broke 2 million by 2009 34 Expansion packs editPlus edit Sacred Plus is a free expansion pack released in October 2004 It adds 2 regions monsters quests items Underworld edit Sacred Underworld is an expansion pack developed by Studio II Software and Ascaron Entertainment and released in August 2005 Two new characters were added next to the six existing ones Daemon and Dwarf The story picks up after the events in Sacred taking your character to the Underworld of Ancaria to rescue baroness Vilya On the review aggregator GameRankings Underworld had an average score of 74 based on 12 reviews 35 On Metacritic the game had an average score of 73 out of 100 based on 10 reviews indicating mixed or average reviews 36 Underworld was a finalist for PC Gamer US s Best Expansion Pack 2005 award which ultimately went to RollerCoaster Tycoon 3 Soaked 37 Jason Ocampo of GameSpot gave Underworld a rating of 7 0 out of 10 saying the game is an example of a Diablo like action role playing game taken to the extreme Comparing the game to Sacred Ocampo said it offers more of the same but at a ramped up level Ocampo said the game looks good but that Hacking your way every 10 feet can be a chore Ocampo also noted that it was nice that the game is set in a predefined world unlike the randomly generated levels of Diablo 38 By May 2005 Underworld had sold 50 000 units in the German market 39 following its release in March 30 Gold edit Sacred Gold is a compilation released in August 2005 It contains the main game and the two expansions Spin off novel series editSteve Whitton Sacred The Ancaria Chronicles I Angel s Blood Sacred Die Chronik von Ancaria I Engelsblut October 2004 Panini ISBN 3 8332 1149 0 Steve Whitton Sacred The Ancaria Chronicles II Star Dale Sacred Die Chronik von Ancaria II Sternental July 2006 Panini ISBN 3 8332 1276 4 Michael J Parrish Sacred The Ancaria Chronicles III The Elven Gate Sacred Die Chronik von Ancaria III Das Elfentor August 2006 Panini ISBN 3 8332 1391 4See also editSacred 2 Fallen Angel released in November 2008 is the prequel to Sacred 40 Sacred Citadel Sacred 3 Video gaming in GermanyReferences edit What s New Eurogamer net 19 March 2004 Retrieved 4 January 2024 Sacred erscheint am 27 Februar Sacred will be released February 27th Take 2 Interactive in German 22 January 2004 Archived from the original on 12 February 2004 Retrieved 3 January 2024 Encore ships Sacred GameSpot Retrieved 4 January 2024 LGP News Archive Linux Game Publishing 9 April 2009 Retrieved 4 January 2024 Get your swords and spellbooks ready Sacred Gold Edition is here and ready to order Details Page of Sacred Gold Linux Game Publishing Archived from the original on 18 June 2008 Retrieved 16 February 2012 Die Akte Ascaron Grosse Hits grosse Reinfalle Gamestar 31 August 2009 Archived from the original on 31 December 2018 Retrieved 27 February 2019 Sacred for PC GameRankings Archived from the original on 9 December 2019 Retrieved 14 August 2010 Sacred PC Reviews at Metacritic Metacritic Archived from the original on 1 November 2020 Retrieved 14 August 2010 a b 1UP Staff 20 July 2004 Sacred Review for PC 1UP com Archived from the original on 16 January 2013 Retrieved 16 February 2012 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Desslock 6 April 2004 Sacred Review GameSpot Retrieved 14 August 2010 Harker Carla 23 March 2004 Sacred Review GameSpy Archived from the original on 17 March 2020 Retrieved 14 August 2010 a b Haynes Jeff 12 April 2004 Sacred Review for PC IGN Archived from the original on 22 June 2020 Retrieved 14 August 2010 Bemis Greg 28 June 2004 Sacred for PC G4TV Archived from the original on 10 July 2012 Retrieved 14 August 2010 Vederman Greg