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Route (gridiron football)

A route is a pattern or path that a receiver in gridiron football runs to get open for a forward pass.[1] Routes are usually run by wide receivers, running backs and tight ends, but other positions can act as a receiver given the play.

A route tree for a receiver on the left side of the offense

One popular way to organize routes is with a "route tree". A route tree is a way to show all the various routes with one diagram.[2]

Routes

 
A curl (hook) route

Curl

A curl route, also called a hitch or hook (sometimes a button hook), is the receiver appears to be running a fly pattern but after a set number of steps or yards will quickly stop and turn around, looking for a pass.[3] This generally works best when the defending corner or safety commits himself to guarding the fly and is unable to stop quickly enough to defend the pass. A "curl out" on the sideline is often referred to as a comeback route.[4]

The curl is a pattern used frequently by the West Coast offensive scheme, where quick and accurate passes are favored.

This route can also be used in what is called a screen, where while the receiver is receiving the pass, one or more linemen, tight ends, or running backs will run in the direction of the receiver in order to block the initial pursuing defenders so that the receiver has time and space to be able to run after the catch.

Drag

 
A drag (In) route

A drag route (also known as an in route or a dig route) is a route run by a receiver, where the receiver runs a few yards downfield, then turns 90° towards the center of the field and runs parallel to the line of scrimmage.[5][6] This type of route is relatively safe and is thrown to an agile receiver who can make a play after the catch. Alternatively, a drag route may be used as a second option if the principal receiver on a play is covered.

The use of two crossing drag routes can also be used to try to create an open receiver by using the other receiver to block the path of a defensive back in a man coverage scheme. Out and in routes are the most difficult routes to cover in man-to-man coverage, but can be dangerous plays to run because, if the defender intercepts the pass, he will often have a clear path to the end zone.

Corner

 
A corner (flag) route

A corner route is a pattern run by a receiver, where the receiver runs up the field and then turns at approximately a 45-degree angle, heading away from the quarterback towards the sideline.[7] Usually, the pass is used when the defensive back is playing towards the inside shoulder of the receiver, thus creating a one on one vertical matchup.[7] The corner route is less likely to be intercepted when compared to the slant route, because it is thrown away from the middle of the field. The pass is used frequently in the West Coast offensive scheme, where quick, accurate throwing is key.[8] The pass may also be used closer to the goal line in what is called a "fade". The quarterback will lob the ball over a beaten defender to a wide receiver at the back corner of the end zone.

Fly

 
A fly (streak) route

A fly route, also called a streak route or go route, is a pattern run where the receiver runs straight upfield towards the endzone.[9] The goal of the pattern is to outrun any defensive backs and get behind them, catching an undefended pass while running untouched for a touchdown.[10] Generally, the fastest receiver on the team or any receiver faster than the man covering him would be the one to run these routes. When run down the sidelines, a fly can be called a fade route.[11]

Fly patterns can also be used to clear out space for other receivers. Generally, a fly pattern will draw the attention of both the cornerback assigned to the receiver as well as "over the top" help from a safety. This can create a large gap in coverage, allowing another receiver to run a shorter route, but then gain many yards after the catch because the safety committed to the deep receiver.

The famed "Hail Mary" play generally involves between three and five receivers all running fly routes in order to have the most chance of one of them catching the ball and scoring or at least gaining significant yardage.

Out

 
An out route

An out route (or down and out or jet route) is a pattern run by a receiver. On an out route, the receiver will start running a fly pattern (i.e., running straight down the field toward the end zone) but, after a certain number of steps, will cut hard 90 degrees "to the outside", or toward the sideline, away from the quarterback.[12] If the cut comes very quickly, usually after only a few steps, it is called a "quick out". Out routes generally allow a one-on-one match-up between the receiver and the defensive back who is guarding him, as safeties generally are concerned with helping out on long routes downfield or the center of the field.

