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Robowarrior

RoboWarrior, known in Japan as Bomber King (ボンバーキング, Bonbā Kingu), is an action puzzle video game developed by Hudson Soft, and co-developed by Aicom, making it their first NES game they worked on, and published by Jaleco for the Nintendo Entertainment System and the MSX.

RoboWarrior
Cover art (NES)
Developer(s)Hudson Soft
Aicom (co-developed)
Publisher(s)Jaleco
Composer(s)Takeaki Kunimoto, Daisuke Inoue
Platform(s)MSX, Nintendo Entertainment System
Release
  • JP: August 7, 1987
  • NA: December 1988
  • EU: September 27, 1989
Genre(s)Action, puzzle
Mode(s)Single-player

Plot

RoboWarrior takes place on an alien planet called Altile which was created by scientists as a solution to the overpopulation problem of Earth.[1] During a peaceful period on Altile, Robowarriors are decommissioned from Earth and the Xantho empire invades Altile and try to transform it for personal gain.[1]

The player operates a cyborg named ZED (Z-type Earth Defence). In the game, ZED raids Altile to fight the Xantho empire and destroy its leader, Xur. ZED deploys bombs to clear a path through rocks, walls, and forests, while killing enemies and collecting items. Some gameplay elements resemble those of Bomberman (1983).

The original Japanese plot of Bomber King is similar, but with some distinct differences. In the year 2036 on the planet Altile, the weather and climate suddenly drastically change due to some mysterious reason. The combat android Knight is sent to the planet to try and track down whatever force is causing the changes and defeat it.

Gameplay

RoboWarrior comprises five level formats and there are 27 levels in the game. In one, the player must obtain a key before the time limit expires. In another, the key is unavailable until the player acquires a crystal or chalice. Some levels are cast in darkness, rendering obstructions invisible unless the player has a lit lamp. Still other levels are mazes in which a player must find and blast-through weak points in walls to proceed. Periodically, a player engages a boss level. Multiple bombs are required to bomb certain unconventional areas.[2] Robowarrior also features water stages.[2] Enemies respawn in each stage allowing the player to stock up on bombs.[2] ZED is controlled via an overhead viewpoint and the player can move him in four directions.[1]

In 1991, Sunsoft published a sequel to Bomber King for Game Boy, titled Bomber King Scenario 2.[3]

References

  1. ^ a b c "Robowarrior for NES". Moby Games. Moby Games. Retrieved 6 September 2018.
  2. ^ a b c "Robowarrior (Game)". Giant Bomb. Giant Bomb. Retrieved 6 September 2018.
  3. ^ "Nintendo's Famicom still gets releases 33 years later, like this all-star chiptunes album". Venturebeat. Venturebeat. 2015-11-27. Retrieved 6 September 2018.

External links


robowarrior, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, july, 2008, le. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Robowarrior news newspapers books scholar JSTOR July 2008 Learn how and when to remove this template message This article may be expanded with text translated from the corresponding article in Japanese August 2009 Click show for important translation instructions View a machine translated version of the Japanese article Machine translation like DeepL or Google Translate is a useful starting point for translations but translators must revise errors as necessary and confirm that the translation is accurate rather than simply copy pasting machine translated text into the English Wikipedia Do not translate text that appears unreliable or low quality If possible verify the text with references provided in the foreign language article You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation A model attribution edit summary is Content in this edit is translated from the existing Japanese Wikipedia article at ja ボンバーキング see its history for attribution You should also add the template Translated ja ボンバーキング to the talk page For more guidance see Wikipedia Translation RoboWarrior known in Japan as Bomber King ボンバーキング Bonba Kingu is an action puzzle video game developed by Hudson Soft and co developed by Aicom making it their first NES game they worked on and published by Jaleco for the Nintendo Entertainment System and the MSX RoboWarriorCover art NES Developer s Hudson SoftAicom co developed Publisher s JalecoComposer s Takeaki Kunimoto Daisuke InouePlatform s MSX Nintendo Entertainment SystemReleaseJP August 7 1987NA December 1988EU September 27 1989Genre s Action puzzleMode s Single player Contents 1 Plot 2 Gameplay 3 References 4 External linksPlot EditRoboWarrior takes place on an alien planet called Altile which was created by scientists as a solution to the overpopulation problem of Earth 1 During a peaceful period on Altile Robowarriors are decommissioned from Earth and the Xantho empire invades Altile and try to transform it for personal gain 1 The player operates a cyborg named ZED Z type Earth Defence In the game ZED raids Altile to fight the Xantho empire and destroy its leader Xur ZED deploys bombs to clear a path through rocks walls and forests while killing enemies and collecting items Some gameplay elements resemble those of Bomberman 1983 The original Japanese plot of Bomber King is similar but with some distinct differences In the year 2036 on the planet Altile the weather and climate suddenly drastically change due to some mysterious reason The combat android Knight is sent to the planet to try and track down whatever force is causing the changes and defeat it Gameplay EditRoboWarrior comprises five level formats and there are 27 levels in the game In one the player must obtain a key before the time limit expires In another the key is unavailable until the player acquires a crystal or chalice Some levels are cast in darkness rendering obstructions invisible unless the player has a lit lamp Still other levels are mazes in which a player must find and blast through weak points in walls to proceed Periodically a player engages a boss level Multiple bombs are required to bomb certain unconventional areas 2 Robowarrior also features water stages 2 Enemies respawn in each stage allowing the player to stock up on bombs 2 ZED is controlled via an overhead viewpoint and the player can move him in four directions 1 In 1991 Sunsoft published a sequel to Bomber King for Game Boy titled Bomber King Scenario 2 3 References Edit a b c Robowarrior for NES Moby Games Moby Games Retrieved 6 September 2018 a b c Robowarrior Game Giant Bomb Giant Bomb Retrieved 6 September 2018 Nintendo s Famicom still gets releases 33 years later like this all star chiptunes album Venturebeat Venturebeat 2015 11 27 Retrieved 6 September 2018 External links EditRoboWarrior at MobyGames This Konami related article is a stub You can help Wikipedia by expanding it vte This action game related article is a stub You can help Wikipedia by expanding it vte This puzzle video game related article is a stub You can help Wikipedia by expanding it vte Retrieved from https en wikipedia org w index php title Robowarrior amp oldid 1105071531, wikipedia, wiki, book, books, library,

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