March 2005 The Eleventh Annual PC Gamer Awards PC Gamer US 12 3 33 36 38 40 42 44 Walden Fabian 2 April 2004 Sacred Gold Award Gameswelt in German Archived from the original on 25 May 2022 Zeitraum Februar 2004 in German Verband der Unterhaltungssoftware Deutschland Archived from the original on 26 April 2004 a b Zeitraum Mai 2004 in German Verband der Unterhaltungssoftware Deutschland Archived from the original on 15 June 2004 Awards April 2004 Press release Verband der Unterhaltungssoftware Deutschland 30 April 2004 Archived from the original on 5 September 2004 Retrieved 8 September 2018 Pototzki Tim 2 April 2004 Deutsche Produkte dominieren PC Charts GamesMarkt in German Archived from the original on 25 May 2022 Zeitraum Juni 2004 in German Verband der Unterhaltungssoftware Deutschland Archived from the original on 6 August 2004 Zeitraum August 2004 in German Verband der Unterhaltungssoftware Deutschland Archived from the original on 26 November 2004 Ascaron annonce Sacred plus le Director s Cut de Sacred Press release in French Agence francaise pour le jeu video 10 August 2004 Archived from the original on 17 October 2005 Pototzki Tim 12 August 2004 Sacred soll ein zweites Mal durchstarten GamesMarkt in German Archived from the original on 25 May 2022 Pototzki Tim 2 September 2004 Sacred auch international ein Hit GamesMarkt in German Archived from the original on 25 May 2022 Pototzki Tim 11 January 2005 Sacred Vertriebspartner feiern Chartserfolg GamesMarkt in German Archived from the original on 25 May 2022 Jahrescharts Uberflieger Die Sims 2 GamesMarkt in German 10 January 2005 Archived from the original on 25 May 2022 Pototzki Tim 25 January 2005 VUD Sonderpreis fur Underground 2 und GTA GamesMarkt in German Archived from the original on 30 November 2018 Walden Fabian 9 February 2005 Sacred mit Platin Award Gameswelt in German Archived from the original on 25 May 2022 a b Staff 19 July 2006 Deutsche Spiele im Ausland GameStar in German Archived from the original on 3 December 2018 a b Pototzki Tim 27 June 2005 Internationale Abschlusse fur Sacred Underworld GamesMarkt in German Archived from the original on 25 May 2022 El juego de rol mas vendido de Espana ya tiene edicion de oro in Spanish FX Interactive 29 September 2006 Archived from the original on 21 November 2011 Galardones aDeSe 2005 PDF in Spanish Asociacion Espanola de Distribuidores y Editores de Software de Entretenimiento January 2006 pp 6 7 Archived from the original PDF on 21 April 2006 Sacred 2 Fallen Angel to Have Multiplayer Arena at Games Convention Press release Ascaron 2 August 2007 Archived from the original on 6 September 2015 Retrieved 29 January 2008 Sacred 2 Fallen Angel Ice amp Blood Press release Basingstoke Gamesindustry biz 11 August 2009 Archived from the original on 13 August 2009 Sacred Underworld Reviews GameRankings Archived from the original on 23 January 2009 Retrieved 2 March 2008 Sacred Underworld pc 2005 Reviews Metacritic Archived from the original on 13 April 2010 Retrieved 2 March 2008 Staff March 2006 The Twelfth Annual PC Gamer Awards PC Gamer US 13 3 33 36 38 40 42 44 Jason Ocampo 6 September 2005 Sacred Underworld for PC Review GameSpot Archived from the original on 16 October 2007 Retrieved 2 March 2008 Pototzki Tim 18 May 2005 Sacred Fortsetzung soll Erfolge toppen GamesMarkt in German Archived from the original on 25 May 2022 Sacred 2 Fallen Angel official site Koch Media GMBH Archived from the original on 25 March 2020 Retrieved 16 February 2012 Retrieved from https en wikipedia org w index php title Sacred video game amp oldid 1220305231, wikipedia, wiki, book, books, library,

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