This route is used much more frequently near the end of each half, or when a team is running their two-minute drill to preserve time on the clock, because, as soon as the receiver catches the ball or after a short run after the catch, he should be able to get out of bounds, stopping the clock. It is a quick execution play; if the ball is thrown correctly usually a defensive player can't respond quickly enough to interfere. It is also often called in a 3rd-down situation where the full ten yards are needed. Out and in routes are the most difficult routes to cover in man-to-man coverage, but can be dangerous plays to run because, if the defender intercepts the pass, he will often have a clear path to the end zone.

Post

 
A post route

A post route is a moderate to deep passing route in which a receiver runs 10–20 yards from the line of scrimmage straight down the field, then cuts toward the middle of the field (towards the facing goalposts, hence the name) at a 45-degree angle.[13]

It is designed to stretch the opposing secondary deep down the field, opening holes in the coverage over the middle. It works particularly well against secondaries that don't have more than one safety who is effective in coverage, or against safeties with 2 or 4 deep zone players, attacking the void in the middle of the field. It tends to induce the opposing defense to play a deeper field and drop more defenders into deep coverage, but this may still open up the run. Cover 3 packages can be effective against it, if the defender in middle deep coverage is perceptive enough.

To run the route effectively, a wide receiver must be adept at catching the ball in traffic, and have the vertical ability and strength to rise above the top of a safety to catch the ball.

A variant of the post pattern, in which the receiver cuts infield at a shallower angle, is called a skinny post.[14] It is designed to find a hole in deep coverage, cutting shallow inside the deep sideline defender, but not far enough to draw the middle defender.

Slant

 
A slant route

A slant route is a pattern, where the receiver runs up the field at approximately a 45-degree angle, heading to the gap between the linebackers and the linemen.[15] Usually, the pass is used when the corner or nickelback are playing farther away from the receiver, so a quick pass is able to be completed before the defender has time to try to break up the pass. The pass is used frequently in the West Coast system, where quick, accurate throwing is key. This route is most commonly used to exploit the cover 2 defense. Usually throwing in the seam between the safety and the cornerback is the key to getting a completion using this route.

Flat

 
A flat route

A flat route is usually run by a running back or a fullback. When run by a receiver it can be known as a speed out or arrow route. The eligible receiver runs parallel to the line of scrimmage till near the sidelines (in the flat) and turns toward the quarterback to wait for the pass.[16] The QB's pass should arrive when he has not yet passed the line of scrimmage. The receiver will then turn upfield at the sideline and run straight down the field.

The route is used with long post, long corner or fly routes, so the safeties and the cornerbacks should be upfield when the pass is caught by the RB or FB. There should be a linebacker covering the RB/FB on these kinds of plays, which is likely to be an easy match for an elusive runner like the running back.

Wheel

 
A diagram of wheel routes run from a number of different positions.

A wheel route can be run by a receiver or running back in American football. If a receiver runs it, they will immediately run a quick out pattern, then proceed to turn upfield in a curved pattern.[17] Typically this route is run by an inside receiver, with the number one receiver heading inside to exploit coverage in the defense. When run from the running back position the player will run towards the sideline while looking back at the quarterback as if about to receive a pass on a flare route. The running back will then turn upfield at the sideline and run straight down the field.

This route is useful when run from the wide receiver position because the defensive back will expect the ball to be thrown as the receiver makes his first turn and will bite (go for the fake) underneath the receiver (run between the quarterback and the receiver to try to prevent, block, or intercept the pass) to defend the pass and be unable to recover as the receiver turns upfield. In this respect the route is very similar to an Out-and-Up or Chair route, but without the vertical release that the Out-and-Up utilizes. The route is useful when run from the running back position because the defender will assume the ball is going to be thrown to the running back behind the line of scrimmage (the quarterback can use a pump fake to further "sell" this), and will bite underneath the running back only to have the running back turn upfield.

Swing

A swing route or a flare route is run by the running back, and is like a wheel route thrown before the turn up the sideline,[18] i. e. release toward the sideline, and then bend or arc upfield ever so slightly,[19] and look for a short pass.[20] It can be combined with a screen pass. It is distinguished from a flat route by approaching the line of scrimmage more gradually, on a curved path.[21]

Seam

The seam route[22][23][24] is a route, usually played against a zone defense in American football, in which the receiver runs at the edges of a defender's coverage (for example, between the linebacker and safety), thus, on the "Seam" between two or more coverages. It is not a route on its own, but the location of another route (typically fly route or post route). The Seam[25] is the area where two defenders' areas of responsibility meet. The concept behind this is that the ability to complete a pass is increased because the defenders may be confused about which one of them is responsible for defending the player on the Seam or; the defenders are trying to cover their area of responsibility which creates an open space equidistant between the defenders.

Stop-and-go

A stop-and-go, pump-and-go or a hitch-and-go is a route run by a receiver. It is a combination of a fake curl (or hitch) followed by a go (or fly route).[citation needed]

Jerk

A jerk route is run by a receiver. In essence, it is a shallow crossing route with a stutter step.[26] The idea is to isolate the receiver on a linebacker. One stops as if he is receiving a pass on a curl or going to retrace his steps, then he has the option to continue across the field, or change direction at an angle.[27]

Double Out

A double out is when a receiver runs 5-8 yards down field cuts outside, then cuts vertically upfield once more then cuts outside again. This route is very difficult to run and to defend due to all of the drastic changes in momentum, this route is also rarely used due to the time taken to correctly complete.

Angle route

Typically run by a running back, fullback, or tight end, the player will run out at a 45 degree angle for a few steps, then cut 90 degrees back inside.

Sail route

The sail route is not a route, but a combinations of routes. The sail concept is a three-level passing scheme that overloads one side of the defense while stretching the coverage vertically. Typically, the sail concept is a combination of a deep vertical route from the outside receiver, an intermediate out or christopher crossing route from the inside receiver, and a short flat route ‒ often a quick out or a swing route ‒ by the running back. This sets up a three-level read for the quarterback, with a receiver at 25-, 15- and 5- yard depths vertically.[28]

Pivot

A pivot route, also known as a shark route or a zig route, is similar to an out route, except the receiver will cut one direction, then spin 180 degrees towards the line of scrimmage then continue in the opposite direction.

Sluggo

A sluggo is run by a receiver.[29] The word was coined by Bill Walsh as an apparent compression of "slant and go".[30]

Hot route

A hot route is used to escape a potential sack from a blitzing defense. A hot route is a variation on the regular running route for a running back. It results usually from an audible called by a quarterback, and is based on a read of a blitzing defense. If the defense does not blitz, the running back runs the regular route. If the defense does blitz, the running back will, instead of blocking the blitzing defensive player, run a short route, such as a bubble screen, and catch the ball which the quarterback dumps off quickly.[31]

Crossing

A crossing route or crossing pattern refers to either a drag[32] or slant[33] route where a receiver crosses across the field.

Chair

The chair route or out-and-up was pioneered by Don Hutson.[34] It is an out route followed by a fly route, like a wheel route with a quicker vertical release; or a stop-and-go with an out rather than a curl.[35]

References

  1. ^ "Glossary". NFL-360. Retrieved 13 April 2016.
  2. ^ Nogle, Kevin (June 20, 2016). "Football 101: The route tree". The Phinsider.
  3. ^ "10 Football Passing Routes Explained". 9 November 2015.
  4. ^ "American Football Passing Patterns".
  5. ^ "500(FUMBLE!) - Sporting Charts". www.sportingcharts.com.
  6. ^ Staff, Xs Os. "Pass Routes 101 | Football".
  7. ^ a b Bass, Tom (2004). Football skills & drills. Human Kinetics. p. 96. ISBN 978-0-7360-5456-0.
  8. ^ Henderson, Frank; Olson, Mel (1997). Football's West Coast offense. Human Kinetics. p. 55. ISBN 978-0-88011-662-6.
  9. ^ "500(FUMBLE!) - Sporting Charts". www.sportingcharts.com.
  10. ^ Williams, Travis (May 12, 2014). "Understanding the Route Tree, Part II". Field Gulls.
  11. ^ Bowen, Matt. "NFL 101: Breaking Down the Basics of the Route Tree". Bleacher Report.
  12. ^ . www.topwrtraining.com. Archived from the original on 2015-09-20.
  13. ^ "WR Basics: Routes and the Passing Tree". Shakin The Southland. March 22, 2010.
  14. ^ "Chalk Talk: Skinny-Post versus Traditional-Post Route | MidValleySports.Com".
  15. ^ . www.topwrtraining.com. Archived from the original on 2016-03-13.
  16. ^ "500(FUMBLE!) - Sporting Charts". www.sportingcharts.com.
  17. ^ "500(FUMBLE!) - Sporting Charts". www.sportingcharts.com.
  18. ^ Mallory, Bill; Nehlen, Don; Association, American Football Coaches (1 January 2006). Football Offenses and Plays. Human Kinetics. ISBN 9780736062619 – via Google Books.
  19. ^ Kirby, Alex (10 August 2015). New England vs Seattle. Alex Kirby. ISBN 9781516846740 – via Google Books.
  20. ^ Staff, Xs Os. "Pass Routes 101 - Football".
  21. ^ "ITP Glossary: Swing Route - Inside The Pylon". 19 February 2016.
  22. ^ "Playoff Anatomy: Saints' seam route". NFL.com.
  23. ^ "Seam Route Definition - Sporting Charts".
  24. ^ "Learning Seams And Soft Spots Against Zone Coverage - Football Tutorials". Football Tutorials. 10 October 2011.
  25. ^ "Prepqb.com". www.prepqb.com.
  26. ^ Neumann, David (September 24, 2014). "All-22 of the 49ers new 5-WR sets". Niners Nation.
  27. ^ "Anatomy of a Play: Royal times two". NFL.com.
  28. ^ "ITP Glossary: Sail Concept". 24 November 2015.
  29. ^ "Pass Routes 101 - Football". www.xsosfootball.com.
  30. ^ Brown, Chris B. (17 August 2012). "Matt Barkley and USC's "Sluggo Seam" Play".
  31. ^ Olson, Mel; Henderson, Frank (1997). Football's West Coast offense. Champaign: Human Kinetics. p. 28. ISBN 9780880116626.
  32. ^ George, Thomas (25 January 1997). "The Passing Matchup: Quick Slant vs. Cross". The New York Times.
  33. ^ "Route Breakdown: Crossing Routes | PFF News & Analysis | PFF".
  34. ^ Goldberg, Dave (6 November 2008). "Wacky Wideouts not new". USAtoday.
  35. ^ . The Football Times. 9 November 2005. Archived from the original on 5 April 2016.

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A route is a pattern or path that a receiver in gridiron football runs to get open for a forward pass 1 Routes are usually run by wide receivers running backs and tight ends but other positions can act as a receiver given the play A route tree for a receiver on the left side of the offense One popular way to organize routes is with a route tree A route tree is a way to show all the various routes with one diagram 2 Contents 1 Routes 1 1 Curl 1 2 Drag 1 3 Corner 1 4 Fly 1 5 Out 1 6 Post 1 7 Slant 1 8 Flat 1 9 Wheel 1 10 Swing 1 11 Seam 1 12 Stop and go 1 13 Jerk 1 14 Double Out 1 15 Angle route 1 16 Sail route 1 17 Pivot 1 18 Sluggo 1 19 Hot route 1 20 Crossing 1 21 Chair 2 ReferencesRoutes Edit A curl hook route Curl Edit A curl route also called a hitch or hook sometimes a button hook is the receiver appears to be running a fly pattern but after a set number of steps or yards will quickly stop and turn around looking for a pass 3 This generally works best when the defending corner or safety commits himself to guarding the fly and is unable to stop quickly enough to defend the pass A curl out on the sideline is often referred to as a comeback route 4 The curl is a pattern used frequently by the West Coast offensive scheme where quick and accurate passes are favored This route can also be used in what is called a screen where while the receiver is receiving the pass one or more linemen tight ends or running backs will run in the direction of the receiver in order to block the initial pursuing defenders so that the receiver has time and space to be able to run after the catch Drag Edit A drag In route A drag route also known as an in route or a dig route is a route run by a receiver where the receiver runs a few yards downfield then turns 90 towards the center of the field and runs parallel to the line of scrimmage 5 6 This type of route is relatively safe and is thrown to an agile receiver who can make a play after the catch Alternatively a drag route may be used as a second option if the principal receiver on a play is covered The use of two crossing drag routes can also be used to try to create an open receiver by using the other receiver to block the path of a defensive back in a man coverage scheme Out and in routes are the most difficult routes to cover in man to man coverage but can be dangerous plays to run because if the defender intercepts the pass he will often have a clear path to the end zone Corner Edit A corner flag route A corner route is a pattern run by a receiver where the receiver runs up the field and then turns at approximately a 45 degree angle heading away from the quarterback towards the sideline 7 Usually the pass is used when the defensive back is playing towards the inside shoulder of the receiver thus creating a one on one vertical matchup 7 The corner route is less likely to be intercepted when compared to the slant route because it is thrown away from the middle of the field The pass is used frequently in the West Coast offensive scheme where quick accurate throwing is key 8 The pass may also be used closer to the goal line in what is called a fade The quarterback will lob the ball over a beaten defender to a wide receiver at the back corner of the end zone Fly Edit A fly streak route A fly route also called a streak route or go route is a pattern run where the receiver runs straight upfield towards the endzone 9 The goal of the pattern is to outrun any defensive backs and get behind them catching an undefended pass while running untouched for a touchdown 10 Generally the fastest receiver on the team or any receiver faster than the man covering him would be the one to run these routes When run down the sidelines a fly can be called a fade route 11 Fly patterns can also be used to clear out space for other receivers Generally a fly pattern will draw the attention of both the cornerback assigned to the receiver as well as over the top help from a safety This can create a large gap in coverage allowing another receiver to run a shorter route but then gain many yards after the catch because the safety committed to the deep receiver The famed Hail Mary play generally involves between three and five receivers all running fly routes in order to have the most chance of one of them catching the ball and scoring or at least gaining significant yardage Out Edit An out route An out route or down and out or jet route is a pattern run by a receiver On an out route the receiver will start running a fly pattern i e running straight down the field toward the end zone but after a certain number of steps will cut hard 90 degrees to the outside or toward the sideline away from the quarterback 12 If the cut comes very quickly usually after only a few steps it is called a quick out Out routes generally allow a one on one match up between the receiver and the defensive back who is guarding him as safeties generally are concerned with helping out on long routes downfield or the center of the field This route is used much more frequently near the end of each half or when a team is running their two minute drill to preserve time on the clock because as soon as the receiver catches the ball or after a short run after the catch he should be able to get out of bounds stopping the clock It is a quick execution play if the ball is thrown correctly usually a defensive player can t respond quickly enough to interfere It is also often called in a 3rd down situation where the full ten yards are needed Out and in routes are the most difficult routes to cover in man to man coverage but can be dangerous plays to run because if the defender intercepts the pass he will often have a clear path to the end zone Post Edit A post route A post route is a moderate to deep passing route in which a receiver runs 10 20 yards from the line of scrimmage straight down the field then cuts toward the middle of the field towards the facing goalposts hence the name at a 45 degree angle 13 It is designed to stretch the opposing secondary deep down the field opening holes in the coverage over the middle It works particularly well against secondaries that don t have more than one safety who is effective in coverage or against safeties with 2 or 4 deep zone players attacking the void in the middle of the field It tends to induce the opposing defense to play a deeper field and drop more defenders into deep coverage but this may still open up the run Cover 3 packages can be effective against it if the defender in middle deep coverage is perceptive enough To run the route effectively a wide receiver must be adept at catching the ball in traffic and have the vertical ability and strength to rise above the top of a safety to catch the ball A variant of the post pattern in which the receiver cuts infield at a shallower angle is called a skinny post 14 It is designed to find a hole in deep coverage cutting shallow inside the deep sideline defender but not far enough to draw the middle defender Slant Edit A slant route A slant route is a pattern where the receiver runs up the field at approximately a 45 degree angle heading to the gap between the linebackers and the linemen 15 Usually the pass is used when the corner or nickelback are playing farther away from the receiver so a quick pass is able to be completed before the defender has time to try to break up the pass The pass is used frequently in the West Coast system where quick accurate throwing is key This route is most commonly used to exploit the cover 2 defense Usually throwing in the seam between the safety and the cornerback is the key to getting a completion using this route Flat Edit A flat route A flat route is usually run by a running back or a fullback When run by a receiver it can be known as a speed out or arrow route The eligible receiver runs parallel to the line of scrimmage till near the sidelines in the flat and turns toward the quarterback to wait for the pass 16 The QB s pass should arrive when he has not yet passed the line of scrimmage The receiver will then turn upfield at the sideline and run straight down the field The route is used with long post long corner or fly routes so the safeties and the cornerbacks should be upfield when the pass is caught by the RB or FB There should be a linebacker covering the RB FB on these kinds of plays which is likely to be an easy match for an elusive runner like the running back Wheel Edit A diagram of wheel routes run from a number of different positions A wheel route can be run by a receiver or running back in American football If a receiver runs it they will immediately run a quick out pattern then proceed to turn upfield in a curved pattern 17 Typically this route is run by an inside receiver with the number one receiver heading inside to exploit coverage in the defense When run from the running back position the player will run towards the sideline while looking back at the quarterback as if about to receive a pass on a flare route The running back will then turn upfield at the sideline and run straight down the field This route is useful when run from the wide receiver position because the defensive back will expect the ball to be thrown as the receiver makes his first turn and will bite go for the fake underneath the receiver run between the quarterback and the receiver to try to prevent block or intercept the pass to defend the pass and be unable to recover as the receiver turns upfield In this respect the route is very similar to an Out and Up or Chair route but without the vertical release that the Out and Up utilizes The route is useful when run from the running back position because the defender will assume the ball is going to be thrown to the running back behind the line of scrimmage the quarterback can use a pump fake to further sell this and will bite underneath the running back only to have the running back turn upfield Swing Edit A swing route or a flare route is run by the running back and is like a wheel route thrown before the turn up the sideline 18 i e release toward the sideline and then bend or arc upfield ever so slightly 19 and look for a short pass 20 It can be combined with a screen pass It is distinguished from a flat route by approaching the line of scrimmage more gradually on a curved path 21 Seam Edit The seam route 22 23 24 is a route usually played against a zone defense in American football in which the receiver runs at the edges of a defender s coverage for example between the linebacker and safety thus on the Seam between two or more coverages It is not a route on its own but the location of another route typically fly route or post route The Seam 25 is the area where two defenders areas of responsibility meet The concept behind this is that the ability to complete a pass is increased because the defenders may be confused about which one of them is responsible for defending the player on the Seam or the defenders are trying to cover their area of responsibility which creates an open space equidistant between the defenders Stop and go Edit A stop and go pump and go or a hitch and go is a route run by a receiver It is a combination of a fake curl or hitch followed by a go or fly route citation needed Jerk Edit A jerk route is run by a receiver In essence it is a shallow crossing route with a stutter step 26 The idea is to isolate the receiver on a linebacker One stops as if he is receiving a pass on a curl or going to retrace his steps then he has the option to continue across the field or change direction at an angle 27 Double Out Edit A double out is when a receiver runs 5 8 yards down field cuts outside then cuts vertically upfield once more then cuts outside again This route is very difficult to run and to defend due to all of the drastic changes in momentum this route is also rarely used due to the time taken to correctly complete Angle route Edit Typically run by a running back fullback or tight end the player will run out at a 45 degree angle for a few steps then cut 90 degrees back inside Sail route Edit The sail route is not a route but a combinations of routes The sail concept is a three level passing scheme that overloads one side of the defense while stretching the coverage vertically Typically the sail concept is a combination of a deep vertical route from the outside receiver an intermediate out or christopher crossing route from the inside receiver and a short flat route often a quick out or a swing route by the running back This sets up a three level read for the quarterback with a receiver at 25 15 and 5 yard depths vertically 28 Pivot Edit A pivot route also known as a shark route or a zig route is similar to an out route except the receiver will cut one direction then spin 180 degrees towards the line of scrimmage then continue in the opposite direction Sluggo Edit A sluggo is run by a receiver 29 The word was coined by Bill Walsh as an apparent compression of slant and go 30 Hot route Edit A hot route is used to escape a potential sack from a blitzing defense A hot route is a variation on the regular running route for a running back It results usually from an audible called by a quarterback and is based on a read of a blitzing defense If the defense does not blitz the running back runs the regular route If the defense does blitz the running back will instead of blocking the blitzing defensive player run a short route such as a bubble screen and catch the ball which the quarterback dumps off quickly 31 Crossing Edit A crossing route or crossing pattern refers to either a drag 32 or slant 33 route where a receiver crosses across the field Chair Edit The chair route or out and up was pioneered by Don Hutson 34 It is an out route followed by a fly route like a wheel route with a quicker vertical release or a stop and go with an out rather than a curl 35 References Edit Glossary NFL 360 Retrieved 13 April 2016 Nogle Kevin June 20 2016 Football 101 The route tree The Phinsider 10 Football Passing Routes Explained 9 November 2015 American Football Passing Patterns 500 FUMBLE Sporting Charts www sportingcharts com Staff Xs Os Pass Routes 101 Football a b Bass Tom 2004 Football skills amp drills Human Kinetics p 96 ISBN 978 0 7360 5456 0 Henderson Frank Olson Mel 1997 Football s West Coast offense Human Kinetics p 55 ISBN 978 0 88011 662 6 500 FUMBLE Sporting Charts www sportingcharts com Williams Travis May 12 2014 Understanding the Route Tree Part II Field Gulls Bowen Matt NFL 101 Breaking Down the Basics of the Route Tree Bleacher Report How to Run an Out Route top wide receiver training www topwrtraining com Archived from the original on 2015 09 20 WR Basics Routes and the Passing Tree Shakin The Southland March 22 2010 Chalk Talk Skinny Post versus Traditional Post Route MidValleySports Com Slant Route top wide receiver training www topwrtraining com Archived from the original on 2016 03 13 500 FUMBLE Sporting Charts www sportingcharts com 500 FUMBLE Sporting Charts www sportingcharts com Mallory Bill Nehlen Don Association American Football Coaches 1 January 2006 Football Offenses and Plays Human Kinetics ISBN 9780736062619 via Google Books Kirby Alex 10 August 2015 New England vs Seattle Alex Kirby ISBN 9781516846740 via Google Books Staff Xs Os Pass Routes 101 Football ITP Glossary Swing Route Inside The Pylon 19 February 2016 Playoff Anatomy Saints seam route NFL com Seam Route Definition Sporting Charts Learning Seams And Soft Spots Against Zone Coverage Football Tutorials Football Tutorials 10 October 2011 Prepqb com www prepqb com Neumann David September 24 2014 All 22 of the 49ers new 5 WR sets Niners Nation Anatomy of a Play Royal times two NFL com ITP Glossary Sail Concept 24 November 2015 Pass Routes 101 Football www xsosfootball com Brown Chris B 17 August 2012 Matt Barkley and USC s Sluggo Seam Play Olson Mel Henderson Frank 1997 Football s West Coast offense Champaign Human Kinetics p 28 ISBN 9780880116626 George Thomas 25 January 1997 The Passing Matchup Quick Slant vs Cross The New York Times Route Breakdown Crossing Routes PFF News amp Analysis PFF Goldberg Dave 6 November 2008 Wacky Wideouts not new USAtoday Wide receiver patterns The Football Times 9 November 2005 Archived from the original on 5 April 2016 Retrieved from https en wikipedia org w index php title Route gridiron football amp oldid 1130197251, wikipedia, wiki, book, books, library,

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